Self-monitoring is one of the most common persuasive techniques used in interface design: basically, giving people feedback on what they’re doing and what they’ve done. There are lots of issues about which kinds of feedback work best, in what circumstances, pairing it with feedforward, i.e. ‘What would happen if I did this?’ information, and so [...]
■ How to influence user behaviour ■ 12 inspirational design patterns in poster form (plus 35 more) ■ Grouped into 6 ‘lenses’ giving different perspectives Download the poster (it’s a 1.3 MB PDF) - now also includes A4 pages for each lens, for easier printing Start with the problem You have a product, service or environment—a system—where users’ behaviour is [...]
How do people use products, systems and environments? How can designers influence interaction? How can we design for sustainable behaviour?
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