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	<title>Comments on: frog design on Design with Intent</title>
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	<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/</link>
	<description>Using design to influence behaviour</description>
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		<title>By: Ryan Sager - Neuroworld &#8211; Neuro News Nanos: Weekend Edition - True/Slant</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-410424</link>
		<dc:creator>Ryan Sager - Neuroworld &#8211; Neuro News Nanos: Weekend Edition - True/Slant</dc:creator>
		<pubDate>Sun, 20 Sep 2009 16:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-410424</guid>
		<description>[...] Design is never neutral — &#8220;is it still ‘User-Centred Design’ when the designer’s aim is to change users’ [...]</description>
		<content:encoded><![CDATA[<p>[...] Design is never neutral — &#8220;is it still ‘User-Centred Design’ when the designer’s aim is to change users’ [...]</p>
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		<title>By: Premissas do design: facilidade de uso ou cognição aumentada :: Luciano Lobato</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-408996</link>
		<dc:creator>Premissas do design: facilidade de uso ou cognição aumentada :: Luciano Lobato</dc:creator>
		<pubDate>Wed, 02 Sep 2009 21:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-408996</guid>
		<description>[...] estas condições e com isso aumentar o desempenho das pessoas. Nessa perspectiva, o conceito de “design for behavior” parece fazer muito mais sentido do que os conceitos de “design centrado no usuário” e [...]</description>
		<content:encoded><![CDATA[<p>[...] estas condições e com isso aumentar o desempenho das pessoas. Nessa perspectiva, o conceito de “design for behavior” parece fazer muito mais sentido do que os conceitos de “design centrado no usuário” e [...]</p>
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		<title>By: The 'Ethnography Defense' &#124; Blog &#124; design mind</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-402034</link>
		<dc:creator>The 'Ethnography Defense' &#124; Blog &#124; design mind</dc:creator>
		<pubDate>Thu, 25 Jun 2009 14:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-402034</guid>
		<description>[...] in two very thoughtful responses to my designmind article on blogs related to design and behavior: Design with Intent and Design and Behavior. I recently struck up a dialogue with Dan and we had talked about these [...]</description>
		<content:encoded><![CDATA[<p>[...] in two very thoughtful responses to my designmind article on blogs related to design and behavior: Design with Intent and Design and Behavior. I recently struck up a dialogue with Dan and we had talked about these [...]</p>
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		<title>By: A Dialogue on Design With Intent &#124; Konigi</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-401398</link>
		<dc:creator>A Dialogue on Design With Intent &#124; Konigi</dc:creator>
		<pubDate>Mon, 22 Jun 2009 15:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-401398</guid>
		<description>[...] I enjoyed reading two excellent articles in a dialogue about design with intent&#8212;the practice of strategically designing to influencing user behavior&#8212;and how user centered design process fits or is at oods with the designer&#039;s desire to influence. The first is Robert Fabricant&#039;s article on &quot;Design with Intent: how designers can influence behavior&quot;, and the follow up is Dan Lockton&#039;s &quot;frog design on Design with Intent&quot;. [...]</description>
		<content:encoded><![CDATA[<p>[...] I enjoyed reading two excellent articles in a dialogue about design with intent&#8212;the practice of strategically designing to influencing user behavior&#8212;and how user centered design process fits or is at oods with the designer&#8217;s desire to influence. The first is Robert Fabricant&#8217;s article on &#8220;Design with Intent: how designers can influence behavior&#8221;, and the follow up is Dan Lockton&#8217;s &#8220;frog design on Design with Intent&#8221;. [...]</p>
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		<title>By: Dan</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-400708</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 16 Jun 2009 18:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-400708</guid>
		<description>I&#039;ll try and sort this out in due course - it&#039;s something this new WP theme seems to lack as installed. 
If you go to http://architectures.danlockton.co.uk/2009/ you can get something like what you&#039;re suggesting, but not 10 posts at a time (should be easy to fix, I just need to get round to doing it)</description>
		<content:encoded><![CDATA[<p>I&#8217;ll try and sort this out in due course &#8211; it&#8217;s something this new WP theme seems to lack as installed.<br />
If you go to <a href="http://architectures.danlockton.co.uk/2009/" rel="nofollow">http://architectures.danlockton.co.uk/2009/</a> you can get something like what you&#8217;re suggesting, but not 10 posts at a time (should be easy to fix, I just need to get round to doing it)</p>
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		<title>By: Putting People First in italiano &#187; Come i designer possono influenzare il comportamento</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-400678</link>
		<dc:creator>Putting People First in italiano &#187; Come i designer possono influenzare il comportamento</dc:creator>
		<pubDate>Tue, 16 Jun 2009 15:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-400678</guid>
		<description>[...] Reflection by Dan Lockton on the Robert Fabricant story          &#160;    Scrivi un [...]</description>
		<content:encoded><![CDATA[<p>[...] Reflection by Dan Lockton on the Robert Fabricant story          &nbsp;    Scrivi un [...]</p>
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		<title>By: Larry Irons</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-400677</link>
		<dc:creator>Larry Irons</dc:creator>
		<pubDate>Tue, 16 Jun 2009 15:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-400677</guid>
		<description>I prefer the word activity, or a action, to behavior for the very reason that behaviorist thinking almost inevitably leads to a deterministic framework. 

Self-service options on the web changed customer activity. &quot;Thank You&quot; stamped on the lid of a trash bin at fast food chains was intended to change activity. I don&#039;t see anything new here. UCD can go either way, to reinforce or to change activity. How did people, at least in the USA, learn to pump their own gas even in the absence of Self Service or Full Service signs?</description>
		<content:encoded><![CDATA[<p>I prefer the word activity, or a action, to behavior for the very reason that behaviorist thinking almost inevitably leads to a deterministic framework. </p>
<p>Self-service options on the web changed customer activity. &#8220;Thank You&#8221; stamped on the lid of a trash bin at fast food chains was intended to change activity. I don&#8217;t see anything new here. UCD can go either way, to reinforce or to change activity. How did people, at least in the USA, learn to pump their own gas even in the absence of Self Service or Full Service signs?</p>
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		<title>By: Fergus Bisset</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-400626</link>
		<dc:creator>Fergus Bisset</dc:creator>
		<pubDate>Tue, 16 Jun 2009 09:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-400626</guid>
		<description>Dan (and Nick), 
Perhaps those sort of recent user backlashes you are referring to re. Twitter and Facebook explains Facebook&#039;s countdown timer recently to the &#039;pick your username&#039; service evolution? Building excitement/anticipation and even a sense of competition rather than simply rolling out the change and expecting people to jump.

Competition is not going to work for everyone but its one step higher in the &#039;empowerment&#039; stakes and at least gives people the option to engage / disengage actively rather than simply having something forced upon them. Is the real challenge not making people feel that they are higher up the hierarchy/design decision tree than maybe they actually are, so they don&#039;t just feel like helpless nodes at the far ends of the network/system/service diagram?

Again this is not new, I suppose it&#039;s why Google and other keeps things in beta a lot of the time. But why if designers are prepared to / have to acknowledge the dynamic nature of systems do they still try and design products that give user&#039;s the impression they are completely robust. Again this is Don Norman territory isn&#039;t it - &quot;if automation is not completely robust, don&#039;t automate it&quot; and it&#039;s is all stuff you covered already Dan.

But given that there are performance benefits of giving designers a supervisory or testing role http://www.fergusbisset.com/blog/2009/05/17/systems-that-encourage-you-to-think-you-can/ why aren&#039;t more designers/organisations adopting a beta model when it comes to developing products and services?</description>
		<content:encoded><![CDATA[<p>Dan (and Nick),<br />
Perhaps those sort of recent user backlashes you are referring to re. Twitter and Facebook explains Facebook&#8217;s countdown timer recently to the &#8216;pick your username&#8217; service evolution? Building excitement/anticipation and even a sense of competition rather than simply rolling out the change and expecting people to jump.</p>
<p>Competition is not going to work for everyone but its one step higher in the &#8216;empowerment&#8217; stakes and at least gives people the option to engage / disengage actively rather than simply having something forced upon them. Is the real challenge not making people feel that they are higher up the hierarchy/design decision tree than maybe they actually are, so they don&#8217;t just feel like helpless nodes at the far ends of the network/system/service diagram?</p>
<p>Again this is not new, I suppose it&#8217;s why Google and other keeps things in beta a lot of the time. But why if designers are prepared to / have to acknowledge the dynamic nature of systems do they still try and design products that give user&#8217;s the impression they are completely robust. Again this is Don Norman territory isn&#8217;t it &#8211; &#8220;if automation is not completely robust, don&#8217;t automate it&#8221; and it&#8217;s is all stuff you covered already Dan.</p>
<p>But given that there are performance benefits of giving designers a supervisory or testing role <a href="http://www.fergusbisset.com/blog/2009/05/17/systems-that-encourage-you-to-think-you-can/" rel="nofollow">http://www.fergusbisset.com/blog/2009/05/17/systems-that-encourage-you-to-think-you-can/</a> why aren&#8217;t more designers/organisations adopting a beta model when it comes to developing products and services?</p>
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		<title>By: naHipermídia &#187; Blog Archive &#187; Premissas do design: facilidade de uso ou cognição aumentada</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-400388</link>
		<dc:creator>naHipermídia &#187; Blog Archive &#187; Premissas do design: facilidade de uso ou cognição aumentada</dc:creator>
		<pubDate>Mon, 15 Jun 2009 16:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-400388</guid>
		<description>[...] condições e com isso aumentar o desempenho das pessoas. Nessa perspectiva, o conceito de &#8220;design for behavior&#8221; parece fazer muito mais sentido do que os conceitos de &#8220;design centrado no [...]</description>
		<content:encoded><![CDATA[<p>[...] condições e com isso aumentar o desempenho das pessoas. Nessa perspectiva, o conceito de &#8220;design for behavior&#8221; parece fazer muito mais sentido do que os conceitos de &#8220;design centrado no [...]</p>
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		<title>By: Putting people first &#187; How designers can influence behavior</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-400266</link>
		<dc:creator>Putting people first &#187; How designers can influence behavior</dc:creator>
		<pubDate>Mon, 15 Jun 2009 06:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-400266</guid>
		<description>[...] Reflection by Dan Lockton on the Robert Fabricant story         &#160;    Leave a [...]</description>
		<content:encoded><![CDATA[<p>[...] Reflection by Dan Lockton on the Robert Fabricant story         &nbsp;    Leave a [...]</p>
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		<title>By: Anonymous</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-400250</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 15 Jun 2009 04:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-400250</guid>
		<description>How do I get a normal blog page showing the ten most recent posts, with links back to the previous ten, etc.? It&#039;s not obvious. The &quot;archives&quot; link doesn&#039;t do it.</description>
		<content:encoded><![CDATA[<p>How do I get a normal blog page showing the ten most recent posts, with links back to the previous ten, etc.? It&#8217;s not obvious. The &#8220;archives&#8221; link doesn&#8217;t do it.</p>
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		<title>By: Dan</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-400164</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 14 Jun 2009 20:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-400164</guid>
		<description>Those are some good points Nick - I definitely didn&#039;t give the ethical aspects enough treatment here (despite being very much interested in them).  

Part of me does fear that a massive increase in the use of design to influence behaviour will lead to a &lt;em&gt;lot&lt;/em&gt; more cynical, &#039;users-are-stupid&#039; examples (or designers becoming part of some nanny-state apparatus that we&#039;re really not suited to) - or even a kind of retreat from debate of the kind that &lt;a href=&quot;http://www.spiked-online.com/index.php?/site/reviewofbooks_article/6049/&quot; rel=&quot;nofollow&quot;&gt;Martyn Perks argues &lt;em&gt;Nudge&lt;/em&gt;-type thinking will lead to&lt;/a&gt;, as users come to rely on design/policy to guide us to behave &#039;correctly&#039; in everything. 

Even if the intent is benign, for some definition of benign (and it won&#039;t always be), as you say, the impact on millions of people&#039;s lives by small design changes can be massive. It&#039;s perhaps going to be difficult to embed the need to think about those impacts, and take responsibility for them, into designers&#039; processes, especially for cases where no-one really knows what the impacts will be.

On the other hand, though, B J Fogg has argued (paraphrased) that the very fact that a tiny change to, say, the Facebook home page or Twitter&#039;s @reply process can alter the way millions of people interact with it, just like that, &lt;em&gt;and that we can measure &amp; track the behaviour change exactly&lt;/em&gt; in a way that just isn&#039;t possible with physical, non-networked products, allows this kind of service to become the ultimate real-time mass laboratory for testing out different design techniques, with far less potential downside (quick to fix, too) compared with real-life roll-outs of products. Though, of course, users might not appreciate being seen in this context!</description>
		<content:encoded><![CDATA[<p>Those are some good points Nick &#8211; I definitely didn&#8217;t give the ethical aspects enough treatment here (despite being very much interested in them).  </p>
<p>Part of me does fear that a massive increase in the use of design to influence behaviour will lead to a <em>lot</em> more cynical, &#8216;users-are-stupid&#8217; examples (or designers becoming part of some nanny-state apparatus that we&#8217;re really not suited to) &#8211; or even a kind of retreat from debate of the kind that <a href="http://www.spiked-online.com/index.php?/site/reviewofbooks_article/6049/" rel="nofollow">Martyn Perks argues <em>Nudge</em>-type thinking will lead to</a>, as users come to rely on design/policy to guide us to behave &#8216;correctly&#8217; in everything. </p>
<p>Even if the intent is benign, for some definition of benign (and it won&#8217;t always be), as you say, the impact on millions of people&#8217;s lives by small design changes can be massive. It&#8217;s perhaps going to be difficult to embed the need to think about those impacts, and take responsibility for them, into designers&#8217; processes, especially for cases where no-one really knows what the impacts will be.</p>
<p>On the other hand, though, B J Fogg has argued (paraphrased) that the very fact that a tiny change to, say, the Facebook home page or Twitter&#8217;s @reply process can alter the way millions of people interact with it, just like that, <em>and that we can measure &#038; track the behaviour change exactly</em> in a way that just isn&#8217;t possible with physical, non-networked products, allows this kind of service to become the ultimate real-time mass laboratory for testing out different design techniques, with far less potential downside (quick to fix, too) compared with real-life roll-outs of products. Though, of course, users might not appreciate being seen in this context!</p>
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		<title>By: Nick</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/comment-page-1/#comment-400141</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 14 Jun 2009 18:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091#comment-400141</guid>
		<description>Great overview! For me, the really interesting thing is the ethical bit - i.e not design for behaviour change per se, but design for good behaviour change, and of course all the complexity that comes with deciding what is good and right, not just what is easiest to use (which is essentially an objective challenge). Another interesting dimension is reach - interaction/internets/tubes designers can increasingly reach a vast audience of potential &#039;changees&#039;, and as Peter Parker knows, with great power comes great responsibility. When your designs can affect hundreds of thousands of people, small changes can ripple through the system and affect behaviour in lots of unexpected ways. For a banal example see Twitter&#039;s mistakes around changing @ reply structures. ReadWriteWeb had a nice piece after that on how Twitter&#039;s designers and engineers don&#039;t really reflect the reality of Twitters users, and how that may have affected their design decision making: http://www.readwriteweb.com/archives/twitters_staff_may_not_use_twitter_like_you_do_tha.php</description>
		<content:encoded><![CDATA[<p>Great overview! For me, the really interesting thing is the ethical bit &#8211; i.e not design for behaviour change per se, but design for good behaviour change, and of course all the complexity that comes with deciding what is good and right, not just what is easiest to use (which is essentially an objective challenge). Another interesting dimension is reach &#8211; interaction/internets/tubes designers can increasingly reach a vast audience of potential &#8216;changees&#8217;, and as Peter Parker knows, with great power comes great responsibility. When your designs can affect hundreds of thousands of people, small changes can ripple through the system and affect behaviour in lots of unexpected ways. For a banal example see Twitter&#8217;s mistakes around changing @ reply structures. ReadWriteWeb had a nice piece after that on how Twitter&#8217;s designers and engineers don&#8217;t really reflect the reality of Twitters users, and how that may have affected their design decision making: <a href="http://www.readwriteweb.com/archives/twitters_staff_may_not_use_twitter_like_you_do_tha.php" rel="nofollow">http://www.readwriteweb.com/archives/twitters_staff_may_not_use_twitter_like_you_do_tha.php</a></p>
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