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	<title>Comments on: Cialdini on the Beach</title>
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	<link>http://architectures.danlockton.co.uk/2009/07/10/cialdini-on-the-beach/</link>
	<description>Using design to influence behaviour</description>
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		<title>By: Sam</title>
		<link>http://architectures.danlockton.co.uk/2009/07/10/cialdini-on-the-beach/comment-page-1/#comment-404713</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 10 Jul 2009 14:54:07 +0000</pubDate>
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		<description>Great example. I&#039;ve had nascent thoughts myself about the value of feedback in an interaction design, you&#039;ve helped crystalise some of them for me here. This brings to mind stuff Donald Norman talks about in &#039;The Design of Everyday Things&#039;, about how products need to give relevant feedback to users to enable them to understand when they&#039;ve done something right, or wrong and how that can engender a sense of flow in the user. If it&#039;s done right of course.</description>
		<content:encoded><![CDATA[<p>Great example. I&#8217;ve had nascent thoughts myself about the value of feedback in an interaction design, you&#8217;ve helped crystalise some of them for me here. This brings to mind stuff Donald Norman talks about in &#8216;The Design of Everyday Things&#8217;, about how products need to give relevant feedback to users to enable them to understand when they&#8217;ve done something right, or wrong and how that can engender a sense of flow in the user. If it&#8217;s done right of course.</p>
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