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	<title>Comments on: Some interesting projects (Part 2)</title>
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	<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/</link>
	<description>Using design to influence behaviour</description>
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		<title>By: Some interesting links &#171; IxD</title>
		<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/comment-page-1/#comment-414260</link>
		<dc:creator>Some interesting links &#171; IxD</dc:creator>
		<pubDate>Mon, 02 Nov 2009 22:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1216#comment-414260</guid>
		<description>[...] www.ideo.com/work/item/iphone-applications/ www.thegreenergrass.org/2008/02/concept-current-state.html http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.ideo.com/work/item/iphone-applications/" rel="nofollow">http://www.ideo.com/work/item/iphone-applications/</a> <a href="http://www.thegreenergrass.org/2008/02/concept-current-state.html" rel="nofollow">http://www.thegreenergrass.org/2008/02/concept-current-state.html</a> <a href="http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/" rel="nofollow">http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/</a> [...]</p>
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		<title>By: Margaret Kimball &#124; Designer. Writer. Thinker. &#187; The Power of Science in Art</title>
		<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/comment-page-1/#comment-413111</link>
		<dc:creator>Margaret Kimball &#124; Designer. Writer. Thinker. &#187; The Power of Science in Art</dc:creator>
		<pubDate>Tue, 20 Oct 2009 16:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1216#comment-413111</guid>
		<description>[...] At the Edge of Perception by Seed Magazine A Writing Revolution from Seed Magazine Design with Intent by Robert Fabricant (From June) Some Interesting Projects by Dan Lockton [...]</description>
		<content:encoded><![CDATA[<p>[...] At the Edge of Perception by Seed Magazine A Writing Revolution from Seed Magazine Design with Intent by Robert Fabricant (From June) Some Interesting Projects by Dan Lockton [...]</p>
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		<title>By: Light Switch to help children learn &#171; Sustainable Interaction Design</title>
		<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/comment-page-1/#comment-412924</link>
		<dc:creator>Light Switch to help children learn &#171; Sustainable Interaction Design</dc:creator>
		<pubDate>Sun, 18 Oct 2009 05:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1216#comment-412924</guid>
		<description>[...] see article [...]</description>
		<content:encoded><![CDATA[<p>[...] see article [...]</p>
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		<title>By: Dan</title>
		<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/comment-page-1/#comment-412290</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sat, 10 Oct 2009 20:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1216#comment-412290</guid>
		<description>Those are very good points Meagan. It is certainly true that &quot;experimenting with making the character angry&quot; has been implied as an effect in some studies, e.g. &lt;a href=&quot;http://portal.acm.org/citation.cfm?id=1542007&quot; rel=&quot;nofollow&quot;&gt;this one by Suzanne Vossen et al&lt;/a&gt;, where I think it was men (rather than women) who ended up using &lt;em&gt;more&lt;/em&gt; energy when there was a &lt;a href=&quot;http://www.youtube.com/watch?v=E2TxoahKxSE&quot; rel=&quot;nofollow&quot;&gt;&#039;cute&#039; robotic cat&lt;/a&gt; getting upset about their energy use!

With the beer glass, you&#039;re right that it&#039;s probably not the sort of thing a bar&#039;s going to offer customers. I think the project is intended more as a provocation to explore the idea of quantifying everything we use in terms of cost, and what effect that might have on people&#039;s behaviour. But I take your point.</description>
		<content:encoded><![CDATA[<p>Those are very good points Meagan. It is certainly true that &#8220;experimenting with making the character angry&#8221; has been implied as an effect in some studies, e.g. <a href="http://portal.acm.org/citation.cfm?id=1542007" rel="nofollow">this one by Suzanne Vossen et al</a>, where I think it was men (rather than women) who ended up using <em>more</em> energy when there was a <a href="http://www.youtube.com/watch?v=E2TxoahKxSE" rel="nofollow">&#8216;cute&#8217; robotic cat</a> getting upset about their energy use!</p>
<p>With the beer glass, you&#8217;re right that it&#8217;s probably not the sort of thing a bar&#8217;s going to offer customers. I think the project is intended more as a provocation to explore the idea of quantifying everything we use in terms of cost, and what effect that might have on people&#8217;s behaviour. But I take your point.</p>
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		<title>By: Meagan</title>
		<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/comment-page-1/#comment-412284</link>
		<dc:creator>Meagan</dc:creator>
		<pubDate>Sat, 10 Oct 2009 19:56:25 +0000</pubDate>
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		<description>They&#039;re neat ideas, and elegant designs, but I&#039;m not sure how effective they&#039;d be. Tio might work with some kids, but it seems like many would enjoy watching Tio change color and get angry. In a way, this encourages energy use because that is the way to make the product react. It also does not reward the best behavior at all, which is to rely on natural light whenever possible. What if it functioned as a happy LED night light, with Tio getting sadder (rather than angry, which is just kind of funny) and the colors and glow fading with the length of time on?

The beer glass seems like more of an art leanin. Project than design. It would only work as self monitoring if bars chose to use the glasses, and if they work, bars are obviously motivated NOT to use them. They could be a clever glass for home use, but if you&#039;re drinking and entertaining at home, aren&#039;t you already spending more wisely? In this case the insentive is to finish every beer, which could have some impact I suppose.</description>
		<content:encoded><![CDATA[<p>They&#8217;re neat ideas, and elegant designs, but I&#8217;m not sure how effective they&#8217;d be. Tio might work with some kids, but it seems like many would enjoy watching Tio change color and get angry. In a way, this encourages energy use because that is the way to make the product react. It also does not reward the best behavior at all, which is to rely on natural light whenever possible. What if it functioned as a happy LED night light, with Tio getting sadder (rather than angry, which is just kind of funny) and the colors and glow fading with the length of time on?</p>
<p>The beer glass seems like more of an art leanin. Project than design. It would only work as self monitoring if bars chose to use the glasses, and if they work, bars are obviously motivated NOT to use them. They could be a clever glass for home use, but if you&#8217;re drinking and entertaining at home, aren&#8217;t you already spending more wisely? In this case the insentive is to finish every beer, which could have some impact I suppose.</p>
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		<title>By: Putting people first &#187; On using design to influence behaviour</title>
		<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/comment-page-1/#comment-412273</link>
		<dc:creator>Putting people first &#187; On using design to influence behaviour</dc:creator>
		<pubDate>Sat, 10 Oct 2009 16:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1216#comment-412273</guid>
		<description>[...] Some interesting projects (Part 2) Following on from Part 1, here are a couple more very interesting student projects linking design and behaviour. This time, both involve providing feedback on the impact or costs of everyday behaviours in order to get people to think. Featured projects: - Tio by Tim Holley - ‘Lehman’s Inheritance’ by Alexander Kirchmann         &#160;    Leave a Reply [...]</description>
		<content:encoded><![CDATA[<p>[...] Some interesting projects (Part 2) Following on from Part 1, here are a couple more very interesting student projects linking design and behaviour. This time, both involve providing feedback on the impact or costs of everyday behaviours in order to get people to think. Featured projects: &#8211; Tio by Tim Holley &#8211; ‘Lehman’s Inheritance’ by Alexander Kirchmann         &nbsp;    Leave a Reply [...]</p>
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		<title>By: Design with Intent &#124; Some interesting projects (Part 1)</title>
		<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/comment-page-1/#comment-412266</link>
		<dc:creator>Design with Intent &#124; Some interesting projects (Part 1)</dc:creator>
		<pubDate>Sat, 10 Oct 2009 13:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1216#comment-412266</guid>
		<description>[...] and some of which explicitly aim to influence what people do and think. Here&#8217;s a selection (Part 2 and Part 3 will [...]</description>
		<content:encoded><![CDATA[<p>[...] and some of which explicitly aim to influence what people do and think. Here&#8217;s a selection (Part 2 and Part 3 will [...]</p>
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