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	<title>Comments on: Thoughts on the &#8216;fun theory&#8217;</title>
	<atom:link href="http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/feed/" rel="self" type="application/rss+xml" />
	<link>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/</link>
	<description>Using design to influence behaviour</description>
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		<title>By: Dan</title>
		<link>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/comment-page-1/#comment-419988</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 22 Dec 2009 17:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1263#comment-419988</guid>
		<description>From a friend:

&quot;I wonder if that piano-staircase becomes as irritating to locals (well, you know) as &lt;a href=&quot;http://www.wired.com/autopia/2008/09/the-road-as-roc/&quot; rel=&quot;nofollow&quot;&gt;Honda&#039;s &#039;musical road&#039; experiment&lt;/a&gt;. It must be quite the cacophony during rush hour - would that have an adverse effect, with people electing to use the escalator to avoid adding to the noise? Are there examples of these (simple?) reward systems backfiring through over-use or abuse?&quot;</description>
		<content:encoded><![CDATA[<p>From a friend:</p>
<p>&#8220;I wonder if that piano-staircase becomes as irritating to locals (well, you know) as <a href="http://www.wired.com/autopia/2008/09/the-road-as-roc/" rel="nofollow">Honda&#8217;s &#8216;musical road&#8217; experiment</a>. It must be quite the cacophony during rush hour &#8211; would that have an adverse effect, with people electing to use the escalator to avoid adding to the noise? Are there examples of these (simple?) reward systems backfiring through over-use or abuse?&#8221;</p>
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		<title>By: Alice</title>
		<link>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/comment-page-1/#comment-418868</link>
		<dc:creator>Alice</dc:creator>
		<pubDate>Thu, 17 Dec 2009 19:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1263#comment-418868</guid>
		<description>Wonderful and inspiring! I like the idea of seizing every opportunity for joy, and joy that intiates good behavior is sweet indeed!</description>
		<content:encoded><![CDATA[<p>Wonderful and inspiring! I like the idea of seizing every opportunity for joy, and joy that intiates good behavior is sweet indeed!</p>
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		<title>By: Nick</title>
		<link>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/comment-page-1/#comment-414777</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 11 Nov 2009 14:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1263#comment-414777</guid>
		<description>Aargh. This has reminded me of a recent trip to an amusement park on the Isle of Wight. We ate outside in a cowboy-themed area, and in order to get some shade we were obliged to sit quite near the rubbish bin. The bin was styled as a grizzled prospector and every piece of rubbish going in triggered a YEE-HAW! thankyou message, or a sequence of farts and burps.

Naturally the kids there loved it, and loved using it, but after twenty or so runs through its limited vocabulary in the space of three minutes I was about ready to dedicate the rest of my life to wilful littering as a matter of principle.

Still, it did seem to work. How those unfortunate enough to have to  spend a working day within earshot feel about it, I wouldn&#039;t like to guess.</description>
		<content:encoded><![CDATA[<p>Aargh. This has reminded me of a recent trip to an amusement park on the Isle of Wight. We ate outside in a cowboy-themed area, and in order to get some shade we were obliged to sit quite near the rubbish bin. The bin was styled as a grizzled prospector and every piece of rubbish going in triggered a YEE-HAW! thankyou message, or a sequence of farts and burps.</p>
<p>Naturally the kids there loved it, and loved using it, but after twenty or so runs through its limited vocabulary in the space of three minutes I was about ready to dedicate the rest of my life to wilful littering as a matter of principle.</p>
<p>Still, it did seem to work. How those unfortunate enough to have to  spend a working day within earshot feel about it, I wouldn&#8217;t like to guess.</p>
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		<title>By: Two Competitions &#171; PDI Links</title>
		<link>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/comment-page-1/#comment-414339</link>
		<dc:creator>Two Competitions &#171; PDI Links</dc:creator>
		<pubDate>Wed, 04 Nov 2009 04:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1263#comment-414339</guid>
		<description>[...] http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/      leave a comment [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/" rel="nofollow">http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/</a>      leave a comment [...]</p>
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		<title>By: Kimberley</title>
		<link>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/comment-page-1/#comment-414305</link>
		<dc:creator>Kimberley</dc:creator>
		<pubDate>Tue, 03 Nov 2009 16:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1263#comment-414305</guid>
		<description>Thanks for your interpretation and links. Have lots of new stuff to read now. 

Am very interested in how this type of activity could lead to long-term attitude change and hopefully permanent behaviour change. Especially, as you say, when the fun element is not there anymore.</description>
		<content:encoded><![CDATA[<p>Thanks for your interpretation and links. Have lots of new stuff to read now. </p>
<p>Am very interested in how this type of activity could lead to long-term attitude change and hopefully permanent behaviour change. Especially, as you say, when the fun element is not there anymore.</p>
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