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	<title>Comments on: What’s happening with the toolkit (Part 2): Interaction design: how you can be part of it</title>
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	<link>http://architectures.danlockton.co.uk/2009/12/22/what%e2%80%99s-happening-with-the-toolkit-part-2-interaction-design-how-you-can-be-part-of-it/</link>
	<description>Design and human behaviour</description>
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		<title>By: Putting people first &#187; Design for sustainable behaviour (part 1)</title>
		<link>http://architectures.danlockton.co.uk/2009/12/22/what%e2%80%99s-happening-with-the-toolkit-part-2-interaction-design-how-you-can-be-part-of-it/comment-page-1/#comment-422579</link>
		<dc:creator>Putting people first &#187; Design for sustainable behaviour (part 1)</dc:creator>
		<pubDate>Sun, 10 Jan 2010 20:29:46 +0000</pubDate>
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		<description>[...] Design for behaviour change: The design with intent toolkit v.0.9 [poster] April 2009 The Design with Intent Toolkit aims to help designers faced with ‘design for behaviour change’ briefs. The poster* features 12 design patterns which recur across design ﬁelds (interaction, products, architecture), and there are also 35 more detailed here on the website. &gt;&gt; See also these blog posts on what is happening with the toolkit: part 1 and part 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Design for behaviour change: The design with intent toolkit v.0.9 [poster] April 2009 The Design with Intent Toolkit aims to help designers faced with ‘design for behaviour change’ briefs. The poster* features 12 design patterns which recur across design ﬁelds (interaction, products, architecture), and there are also 35 more detailed here on the website. &gt;&gt; See also these blog posts on what is happening with the toolkit: part 1 and part 2 [...]</p>
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		<title>By: we&#8217;re building robotic creatures &#8211; we decided to start with the rat &#171; Alternate Seat of TYR</title>
		<link>http://architectures.danlockton.co.uk/2009/12/22/what%e2%80%99s-happening-with-the-toolkit-part-2-interaction-design-how-you-can-be-part-of-it/comment-page-1/#comment-421706</link>
		<dc:creator>we&#8217;re building robotic creatures &#8211; we decided to start with the rat &#171; Alternate Seat of TYR</dc:creator>
		<pubDate>Sun, 03 Jan 2010 17:04:13 +0000</pubDate>
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		<description>[...] phenomenon; if you want objects to be immediately comprehensible, it helps to use the patterns Dan details here; notably, in this case, similarity, mimicry, and role-playing. Everyone knows how to act around a [...]</description>
		<content:encoded><![CDATA[<p>[...] phenomenon; if you want objects to be immediately comprehensible, it helps to use the patterns Dan details here; notably, in this case, similarity, mimicry, and role-playing. Everyone knows how to act around a [...]</p>
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		<title>By: Alex</title>
		<link>http://architectures.danlockton.co.uk/2009/12/22/what%e2%80%99s-happening-with-the-toolkit-part-2-interaction-design-how-you-can-be-part-of-it/comment-page-1/#comment-421044</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 28 Dec 2009 18:13:23 +0000</pubDate>
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		<description>Similarity: apparently, the final step to launch the Trident SLBM is that two submariners separately pull two triggers, which are identical to the grip of a Smith &amp; Wesson .38 pistol - is this intended to make it easier to actually pull the trigger?

Role-playing: the classic example is surely &lt;em&gt;The Protestant Ethic and the Spirit of Capitalism&lt;/em&gt;. I must be one of the elect...mustn&#039;t I? So I better try harder...</description>
		<content:encoded><![CDATA[<p>Similarity: apparently, the final step to launch the Trident SLBM is that two submariners separately pull two triggers, which are identical to the grip of a Smith &amp; Wesson .38 pistol &#8211; is this intended to make it easier to actually pull the trigger?</p>
<p>Role-playing: the classic example is surely <em>The Protestant Ethic and the Spirit of Capitalism</em>. I must be one of the elect&#8230;mustn&#8217;t I? So I better try harder&#8230;</p>
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		<title>By: Kimberley</title>
		<link>http://architectures.danlockton.co.uk/2009/12/22/what%e2%80%99s-happening-with-the-toolkit-part-2-interaction-design-how-you-can-be-part-of-it/comment-page-1/#comment-420363</link>
		<dc:creator>Kimberley</dc:creator>
		<pubDate>Thu, 24 Dec 2009 14:56:53 +0000</pubDate>
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		<description>Am going to write these down and try to think of some examples over the holidays. When reading &quot;Partial completion&quot; all I could think of is how a partially full restaurant is more appealing than an empty one. I would prefer to &quot;use&quot; a restaurant which had been already &quot;started&quot; by others, but not so used that it was too full. Not at all an example of what you are after, sorry. Will try harder!</description>
		<content:encoded><![CDATA[<p>Am going to write these down and try to think of some examples over the holidays. When reading &#8220;Partial completion&#8221; all I could think of is how a partially full restaurant is more appealing than an empty one. I would prefer to &#8220;use&#8221; a restaurant which had been already &#8220;started&#8221; by others, but not so used that it was too full. Not at all an example of what you are after, sorry. Will try harder!</p>
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