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	<title>Comments on: Learning from game design: 11 gambits for influencing user behaviour</title>
	<atom:link href="http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/feed/" rel="self" type="application/rss+xml" />
	<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/</link>
	<description>Design and human behaviour</description>
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		<title>By: Gamification Links &#38; Reading &#124; Colm Brophy</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/comment-page-1/#comment-480852</link>
		<dc:creator>Gamification Links &#38; Reading &#124; Colm Brophy</dc:creator>
		<pubDate>Wed, 17 Nov 2010 09:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425#comment-480852</guid>
		<description>[...] Learning from game design: 11 gambits for influencing user behaviour http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencin... [...]</description>
		<content:encoded><![CDATA[<p>[...] Learning from game design: 11 gambits for influencing user behaviour <a href="http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencin.." rel="nofollow">http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencin..</a>. [...]</p>
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		<title>By: Tuesday meeting in HIIT e &#171; Design Research</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/comment-page-1/#comment-479643</link>
		<dc:creator>Tuesday meeting in HIIT e &#171; Design Research</dc:creator>
		<pubDate>Wed, 10 Nov 2010 12:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425#comment-479643</guid>
		<description>[...] Design with Intent  learning from game design [...]</description>
		<content:encoded><![CDATA[<p>[...] Design with Intent  learning from game design [...]</p>
]]></content:encoded>
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		<title>By: Learning from game design: 11 gambits for influencing user behaviour at Seo and Analytics</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/comment-page-1/#comment-470965</link>
		<dc:creator>Learning from game design: 11 gambits for influencing user behaviour at Seo and Analytics</dc:creator>
		<pubDate>Sun, 19 Sep 2010 22:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425#comment-470965</guid>
		<description>[...] Learning from game design: 11 gambits for influencing user behavior [...]</description>
		<content:encoded><![CDATA[<p>[...] Learning from game design: 11 gambits for influencing user behavior [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Learning from game design: 11 gambits for influencing user behaviour &#171; Basic SEO and Analytics</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/comment-page-1/#comment-470703</link>
		<dc:creator>Learning from game design: 11 gambits for influencing user behaviour &#171; Basic SEO and Analytics</dc:creator>
		<pubDate>Fri, 17 Sep 2010 17:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425#comment-470703</guid>
		<description>[...] Posted September 17, 2010 by johnfultonorg in Uncategorized. Leave a Comment  Learning from game design: 11 gambits for influencing user behavior [...]</description>
		<content:encoded><![CDATA[<p>[...] Posted September 17, 2010 by johnfultonorg in Uncategorized. Leave a Comment  Learning from game design: 11 gambits for influencing user behavior [...]</p>
]]></content:encoded>
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	<item>
		<title>By: chripstopher</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/comment-page-1/#comment-460677</link>
		<dc:creator>chripstopher</dc:creator>
		<pubDate>Mon, 26 Jul 2010 04:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425#comment-460677</guid>
		<description>I have worked in various realms of education, and we have a lot to learn from the gaming industry.

There is no reason why the fundamental wonders of our world (math, science, other shit) shouldn&#039;t be made as compelling as Mario and Luigi.</description>
		<content:encoded><![CDATA[<p>I have worked in various realms of education, and we have a lot to learn from the gaming industry.</p>
<p>There is no reason why the fundamental wonders of our world (math, science, other shit) shouldn&#8217;t be made as compelling as Mario and Luigi.</p>
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	<item>
		<title>By: bookmousey &#187; Psychology of Games, Level 1</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/comment-page-1/#comment-447089</link>
		<dc:creator>bookmousey &#187; Psychology of Games, Level 1</dc:creator>
		<pubDate>Tue, 13 Apr 2010 00:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425#comment-447089</guid>
		<description>[...] most useful article so far has been Dan Lockton&#8217;s, over at Design with Intent, who outlines 11 influencers of behavior that are achieved through design, that is, with purposeful [...]</description>
		<content:encoded><![CDATA[<p>[...] most useful article so far has been Dan Lockton&#8217;s, over at Design with Intent, who outlines 11 influencers of behavior that are achieved through design, that is, with purposeful [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Learning from game design: 11 gambits for influencing user behavior #ux #ixd #persuasion</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/comment-page-1/#comment-442663</link>
		<dc:creator>Learning from game design: 11 gambits for influencing user behavior #ux #ixd #persuasion</dc:creator>
		<pubDate>Tue, 30 Mar 2010 06:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425#comment-442663</guid>
		<description>[...] in Uncategorized      via architectures.danlockton.co.uk [...]</description>
		<content:encoded><![CDATA[<p>[...] in Uncategorized      via architectures.danlockton.co.uk [...]</p>
]]></content:encoded>
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	<item>
		<title>By: design inspired from game play behavior &#171; 9 hours sleepness</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/comment-page-1/#comment-441012</link>
		<dc:creator>design inspired from game play behavior &#171; 9 hours sleepness</dc:creator>
		<pubDate>Thu, 25 Mar 2010 06:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425#comment-441012</guid>
		<description>[...] Article from Design Intent. [...]</description>
		<content:encoded><![CDATA[<p>[...] Article from Design Intent. [...]</p>
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		<title>By: Putting people first &#187; Eleven gambits for influencing user behaviour</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/comment-page-1/#comment-440457</link>
		<dc:creator>Putting people first &#187; Eleven gambits for influencing user behaviour</dc:creator>
		<pubDate>Tue, 23 Mar 2010 10:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425#comment-440457</guid>
		<description>[...] Read article         &#160;    Leave a Reply [...]</description>
		<content:encoded><![CDATA[<p>[...] Read article         &nbsp;    Leave a Reply [...]</p>
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