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		<title>Thoughts on the &#8216;fun theory&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/</link>
		<comments>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 15:57:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Affective]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
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		<category><![CDATA[Norms]]></category>
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		<category><![CDATA[Techniques of persuasion]]></category>
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		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

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		<description><![CDATA[The &#8216;Piano Staircase&#8217; from Volkswagen&#8217;s thefuntheory.com The Fun Theory (Rolighetsteorin), a competition / campaign / initiative from Volkswagen Sweden &#8211; created by DDB Stockholm &#8211; has been getting a lot of attention in the last couple of weeks from both design-related people and other commentators with an interest in influencing behaviour: it presents a series [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/2lXh2n0aPyw&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/2lXh2n0aPyw&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object><br />
<em>The &#8216;Piano Staircase&#8217; from Volkswagen&#8217;s <a href="http://www.thefuntheory.com/?q=expriment/pianotrappan">thefuntheory.com</a></em></p>
<p>The <a href="http://www.thefuntheory.com/">Fun Theory</a> (<a href="http://www.rolighetsteorin.se/">Rolighetsteorin</a>), a competition / campaign / initiative from Volkswagen Sweden &#8211; created by <a href="http://www.campaignlive.co.uk/theWork/news/945705">DDB Stockholm</a> &#8211; has been getting a lot of attention in the last couple of weeks from <a href="http://kimberleycrofts.wordpress.com/2009/10/16/behaviour-change-through-fun-theory/">both</a> <a href="http://nataliehanson.wordpress.com/2009/10/14/delightful-steps/">design-related</a> people and <a href="http://derrenbrown.co.uk/blog/2009/10/bottle-bank-arcade-small-rewards-change-behaviour/">other commentators with an interest in influencing behaviour</a>: it presents a series of clever &#8216;design interventions&#8217; aimed at influencing behaviour through making things &#8220;fun to do&#8221; &#8211; <a href="http://www.youtube.com/watch?v=2lXh2n0aPyw">taking the stairs instead of the escalator</a>, <a href="http://www.youtube.com/watch?v=zSiHjMU-MUo">recycling glass via a bottle bank</a> and <a href="http://www.youtube.com/watch?v=cbEKAwCoCKw">using a litter bin</a>. The stairs are turned into a giant piano keyboard, with audio accompaniment; the bottle bank is turned into an arcade game, with sound effects and scores prominently displayed; and the litter bin has a &#8220;deep pit&#8221; effect created through sound effects played as items are dropped into it. It&#8217;s exciting to see that exploring design for behaviour change is being so enthusiastically pursued and explored, especially by ad agencies, since &#8211; if we&#8217;re honest &#8211; advertisers have long been the most successful at influencing human behaviour effectively (in the contexts intended). There&#8217;s an awful lot designers can learn from this, but I digress&#8230; </p>
<p>As a provocation and inspiration to enter the <a href="http://www.thefuntheory.com/?q=rolighetsstipendiet">competition</a>, these are great projects. The competition itself is interesting because it encourages entrants to &#8220;find [their] own <em>evidence</em> for the theory that fun is best way to change behaviour for the better&#8221;, suggesting that entries with some kind of demonstrated / tested element are preferred over purely conceptual submissions (however clever they might be) which have often been a hallmark of creative design competitions in the past. While the examples created and tested for the campaign are by no means &#8220;controlled experiments&#8221; (e.g. the stats in the videos about the extra amount of rubbish or glass deposited give little context about the background levels of waste deposition in that area, whether people have gone out of their way to use the &#8216;special&#8217; bins, and so on), they do demonstrate very well the (perhaps obvious) effect that making something fun, or engaging, is a way to get people interested in using it. </p>
<p><a href="http://www.youtube.com/watch?v=zSiHjMU-MUo"><img src="http://danlockton.co.uk/research/images/bottlebank.jpg" alt="Bottle bank arcade" /></a><a href="http://www.youtube.com/watch?v=cbEKAwCoCKw"><img src="http://danlockton.co.uk/research/images/deepestbin.jpg" alt="World's deepest bin" /></a></p>
<p><strong>Triggers</strong></p>
<p>Going a bit deeper, though, into what &#8220;the theory of fun&#8221; might really mean, it&#8217;s clear there are a few different effects going on here. To use concepts from <a href="http://www.behaviormodel.org/">B J Fogg&#8217;s <strong>Behaviour Model</strong></a>, assuming the <em>ability</em> to use the stairs, bottle bank or bin is already there, the remaining factors are <em>motivation</em> and <em>triggers</em>. Motivation is, on some level, presumably also present in each case, in the sense that someone carrying bottles to be recycled already wants to get rid of them, someone standing at the bottom of the stairs or escalator wants to get to the top, and someone with a piece of litter in her hand wants to discard it somehow (even if that&#8217;s just on the ground).</p>
<p>(But note that if, for example, people start picking up litter from elsewhere in order to use the bin because they&#8217;re excited by it, or if &#8211; as in the video &#8211; kids run up and down the stairs to enjoy the effect, this is something slightly different: the motivation has changed from &#8220;I&#8217;m motivated to get rid of the litter in my hand&#8221; to &#8220;I&#8217;m motivated to keep playing with this thing.&#8221; While no doubt useful results, these are slightly different target behaviours to the ones expressed at the start of the videos. &#8220;Can we get more people to take the stairs over the escalator by making it fun to do?&#8221; is not quite the same as &#8220;Can we get people so interested in running up and down the stairs that they want to do it repeatedly?&#8221;)</p>
<p>So the <em>triggers</em> are what the interventions are really about redesigning: adding some feature or cue which causes people who already have the ability and the motivation to choose this particular way of getting out of the railway station to the street above, or disposing of litter, or recycling glass. All three examples deliberately, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#prominence">prominently</a>, attract the interest of passers-by (&#8220;World&#8217;s deepest bin&#8221; graphics, otherwise incongruous black steps, illuminated 7-segment displays above the bottle bank) quite apart from the effect of seeing lots of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">other people</a> gathered around, or using something in an unusual way. </p>
<p>And once they&#8217;ve triggered someone to get involved, to use them, there are different elements that come into play in each example. For example, the bottle bank &#8211; by using a game <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#metaphors">metaphor</a> &#8211; effectively <a href="http://architectures.danlockton.co.uk/2009/07/10/cialdini-on-the-beach/">challenges the user into continuing</a> (perhaps even entering a <a href="http://austega.com/education/articles/flow.htm">flow state</a>, though this is surely more likely with the stairs) and gives <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">feedback</a> on how well you&#8217;re doing as well as a kind of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#operant">reward</a>. The reward element is present in all three examples, in fact.</p>
<p>Perhaps the most relevant pattern in all these examples, and the &#8220;fun theory&#8221; concept itself, is that of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">emotional or affective engagement</a>. The user experience of each is designed to evoke an emotional response, to motivate engagement through enjoyment or delight &#8211; and this is an area of design where a lot of great (and commercially applicable) research work has been done, by people such as <a href="http://studiolab.io.tudelft.nl/desmet">Pieter Desmet</a> (whose <a href="http://studiolab.io.tudelft.nl/desmet/dissertation">doctoral dissertation</a> is a model for this kind of design research), <a href="http://www.patrickwjordan.com/">Pat Jordan</a>, <a href="http://www.design-emotion.com/marco-van-hout/">Marco van Hout</a>, <a href="http://www.affectivedesign.org/">Trevor van Gorp</a>, <a href="http://www.jnd.org/books.html#42">Don Norman</a> and <a href="http://affect.media.mit.edu/">MIT&#8217;s Affective Computing group</a>. Taking a slightly different slant, David Gargiulo&#8217;s work on <a href="http://www.coda.ac.nz/unitec_design_di/4/">creating drama through interaction design</a> (found via <a href="http://www.90percentofeverything.com/">Harry Brignull</a>&#8216;s <a href="http://twitter.com/harrybr">Twitter</a>) is also pertinent here, as is <a href="http://www.danpink.com/archives/category/emotionally-intelligent-signage">Daniel Pink&#8217;s collection of &#8216;emotionally intelligent signage&#8217;</a> (thanks to Larry Cheng for bringing this to my attention).</p>
<p><strong>What sort of behaviour change, though?</strong></p>
<p>I suppose the biggest and most obvious criticism of projects such as the Rolighetsteorin examples is that they are merely one-time gimmicks, that a novelty effect is the most (maybe <em>only</em>) significant thing at work here. It&#8217;s not possible to say whether this is true or not without carrying out a <a href="http://en.wikipedia.org/wiki/Longitudinal_study">longitudinal study</a> of the members of the public involved over a period of time, or of the actual installations themselves. Does having fun using the stairs once (when they&#8217;re a giant piano) translate into taking the (boring) normal stairs in preference to an escalator on other occasions? (i.e. does it lead to attitude or preference change?) Or does the effect go away when the fun stairs do? </p>
<p>It may be, of course, that interventions with explicitly pro-social <a href="http://www.bogost.com/books/persuasive_games.shtml">rhetoric</a> embedded in them (such as the bottle bank) have an effect which bleeds over into other areas of people&#8217;s lives: do they think more about the environment, or being less wasteful, in other contexts? Have attitudes been changed beyond simply the specific context of recycling glass bottles using this particular bottle bank?</p>
<p><img src="http://danlockton.co.uk/research/images/intillestairs1.jpg" alt="Project by Stephen Intille &#038; House_n, MIT" /><img src="http://danlockton.co.uk/research/images/intillestairs2.jpg" alt="Project by Stephen Intille &#038; House_n, MIT" /></p>
<p><strong>How others have done it</strong> </p>
<p>This campaign isn&#8217;t the first to have tried to address these problems through design, of course. Without researching too thoroughly, a few pieces of work spring to mind, and I&#8217;m sure there are many more. Stephen Intille, Ron MacNeil, Jason Nawyn and Jacob Hyman in <a href="http://architecture.mit.edu/house_n/projects.html#stairs">MIT&#8217;s House_n group</a> have done work using a sign with the &#8216;<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">just-in-time</a>&#8216; message &#8220;Your heart needs exercise &#8211; here&#8217;s your chance&#8221; (<strong>shown above</strong>) positioned over the stairs in a subway, flashing in people&#8217;s line-of-sight as they approach the decision point (between taking stairs or escalator) linked to a system which can record the effects in terms of people actually making one choice or the other, and hence compare the effect the intervention actually has. As cited in <a href="http://web.media.mit.edu/~intille/papers-files/Intille03Ubihealth.pdf">this paper</a> [PDF], <a href="http://ajp.psychiatryonline.org/cgi/content/abstract/137/12/1540">previous research by K D Brownell, A J Stunkard, and J M Albaum</a>, using the same message, in a similar situation, but statically displayed for three weeks before being removed, demonstrated that some effect remains on people&#8217;s choice of the stairs for the next couple of months. (That is, the effect <em>didn&#8217;t</em> go away immediately when the sign did &#8211; though we can&#8217;t say whether that&#8217;s necessarily applicable to the piano stairs too.)</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/dekort.png" alt="Persuasive Trash Cans by de Kort et al"/>Last year I mentioned Finland&#8217;s <a href="http://architectures.danlockton.co.uk/2008/07/12/thanks-for-the-rubbish/">&#8220;Kiitos, Tack, Thank you&#8221; bins</a>, and in the comments (which are well worth reading), Kaleberg mentioned <a href="http://architectures.danlockton.co.uk/2008/07/12/thanks-for-the-rubbish/#comment-214669">Parisian litter bins with SVP (s&#8217;il vous plaît) on them</a>; most notable here is the work of Yvonne de Kort, Teddy McCalley and Cees Midden at Eindhoven on &#8216;<a href="http://www.yvonnedekort.nl/pdfs/0013916507311035v1.pdf">persuasive trash cans</a>&#8216; [PDF], looking at the effects of different kinds of norms on littering behaviour, expressed through the design or messages used on litter bins (shown to the left here). </p>
<p>Work on the design of recycling bins is, I think, worthy of a post of its own, since it starts to touch more on perceived affordances (the shape of different kinds of slots, and so on) so I&#8217;ll get round to that at some point.</p>
<p><em>Many thanks to everyone who sent me the Fun Theory links, including <a href="http://www.kimberleycrofts.com/">Kimberley Crofts</a>, <a href="http://www.onlinesocialmarketing.com/">Brian Cugelman</a> and <a href="http://www.sociotechnicsolutions.com/">Dan Jenkins</a> (apologies if I&#8217;ve missed anyone out).</em> </p>
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		<title>Persuasion &amp; control round-up</title>
		<link>http://architectures.danlockton.co.uk/2007/10/10/persuasion-control-round-up/</link>
		<comments>http://architectures.danlockton.co.uk/2007/10/10/persuasion-control-round-up/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 13:20:54 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Indoctrination]]></category>
		<category><![CDATA[Intellectual property]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Internet economics]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Lock-in]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Propaganda]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Site Announcements]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[Vague rhetoric]]></category>

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		<description><![CDATA[New Scientist: Recruiting Smell for the Hard Sell Samsung&#8217;s coercive atmospherics strategy involves the smell of honeydew melon: THE AIR in Samsung&#8217;s flagship electronics store on the upper west side of Manhattan smells like honeydew melon. It is barely perceptible but, together with the soft, constantly morphing light scheme, the scent gives the store a [...]]]></description>
			<content:encoded><![CDATA[<p>
<li><strong>New Scientist: Recruiting Smell for the Hard Sell</strong><br />
<a href="http://www.newscientist.com/data/images/archive/2582/25821801.jpg"><img src="http://www.danlockton.co.uk/research/images/melon.jpg" alt="Image from New Scientist" align="left" /></a>Samsung&#8217;s <a href="http://architectures.danlockton.co.uk/2007/01/16/coercive-atmospherics-reach-the-bus-shelter/">coercive atmospherics</a> strategy involves <a href="http://www.newscientist.com/channel/being-human/mg19225821.800-recruiting-smell-for-the-hard-sell.html">the smell of honeydew melon</a>:</p>
<blockquote><p>THE AIR in Samsung&#8217;s flagship electronics store on the upper west side of Manhattan smells like honeydew melon. It is barely perceptible but, together with the soft, constantly morphing light scheme, the scent gives the store a blissfully relaxed, tropical feel. The fragrance I&#8217;m sniffing is the company&#8217;s signature scent and is being pumped out from hidden devices in the ceiling. Consumers roam the showroom unaware that they are being seduced not just via their eyes and ears but also by their noses.</p>
<p>&#8230;</p>
<p>In one recent study, accepted for publication in the Journal of Business Research, Eric Spangenberg, a consumer psychologist and dean of the College of Business and Economics at Washington State University in Pullman, and his colleagues carried out an experiment in a local clothing store. They discovered that when &#8220;feminine scents&#8221;, like vanilla, were used, sales of women&#8217;s clothes doubled; as did men&#8217;s clothes when scents like rose maroc were diffused.</p>
<p>&#8230;</p>
<p>A spokesman from IFF revealed that the company has developed technology to scent materials from fibres to plastic, suggesting that we can expect a more aromatic future, with everything from scented exercise clothing and towels to MP3 players with a customised scent. As more and more stores and hotels use ambient scents, however, remember that their goal is not just to make your experience more pleasant. They want to imprint a positive memory, influence your future feelings about particular brands and ultimately forge an emotional link to you &#8211; and more importantly, your wallet.</p></blockquote>
<p>(via <a href="http://howtheychangeyourmind.blogspot.com/">Martin Howard</a>&#8216;s very interesting blog, and the genius <a href="http://www.mindhacks.com/blog/2007/08/how_shops_use_scent_.html">Mind Hacks</a>)</li>
<li><strong>Consumerist: 5 Marketing Tricks That Unleash Shopping Frenzies</strong><br />
<img src="http://www.danlockton.co.uk/research/images/beanie.jpg" alt="Beanie Babies" align="left" />The Consumerist&#8217;s Ben Popken outlines <a href="http://consumerist.com/consumer/mass-hysteria/5-marketing-tricks-that-unleash-shopping-frenzies-307139.php">&#8220;5 Marketing Tricks That Unleash Shopping Frenzies&#8221;</a>:</p>
<blockquote><p>
* Artificially limit supply. They had a giant warehouse full of Beanie Babies, but released them in squirts to prolong the buying orgy.<br />
    * Issue press releases about limited supply so news van show up<br />
    * Aggressively market to children. Daddy may not play with his kids as much as he should but one morning he can get up at the crack of dawn, get a Teddy Ruxpin, and be a hero.<br />
    * Make a line of minute variations on the same theme to create the &#8220;collect them all&#8221; effect.<br />
    * Make it only have one highly specialized function so you can sell one that laughs, one that sings, one that skydives, etc, ad nauseum.</p></blockquote>
<p>All of us are familiar with these strategies &#8211; whether consciously or not &#8211; but can similar ideas ever be employed in a way which <em>benefits</em> the consumer, or society in general, without actual deception or underhandedness? For example, <em>can artificially limiting supply to increase demand ever be helpful?</em> Certainly artificially limiting supply to <em>decrease</em> demand can be helpful to consumers might sometimes be helpful &#8211; if you knew you could get a healthy snack in 5 minutes, but an unhealthy one took an hour to arrive, you might be more inclined to go for the healthy one; if the number of parking spaces wide enough to take a large 4 x 4 in a city centre were artificially restricted, it might discourage someone from choosing to drive into the city in such a vehicle.</p>
<p>But is it helpful &#8211; or &#8216;right&#8217; &#8211; to use these types of strategy to further an aim which, perhaps, deceives the consumer, for the &#8216;greater good&#8217; (and indeed the consumer&#8217;s own benefit, ultimately)? <strong>Should energy-saving devices be marketed aggressively to children, so that they pressure their parents to get one?</strong></p>
<p>(Image from <a href="http://www.flickr.com/photos/mlehet/676315837/">Michael_L</a>&#8216;s Flickr stream)</li>
<li><strong>Kazys Varnelis: Architecture of Disappearance</strong><br />
<img src="http://www.danlockton.co.uk/research/images/malibu.jpg" alt="Architecture of disappearance" /><br /><a href="http://www.varnelis.net/blog/architecture_disappearance">Kazys Varnelis notes &#8220;the architecture of disappearance&#8221;</a>: </p>
<blockquote><p>I needed to show a new Netlab intern the maps from Banham&#8217;s Los Angeles, Architecture of Four Ecologies and realized that I had left the original behind. Luckily, Google Books had a copy here, strangely however, in their quest to remove copyrighted images, Google&#8217;s censors (human? algorithmic?) had gone awry and had started producing art such as this image.</p></blockquote>
<p>It&#8217;s not clear here whether there&#8217;s a belief that the visual appearance of the building itself is copyrighted (which surely cannot be the case &#8211; photographers&#8217; rights (<a href="http://www.sirimo.co.uk/ukpr.php">UK</a> at least) are fairly clear on this) or whether that <em>by effectively making the image useless, it prevents someone using an image from Google Books elsewhere.</em> The latter is probabky the case, but then why bother showing it at all?</p>
<p>(Thanks to <a href="http://www.creativekat.com/">Katrin</a> for this)</li>
<li><strong>Fanatic Attack</strong><br />
Finally, in self-regarding nonsense news, this blog&#8217;s been <a href="http://fanaticattack.com/2007/dan-lockton-a-fanatic-about-architectures-of-control.html">featured on Fanatic Attack</a>, a very interesting, fairly new site highlighting &#8220;entrancement, entertainment, and an enhancement of curiosity&#8221;: people, organisations and projects that display a deep passion or obsession with a particular subject or theme. I&#8217;m grateful to be considered as such!</li>
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		<title>Detailing and retailing</title>
		<link>http://architectures.danlockton.co.uk/2007/08/13/detailing-and-retailing/</link>
		<comments>http://architectures.danlockton.co.uk/2007/08/13/detailing-and-retailing/#comments</comments>
		<pubDate>Mon, 13 Aug 2007 22:58:19 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Camouflage]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/08/13/detailing-and-retailing/</guid>
		<description><![CDATA[The dazzle painting of HMS Furious, c. 1918. Image from A Gallery of Dazzle-Painted Ships A couple of weeks ago we looked at casino carpet design &#8211; a field where busy, garish graphic design is deliberately employed to repel viewers, and direct their attention somewhere else. Ben Hyde commented that deliberately unattractive &#8220;background music, lighting, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/HMS_Furious.jpg" alt="HMS Furious" /><br /><em>The dazzle painting of HMS Furious, c. 1918. Image from <a href="http://www.bobolinkbooks.com/Camoupedia/DazzleShips.html">A Gallery of Dazzle-Painted Ships</a></em></p>
<p>A couple of weeks ago <a href="http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/">we looked at casino carpet design</a> &#8211; a field where busy, garish graphic design is deliberately employed to repel viewers, and direct their attention somewhere else. Ben Hyde <a href="http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/#comment-81976">commented</a> that deliberately unattractive &#8220;background music, lighting, seating, and color schemes in large malls&#8221; may be used to drive shoppers into the quieter surroundings of the actual stores, which certainly rings true in some cases I can think of. </p>
<p>On another level, though, A <a href="http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/#comment-84074">comment</a> by Kenshi drew my attention to the <a href="http://www.bobolinkbooks.com/Camoupedia/DazzleCamouflage.html">dazzle camouflage</a> used in the First World War, which is quite startling, in a brilliantly bold way. <a href="http://www.bobolinkbooks.com/RB/Home.html">Roy R Behrens</a>&#8216; book, <em><a href="http://www.amazon.co.uk/exec/obidos/ASIN/0971324409/danlocktoindu-21">False Colors: Art, Design and Modern Camouflage</a></em>, from the website of which I&#8217;ve borrowed these images, looks extremely interesting, and I will certainly be ordering a copy when I have the budget.    </p>
<p>Developed in Britain by Norman Wilkinson and in the US by Everett Warner and Frederic Waugh, the dazzle techniques were intended to make &#8220;a single thing appear to be a hodgepodge of unrelated components,&#8221;  as Behrens puts it in <a href="http://www.bobolinkbooks.com/Camoupedia/DazzleCamouflage.html">this fascinating article</a>. The aim was that such visual disruption would cause confusion and make it difficult for the enemy to identify what kind of ship &#8211; and what size &#8211; it was from a distance, with the use of &#8216;reversed perspective&#8217; in the patterning a part of this. The ship&#8217;s course &#8211; and angle to the viewer &#8211; would also be problematic to identify, with colouring including bright whites, blues and sea-green alongside black, darker blue and grey selectively helping parts of the ship to blend into the seascape, and other parts very much stand out.</p>
<p>Breaking the enemy&#8217;s ability to distinguish elements of the ship properly, and generally to cause distraction and make it difficult to concentrate on observation for protracted periods, were all part of this plan; painting ships with different dazzle patterning on each side made identification even harder. </p>
<p>Despite being likened to Cubism disdainfully by some contemporary journalists, the processes used for designing the camouflage were developed both analytically and empirically, and extensively tested before being applied to the real vessels. Nevertheless, there are certainly elements in common between dazzle techniques and parts of Picasso&#8217;s and others&#8217; work; <a href="http://www.bobolinkbooks.com/Gestalt/GestaltAndCamouflage.html">Behrens has written further</a> on the interactions between Cubism, Gestalt theory and camouflage (both in nature and man-made).</p>
<p><img src="http://www.danlockton.co.uk/research/images/dazzle_3.jpg" alt="From A Gallery of Dazzle-Painted Ships" /><img src="http://www.danlockton.co.uk/research/images/dazzle_2.jpg" alt="From A Gallery of Dazzle-Painted Ships" /><br /><em>Left: The Mauritania in dazzle paint camouflage. Right: Those blue and white stripes are familiar to UK shoppers today. Images from <a href="http://www.bobolinkbooks.com/Camoupedia/DazzleShips.html">A Gallery of Dazzle-Painted Ships</a></em></p>
<p>Intriguingly, the right-hand image above, with the bold blue and white stripes, has something in common with an everyday livery familiar to tens of millions of British shoppers: the iconic Tesco Value branding (below), at least in its original form. I&#8217;m not suggesting an actual link, but as we will see, there is something in common in the intentions behind these disparate methods of influencing viewer behaviour. </p>
<p><img src="http://www.danlockton.co.uk/research/images/tescovaluebeans.jpg" alt="Image from Plap man" /><br /><em>Tesco Value Beans. Image from <a href="http://flickr.com/photos/plap/973029506/">Plap man</a> on Flickr.</em></p>
<p>The same <a href="http://www.slate.com/id/2133754">Tim Harford article</a> quoted in my recent <a href="http://architectures.danlockton.co.uk/2007/08/08/in-default-defiance/">post about defaults</a> suggests that the &#8220;infamously ugly&#8221; Tesco Value packaging is intended as a tool to facilitate price discrimination:</p>
<blockquote><p>The difficulty is that if some of your products are cheap, you may lose money from customers who would willingly have paid more. So, businesses try to discourage their more lavish customers from trading down by making their cheap products look or sound unattractive, or, in the case of Starbucks, making the cheap product invisible. The British supermarket Tesco has a &#8220;value&#8221; line of products with infamously ugly packaging, not because good designers are unavailable but <strong>because the supermarket wants to scare away</strong> customers [from the Value products] who would willingly spend more [on other brands, or Tesco's 'normal' private label products].</p></blockquote>
<p>Whereas the dazzle camouflage was intended to <em>confuse</em> and disconcert the viewer, the thinking behind the Tesco Value graphics (I would love to know who designed the original style) thus appears to be to disconcert or <em>repel</em> certain viewers (customers) so that they pick a higher-priced alternative (usually on the shelf just above the Value items &#8211; <a href="http://www.galleria-rts.com/html/company/client.htm">Tesco&#8217;s planograms</a> have thinking behind them), while allowing immediate segmentation &#8211; those customers looking for the cheapest products possible find the Value products easily. </p>
<p>There can&#8217;t be many retail situations where pretty much the same products can be sold successfully at two different prices on the same shelving unit just because of differing packaging graphics, but it seems to work for Tesco, in the process creating a significant <a href="http://en.wikipedia.org/wiki/Tesco#Tesco_in_popular_culture">meme</a>.</p>
<p><img src="http://www.danlockton.co.uk/research/images/tescotattoo.jpg" alt="Image from B3ta thread" /><img src="http://www.danlockton.co.uk/research/images/tescocard.png" alt="Image from Boakes" /><br /><em>Left: a &#8216;Tesco Value&#8217; tattoo, from <a href="http://www.b3ta.com/board/2132227">this B3ta thread</a> There have been <a href="http://www.google.co.uk/search?&#038;q=%20site%3Awww.b3ta.com%20%20%22tesco%20value%22">many others</a>. Right: Rich Boakes&#8217; <a href="http://boakes.org/tescovaluecard/">&#8216;Tesco Value&#8217; greetings cards</a> have been widely imitated, and could even have inspired <a href="http://news.bbc.co.uk/1/hi/uk/4706320.stm">this effort</a> from Asda.</em></p>
<p>Updates to the Tesco Value branding in recent years have reduced the intensity of the blue stripes and brought the style closer to other supermarkets&#8217; &#8216;value&#8217; brands, which all tend to be similarly sparse (e.g. Sainsbury&#8217;s Basics, below), but the Tesco style is still the most distinctive. </p>
<p><img src="http://www.danlockton.co.uk/research/images/adequatebiscuits_danlockton.jpg" alt="Adequate biscuits" /></p>
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		<title>In default, defiance</title>
		<link>http://architectures.danlockton.co.uk/2007/08/08/in-default-defiance/</link>
		<comments>http://architectures.danlockton.co.uk/2007/08/08/in-default-defiance/#comments</comments>
		<pubDate>Wed, 08 Aug 2007 10:52:03 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Business model]]></category>
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		<category><![CDATA[Graphic design]]></category>
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		<category><![CDATA[Insurance]]></category>
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		<category><![CDATA[Monopoly]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/08/08/in-default-defiance/</guid>
		<description><![CDATA[&#8216;Choice of default&#8217; is a theme which has come up a few times on the blog: in general, many people accept the options/settings presented to them, and do not question or attempt to alter them. The possibilities for controlling or shaping users&#8217; behaviour in this way are, clearly, enormous; two interesting examples have recently been [...]]]></description>
			<content:encoded><![CDATA[<p>&#8216;Choice of default&#8217; is a theme which has come up a few times on the blog: in general, many people accept the options/settings presented to them, and do not question or attempt to alter them. The possibilities for controlling or shaping users&#8217; behaviour in this way are, clearly, enormous; two interesting examples have recently been brought to my attention (thanks to Chris Weightman and Patrick Kalaher):</p>
<p><img src="http://www.danlockton.co.uk/research/images/fedexkinkos.jpg" alt="Send to FedEx Kinko's button in Adobe Reader" /></p>
<p>Recent versions of Adobe&#8217;s PDF creation and viewing software, Acrobat Professional and Adobe Reader (screenshot above) have &#8216;featured&#8217; a button on the toolbar (and a link in the File menu) entitled &#8220;Send to FedEx Kinko&#8217;s&#8221; which upload the document to FedEx Kinko&#8217;s online printing service. As <a href="http://www.channelregister.co.uk/2007/08/02/adobe_fedex/">Gavin Clarke reports in <em>The Register</em></a>, this choice of default (the result of a tie-in between Adobe and FedEx) has irritated other printing companies and trade bodies sufficiently for Adobe to agree to remove the element from the software:</p>
<blockquote><p>Adobe Systems has scrapped the &#8220;send to FedEx Kinkos&#8221; print button in iAdobe Reader and Acrobat Professional, in the face of overwhelming opposition from America&#8217;s printing companies.</p>
<p>Adobe said today it would release an update to its software in 10 weeks that will remove the ability to send PDFs to FedEx Kinkos for printing at the touch of a button.</p>
<p>&#8230;</p>
<p>No doubt the idea of linking to a service that&#8217;s often the only choice presented to consumers in the track towns of Silicon Valley made eminent sense to Adobe, itself based in San Jose, California. But the company quickly incurred the wrath of printers outside the Valley for including a button to their biggest competitor, in software used widely by the design and print industry.</p></blockquote>
<p>I wonder how many users of Acrobat/Reader actually used the service? Did its inclusion change any users&#8217; printing habits (i.e. they stopped using their current printer and used Kinko&#8217;s instead)? And was this due to pure convenience/laziness? Presumably Kinko&#8217;s could identify which of their customers originated from clicking the button &#8211; were they charged exactly the same as any other customer, or was this an opportunity for price discrimination?</p>
<p>As some of the comments &#8211; both <a href="http://www.channelregister.co.uk/2007/08/02/adobe_fedex/comments/">on the <em>Register</em> story</a> and on <a href="http://blogs.adobe.com/johnnyl/2007/07/lessons_learned.html#comments">Adobe&#8217;s John Loiacono&#8217;s blog</a> &#8211; <a href="http://blogs.adobe.com/johnnyl/2007/08/adobe_and_fedex_kinkos_update.html#comments">have noted</a>, the idea of a built-in facility to send documents to an external printing service is not bad in itself, but allowing the user to configure this, or allowing printing companies to offer their own one-click buttons to users, would be much more desirable from a user&#8217;s point of view.</p>
<p>In a sense, &#8216;choice of default&#8217; could be the other side of <a href="http://architectures.danlockton.co.uk/2007/05/29/process-friction/">process friction</a> as a design strategy. By making some options deliberately easier &#8211; much easier &#8211; than the alternatives (which might actually be more beneficial to the user), the other options appear harder in comparison, which is effectively the same as making some options or methods harder in the first place. The new-PCs-pre-installed-with-Windows example is probably the most obvious modern instance of choice of default having a major effect on consumer behaviour, as an anonymous commenter <a href="http://architectures.danlockton.co.uk/?p=2#comment-11851">noted here last year</a>:</p>
<blockquote><p>Ultimately, though, you can sum up the free-software tug-of-war political control this way: <strong>it’s easiest to get a Windows computer and use it as such</strong>. Next easiest to get a MacOS one and use it as such. Commercial interests and anti-free software political agenda. Next easiest is a Linux computer, where the large barrier of having to install and configure an operating system yourself must be leapt. Also, it’s likely you don’t actually save any money upfront, because you probably end up buying a Windows box and wiping it to install Linux. Microsoft exacts their tax even if you won’t use the copy of Windows you’re supposedly paying them for.</p></blockquote>
<p><img src="http://www.danlockton.co.uk/research/images/starbucks_mug.jpg" alt="Starbucks Mug; photo by Veryfotos" /><br /><em>Photo by <a href="http://flickr.com/photos/veryfotos/1039977088/in/pool-52242041003@N01">veryfotos</a>.</em></p>
<p>Sometimes &#8216;choice of default&#8217; can mean actually <a href="http://www.slate.com/id/2133754">hiding the options</a> which it&#8217;s undesirable for customers to choose:</p>
<blockquote><p>Here&#8217;s a little secret that Starbucks doesn&#8217;t want you to know: They will serve you a better, stronger cappuccino if you want one, and they will charge you less for it. Ask for it in any Starbucks and the barista will comply without batting an eye. The puzzle is to work out why. The drink in question is the elusive &#8220;short cappuccino&#8221;—at 8 ounces, a third smaller than the smallest size on the official menu, the &#8220;tall,&#8221; and dwarfed by what Starbucks calls the &#8220;customer-preferred&#8221; size, the &#8220;Venti,&#8221; which weighs in at 20 ounces and more than 200 calories before you add the sugar.</p>
<p>The short cappuccino has the same amount of espresso as the 12-ounce tall, meaning a bolder coffee taste, and also a better one. The World Barista Championship rules, for example, define a traditional cappuccino as a &#8220;five- to six-ounce beverage.&#8221; This is also the size of cappuccino served by many continental cafés. Within reason, the shorter the cappuccino, the better.</p>
<p>&#8230;</p>
<p>This secret cappuccino is cheaper, too—at my local Starbucks, $2.35 instead of $2.65. But why does this cheaper, better drink—along with its sisters, the short latte and the short coffee—languish unadvertised? The official line from Starbucks is that there is no room on the menu board, although this doesn&#8217;t explain why the short cappuccino is also unmentioned on the comprehensive Starbucks Web site, nor why the baristas will serve you in a whisper rather than the usual practice of singing your order to the heavens.</p></blockquote>
<p>The rest of <a href="http://www.slate.com/id/2133754">this <em>Slate</em> article</a>* from 2006, by <a href="http://www.timharford.com/writing/">Tim Harford</a>, advances the idea that this kind of tactic is designed specifically to allow price discrimination:</p>
<blockquote><p>This is the Starbucks way of sidestepping a painful dilemma over how high to set prices. Price too low and the margins disappear; too high and the customers do. Any business that is able to charge one price to price-sensitive customers and a higher price to the rest will avoid some of that awkward trade-off&#8230; Offer the cheaper product but make sure that it is available only to those customers who face the uncertainty and embarrassment of having to request it specifically.</p></blockquote>
<p>Initially, one might think it a bit odd that the lower-priced item has survived at all as an option, given that it can only be a very small percentage of customers who are &#8216;in the know&#8217; about it. But unlike a shop or company carrying a &#8216;secret product line&#8217;, which requires storage and so on, the short cappuccino can be made without needing any different ingredients, so it presumably makes sense to contnue offering it.</p>
<p>Thinking about other similarly hidden options (especially &#8216;delete&#8217; options when buying equipment) reveals how common this sort of practice has become. I&#8217;m forever unticking (extra-cost) options for insurance or faster delivery when ordering products online; even when in-store, the practice of staff presenting extended warranties and insurance as if they&#8217;re the default choice on new products is extremely widespread. </p>
<p>Perhaps a post would be in order rounding up ways to save money (or get a better product) by requesting hidden options, or requesting the deletion of unnecessary options &#8211; please feel free to leave any tips or examples in the comments. Remember, <a href="http://www.elise.com/quotes/quotes/shawquotes.htm">all progress depends on the unreasonable man</a> (or woman).</p>
<p><em>*There is another tactic raised in the article, pertinent to our recent look at <a href="http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/">casino carpets</a>, which I will get around to examining further in due course.</em></p>
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		<title>Pier pressure</title>
		<link>http://architectures.danlockton.co.uk/2007/08/03/pier-pressure/</link>
		<comments>http://architectures.danlockton.co.uk/2007/08/03/pier-pressure/#comments</comments>
		<pubDate>Fri, 03 Aug 2007 05:45:40 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/08/03/pier-pressure/</guid>
		<description><![CDATA[   Deliberately routing users via a longer or more circuitous route is found in many forms (with a variety of intentions) from misleading road signs, to endless click-through screens, splitting up articles, periodic rearrangement of supermarket shelves, and so on. This kind of forcing function can also be used to increase the likelihood of users [...]]]></description>
			<content:encoded><![CDATA[<p>  <img src="http://www.danlockton.co.uk/research/images/pier_sign_1.jpg" alt="Palace Pier, Brighton" /><br />
<img src="http://www.danlockton.co.uk/research/images/pier_sign_2.jpg" alt="Palace Pier, Brighton" /><img src="http://www.danlockton.co.uk/research/images/pier_sign_3.jpg" alt="Palace Pier, Brighton" /></p>
<p>Deliberately routing users via a longer or more circuitous route is found in many forms (with a variety of intentions) from <a href="http://www.sabre-roads.org.uk/forum/viewtopic.php?p=225667">misleading road signs</a>, to <a href="http://architectures.danlockton.co.uk/2006/12/13/how-much-are-bored-really-eyeballs-worth/">endless click-through screens</a>, <a href="http://architectures.danlockton.co.uk/2006/10/10/splitting-up-articles-to-increase-page-views/">splitting up articles</a>, periodic rearrangement of supermarket shelves, and so on. This kind of forcing function can also be used to <a href="http://architectures.danlockton.co.uk/?page_id=6#EULA">increase the likelihood of users reading &#8216;important&#8217; information</a>; as always, there is an agenda behind the design decision.</p>
<p>But it&#8217;s rare to see something quite as blatant as the above &#8220;This way to the end of the pier&#8221; sign on <a href="http://www.theheritagetrail.co.uk/piers/brighton%20palace%20pier.htm">Brighton Palace Pier</a>, attempting to persuade visitors to walk through the amusement arcade rather than along the walkways either side of the arcade. I don&#8217;t know how effective it is; conceivably some visitors might assume that it&#8217;s the <em>only</em> way to the end of the pier, but given how easy it is to see along the walkways either side, I&#8217;m not sure the deception is very convincing.</p>
<p>What&#8217;s the worst intentional mis-direction you&#8217;ve come across? And did it &#8216;work&#8217;?</p>
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		<title>Cleaning up with carpets</title>
		<link>http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/</link>
		<comments>http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/#comments</comments>
		<pubDate>Tue, 31 Jul 2007 11:25:02 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/</guid>
		<description><![CDATA[Following the recent post looking at aspects of casino and slot machine design, in which I quoted William Choi and Antoine Sindhu&#8217;s study &#8211; &#8220;[Casino] carpeting is often purposefully jarring to the eyes, which draws customers’ gaze upwards toward the machines on the gambling floor&#8221; &#8211; Max Rangeley sends me a link to the Total [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/horrible_carpet_2.jpg" alt="Horrible carpet" /></p>
<p>Following the recent post looking at aspects of <a href="http://architectures.danlockton.co.uk/2007/07/20/learned-down-the-gambling-house/">casino and slot machine design</a>, in which I quoted William Choi and Antoine Sindhu&#8217;s study &#8211; &#8220;[Casino] carpeting is often purposefully jarring to the eyes, which draws customers’ gaze upwards toward the machines on the gambling floor&#8221; &#8211; Max Rangeley sends me a link to the <a href="http://influence-persuasion.blogspot.com/2006/12/why-do-casinos-have-horrible-carpets.html">Total Influence &#038; Persuasion blog, discussing casinos&#8217; carpeting strategy</a> in more detail:</p>
<blockquote><p>They don&#8217;t want you to look at the floor, they want you to look at the machines!<br />
&#8230; after some time you eyes get tired and need a rest. Normally they would be dawn to a area of dull colour that could be used as a &#8220;safe haven&#8221; (probably all done subconsciously). The ground is normally a good bet, yes?&#8230;.not in a casino. As soon as you look at the ground it is worse than the machines and your eyes want to move off somewhere else and hopefully toward one of these many waiting, flashing slot machines where you can slot in a few more quid.</p></blockquote>
<p>Indeed, casinos&#8217; grotesque carpet patterns are apparently fairly notorious &#8211; a couple of years ago <a href="http://www.boingboing.net/2005/06/15/casino_carpet_patter.html">Boing Boing pointed</a> to <a href="http://www.dieiscast.com/gallerycarpet.html">this fantastic gallery on Die Is Cast</a>, the website of Dr David G Schwartz, an authority on casino design, strategy, and evolution:</p>
<blockquote><p>Casino carpet is known as an exercise in deliberate bad taste that somehow encourages people to gamble.</p>
<p>In a strange way, though, it&#8217;s s sublime work of art, rivalling any expressionist canvas of the past century. Note the regal tones of Caesars Palace, the bountiful bouquet of Mandalay Place, the soft, almost abstract pointilism of Paris, all whispering, &#8220;gamble, gamble&#8221; just out of the range of consciousness as people walk to the nearest slot machine.</p></blockquote>
<p><img src="http://www.danlockton.co.uk/research/images/dieiscast_carpets.jpg" alt="Image from Die Is Cast" /><br /><em>A section of the<a href="http://www.dieiscast.com/gallerycarpet.html"> 9-page gallery of real casino carpet patterns at Die Is Cast</a>.</em></p>
<p><strong>Implications of this kind of thinking</strong></p>
<p>Are there examples from other fields where <strong>graphic design is deliberately used to repel the viewer</strong>, specifically in order <strong>to shift his or her focus</strong> somewhere more desirable? </p>
<p>In newspaper/magazine layout, one might think of company A using deliberately repellent/garish advertising graphics alongside company B&#8217;s ad, to shift the reader&#8217;s focus away from that page to the opposite page, where company A has a &#8216;proper&#8217; ad. Or the low-priced items on a menu or on a shelf might be surrounded by ugly/brash/over-busy graphics, so as to make shoppers look away to the area where the higher-priced items are. Maybe even an artist (or the gallery) deliberately positioning &#8216;ugly&#8217;/repellent work either side of the piece which it&#8217;s desirable for the visitor to focus on: in comparison, it is bound to look more attractive. </p>
<p>I have no evidence that this happens, but I&#8217;m assuming it has been used as a tactic at some point. </p>
<p>Does anyone have any real examples of this?</p>
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		<title>Normalising paranoia</title>
		<link>http://architectures.danlockton.co.uk/2007/07/27/normalising-paranoia/</link>
		<comments>http://architectures.danlockton.co.uk/2007/07/27/normalising-paranoia/#comments</comments>
		<pubDate>Fri, 27 Jul 2007 18:31:45 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/07/27/normalising-paranoia/</guid>
		<description><![CDATA[This is brilliant. Chloë Coulson, Erland Banggren and Ben Williams, three Ravensbourne graduates, have put together a project looking at the &#8220;culture of fear&#8221;, the media&#8217;s use of this, and how it affects our everyday state of mind. The outcome is a catalogue, WellBeings&#8482; [PDF link] accompanying a specially printed newspaper, The Messenger, designed to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/coulson_1.jpg" alt="" align="right"/><br />
<img src="http://www.danlockton.co.uk/research/images/coulson_3.jpg" alt="" align="right"/> This is brilliant. <a href="http://www.notanotherdesigner.co.uk/">Chloë Coulson</a>, <a href="http://www.erlandbanggren.com/">Erland Banggren</a> and Ben Williams, three <a href="http://www.rave.ac.uk/">Ravensbourne</a> graduates, have put together a project looking at the &#8220;culture of fear&#8221;, the media&#8217;s use of this, and how it affects our everyday state of mind. </p>
<p>The outcome is a catalogue, <a href="http://www.notanotherdesigner.co.uk/images/wellbeings%20catalogue.pdf">WellBeings&trade;</a> [PDF link] accompanying a specially printed newspaper, <em>The Messenger</em>, designed to be used with special rose-tinted spectacles &#8211; simple, yet very clever:</p>
<blockquote><p>Feeling brave?  Read the paper as usual. Feeling fragile?  Put on the rose-tinted spectacles to block out the bad news stories which are printed in the same hue as the lenses so it becomes invisible.</p></blockquote>
<p><img src="http://www.danlockton.co.uk/research/images/coulson_2.jpg" alt="" align="right" /> The products in the catalogue cater for people made increasingly paranoid by aspects of modern society, by &#8216;normalising&#8217; paranoia &#8211; ranging from <em>H-ear-Phones</em> which allow you to hear what others are saying about you, to <em>Rear-View Mirror spectacles</em> to allow you to keep an eye on who might be following you. As Chloë puts it: </p>
<blockquote><p>The whole project is about questioning attitudes &#8211; should we live in fear &#8211; are we safer that way, or should we live for now and not worry about what could happen.</p></blockquote>
<p>There are also a couple of products in there which are actually defensive weapons &#8211; a pepper spray disguised as a perfume atomiser, and house-key-cum-knuckleduster, and these seem to go beyond mere paranoia. All of these products are very plausible, and indeed, some of them are probably commercially viable. Whilst none of these is an architecture of control as such, I felt that they deserved inclusion here &#8211; pertinent to the <a href="http://wearcam.org/sousveillance.htm">sousveillance</a> discussion, and also the idea of users turning products against instrusive aspects of society, from relatively simple items such as the <a href="http://www.kneedefender.com/">Knee Defender</a> (prevent the person in front of you on an aircraft reclining his or her seat) to<a href="http://www.ladyada.net/pub/research.html"> Limor Fried&#8217;s <em>Design Noir</em> work</a> on using electronic devices to create social defence mechanisms.</p>
<p>Equally &#8211; while perhaps not the focus of the project &#8211; the rose-tinted spectacles idea parallels closely the phenomenon of increasing <a href="http://www.themulife.com/?p=253">self-selection of the news we expose ourselves to</a>, as the internet and hundreds of TV channels allow segmentation like never before. The idea of a newspaper bringing readers only &#8216;good&#8217; news has been tried a number of times (a recent <a href="http://business.scotsman.com/topics.cfm?tid=165&#038;id=987522007">example one-off</a>) and has inspired some <a href="http://www.robertsollis.com/page/pages/goodnews/goodnews.html">interesting pieces</a>, but modern media permits many more coloured filters than simply rose-tinting. Clearly, to a large extent, deliberate use of this segmentation can permit intentional reinforcement, entrenchment, even inspiration of certain views and behaviours. Self-selected exposure to propaganda is a curious phenomenon, but one with enormous power.</p>
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		<title>Portioning blame</title>
		<link>http://architectures.danlockton.co.uk/2007/06/27/portioning-blame/</link>
		<comments>http://architectures.danlockton.co.uk/2007/06/27/portioning-blame/#comments</comments>
		<pubDate>Wed, 27 Jun 2007 17:24:58 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/06/27/portioning-blame/</guid>
		<description><![CDATA[McDonald&#8217;s, Toledo, Ohio, 1967. Image from DRB62 on Flickr. We&#8217;ve looked previously at the effect of portion/packaging sizes as a &#8216;choice of default&#8217; architecture of control, and I&#8217;m aware that I have not yet reviewed Dr Brian Wansink&#8216;s excellent Mindless Eating, which examines this and other psychological aspects of the way we eat. I will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/mcdonalds.jpg" alt="McDonald's: Image from Flickr user DRB62" /><br /><em>McDonald&#8217;s, Toledo, Ohio, 1967. Image from <a href="http://www.flickr.com/photos/61926883@N00/457354545/">DRB62 on Flickr</a>.</em></p>
<p>We&#8217;ve looked previously at the <a href="http://architectures.danlockton.co.uk/2007/02/07/packet-switching/">effect of portion/packaging sizes</a> as a &#8216;choice of default&#8217; architecture of control, and I&#8217;m aware that I have not yet reviewed <a href="http://mindlesseating.org/author_blog.htm">Dr Brian Wansink</a>&#8216;s excellent <em><a href="http://www.amazon.co.uk/exec/obidos/ASIN/0553804340/danlocktoindu-21">Mindless Eating</a></em>, which examines this and other psychological aspects of the way we eat. I will do this in due course.</p>
<p>In the meantime, though, here&#8217;s an interesting account of the invention (probably one instance of many) of super-sizing as a specific technique for increasing consumption, from <a href="http://www.michaelpollan.com/about.php">Michael Pollan</a>&#8216;s fascinating <em><a href="http://www.amazon.co.uk/exec/obidos/ASIN/0747586756/danlocktoindu-21">The Omnivore&#8217;s Dilemma</a></em>:</p>
<blockquote><p>&#8230;The soda makers don&#8217;t deserve credit for the invention of super-sizing. That distinction belongs to a man named David Wallerstein&#8230;[who] in the fifties and sixties &#8230;w orked for a chain of movie theaters in Texas, where he labored to expand sales of soda and popcorn &#8211; the high mark-up items that theaters depend on for their profitability. As the story is told in John Love&#8217;s official history of McDonald&#8217;s, Wallerstein tried everything he could think of to goose up sales &#8211; two-for-one deals, matinee specials &#8211; but found he simply could not induce customers to buy more than one soda and one bag of popcorn. He thought he knew why: Going for seconds makes people feel piggish. </p>
<p>Wallerstein discovered that people <em>would</em> spring for more popcorn and soda &#8211; a lot more &#8211; as long as it came in a single gigantic serving. Thus was born the two-quart bucket of popcorn, the sixty-four ounce Big Gulp, and, in time, the Big Mac and the jumbo fries, though Ray Kroc himself took some convincing. In 1968, Wallerstein went to work for McDonald&#8217;s, but, try as he might, he couldn&#8217;t convince Kroc, the company&#8217;s founder, of supersizing&#8217;s magic powers.</p>
<p>&#8220;If people want more fries,&#8221; Kroc told him, &#8220;they can buy two bags.&#8221; Wallerstein patiently explained that McDonald&#8217;s customers did want more but were reluctant to buy a second bag. &#8220;They don&#8217;t want to look like gluttons.&#8221;</p>
<p>Kroc remained skeptical, so Wallerstein went looking for proof. He began staking out McDonald&#8217;s outlets in and around Chicago, observing how people ate. He saw customers noisily draining their sodas, and digging infinitesimal bits of salt and burnt spud out of their little bags of French fries. After Wallerstein presented his findings, Kroc relented, approved supersized portions, and the dramatic spike in sales confirmed the marketer&#8217;s hunch&#8230; One might think that people would stop eating and drinking these gargantuan portions as soon as they felt full, but it turns out hunger doesn&#8217;t work that way. Researchers have found that people (and animals) presented with large portions will eat up to 30 percent more than they would otherwise.</p></blockquote>
<p>As I say, we&#8217;ll come back to this and similar issues in due course, but I think it&#8217;s worth bearing in mind the implications of the <a href="http://bps-research-digest.blogspot.com/2006/06/power-of-one-why-larger-portions-cause.html">unit bias</a> phenomenon within design generally. Where else does it apply?</p>
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		<title>Incompati-babel</title>
		<link>http://architectures.danlockton.co.uk/2007/01/21/incompati-babel/</link>
		<comments>http://architectures.danlockton.co.uk/2007/01/21/incompati-babel/#comments</comments>
		<pubDate>Sun, 21 Jan 2007 08:42:55 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/01/21/incompati-babel/</guid>
		<description><![CDATA[A clever comment on incompatible (and DRM&#8217;d) formats by eboy&#8217;s flunters. (Via rss.euge.de)]]></description>
			<content:encoded><![CDATA[<p><a href="http://hello.eboy.com/eboy/2007/01/20/pt_babeltower_01tpng/"><img src="http://www.danlockton.co.uk/research/images/towerbabel_lo.gif" alt="Incompati-babel - image from eBoy" /></a></p>
<p><a href="http://hello.eboy.com/eboy/2007/01/20/pt_babeltower_01tpng/">A clever comment on incompatible (and DRM&#8217;d) formats by eboy&#8217;s flunters</a>. <em>(Via <a href="http://rss.euge.de/">rss.euge.de</a>)</em></p>
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		<title>Coercive atmospherics reach the bus shelter</title>
		<link>http://architectures.danlockton.co.uk/2007/01/16/coercive-atmospherics-reach-the-bus-shelter/</link>
		<comments>http://architectures.danlockton.co.uk/2007/01/16/coercive-atmospherics-reach-the-bus-shelter/#comments</comments>
		<pubDate>Tue, 16 Jan 2007 19:44:10 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/01/16/coercive-atmospherics-reach-the-bus-shelter/</guid>
		<description><![CDATA[Jonathan Zittrain discusses scented advertising in bus shelters: the California Milk Processor Board recently tried a campaign with chocolate-chip cookie-scented &#8220;aromatic strips&#8221;, intended to provoke a thirst for milk, in San Francisco before having to remove them after allergy/chemical sensitivity concerns. The use of scent (fresh bread, coffee, &#8216;new car smell&#8217; etc) as a persuasion [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/milk2.jpg" alt="Milk &#038; cookies" /></p>
<p><a href="http://people.oii.ox.ac.uk/z/2006/12/05/what-smells-better-cookies-or-privacy/">Jonathan Zittrain discusses scented advertising in bus shelters</a>: the California Milk Processor Board recently tried <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2006/11/30/BAGC2MMHUO1.DTL">a campaign with chocolate-chip cookie-scented &#8220;aromatic strips&#8221;</a>, intended to provoke a thirst for milk, in San Francisco before <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2006/12/05/BAGQDMPQB319.DTL">having to</a> <a href="http://www.caffeinemarketing.com/lawsuits/got-milk-cookie-bus-shelters-stopped/">remove them</a> after allergy/chemical sensitivity concerns.</p>
<p>The use of scent (fresh bread, coffee, &#8216;new car smell&#8217; etc) as a persuasion method is nothing new in supermarkets and other retail environments &#8211; as part of <strong>coercive atmospherics</strong>, <a href="http://www.rushkoff.com/coercion.html">Douglas Rushkoff</a> and <a href="http://architectures.danlockton.co.uk/2006/10/03/review-we-know-what-you-want-by-martin-howard-2/">Martin Howard</a> both have interesting treatments of various approaches and results &#8211; but the balance does begin to shift when the application is so public. I would suspect a lot of the opposition in San Francisco was really more about the inescapable incursion of the commercial message into a public environment than the allergy concerns; as Jonathan puts it:</p>
<blockquote><p>Unlike the use of even large billboards, there’s no easy way to avert your nose the way you can avert your eyes, making the advertising much more invasive. </p></blockquote>
<p>Nevertheless, I&#8217;m not sure that a less obviously &#8220;invasive&#8221; olefactory campaign would necessarily meet too much opposition if handled correctly. Imagine an air freshener manufacturer sponsoring a clean-up of a city&#8217;s dirtiest/stinkiest bus shelters. Provided it were not overpowering, and not too sickening, would a fragranced bus shelter <em>without a coercive angle</em> be seen as invasive?</p>
<p>Or, to run closer to the milk-and-cookies example, what if, say, Nestl&#233; were to fragrance bus shelters with chocolate milkshake scent in order to promote Nesquik? It doesn&#8217;t have the same &#8216;sneaky&#8217; aspect, though I suspect it would still be pretty irritating. </p>
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		<title>Coincidence?</title>
		<link>http://architectures.danlockton.co.uk/2007/01/10/coincidence/</link>
		<comments>http://architectures.danlockton.co.uk/2007/01/10/coincidence/#comments</comments>
		<pubDate>Wed, 10 Jan 2007 18:58:20 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/01/10/coincidence/</guid>
		<description><![CDATA[A few minutes ago I was playing a track in Winamp, with Gmail open in an Opera window, and on refreshing Gmail, the Google &#8216;web clip&#8217; at the top of the inbox display contained the same phrase, &#8216;jet stream&#8217;, as the track. Is that merely a coincidence, or does Gmail monitor what music is being [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/jetstream.png" alt="Gmail ads related to mp3 being played?" /></p>
<p>A few minutes ago I was playing a track in Winamp, with Gmail open in an Opera window, and on refreshing Gmail, the Google &#8216;web clip&#8217; at the top of the inbox display contained the same phrase, &#8216;jet stream&#8217;, as the track.</p>
<p>Is that merely a coincidence, or does Gmail monitor what music is being played by a user? I don&#8217;t have Google Desktop or Toolbar or any of that installed.</p>
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		<title>Partial vs full feeds</title>
		<link>http://architectures.danlockton.co.uk/2006/12/16/partial-vs-full-feeds/</link>
		<comments>http://architectures.danlockton.co.uk/2006/12/16/partial-vs-full-feeds/#comments</comments>
		<pubDate>Sat, 16 Dec 2006 10:05:44 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<description><![CDATA[Fullfeeds.com is &#8220;a petition against intentionally disabled feeds&#8221;: Isn&#8217;t RSS about convenience? Wouldn&#8217;t you prefer to see entire texts in your feeds, rather than just summaries? Support the cause, sign the petition below. While I&#8217;ve signed the petition, I&#8217;m not sure to what extent partial feeds are really deliberately used to drive subscribers to view [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/fullfeeds.jpg" alt="Fullfeeds.com website" /></p>
<p><a href="http://www.fullfeeds.com/">Fullfeeds.com</a> is &#8220;a petition against intentionally disabled feeds&#8221;:</p>
<blockquote><p>Isn&#8217;t RSS about convenience? Wouldn&#8217;t you prefer to see entire texts in your feeds, rather than just summaries? Support the cause, sign the petition below.</p></blockquote>
<p>While I&#8217;ve signed the petition, I&#8217;m not sure to what extent partial feeds are really deliberately used to drive subscribers to view the full post in its original context (and hence see the advertising), which would imply similar reasoning to <a href="http://architectures.danlockton.co.uk/2006/10/10/splitting-up-articles-to-increase-page-views/"><strong>splitting up articles to increase page views</strong></a> and <a href="http://architectures.danlockton.co.uk/2006/12/13/how-much-are-bored-really-eyeballs-worth/"><strong>forcing users to click through multiple ad pages</strong></a> to reach the file they want to download. </p>
<p>Certainly some bloggers will be using partial feeds for this reason, but equally, a lot of people who offer their feeds in a truncated format are perhaps doing so because their posts are longer/more involved and may seem &#8216;intimidating&#8217; if displayed in full in a feed reader, especially if seen in a <a href="http://www.reallysimplesyndication.com/riverOfNews">river</a> of much shorter news items from other blogs &#8211; just as newspapers and magazines tend to have longer feature articles towards the middle and the second half, and shorter stories near the start. </p>
<p><strong>There may also be plenty of bloggers who have simply not thought about the effect offering only partial feeds has</strong>. I know that I&#8217;m much less likely to read a post which is truncated when I come across it in <a href="http://www.bloglines.com/public/DanLockton">Bloglines</a>, simply because I can&#8217;t immediately see how long the post is, and hence how many minutes I&#8217;ll need to allocate in order to read and understand it fully (that makes it sound like I otherwise plan my time well, which is not true!). </p>
<p>So, although partial feeds <em>can</em> be an &#8216;architecture of control&#8217; if used deliberately for forcing full views, I can&#8217;t believe that too many bloggers who actually use feed readers themselves would do it for that reason, because they must realise how annoying it can be.</p>
<p><a href="http://blogs.lib.ncsu.edu/page/hightouch?entry=disrespecting_your_readers">Kevin Gamble</a> and <a href="http://www.modernlifeisrubbish.co.uk/article/full-feeds-ahoy">Stuart Brown</a> have some interesting thoughts on this.</p>
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		<title>Projected images designed to scare an enemy</title>
		<link>http://architectures.danlockton.co.uk/2006/12/14/projected-images-designed-to-scare-an-enemy/</link>
		<comments>http://architectures.danlockton.co.uk/2006/12/14/projected-images-designed-to-scare-an-enemy/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 13:31:14 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2006/12/14/projected-images-designed-to-scare-an-enemy/</guid>
		<description><![CDATA[The figure of a Martian devil looms over London*: from Quatermass &#038; The Pit, 1958, written by the late Nigel Kneale A couple of years ago, after seeing a programme by Jon Ronson, I was reading about the First Earth Battalion and came across a link to an apparently real document, Nonlethal Weapons: Terms and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/quatermass.jpg" alt="The figure of the Martian devil looms over London: from Quatermass &#038; The Pit, 1958" /><br /><em>The figure of a Martian devil looms over London<a href="http://architectures.danlockton.co.uk/2006/12/14/projected-images-designed-to-scare-an-enemy/#more-173">*</a>: from </em><a href="http://en.wikipedia.org/wiki/Quatermass_and_the_Pit">Quatermass &#038; The Pit</a><em>, 1958, written by the late <a href="http://en.wikipedia.org/wiki/Nigel_Kneale">Nigel Kneale</a></em></p>
<p>A couple of years ago, after seeing <a href="http://www.jonronson.com/crazy_rulers.html">a programme by Jon Ronson</a>, I was reading about the <a href="http://en.wikipedia.org/wiki/First_Earth_Battalion">First Earth Battalion</a> and came across a link to an apparently real document, <em>Nonlethal Weapons: Terms and References</em>, edited by Robert J Bunker of the Institute for National Security Studies at the USAF Academy, Colorado. It&#8217;s available on the Memory Hole, <a href="http://www.thememoryhole.org/mil/nl-weapons_terms/">here</a>. </p>
<p>Amid the various physical, physiological and psychological techniques described (some of which I&#8217;ll be looking at in later posts, as they&#8217;re pertinent to architectures of control), one section especially stood out &#8211; from page 15 of the document: </p>
<p><img src="http://www.danlockton.co.uk/research/images/holograms.gif" alt="K. Holograms. Hologram, Death: Hologram used to scare a target individual to death. Example, a drug lord with a weak heart sees the ghost of his dead rival appearing at his bedside and dies of fright. Hologram, Prophet: The projection of the image of an ancient god over an enemy capitol whose public communications have been seized and used against it in a massive psychological operation. Hologram, Soldier-forces: The projection of soldier-force images which make an opponent think more allied forces exist than actually do, make an opponent believe that allied forces are located in a region where none actually exist, and /or provide false targets for his weapons to fire upon. New concept developed in this document." /></p>
<p>Now, these are interesting techniques. I don&#8217;t know if &#8216;hologram&#8217; is being used in the right way here, since these sound like simple projections, e.g. onto clouds (or maybe, in the case of the &#8216;ghost&#8217; appearing next to the drug lord&#8217;s bedside, some kind of <a href="http://en.wikipedia.org/wiki/Volumetric_display">volumetric display</a>). And whether such projections would <em>really</em> work in terms of scaring or misleading the enemy &#8211; who knows? </p>
<p>Have they ever actually been used? <a href="http://www.theotherside.co.uk/tm-heritage/background/fortitudes.htm">Dummy tanks</a> are a well-known way of deceiving an enemy, but would people be taken in by a &#8220;projection of the image of an ancient god&#8221;? How would they know that what they were seeing was the &#8220;ancient god&#8221;? If the image used were such a common representation that it was instantly recognisable, wouldn&#8217;t it seem obviously fake? Or would <em>any</em> giant figure looming over a city scare people sufficiently, whether or not they realised what it was supposed to represent? (It&#8217;s <a href="http://www.abc.net.au/rn/ark/stories/2005/1495411.htm">been suggested</a> that the <a href="http://en.wikipedia.org/wiki/Angels_of_Mons">Angels of Mons</a>, if they existed, may have been &#8220;images of angels that the Germans had projected onto the clouds at the outbreak of the battle in order to try and scare the troops on the opposite side&#8230;But apparently this idea had backfired, in that the troops had seen these images and believed them to be St George, Joan of Arc, actually leading them against the Germans.&#8221;)</p>
<p>The projection of &#8220;soldier-force images&#8221; has more credibility. Odd atmospheric effects seem to be the explanation behind the various reflected &#8220;<a href="http://www.resologist.net/art06.htm">cities in the sky</a>&#8221; that have occasionally been seen: taking this further, it is surely possible to <em>create</em> a mirage-like effect of a massed army to intimidate an enemy.</p>
<p>So, outside of the military context, is there potential for this kind of false image to be used to manipulate and control the public? Not obviously, perhaps, but as the police in many countries become increasingly militarised in outlook (particularly in &#8220;security&#8221; situations), would the tactic of projecting images of massed officers (maybe with riot shields covering their faces, to make extensive detail less necessary) be considered? <a href="http://www.silhouettesrus.com/">Cardboard cutout police cars</a> are occasionally used to scare motorists, as are <a href="http://www.speedcam.co.uk/gatso4.htm">fake speed cameras</a> (often placed by members of the public) and, of course, fake CCTV cameras.</p>
<p>It also makes me wonder what the legality is of members of the public projecting images onto buildings, clouds, etc. Much of this so far has been done for promotional reasons &#8211; e.g. <em>FHM</em>&#8216;s <a href="http://en.wikipedia.org/wiki/Image:Gail-porter-stunt-marketing.jpg">projection of Gail Porter onto the Houses of Parliament</a> &#8211; or a <a href="http://www.maxpc.co.uk/features/default.asp?pagetypeid=2&#038;articleid=19657&#038;subsectionid=736&#038;subsubsectionid=608">technology college in Surrey, the day after A-level results</a>:</p>
<blockquote><p>&#8220;While projection on to a building is not illegal as such, you will be asked to move on by the police because laser projection is viewed as a distraction to drivers and hence a hazard,” says Dominic Bean, formerly head of marketing and business Development at NESCOT. He used projections to promote North East Surrey College of Technology and found that the response from the authorities was far from harsh. &#8220;Policemen on Epsom Downs (ten miles away from the projection site) spotted our projection on to Tolworth Towers &#8211; near the A3 in Surrey,” says Bean. &#8220;It took them nearly 50 minutes to drive over and ask for the image to be removed. They were amazed to see it, and saw the &#8216;fun’ side.</p></blockquote>
<p><a href="http://www.instructables.com/id/EIDH3WPPZSEPD7QVIA/?ALLSTEPS">Guerrilla &#8216;photon bombing&#8217; or &#8216;projection bombing&#8217;</a> clearly has a lot of potential for allowing members of the public, activists and <a href="http://graffitiresearchlab.com/">counterculture groups</a> to promote their messages, but so far doesn&#8217;t appear to have been used for truly subversive ends on a large scale. There is some very clever work going on in this field, such as <a href="http://www.troika.uk.com/sms-guerrilla-projector.htm">Troika&#8217;s SMS Guerilla Projector</a>, but imagine a politician&#8217;s press conference where giant images of his opponent or opposing slogans are projected behind him, or a televised sports event where logos of the sponsor&#8217;s rivals are projected (by someone in the crowd) onto the faces of players being shown in close-up. It may have already happened; if not, it won&#8217;t be long before it does.</p>
<p><span id="more-173"></span></p>
<p>*I was reminded of this subject the other day by hearing a caller on <a href="http://en.wikipedia.org/wiki/Danny_Baker">Danny Baker</a>&#8216;s radio show, who commented that the shadow of a crane outside his window resembled &#8220;the shadow of a giant demon towering over London&#8221;. </p>
<p>See also the <a href="http://lookaroundyouscary.ytmnd.com/ ">&#8216;scariest picture in the world&#8217;</a>, from <em><a href="http://www.bbc.co.uk/comedy/lookaroundyou/">Look Around You</a></em>.</p>
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		<title>A couple of stories from the Consumerist</title>
		<link>http://architectures.danlockton.co.uk/2006/12/14/a-couple-of-stories-from-the-consumerist/</link>
		<comments>http://architectures.danlockton.co.uk/2006/12/14/a-couple-of-stories-from-the-consumerist/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 00:12:40 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<description><![CDATA[&#8220;Is Sylvester Stallone Taking Over Your TV?&#8221; &#8211; anecdotal suggestion that some digital video recorders may be attempting to &#8216;push&#8217; certain movie franchises in the run-up to release by recording (unrequested) previous titles in a series, or with the same actors. Well, this is totally impossible to confirm, but we just got a complaint from [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;<a href="http://consumerist.com/consumer/rocky/is-sylvester-stallone-taking-over-your-tv-221256.php">Is Sylvester Stallone Taking Over Your TV?</a>&#8221; &#8211; anecdotal suggestion that some digital video recorders may be attempting to &#8216;push&#8217; certain movie franchises in the run-up to release by recording (unrequested) previous titles in a series, or with the same actors.</p>
<blockquote><p>Well, this is totally impossible to confirm, but we just got a complaint from a reader saying that their DVR was recording Sylvester Stallone movies all on its own. They think this might be some sort of sly promotion tied into the new Rocky movie. Is this happening to anyone else, or do these people have a possessed DVR?</p></blockquote>
<p>And from the comments:</p>
<blockquote><p>I have Time Warner in NYC as well, and a month ago Bond movies started automatically queuing up. I thought it was a fluke, but that was right when Casino Royale was hitting wasn&#8217;t it? I&#8217;m the only person who touches my DVR, so it wasn&#8217;t a prank.</p></blockquote>
<hr />
<p>Also, in a similar vein to my earlier post on <a href="http://architectures.danlockton.co.uk/2006/10/13/ticket-off/"><strong>the price structures of ticketing systems</strong></a>, <a href="http://www.consumerist.com/consumer/minimum-charges/usps-violates-credit-card-merchant-agreements-220961.php"><em>Consumerist</em> reports on US Postal Service stamp vending machines</a>, which require a minimum purchase of $1 (it&#8217;s suggested that this is in violation of Visa&#8217;s merchant agreements). </p>
<p>While minimum purchase amounts for credit card use are fairly common, (especially with smaller businesses, due to the transaction fees charged by the card company) when a minimum price is imposed on a system such as this stamp vending machine &#8211; and only made clear to the user after he or she has already selected the desired item &#8211; the practice seems somewhat sneaky. Many people who use a stamp vending machine will do so since they are in a rush, need to send that item of mail, and haven&#8217;t got time to wait in a queue. If you only wanted a 39 cent stamp, you&#8217;re forced to pay an additional 61 cents (more, in fact, since the stamp face values don&#8217;t add up to exactly $1) just to accomplish what you set out to do.</p>
<p>Still, you do get the extra stamp(s) you were &#8216;forced&#8217; to buy, and at least they don&#8217;t go out of date or expire like a bus ticket or a parking ticket.</p>
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		<title>How much are bored eyeballs really worth?</title>
		<link>http://architectures.danlockton.co.uk/2006/12/13/how-much-are-bored-really-eyeballs-worth/</link>
		<comments>http://architectures.danlockton.co.uk/2006/12/13/how-much-are-bored-really-eyeballs-worth/#comments</comments>
		<pubDate>Wed, 13 Dec 2006 12:40:08 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<description><![CDATA[We&#8217;ve discussed deliberately splitting up articles to increase page views before &#8211; inspired by Jason Kottke &#8211; with some very insightful comments, but the technique used by the free file-hosting site Putfile goes way beyond simply inconveniencing the user. Most free hosting sites require multiple clicks, or a minute&#8217;s wait before you can actually download [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/putfile-big.jpg" alt="Putfile system requires users to click-through 10 pages of ads" /></p>
<p>We&#8217;ve discussed <a href="http://architectures.danlockton.co.uk/2006/10/10/splitting-up-articles-to-increase-page-views/"><strong>deliberately splitting up articles to increase page views</strong></a> before &#8211; inspired by <a href="http://www.kottke.org/remainder/06/10/11972.html">Jason Kottke</a> &#8211; with some very insightful comments, but the technique used by the free file-hosting site <a href="http://www.putfile.com/">Putfile</a> goes way beyond simply inconveniencing the user.</p>
<p>Most free hosting sites require multiple clicks, or a minute&#8217;s wait before you can actually download the file you want, but Putfile requires you to click through <strong>10 pages</strong> before actually reaching the link to the file (it&#8217;s not obvious how to hack it: the filenames change each time).</p>
<p>What makes it rather odd is that the adverts displayed on each of the 10 pages are identical &#8211; the same text ads for the same things, in the same order. Am I really more likely to click on one after having looked at multiple instances of it? How positive an incentive is being frustrated?</p>
<p>(It&#8217;s possible that the 10 page click-through might be intended to reduce bandwidth use somehow, as if a significant proportion of users will get bored and give up before actually downloading the file. But if users get that bored and antagonistic towards Putfile, they&#8217;ll be less likely to click on Putfile links in the future, which means less ad views.) </p>
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