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	<title>Design with Intent &#187; Architecture &amp; urbanism</title>
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		<title>Architecture, urbanism, design and behaviour: a brief review</title>
		<link>http://architectures.danlockton.co.uk/2011/09/12/architecture-urbanism-design-and-behaviour-a-brief-review/</link>
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		<dc:creator>Dan</dc:creator>
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		<description><![CDATA[by Dan Lockton Continuing the meta-auto-behaviour-change effort started here, I’m publishing a few extracts from my PhD thesis as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months. The idea of how architecture can be used to influence behaviour was central to [...]]]></description>
			<content:encoded><![CDATA[<p>by Dan Lockton</p>
<p><img src="http://research.danlockton.co.uk/images/hollywood.jpg" alt="Hollywood &#038; Highland mall"/></p>
<p><strong><em>Continuing the meta-auto-behaviour-change effort started <a href="http://architectures.danlockton.co.uk/2011/07/19/design-and-behaviourism-a-brief-review/">here</a>, I’m publishing a few extracts from my <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">PhD thesis</a> as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months. The idea of <a href="http://architectures.danlockton.co.uk/what-are-architectures-of-control/">how architecture can be used to influence behaviour</a> was central to this blog when it started, and so it&#8217;s pleasing to revisit it, even if makes me realise how little I still know.</em></strong> </p>
<blockquote><p>“There is no doubt whatever about the influence of architecture and structure upon human character and action. We make our buildings and afterwards they make us. They regulate the course of our lives.”<br />
<strong>Winston Churchill, addressing the English Architectural Association, 1924</strong></p></blockquote>
<p>In designing and constructing environments in which people live and work, architects and planners are necessarily involved in influencing human behaviour. While Sommer (1969, p.3) asserted that the architect “in his training and practice, learns to look at buildings without people in them,” it is clear that from, for example, Howard&#8217;s <em>Garden Cities of To-morrow</em> (1902), through Le Corbusier’s <em>Ville Contemporaine</em> and <em>La Ville radieuse</em>, to the Smithsons&#8217; &#8216;Streets in the sky&#8217;, there has been a long-standing thread of recognition that the way people live their lives is directly linked to the designed environments in which they live. Whether the explicit intention to influence behaviour drives the design process—architectural determinism (Broady, 1966: see future blog post ‘POSIWID and determinism’)—or whether the behaviour consequences of design decisions are only revealed and considered as part of a post-occupancy evaluation (e.g. Zeisel, 2006) or by social scientists or psychologists studying the impact of a development, there are links between the design of the built environment and our behaviour, both individually and socially.<br />
<span id="more-1679"></span><br />
Where there is an explicit intention to influence behaviour, the intended behaviours could relate (for example) to directing people for strategic reasons, or providing a particular ‘experience’, or for health and safety reasons, but they are often focused on influencing <em>social interaction</em>. Hillier et al (1987, p.233) find that “spatial layout in itself generates a field of probabilistic encounter, with structural properties that vary with the syntax of the layout.” Ittelson et al (1974, p.358) suggest that “All buildings imply at least some form of social activity stemming from both their intended function and the random encounters they may generate. The arrangement of partitions, rooms, doors, windows, and hallways serves to encourage or hinder communication and, to this extent, affects social interaction. This can occur at any number of levels and the designer is clearly in control to the degree that he plans the contact points and lanes of access where people come together. He might also, although with perhaps less assurance, decide on the desirability of such contact.”</p>
<p>“Designers often aspire to do more than simply create buildings that are new, functional and attractive—they promise that a new environment will change behaviours and attitudes” (Marmot, 2002, p.252). Where architects expressly announce their intentions and ability to influence behaviour, such as in Danish firm 3XN’s exhibition and book <em>Mind Your Behaviour</em> (3XN, 2010), the behaviours intended and techniques used can range from broad, high-level aspirational strategies such as communal areas “creating the potential for involvement, interaction and knowledge sharing” in a workplace (3XN, 2010) to specific tactics, such as Frank Lloyd Wright’s occasional use of “very confining corridors” for people to walk along “so that when they entered an open space the openness and light would enhance their experience” (Ittelson et al, 1974, p.346). An appreciation of both broad strategies and specific tactics is valuable: from the perspective of a designer whose agency may only extend to redesign of certain elements of a space, product or interface, it is the specific tactical techniques which are likely to be the most immediately applicable, but the broader guiding strategies can help set the vision in the first place. For example, the ‘conditions for city diversity’ outlined by Jacobs (1961)—broad strategies for understanding aspects of urban behaviour—have influenced generations of urbanists.</p>
<p>Following the influence of Christopher Alexander (Alexander et al, 1975, 1977; Alexander, 1979), such strategies and tactics may be expressed architecturally in terms of patterns, which describe “a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice” (Alexander et al, 1977). The concept of patterns, and Alexander et al’s A Pattern Language (1977) will be examined in detail in a future thesis extract, for their form, philosophy and impact, but, as an example, it is worth drawing out a few of the patterns which actually address directly influencing behaviour architecturally (Table 1). Among others, Frederick (2007) and Day (2002) both also outline a range of architectural patterns, some with similarities to Alexander et al’s, including some specifically relating to influencing behaviour. </p>
<p><img src="http://research.danlockton.co.uk/images/chepstow.jpg" alt="Chepstow, Monmouthshire"/><br />
<em>Two examples of pattern 53? Chepstow, Monmouthshire (restored 1524) and Philips High Tech Campus, Eindhoven (c.2000)</em><br />
<img src="http://research.danlockton.co.uk/images/htc-1.jpg" alt="Gateway at Philips High Tech Campus, Eindhoven"/></p>
<p><strong>Table 1. Summaries of a few of Alexander et al’s patterns (1977) which specifically address influencing behaviour, simplified into ‘ends’ and ‘means’.</strong></p>
<table WIDTH="470" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="7" CELLSPACING="10" FRAME="VOID" RULES="ROWS">
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<td WIDTH=18>
<p CLASS="western">
			</p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Title</strong></font></p>
</td>
<td WIDTH=100>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>End</strong></font></p>
</td>
<td WIDTH=220>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Means</strong></font></p>
</td>
</tr>
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<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>30</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Activity nodes</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To “create concentrations of people in a community”</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Facilities must be grouped densely round very small public squares which can function as nodes—with all pedestrian movement in the community organized to pass through these nodes”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>53</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Main gateways</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To influence inhabitants of a part of a town to identify it as a distinct entity</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Mark every boundary in the city which has important human meaning—the boundary of a building cluster, a neighborhood, a precinct—by great gateways where the major entering paths cross the boundary”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>68</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Connected play</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To “support the formation of spontaneous play groups” for children</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Lay out common land, paths, gardens and bridges so that groups of at least 64 households are connected by a swath of land that does not cross traffic. Establish this land as the connected play space for the children in these households”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>139</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Farmhouse kitchen</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To help “all the members of the family… to accept, fully, the fact that taking care of themselves by </font><font SIZE=2 STYLE="font-size: 9pt"><i>cooking</i></font><font SIZE=2 STYLE="font-size: 9pt"> is as much a part of life as taking care of themselves by </font><font SIZE=2 STYLE="font-size: 9pt"><i>eating</i></font><font SIZE=2 STYLE="font-size: 9pt">”<br />
			 </font>
			</p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Make the kitchen bigger than usual, big enough to include the ‘family room’ space, and place it near the center of the commons, not so far back in the house as an ordinary kitchen. Make it large enough to hold a good table and chairs, some soft and some hard, with counters and stove and sink around the edge of the room; and make it a bright and comfortable room”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>151</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Small	meeting rooms</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To encourage smaller group meetings, which encourage people to contribute and make their point of view heard</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Make at least 70 per cent of all meeting rooms really small—for 12 people or less. Locate them in the most public parts of the building, evenly scattered among the workplaces”</font></p>
</td>
</tr>
</col>
</table>
<p>
<h3>Layout of physical elements</h3>
<p>Practically, most architectural patterns for influencing behaviour involve, in one way or another, the physical arrangement of building elements—inside or outside—or a change in material properties. In each case, there is the possibility of changing people’s perceptions of what behaviour is possible or appropriate, and the possibility of actually forcing some behaviour to occur or not occur (see future article ‘Affordances, constraints and choice architecture’). These are not independent alternatives: the perception that some behaviour is possible or impossible can be a result of learning ‘the hard way’ in the past.</p>
<p><img src="http://research.danlockton.co.uk/images/tubebarrier.jpg" alt="Barrier on the London Underground preventing running down stairs onto track"/><br />
<em>Barrier on the London Underground (Baker Street, from memory), preventing people running down stairs directly onto the track. Most stairs don&#8217;t open straight onto the platform like this.</em></p>
<p>The physical arrangement of elements can be broken down into different aspects of positioning and layout—putting elements in particular places to encourage or discourage people’s interaction with them, putting them in people’s way to prevent access to somewhere, putting them either side of people to channel or direct them in a particular way (e.g. staggered pedestrian crossings which aim to direct pedestrians to face oncoming traffic; Department for Transport, 1995), hiding them to remove the perception that they are there, splitting elements up or combining them so that they can be used by different numbers of people at once, or angling them so that some actions are easier than others (termed slanty design by Beale (2007), both physically and in metaphorical application in interfaces). Urbanists such as Whyte (1980) have catalogued, in colourful, intricate detail the effects that the layouts and features of built environments have on people’s behaviour—why some areas become popular, others not so, with whom, and why, with recommendations for how to improve things, in contrast to work such as Goffman (1963) which focuses on the social contexts of public behaviour in urban environments. </p>
<p>The layouts of shops, hotels, casinos and theme parks, especially larger developments where there is scope to plan more ambitiously, can also make use of multiple aspects of positioning and layout to influence and control shoppers’ paths—Stenebo (2010) discusses IKEA’s carefully planned (and continually refined) “fairyland of adventures” which routes visitors through the store; Shearing and Stenning (1984) examine how Disney World embeds “[c]ontrol strategies in both environmental features and structural relations,” many to do with positioning of physical features; while Underhill (1999, 2004), formerly one of Whyte’s students, describes how his company, Envirosell, uses observation approach to understand and redesign shopping behaviour across a wide range of store types and shopping malls themselves, much of which comes down to intelligently repositioning elements such as mirrors, basket stacks, signage and seating. Poundstone (2010) cites a study by Sorensen Associates which used active RFID tags fitted to shopping trolleys to determine that US shoppers taking an anticlockwise route around supermarkets spend on average $2.00 more per trip; the suggestion is that stores with the entrance on the right will be more likely to prompt this anticlockwise movement.</p>
<p>Changes in material properties can involve drawing attention to particular behaviour (e.g. rumble strips on a road to encourage drivers to slow down: Harvey, 1992), or making it more or less comfortable to do an activity (e.g., as Katyal (2002, p.1043) notes, “fast food restaurants use hard chairs that quickly grow uncomfortable so that customers rapidly turn over”). The application of some of these physical positioning and layout and material property ideas to a particular social issue is described in the blog post <a href="http://architectures.danlockton.co.uk/2008/01/05/towards-a-design-with-intent-method-v01/">&#8216;Towards a Design with Intent method v.0.1&#8242;</a> from 2008.</p>
<p><img src="http://research.danlockton.co.uk/images/seating.jpg" alt="Some seating at Wessex Water's HQ, Bath"/></p>
<p>Often combining positioning and material properties, the effect of different seating types and layouts on behaviour comprises a significant area of study in itself, with, for example, work by Steinzor (1950), Hearn (1957), Sommer (1969) and Koneya (1976) helping to establish patterns of likely interaction between people occurring with arrangements of chairs around tables, and overall room layouts in classrooms and mental hospitals. Sommer’s design intervention in the dayroom of an elderly ladies’ ward at a state hospital in Canada—by reducing the number of couches around the walls and adding tables and chairs in the centre of the room, with flowers and magazines—led to major increases in the amount of conversation and interaction between residents. </p>
<p><img src="http://research.danlockton.co.uk/images/airportseating.jpg" alt="Seating at LAX"/></p>
<p>Osmond (1959) introduced the terms <em>sociofugal</em> and <em>sociopetal</em> to describe spaces which drive people apart and together, respectively; Sommer (1969, 1974) notes that airports are often among the most sociofugal spaces, largely because of the fixed, single-direction seating and “sterile” decor: “Many other buildings… such as mental hospitals and jails, also discourage contact between people, but none does this as effectively as the airport… In practice the long corridors and the cold, bare waiting areas of the typical airport are more sociofugal than the isolation wing of the state penitentiary.” (Sommer, 1974: p.72). Hall’s concept of proxemics (e.g. Hall, 1966) provides a treatment of personal space, its effects on behaviour, and its significance in different physical spaces as well as in different cultures. The different ‘distance zones’ identified by Hall—intimate, personal, social and public—have implications for the design process: “If one looks at human beings in the way that the early slave traders did, conceiving of their space requirements simply in terms of the limits of the body, one pays very little attention to the effects of crowding. If, however, one sees man surrounded by a series of invisible bubbles which have measurable dimensions, architecture can be seen in a new light. It is then possible to conceive that people can be cramped by the spaces in which they have to live and work. They may find themselves forced into behavior, relationships or emotional outlets that are overly stressful” (Hall, 1966, p.129).</p>
<p><img src="http://danlockton.co.uk/research/images/trellick1.jpg" alt="Trellick Tower from the Great Western Main Line"/></p>
<h3>Emergence, desire lines and predicting behaviour</h3>
<blockquote><p>“All buildings are predictions. All predictions are wrong”.<br />
<strong>Stewart Brand, How Buildings Learn, 1994, p. 178.</strong></p>
<p>“I built skyscrapers for people to live in there and now they messed them up—disgusting”.<br />
<strong>Ernő Goldfinger, commenting on tabloid reports of violent crime in the Trellick Tower, above (quoted in Open University, 2001)</strong></p></blockquote>
<p>In <em>How Buildings Learn</em>, Stewart Brand (1994) contrasts ‘Low Road’ architecture designed to permit adaptation by users, with visionary ‘High Road’ architectural plans which seek to define at the design stage the future behaviour and lifestyles of buildings’ users. High Road plans often ‘fail’ in this sense, unable to anticipate future needs or usage patterns (as Ittelson et al (1974, p. 357) put it, “we are all living in the relics of the past”), while Low Road architecture can cope with changing requirements, appropriation (Salovaara, 2008) and emergent behaviour. The stereotype of architect as a &#8216;High Road&#8217; planner—perhaps living in the penthouse at the top of the tower block he has designed—resonates in both fact (e.g. Ernő Goldfinger&#8217;s comment quoted above) and fiction (e.g. Anthony Royal in J.G. Ballard&#8217;s <em>High Rise</em> (1975).*</p>
<p>The parallels of the the High/Low Road approaches with the design and use of other systems—in particular software, but perhaps also economic and political systems in general—are evident throughout Brand’s book, although never explicitly stated as such; there are also parallels in planning at a level above that of buildings themselves, such as the clash in New York (Flint, 2009) between the bottom-up approach to urbanism favoured by Jacobs (1961) and the top-down approach of Robert Moses. While it will unfortunately not be considered in detail in this thesis, the emerging power of ubiquitous computing, when integrated intelligently into physical space—&#8221;city as operating system&#8221; (Gittins, 2007)—could permit a kind of Low Road &#8216;read/write urbanism&#8217; (Greenfield &#038; Shepard, 2007) in which the &#8216;city users&#8217; themselves are able to augment and alter the meanings, affordances and even fabrics of their surroundings.</p>
<p><img src="http://research.danlockton.co.uk/images/cowpath.jpg" alt="A cowpath at Brunel"/><br />
<em>A desire path or cowpath is forming across this grass area in the John Crank memorial garden, Brunel University&#8230;</em></p>
<p>One emergent behaviour-related concept arising from architecture and planning which has also found application in human-computer interaction is the idea of desire lines, desire paths or cowpaths. The usual current use of the term (often attributed, although apparently in error, to Bachelard’s <em>The Poetics of Space</em> (1964)) is to describe paths worn by pedestrians across spaces such as parks, between buildings or to avoid obstacles—“the foot-worn paths that sometimes appear in a landscape over time” (Mathes, 2004) and which become self-reinforcing as subsequent generations of pedestrians follow what becomes an obvious path. Throgmorton &#038; Eckstein (2000) also discuss Chicago transportation engineers’ use of ‘desire lines’ to describe maps of straight-line origin-to-destination journeys across the city, in the process revealing assumptions about the public’s ‘desire’ to undertake these journeys. In either sense, desire lines (along with use-marks (Burns, 2007)) could perhaps, using economic terminology, be seen as a form of revealed user preference (Beshears et al, 2008) or at least revealed choice, with a substantial normative quality.</p>
<p>As such, there is potential for observing the formation of desire lines and then ‘codifying’ them in order to provide paths that users actually need, rather than what is assumed they will need. As Myhill (2004) puts it, “[a]n optimal way to design pathways in accordance with natural human behaviour, is to not design them at all. Simply plant grass seed and let the erosion inform you about where the paths need to be. Stories abound of university campuses being constructed without any pathways to them.” Myhill goes on to suggest that companies which apply this idea in the design of goods and services, designing systems to permit desire lines to emerge and then paying attention to them, will succeed in a process of ‘Normanian Natural Selection’ (after Don Norman’s work).</p>
<p><img src="http://research.danlockton.co.uk/images/pavedcowpath.jpg" alt="A paved cowpath at Brunel"/><br />
<em>&#8230;whereas this one has been &#8216;paved&#8217; after pedestrians wore a definite path.</em></p>
<p>In human-computer interaction, this principle has become known as ‘Pave the cowpaths’—“look where the paths are already being formed by behavior and then formalize them, rather than creating some kind of idealized path structure that ignores history and tradition and human nature and geometry and ergonomics and common sense” (Crumlish &#038; Malone, 2009, p.17). Particularly with websites, analytics software can take the place of the worn grass, and in the process reveal extra data such as demographic information about users, and more about their actual desires or intention in engaging in the process (e.g. Google is a “database of intentions”, according to Battelle (2003)). This allows clustering of behaviour paths and even investigation of users’ mental models of site structure. The counter-argument is that blindly paving cowpaths can enshrine inefficient behaviours in the longer-term, locking users and organisations into particular ways of doing things which were never optimal in the first place (Arace, 2006)—form freezing function, to paraphrase Stewart Brand (1994, p.157).</p>
<p>From the point of view of influencing behaviour rather than simply reflecting it, the principle of paving the cowpaths could be applied strategically: identify the desire lines and paths of particular users—perhaps a group which is already performing the desired behaviour—and then, by formalising this, making it easier or more salient or in some way obviously normative, encourage other users to follow suit. </p>
<p><em>*It is worth differentiating, though, between a visionary approach which considers human behaviour and sets out to change it, and the approach attributed to some other treatments of the &#8216;visionary architect&#8217; personality, in which human behaviour is simply ignored or relegated as being secondary to the vision of the building itself. In fiction, Ayn Rand&#8217;s Howard Roark (in </em>The Fountainhead<em>, 1943) is perhaps an archetype; Sommer&#8217;s architect who &#8220;learns to look at buildings without people in them&#8221; quoted above is perhaps based on real instances of this approach.</em></p>
<p><img src="http://research.danlockton.co.uk/images/westfieldstratfordcity.jpg" alt="Westfield Stratford City, with Olympic Athletes' Village under construction, March 2010"/><br />
<em>The ticket hall of Stratford City railway station, London, with Westfield logo and the Olympic Athletes&#8217; Village under construction in the background, March 2010</em></p>
<h3>The politics of architecture, power and control</h3>
<blockquote><p>“I was aware that I could be watched from above…and that it was possible to go much higher—to become one of the watchers—but I didn’t see how it could be done. The architecture embodied a political message: There are people higher than you, and they can watch you, follow you—and, theoretically, you can join them, become one of them. Unfortunately you don’t know how.”<br />
<strong>Geoff Manaugh, The BLDG BLOG Book (2009, p.17)</strong></p></blockquote>
<p>Architecture can serve as a regulatory force (Shah and Kesan, 2007) and has been used to influence and control public behaviour through embodying power in a number of ways. Direct use of architecture to change the economic or demographic make-up of areas ranges from policies of shopping centres and Business Improvement Districts to shift the social class of visitors to an area* (Minton, 2009), to Depression-era Tennessee Valley Authority’s mandate to revitalise impoverished areas through massive development programmes (Culvahouse, 2007), to government-driven use of settlements to occupy or colonise territories. In this latter context, Segal and Weizman (2003, p. 19), referring to Israel, comment that “[i]n an environment where architecture and planning are systematically instrumentalized… planning decisions do not often follow criteria of economic sustainability, ecology or efficiency of services, but are rather employed to serve strategic and political agendas”. </p>
<p>Vale (2008) discusses Pierre Charles L’Enfant’s 1791 layout of Washington, DC, often seen as physically reifying the ‘separation of powers’ principle contained in the US Constitution, by separating the buildings housing the branches of government, although Vale notes that L’Enfant does not explicitly mention this as his intention. Along perhaps similar lines, Stewart Brand (1994, p.3) mentions Churchill’s 1943 request that “the bomb-damaged Parliament be rebuilt exactly as it was before… It was to the good, he insisted, that the [House of Commons] Chamber was too small to seat all the members (so great occasions were standing-room occasions), and that its shape forced members to sit on either one side or the other, unambiguously of one party or the other.” Indeed, Churchill’s ‘crossing the floor’ in 1904 (and again in the 1920s) perhaps relied on the physical layout of the chamber for its impact. Ittelson et al (1974, p.139) also note that “[t]he eight months of deliberations in 1969, preceding the Paris Peace Talks, were largely centered on the issue of the shape of the table to be used in the negotiations.” </p>
<p>Internal building layouts are analysed for their ‘power’ implications by Dovey (2008), who uses a system of ‘space syntax analysis’ developed by Hillier and Hanson (1984) to examine diverse buildings such as Albert Speer’s Berlin Chancellery, the Forbidden City of Beijing, and the Metro Centre shopping mall in Newcastle-upon-Tyne. One recurring pattern in political buildings is the intentional use of something similar to what Alexander et al (1977, p.610), in a different context, call ‘intimacy of gradient’—a “diplomatic promenade” (Dovey, 2008, p. 65) selectively revealing a sequence of anterooms to visitors, their permitted progress through the structure (the deepest level being the president or monarch’s private study) calculated both to reflect their status and instil the requisite level of awe. Nicoletta (2003) looks at the use of architecture to exert social control in Shaker dwelling houses, e.g. the use of separate entrances and staircases for men and women, and the lack of routes through the house which did not result in observation by other members of the family.</p>
<p>City layouts have been used strategically to try to prevent disorder and make it easier to put down. Baron Georges-Eugène Haussmann’s “militaristically planned Paris” (Hatherley, 2008, p. 11), remodelled for Louis Napoléon (later Napoléon III) after 1848, had “[t]he true goal of…secur[ing] the city against civil war. He wanted to make the erection of barricades in Paris impossible for all time… Widening the streets is designed to make the erection of barricades impossible, and new streets are to furnish the shortest route between the barracks and the workers’ districts.” (Benjamin, 1935/1999, p. 12). The Haussmann project also involved “the planning of straight avenues as a method of crowd control (artillery could fire down them at barricaded masses)” (Rykwert, 2000, p.91). Scott (1998, p.59) likens the &#8220;logic behind the reconstruction of Paris&#8221; to the process of transforming old-growth forests into &#8220;scientific forests designed for unitary fiscal management&#8221;—part of which involves, as Scott emphasies throughout his book <em>Seeing Like a State</em>, the idea of making a space (and the people in it) <em>legible</em> to whoever is in power by removing or simplifying inconsistencies, anomalies and local practices to &#8216;tame&#8217; potentially dangerous <em>ceintures sauvages</em>. Legibility affords measurement and standardisation, and these (from <em>Domesday Book</em> to the standardisation of surnames, to biometric IDs) afford modelling, regulation and control. Drawing on Hacking (1990), Scott (1998, p.92) suggests that it is &#8220;but a small step from a simplified description of society to a design and manipulation of society, with improvement in mind. If one could reshape nature to design a more suitable forest, why not reshape society to create a more suitable population?&#8221;</p>
<p>Returning to the specifics of architectural schemes, New York ‘master builder’ Robert Moses’ low parkway bridges on Long Island are often mentioned in a similar vein to Haussmann&#8217;s Paris (Caro, 1975; Winner, 1986). These had the effect of preventing buses (and by implication poorer people, often minorities) using the parkways to visit the Jones Beach State Park—another of Moses&#8217; projects. However, Joerges (1999) questions details of the intentionality involved, suggesting that the story as presented by Winner is more of a parable (Gillespie, 2007, p. 72) about the embodiment of politics in artefacts—an exhortation to recognise that “specific features in the design or arrangement of a device or system could provide a convenient means of establishing patterns of power and authority in a given setting,” (Winner, 1986)—than a real example of architecture being used intentionally to discriminate against certain groups (see also the forthcoming blog post ‘POSIWID and determinism’). Nevertheless, Flint (2009, p.44) suggests in his book on Jane Jacobs&#8217; battles with Moses over New York planning, that, at least in his earlier years, &#8220;Moses strove to model himself after Baron Haussmann&#8221;. </p>
<p><em>*Minton (2009, p.45) interviews a Business Improvement District manager in the UK who tells her explicitly that “High margins come with ABC1s, low margins with C2DEs. My job is to create an environment which will bring in more ABC1s.”</em></p>
<p><img src="http://research.danlockton.co.uk/images/cityhall.jpg" alt="Pig ears on the South Bank, London"/><br />
<em>&#8216;Pig ear&#8217; skate stoppers near City Hall, London</em></p>
<h3>Disciplinary architecture and design against crime</h3>
<blockquote><p>“Where the homeless are ejected from business and retail areas by such measures as curved bus benches, window-ledge spikes and doorway sprinkler systems, so skaters encounter rough-textured surfaces, spikes and bumps added to handrails, blocks of concrete placed at the foot of banks, chains across ditches and steps, and new, unridable surfaces such as gravel and sand.”<br />
<strong>Iain Borden, Skateboarding, Space and the City (2001, p.254)</strong></p></blockquote>
<p>Perhaps difficult to extract from the political dimension of architecture is the notion of <em>disciplinary architecture</em>, covering everything from designed measures such as anti-homeless park benches to prison design, via Jeremy Bentham’s <em>Panopticon</em> (1787) and Foucault’s ‘technologies of punishment’ (1977). Howell (2001) notes that this is often framed as ‘defending’ the general public against ‘undesirable’ behaviour by other members of the public—in this particular case again, measures to make skateboarding more difficult. Similar measures may be installed by members of the public to defend their own properties: Flusty (1997, p. 48) classifies “five species” of “interdictory spaces—spaces designed to intercept and repel or filter would-be users”, many of which occur frequently in residential contexts as well as public spaces: <em>stealthy</em> space—areas which have been deliberately concealed from general view; <em>slippery</em> space—spaces with no apparent means of approach; <em>crusty</em> space—space that cannot be accessed because of obstructions; <em>prickly</em> space—space which cannot be occupied comfortably due to measures inhibiting walking, sitting or standing; and <em>jittery</em> space—space which is constantly under surveillance (or threatened surveillance). Some of the ways of achieving these species of space will be familiar from other examples discussed in this thesis, particularly prickly space. </p>
<p><img src="http://research.danlockton.co.uk/images/prikkastrips.jpg" alt="Prikka strips"/><br />
<em><a href="http://www.prikka-strip.com">Prikka strips</a>, a popular brand of add-on DIY plastic spikes for your wall.</em></p>
<p>&#8216;Design against crime&#8217; has recently received significant attention in the UK via initiatives such as the Design Against Crime Research Centre at Central Saint Martins (e.g. Ekblom, 1997; Gamman &#038; Pascoe, 2004; Gamman &#038; Thorpe, 2007) whose work has addressed some high-profile areas such as bicycle theft and bag theft in restaurants and bars (AHRC, 2008) through innovative product design interventions taking account of the environmental contexts in which crimes occur. While the focus may be on &#8216;better&#8217; products (as was a much earlier programme by the Design Council focusing on design against vandalism (Sykes, 1979)), the parallel field of crime prevention through environmental design (CPTED) has developed from the early 1970s to date, focusing on redesigning architectural elements to discourage particular behaviours. In the UK, compliance with an Association of Chief Police Officers’ CPTED initiative, ‘Secured by Design’—run by ACPO Crime Prevention Initiatives Ltd—has, according to Minton (2009, p.71), become a condition of planning permission for some large residential developments, leading to the situation where new estates are required to be “surrounded by walls with sharp steel pins or broken glass on top of them, CCTV and only one gate into the estate.” </p>
<p>Crowe (2000) provides a practical guide to implementing CPTED with diagrams and ‘design directives’ for a wide variety of spaces, including schools and student residences. Poyner (1983), in a guide which is effectively A Pattern Language for CPTED, outlines 31 patterns addressing different types of crime in different settings—for example, “4.7 Access to rear of house: There should be no open access from the front to the rear of a house. Access might be restricted to full-height locked gates,” addresses burglary and break-ins. Many of Poyner’s patterns make use of the principle of natural surveillance, described in Oscar Newman’s influential book <em>Defensible Space: People and Design in the Violent City</em>* (1972). Natural surveillance implies designing spaces to afford “surveillance opportunities for residents and their agents” (Newman, 1972, p. 78)—effectively, designing environments so that building users are able to observe others’ activities when outside the home, and feel observed themselves (a concept which, applied in the wider context of digital communications and social media, might be termed <em>peerveillance</em>**). There should be parallels with Jacobs’ (1961) concept of ‘eyes on the street’—although as Minton (2009) points out, implementing natural surveillance via enclosed, gated communities where strangers will necessarily stand out means that the residents can become isolated, targets even for burglars who know that it is unlikely there will be any passers-by (or even passing police) to see their activities. </p>
<p>Katyal (2002) provides a comprehensive academic review of ‘Architecture as Crime Control’, addressed to a legal and social policy-maker audience, but also interesting because of a follow-up article taking the same approach to examine digital architecture (see future article). One point to which Katyal repeatedly returns is the concept of architectural solutions as entities which subtly reinforce or embody social norms (desirable ones, from the point of view of law enforcement) rather than necessarily enforce them: “Even the best social codes are quite useless if it is impossible to observe whether people comply with them. Architecture, by facilitating interaction and monitoring by members of a community, permits social norms to have greater impact. In this way, the power of architecture to influence social norms can even eclipse that of law, for law faces obvious difficulties when it attempts to regulate social interaction directly” (Katyal, 2002, p. 1075).</p>
<p><em>*‘Defensible space’ covers “restructur[ing] the physical layout of communities to allow residents to control the areas around their homes.” (Newman, 1996)<br />
**The author used ‘Peerveillance’ for a pattern based on this concept in DwI v.1.0, at the time (March 2010) finding only one previous use of the term, on Twitter, by Alex Halavais. As of May 2011, the tweet is no longer findable via either Twitter or Google searches.</em> </p>
<blockquote><h2>Implications for designers</h2>
<p><strong>&#9654; 	Designed environments influence people’s behaviour in a variety of ways, and some have been designed expressly with this intention, often for political or crime prevention reasons</p>
<p>&#9654; 	This can range from high-level visions of influencing wider social or community behaviours, to very specific techniques applied to influence particular behaviours in a particular context; the use of patterns facilitates re-use of techniques wherever a similar problem recurs</p>
<p>&#9654; 	Most patterns involve either the physical arrangement of building elements—positioning, angling, splitting up, hiding, etc—or a change in material properties, either to change people’s perceptions of what behaviour is possible or appropriate, perhaps by reinforcing or embodying social norms, or to force certain behaviour to occur or not occur</p>
<p>&#9654; 	There are also patterns around aspects of surveillance—designing layouts which facilitate or prevent visibility of activity between groups of people</p>
<p>&#9654; 	In practice, patterns may be applied in combination to create different kinds of space with different effects on behaviour</p>
<p>&#9654; 	There is potential for ‘paving the cowpaths’ strategically through design, identifying the paths of particular users—perhaps a group which is already performing the desired behaviour—and then, by formalising this, making it easier or more salient or in some way obviously normative, encourage other users to follow suit</p>
<p>&#9654; 	By affecting so completely the way in which people spend their lives, political or police attempts to control behaviour through the design of environments can be controversial </p>
<p>&#9654; 	Some concepts related to influencing behaviour in the built environment may be transposed to other designed systems and contexts</strong></p></blockquote>
<h3>References</h3>
<p><strong>3XN (2010)</strong> Mind Your Behaviour: How Architecture Shapes Behaviour. 3XN.<br />
<strong>AHRC, (2008)</strong> Fighting crime through more effective design. Available at <a href="http://www.ahrc.ac.uk/About/Publications/Documents/DAC%20Brochure.pdf">http://www.ahrc.ac.uk/About/Publications/Documents/DAC%20Brochure.pdf</a><br />
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<strong>Arace, M. (2006)</strong> &#8216;Don&#8217;t Pave the Cowpaths&#8217;. Available at <a href="http://mikeomatic.net/?p=59">http://mikeomatic.net/?p=59</a><br />
<strong>Bachelard, G. (1964)</strong> The Poetics of Space. Orion Press.<br />
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<strong>Borden, I. (2001)</strong> Skateboarding, Space and the City. Berg.<br />
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<strong>Caro, R.A. (1975)</strong> The Power Broker: Robert Moses and the Fall of New York. Vintage Books.<br />
<strong>Crowe, T.D. (2000)</strong> Crime Prevention Through Environmental Design (2nd ed.). Butterworth-Heinemann.<br />
<strong>Crumlish, C. &#038; Malone, E. (2009)</strong> Designing Social Interfaces. O&#8217;Reilly.<br />
<strong>Culvahouse, T. (ed.) (2007)</strong> The Tennesseee Valley Authority: Design and Persuasion. Princeton Architectural Press.<br />
<strong>Day, C. (2002)</strong> Spirit &#038; Place. Architectural Press.<br />
<strong>Department for Transport (1995)</strong> The Design of Pedestrian Crossings. Local Transport Note 2/95. Available at <a href="http://webarchive.nationalarchives.gov.uk/+/http://www.dft.gov.uk/pgr/roads/tpm/ltnotes/thedesignofpedestriancrossin4034">http://webarchive.nationalarchives.gov.uk/+/http://www.dft.gov.uk/pgr/roads/tpm/ltnotes/thedesignofpedestriancrossin4034</a><br />
<strong>Dovey. K. (2008)</strong> Framing Places: Mediating Power in Built Form (2nd ed.). Routledge.<br />
<strong>Ekblom, P. (1997)</strong> Gearing up against crime. Available at <a href="http://www.designagainstcrime.com/files/crimeframeworks/11_gearing_up_against_crime.pdf">http://www.designagainstcrime.com/files/crimeframeworks/11_gearing_up_against_crime.pdf</a><br />
<strong>Flint, A. (2009)</strong> Wrestling with Moses. Random House.<br />
<strong>Flusty, S. (1997)</strong> &#8216;Building Paranoia&#8217; in Ellin, N. (ed.) Architecture of Fear. Princeton Architectural Press.<br />
<strong>Foucault, M. (1977)</strong> Discipline and Punish: The Birth of the Prison. Allen Lane.<br />
<strong>Frederick, M. (2007)</strong> 101 Things I Learned in Architecture School. MIT Press.<br />
<strong>Gamman, L. and Pascoe, T. (2004)</strong> &#8216;Design Out Crime? Using Practice-based Models of the Design Process&#8217;. Crime Prevention and Community Safety: An International Journal 2004, 6(4), p. 9-18<br />
<strong>Gamman, L. and Thorpe, A. (2007)</strong> &#8216;Design against crime&#8217;as socially responsive design for public space&#8217;. Innovation and Investment in Research and the Creative Economy, 3-4 December 2007, San Paulo<br />
<strong>Gillespie, T. (2007)</strong> Wired Shut: Copyright and the Shape of Digital Culture. MIT Press.<br />
<strong>Gittins, M., writing as &#8216;kosmograd&#8217; (2007)</strong> &#8216;The City as Operating System&#8217;, Team Helsinki blog, 14 March 2007. Available at <a href="http://teamhelsinki.blogspot.com/2007/03/city-as-operating-system.html">http://teamhelsinki.blogspot.com/2007/03/city-as-operating-system.html</a><br />
<strong>Goffman, E. (1963)</strong> Behavior in Public Places. The Free Press.<br />
<strong>Greenfield, A. and Shepard, M. (2007)</strong> Urban Computing and its Discontents. Architectural League of New York. Available at <a href="http://www.situatedtechnologies.net/files/ST1-Urban_Computing.pdf">http://www.situatedtechnologies.net/files/ST1-Urban_Computing.pdf</a><br />
<strong>Hacking, I. (1990)</strong> The Taming of Chance. Cambridge University Press.<br />
<strong>Hall, E.T. (1966)</strong> The Hidden Dimension. Doubleday.<br />
<strong>Harvey, T. (1992)</strong> A Review of Current Traffic Calming Techniques. PRIMAVERA Project. Available at <a href="http://www.its.leeds.ac.uk/projects/primavera/p_calming.html">http://www.its.leeds.ac.uk/projects/primavera/p_calming.html</a><br />
<strong>Hatherley, O. (2008)</strong> Militant Modernism. Zer0 Books.<br />
<strong>Hearn, G. (1957)</strong> &#8216;Leadership and the spatial factor in small groups&#8217;. Journal of Abnormal and Social Psychology, 54 (2), p. 269-272.<br />
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<strong>Howard, E. (1902)</strong> Garden Cities of To-morrow. Available at <a href="http://www.archive.org/download/gardencitiestom00howagoog/gardencitiestom00howagoog.pdf">http://www.archive.org/download/gardencitiestom00howagoog/gardencitiestom00howagoog.pdf</a><br />
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<strong>Jacobs, J. (1961)</strong> The Death and Life of Great American Cities. Random House.<br />
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<strong>Katyal, N.K. (2002)</strong> &#8216;Architecture As Crime Control&#8217;. Yale Law Journal 111, p. 1039<br />
<strong>Koneya, M. (1976)</strong> &#8216;Location and Interaction in Row-and-Column Seating Arrangements&#8217;. Environment and Behavior 8 (2) p. 265-282<br />
<strong>Manaugh, G. (2009)</strong> The BLDG BLOG Book. Chronicle Books.<br />
<strong>Mathes, A. (2004)</strong> &#8216;Folksonomies &#8211; Cooperative Classification and Communication Through Shared Metadata&#8217;. Available at <a href="http://www.adammathes.com/academic/computer-mediated-communication/folksonomies.pdf">http://www.adammathes.com/academic/computer-mediated-communication/folksonomies.pdf</a><br />
<strong>Marmot, A. (2002)</strong> &#8216;Architectural determinism. Does design change behaviour?&#8217; British Journal of General Practice, 52 (476), p. 252–253<br />
<strong>Minton, A. (2009)</strong> Ground Control: Fear and happiness in the twenty-first century city. Penguin.<br />
<strong>Myhill, C. (2004)</strong> &#8216;Commercial Success by looking for Desire Lines&#8217;, 6th Asia Pacific Computer-Human Interaction Conference (APCHI 2004), Rotorua, New Zealand. Available at <a href="http://www.litsl.com/personal/commercial_success_by_looking_for_desire_lines.pdf">http://www.litsl.com/personal/commercial_success_by_looking_for_desire_lines.pdf</a><br />
<strong>Newman, O. (1972)</strong> Defensible Space: People and Design in the Violent City. Architectural Press.<br />
<strong>Nicoletta, J. (2003)</strong> &#8216;The Architecture of Control: Shaker Dwelling Houses and the Reform Movement in Early-Nineteenth-Century America&#8217;. Journal of the Society of Architectural Historians 62 (3), p. 352-387<br />
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<strong>Rykwert, J. (2000)</strong> The Seduction of Place. Oxford University Press.<br />
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<strong>Shah, R.C. and Kesan, J.P. (2007)</strong> &#8216;How Architecture Regulates&#8217;. Journal of Architectural and Planning Research, 24 (4), p. 350-359.<br />
<strong>Shearing, C.D. and Stenning, P.C. (1984)</strong> &#8216;From the Panopticon to Disney World: the Development of Discipline&#8217; in Doob, A.N. and Greenspan, E.L. (eds.) Perspectives in Criminal Law: Essays in Honour of John LL.J. Edwards, p.335-349. Canada Law Book.<br />
<strong>Sommer, R. (1969)</strong> Personal Space: The Behavioral Basis of Design. Prentice-Hall.<br />
<strong>Sommer, R. (1974)</strong> Tight Spaces: Hard Architecture and How to Humanize it. Prentice-Hall.<br />
<strong>Steinzor, B. (1950)</strong> &#8216;The spatial factor in face to face discussion groups&#8217;. Journal of Abnormal and Social Psychology, 45 (3), p. 552-555.<br />
<strong>Stenebo, J. (2010)</strong> The Truth About IKEA. Gibson Square.<br />
<strong>Sykes, J. (1979)</strong> Designing Against Vandalism. The Design Council.<br />
<strong>Throgmorton, J. &#038; Eckstein, B. (2000)</strong> &#8216;Desire Lines: The Chicago Area Transportation Study and the Paradox of Self in Post-War America.&#8217; Available at https://www.nottingham.ac.uk/3cities/throgeck.htm<br />
<strong>Underhill, P. (1999)</strong> Why We Buy. Simon &#038; Schuster.<br />
<strong>Underhill, P. (2004)</strong> Call of the Mall. Simon &#038; Schuster.<br />
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<strong>Whyte, W.H. (1980)</strong> The Social Life of Small Urban Spaces. The Conservation Foundation.<br />
<strong>Winner, L. (1986)</strong> &#8216;Do Artifacts Have Politics?&#8217; In The Whale and the Reactor: A Search for Limits in an Age of High Technology, pp. 19–39. University of Chicago Press<br />
<strong>Zeisel, J. (2006)</strong> Inquiry by Design (rev. ed.). W.W. Norton.</p>
<p><img src="http://research.danlockton.co.uk/images/htc-2.jpg" alt="Boardwalk at Philips High Tech Campus, Eindhoven"/><br />
<em>Reminiscent of a scene from Ballard&#8217;s </em>Super-Cannes<em>, the Philips High Tech Campus also includes this lake and boardwalk, perhaps affording breakout meetings and secret discussions away from the earshot of office colleagues, although in full view of the surrounding buildings.</em></p>
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		<title>Two events next week</title>
		<link>http://architectures.danlockton.co.uk/2009/05/20/two-events-next-week/</link>
		<comments>http://architectures.danlockton.co.uk/2009/05/20/two-events-next-week/#comments</comments>
		<pubDate>Wed, 20 May 2009 22:08:40 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Crime]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1077</guid>
		<description><![CDATA[Next Wednesday evening, 27th May, I&#8217;ll be giving a presentation about Design with Intent at SkillSwap Brighton&#8217;s &#8216;Skillswap Goes Behavioural&#8217; alongside Ben Maxwell from Onzo (pioneers of some of the most interesting home energy behaviour change design work going on at present). I hope I&#8217;ll be able to give a thought-provoking talk with plenty of [...]]]></description>
			<content:encoded><![CDATA[<p>Next Wednesday evening, 27th May, I&#8217;ll be giving a presentation about Design with Intent at <a href="http://upcoming.yahoo.com/event/2678312/">SkillSwap Brighton&#8217;s &#8216;Skillswap Goes Behavioural&#8217;</a> alongside Ben Maxwell from <a href="http://www.onzo.co.uk/labs/">Onzo</a> (pioneers of some of the most interesting <a href="http://www.onzo.co.uk/products/">home energy behaviour change design</a> work going on at present). I hope I&#8217;ll be able to give a thought-provoking talk with plenty of ideas and examples that can be practically applied in interaction, service design and user experience. Thanks to <a href="http://twitter.com/boxman">James</a> <a href="http://solita.tumblr.com/">Box</a> of <a href="http://clearleft.com/">Clearleft</a> for organising this.</p>
<p><img src="http://danlockton.co.uk/research/images/walkway_450.jpg" alt="Walkway" /></p>
<p>Then on Thursday 28th, I&#8217;m honoured to be talking as<a href="http://arts.lboro.ac.uk/radar/conversation/"> part of a symposium</a> in Loughborough University&#8217;s <a href="http://www.arts.lboro.ac.uk/radar/">Radar Arts Programme</a>&#8216;s &#8216;<a href="http://www.arts.lboro.ac.uk/radar/whats_on/introduction/">Architectures of Control</a>&#8216; themed events exploring how our lives are impacted by social and environmental controls. </p>
<p>The symposium is interspersed with the performance of <a href="http://arts.lboro.ac.uk/radar/whats_on/mark_titchner/">Mark Titchner&#8217;s &#8216;Debating Society and Run&#8217;</a>, which sounds intriguing. In the symposium I&#8217;ll be talking alongside <a href="http://www.davidcanter.com/index.php?page=biography">Professor David Canter</a>, who seems to have had an incredible career ranging from environmental to offender profiling (inspiration for <em><a href="http://en.wikipedia.org/wiki/Cracker_(TV_Series)">Cracker</a></em>, etc) and <a href="http://www.lboro.ac.uk/departments/ss/staff/hepburn.html">Alexa Hepburn</a>, <a href="http://www-staff.lboro.ac.uk/~ssah2/index.htm">senior lecturer in Social Psychology</a> at Loughborough. Again, I hope my presentation does justice to the event and other participants! Thanks to Nick Slater for inviting me.</p>
<p>The week after (4th June) I&#8217;ll be giving a presentation at <a href="http://www.ufi.com">UFI</a> in Sheffield, best known for its <a href="http://www.learndirect.co.uk/">Learndirect courses</a>. I&#8217;m hoping to be able to run a bit of a very rapid idea-generation workshop as part of this talk, something of an ultra-quick trial of the <a href="www.designwithintent.co.uk">DwI toolkit</a>&#8230;</p>
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		<title>The &#8216;You Are Here&#8217; Use-mark</title>
		<link>http://architectures.danlockton.co.uk/2009/05/14/the-you-are-here-use-mark/</link>
		<comments>http://architectures.danlockton.co.uk/2009/05/14/the-you-are-here-use-mark/#comments</comments>
		<pubDate>Thu, 14 May 2009 08:00:46 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Fashion]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[Wayfinding]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1069</guid>
		<description><![CDATA[Who really needs a &#8220;You Are Here&#8221; marker when other visitors&#8217; fingers have done the work for you? (Above, in Florence; below, in San Francisco) Use-marks, like desire paths, are a kind of emergent behaviour record of previous users&#8217; perceptions (and perceived affordances), intentions, behaviours and preferences. (As Google&#8217;s search history is a database of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/florence_usemark.jpg" alt="You are here - Florence, Italy" /></p>
<p>Who really needs a &#8220;You Are Here&#8221; marker when other visitors&#8217; fingers have done the work for you?</p>
<p>(<em>Above, in Florence; below, in San Francisco</em>)</p>
<p><img src="http://danlockton.co.uk/research/images/sanfrancisco_usemark.jpg" alt="You are here - San Francisco, California" /></p>
<p>Use-marks, like <a href="http://www.uselog.com/2008/08/beauty-of-desire-paths-wear-and-tear.html">desire paths</a>, are a kind of emergent behaviour record of previous users&#8217; perceptions (and perceived affordances), intentions, behaviours and preferences. (As Google&#8217;s search history is a <a href="http://battellemedia.com/archives/000063.php">database of intentions</a>.)</p>
<p>Indeed, while we&#8217;d probably expect the &#8220;You Are Here&#8221; spot to be worn (so it&#8217;s not telling us anything especially new) <strong>can we perhaps think of use-marks / desire paths as being a physical equivalent of <em><a href="http://www.economist.com/research/Economics/alphabetic.cfm?letter=R#revealedpreference">revealed preferences</a></em>?</strong> (Carl Myhill almost makes this point in <a href="http://www.litsl.com/personal/commercial_success_by_looking_for_desire_lines.pdf">this great paper</a> [PDF].)</p>
<p>And (I have to ask), to what extent does the presence of wear and use-marks by previous users influence the use decisions and behaviour of new users (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a>)? If you see a well-trodden path, do you follow it? Do you pick a dog-eared library book to read because it is presumably more interesting than the ones that have never been read? What about where you&#8217;re confused by a new interface on, say, a ticket machine? Can you pick it up more quickly by (consciously or otherwise) observing how others have worn or deformed it through prior use?</p>
<p>Can we design public products / systems / services which intentionally wear to give cues to future users? How (other than &#8220;Most read stories today&#8221;) can we apply this digitally?</p>
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		<title>Anti-teenager &#8220;pink lights to show up acne&#8221;</title>
		<link>http://architectures.danlockton.co.uk/2009/03/26/anti-teenager-pink-lights-to-show-up-acne/</link>
		<comments>http://architectures.danlockton.co.uk/2009/03/26/anti-teenager-pink-lights-to-show-up-acne/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 08:23:15 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Civil rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Creeping erosion of norms]]></category>
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		<category><![CDATA[Design philosophy]]></category>
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		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discrimination]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Distasteful corollary]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Dystopia]]></category>
		<category><![CDATA[Erosion of liberty]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Killjoy technology]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Oppression]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Public money]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Teenagers]]></category>
		<category><![CDATA[Underclass]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=781</guid>
		<description><![CDATA[In a similar vein to the Mosquito, intentionally shallow steps (and, superficially at least&#8211;though not really&#8211;blue lighting in toilets, which Raph d&#8217;Amico dissects well here), we now have residents&#8217; associations installing pink lighting to highlight teenagers&#8217; acne and so drive them away from an area: Residents of a Nottinghamshire housing estate have installed pink lights [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/pinklights_1.jpg" alt="Pink lights in Mansfield. Photo from BBC" /></p>
<p>In a similar vein to the <a href="http://architectures.danlockton.co.uk/category/mosquito/">Mosquito</a>, <a href="http://architectures.danlockton.co.uk/2008/05/30/steps-read-made-seats/">intentionally shallow steps</a> (and, superficially at least&#8211;though not really&#8211;<a href="http://architectures.danlockton.co.uk/2006/10/28/a-vein-attempt/">blue lighting in toilets</a>, which <a href="http://shakeoutblog.com/2009/03/26/unintended-effects-blue-lights-vs-heroin/">Raph d&#8217;Amico dissects well here</a>), we now have <a href="http://news.bbc.co.uk/1/hi/england/nottinghamshire/7963347.stm"><strong>residents&#8217; associations installing pink lighting to highlight teenagers&#8217; acne and so drive them away from an area</strong></a>:</p>
<blockquote><p>Residents of a Nottinghamshire housing estate have installed pink lights which show up teenagers&#8217; spots in a bid to stop them gathering in the area.</p>
<p>Members of Layton Burroughs Residents&#8217; Association, Mansfield say they have bought the lights in a bid to curb anti-social behaviour. The lights are said to have a calming influence, but they also highlight skin blemishes.</p>
<p>The National Youth Agency said it would just move the problem somewhere else. Peta Halls, development officer for the NYA, said: &#8220;Anything that aims to embarrass people out of an area is not on. &#8220;The pink lights are indiscriminate in that they will impact on all young people and older people who do not, perhaps, have perfect skin. </p></blockquote>
<p>I had heard about this before (thanks, Ed!) but overlooked posting it on the blog &#8211; other places the pink lights have been used include <a href="http://news.bbc.co.uk/1/hi/england/lancashire/6197652.stm">Preston</a> and <a href="http://www.thisislondon.co.uk/news/article-23374687-details/In%20the%20pink%20-%20why%20yobs%20with%20acne%20see%20the%20light/article.do">Scunthorpe</a>, to which this quote refers (note the youths=yobs equation):</p>
<blockquote><p>Yobs are being shamed out of anti-social behaviour by bright pink lights which show up their acne.</p>
<p>The lights are so strong they highlight skin blemishes and have been successful in moving on youths from troublespots who view pink as being &#8220;uncool.&#8221;<br />
&#8230;<br />
Manager Dave Hey said: &#8220;With the fluorescent pink light we are trying to embarass young people out of the area. &#8220;The pink is not seen as particularly macho among young men and apparently it highlights acne and blemishes in the skin.<br />
&#8230;<br />
A North Lincolnshire Council spokesman said: &#8220;[...]&#8220;On the face of it this sounds barmy. But do young people really want to hang around in an area with a pink glow that makes any spots they have on their face stand out?&#8221;</p></blockquote>
<p>With the Mansfield example making the news, it&#8217;s good to see that there is, at least, quite a lot of comment pointing out the idiocy of the hard-of-thinking who believe that this sort of measure will actually &#8216;solve the problem of young people&#8217;, whatever that might mean, as well as the deeply discriminatory nature of the plan. For example, <a href="http://www.thisisnottingham.co.uk/news/Putting-squeeze-teens-spot/article-844657-detail/article.html">this rather dim (if perhaps tongue-in-cheek) light in the Nottingham Evening Post</a> has been <a href="http://www.thisisnottingham.co.uk/news/Putting-squeeze-teens-spot/article-844657-detail/article.html#StartComments">comprehensively rebutted by a commenter</a>:</p>
<blockquote><p>Trying to use someone&#8217;s personal looks against them simply because they meet up with friends and have a social life&#8230;</p>
<p>If this is the case then I would personally love to see adults banned from meeting up in pubs, parties and generally getting drunk. I would also love to see something making fun of their elderlyness and wrinkle problems.</p></blockquote>
<p>I don&#8217;t understand why Britain hates its young people so much. But I can see it storing up a great deal of problems for the future.</p>
<p><em>Photo from <a href="http://news.bbc.co.uk/1/hi/england/nottinghamshire/7963347.stm">this BBC story</a></em></p>
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		<title>Designed environments as learning systems</title>
		<link>http://architectures.danlockton.co.uk/2009/02/11/designed-environments-as-learning-systems/</link>
		<comments>http://architectures.danlockton.co.uk/2009/02/11/designed-environments-as-learning-systems/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 19:28:08 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Randian]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=592</guid>
		<description><![CDATA[How much of designing an environment is consciously about influencing how people use it? And how much of that influence is down to users learning what the environment affords them, and acting accordingly? The first question&#8217;s central what this blog&#8217;s been about over the last four years (with &#8216;products&#8217;, &#8216;systems&#8217;, &#8216;interfaces&#8217; and so on variously [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/westlondonfromrichmondpark.jpg" alt="West London from Richmond Park - Trellick Tower in the centre" /></p>
<p>How much of designing an environment is consciously about influencing how people use it? And how much of that influence is down to users <em>learning</em> what the environment affords them, and acting accordingly?</p>
<p>The first question&#8217;s central what this blog&#8217;s been about over the last four years (with &#8216;products&#8217;, &#8216;systems&#8217;, &#8216;interfaces&#8217; and so on variously standing in for &#8216;environment&#8217;), but many of the examples I&#8217;ve used, from <a href="http://architectures.danlockton.co.uk/2008/05/30/steps-read-made-seats/">anti-sit</a> <a href="http://architectures.danlockton.co.uk/2008/12/16/inexclusive-design/">features</a> to <a href="http://architectures.danlockton.co.uk/2007/12/11/i-believe-in-mirror-queues/">bathrooms</a> and <a href="http://architectures.danlockton.co.uk/2007/06/15/deliberately-creating-worry/">cafés</a> designed to speed up user throughput, only reveal the architect&#8217;s (presumed) behaviour-influencing <a href="http://architectures.danlockton.co.uk/2008/12/23/arch-and-intent/">intent</a> in hindsight, i.e. by reviewing them and trying to understand, if it isn&#8217;t obvious, what the motivation is behind a particular design feature. While there are examples where the intent is explicitly acknowledged, such as <a href="http://architectures.danlockton.co.uk/2007/10/18/review-architecture-as-crime-control-by-neal-katyal/">crime prevention through environmental design</a>, and <a href="http://architectures.danlockton.co.uk/2006/12/06/bollardian-nightmare/">traffic</a> <a href="http://architectures.danlockton.co.uk/2006/12/22/some-more-architectures-of-control-for-traffic-management/">management</a>, it can still <a href="http://architectures.danlockton.co.uk/2008/05/01/getting-someone-to-do-things-in-a-particular-order-part-1/#comment-189137">cause surprise</a> when a behaviour-influencing agenda <a href="http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/">is revealed</a>.</p>
<p>Investigating what environmental and ecological psychology have to say about this, a few months ago I came across <em>The Organization of Spatial Stimuli</em>, an article by Raymond G. Studer, published in 1970 [1] &#8211; it&#8217;s one of the few explicit calls for a theory of designing environments to influence user behaviour, and it raises some interesting issues:</p>
<blockquote><p>&#8220;The nature of the environmental designer&#8217;s problem is this: A behavioral system has been specified (within the constraints imposed by the particular human participants and by the goals of the organization of which they are members.) The participants are not presently emitting the specified behaviors, otherwise there would be <em>no problem</em>. It is necessary that they do emit these behaviors if their individual and collective goals are to be realized. The problem then is to bring about the acquisition or modification of behaviors towards the specified states (without in any way jeopardizing their general well-being in the process). Such a change in state we call <em>learning</em>. <strong>Designed environments are basically <em>learning systems</em>, arranged to bring about and maintain specified behavioral topologies.</strong> Viewed as such, stimulus organization becomes a more clearly directed task. The question then becomes not how can stimuli be arranged to stimulate, but how can stimuli be arranged to bring about a requisite state of behavioral affairs.<br />
&#8230;<br />
[E]vents which have traditionally been regarded as the <em>ends</em> in the design process, e.g. pleasant, exciting, stimulating, comfortable, the participant&#8217;s likes and dislikes, should be reclassified. <strong>They are not ends at all, but valuable <em>means</em> which should be skilfully ordered to direct a more appropriate over-all behavioral texture.</strong> They are members of a class of (designed environmental) reinforcers. These aspects must be identified before behavioral effects of the designed environment can be fully understood.&#8221;</p></blockquote>
<p>Now, I think it&#8217;s probably rare nowadays for architects or designers to talk of design features as &#8216;stimuli&#8217;, even if they are intended to influence behaviour. <a href="http://en.wikipedia.org/wiki/Operant_conditioning">Operant conditioning</a> and <a href="http://en.wikipedia.org/wiki/Radical_Behaviorism">B.F. Skinner&#8217;s behaviourism</a> are less fashionable than they once were. But the &#8220;designed environments are learning systems&#8221; point Studer makes can well be applied beyond simply &#8216;reinforcing&#8217; particular behaviours. </p>
<p>Think how powerful <a href="http://changingminds.org/explanations/theories/social_norms.htm">social norms</a> and even <a href="http://changingminds.org/explanations/theories/framing.htm">framing</a> can be at influencing our behaviour in environments &#8211; the sober environment of a law court gives (most of) us a different range of perceived affordances to our own living room (social norms, mediated by architecture) &#8211; and that&#8217;s surely something we <em>learn</em>. Frank Lloyd Wright intentionally designed dark, narrow corridors leading to large, bright open rooms (e.g. in the <a href="http://www.galinsky.com/buildings/yamamura/index.htm">Yamamura House</a>) so that the contrast &#8211; and people&#8217;s experience &#8211; was heightened (framing, of a sort) &#8211; but this effect would probably be <em>lessened</em> by repeated exposure. It still influenced user behaviour though, even if only the first few times, but the memory of the effect that such a room had those first few times probably lasted a lifetime. Clearly, the process of forming a mental model about how to use a product, or how to behave in an environment, or how to behave socially, is about learning, and the design of the systems around us <em>does</em> educate us, in one way or another.</p>
<p>Stewart Brand&#8217;s classic <em><a href="http://sb.longnow.org/HBL%20excerpt.html">How Buildings Learn</a></em> (<a href="http://video.google.co.uk/videoplay?docid=8639555925486210852&#038;hl=en">watch the series too</a>) perhaps suggests (among other insights) an extension of the concept: if, when we learn what our environment affords us, this no longer suits our needs, the best architecture may be that which we can adapt, rather than being constrained by the behavioural assumptions designed into our environments by history. </p>
<p>I&#8217;m not an architect, though, or a planner, and &#8211; as I&#8217;ve mentioned a few times on the blog &#8211; it would be very interesting to know, from people who are: <em>to what extent are notions of influencing behaviour taught as part of architectural training?</em> This <a href="http://www.designcommunity.com/discussion/19626.html">series of discussion board posts</a> suggests that the issue is definitely there for architecture students, but is it framed as a conscious, positive process (e.g. &#8220;funnel pedestrians past the shops&#8221;), a reactionary one (e.g. &#8220;<a href="http://architectures.danlockton.co.uk/2006/10/20/bruce-schneier-architecture-security/">use pebbled paving to make it painful for hippies to congregate</a>&#8220;), one of educating users through architectural features (as in Studer&#8217;s suggestion), or as something else entirely? </p>
<p>[1] Studer, R.G. &#8216;The Organization of Spatial Stimuli.&#8217; In Pastalan, L.A. and Carson, D.H. (eds.), <em>Spatial Behavior of Older People</em>. Ann Arbor: University of Michigan, 1970.</p>
<p><em><a href="http://danlockton.co.uk">Dan Lockton</a></em></p>
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		<title>Heating debate</title>
		<link>http://architectures.danlockton.co.uk/2009/02/01/heating-debate/</link>
		<comments>http://architectures.danlockton.co.uk/2009/02/01/heating-debate/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 16:12:38 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Black box]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=500</guid>
		<description><![CDATA[Central heating systems have interfaces, and many of us interact with them every day, even if only by experiencing their effects. But there&#8217;s a lot of room for improvement. They&#8217;re systems where (unlike, say, a car) we don&#8217;t generally get instantaneous feedback on the changes we make to settings or the interactions we have with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/thermostat_lemur.jpg" alt="Thermostat with friend" align="right" />Central heating systems have interfaces, and many of us interact with them every day, even if only by experiencing their effects.</p>
<p>But there&#8217;s a lot of room for improvement. They&#8217;re systems where (unlike, say, a car) we don&#8217;t generally get instantaneous feedback on the changes we make to settings or the interactions we have with the interface. It&#8217;s a slow feedback loop. We don&#8217;t necessarily have correct mental models of how they work, yet the systems cost us (a lot of) money. How effectively do we use them? <a href="http://news.bbc.co.uk/1/hi/sci/tech/7262747.stm">Around 60% of UK domestic energy use goes on space heating, and 24% on water heating</a>. (See <a href="http://www.bre.co.uk/filelibrary/rpts/eng_fact_file/Fact_File_2008.pdf">this Building Research Establishment report</a> [PDF] for more detailed breakdowns.) That 84% cost me and my girlfriend £430 last year. It&#8217;s worth thinking about from a financial point of view, regardless of the environmental aspects.</p>
<p><a href="http://www.frankieroberto.com/weblog/">Frankie Roberto</a> and colleagues at <a href="http://www.rattlecentral.com/">Rattle Research</a> have carried out <strong><a href="http://www.rattlecentral.com/blog/2008/09/design-monday-1---central-heat.html">a brilliant exercise in exploratory design thinking about central heating</a>*</strong>:</p>
<blockquote><p>Heating systems are something we all interact with, especially in the depths of winter where we depend on them, and yet there seems to have been very little evolution in the design of their interfaces. What&#8217;s more, with an ever increasing focus on energy efficiency, both from an environmental and economic standpoint, there&#8217;s a need for heating systems and their interfaces to be smarter, more efficient and transparent.</p></blockquote>
<p style="padding-left: 30px;"><object width="450" height="340" data="http://vimeo.com/moogaloop.swf?clip_id=1856739&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1856739&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/1856739">Design Monday #1 &#8211; Central Heating (short version)</a> from <a href="http://vimeo.com/rattle">Rattle</a> on <a href="http://vimeo.com">Vimeo</a>.
</p>
<p style="padding-left: 30px;"><strong><a href="http://www.rattlecentral.com/blog/2008/09/design-monday-1---central-heat.html">Read the full post</a></strong>.</p>
<p>The Rattle team think through existing systems and consider a number of possible revisions to improve the way that information is presented to users, and the level of control that it might be useful for users to have. This is a great piece of work, impressive and very thorough, and it&#8217;s interesting to see how their thinking evolved: I get the impression that (as service designers) they&#8217;re a lot more focused on users&#8217; needs than the designers of many heating systems are. It&#8217;s also an exciting thing for a design company to be able to take time to address problems outside their immediate sphere, since they&#8217;re bringing a whole new level of domain expertise to it.</p>
<p>The &#8216;I&#8217;m working&#8217; indicator is a really good idea &#8211; it reminds me of some higher-end car tyre air pumps at petrol stations where you can just set the pressure you want to achieve, and the pump cuts out (and alerts you) when it reaches it. But the idea of doing away with the &#8216;desired temperature&#8217; setting and just having warmer/colder is also interesting &#8211; &#8220;forc[ing] people to always make decisions based upon how they&#8217;re feeling right now&#8221;.</p>
<p>Equally the &#8216;shift to service&#8217; approach of having an <a href="http://en.wikipedia.org/wiki/API">API</a> and making clever use of it has a big potential to help in energy saving (and cost saving for the user), especially if the usage data were (anonymised or otherwise) available for analysis. Just being able to tell users &#8220;it&#8217;s costing you £X more to heat your home than it does for a similar family in a similar house down the road &#8211; if you insulated better you could save £X every month&#8221; would be an interesting mechanism for persuasion. As with so many things, it relies on having that API or other interface available in the first place&#8230;</p>
<p><strong>Folk theory of thermostats</strong></p>
<p>The &#8216;folk theory of thermostats&#8217; which Frankie mentions, popularised in Don Norman&#8217;s <a href="http://jnd.org/books.html#33"><em>The Psychology / Design of Everday Things</em></a>, has long intrigued me:</p>
<blockquote><p>There are two commonly held folk theories about thermostats: the timer theory and the valve theory. The timer theory proposes that the thermostat simply controls the relative proportion of time that the device stays on. Set the thermostat midway, and the device is on about half the time; set it all the way up and the device is on all the time. Hence, to heat or cool something most quickly, set the thermostat so that the device is on all the time. The valve theory proposes that the thermostat controls how much heat (or cold) comes out of the device. Turn the thermostat all the way up, and you get the maximum heating or cooling. The correct story is that the thermostat is just an on-off switch. Setting the thermostat at one extreme cannot affect how long it takes to reach the desired temperature.</p></blockquote>
<p>People&#8217;s mental models of heating systems are often <a href="http://everything2.com/e2node/Women%2520and%2520thermostats">stereotyped</a> or <a href="http://dilbertblog.typepad.com/the_dilbert_blog/2007/08/the-power-of-ch.html#comment-83883085">played with</a> (as <a href="http://architectures.danlockton.co.uk/2006/08/30/the-illusion-of-control/">we&#8217;ve discussed before here</a>), but as <a href="http://linkinghub.elsevier.com/retrieve/pii/S036402138680009X">Willett Kempton found out in a classic study</a>, there are some nuanced versions of the theories, which, in practice, are perhaps not as silly as Norman suggests. People <a href="http://web.uvic.ca/akeller/pw408/r_satisfice.html">satisfice</a>. </p>
<p>Say you come in from outdoors, and are cold. Because of the delay in your exposed skin warming up to room temperature, it surely <em>does</em> warm you more quickly if you stand near something that&#8217;s hotter than you actually want to be, e.g. a log fire / stove. So the heuristic of &#8216;turning up the heat to more than you need, in order to <em>feel</em> warmer more quickly&#8217; is pretty understandable, especially when the temperature controlling the thermostat is the temperature of the thermocouple/probe/whatever and not actually the body temperature of the users themselves. (That would be a good innovation in itself, of course!) Am I wrong?</p>
<p>Given that a lot of people do try to control heating systems as if they worked on the valve model, would it be sensible to develop one which did? Do they already exist?</p>
<p><em>*Rattle&#8217;s <a href="http://www.rattlecentral.com/blog/2008/10/design-monday-2---lunch.html">second &#8216;Design Monday&#8217; session, on &#8216;Lunch&#8217;</a>, is also well worth a look.</em></p>
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		<title>What&#8217;s the deal with angled steps?</title>
		<link>http://architectures.danlockton.co.uk/2009/01/15/whats-the-deal-with-angled-steps/</link>
		<comments>http://architectures.danlockton.co.uk/2009/01/15/whats-the-deal-with-angled-steps/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 09:00:31 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=439</guid>
		<description><![CDATA[It&#8217;s a simple question, really, to any readers with experience in urban planning and specifying architectural features: what is the reasoning behind positioning steps at an angle such as this set (left and below) leading down to the Queen&#8217;s Walk near London Bridge station? Obviously one reason is to connect two walkways that are offset [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/angledsteps_1.jpg" alt="Angled Steps" align="left" />It&#8217;s a simple question, really, to any readers with experience in urban planning and specifying architectural features: what is the reasoning behind positioning steps at an angle such as this set (left and below) leading down to the Queen&#8217;s Walk near London Bridge station? </p>
<p>Obviously one reason is to connect two walkways that are offset slightly where there is no space to have a perpendicular set of steps, but are they ever used <em>strategically</em>? They&#8217;re much more difficult to run down or up than conventionally perpendicular steps, which would seem like it might help constrain escaping thieves, or make it less likely that people will be able to run from one walkway to another without slowing down and watching their step. </p>
<p>Like the configuration of spiral staircases in mediaeval castles to favour a defender running down the steps anticlockwise, holding a sword in his right hand, over the attacker running up to meet him (e.g. <a href="http://www.idhub.com/realworld/columns/leftright.html">as described here</a>), the way that <a href="http://architectures.danlockton.co.uk/2006/12/22/some-more-architectures-of-control-for-traffic-management/">town marketplaces were often built with pinch points at each end to make it more difficult for animals (or thieves) to escape</a>, or even the <a href="http://architectures.danlockton.co.uk/2006/10/30/enforcing-reverence-increasing-mental-acuity/">&#8216;enforced reverence&#8217; effect of the very steep steps at Ta Keo in Cambodia</a>, are angled steps and staircases ever specified deliberately with this intent?</p>
<p><img src="http://danlockton.co.uk/research/images/angledsteps_2.jpg" alt="Angled Steps" /></p>
<p>The first time I thought of this was confronting these steps (below) leading from the shopping centre next to Waverley Station in Edinburgh a couple of years ago: they seemed purpose-built to slow fleeing shoplifters, but I did consider that it might just be my tendency to see everything with a &#8216;Design with Intent&#8217; bias &#8211; a kind of <a href="http://www.overcomingbias.com/2007/07/conspiracy-beli.html">conspiracy bias</a>, ascribing to design intent that which is perhaps more likely to be due to situational factors (a kind of <a href="http://en.wikipedia.org/wiki/Fundamental_attribution_error">fundamental attribution error</a> for design), or <a href="http://en.wikipedia.org/wiki/Correspondent_inference_theory">inferring the intention behind a design by looking at its results</a>! </p>
<p>What&#8217;s your angle on the steps?</p>
<p><img src="http://danlockton.co.uk/research/images/angledsteps_3.jpg" alt="Angled Steps" /></p>
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		<title>Staggering insight</title>
		<link>http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/</link>
		<comments>http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 09:00:52 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
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		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Traffic calming]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=456</guid>
		<description><![CDATA[I&#8217;ve mentioned a few times, perhaps more often in presentations than on the blog, the fact that guidelines for the design of pedestrian crossings in the UK [PDF] recommend that where a crossing is staggered, pedestrians should be routed so that they have to face traffic, thus increasing the likelihood of noticing oncoming cars, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/staggered_1.jpg" alt="Staggered crossing in Bath" /></p>
<p>I&#8217;ve mentioned a few times, perhaps more often in presentations than on the blog, the fact that <a href="http://www.dft.gov.uk/pgr/roads/tpm/ltnotes/thedesignofpedestriancrossin4034">guidelines for the design of pedestrian crossings in the UK</a> [PDF] recommend that where a crossing is staggered, pedestrians should be routed so that they have to face traffic, thus increasing the likelihood of noticing oncoming cars, and indeed of oncoming drivers noticing the pedestrians:</p>
<blockquote><p>5.2.5 Staggered crossings on two-way roads should have a left handed stagger so that pedestrians on the central refuge are guided to face the approaching traffic stream.</p></blockquote>
<p>When I gave this example of Design with Intent at <a href="http://www.lancs.ac.uk/ias/annualprogramme/protection/conference/index.htm">Lancaster</a>, the discussion &#8211; led, I think, by Lucy Suchman and Patricia Clough &#8211; turned to how this arrangement inevitably formalised and reinforced the embedded hegemony of the motor car in society, and so on: that the motorist is privileged over the pedestrian and the pedestrian must submit by watching out for cars, rather than the other way around. </p>
<p>Now, all that is arguably true &#8211; I <em>had</em> seen this example as merely a clever, sensible way to use design to influence user behaviour for safety, for everyone&#8217;s benefit (both pedestrians and drivers) without it costing any more than, say, a crossing staggered the opposite way round &#8211; but this is, maybe, the nature of this whole field of Design with Intent: lots of disciplines potentially have perspectives on it and what it means. What a traffic engineer or an ergonomist or a <a href="http://www.mistakeproofing.com/">mistake-proofer</a> sees as a safety measure, a sociologist may see as a designed-in power relation. What Microsoft saw as <a href="http://www.appscout.com/2007/02/to_kill_a_paperclip.php">a tool for helping users was seen as patronising and annoying</a> (at least by the most vociferous users). It&#8217;s all interesting, because it all broadens the number of interpretations and considerations applied to everything, and &#8211; if I&#8217;m honest &#8211; force me to think on more levels about every example. </p>
<p>Multiple lenses are helpful to designers otherwise stuck at whatever focal length the client&#8217;s prescribed.</p>
<p>Back to the crossings, though: the above crossing in Bath is a bit unusual in how it&#8217;s arranged with so many control panels for pedestrians. But in general, with simple <a href="http://www.cbrd.co.uk/histories/pedestriancrossings/">Pelican and Puffin crossings in the UK</a>, there is a design feature even more obvious, which only struck me* the same day I photographed the above crossing in Bath: the pedestrian signal control panel is usually also to the right of where pedestrians stand waiting to cross, i.e. (with UK driving on the left), <em>in order to press the button, pedestrians have to turn to face the oncoming traffic</em>.</p>
<p>The guidelines actually mention this as helping people with poor vision, but it would seem that it really assists all users, even if only slightly. It means you can watch the traffic as you decide whether or not you actually need to press the button, and will be more likely to be standing in a position where you can see the oncoming traffic at the point when you walk out into the road.</p>
<blockquote><p>5.1.7 To assist blind and partially sighted pedestrians, as they approach the crossing, the primary push button/indicator panel should normally be located on the right hand side. The alignment should encourage them to face oncoming vehicles. The centre of the push button should be between 1.0 and 1.1 metres above the footway level.</p></blockquote>
<p>This is the sort of &#8216;hidden&#8217; intentional, strategic design detailing which fascinates me. It <em>is</em> obvious, it <em>is</em> quotidian, but it&#8217;s also <em>thoughtful</em>.</p>
<p><img src="http://danlockton.co.uk/research/images/staggered_2.jpg" alt="Staggered crossing in Bath" /></p>
<p><em>*Looking back through my notebooks, I see that someone actually mentioned this to me at <a href="http://extra.shu.ac.uk/productlife/seminar_08.html">a seminar at Sheffield Hallam</a> in September 2007 but I forgot about it: many thanks to whoever it was, and I should be better at reading through my notes next time!</em></p>
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		<title>Architecture and Intent</title>
		<link>http://architectures.danlockton.co.uk/2008/12/23/arch-and-intent/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/23/arch-and-intent/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 09:00:10 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Ballardian]]></category>
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		<category><![CDATA[Randian]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=446</guid>
		<description><![CDATA[Ernő Goldfinger on his Trellick Tower: I built skyscrapers for people to live in there and now they messed them up — disgusting. Discuss.]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/trellick1.jpg" alt="Trellick Tower" /></p>
<p><a href="http://www.designmuseum.org/designinbritain/erno-goldfinger">Ernő Goldfinger</a> on his <a href="http://www.open2.net/modernity/3_14.htm">Trellick Tower</a>:</p>
<blockquote><p>I built skyscrapers for people to live in there and now they messed them up — disgusting.</p></blockquote>
<p>Discuss.</p>
<p><img src="http://danlockton.co.uk/research/images/trellick2.jpg" alt="Trellick Tower" /></p>
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		<title>Anti-homeless &#8216;stools&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2008/12/18/anti-homeless-stools/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/18/anti-homeless-stools/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 09:00:17 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
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		<category><![CDATA[Benches]]></category>
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		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Social engineering]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=471</guid>
		<description><![CDATA[Stuart Candy of the brilliant Sceptical Futuryst let me know about authorities in Honolulu replacing benches with round &#8216;stools&#8217; to prevent homeless people sleeping at bus stops (above image from Honolulu Advertiser story): So far, the city has spent about $11,000 on the seating initiative, removing benches and installing 55 stools at 12 bus stops [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/honolulu_stools_1.jpg" alt="Bus stop stools, Honolulu. Image from www.honoluluadvertiser.com" /></p>
<p>Stuart Candy of the brilliant <a href="http://futuryst.com/">Sceptical Futuryst</a> let me know about <a href="http://www.honoluluadvertiser.com/article/20081027/NEWS01/810270333">authorities in Honolulu replacing benches with round &#8216;stools&#8217; to prevent homeless people sleeping at bus stops</a> (above image from <em>Honolulu Advertiser</em> story):</p>
<blockquote><p>So far, the city has spent about $11,000 on the seating initiative, removing benches and installing 55 stools at 12 bus stops in urban Honolulu and Kane&#8217;ohe. Wayne Yoshioka, city Department of Transportation Services director, said the city will continue the program on a &#8220;case-by-case&#8221; basis in response to rider complaints.</p>
<p>&#8220;The benches were being used as makeshift beds by many people that were out there,&#8221; Yoshioka said. &#8220;In an effort to provide areas for people to sit, but still discouraging people from sleeping, we started replacing benches with stools.&#8221;</p>
<p>He added the issue is a &#8220;delicate one&#8221; that requires sensitivity toward the homeless who are being displaced from stops.<br />
&#8230;<br />
The City Council is also considering a ban on sleeping or lying down at city bus stops, though that measure has been stalled for several months.</p>
<p>For its part, the city says its effort to reclaim everything from parks to beaches to bus stops is about making sure everyone has equal access to public spaces. City officials acknowledge that the homeless population in the Islands, which advocates say could increase in the worsening economy, is one of the most hard-to-solve social problems facing the state. But they also contend that the city has a duty to make sure public spaces can be used by all.</p>
<p>Doran Porter, executive director of the Affordable Housing and Homeless Alliance, disagrees with the city&#8217;s approach, saying it&#8217;s dealing with symptoms — not the problem.<br />
&#8230;<br />
Michael Stoops, acting executive director of the Washington, D.C.-based National Coalition for the Homeless, said cities should concentrate more on providing shelter and services for the homeless and less on moving them from bus stops.</p>
<p>&#8220;It&#8217;s a misguided effort,&#8221; he said, of the Honolulu initiative.<br />
&#8230;<br />
Roger Morton, president and general manager of Oahu Transit Services, which operates TheBus for the city, said bus riders have a right to expect seating at stops. He added that seating is at a premium these days with buses so full &#8230; He said transit authorities across the country are increasingly buying &#8220;lie-down-unfriendly furniture&#8221; to keep seats open for bus riders.</p></blockquote>
<p>The round stools <em>look</em> interesting; I&#8217;m not sure that (if you didn&#8217;t know otherwise) they would immediately suggest that that&#8217;s where you&#8217;re supposed to sit, though I suppose it wouldn&#8217;t take long to figure out. But apart from preventing people lying down, they also prevent people sitting next to each other. Friends, lovers, parents with young children all now have to sit separately (or on each other&#8217;s laps). That&#8217;s OK when there are stools in line close together, but what if they&#8217;re occupied? You can&#8217;t ask people to &#8216;budge up&#8217; when the stools aren&#8217;t big enough for more than one person at a time.</p>
<p>As people have suggested a number of times <a href="http://architectures.danlockton.co.uk/category/benches/">when we&#8217;ve discussed unfriendly benches before on the blog</a>, some kind of lightweight guerilla seating apparatus might be useful, either <a href="http://architectures.danlockton.co.uk/2007/07/16/lean-or-mean/#comment-79699">cardboard</a> or <a href="http://www.insecurespaces.net/archisuits.html">foam like Sarah Ross&#8217;s wonderful Archisuits</a>.</p>
<p><img src="http://danlockton.co.uk/research/images/honolulu_stools_2.jpg" alt="Board placed across<br />
stools to afford lying down etc" /></p>
<p><img src="http://danlockton.co.uk/research/images/archisuit.jpg" alt="Archisuit by Sarah Ross" /></p>
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		<title>{In&#124;Ex}clusive Design</title>
		<link>http://architectures.danlockton.co.uk/2008/12/16/inexclusive-design/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/16/inexclusive-design/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 09:00:23 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
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		<category><![CDATA[Children]]></category>
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		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Exclusion]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Teenagers]]></category>
		<category><![CDATA[Underclass]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=462</guid>
		<description><![CDATA[Giving with one hand, and taking away with the other. The juxtaposition of hand rails and anti-sit spikes outside this church in Bradford-on-Avon, Wiltshire suggests a particular configuration of design priorities: helping people climb the steps, but forbidding anyone sitting on the wall. Are the targets different groups of people? We might think so: older [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/spikesandrail1.jpg" alt="Spikes and rail, Bradford-on-Avon" /></p>
<p>Giving with one hand, and taking away with the other.</p>
<p>The juxtaposition of hand rails and <a href="http://www.usemenow.com/web-log/archives/the_antisit/">anti-sit spikes</a> outside this church in <a href="http://www.cotswolds.info/places/bradford-on-avon.shtml">Bradford-on-Avon, Wiltshire</a> suggests a particular configuration of design priorities: helping people climb the steps, but forbidding anyone sitting on the wall. </p>
<p>Are the targets different groups of people? We might think so: older people may have more difficulty climbing the steps, and so be more likely to need hand rails, and younger people might be more likely to be &#8216;hanging around&#8217; outside, and thus &#8216;need&#8217; to be &#8216;discouraged&#8217;. This might be a simple case of discriminatory architecture, aimed at excluding one group while welcoming another.</p>
<p>But then older people like sitting down too. <em>People in general</em> like sitting down. Is this a case of cutting off your nose to spite own face? Whatever the &#8216;backstory&#8217; is, the intent behind the different features, and the decision-making process (the spikes look older than the rails) would be interesting to know.</p>
<p><img src="http://danlockton.co.uk/research/images/spikesandrail2.jpg" alt="Spikes and rail, Bradford-on-Avon" /></p>
<p><img src="http://danlockton.co.uk/research/images/spikesandrail3.jpg" alt="Spikes and rail, Bradford-on-Avon" /></p>
<p><img src="http://danlockton.co.uk/research/images/spikesandrail4.jpg" alt="Spikes and rail, Bradford-on-Avon" /></p>
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		<title>On &#8216;Design and Behaviour&#8217; this week: Do you own your stuff? And a strange council-run &#8216;Virtual World for young people&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2008/12/14/on-design-and-behaviour-this-week-do-you-own-your-stuff-and-a-strange-council-run-virtual-world-for-young-people/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/14/on-design-and-behaviour-this-week-do-you-own-your-stuff-and-a-strange-council-run-virtual-world-for-young-people/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 10:00:00 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
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		<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Business model]]></category>
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		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Mosquito]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Oppression]]></category>
		<category><![CDATA[Panopticon]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=427</guid>
		<description><![CDATA[GPS-aided repo and product-service systems Ryan Calo of Stanford&#8217;s Center for Internet and Society brought up the new phenomenon of GPS-aided car repossession and the implications for the concepts of property and privacy: A group of car dealers in Oregon apparently attached GPS devices to cars sold to customers with poor credit so as to [...]]]></description>
			<content:encoded><![CDATA[<h3><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e581bb4a817c3d30"><strong>GPS-aided repo and product-service systems</strong></a></h3>
<p><img src="http://danlockton.co.uk/research/images/gps_tracking.jpg" alt="GPS tracking - image by cmpalmer" /></p>
<p><a href="http://cyberlaw.stanford.edu/profile/ryan-calo">Ryan Calo</a> of Stanford&#8217;s Center for Internet and Society brought up <a href="http://cyberlaw.stanford.edu/node/5962">the new phenomenon of GPS-aided car repossession</a> and the implications for the concepts of property and privacy:</p>
<blockquote><p>A group of car dealers in Oregon apparently attached GPS devices to cars sold to customers with poor credit so as to be able to track them down more easily in the event of repossession.</p>
<p>&#8230;this practice also relates to an emerging phenomenon wherein sold property remains oddly connected to the seller as though it were merely leased. Whereas once we purchased an album and did with it as we please, today we need to register (up to five) devices in order to play our songs.</p></blockquote>
<p>&#8230;and Kingston University&#8217;s <a href="http://www.rosiehornbuckle.com/">Rosie Hornbuckle</a> linked this to the concept of <a href="http://en.wikipedia.org/wiki/Product_service_system">product-service systems</a>:</p>
<blockquote><p>This puts a whole new slant on product-service-systems, a current (and popular) sustainability methodology whereby people are weaned off the concept of owning products, instead they lease them off the manufacturer who is then responsible for take-back, repair, recycling or disposal.  So in that scenario it&#8217;s quite likely that a manufacturer will want to keep tabs on their equipment/material, will this bring up privacy issues or is it simply the case that if it&#8217;s done overtly (and not in the negative frame of potential repossession), the customer knows about it and agrees, it&#8217;s ok?  Or will it be a long time before people can overcome the perceived encroachment on their liberty that not owning might bring?</p></blockquote>
<p>It reminds me of something <a href="http://www.thebillblog.com/billblog/">Bill Thompson</a> suggested to me once, that (paraphrasing) the idea that we &#8216;own&#8217; the technology we use might well turn out to be a short phase in overall human history. That could perhaps be &#8216;good&#8217; in contexts where sharing/renting/pooling things allows much greater efficiency and brings benefits for users. Nevertheless, as the repossession example (and DRM, etc, in general) show, the tendency in practice is often to use these methods to exert increasing dominance over users, erode assumed rights, and extract more value from people who no longer have control of the things they use. </p>
<p><strong><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e581bb4a817c3d30">See the whole thread so far (and join in!)</a></strong></p>
<p><em>Above image of GPS trails (unrelated to the story, but a cool picture) from <a href="http://flickr.com/photos/cmpalmer/76025741/">cmpalmer&#8217;s Flickr</a></em></p>
<h3><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911"><strong>The Mosquito, and plans for an odd &#8216;walk-in virtual world&#8217;</strong></a></h3>
<p><img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_1.jpg" alt="McDonald's Restaurant, Windsor, Berkshire" /></p>
<p>Rosie <a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911">discussed the Mosquito</a> (above image: an example outside a McDonald&#8217;s opposite Windsor Castle*) and asked &#8220;could we use our design skills and knowledge to influence these sorts of behaviours with a less aggressive and longer-term approach?&#8221; while <a href="http://adrianshort.co.uk/">Adrian Short</a> summed up the issue pretty well: </p>
<blockquote><p>There are a lot of problems in principle and in practice with these devices, but the core problem for me is that they tend to be directed at users rather than uses (i.e. people by identity, not behaviour) and are entirely arbitrary. The street outside a shop is public space and the shop owners have no more right than anyone else to dictate who goes there. </p>
<p>In as much as these things work (which is highly disputed), they are never going to encourage a meaningful debate about norms of behaviour among users of a space. This approach is not so much negotiation as warfare.</p></blockquote>
<p>Sutton&#8217;s <a href="http://www.boingboing.net/2008/05/30/antikid-modification.html">Rosehill steps</a> (which Adrian let me know about originally) were also discussed and Adrian brought us the story of something very odd: a &#8216;virtual world to teach good behaviour to young people&#8217;:</p>
<blockquote><p>Half a mile away, the same council is proposing to spend at least £4 million on a facility that will include <a href="http://www.sutton.gov.uk/index.aspx?articleid=3669">a high-tech virtual street environment, a &#8220;street simulator&#8221; if you like</a>, to teach safety and good behaviour to some of the same young people.<br />
&#8230;<br />
&#8220;Part movie-set, part theme park, the learning complex will be the first of its kind in the UK and will also house an indoor street with shop fronts, pavements and a road. The idea is to give young people the confidence to make the best of their lives and have a positive impact on their peers and their local community.&#8221; </p></blockquote>
<p>I don&#8217;t really know what to make of that. I actually woke up this morning thinking about it assuming that it was a dream I&#8217;d been having, then realised where I&#8217;d read about it. It sounds like a mish-mash of Scaramanga&#8217;s Fun House from <em>The Man With The Golden Gun</em> and the Ludovico Centre** from <em>A Clockwork Orange</em>.   </p>
<p><img src="http://danlockton.co.uk/research/images/funhouse.jpg" alt="Scaramanga's Funhouse" /><img src="http://danlockton.co.uk/research/images/ludovico.jpg" alt="Ludovico Centre" /></p>
<p><strong><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911">See the whole thread here</a>.</strong></p>
<p><em>*This particular McDonald&#8217;s, with the Mosquito going every evening and clearly audible to me and my girlfriend (both mid-20s) also features a vicious array of anti-sit spikes (below) which rather negate the &#8216;welcoming&#8217; efforts made with the flowerbed.</p>
<p>**I actually gave a talk about my research to Environmentally Sensitive Design students in this building a couple of weeks ago: it&#8217;s <a href="http://www.flickr.com/photos/the_defiance/2287549997/">Brunel&#8217;s main Lecture Centre</a>.</em></p>
<p><img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_2.jpg" alt="McDonalds Restaurant, Windsor, Berkshire" /><br />
<img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_3.jpg" alt="McDonalds Restaurant, Windsor, Berkshire" /></p>
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		<title>Skinner and the Mousewrap</title>
		<link>http://architectures.danlockton.co.uk/2008/09/17/skinner-and-the-mousewrap/</link>
		<comments>http://architectures.danlockton.co.uk/2008/09/17/skinner-and-the-mousewrap/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 13:33:07 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Animals]]></category>
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		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
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		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Punishment]]></category>
		<category><![CDATA[Security]]></category>
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		<category><![CDATA[Urban]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=367</guid>
		<description><![CDATA[Dontclick.it, an interesting interface design experiment by Alex Frank, included this amusing idea, the Mousewrap, to &#8216;train&#8217; users not to click any more &#8220;through physical pain&#8221;. It did make me think: is the use of anti-sit spikes on window sills, ledges, and so on, or anti-climb spikes on walls, intended primarily as a Skinnerian operant [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/mousewrap.jpg" alt="Mousewrap - dontclick.it" /></p>
<p><a href="http://www.dontclick.it/"><strong>Dontclick.it</strong></a>, an interesting interface design experiment by <a href="http://lxfx.de/">Alex Frank</a>, included this amusing idea, the Mousewrap, to &#8216;train&#8217; users not to click any more &#8220;through physical pain&#8221;.</p>
<p>It did make me think: is the use of <a href="http://www.usemenow.com/web-log/archives/the_antisit/">anti-sit spikes</a> on window sills, ledges, and so on, or anti-climb spikes on walls, intended primarily as a Skinnerian <em><a href="http://www.youtube.com/watch?v=I_ctJqjlrHA">operant conditioning</a> method</em> (punishment &#8211; i.e. getting spiked &#8211; leading to decrease in the behaviour), or as a <em><a href="http://www.jnd.org/dn.mss/affordances_and.html">perceived affordance</a> method</em> (we see that it looks uncomfortable to sit down, so we don&#8217;t do it)? How do deterrents like this actually work?</p>
<p>It might seem a subtle difference, and in practice it probably doesn&#8217;t matter; it&#8217;s probably a bit of both, in fact. Most people will be discouraged by seeing the spikes, and for the few who aren&#8217;t, they&#8217;ll learn after getting spiked. </p>
<p>But on what level do anti-pigeon spikes work? Do pigeons perceive the lack of &#8216;comfort&#8217; affordance? Or do they try and perch and only then &#8216;learn&#8217;? How similar does the spike (or whatever) have to be to others the animal has seen? Do animals (and humans) only learn to perceive affordances (or the lack of them) after having been through the operant conditioning process previously &#8211; and then generalising from that experience to <em>all</em> spikes?</p>
<p>What&#8217;s the accepted psychological wisdom on this? </p>
<p><img src="http://danlockton.co.uk/research/images/spikes_1.jpg" alt="Spikes" /><br />
<img src="http://danlockton.co.uk/research/images/spikes_2.jpg" alt="Spikes" /><br />
<img src="http://danlockton.co.uk/research/images/spikes_3.jpg" alt="Spikes" /><br />
<img src="http://danlockton.co.uk/research/images/spikes_4.jpg" alt="Spikes" /><br /><em>Some spikes in Windsor, Poundbury, Chiswick and Dalston, UK.</em></p>
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		<slash:comments>4</slash:comments>
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		<title>Architecting and designing</title>
		<link>http://architectures.danlockton.co.uk/2008/08/07/architecting-and-designing/</link>
		<comments>http://architectures.danlockton.co.uk/2008/08/07/architecting-and-designing/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 20:31:31 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
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		<category><![CDATA[Design]]></category>
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		<category><![CDATA[Designers]]></category>
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		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Terminology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=357</guid>
		<description><![CDATA[&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; Seth Godin asks &#8216;Is architect a verb?&#8217;, and makes an interesting distinction between design and architecture (emphases mine): Design carries a lot of baggage related to aesthetics. We say something is well-designed if it looks good. There are great designs that don&#8217;t look good, certainly, but it&#8217;s really easy to get caught up in [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="http://danlockton.co.uk/research/images/architect.jpg" alt="Architecture" /></p>
<p><a href="http://sethgodin.typepad.com/seths_blog/2008/08/is-architect-a.html">Seth Godin asks &#8216;Is architect a verb?&#8217;</a>, and makes an interesting distinction between <em>design</em> and <em>architecture</em> (emphases mine): </p>
<blockquote><p>Design carries a lot of baggage related to aesthetics. We say something is well-designed if it looks good. There are great designs that don&#8217;t look good, certainly, but it&#8217;s really easy to get caught up in a bauhaus, white space, font-driven, Ideo-envy way of thinking about design. </p>
<p>So I reserve &#8220;architect&#8221; to describe the <strong>intentional arrangement of design elements to get a certain result</strong>. You can architect a computer server set up to make it more efficient. You can architect a train station to get more people per minute through the turnstiles. More interesting, you can architect a business model or a pricing structure to make it far more <strong>effective at generating the behavior you&#8217;re looking for</strong>.</p></blockquote>
<p>Seth&#8217;s definition of &#8216;architecting&#8217; is very closely aligned to what I&#8217;ve termed <a href="http://architectures.danlockton.co.uk/what-is-design-with-intent/">&#8216;design with intent&#8217;</a>: strategic design intended to result in certain user behaviour. My definition&#8217;s a bit narrower, probably, with the focus on influencing user behaviour, techniques for doing that, and the rights and wrongs of it, but there&#8217;s a big parallel there. The key thing is that both architecting and designing with intent are <em>deliberate</em> (and often <a href="http://grammar.about.com/od/d/g/delibterm.htm">deliberative</a>, too, in the Aristotelian sense &#8211; thanks to <a href="http://protos.dk/">Kristian Tørning</a> for this point). There is some reasoning, some intended outcome, driving them. <a href="http://www.metafilter.com/54741/Why-do-they-sell-hot-dogs-in-tens-and-buns-in-eights#1432850">As we&#8217;ve seen before</a>, not everyone likes the term &#8216;architecture&#8217; (or &#8216;architectures&#8217;) being used outside the pure building and environmental design context. But it&#8217;s useful because it clearly implies the planned, deliberate nature in a way that, say, &#8216;structure&#8217; doesn&#8217;t necessarily.</p>
<p>Of course, many designers, especially interaction designers, would argue that they always design &#8216;with intent&#8217; anyway. They&#8217;re always &#8216;architecting&#8217;: considering the relations between system behaviour, user behaviour, users&#8217; goals, and so on is the very basis of the human-centred/user-centred turn in design. But that doesn&#8217;t negate Seth&#8217;s point: &#8216;design&#8217; does have a lot of aesthetic baggage. It may be useful &#8211; and persuasive &#8211; baggage sometimes, but it can serve to mask what design really <em>is</em>, or what it can be. </p>
<p>Seth&#8217;s final point draws a number of other aspects together:</p>
<blockquote><p>Architecture, for me anyway, involves intention, game theory, systems thinking and relentless testing and improvement. Fine with me if you want to call it design, just don&#8217;t forget to do it.</p></blockquote>
<p>Based on my research so far, I think we need to add ecological psychology and behavioural economics to that list, at the very least.</p>
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		<title>How to fit a normal bulb in a BC3 fitting and save £10 per bulb</title>
		<link>http://architectures.danlockton.co.uk/2008/07/21/how-to-fit-a-normal-bulb-in-a-bc3-fitting/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/21/how-to-fit-a-normal-bulb-in-a-bc3-fitting/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 17:46:08 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Arbitrary]]></category>
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		<category><![CDATA[Bad design]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=344</guid>
		<description><![CDATA[Standard 2-pin bayonet cap (left) and 3-pin bayonet cap BC3 (right) fittings compared Summary for mystified international readers: In the UK new houses/flats must, by law, have a number of light fittings which will &#8216;not accept incandescent filament bulbs&#8217; (a &#8216;green&#8217; idea). This has led to the development of a proprietary, arbitrary format of compact [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/bc3hack_1.jpg" alt="BC3 and 2-pin bayonet fitting compared" /><br />
<em>Standard 2-pin bayonet cap (left) and 3-pin bayonet cap BC3 (right) fittings compared</em></p>
<p><strong><em>Summary for mystified international readers: In the UK new houses/flats must, by law, have a number of light fittings which will &#8216;not accept incandescent filament bulbs&#8217; (a &#8216;green&#8217; idea). This has led to the development of a proprietary, arbitrary format of compact fluorescent bulb, the BC3, which costs a lot more than standard compact fluorescents, is difficult to obtain, and about which the public generally doesn&#8217;t know much (yet). If you&#8217;re so minded, it&#8217;s not hard to modify the fitting and save money.</em></strong></p>
<p>A lot of visitors have found this blog recently via searching for information on the <a href="http://architectures.danlockton.co.uk/2007/03/28/a-bright-idea/">MEM BC3 3-pin bayonet compact fluorescent bulbs</a>, where to get them, and why they&#8217;re so expensive. The main posts here discussing them, with background to what it&#8217;s all about, are <a href="http://architectures.danlockton.co.uk/2007/03/28/a-bright-idea/">A bright idea?</a> and <a href="http://architectures.danlockton.co.uk/2007/05/26/more-thoughts-on-the-eaton-mem-bc3-cfls-and-power-factor/">some more thoughts</a> &#8211; and it&#8217;s readers&#8217; comments which are the really interesting part of both posts. </p>
<p>There are so many stories of frustration there, of people trying to &#8216;do their bit&#8217; for the environment, trying to fit better CFLs in their homes, and finding that instead of instead of the subsidised or even free standard 2-pin bayonet CFLs available all over the place in a variety of improved designs, styles and quality, they&#8217;re locked in to having to pay 10 or 15 times as much for a BC3 bulb, <a href="http://www.ethicalproductsdirect.com/Green%20Products%20Page.htm">and order online</a>, simply because the manufacturer has a monopoly, and does not seem to supply the bulbs to normal DIY or hardware stores. </p>
<p>Frankly, the system is appalling, <strong>an example of exactly how <em>not</em> to design for sustainable behaviour.</strong> It&#8217;s a great &#8216;format lock-in&#8217; case study for my research, but a pretty pathetic attempt to &#8216;design out&#8217; the &#8216;risk&#8217; of the public retro-fitting incandescent bulbs in new homes. This is the heavy-handed side of the legislation-ecodesign nexus, and it&#8217;s clearly not the way forward. Trust the UK to have pushed ahead with it without any thought of user experience.<br />
<span id="more-344"></span><br />
One of the most egregious aspects for me is the way that Eaton&#8217;s MEMLITE BC3 promotional material presents users with, effectively, a false dichotomy between the &#8216;energy saving BC3&#8242; and the energy-hungry GLS incandescent filament tungsten bulbs, as if these are the only two options available. There is no mention at all of standard 2-pin bayonet CFLs which have all the advantages of the BC3 with none of the disadvantages. The adoption of CFLs has been, I would argue, in large part <em>because</em> they are widely available as drop-in replacements for standard 2-pin bayonet (or Edison screw) bulbs. If they&#8217;d all required special fittings, very few people would have bought them. </p>
<p>Anyway, if you don&#8217;t fancy swapping your BC3 fittings for standard 2-pin bayonet ones (which is cheap but would(?) presumably make your home non-compliant with part L of the building regulations &#8211; any knowledgeable readers able to clarify this?), it isn&#8217;t actually too difficult to get a 2-pin bulb to fit acceptably. You will need a pair of pliers, ideally thinner/longer-nosed than the ones in my photos. I should warn you to TURN OFF THE ELECTRICITY FIRST. Unless you&#8217;re absolutely sure that someone else won&#8217;t walk in and flip the light switch, don&#8217;t rely on just turning this off. Turn it all off at the main switch for the house.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_2.jpg" alt="Standard 2-pin BC Philips Genie and fitting" /><img src="http://danlockton.co.uk/research/images/bc3hack_3.jpg" alt="Standard 2-pin BC Philips Genie and fitting" /></p>
<p>Here (above) is a Philips Genie 11W 2-pin bayonet CFL. It fits properly into a 2-pin bayonet fitting. When you try to fit it into the BC3 fitting (below), one of the pins will go into one of the J-slots OK, but due to the offset of the other slots, the other pin won&#8217;t go in. Ignore the third slot.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_4.jpg" alt="Standard 2-pin BC Philips Genie with BC3 fitting" /><img src="http://danlockton.co.uk/research/images/bc3hack_5.jpg" alt="Standard 2-pin BC Philips Genie with BC3 fitting" /></p>
<p>But if you look carefully at how the non-fitting pin lines up with the slot (below), you can see that the bottom end of the slot, i.e. where the pin would sit if it could be got into the top of the J, is (just) to the left of the pin. (See the line I scratched on the fitting.) That is, if you could get it there, it would still sit in place without immediately falling out.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_6.jpg" alt="Standard 2-pin BC Philips Genie with BC3 fitting" /></p>
<p>So, with the pliers (<strong>making sure the electricity really is off</strong>), bend the edge of the non-fitting slot (the inside edge of the J) inwards and fold it back on itself, squeezing it as tight as you can (below two photos):</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_7.jpg" alt="Bending BC3 fitting with pliers" /><br />
<img src="http://danlockton.co.uk/research/images/bc3hack_8.jpg" alt="Bending BC3 fitting with pliers" /></p>
<p>Now try the 2-pin bayonet bulb again (below) &#8211; it should fit OK, with a bit of wobbling perhaps. One pin should fit under the bit you just bent; the other should butt up against the inside corner of the J on the other side. It&#8217;s not perfect, but the friction there is enough to hold the bulb in place OK.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_9.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /><br />
<img src="http://danlockton.co.uk/research/images/bc3hack_10.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /></p>
<p>Switch on the electricity again, and there you have it: any standard 2-pin bayonet bulb, working, in a BC3 fitting (below). Given the amount of <a href="http://www.google.co.uk/search?q=site%3Amoneysavingexpert.com+free+%22energy+saving+bulbs%22">free CFLs handed out by various organisations</a>, you could probably replace all the BC3 bulbs in your house for zero cost, once they come to the end of their lives.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_11.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /><br />
<img src="http://danlockton.co.uk/research/images/bc3hack_12.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /></p>
<p><em>Disclaimer: I can&#8217;t accept any responsibility for injuries, non-compliance with building regs, incidental damage, etc. The above is just a proof of concept, etc. Have fun.</em></p>
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		<title>So long, and thanks for all the rubbish</title>
		<link>http://architectures.danlockton.co.uk/2008/07/12/thanks-for-the-rubbish/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/12/thanks-for-the-rubbish/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 08:00:43 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Affective]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Convention]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=335</guid>
		<description><![CDATA[It cost nothing to put this (trilingual) thank-you message on this litter bin at Helsinki Airport. But does this kind of message &#8211; a very simple injunctive norm &#8211; have more effect on user behaviour than the absence of a message? To what extent does it make you more likely to use the bin? To [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/kiitos_bin.jpg" alt="Kiitos . Tack . Thank you" /></p>
<p>It cost nothing to put this (trilingual) thank-you message on this litter bin at Helsinki Airport. But does this kind of message &#8211; a very simple <em>injunctive norm</em> &#8211; have more effect on user behaviour than the absence of a message? To what extent does it make you more likely to use the bin? To what extent is a message of appreciation <em><a href="http://architectures.danlockton.co.uk/2008/07/01/the-seven-habits-of-highly-affective-products/">affective</a></em>?</p>
<p>See also [both PDFs] <a href="http://www.psychologicalscience.org/pdf/cialdini.pdf">&#8216;Crafting Normative Messages to Protect the Environment&#8217;</a>, an extremely interesting paper by Robert Cialdini, and <a href="http://www.yvonnedekort.nl/pdfs/0013916507311035v1.pdf">&#8216;Persuasive Trash Cans&#8217;</a> [EDIT: Thanks to Ian Mason for the non-paywall link] by Eindhoven&#8217;s Yvonne de Kort, Teddy McCalley and Cees Midden, which reviews this field and then compares the effectiveness of different kinds of messages. This quote is worth noting:</p>
<blockquote><p>The focus theory of normative conduct&#8230; posits that norms affect human behavior systematically and significantly but only in situations where the norm is salient (focal) for the individual. In other words, this theory suggests that individuals may well have internalized an antilittering norm, but without activation through attention-focus procedures, it will not necessarily guide behavior in a prosocial direction.</p></blockquote>
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		<title>Discriminatory architecture</title>
		<link>http://architectures.danlockton.co.uk/2008/07/04/discriminatory-architecture/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/04/discriminatory-architecture/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 08:01:55 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Benches]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Designed to injure]]></category>
		<category><![CDATA[Discrimination]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Satire]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Spatial]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=331</guid>
		<description><![CDATA[The entries in B3ta&#8216;s current image challenge, &#8216;Fat Britain&#8217;, include this amusing take on anti- $USER_CLASS benches by monkeon. (There&#8217;s also this, using a slightly different discriminatory architecture technique &#8211; don&#8217;t click if you&#8217;re likely to be offended, etc, by B3ta&#8217;s style.) &#160; &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/fatbench_monkeon.jpg" alt="In memory of Leonard Ball, who hated fat people" align="left" />The entries in <a href="http://b3ta.com/">B3ta</a>&#8216;s current <a href="http://b3ta.com/challenge/fat/page1">image challenge, &#8216;Fat Britain&#8217;</a>, include this amusing take on <a href="http://architectures.danlockton.co.uk/category/benches/">anti- $USER_CLASS benches</a> by <a href="http://b3ta.com/users/profile.php?id=13">monkeon</a>.</p>
<p>(<a href="http://b3ta.com/board/8525294">There&#8217;s also this</a>, using a slightly different discriminatory architecture technique &#8211; don&#8217;t click if you&#8217;re likely to be offended, etc, by B3ta&#8217;s style.)</p>
<p>&nbsp; </p>
<p>&nbsp; </p>
<p>&nbsp; </p>
<p>&nbsp;</p>
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		<slash:comments>6</slash:comments>
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		<title>Design with Intent presentation from Persuasive 2008</title>
		<link>http://architectures.danlockton.co.uk/2008/06/09/design-with-intent-presentation-slide/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/09/design-with-intent-presentation-slide/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 13:44:15 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mistake-proofing]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Poka-yoke]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Speakers' Corner]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technical protection measures]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=311</guid>
		<description><![CDATA[Dan Lockton: Design With Intent (Persuasive 2008) view presentation (tags: environment affordances sustainability lockton) EDIT: I&#8217;ve now added the audio! Thanks everyone for the suggestions on how best to do it; the audio is hosted on this site rather than the Internet Archive as the buffering seemed to stall a bit too much. Let me [...]]]></description>
			<content:encoded><![CDATA[<div style="width:425px;text-align:left" id="__ss_455620"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/DanLockton/dan-lockton-design-with-intent-persuasive-2008?src=embed" title="Dan Lockton: Design With Intent (Persuasive 2008)">Dan Lockton: Design With Intent (Persuasive 2008)</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=danlocktondesignwithintentpersuasive2008-1213009557465052-9&#038;stripped_title=dan-lockton-design-with-intent-persuasive-2008" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=danlocktondesignwithintentpersuasive2008-1213009557465052-9&#038;stripped_title=dan-lockton-design-with-intent-persuasive-2008" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">view <a style="text-decoration:underline;" href="http://www.slideshare.net/DanLockton/dan-lockton-design-with-intent-persuasive-2008?src=embed" title="View Dan Lockton: Design With Intent (Persuasive 2008) on SlideShare">presentation</a> (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/environment">environment</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/affordances">affordances</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/sustainability">sustainability</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/lockton">lockton</a>)</div>
</div>
<p><strong>EDIT: I&#8217;ve now added the audio! Thanks everyone for the suggestions on how best to do it; the audio is hosted on this site rather than the Internet Archive as the buffering seemed to stall a bit too much. Let me know if you have any problems.</strong></p>
<p>I&#8217;ve put my presentation from <a href="http://persuasive2008.org">Persuasive 2008</a> on <a href="http://www.slideshare.net/DanLockton/dan-lockton-design-with-intent-persuasive-2008/">SlideShare</a>, &#8211; because of the visual style it really needs to be listened to, or viewed alongside the text (<a href="http://architectures.danlockton.co.uk/2008/06/09/design-with-intent-presentation-slide/#more-311">below</a>, or in the comments when <a href="http://www.slideshare.net/DanLockton/dan-lockton-design-with-intent-persuasive-2008">viewing it on the SlideShare site</a>). Alternatively, just <a href="http://danlockton.co.uk/research/Dan_Lockton_Design_with_Intent_Persuasive_2008.ppt"><strong>download it</strong></a> [PPT, 11.6 Mb] &#8211; it comes with the notes. </p>
<p><span id="more-311"></span><br />
<em>P.S. The slide about defaults, with the alarm clock stuck on 12:00, is meant to show it flashing &#8211; the actual PPT file uses <a href="http://danlockton.co.uk/research/images/flashingdefault_1200.gif">an animated GIF</a> &#8211; but SlideShare&#8217;s conversion process seems to have lost this element.* </em></p>
<blockquote><p>1. I’m Dan Lockton, from Brunel University in London, and I’m going to be talking about what we call ‘Design with Intent’. It’s effectively Persuasive Technology in a Wider Context.</p>
<p>2. Persuasive Technology is an example of design that’s intended to result in certain user behaviour.<br />
It’s design with intent.</p>
<p>3. If we cast our net a bit more widely, we can see that this idea recurs across many areas of design: solutions employed in one context are often applicable to others. Our research involves developing a tool to help designers match applicable design techniques to a range of ‘target behaviours’, and we’re ultimately going to be applying this to ecodesign, guiding more sustainable product use.</p>
<p>4. In this presentation we’ll look at a series of Design with Intent examples across different fields not normally considered part of Persuasive Technology, then see how the ideas of PT and DwI fit together. Then I’ll quickly describe how our work’s progressed since the paper was written.</p>
<p>5. Before getting started, have a look at these so-called ‘anti-loitering’ benches in Oxford, England – designed to prevent users actually sitting down, as the council freely admits. The seats are too high to sit properly and curved so you slide off if you try – you can ‘perch’, but that’s it. But there’s a worthwhile lesson right here: whatever the designers’ intent might be…</p>
<p>6. …people will find their own ways of using things. It’s easier to bend metal than to twist arms.</p>
<p>7. OK. In Human-Computer Interaction, as in Product Design, the main expressions of Design with Intent relate to designing specific affordances and constraints to guide users: shaping users’ perceptions of what actions are possible, and making some actions intentionally more difficult or impossible.</p>
<p>8. You can ‘design out’ affordances you don’t want the user to have – constraining the options available – here, to just ‘OK’, even if the user’s not OK with that &#8211; but it doesn’t always make for the best usability.</p>
<p>9. Or you can be a bit cleverer, and use a forcing function (a term coined by Donald Norman) – design the system so that the ‘right’ behaviour must occur before the user can take the next step. The example here is an interlock on a Toyota: to prevent the driver starting the car while it’s in gear, the ‘Start’ button is inoperative…</p>
<p>10. …unless the clutch pedal is held down…</p>
<p>11. …while the button’s pressed. I’ll admit it took me a while to figure that one out.</p>
<p>12. The best-known everyday safety interlock is on the microwave oven…</p>
<p>13. …where it will not operate unless the door is closed. Forcing functions generally aren’t subtle. They’re tending towards the coercive side of persuasion, but because they usually help us achieve something we want, such as keeping us safe, we don’t seem to mind too much.</p>
<p>14. Some affordance-manipulation can be a bit more subtly persuasive. Russell Beale, a computer scientist, used the term ‘Slanty Design’ to describe design which makes certain actions slightly more difficult, to discourage them. For example, these cigarette bins are sold on the basis that they have sloping tops not for aesthetic reasons, but so people don’t just leave cigarettes or litter on top of them.</p>
<p>15. Another aspect of affordance/constraint thinking is the persuasive power of defaults. We all know that many users leave settings exactly how they are, or simply choose the most prominent option: as designers, we can harness this power of choice architecture – as Richard Thaler and Cass Sunstein describe it &#8211; to persuade users into making the ‘right’ choices.</p>
<p>16. Imagine if all washing machines simply defaulted to the most efficient cycle (maybe even sensing the load to determine this). This is, again, subtle persuasion, but could have a big impact on users’ behaviour. </p>
<p>17. Now, in manufacturing, it’s crucial that assembly workers follow the right procedure when building something. To a large extent these are similar problems to those we’ve just seen – we want the ‘user’ (in this case that worker) to take certain actions, probably in a certain order. Every ‘mistake’ ends up costing the company money, in one way or another. Shigeo Shingo, a Japanese engineer, believed that with clever enough ‘defensive’ design, based on observation of workers, it was possible to eliminate assembly defects altogether. He called it Poka-yoke – mistake-proofing, and many of the ideas parallel those of affordances and constraints. </p>
<p>18. We’re used to seeing one of the very simplest poka-yoke methods every day – the ‘snipped’ corner on SIM cards, memory cards, and so, on…</p>
<p>19. …which prevent ‘assembly’ errors by ensuring that they can only be inserted into devices one way.</p>
<p>20. This is a control poka-yoke – it actually prevents the error from occurring. These are effectively forcing functions, as discussed earlier.</p>
<p>21. Shingo also used warning poka-yokes extensively, where a worker (or a user) is alerted to an error condition – something’s not in the right place, or is missing, or fitted incorrectly. The seatbelt warning light here indicates to the driver that a seatbelt is not buckled. This kind of immediate feedback on user behaviour is an example of suggestion-at-the-right-moment, or kairos, as defined in Persuasive Technology. It’s the right moment to warn the driver to fasten the seat belt.</p>
<p>22. Volvo for many years offered a gearchange suggestion light, which (based on monitoring engine RPM and throttle position), ‘suggested’ to the driver when he or she should change gear, to ensure the best economy. That’s a simple, clever persuasive technology: it makes ‘correct’ behaviour easier by guiding the user.</p>
<p>23. The idea that designers might ‘inscribe’ intended behaviours into artefacts has, in various forms, been subject to some philosophical and sociological debate. Johan Redström, developing an argument by Richard Buchanan, has suggested that since all artefacts are designed with some vision or intention of how they are ultimately to be used, it may be that all design is persuasive. </p>
<p>24. The presence of a chair persuades me to sit down where I might not have done otherwise. Designing the chair to appear more comfortable makes it even more likely. And so on.</p>
<p>25. Bruno Latour and Madeleine Akrich have discussed the idea that designers can ‘script’ behaviours into artefacts. Jaap Jelsma gives the example of a dual-button toilet flush as seen here, which effectively scripts users into making a decision about their water usage. There is no default, quite deliberately; the user must make some kind of decision.</p>
<p>26. This discussion has many expressions in urban planning, in fact: how much does architecture control us? Langdon Winner asked ‘Do artefacts have politics?’</p>
<p>27. His most famous examples were these very low overpasses built over a number of parkways on Long Island, by Robert Moses – too low for buses to pass underneath, with the effect of making it more difficult for poorer people to visit the Jones Beach State Park.</p>
<p>28. But there’s always the danger in this area of ascribing to malice what might more reasonably be explained by other factors, and the use of Moses’ bridges as the eminent ‘artefacts with politics’ example has been challenged in recent years by a number of authors.</p>
<p>29. Nevertheless, it is clear that some artefacts do have politics. We saw those perch benches in Oxford earlier on. Now, rough sleeping, by the homeless or otherwise, is frowned upon by many public authorities.</p>
<p>30. Sometimes benches with central armrests are installed specifically to attempt to stop this behaviour, especially at airports and railway stations.</p>
<p>31. Some models of bench are even sold to authorities on the basis that they will ‘discourage overnight stays’.</p>
<p>32. Not that some users can’t find a way round this…</p>
<p>33. Not all such techniques are so ‘anti-user’. Spaces and seating arrangements can be designed to be sociopetal, that is, to persuade people to interact – the simplest technique is to face seats towards each other…</p>
<p>34. …it doesn’t always work, of course.</p>
<p>35. Transposing the ‘architectures of control’ concept to the digital world, Lawrence Lessig used the phrase “Code is law” to explain how the structure of the internet, and what actions are possible, effectively regulates and shapes behaviour online, regardless of what laws may actually apply. If the system makes it easy to copy music, it will happen. Simplicity is persuasive.</p>
<p>36. So-called technological protection measures such as digital rights management – DRM &#8211; can be seen as attempts by companies to lock down the freedom of behaviour afforded by the internet, and persuade consumers into adhering to specific business models drawn up in an offline world.</p>
<p>37. Some of the most prevalent efforts at designing persuasion are for purely commercial benefit. Aside from advertising itself…</p>
<p>38. …there are strategies such as the razor-blade model, where a product is designed to persuade the consumer into repeat purchases of consumables, by locking him or her into a particular format. Electronic authentication makes this easier to enforce: for example, some printers include a ‘handshake’ which ensures that only the original manufacturer’s (usually higher-priced) cartridges can be used. Such strategies tend towards the coercive side of persuasion.</p>
<p>39. So, that was a very quick run-through of examples and ideas from a range of disciplines. I hope you can see how the Design with Intent idea runs through it all. But how does the field of Persuasive Technology, as it is defined, fit with this? Much PT research focuses on persuasion with intended social benefit – such as improving health &#8211; but much persuasion in the world as a whole is about intended commercial benefit. These don’t have to be mutually exclusive, of course: a fitness equipment manufacturer or a gym persuading people to exercise fulfils both social and commercial benefit intentions.</p>
<p>40. So, it makes sense to think of these as two separate dimensions of the ‘Design with Intent’ space.<br />
Another aspect is whether the impact on the immediate user is helpful or not. This is where some persuasion techniques may fall down: it might be better for society, in terms of energy saving, if you can’t put your TV on standby any more, but it’s likely to inconvenience you. This is the grey area above. So if this space represents all Design with Intent, then maybe PT, as it’s defined, is the area outlined with the dashed line: it’s centred on intended social benefit, usually (but not always) helpful to the immediate user, and possibly with intended commercial benefit too. Still, this is only one way of visualising the relationship: as the boundaries of Persuasive Technology as a field are debated and redrawn, we may find that visualisations illustrating other aspects, such as coercion vs. persuasion, and so on, become useful.</p>
<p>41. Going beyond what’s in the paper now, over the last few months we’ve considered and analysed many different examples from different fields, and have tried to classify these techniques to understand them better and synthesize similar ideas.</p>
<p>42. The techniques pretty much fall into five ‘approaches’ which, though always open to debate, are useful in defining the mind-set a designer might have in approaching the problem.</p>
<p>43. These techniques have then been incorporated into a ‘suggestion tool’, which, given a target behaviour, allows designers to explore applicable techniques.</p>
<p>44. …The target behaviours are abstract descriptions, but can be applied to many different problems; each breaks down further into more specific target behaviours.</p>
<p>45. The next stage of our research will be testing out this suggestion tool, both in practical workshop sessions with design students and then with design consultancies… and with an online version, too.<br />
After that, the aim is to do user trials with prototype ‘persuasive’ products developed as a result of applying the suggestion tool to sustainable behaviour problems, comparing how well different techniques actually work in practice in terms of changing behaviour, saving energy or reducing waste.</p>
<p>46. To conclude, I hope this brief review of Design with Intent has been interesting, and more importantly, inspirational in terms of suggesting examples of behaviour-shaping design beyond the immediate Persuasive Technology field. Our research is only at a very early stage, but we hope in due course to be able to present some concrete results, applying ‘Design with Intent’ thinking to guiding user behaviour, specifically in sustainable design.</p>
<p>47. In the meantime, if you’re interested, please do have a look at the research blog – at danlockton.co.uk. Thanks for listening.</p></blockquote>
<p>All photographs/images by Dan Lockton except:<br />
Slide 6 – Oxford Cornmarket bench with teenagers – Stephanie Jenkins -<br />
<a href="http://www.headington.org.uk/oxon/cornmarket/new_seat.htm">http://www.headington.org.uk/oxon/cornmarket/new_seat.htm</a><br />
Slide 14 – two catalogue images – New Pig Corporation &#8211;<br />
<a href="http://www.newpig.com">http://www.newpig.com</a><br />
Slide 22 – Volvo 340/360 dashboard – Volvo 300 Mania forums &#8211;<br />
<a href="http://www.volvo300mania.com/">http://www.volvo300mania.com/</a><br />
Slide 27 – Wantagh Parkway overpass – Peacenic on Flickr &#8211;<br />
<a href="http://www.flickr.com/photos/68841932@N00/73241931">http://www.flickr.com/photos/68841932@N00/73241931</a><br />
Slide 28 – Jones Beach approach – New York Architecture &#8211;<br />
<a href="http://www.nyc-architecture.com/BKN/BKN001.htm">http://www.nyc-architecture.com/BKN/BKN001.htm</a><br />
Slide 29 – Sleeping on a Hyde Park Bench – David Basanta on Flickr &#8211;<br />
<a href="http://www.flickr.com/photos/dbasanta/2093742562">http://www.flickr.com/photos/dbasanta/2093742562</a><br />
Slide 31 – Georgetown bench – Belson Outdoors &#8211;<br />
<a href="http://web.archive.org/web/20040417173248/http://www.belson.com/gbrec.htm">http://web.archive.org/web/20040417173248/http://www.belson.com/gbrec.htm</a><br />
Slide 32 – ‘Happy homeless’ – Rick Abbott on Flickr &#8211;<br />
<a href="http://www.flickr.com/photos/rickabbott/81779858">http://www.flickr.com/photos/rickabbott/81779858</a> </p>
<p>This presentation was given by Dan Lockton at <a href="http://persuasive2008.org">Persuasive 2008</a>, Oulu, Finland on 6 June 2008, based on the paper: Lockton, D, Harrison, D. and Stanton, N.: Design with intent: Persuasive technology in a wider context, in <a href="http://www.springer.com/computer/user+interfaces/book/978-3-540-68500-5">H. Oinas-Kukkonen et al. (eds.): Persuasive 2008, LNCS 5033. Berlin Heidelberg: Springer-Verlag, 2008</a>. pp. 274 – 278.</p>
<p>A preprint version is available free from <a href="http://hdl.handle.net/2438/2138">http://hdl.handle.net/2438/2138</a></p>
<p><em>*The clock is a <a href="http://www.iwantoneofthose.com/aurora-mood-clock/index.html">Mayhem Aurora</a>, designed by Rob Leeks and Matt Chapman, and in reality does not flash when the time isn&#8217;t set. But I didn&#8217;t have a VCR handy to photograph&#8230;</em></p>
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		<title>&#8220;Steps are like ready-made seats&#8221; (so let&#8217;s make them uncomfortable)</title>
		<link>http://architectures.danlockton.co.uk/2008/05/30/steps-read-made-seats/</link>
		<comments>http://architectures.danlockton.co.uk/2008/05/30/steps-read-made-seats/#comments</comments>
		<pubDate>Fri, 30 May 2008 10:00:24 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
		<category><![CDATA[Architecture]]></category>
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		<category><![CDATA[Britain]]></category>
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		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discrimination]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Erosion of liberty]]></category>
		<category><![CDATA[Exclusion]]></category>
		<category><![CDATA[Indoctrination]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Killjoy technology]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=307</guid>
		<description><![CDATA[Adrian Short let me know about something going on in Sutton, Surrey, at the same time both fundamentally pathetic and indicative of the mindset of many public authorities in &#8216;dealing with&#8217; emergent behaviour: An area in Rosehill, known locally as &#8220;the steps&#8221;, is to be re-designed to stop young people sitting there. Not only will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/rosehillsteps.jpg" alt="Image from Your Local Guardian website" /></p>
<p><a href="http://adrianshort.co.uk/">Adrian Short</a> let me know about <a href="http://www.yourlocalguardian.co.uk/news/suttonnews/display.var.2272425.0.taking_steps_to_deter_kids_having_a_sitdown_in_rosehill.php">something going on in Sutton, Surrey</a>, at the same time both fundamentally pathetic and indicative of the mindset of many public authorities in &#8216;dealing with&#8217; emergent behaviour:</p>
<blockquote><p>An area in Rosehill, known locally as &#8220;the steps&#8221;, is to be re-designed to stop young people sitting there.</p>
<p>Not only will the steps be made longer and more shallow to make them <strong>uncomfortable to sit on</strong>, but no handrail will be installed <strong>just in case teens decide to lean against it</strong>.<br />
&#8230;<br />
Explaining the need for the changes, St Helier Councillor David Callaghan said: &#8220;At the moment the <strong>steps are like ready-made seats</strong> so changes will be made to make the area less attractive to young people.</p></blockquote>
<p>It&#8217;s well worth reading the <a href="http://www.yourlocalguardian.co.uk/news/suttonnews/display.var.2272425.0.taking_steps_to_deter_kids_having_a_sitdown_in_rosehill.php#comments">readers&#8217; comments</a>, since &#8211; to many people&#8217;s apparent shock &#8211; Emma, a &#8216;young person&#8217;, actually read the article and responded with her thoughts and concerns, spurring the debate into what seems to be a microcosm of the attitudes, assumptions, prejudices and paranoia that define modern Britain&#8217;s schizophrenic attitude to its &#8216;young people&#8217;. The councillor quoted above responded too &#8211; near the bottom of the page &#8211; and Adrian&#8217;s demolition of his &#8216;understanding&#8217; of young people is direct and eloquent:</p>
<blockquote><p>One thing young people and older people have in common is a desire to be left alone to do their own thing, provided that they are not causing trouble to others. People like Emma and her friends are not. They do not want to be told that they can go to one place but not another. They do not want to be cajoled, corralled and organised by the state &#8212; they get enough of that at school. They certainly do not want to be disadvantaged as a group because those in charge &#8212; you &#8212; are unable to deal appropriately with a tiny minority of troublemakers in their midst.</p></blockquote>
<p><strong>EDIT:</strong> Adrian sends me a link to the <a href="http://sutton.moderngov.co.uk/Published/C00000360/M00001944/AI00008721/$HalesowenRoadStepsCommitteeReport.docA.ps.pdf">council&#8217;s proposal</a> [PDF, 55 kb] which contains a few real gems &#8211; as he puts it:</p>
<blockquote><p>
I really have no idea how they can write things like this with a straight face:</p>
<p>&#8220;It is normal practice to provide handrails to assist pedestrians. However, these have purposely been omitted from the proposals, as <strong>they could provide loiterers with something to lean against</strong>.&#8221;</p>
<p>and then,</p>
<p>&#8220;The scheme will cater for all sections of the local community.&#8221;</p></blockquote>
<p>Wow. </p>
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		<title>Un-hiding an affordance</title>
		<link>http://architectures.danlockton.co.uk/2008/05/29/un-hiding-affordance/</link>
		<comments>http://architectures.danlockton.co.uk/2008/05/29/un-hiding-affordance/#comments</comments>
		<pubDate>Thu, 29 May 2008 08:00:58 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Bad design]]></category>
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		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Engineering design]]></category>
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		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Poka-yoke]]></category>
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		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=300</guid>
		<description><![CDATA[These (pretty shallow) steps in Dawlish, Devon, have been labelled as such, presumably because without this, some visitors wouldn&#8217;t notice, and would run, cycle or wheelchair down them and hurt themselves or others. Painting a white line along the edge is a common way of improving visibility of steps, but actual labelling is fairly unusual. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/steps1.jpg" alt="Steps in Dawlish, Devon" /></p>
<p><img src="http://danlockton.co.uk/research/images/steps2.jpg" alt="Steps in Dawlish, Devon" /></p>
<p>These (pretty shallow) steps in Dawlish, Devon, have been <em>labelled</em> as such, presumably because without this, some visitors wouldn&#8217;t notice, and would run, cycle or wheelchair down them and hurt themselves or others. Painting a white line along the edge is a common way of improving visibility of steps, but actual labelling is fairly unusual. </p>
<p>There is some argument that having to label an affordance in this way, rather than it being self-evident (e.g. by making the steps deeper, or putting a handrail, or <em>something</em>), is &#8216;bad design&#8217;, but I&#8217;m not sure one way or the other: from a utilitarian point of view, enormous labelling, however &#8216;ugly&#8217;, is probably a surer bet than providing subtle &#8216;cues&#8217;. Nevertheless, the <em>poka-yoke</em> approach would be to design out the problem entirely: make the whole thing a full-width ramp like the section at the side.</p>
<p>A diagram in <a href="http://www.goldsmiths.ac.uk/interaction/people.php">Bill</a> <a href="http://www.rca.ac.uk/pages/research/dr_william_gaver_609.html">Gaver</a>&#8216;s classic paper &#8216;<a href="http://www.cs.umd.edu/class/spring2001/cmsc434-0201/p79-gaver.pdf">Technology Affordances</a>&#8216; [PDF, 647 kb] sets out very clearly the importance of an affordance <em>being perceived</em> as such by a user:</p>
<p><img src="http://danlockton.co.uk/research/images/gaver_affordances.png" alt="From 'Technology Affordances' , William Gaver" /> </p>
<p>In this case we have a <em>hidden affordance</em> (not deliberately hidden) which has been un-hidden by the label &#8211; similar to (though not as funny as) the &#8216;<a href="http://www.baddesigns.com/mopsnk.html">This is a Mop Sink</a>&#8216; example from Michael Darnell&#8217;s fantastic <a href="http://www.baddesigns.com/">BadDesigns.com</a>:</p>
<p><img src="http://danlockton.co.uk/research/images/mopsink.jpg" alt="This is a Mop Sink (image from www.baddesigns.com)" /></p>
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