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Art making a point


This is brilliant. Chloë Coulson, Erland Banggren and Ben Williams, three Ravensbourne graduates, have put together a project looking at the “culture of fear”, the media’s use of this, and how it affects our everyday state of mind.

The outcome is a catalogue, WellBeings™ [PDF link] accompanying a specially printed newspaper, The Messenger, designed to be used with special rose-tinted spectacles – simple, yet very clever:

Feeling brave? Read the paper as usual. Feeling fragile? Put on the rose-tinted spectacles to block out the bad news stories which are printed in the same hue as the lenses so it becomes invisible.

The products in the catalogue cater for people made increasingly paranoid by aspects of modern society, by ‘normalising’ paranoia – ranging from H-ear-Phones which allow you to hear what others are saying about you, to Rear-View Mirror spectacles to allow you to keep an eye on who might be following you. As Chloë puts it:

The whole project is about questioning attitudes – should we live in fear – are we safer that way, or should we live for now and not worry about what could happen.

There are also a couple of products in there which are actually defensive weapons – a pepper spray disguised as a perfume atomiser, and house-key-cum-knuckleduster, and these seem to go beyond mere paranoia. All of these products are very plausible, and indeed, some of them are probably commercially viable. Whilst none of these is an architecture of control as such, I felt that they deserved inclusion here – pertinent to the sousveillance discussion, and also the idea of users turning products against instrusive aspects of society, from relatively simple items such as the Knee Defender (prevent the person in front of you on an aircraft reclining his or her seat) to Limor Fried’s Design Noir work on using electronic devices to create social defence mechanisms.

Equally – while perhaps not the focus of the project – the rose-tinted spectacles idea parallels closely the phenomenon of increasing self-selection of the news we expose ourselves to, as the internet and hundreds of TV channels allow segmentation like never before. The idea of a newspaper bringing readers only ‘good’ news has been tried a number of times (a recent example one-off) and has inspired some interesting pieces, but modern media permits many more coloured filters than simply rose-tinting. Clearly, to a large extent, deliberate use of this segmentation can permit intentional reinforcement, entrenchment, even inspiration of certain views and behaviours. Self-selected exposure to propaganda is a curious phenomenon, but one with enormous power.

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Design & Punishment chair, by Ben Cunningham
Design and Punishment, by Ben Cunningham. Photo from the Arts Institute at Bournemouth‘s 2007 Three Dimensional Design graduate directory.

Very neatly linking the themes of the last two posts (devices to make users aware of their energy use, and intentionally uncomfortable seating) is the Design and Punishment chair by Ben Cunningham, a Three Dimensional Design graduate from the Arts Institute at Bournemouth.

Simply, the concept is a chair which progressively collapses as the user’s home energy use becomes excessive, and restores itself when corrective action is taken (such as turning devices off):

Chairs are designed to support a person’s weight: this is taken for granted, but what if that feature were taken away from the user until they have done their bit? This is a way of forcefully highlighting the issue, so they cannot ignore it any more.

The idea is for a range of products with similar ideas – one of Ben’s lecturers, Christian McLening, also mentioned to me the idea of a light cord that retracts gradually the more energy is used, and a bookshelf that similarly tilts gradually. The light cord sounds intriguing, but by making the cord more difficult to reach (to turn it off), it perhaps signifies the opposite of what’s intended. Along the lines of what Crosbie Fitch suggested here, lights which gradually dimmed as the house’s energy consumption increased might be an interesting alternative. But Ben’s aim was very much to play with the ‘punishment’ aspect:

Design and Punishment was, to begin with, a look at designing a product that could make saving energy in the home easier through better awareness. The products force the user to cut down on their energy consumption. Instead of trying to make energy saving easier, the range of products forces the user to save [energy] or suffer a punishment.

Again, the line between forcing the user (physically) to behave in a certain way, and persuading him or her to change behaviour, is not a distinct one; as Toby commented here, both are methods of control, and both are powerful, but in cases such as this where the user would have to choose to purchase the chair voluntarily (Ben’s chair is only a concept product, but the principle stands), the persuasion/coercion would be two/three-pronged: inspiring the purchase in the first place/motivating the user to use it where more convenient alternatives are available, and the actual forcing aspect when the user’s behaviour is changed, rather than the product being abandoned in frustration/annoyance.

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Photo by Ville Tikkanen
Single-occupancy benches in Helsinki. Photo by Ville Tikkanen

Ville Tikkanen of Salient Feature points us to the “asocial design” of these single-person benches installed in Helsinki, Finland. In true Jan Chipchase style, he invites us to think about the affordances offered:

As you can see, the benches are located a few meters away from each other and staring at the same direction. What kind of sociality do particular product and service features afford and what not?

Comments on Ville’s photo on Flickr make it clear that preventing the homeless lying down is seen as one of the reasons behind the design (as we’ve seen in so many other cases).

Bench in Cornmarket, Oxford
The street finds its own uses for things. Photo from Stephanie Jenkins

Ted Dewan – the man behind Oxford’s intriguing Roadwitch project, which I will get round to covering at some point – pointed me to a fantastic photo of the vehemently anti-user seating in Oxford’s Cornmarket Street, which was covered on the blog last year. When I saw the seating, no-one was using it (not surprising, though to be fair, it was raining), but the above photo demonstrates very clearly what a pathetic conceit the attempt to restrict users’ sitting down was.

As Ted puts it, these are:

The world’s most expensive, ugly, and deliberately uncomfortable benches… Still, people have managed to figure out how to sit on them, although not the way the ‘designers’ expected. They might as well have written “Oxford wishes you would kindly piss off” on the pavement.

And indeed they were expensive – the set of 8 benches cost £240,000:

Benches in Oxford’s Cornmarket Street will now cost taxpayers £240,000 – and many have been designed to discourage people from sitting on them for a long time… the bill for the benches – dubbed “tombstones” by former Lord Mayor of Oxford Gill Sanders — has hit £240,000.

The seats, made of granite, timber and stainless steel, are due to be unveiled next week but shoppers wanting to take the weight off their feet could be disappointed, because they will only be able to sit properly on 24 of the 64 seats. There is a space for a wheelchair in each of the eight blocks, while the other 32 seats are curved and are only meant to be “perched” on for a short time… Mr Cook [Oxford City planning] said the public backed the design when consultation took place two years ago. He added: “There’s method in our madness. We did not want to provide clear, long benches both sides because we did not want drunks lying across them.

But a city guide said the council had forgotten the purpose of seating. Jane Curran, 56… said: “When people see these seats and how much they cost, they are going to be amazed.

“They look like an interesting design, but seats are for people to sit on… the real function of a seat has been forgotten.”

Mrs Sanders, city councillor for Littlemore, said: “I said time and again that the council should rethink the design, because I don’t think it’s appropriate for Cornmarket. People who need a rest if they’re carrying heavy shopping need to be able to sit down. If they can’t sit on half the seats it’s an incredible waste of money.”

David Robertson, the county executive member for transport, said: “They have been designed so that the homeless will not be able to use them as a bed for the night.”

Bench by Matthew Hincman
Matthew Hincman’s ‘bench object’ installed at Jamaica Pond, Boston, Mass. Photo from WBUR website

Following last week’s post on the ‘Lean Seat’, John Curran let me know about the ‘bench object’ installation by sculptor Matthew Hincman. This was installed in a Boston park without any permission from the authorities, removed and then reinstated (for a while, at least) after the Boston Arts Commission and Parks Commission were impressed by the craftsmanship, thoughtfulness and safety of the piece.

While this is probably not Hincman’s intention, the deliberately ‘unsittable’ nature of the piece is not too much beyond some of the thinking we’ve seen displayed with real benches.

Photo of Exeter St David's Station by Elsie esq.
Exeter St Davids station – photo by Elsie esq.

In a similar vein to the Heathrow Terminal 5 deliberate lack of-seats except in overpriced cafés, Mags L Halliday also told me about what’s recently happened at Exeter St Davids, her local mainline railway station:

There are no longer any indoor seats available without having to sit in the café, and the toilets are beyond the ticket barrier. So if you’re there waiting for someone off a late train, after the cafe has closed, you can only sit outside the building, and have no access to the toilet facilities (unless a ticket inspector on the barrier feels kind).

[First Great Western] are currently doing their best to discourage people from just hanging around waiting at Exeter St Davids. The recent introduction of barriers there (due to massive amounts of fare dodging on the local trains) has created a simply awful space.

If you take a look at the stats, FGW has lost over 5% points for customer satisfaction with their facilities in the last 6 months – I wonder why!

Waiting outdoors for late-night trains, with the cold wind howling through the station, is never pleasant anywhere, but I seem to remember St Davids being especially windy (south-south-west to north-north-east orientation). This kind of tactic (removing seats) might not be deliberate, but if it isn’t, it demonstrates a real lack of customer insight or appreciation. Neither reason is admirable.

UPDATE: Mags has posted photos (slideshow) of the recent changes at Exeter St Davids, along with notes – which also show other poor thinking by First Great Western, alongside the obvious removal-of-seating:


Click to see more notes

This is the only seating freely available at Exeter St Davids if you do not have a ticket (i.e. if you are waiting for someone). Note that one of the two benches is delightfully occupied.


Click to see more notes

Exeter St David’s no longer has any freely accessible indoor seating. This is the view of the increasingly encroached concourse area where you can wait for people. The only toilets are beyond the barriers.


Click to see more notes

Having walked into the main concourse, you have to turn 180 degrees in order to see the departures screen, then 180 degrees back to go through the gates.

What an attractive meeting point!

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A display case in the Kremlin museum, Moscow
A ‘traditional’ museum display cabinet in the Kremlin museum, Moscow. I liked the owl.

Two very interesting posts from last week looked at the use of control in museum design – Frankie Roberto discusses trying to get children (in particular) to learn interactively, and Josh Clark has some thoughts on the way that museum and gallery visitors can be encouraged to think more about the work on display.

Slipping information into play

Frankie – who works for London’s Science Museum – notes the approach of using interactive games or exhibits with forcing functions to (force?-)feed the user information whilst playing: users are “surreptitiously slipped educational information whilst they’re having fun”:

Museums often try to force visitor behaviour in order to achieve learning outcomes, sometimes more successfully than others. A common example of this is a game – designed to appeal to children – which has factual text embedded within it. The ‘Mobile Mayhem’ game included within our recent Dead Ringers exhibition is a typical example. The gameplay, essentially about pressing the right buttons at the right time, is bookended by some factual paragraphs about mobile phone recycling. By revealing the content word by word, and making the screens unskippable until the whole paragraph has been displayed, the player is meant to be forced to read the text, and hence to take in the new and educational information.

Mobile Mayhem, from the Science Museum
Mobile Mayhem, from the Science Museum
The Mobile Mayhem game, from the Science Museum’s Dead Ringers exhibition website. In the screen shown in the first image, educational text appears word by word, forcing the reader to read it (or at least wait for it to be revealed) before proceeding to the actual game.

The word by word revealing of text is familiar from so many indistinguishable Powerpoint presentations (usually accompanied by that awful typewriter noise, of course), and seeing it used in a ‘control’ context makes me wonder how many speakers/lecturers/managers intentionally (even if subconsciously) reveal their dull text or bullet points word by word so that the audience is forced to stick with the information in the order it’s presented and not read (or think) ahead? I’ve had a few teachers and lecturers in my time who used a bit of paper to cover up parts of OHP transparencies they didn’t want us to read yet, in the hope that we’d pay more attention to what they were saying, and I remember how much that used to irritate me (I like reading ahead!), but I understand why they did it.

Relating back to my recent look at forcing functions in textbooks, Frankie makes the point that:

The problem is, of course, that it’s not that difficult to ignore the education and just focus on the game… it’s pretty impossible for software to actually evaluate educational ‘understanding’, and so attempting to force can be somewhat disingenuous.

[As an aside - and this is something I really should develop in a separate post - there does, equally, come a point where our understanding of how other people understand ideas and concepts makes a one size-fits-all evaluation very difficult. I expect someone has done a study like this (I do hope so - I'd love to read it), but wouldn't it be fascinating to find out whether certain ways of understanding (or visualising) certain concepts help certain people think laterally and draw conclusions that others have missed? For example, this is Richard Feynman, in 'It's as Simple as One, Two, Three':

When I see equations, I see the letters in colors - I don't know why. As I'm talking, I see vague pictures of Bessel functions... with light-tan js, slightly violet-bluish ns and dark brown xs flying around. And I wonder what the hell it must look like to the students.

I first noted that quote down a few years ago when reading a collection of Feynman's essays, as I'd always had the same kind of very mild grapheme-colour synæsthesia that the quote implies, but I wonder whether the phenomenon actually helped Feynman structure mentally and remember mathematical concepts? And can we learn from it in designing educational systems? Anyway, I'll come back to that idea in a future, more relevant, post!]

Encouraging visitors to think

Beldam Gallery, Uxbridge, 2002 The Foundry, London, 2006
Left: When issued with a booklet explaining artwork on display, many visitors walk around reading this before forming their own impressions of the work. This is an exhibition at Uxbridge’s Beldam Gallery in 2002. Right: Displaying work with no explanatory text, captions or booklets compels visitors to make their own judgments and form their own interpretations of the work (or ignore it, but that’s something of a judgment in itself). This is Dave Cranmer’s Pixelly Paintings at the Foundry, London, in 2002.

Josh’s post argues that many museums and galleries would better fulfil their educational and inspirational potential if they encouraged visitors to think more about what they are looking at, rather than spoon-feeding them information and an ‘established’ opinion – especially pertinent to art:

My wife Ellen is an art historian and a professional museumgoer. She tells me that museum visitors commonly spend more time reading wall texts than looking at the art… It’s a law of interface behavior that users will always follow the path of least resistance. Looking at art is hard. Many find it intimidating, unfamiliar, uncomfortable. It’s easier to read wall text, go shopping or listen to audio commentary than it is to actually face down the work itself.

The interface is broken.

The support materials should be less prominent. What a work “means” or why it’s “important” is second-order information. The important experience is simply to look at the work, to absorb its sensual impact. Respond to it, rather than study it like a schoolbook. For lots of visitors, though, the support materials seem to distract, reducing the time that visitors take to reflect on the works.

The design question: How do you get people to consider the art instead of plunging into its documentation?

As Josh notes, there are designers who think entirely the opposite, and long for more structured lead-ins in galleries, with the artwork’s title and rationale defined clearly up-front. (The always-interesting David Friedman subverts the concept further.)

I can see both points of view. When I was very young I used to get frustrated visiting ‘traditional’ museums that really interested me (mostly motor museums and those with technology) because there was rarely a pre-defined route around them, and I wanted to see everything. When you’re a little kid, zig-zagging across a room from one side to the other to make sure you don’t miss anything out can be difficult, especially when every other visitor is much taller than you and the room seems intimidatingly large. I remember thinking how a museum with displays only along one wall, so that you had to look at them in a certain order, would be good. Now, of course, I would tend to see that as excessive control, and want to be able to miss out things that don’t interest me, and indeed, form my own interpretations of what’s on display.

Josh goes on to give the example of a fairly simple compromise which both allows the visitor to form his or her own interpretations of the work, and to read interpretations if desired:

I think that it would be better to make wall text less prominent, encouraging visitors to spend their time with the art instead.

The modern art museum in Paris, the Centre Pompidou, uses an architecture of control that does just that. Each gallery has a stand with a set of cards offering commentary on the works in the gallery. The wall text is limited only to title, artist and materials. The behavior of museumgoers changes: People walk into the gallery, and spend time with the works. Afterward, those who are curious to learn more go retrieve a card and return to look at the works some more after reading about them.

The educational and background materials are still there, but presented in a way that still encourages people to confront the works first.

It’s interesting that this really does apparently change people’s behavior. (An alternative might be to have more information under a hinged flap on the wall or a pedestal so that only those who want/feel the need to have an established opinion on the piece end up reading it. Or perhaps even the title, artist and materials could be listed under the flap, so that visitors who want to form entirely independent opinions aren’t even swayed by the pieces’ titles or the artists’ names.)

Would you feel cheated if you visited an art gallery and there were no interpretation or explanation of the pieces available at all? Before it became so well-known, how many people picked up The Catcher In the Rye (with its famously sparse blurb-less covers) from a library shelf and put it back, unable to make a commitment to reading it without having an idea what it was about?

Of course, the argument can shift considerably when the subject is a museum dedicated to educating visitors about the exhibits and why they are important, rather than an art gallery, but the principle that Josh outlines of the visitor interfacing (as it were) directly with the exhibit, whether that’s a painting (and the interfacing is figuring out one’s own response to it) or a hands-on science experiment, or anything in between, has a good degree of commonality. The ‘middle man’, the filter of best-fit interpretation drawn up to fit on the standard-size card and fit standard-size opinions, is stripped out.

The Science Museum does a fantastic job of explaining concepts and opening visitors’ eyes to things they actively want to understand, but may never have known how to approach before. It doesn’t tell them how to think about something, but allows them to find out things they didn’t know, and thing more about the things they thought they did know. There is a difference. Bristol’s Exploratory, sadly now closed, was immensely inspirational to me as a child: this was somewhere where all learning was through actual interaction with the (mostly physics-based) exhibits plores.

As we’ve noted before, much of education is about changing behaviour, even if we define the behaviour we want to change as “being ignorant”. Control is one way of attempting to force a change in behaviour, manipulative persuasion is another (thanks Toby) but allowing people to learn because something interests them cuts out the necessity to use force or deceit. If you can make something interesting, you overcome the resistance.

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Incompati-babel - image from eBoy

A clever comment on incompatible (and DRM’d) formats by eboy’s flunters. (Via rss.euge.de)

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The figure of the Martian devil looms over London: from Quatermass & The Pit, 1958
The figure of a Martian devil looms over London*: from Quatermass & The Pit, 1958, written by the late Nigel Kneale

A couple of years ago, after seeing a programme by Jon Ronson, I was reading about the First Earth Battalion and came across a link to an apparently real document, Nonlethal Weapons: Terms and References, edited by Robert J Bunker of the Institute for National Security Studies at the USAF Academy, Colorado. It’s available on the Memory Hole, here.

Amid the various physical, physiological and psychological techniques described (some of which I’ll be looking at in later posts, as they’re pertinent to architectures of control), one section especially stood out – from page 15 of the document:

K. Holograms. Hologram, Death: Hologram used to scare a target individual to death. Example, a drug lord with a weak heart sees the ghost of his dead rival appearing at his bedside and dies of fright. Hologram, Prophet: The projection of the image of an ancient god over an enemy capitol whose public communications have been seized and used against it in a massive psychological operation. Hologram, Soldier-forces: The projection of soldier-force images which make an opponent think more allied forces exist than actually do, make an opponent believe that allied forces are located in a region where none actually exist, and /or provide false targets for his weapons to fire upon. New concept developed in this document.

Now, these are interesting techniques. I don’t know if ‘hologram’ is being used in the right way here, since these sound like simple projections, e.g. onto clouds (or maybe, in the case of the ‘ghost’ appearing next to the drug lord’s bedside, some kind of volumetric display). And whether such projections would really work in terms of scaring or misleading the enemy – who knows?

Have they ever actually been used? Dummy tanks are a well-known way of deceiving an enemy, but would people be taken in by a “projection of the image of an ancient god”? How would they know that what they were seeing was the “ancient god”? If the image used were such a common representation that it was instantly recognisable, wouldn’t it seem obviously fake? Or would any giant figure looming over a city scare people sufficiently, whether or not they realised what it was supposed to represent? (It’s been suggested that the Angels of Mons, if they existed, may have been “images of angels that the Germans had projected onto the clouds at the outbreak of the battle in order to try and scare the troops on the opposite side…But apparently this idea had backfired, in that the troops had seen these images and believed them to be St George, Joan of Arc, actually leading them against the Germans.”)

The projection of “soldier-force images” has more credibility. Odd atmospheric effects seem to be the explanation behind the various reflected “cities in the sky” that have occasionally been seen: taking this further, it is surely possible to create a mirage-like effect of a massed army to intimidate an enemy.

So, outside of the military context, is there potential for this kind of false image to be used to manipulate and control the public? Not obviously, perhaps, but as the police in many countries become increasingly militarised in outlook (particularly in “security” situations), would the tactic of projecting images of massed officers (maybe with riot shields covering their faces, to make extensive detail less necessary) be considered? Cardboard cutout police cars are occasionally used to scare motorists, as are fake speed cameras (often placed by members of the public) and, of course, fake CCTV cameras.

It also makes me wonder what the legality is of members of the public projecting images onto buildings, clouds, etc. Much of this so far has been done for promotional reasons – e.g. FHM‘s projection of Gail Porter onto the Houses of Parliament – or a technology college in Surrey, the day after A-level results:

“While projection on to a building is not illegal as such, you will be asked to move on by the police because laser projection is viewed as a distraction to drivers and hence a hazard,” says Dominic Bean, formerly head of marketing and business Development at NESCOT. He used projections to promote North East Surrey College of Technology and found that the response from the authorities was far from harsh. “Policemen on Epsom Downs (ten miles away from the projection site) spotted our projection on to Tolworth Towers – near the A3 in Surrey,” says Bean. “It took them nearly 50 minutes to drive over and ask for the image to be removed. They were amazed to see it, and saw the ‘fun’ side.

Guerrilla ‘photon bombing’ or ‘projection bombing’ clearly has a lot of potential for allowing members of the public, activists and counterculture groups to promote their messages, but so far doesn’t appear to have been used for truly subversive ends on a large scale. There is some very clever work going on in this field, such as Troika’s SMS Guerilla Projector, but imagine a politician’s press conference where giant images of his opponent or opposing slogans are projected behind him, or a televised sports event where logos of the sponsor’s rivals are projected (by someone in the crowd) onto the faces of players being shown in close-up. It may have already happened; if not, it won’t be long before it does.

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