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by Dan Lockton

In a meta-auto-behaviour-change effort both to keep me motivated during a very protracted PhD write-up and demonstrate that the end is in sight, I’m going to be publishing a few extracts from my thesis (mostly from the literature review, and before any rigorous editing) as blog posts over the next few weeks. It would be nice to think they might also be interesting brief articles in their own right, but the style is not necessarily blog-like, and some of the graphics and tables are ugly.

“It is now clear that we must take into account what the environment does to an organism not only before but after it responds. Behaviour is shaped and maintained by its consequences… It is true that man’s genetic endowment can be changed only very slowly, but changes in the environment of the individual have quick and dramatic effects.”
B.F. Skinner, Beyond Freedom and Dignity, 1971, p.24

Behaviourism as a psychological approach is based on empirical observation of human (and animal) behaviour—stimuli in the environment, and the behavioural responses which follow—and attempts in turn to apply stimuli to provoke desired responses. John B. Watson (1913, p.158), in laying out the behaviourist viewpoint, reacted against the then-current focus by Freud and others on unobservable concepts such as the processes of the mind: “Psychology as the behaviorist views it… [has as its] theoretical goal…the prediction and control of behavior. Introspection forms no essential part of its methods, nor is the scientific value of its data dependent upon the readiness with which they lend themselves to interpretation in terms of consciousness”.

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Thanks for all the responses to the Design with Intent Toolkit – it’s got a heartening reception from lots of very interesting people, and has brought some great opportunities. I hope to be able to deal with all this effectively!

Thanks too to all the people who’ve blogged about it, included it in a podcast, and spread it via Twitter. Your attention’s much appreciated and if anyone does try it out on some problems, please do let me know how you get on, what would improve it, and so on. And more examples for each of the patterns are, of course, always welcome!

Printed copies (A2 poster, 135gsm silk finish) are available – the nominal listing on Amazon is £15 including postage, but if you’d like one for much less than that, let me know! (In fact, if you’re willing to try it out on a design problem, fill in a survey about how you did it, and let me use it as a brief case study, you can have it free.)

Persuasive 2009

I say I’m just coming up for air briefly, as for the last couple of weeks, among some other major work (which could possibly bear some very nice fruit), I’ve been putting together my presentation* for Persuasive 2009, the Fourth International Conference on Persuasive Technology in Claremont, California, next week, and at present am desperately trying to finish a lot of other things before flying out on Saturday. It’ll be my first time across the Atlantic and my girlfriend and I will be having a bit of a holiday afterwards, so I hope a lack of updates and replies, while little different to my usual pattern, will be excusable. But while the conference is on, if there’s time and no hoo-hah with the wireless and it seems appropriate, I’ll try and do a bit of blogging, or more likely, Twittering about it (#persuasive2009 ?). There are some very interesting people presenting their work.

Anyway, if you missed the update to my earlier post, a preprint version of my paper (with David Harrison, Tim Holley and Neville A. Stanton), Influencing Interaction: Development of the Design with Intent Method [PDF, 1.6MB] is available. At some point soon this version of the paper will downloadable from Brunel’s research archive, while the ‘proper’ version will be available in the ACM Digital Library. ACM requires me to state the following alongside the link to the preprint:

© ACM, 2009. This is the authors’ version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version will be published in Proceedings of Persuasive 2009: Fourth International Conference on Persuasive Technology, Claremont, CA, 26-29 April 2009, ACM Digital Library. ISBN 978-1-60558-376-1.

The presentation will include many parts of the paper, but the nature of academic papers like this (submitted in December) is that they are out of date before anyone reads them. So, much of the presentation will be about the DwI toolkit and the reasoning behind bits of it, rather than just sticking to the state of the research six months ago – I hope that’s reasonable. Last year, presenting on the last day of the conference meant that I was able to spend many hours in a hotel room in Oulu editing and re-editing the presentation (mostly listening to the Incredible Bongo Band’s version of In-a-Gadda-da-Vida on repeat) to match what I thought the audience would like, and incorporate things I’d learned during the conference, but this time I’m on the first day so there isn’t that opportunity…

Interfaces article

Also this month, I have a brief article about my research in Interfaces, the magazine of Interaction, the British Computer Society’s HCI Group, in its ‘My PhD’ series (p. 20-21). Interfaces no. 78 is available to download here (make sure to click on the link below the cover image, as – at time of writing – the cover’s linked to the previous issue). It’s a great magazine – redesigned for this issue – with some really interesting features about aspects of HCI by some well-known names in the field. Thanks to Eduardo Calvillo and Stephen Hassard for making the article possible.

The table in the article was unfortunately truncated during editing so (if I get it in in time) there’ll be a brief addendum in the next issue with the full table, but I might as well make it available here too [PDF, 8kb] – it’s a brief, not especially exciting summary of some concepts for influencing householders to close curtains at night to save energy. (At some point I’ll do a full case study on this as there are some interesting ideas as well as some very impractical ones.)

*Taking Parkinson’s Law as an instruction manual seems to be a perpetual habit of mine, so the maximum time allocated to get the presentation done has been more than entirely taken up by getting the presentation done… it’s still not quite there, and I’m not sure whether the format of the auditorium’s going to allow an interactive element which I would very much like to include but probably won’t be able to. Also – while Prezi looks like it might be everything I’ve ever wanted in presentation software – the workflow of “doing a PowerPoint” for me has evolved into a long chain of “Photoshop – Illustrator – export – Photoshop – Save for Web – insert into PowerPoint” which I’m sure I could do more quickly, but lots of conferences and seminars want PPTs rather than PDFs, and the only Mac I have (which once – kind of – belonged to the Duke of Edinburgh [interesting story]) is too slow and old to run anything better.
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One-Touch Keypad Masher

It’s been a long time since I last wrote an Instructable, but as I’ve resolved that 2009′s going to be a year where I start making things again (2008 involved a lot of sitting, reading and annotating, and in 2007 most of what I made was for clients, and thus confidential), I thought I’d write up a brief (10 minute) fun little bodgey project which has, very marginally, boosted everyday productivity: the One-Touch Keypad Masher.

Wasting valuable seconds typing in a code every time you need to open the door?

This little ‘device’ streamlines the process by pressing the right keys for you, and can be hidden in your palm so you simply mash your hand against the keypad and – apparently miraculously to anyone watching – unlock the door in one go.

Time to make: Less than 10 minutes
Time saved: About 30 seconds per day in my case; your mileage may vary.
Payback time: 20 days, in this case

(There’s a (weak) correlation with some of the Design with Intent topics, since it could be seen as a device which allows a user to interact with a “What you know” security measure using a “What you have” method. At some point in the near future I’ll be covering these on the blog as design patterns for influencing behaviour.

It’s also a kind of errorproofing device, a poka-yoke employing specialised affordances. If used, it prevents the user mistyping the code.)

The Instructable is also embedded below (Flash), but for whatever reason there are a few formatting oddities (including hyperlinks being ignored) so it’s easier to read in the original.

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This is a kind of exploration of some ideas I worked on a while ago as part of my research, and have only just come back to, in order to tidy them up a bit. I’m putting it online as a way – perhaps – to get some comments/criticism, and also to enable me to refer to it, if necessary, in future blog posts. If I’m honest, classifications and taxonomies fatigue me quite a lot; coming up with ideas and making and testing them is a lot more fun. But sometimes they’re useful. I hope this one is.

If we think about how products are used, it’s clear that changes can result from the products themselves changing, users changing their behaviour, or a combination of both.

At the University of Bath, Ed Elias, Elies Dekoninck and Steve Culley [1] have captured these possibilities with a 2 × 2 matrix (Figure 1), in which ‘new products’ and ‘old products’ are compared with ‘new user behaviour’ and ‘old user behaviour’.

Diagram by Ed Elias

Along these lines, it’s possible to consider technology change (via design) and attitude change (via education) as two routes to achieve overall behaviour change. Especially in the sustainable design field, the emphasis is often on one strategy or the other, even though the routes are by no means mutually exclusive, as the ‘Design for New User Behaviour’ title implies in the matrix.

Loughborough’s Debra Lilley, Vicky Lofthouse and Tracy Bhamra [2] describe three ‘solutions to limit socially and environmentally undesirable behaviours’: Educational intervention – which corresponds closely to attitude change; Technological intervention – corresponding to technology change; and Product-led intervention – closely aligned with Elias et al’s Design for New User Behaviour.

Further consideration of the possibilities in this area, and how to represent them, led me to the development of a ‘Behaviour Change Barometer’. This diagram attempts to illustrate somewhat more nuanced ‘cases’ of behaviour change, and which factors are present or absent in each case. It ought to be applicable to many kinds of behaviour change with products, not just environmentally-related ones; equally, read ‘products/services/systems’ for ‘products’ to allow wider applicability. The barometer metaphor is stretched slightly, but it seemed appropriate given that the diagram’s mapping change.

A Behaviour Change Barometer. Diagram by Dan Lockton

Table to accompany Behaviour Change Barometer. Diagram by Dan LocktonThe same information is presented in tabular form here: in essence, there are six variables involved, with the possibility space divided into quadrants.

The focus of my research is on the intersection of technology change and attitude change (Quadrant 3): the design of products (and systems) which, through new product behaviour, change user behaviour. Quadrant 3 will be discussed last here – before that, it’s useful to run through the other quadrants briefly.

Quadrant 1 Status Quo Diagram by Dan LocktonQuadrant 1: Status quo

In the first quadrant, no overall behaviour change results.

It makes sense to describe case 1b first – this is the absolute ‘no change’ case, where there is no change in the actual functions of the products (they might be new products, but they don’t do anything different to the old products), people use them in the same way they did before, and users have no understanding or mindfulness of the issues around behaviour change.

Case 1a describes situations where the products’ functions have been changed, but users make no use of this, and have no understanding or mindfulness of the issues involved (e.g. a washing machine offers a new ‘eco’ mode alongside the other settings, but a user doesn’t use it). Therefore no overall behaviour change results, despite product improvement.

In 1c, users have an understanding of the issues, and may be mindful of their behaviour and its impacts, but nevertheless don’t change what they do, and continue to use products in the same way as before – e.g. someone who knows that leaving a television on standby wastes electricity, but doesn’t act on this understanding. Again, no overall behaviour change results, despite improved user understanding.

This quadrant encompasses much current behaviour with energy-using consumer products – improved education and improved technology have raised awareness of environmental issues, and allowed products to be operated more efficiently, but if users don’t act accordingly, there will be no overall change in behaviour.

Quadrant 2 New user behaviour with existing products. Diagram by Dan LocktonQuadrant 2: New user behaviour with existing products

Educating users about the implications of their behaviour is generally done with the intention that users will follow through and actually change the way they use products (if they don’t change, this is 1c as described above). If this is successful – e.g. a campaign to persuade people to keep their car tyres inflated correctly to save fuel – then new user behaviour occurs with existing products, and no design or engineering changes are needed to the products. Overall, there is a change in behaviour.

The scope of this quadrant corresponds closely with much current government policy of using social marketing, public education campaigns and so on – employing persuasion and rhetoric to drive attitude change as a foundation for behaviour change. There are many ways that this quadrant could be subdivided into behavioural cases, but from the point of view of the current study, this won’t be explored further here.

Quadrant 4 Existing user behaviour with new product behaviour. Diagram by Dan LocktonQuadrant 4: Existing user behaviour with new product behaviour

Where new products themselves behave differently in use, yet allow users to maintain their existing behaviours, overall behaviour change results without users necessarily needing to understand the issues involved. No persuasion occurs. For example, compact fluorescent lightbulbs, from the user’s point of view, do not require any different user behaviour to tungsten filament bulbs, but in operation they always result in new product behaviour. A refrigerator door which automatically closes itself if left ajar does not, again, require the user to do anything different, but the product itself behaves differently to accommodate existing user behaviour.

This quadrant would include the major proportion of ‘eco-products’ available, most of which are designed to allow the user to change routines and behaviours as little as possible; there are many possible ways the category can be subdivided further according to various other factors.

Quadrant 3 New user behaviour with new product behaviour. Diagram by Dan LocktonQuadrant 3: New user behaviour with new product behaviour

In the cases described by this quadrant, both product behaviour and user behaviour change, resulting in an overall behaviour change. The behaviour change can be driven entirely by functional changes to the product, or by mindful user understanding, or by both, but the products are designed to lead to this. This is Design with Intent.

These are products that persuade, guide or force – influence – users to change the way they interact with them. A common factor is that there is a perceived affordance change with the product: it somehow indicates that a change in behaviour is needed (compared with quadrant 4 where there is no such indication). This quadrant is where my research is focused.

In case 3a, the perceived affordance change does not reflect actual functional change to the product, yet it influences users to change their behaviour. For example, a washing machine which gives users an ‘estimated cost’ for each mode still embodies all the same functions as one which doesn’t – the user can choose to ignore the recommendation, but is influenced to choose the most economical mode, and thus a change in product behaviour is likely to result from the change in user behaviour. This is where much of the Persuasive Technology research seems to fit.

3c is the case where a user need not think about the issues involved, but will still behave differently due to functional changes to the product – e.g. a washing machine which automatically determines the most efficient settings for a particular load, and silently carries them out, doesn’t require the user to understand what’s going on, but does end up changing the user’s behaviour (removing inefficient decisions) and thus the product behaviour changes too. These products have the potential to be complex, especially where automation is required, but need not be. Something as simple as removing an option from a menu changes the user’s behaviour (prevents him or her choosing it) but doesn’t require the user to think about it.

Finally, returning to the centre of the quadrant, 3b describes cases where user understanding, alongside functional changes to the product and perceived affordance change, lead to user and product behaviour change in practice: these are the real core of what this study is about and where, I hope, I’ll be able to make advances in understanding useful to designers and anyone else working in the field of influencing user behaviour. These are interesting products, potentially involving lots of factors and effects but not necessarily complex in themselves.

[1] Elias, E W A, Dekoninck, E A, Culley, S J. The Potential for Domestic Energy Savings through Assessing User Behaviour and Changes in Design. EcoDesign2007, 5th International Symposium on Environmentally Conscious Design and Inverse Manufacturing, Tokyo, 2007
[2] Lilley, D, Lofthouse, V, Bhamra, T. Towards Instinctive Sustainable Product Use. 2nd International Conference: Sustainability Creating the Culture, Aberdeen, 2005. Available here [PDF].

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Three essays I’d pretty much forgotten about, written for courses at Cambridge during my Master’s in Technology Policy, linked here for no reason in particular:

Peer Treasure: how firms outside the software industry can use open source thinking
How can we strengthen links between entrepreneurial companies and entrepreneurial universities in the UK?
Motor vehicles in the developing world: options for sustainability* [all PDFs]

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Sir Clive Sinclair (BBC image)Chris Vallance of Radio 4′s excellent iPM has done a thoughtful interview with Sir Clive Sinclair, ranging across many subjects, from personal flying machines to the Asus Eee, and touching on the subject of consumer understanding of technology, and the degree to which the public can engage with it:

Your [Chris Vallance's] generation really understood the computers, and today’s generation know they’re just a tool, and don’t really get to grips with them… When I was starting in business, and when I was a child, electronics was a huge hobby, and you could buy components on the street and make all sort of things, and people did. But that also has all passed; it’s almost forgotten.

It’s true, of course, that there are still plenty of hobbyist-makers out there, including in disciplines that just weren’t open before, and if anything, initiatives such as Make and Instructables – and indeed the whole free software and open source movements – have helped raise the profile of making, hacking, modding and other democratic innovation. It’s no secret that Clive himself is a proponent of Linux and open source in general for future low-cost computing, as is mentioned briefly in the interview, and the impact of the ZX series in children’s bedrooms (together with BBC Micros at school) was, to some extent, a fantastic constructionist success for a generation in Britain.

But is Clive right? How many schoolkids nowadays make their own radios or burglar alarms or write their own games? When they do, is it a result of enlightened parents or self-directed inquisitiveness? Or are we guilty of applying our own measures of ‘engagement’ with technology? After all, you’re reading something published using WordPress, which was started by a teenager. Personally, I’m extremely optimistic that the future will lead to much greater technological democratisation, and hope to work, wherever possible, to contribute to achieving that.

I’ve worked for Clive, as a designer/engineer, on and off, for a number of years, and it’s pleasing to have an intelligent media interview with him that doesn’t simply regurgitate and chortle over the C5, but instead tries to tap his vision and thoughts on technical society and its future.

Silicon Dreams

Incidentally, Clive’s 1984 speech to the US Congressional Clearinghouse on the Future, mentioned in the interview, is extremely interesting – quite apart from the almost Randian style of some of it – as much as for the mixture of what we might now see as mundanities among the far-sighted vision as for the prophetic clarity, with talk of guided 200mph maglev cars and the colonisation of the galaxy alongside the development of a cellular phone network and companion robots for the elderly. Of course, the future is here, it’s just not evenly distributed yet.

Talk of information technology may be misleading. It is true that one of the features of the coming years is a dramatic fall, perhaps by a factor of 100, in the cost of publishing as video disc technology replaces paper and this may be as significant as the invention of the written word and Caxton’s introduction of movable type.

Talk of information technology confuses an issue – it is used to mean people handling information rather than handling machines and there is little that is fundamental in this. The real revolution which is just starting is one of intelligence. Electronics is replacing man’s mind, just as steam replaced man’s muscle but the replacement of the slight intelligence employed on the production line is only the start.

And then there is this, which seems to predict electronic tagging of offenders:

Consider, for example, the imprisonment of offenders. Unless conducted with a biblical sense of retribution, this procedure attempts to reduce crime by deterrence and containment. It is, though, very expensive and the rate of recidivism lends little support to its curative properties.

Given a national telephone computer net such as I have described briefly, an alternative appears. Less than physically dangerous criminals could be fitted with tiny transporters so that their whereabouts, to a high degree of precision, could he monitored and recorded constantly. Should this raise fears of an Orwellian society we could offer miscreants the alternative of imprisonment. I am confident of the general preference.

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