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	<title>Design with Intent &#187; Business model</title>
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	<description>Design and human behaviour</description>
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		<title>On &#8216;Design and Behaviour&#8217; this week: Do you own your stuff? And a strange council-run &#8216;Virtual World for young people&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2008/12/14/on-design-and-behaviour-this-week-do-you-own-your-stuff-and-a-strange-council-run-virtual-world-for-young-people/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/14/on-design-and-behaviour-this-week-do-you-own-your-stuff-and-a-strange-council-run-virtual-world-for-young-people/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 10:00:00 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Creeping erosion of norms]]></category>
		<category><![CDATA[Design and Behaviour]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Dystopia]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Indoctrination]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Mosquito]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Oppression]]></category>
		<category><![CDATA[Panopticon]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Privacy]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Sound weapons]]></category>
		<category><![CDATA[Surveillance]]></category>
		<category><![CDATA[Technology underclass]]></category>
		<category><![CDATA[Teenagers]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=427</guid>
		<description><![CDATA[GPS-aided repo and product-service systems Ryan Calo of Stanford&#8217;s Center for Internet and Society brought up the new phenomenon of GPS-aided car repossession and the implications for the concepts of property and privacy: A group of car dealers in Oregon apparently attached GPS devices to cars sold to customers with poor credit so as to [...]]]></description>
			<content:encoded><![CDATA[<h3><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e581bb4a817c3d30"><strong>GPS-aided repo and product-service systems</strong></a></h3>
<p><img src="http://danlockton.co.uk/research/images/gps_tracking.jpg" alt="GPS tracking - image by cmpalmer" /></p>
<p><a href="http://cyberlaw.stanford.edu/profile/ryan-calo">Ryan Calo</a> of Stanford&#8217;s Center for Internet and Society brought up <a href="http://cyberlaw.stanford.edu/node/5962">the new phenomenon of GPS-aided car repossession</a> and the implications for the concepts of property and privacy:</p>
<blockquote><p>A group of car dealers in Oregon apparently attached GPS devices to cars sold to customers with poor credit so as to be able to track them down more easily in the event of repossession.</p>
<p>&#8230;this practice also relates to an emerging phenomenon wherein sold property remains oddly connected to the seller as though it were merely leased. Whereas once we purchased an album and did with it as we please, today we need to register (up to five) devices in order to play our songs.</p></blockquote>
<p>&#8230;and Kingston University&#8217;s <a href="http://www.rosiehornbuckle.com/">Rosie Hornbuckle</a> linked this to the concept of <a href="http://en.wikipedia.org/wiki/Product_service_system">product-service systems</a>:</p>
<blockquote><p>This puts a whole new slant on product-service-systems, a current (and popular) sustainability methodology whereby people are weaned off the concept of owning products, instead they lease them off the manufacturer who is then responsible for take-back, repair, recycling or disposal.  So in that scenario it&#8217;s quite likely that a manufacturer will want to keep tabs on their equipment/material, will this bring up privacy issues or is it simply the case that if it&#8217;s done overtly (and not in the negative frame of potential repossession), the customer knows about it and agrees, it&#8217;s ok?  Or will it be a long time before people can overcome the perceived encroachment on their liberty that not owning might bring?</p></blockquote>
<p>It reminds me of something <a href="http://www.thebillblog.com/billblog/">Bill Thompson</a> suggested to me once, that (paraphrasing) the idea that we &#8216;own&#8217; the technology we use might well turn out to be a short phase in overall human history. That could perhaps be &#8216;good&#8217; in contexts where sharing/renting/pooling things allows much greater efficiency and brings benefits for users. Nevertheless, as the repossession example (and DRM, etc, in general) show, the tendency in practice is often to use these methods to exert increasing dominance over users, erode assumed rights, and extract more value from people who no longer have control of the things they use. </p>
<p><strong><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e581bb4a817c3d30">See the whole thread so far (and join in!)</a></strong></p>
<p><em>Above image of GPS trails (unrelated to the story, but a cool picture) from <a href="http://flickr.com/photos/cmpalmer/76025741/">cmpalmer&#8217;s Flickr</a></em></p>
<h3><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911"><strong>The Mosquito, and plans for an odd &#8216;walk-in virtual world&#8217;</strong></a></h3>
<p><img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_1.jpg" alt="McDonald's Restaurant, Windsor, Berkshire" /></p>
<p>Rosie <a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911">discussed the Mosquito</a> (above image: an example outside a McDonald&#8217;s opposite Windsor Castle*) and asked &#8220;could we use our design skills and knowledge to influence these sorts of behaviours with a less aggressive and longer-term approach?&#8221; while <a href="http://adrianshort.co.uk/">Adrian Short</a> summed up the issue pretty well: </p>
<blockquote><p>There are a lot of problems in principle and in practice with these devices, but the core problem for me is that they tend to be directed at users rather than uses (i.e. people by identity, not behaviour) and are entirely arbitrary. The street outside a shop is public space and the shop owners have no more right than anyone else to dictate who goes there. </p>
<p>In as much as these things work (which is highly disputed), they are never going to encourage a meaningful debate about norms of behaviour among users of a space. This approach is not so much negotiation as warfare.</p></blockquote>
<p>Sutton&#8217;s <a href="http://www.boingboing.net/2008/05/30/antikid-modification.html">Rosehill steps</a> (which Adrian let me know about originally) were also discussed and Adrian brought us the story of something very odd: a &#8216;virtual world to teach good behaviour to young people&#8217;:</p>
<blockquote><p>Half a mile away, the same council is proposing to spend at least £4 million on a facility that will include <a href="http://www.sutton.gov.uk/index.aspx?articleid=3669">a high-tech virtual street environment, a &#8220;street simulator&#8221; if you like</a>, to teach safety and good behaviour to some of the same young people.<br />
&#8230;<br />
&#8220;Part movie-set, part theme park, the learning complex will be the first of its kind in the UK and will also house an indoor street with shop fronts, pavements and a road. The idea is to give young people the confidence to make the best of their lives and have a positive impact on their peers and their local community.&#8221; </p></blockquote>
<p>I don&#8217;t really know what to make of that. I actually woke up this morning thinking about it assuming that it was a dream I&#8217;d been having, then realised where I&#8217;d read about it. It sounds like a mish-mash of Scaramanga&#8217;s Fun House from <em>The Man With The Golden Gun</em> and the Ludovico Centre** from <em>A Clockwork Orange</em>.   </p>
<p><img src="http://danlockton.co.uk/research/images/funhouse.jpg" alt="Scaramanga's Funhouse" /><img src="http://danlockton.co.uk/research/images/ludovico.jpg" alt="Ludovico Centre" /></p>
<p><strong><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911">See the whole thread here</a>.</strong></p>
<p><em>*This particular McDonald&#8217;s, with the Mosquito going every evening and clearly audible to me and my girlfriend (both mid-20s) also features a vicious array of anti-sit spikes (below) which rather negate the &#8216;welcoming&#8217; efforts made with the flowerbed.</p>
<p>**I actually gave a talk about my research to Environmentally Sensitive Design students in this building a couple of weeks ago: it&#8217;s <a href="http://www.flickr.com/photos/the_defiance/2287549997/">Brunel&#8217;s main Lecture Centre</a>.</em></p>
<p><img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_2.jpg" alt="McDonalds Restaurant, Windsor, Berkshire" /><br />
<img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_3.jpg" alt="McDonalds Restaurant, Windsor, Berkshire" /></p>
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		<slash:comments>2</slash:comments>
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		<title>Swoopo: Irrational escalation of commitment</title>
		<link>http://architectures.danlockton.co.uk/2008/10/02/swoopo-irrational-escalation-of-commitment/</link>
		<comments>http://architectures.danlockton.co.uk/2008/10/02/swoopo-irrational-escalation-of-commitment/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 17:00:59 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Addiction]]></category>
		<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Internet economics]]></category>
		<category><![CDATA[Lock-in]]></category>
		<category><![CDATA[Parasitic lock-in]]></category>
		<category><![CDATA[Shopping]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=403</guid>
		<description><![CDATA[Swoopo, a new kind of &#8220;entertainment shopping&#8221; auction site, takes Martin Shubik&#8217;s classic Dollar Auction game to a whole new, automated, mass participation level. It&#8217;s an example of the escalation of commitment, or a sunk cost fallacy, where we increase our commitment (in this case with real money) even though (in this case) most users&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/swoopo.jpg" alt="Swoopo" /></p>
<p><a href="http://www.swoopo.com/">Swoopo</a>, a new kind of &#8220;entertainment shopping&#8221; auction site, takes <a href="http://everything2.com/e2node/Dollar%2520auction">Martin Shubik&#8217;s classic Dollar Auction game</a> to a whole new, automated, mass participation level. It&#8217;s an example of the <a href="http://en.wikipedia.org/wiki/Irrational_escalation_of_commitment">escalation of commitment</a>, or a sunk cost fallacy, where we increase our commitment (in this case with real money) even though (in this case) most users&#8217; positions are becoming less and less valuable.</p>
<p><a href="http://theecakescraps.wordpress.com/2008/09/25/pure-profit-a-look-at-swoop/">Thee Cake Scraps has a good analysis of how this works</a>:</p>
<blockquote><p>It is a ‘auction’ site…sort of.  Swoopo sells bids for $1.  Each time you use a bid on an item the price is increased by $0.15 for that item.  So here is an example:</p>
<p>    Person A buys 5 bids from Swoopo for $5 total.  Person A sees an auction for $1000 and places the first bid.  The auction is now at $0.15.  Person A now has a sunk cost of $1 (the cost of the bid they used).  There is no way to get that dollar back, win or lose.  If Person A wins they must pay the $0.15.</p>
<p>    Person B also purchased $5 of bids.  Person B sees the same auction and places the second bid.  The auction price is now $0.30 (because each bid increases the cost by exactly 15 cents).  Person B now has a sunk cost of $1.  If Person B wins they must pay the $0.30.  Swoopo now has $2 in the bank and the auction is at 30 cents.</p>
<p>This can happen with as many users as there are suckers to start accounts.  Why are they suckers?  Because everybody that does not have the top spot just loses the money they spent on bids.  *Poof* Gone.  If you think this sounds a little like gambling or a complete scam you are not alone.  People get swept up into the auction and don’t want to get nothing for the money they spent on bids.</p></blockquote>
<p>The key thing seems to be that some bidders <em>will</em> win items at lower than RRP, i.e. they get a good deal, but for every one of those, there are many, many others who have all paid for their bids (money going to Swoopo) and received nothing as a result. The house will always win. </p>
<p>Swoopo staff respond <a href="http://theecakescraps.wordpress.com/2008/09/25/pure-profit-a-look-at-swoop/#comment-16">here</a> and <a href="http://www.crunchgear.com/2008/09/24/swoopo-entertainment-shopping-or-scam/#comment-923900">here (at Crunchgear)</a>.</p>
<p>As is obligatory with this blog, I need to ask: where else have systems been designed to use this behaviour-shaping technique? There must be many examples in auctions, games and gambling in general &#8211; but can the idea be applied to consumer products/services, using escalating commitment to shape user behaviour? Can this be applied to <em>help</em> users save energy, do more exercise, etc as opposed merely to extracting value from them with no benefit in return?</p>
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		<slash:comments>27</slash:comments>
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		<title>Freudian slip in BBC iTunes story</title>
		<link>http://architectures.danlockton.co.uk/2008/10/01/freudian-slip-in-bbc-itunes-story/</link>
		<comments>http://architectures.danlockton.co.uk/2008/10/01/freudian-slip-in-bbc-itunes-story/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 17:59:54 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Copyfight]]></category>
		<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Digital rights]]></category>
		<category><![CDATA[Lobbying]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music industry]]></category>
		<category><![CDATA[Rent-seeking]]></category>
		<category><![CDATA[RIAA]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=398</guid>
		<description><![CDATA[From this BBC story, as of 6.43 pm. P.S. I love the way it&#8217;s claimed &#8220;everyone will benefit&#8221; from the royalty rise. As a consumer, I can&#8217;t wait to be paying more! Perhaps a price increase will help limit the consumption of this precious rivalrous good&#8230; oh, wait&#8230; P.P.S. Not the first time a BBC [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/itunesslip.png" alt="Apple has repeatedly made clear that it is in this business to make money, and would most likely not continue to operate iTS if it were no longer possible to do so profitably, said Mr Cue. The National Music Publishers' Association has asked for the royalty rake increase and has said it believes everyone will benefit because the digital music market is growing. I think we established a case for an increase in the royalties, said David Israelite, president of the NMPA. Apple may want to sell songs cheaply to sell iPods. We don't make a penny on the sale of an iPod" /></p>
<p>From <a href="http://news.bbc.co.uk/1/hi/technology/7645537.stm">this BBC story</a>, as of 6.43 pm.</p>
<p>P.S. I love the way it&#8217;s claimed &#8220;everyone will benefit&#8221; from the royalty rise. As a consumer, I can&#8217;t wait to be paying more! Perhaps a price increase will help limit the consumption of this precious rivalrous good&#8230; oh, wait&#8230;</p>
<p>P.P.S. Not <a href="http://architectures.danlockton.co.uk/2007/09/28/biting-apple/">the first time a BBC story about Apple&#8217;s had truer-than-they-perhaps-meant phrasing</a>.</p>
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		<title>Pretty Cuil Privacy</title>
		<link>http://architectures.danlockton.co.uk/2008/07/28/pretty-cuil-privacy/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/28/pretty-cuil-privacy/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 19:27:44 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Digital rights]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Internet economics]]></category>
		<category><![CDATA[Privacy]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Surveillance]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=346</guid>
		<description><![CDATA[New search engine Cuil has an interesting privacy policy (those links might not work right now due to the load). They&#8217;re apparently not going to track individual users&#8217; searches at all, which, in comparison to Google&#8217;s behaviour, is quite a difference. As TechCrunch puts it: User IP addresses are not recorded to their servers, they [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/cuil.png" alt="Cuil screenshot" /></p>
<p>New search engine <a href="http://www.cuil.com/">Cuil</a> has an interesting <a href="http://www.cuil.com/info/privacy">privacy policy</a> (those links might not work right now due to the load). They&#8217;re apparently <em>not going to track individual users&#8217; searches at all</em>, which, in comparison to Google&#8217;s behaviour, is quite a difference. As <a href="http://www.techcrunch.com/2008/07/27/cuill-launches-a-massive-search-engine/">TechCrunch puts it</a>:</p>
<blockquote><p>User IP addresses are not recorded to their servers, they say, and cookies are not used to associate a computer with queries. <strong>The data is simply dumped as it is created. That means user data cannot be turned over to others, whether its via blind stupidity or lawsuits.</strong></p></blockquote>
<p>This strategy&#8217;s similar to an issue <a href="http://blog.xcott.com/?p=16#more-16">Scott Craver discussed a couple of years ago as part of his &#8216;privacy ceiling&#8217; concept</a> (I covered it a bit <a href="http://architectures.danlockton.co.uk/2006/08/22/the-privacy-ceiling/">here</a> at the time): effectively, whatever information you collect <em>could</em> become a liability for you at some point, so if you don&#8217;t need it, <strong>design the system so it simply doesn&#8217;t collect it in the first place</strong>.</p>
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		<title>How to fit a normal bulb in a BC3 fitting and save £10 per bulb</title>
		<link>http://architectures.danlockton.co.uk/2008/07/21/how-to-fit-a-normal-bulb-in-a-bc3-fitting/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/21/how-to-fit-a-normal-bulb-in-a-bc3-fitting/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 17:46:08 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Arbitrary]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Bad design]]></category>
		<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Bureaucracy]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Circumvention]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Fightback Devices]]></category>
		<category><![CDATA[Freedom to tinker]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Legislation]]></category>
		<category><![CDATA[Lock-in]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Propaganda]]></category>
		<category><![CDATA[Rent-seeking]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technical protection measures]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=344</guid>
		<description><![CDATA[Standard 2-pin bayonet cap (left) and 3-pin bayonet cap BC3 (right) fittings compared Summary for mystified international readers: In the UK new houses/flats must, by law, have a number of light fittings which will &#8216;not accept incandescent filament bulbs&#8217; (a &#8216;green&#8217; idea). This has led to the development of a proprietary, arbitrary format of compact [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/bc3hack_1.jpg" alt="BC3 and 2-pin bayonet fitting compared" /><br />
<em>Standard 2-pin bayonet cap (left) and 3-pin bayonet cap BC3 (right) fittings compared</em></p>
<p><strong><em>Summary for mystified international readers: In the UK new houses/flats must, by law, have a number of light fittings which will &#8216;not accept incandescent filament bulbs&#8217; (a &#8216;green&#8217; idea). This has led to the development of a proprietary, arbitrary format of compact fluorescent bulb, the BC3, which costs a lot more than standard compact fluorescents, is difficult to obtain, and about which the public generally doesn&#8217;t know much (yet). If you&#8217;re so minded, it&#8217;s not hard to modify the fitting and save money.</em></strong></p>
<p>A lot of visitors have found this blog recently via searching for information on the <a href="http://architectures.danlockton.co.uk/2007/03/28/a-bright-idea/">MEM BC3 3-pin bayonet compact fluorescent bulbs</a>, where to get them, and why they&#8217;re so expensive. The main posts here discussing them, with background to what it&#8217;s all about, are <a href="http://architectures.danlockton.co.uk/2007/03/28/a-bright-idea/">A bright idea?</a> and <a href="http://architectures.danlockton.co.uk/2007/05/26/more-thoughts-on-the-eaton-mem-bc3-cfls-and-power-factor/">some more thoughts</a> &#8211; and it&#8217;s readers&#8217; comments which are the really interesting part of both posts. </p>
<p>There are so many stories of frustration there, of people trying to &#8216;do their bit&#8217; for the environment, trying to fit better CFLs in their homes, and finding that instead of instead of the subsidised or even free standard 2-pin bayonet CFLs available all over the place in a variety of improved designs, styles and quality, they&#8217;re locked in to having to pay 10 or 15 times as much for a BC3 bulb, <a href="http://www.ethicalproductsdirect.com/Green%20Products%20Page.htm">and order online</a>, simply because the manufacturer has a monopoly, and does not seem to supply the bulbs to normal DIY or hardware stores. </p>
<p>Frankly, the system is appalling, <strong>an example of exactly how <em>not</em> to design for sustainable behaviour.</strong> It&#8217;s a great &#8216;format lock-in&#8217; case study for my research, but a pretty pathetic attempt to &#8216;design out&#8217; the &#8216;risk&#8217; of the public retro-fitting incandescent bulbs in new homes. This is the heavy-handed side of the legislation-ecodesign nexus, and it&#8217;s clearly not the way forward. Trust the UK to have pushed ahead with it without any thought of user experience.<br />
<span id="more-344"></span><br />
One of the most egregious aspects for me is the way that Eaton&#8217;s MEMLITE BC3 promotional material presents users with, effectively, a false dichotomy between the &#8216;energy saving BC3&#8242; and the energy-hungry GLS incandescent filament tungsten bulbs, as if these are the only two options available. There is no mention at all of standard 2-pin bayonet CFLs which have all the advantages of the BC3 with none of the disadvantages. The adoption of CFLs has been, I would argue, in large part <em>because</em> they are widely available as drop-in replacements for standard 2-pin bayonet (or Edison screw) bulbs. If they&#8217;d all required special fittings, very few people would have bought them. </p>
<p>Anyway, if you don&#8217;t fancy swapping your BC3 fittings for standard 2-pin bayonet ones (which is cheap but would(?) presumably make your home non-compliant with part L of the building regulations &#8211; any knowledgeable readers able to clarify this?), it isn&#8217;t actually too difficult to get a 2-pin bulb to fit acceptably. You will need a pair of pliers, ideally thinner/longer-nosed than the ones in my photos. I should warn you to TURN OFF THE ELECTRICITY FIRST. Unless you&#8217;re absolutely sure that someone else won&#8217;t walk in and flip the light switch, don&#8217;t rely on just turning this off. Turn it all off at the main switch for the house.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_2.jpg" alt="Standard 2-pin BC Philips Genie and fitting" /><img src="http://danlockton.co.uk/research/images/bc3hack_3.jpg" alt="Standard 2-pin BC Philips Genie and fitting" /></p>
<p>Here (above) is a Philips Genie 11W 2-pin bayonet CFL. It fits properly into a 2-pin bayonet fitting. When you try to fit it into the BC3 fitting (below), one of the pins will go into one of the J-slots OK, but due to the offset of the other slots, the other pin won&#8217;t go in. Ignore the third slot.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_4.jpg" alt="Standard 2-pin BC Philips Genie with BC3 fitting" /><img src="http://danlockton.co.uk/research/images/bc3hack_5.jpg" alt="Standard 2-pin BC Philips Genie with BC3 fitting" /></p>
<p>But if you look carefully at how the non-fitting pin lines up with the slot (below), you can see that the bottom end of the slot, i.e. where the pin would sit if it could be got into the top of the J, is (just) to the left of the pin. (See the line I scratched on the fitting.) That is, if you could get it there, it would still sit in place without immediately falling out.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_6.jpg" alt="Standard 2-pin BC Philips Genie with BC3 fitting" /></p>
<p>So, with the pliers (<strong>making sure the electricity really is off</strong>), bend the edge of the non-fitting slot (the inside edge of the J) inwards and fold it back on itself, squeezing it as tight as you can (below two photos):</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_7.jpg" alt="Bending BC3 fitting with pliers" /><br />
<img src="http://danlockton.co.uk/research/images/bc3hack_8.jpg" alt="Bending BC3 fitting with pliers" /></p>
<p>Now try the 2-pin bayonet bulb again (below) &#8211; it should fit OK, with a bit of wobbling perhaps. One pin should fit under the bit you just bent; the other should butt up against the inside corner of the J on the other side. It&#8217;s not perfect, but the friction there is enough to hold the bulb in place OK.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_9.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /><br />
<img src="http://danlockton.co.uk/research/images/bc3hack_10.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /></p>
<p>Switch on the electricity again, and there you have it: any standard 2-pin bayonet bulb, working, in a BC3 fitting (below). Given the amount of <a href="http://www.google.co.uk/search?q=site%3Amoneysavingexpert.com+free+%22energy+saving+bulbs%22">free CFLs handed out by various organisations</a>, you could probably replace all the BC3 bulbs in your house for zero cost, once they come to the end of their lives.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_11.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /><br />
<img src="http://danlockton.co.uk/research/images/bc3hack_12.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /></p>
<p><em>Disclaimer: I can&#8217;t accept any responsibility for injuries, non-compliance with building regs, incidental damage, etc. The above is just a proof of concept, etc. Have fun.</em></p>
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		<title>Motel 6cc</title>
		<link>http://architectures.danlockton.co.uk/2008/07/07/motel-6cc/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/07/motel-6cc/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 08:00:23 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Business model]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Packaging design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=332</guid>
		<description><![CDATA[The plastic* of this built-in Dove shower cream bottle I encountered in a Finnish hotel recently was significantly stiffer than the consumer retail version. The idea is that you press the side of the bottle where indicated to dispense some cream, but it didn&#8217;t deform anywhere near as easily as expected, with the result that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/doveshower_1.jpg" alt="Dove Cream Shower Motel Edition" /><img src="http://danlockton.co.uk/research/images/doveshower_2.jpg" alt="Dove Cream Shower Motel Edition" /></p>
<p>The plastic* of this built-in Dove shower cream bottle I encountered in a Finnish hotel recently was significantly stiffer than the consumer retail version. The idea is that you press the side of the bottle where indicated to dispense some cream, but it didn&#8217;t deform anywhere near as easily as expected, with the result that the &#8216;portion size&#8217; of the product was much smaller than you might dispense if you were at home.</p>
<p>Is this deliberate? The hotel wants to spend less on Dove, so it wants customers to use less of it, and the manufacturer obliges by making a bottle that&#8217;s more difficult to squeeze? Whereas with the retail version, the manufacturer wants the customer to use as much as possible, as quickly as possible?</p>
<p>Is it a similar (but inverse) tactic to the <a href="http://money.cnn.com/magazines/fortune/fortune_archive/1999/10/11/267035/">Lather, Rinse, <em>Repeat</em> effect</a>?</p>
<p>Or am I reading too much into it? Is it just that the bottle is going to have to last longer, with multiple refills, so stiffer plastic&#8217;s used?</p>
<p>*HDPE, I think</p>
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		<title>Paper Rights Management</title>
		<link>http://architectures.danlockton.co.uk/2008/06/20/paper-rights-management/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/20/paper-rights-management/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 08:00:12 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Analog hole]]></category>
		<category><![CDATA[Arbitrary]]></category>
		<category><![CDATA[Bureaucracy]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Erosion of liberty]]></category>
		<category><![CDATA[Intellectual property]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Restriction]]></category>
		<category><![CDATA[Textbooks]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=319</guid>
		<description><![CDATA[This delivery note from Springer informs me that the book I&#8217;ve bought &#8220;must not be resold&#8221;. Good luck with that. So have I bought it or not? Or have I bought a licence to read it? What if I give it away? Many companies would love to be able to control what users can do [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/springer_1.jpg" alt="Springer delivery note" /><br />
<img src="http://danlockton.co.uk/research/images/springer_2.jpg" alt="Springer delivery note" /></p>
<p>This delivery note from Springer informs me that the book I&#8217;ve bought &#8220;must not be resold&#8221;. Good luck with that. So have I bought it or not? Or have I bought a licence to read it? What if I give it away?</p>
<p><a href="http://architectures.danlockton.co.uk/category/drm/">Many companies would love to be able to control what users can do with things they buy</a>, or <a href="http://architectures.danlockton.co.uk/2006/03/03/control-information-even-after-it-has-been-delivered/">with information after someone&#8217;s learned it</a>. We know that, and we know that, fundamentally, it&#8217;s not going to work. You can try and shape behaviour, to guide users into helping themselves, but <a href="http://smallprint.netzoo.net/reag/">nonsense such &#8220;end-user licence agreements&#8221;</a> for books has no mechanism of enforcement, and offers no benefit to the reader if he/she obeys it anyway.</p>
<p>How valid, legally, are any of these &#8220;post-purchase conditions&#8221;, anyway? Surely the first-sale doctrine or its equivalents allow users to re-sell items they buy with impunity?</p>
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		<title>Digital control round-up</title>
		<link>http://architectures.danlockton.co.uk/2008/02/11/digital-control-round-up-2/</link>
		<comments>http://architectures.danlockton.co.uk/2008/02/11/digital-control-round-up-2/#comments</comments>
		<pubDate>Mon, 11 Feb 2008 17:32:50 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Arbitrary]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Censorship]]></category>
		<category><![CDATA[Civil rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Digital rights]]></category>
		<category><![CDATA[Discrimination]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Dongle]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Indoctrination]]></category>
		<category><![CDATA[Internet economics]]></category>
		<category><![CDATA[Lock-in]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[Patents]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Restriction]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technical protection measures]]></category>
		<category><![CDATA[Technology underclass]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2008/02/11/digital-control-round-up-2/</guid>
		<description><![CDATA[Mac as a giant dongle At Coding Horror, Jeff Atwood makes an interesting point about Apple&#8217;s lock-in business model: It&#8217;s almost first party only&#8211; about as close as you can get to a console platform and still call yourself a computer&#8230; when you buy a new Mac, you&#8217;re buying a giant hardware dongle that allows [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/appledongle.jpg" alt="An 'Apple' dongle" /></p>
<p><strong>Mac as a giant dongle</strong></p>
<p>At <a href="http://www.codinghorror.com/blog/archives/001044.html">Coding Horror, Jeff Atwood makes an interesting point about Apple&#8217;s lock-in business model</a>:</p>
<blockquote><p>It&#8217;s almost first party only&#8211; about as close as you can get to a console platform and still call yourself a computer&#8230;  <strong>when you buy a new Mac, you&#8217;re buying a giant hardware dongle</strong> that allows you to run OS X software.<br />
&#8230;<br />
There&#8217;s nothing harder to copy than an entire MacBook. When the dongle &#8212; or, if you prefer, the &#8220;Apple Mac&#8221; &#8212; is present, OS X and Apple software runs. It&#8217;s a remarkably pretty, well-designed machine, to be sure. But let&#8217;s not kid ourselves: it&#8217;s also one hell of a dongle.</p>
<p>If the above sounds disapproving in tone, perhaps it is. There&#8217;s something distasteful to me about dongles, no matter how cool they may be.</p></blockquote>
<p>Of course, <a href="http://architectures.danlockton.co.uk/2006/03/16/the-fight-back-dongle-sharing/">as with other dongles</a>, there are plenty of people who&#8217;ve <a href="http://forum.insanelymac.com/index.php?showforum=137">got round the Mac hardware &#8216;dongle&#8217;</a> requirement. Is it true to say (à la <a href="http://www.chemie.fu-berlin.de/outerspace/internet-article.html">John Gilmore</a>) that <em>technical people interpret lock-ins (/other constraints) as damage and route around them?</em></p>
<p><img src="http://www.danlockton.co.uk/research/images/mukurtu.png" alt="Screenshot of Mukurtu archive website" /></p>
<p><strong>Social status-based DRM</strong></p>
<p><a href="http://news.bbc.co.uk/1/hi/technology/7214240.stm">The BBC has a story</a> about the <a href="http://www.mukurtuarchive.org/demo/index.php">Mukurtu Wumpurrarni-kari Archive</a>, a digital photo archive developed by/for the Warumungu community in Australia&#8217;s Northern Territory. Because of cultural constraints, social status, gender and community background have been used to determine whether or not users can search for and view certain images:</p>
<blockquote><p>It asks every person who logs in for their name, age, sex and standing within their community. This information then restricts what they can search for in the archive, offering a new take on DRM.<br />
&#8230;<br />
For example, men cannot view women&#8217;s rituals, and people from one community cannot view material from another without first seeking permission. Meanwhile images of the deceased cannot be viewed by their families.</p></blockquote>
<p>It&#8217;s not completely clear whether it&#8217;s intended to help users perform self-censorship (i.e. they &#8216;know&#8217; they &#8216;shouldn&#8217;t&#8217; look at certain images, and the restrictions are helping them achieve that) or whether it&#8217;s intended to stop users seeing things they &#8216;shouldn&#8217;t', even if they want to. I think it&#8217;s probably the former, since there&#8217;s nothing to stop someone putting in false details (but that does assume that the idea of putting in false details would be obvious to someone not experienced with computer login procedures; it may not).</p>
<p>While from my western point of view, this kind of social status-based discrimination DRM seems complete anathema &#8211; an entirely arbitrary restriction on knowledge dissemination &#8211; I can see that it offers something aside from our common understanding of censorship, and if that&#8217;s &#8216;appropriate&#8217; in this context, then I guess it&#8217;s up to them. It&#8217;s certainly interesting.</p>
<p>Neverthless, imagining for a moment that there were a Warumungu community living in the EU, would DRM (or any other kind of access restriction) based on a) gender or b) social status not be illegal under European Human Rights legislation?</p>
<p><img src="http://www.danlockton.co.uk/research/images/disabledbuttons.png" alt="Disabled buttons" align="right" /><strong>Disabling buttons</strong></p>
<p>From <a href="http://clientcopia.com/quotes.php?id=3104">Clientcopia</a>:</p>
<blockquote><p>Client: We don&#8217;t want the visitor to leave our site. Please leave the navigation buttons, but remove the links so that they don&#8217;t go anywhere if you click them.</p></blockquote>
<p>It&#8217;s funny because the suggestion is such a crude way of implementing it, but it&#8217;s not actually that unlikely &#8211; <a href="http://v3.espacenet.com/textdoc?DB=EPODOC&#038;IDX=US2005203996&#038;F=0">a 2005 patent by Brian Shuster</a> details a &#8220;program [that] interacts with the browser software to modify or control one or more of the browser functions, such that the user computer is further directed to a predesignated site or page&#8230; instead of accessing the site or page typically associated with the selected browser function&#8221; &#8211; and we&#8217;ve looked before at <a href="http://architectures.danlockton.co.uk/2006/10/31/locking-out-ie-users/">websites deliberately designed to break in certain browers</a> and <a href="http://architectures.danlockton.co.uk/2007/07/04/the-right-to-click/">disabling right-click menus</a> for arbitrary purposes.</p>
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		<title>Slanty design</title>
		<link>http://architectures.danlockton.co.uk/2007/10/29/slanty-design/</link>
		<comments>http://architectures.danlockton.co.uk/2007/10/29/slanty-design/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 14:03:22 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Good profits]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Internet economics]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/10/29/slanty-design/</guid>
		<description><![CDATA[The Main Reading Room, Library of Congress. Image from CIRLA. In this article from Communications of the ACM from January 2007, Russell Beale uses the term slanty design to describe &#8220;design that purposely reduces aspects of functionality or usability&#8221;: It originated from an apocryphal story that some desks in the US Library of Congress in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/libcongress.jpg" alt="Library of Congress, Main Reading Room" /><br /><em>The Main Reading Room, Library of Congress. Image from <a href="http://www.cirla.org/Gallery/set2.htm">CIRLA</a>.</em></p>
<p>In <a href="http://portal.acm.org/citation.cfm?id=1188913.1188934">this article from <em>Communications of the ACM</em></a> from January 2007, <a href="http://www.cs.bham.ac.uk/~rxb/">Russell Beale</a> uses the term <strong>slanty design</strong> to describe &#8220;design that purposely reduces aspects of functionality or usability&#8221;:</p>
<blockquote><p>It originated from an apocryphal story that some desks in the US Library of Congress in Washington, DC, are angled down toward the patron, with a glass panel over the wood, so when papers are being viewed, nothing harmful (like coffee cups, food and ink pens) can be put on top of them. This makes them less usable (from a user-centric point of view) but much more appropriate for their overall purpose.<br />
&#8230;<br />
[S]lanty design is useful when the system must address wider goals than the user might have, when, say, they wish to do something that in the grander scheme of things is less than desirable.</p></blockquote>
<p><img src="http://www.danlockton.co.uk/research/images/pig-cig-3.jpg" alt="New Pig cigarette bin" /><img src="http://www.danlockton.co.uk/research/images/conecup2.jpg" alt="Cone cup" /><br /><em>The angled lid on <a href="http://architectures.danlockton.co.uk/2007/04/09/tidying-up-the-cig-bin/">this cigarette bin</a> prevents butts being placed on top; the cone shape of cup <a href="http://architectures.danlockton.co.uk/?p=146">subtly discourages</a> users from leaving it on the table.</em></p>
<p>We&#8217;ve looked before on this site at a couple of literally &#8216;slanty&#8217; examples &#8211; notably, <a href="http://architectures.danlockton.co.uk/2007/04/09/tidying-up-the-cig-bin/">cigarette bins with angled lids</a> and <a href="http://architectures.danlockton.co.uk/?p=146">paper cone cups</a> (above) &#8211; and indeed &#8220;the common technique of architects to use inclined planes to prevent people from leaving things, such as coffee cups, on flat spaces&#8221; is noted on <a href="http://www.designweenie.com/blog/index.php/1238">the Designweenie blog here</a> &#8211; but in his article, Beale expands the scope of the term to encompass interfaces or interaction methods designed to prevent or discourage certain user behaviour, for strategic reasons: in essence, what I&#8217;ve tried to corral under the heading &#8216;<a href="http://architectures.danlockton.co.uk/?p=2">architectures of control</a>&#8216; for the last few years, but with a different way of arriving at the idea:</p>
<blockquote><p>We need more than usability to make things work properly. Design is (or should be) a conversation between users and design experts and between desired outcomes and unwanted side effects&#8230; [U]ser-centred design is grounded in the user&#8217;s current behavior, which is often less than optimal.<br />
&#8230;<br />
Slanty design incorporates the broader message, making it difficult for users to do unwanted things, as well as easy to do wanted things. Designers need to design for user non-goals &#8211; <strong>the things users do not want to do</strong><strong> or </strong><strong>should not be able to do even if they want to</strong> [my emphases]. If usability is about making it easy for users to do what they must do, then we need to have anti-usability as well well, making it difficult for them to do the things we may not want them to do.</p></blockquote>
<p>He gives the example of Gmail (below), where Google has (or had &#8211; the process is apprently not so difficult now) made it difficult for users to delete email &#8211; &#8220;Because Google uses your body of email to mine for information it uses to target the ads it delivers to generate revenue; indeed, deleting it would be detrimental to the service&#8221; but that in fact, this strategy might be beneficial for the user &#8211; &#8220;By providing a large amount of storage space for free, Gmail reduces any resource pressure, and by making the deletion process difficult it tries to re-educate us to a new way of operating, which also happens to achieve Google&#8217;s own wider business goals.&#8221; This is an interesting way of looking at it, and somewhat reminscent of the <a href="http://architectures.danlockton.co.uk/?p=114">debate on deleting an Amazon or eBay account</a> &#8211; see also <a href="http://www.noisebetweenstations.com/personal/weblogs/?p=1377">Victor Lombardi&#8217;s commentary on the where the balance lies</a>.</p>
<p><img src="http://www.danlockton.co.uk/research/images/gmail.gif" alt="How to delete an email in Gmail" /></p>
<p>However, from my point of view, if there&#8217;s one thing which has become very clear from investigating architectures of control in products, systems and environments, it&#8217;s that the two goals Beale mentions &#8211; &#8220;things users do not want to do&#8221; and things users &#8220;should not be able to do&#8221; &#8211; only coincide in a few cases, and with a few products, and a few types of user. Most <a href="http://architectures.danlockton.co.uk/?page_id=6#pokayoke">poka-yoke</a> examples would seem to be a good fit, as would many of the <a href="http://architectures.danlockton.co.uk/2007/05/01/how-this-research-will-be-moving-forward/">design methods for making it easier to save energy</a> on which my PhD is focusing, but outside these areas, there are an awful lot of examples where, in general, the goal of the user conflicts with the goal of the designer/manufacturer/service provider/regulator/authority, and it&#8217;s the user&#8217;s ability which is sacrificed in order to enforce or encourage behaviour in line with what the &#8216;other&#8217; party wants. &#8220;No-one wakes up in the morning wanting to do less with his or her stuff,&#8221; as <a href="http://www.google.co.uk/search?num=100&#038;hl=en&#038;q=%22do+less+with%22+%22cory+doctorow%22">Cory Doctorow puts it</a>. </p>
<p>Beale does recognise that conflicts may occur &#8211; &#8220;identify wider goals being pursued by other stakeholders, including where they conflict with individual goals&#8221; &#8211; and that an attempt should be made to resolve them, but &#8211; personally &#8211; I think an emphasis on using &#8216;slanty&#8217; techniques to assist the user (and assist the &#8216;other party&#8217;, whether directly or simply through <a href="http://architectures.danlockton.co.uk/2007/07/02/bad-profits/">improving customer satisfaction/recommendation</a>) would be a better direction for &#8216;slanty design&#8217; to orient itself.</p>
<p><img src="http://www.danlockton.co.uk/research/images/carousel_beale.jpg" alt="Slanty carousel - image by Russell Beale" /><br /><em>&#8220;Slanty-designed baggage carousel. Sloping floor keeps the area clear&#8221;. From <a href="http://portal.acm.org/citation.cfm?id=1188913.1188934">&#8216;Slanty Design&#8217; article</a> by Russell Beale.</em></p>
<p>Indeed, it is this aim of helping individual users while also helping the supersystem (and actually using a slant, in fact) which informs a great suggestion on which Beale elaborates, airport baggage carousels with a slanted floor (above):</p>
<blockquote><p>The scrum of trolleys around a typical [carousel] makes it practically impossible to grab a bag when it finally emerges. A number of approaches have been tried. Big signs&#8230; a boundary line&#8230; a wide strip of brightly coloured floor tiles&#8230;</p>
<p>My slanty design would put a ramp of about 30 degrees extending two meters or so up toward the belt&#8230; It would be uncomfortable to stand on, and trolleys would not stay there easily, tending to roll off backward or at least be awkward to handle. I might also add a small dip that would catch the front wheels, making it even more difficult to get the trolley or any other wheeled baggage on it in the first place, but not enough to trip up a person.</p>
<p>If I was being really slanty, I&#8217;d also incorporate 2 cm-high bristles in the surface, making it a real pain for the trolleys on it and not too comfy for the passengers to stay there either. Much easier for people to remain (with their trolleys) on the flat floor than negotiate my awkward hill. We&#8217;d retain the space we need, yet we could manage the short dash forward, up the hill, to grab our bags, then return to our trolleys, clearing the way for the next baggage-hungry passenger.</p></blockquote>
<p>There are some very interesting ideas embodied in this example &#8211; I&#8217;m not sure that using bristles on such a slope would be especially easy for wheelchair users, but the overall idea of helping both the individual user, and the collective (and probably the airport authority too: reducing passenger frustration and necessity for supervision of the carousel), is very much something which this kind of design, carefully thought out, can bring about. </p>
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		<title>Persuasion &amp; control round-up</title>
		<link>http://architectures.danlockton.co.uk/2007/10/10/persuasion-control-round-up/</link>
		<comments>http://architectures.danlockton.co.uk/2007/10/10/persuasion-control-round-up/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 13:20:54 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Indoctrination]]></category>
		<category><![CDATA[Intellectual property]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Internet economics]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Lock-in]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Propaganda]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Site Announcements]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[Vague rhetoric]]></category>

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		<description><![CDATA[New Scientist: Recruiting Smell for the Hard Sell Samsung&#8217;s coercive atmospherics strategy involves the smell of honeydew melon: THE AIR in Samsung&#8217;s flagship electronics store on the upper west side of Manhattan smells like honeydew melon. It is barely perceptible but, together with the soft, constantly morphing light scheme, the scent gives the store a [...]]]></description>
			<content:encoded><![CDATA[<p>
<li><strong>New Scientist: Recruiting Smell for the Hard Sell</strong><br />
<a href="http://www.newscientist.com/data/images/archive/2582/25821801.jpg"><img src="http://www.danlockton.co.uk/research/images/melon.jpg" alt="Image from New Scientist" align="left" /></a>Samsung&#8217;s <a href="http://architectures.danlockton.co.uk/2007/01/16/coercive-atmospherics-reach-the-bus-shelter/">coercive atmospherics</a> strategy involves <a href="http://www.newscientist.com/channel/being-human/mg19225821.800-recruiting-smell-for-the-hard-sell.html">the smell of honeydew melon</a>:</p>
<blockquote><p>THE AIR in Samsung&#8217;s flagship electronics store on the upper west side of Manhattan smells like honeydew melon. It is barely perceptible but, together with the soft, constantly morphing light scheme, the scent gives the store a blissfully relaxed, tropical feel. The fragrance I&#8217;m sniffing is the company&#8217;s signature scent and is being pumped out from hidden devices in the ceiling. Consumers roam the showroom unaware that they are being seduced not just via their eyes and ears but also by their noses.</p>
<p>&#8230;</p>
<p>In one recent study, accepted for publication in the Journal of Business Research, Eric Spangenberg, a consumer psychologist and dean of the College of Business and Economics at Washington State University in Pullman, and his colleagues carried out an experiment in a local clothing store. They discovered that when &#8220;feminine scents&#8221;, like vanilla, were used, sales of women&#8217;s clothes doubled; as did men&#8217;s clothes when scents like rose maroc were diffused.</p>
<p>&#8230;</p>
<p>A spokesman from IFF revealed that the company has developed technology to scent materials from fibres to plastic, suggesting that we can expect a more aromatic future, with everything from scented exercise clothing and towels to MP3 players with a customised scent. As more and more stores and hotels use ambient scents, however, remember that their goal is not just to make your experience more pleasant. They want to imprint a positive memory, influence your future feelings about particular brands and ultimately forge an emotional link to you &#8211; and more importantly, your wallet.</p></blockquote>
<p>(via <a href="http://howtheychangeyourmind.blogspot.com/">Martin Howard</a>&#8216;s very interesting blog, and the genius <a href="http://www.mindhacks.com/blog/2007/08/how_shops_use_scent_.html">Mind Hacks</a>)</li>
<li><strong>Consumerist: 5 Marketing Tricks That Unleash Shopping Frenzies</strong><br />
<img src="http://www.danlockton.co.uk/research/images/beanie.jpg" alt="Beanie Babies" align="left" />The Consumerist&#8217;s Ben Popken outlines <a href="http://consumerist.com/consumer/mass-hysteria/5-marketing-tricks-that-unleash-shopping-frenzies-307139.php">&#8220;5 Marketing Tricks That Unleash Shopping Frenzies&#8221;</a>:</p>
<blockquote><p>
* Artificially limit supply. They had a giant warehouse full of Beanie Babies, but released them in squirts to prolong the buying orgy.<br />
    * Issue press releases about limited supply so news van show up<br />
    * Aggressively market to children. Daddy may not play with his kids as much as he should but one morning he can get up at the crack of dawn, get a Teddy Ruxpin, and be a hero.<br />
    * Make a line of minute variations on the same theme to create the &#8220;collect them all&#8221; effect.<br />
    * Make it only have one highly specialized function so you can sell one that laughs, one that sings, one that skydives, etc, ad nauseum.</p></blockquote>
<p>All of us are familiar with these strategies &#8211; whether consciously or not &#8211; but can similar ideas ever be employed in a way which <em>benefits</em> the consumer, or society in general, without actual deception or underhandedness? For example, <em>can artificially limiting supply to increase demand ever be helpful?</em> Certainly artificially limiting supply to <em>decrease</em> demand can be helpful to consumers might sometimes be helpful &#8211; if you knew you could get a healthy snack in 5 minutes, but an unhealthy one took an hour to arrive, you might be more inclined to go for the healthy one; if the number of parking spaces wide enough to take a large 4 x 4 in a city centre were artificially restricted, it might discourage someone from choosing to drive into the city in such a vehicle.</p>
<p>But is it helpful &#8211; or &#8216;right&#8217; &#8211; to use these types of strategy to further an aim which, perhaps, deceives the consumer, for the &#8216;greater good&#8217; (and indeed the consumer&#8217;s own benefit, ultimately)? <strong>Should energy-saving devices be marketed aggressively to children, so that they pressure their parents to get one?</strong></p>
<p>(Image from <a href="http://www.flickr.com/photos/mlehet/676315837/">Michael_L</a>&#8216;s Flickr stream)</li>
<li><strong>Kazys Varnelis: Architecture of Disappearance</strong><br />
<img src="http://www.danlockton.co.uk/research/images/malibu.jpg" alt="Architecture of disappearance" /><br /><a href="http://www.varnelis.net/blog/architecture_disappearance">Kazys Varnelis notes &#8220;the architecture of disappearance&#8221;</a>: </p>
<blockquote><p>I needed to show a new Netlab intern the maps from Banham&#8217;s Los Angeles, Architecture of Four Ecologies and realized that I had left the original behind. Luckily, Google Books had a copy here, strangely however, in their quest to remove copyrighted images, Google&#8217;s censors (human? algorithmic?) had gone awry and had started producing art such as this image.</p></blockquote>
<p>It&#8217;s not clear here whether there&#8217;s a belief that the visual appearance of the building itself is copyrighted (which surely cannot be the case &#8211; photographers&#8217; rights (<a href="http://www.sirimo.co.uk/ukpr.php">UK</a> at least) are fairly clear on this) or whether that <em>by effectively making the image useless, it prevents someone using an image from Google Books elsewhere.</em> The latter is probabky the case, but then why bother showing it at all?</p>
<p>(Thanks to <a href="http://www.creativekat.com/">Katrin</a> for this)</li>
<li><strong>Fanatic Attack</strong><br />
Finally, in self-regarding nonsense news, this blog&#8217;s been <a href="http://fanaticattack.com/2007/dan-lockton-a-fanatic-about-architectures-of-control.html">featured on Fanatic Attack</a>, a very interesting, fairly new site highlighting &#8220;entrancement, entertainment, and an enhancement of curiosity&#8221;: people, organisations and projects that display a deep passion or obsession with a particular subject or theme. I&#8217;m grateful to be considered as such!</li>
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		<title>Biting Apple</title>
		<link>http://architectures.danlockton.co.uk/2007/09/28/biting-apple/</link>
		<comments>http://architectures.danlockton.co.uk/2007/09/28/biting-apple/#comments</comments>
		<pubDate>Fri, 28 Sep 2007 13:46:53 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bad design]]></category>
		<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Cell phones]]></category>
		<category><![CDATA[Circumvention]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design attitudes]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Digital rights]]></category>
		<category><![CDATA[Distasteful corollary]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Feature deletion]]></category>
		<category><![CDATA[Firmware]]></category>
		<category><![CDATA[Freedom to tinker]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Lock-in]]></category>
		<category><![CDATA[Mobile phones]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Rent-seeking]]></category>
		<category><![CDATA[Reverse engineering]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technical protection measures]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[Treacherous computing]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[Your property]]></category>

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		<description><![CDATA[Interesting to see the BBC&#8217;s summary of the current iPhone update story: &#8220;Apple issues an update which damages iPhones that have been hacked by users&#8221;. I&#8217;m not sure that&#8217;s quite how Apple&#8217;s PR people would have put it, but it&#8217;s interesting to see that whoever writes those little summaries for the BBC website found it [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/iphone_news.jpg" alt="BBC News headline, 28 September 2007" /></p>
<p>Interesting to see the BBC&#8217;s summary of the <a href="http://scobleizer.com/2007/09/27/apple-has-a-pr-nightmare-brewing/">current iPhone update story</a>: <strong>&#8220;Apple issues an update which damages iPhones that have been hacked by users&#8221;</strong>. I&#8217;m not sure that&#8217;s quite how Apple&#8217;s PR people would have put it, but it&#8217;s interesting to see that <em>whoever writes those little summaries for the BBC website found it easiest to sum up the <a href="http://news.bbc.co.uk/1/hi/technology/7017660.stm">story</a> in this way</em>. This is being portrayed as Apple deliberately, strategically damaging the phones, rather than an update unintentionally causing problems with unlocked or modified phones.</p>
<p>Regardless of what the specific issue is here, and whether unmodified iPhones have also lost functionality because of some problem with the update, can&#8217;t we just strip out all this nonsense? How many people who wanted an iPhone also wanted to be locked in to AT&#038;T or whatever the local carrier will be in each market? Anyone? Who wants to be locked in to anything? What a waste of technical effort, sweat and customer goodwill: it&#8217;s utterly pathetic. </p>
<p>This is exactly what <a href="http://www.bain.com/theultimatequestion/good_profits.asp?groupCode=2">Fred Reichheld</a>&#8216;s <a href="http://architectures.danlockton.co.uk/2007/07/02/bad-profits/">&#8216;Bad profits&#8217; idea</a> calls out so neatly:</p>
<blockquote><p>Whenever a customer feels misled, mistreated, ignored, or coerced, then profits from that customer are bad. Bad profits come from unfair or misleading pricing. Bad profits arise when companies save money by delivering a lousy customer experience. <strong>Bad profits are about extracting value from customers, not creating value.</strong></p>
<p>    …</p>
<p>    If bad profits are earned at the expense of customers, good profits are earned with customers’ enthusiastic cooperation. A company earns good profits when it so delights its customers that they willingly come back for more—and not only that, they tell their friends and colleagues to do business with the company.</p>
<p>    …</p>
<p>    What is the question that can tell good profits from bad? Simplicity itself: How likely is it that you would recommend this company to a friend or colleague?</p></blockquote>
<p>If your iPhone&#8217;s just turned into the most stylish paperweight in the office, are you likely to recommend it to a colleague? </p>
<p>More to the point, if Apple had moved &#8211; in the first place &#8211; into offering telecom services to go with the hardware, with high levels of user experience and a transparent pricing system, how many iPhone users and Mac evangelists wouldn&#8217;t have at least considered changing? </p>
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		<title>On the level</title>
		<link>http://architectures.danlockton.co.uk/2007/08/24/on-the-level/</link>
		<comments>http://architectures.danlockton.co.uk/2007/08/24/on-the-level/#comments</comments>
		<pubDate>Fri, 24 Aug 2007 11:58:50 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Black box]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Cell phones]]></category>
		<category><![CDATA[Circumvention]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Mistake-proofing]]></category>
		<category><![CDATA[Mobile phones]]></category>
		<category><![CDATA[Packaging design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Rent-seeking]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Technical protection measures]]></category>
		<category><![CDATA[User experience]]></category>

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		<description><![CDATA[A tilt-detector from this 1984 US patent, with intended application on a packing box. The liquid detection stickers in mobile phones, which allow manufacturers and retailers to ascertain if a phone has got wet, and thus reject warranty claims (whether judiciously/appropriately or not), seem to be concerning a lot of people worldwide. Around a quarter [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/tiltsensor.png" alt="Patent image of Tilt sensor" /><br /><em>A tilt-detector from <a href="http://v3.espacenet.com/textdoc?DB=EPODOC&#038;IDX=US4438720&#038;F=0&#038;QPN=US4438720">this 1984 US patent</a>, with intended application on a packing box</em>.</p>
<p>The <a href="http://architectures.danlockton.co.uk/?p=143">liquid detection stickers</a> in mobile phones, which allow manufacturers and retailers to ascertain if a phone has got wet, and thus reject warranty claims (whether judiciously/appropriately or not), seem to be concerning a lot of people worldwide. Around a quarter of this site&#8217;s visitors are searching for information on this subject, and the <a href="http://architectures.danlockton.co.uk/?p=143#comments">comments</a> on last October&#8217;s post on the subject contain a wealth of useful experience and advice.</p>
<p>This <a href="http://www.legalbanter.co.uk/uk-legal-moderated-legal-topics/39410-warranty-claim-rejected-due-liquid.html">current thread on uk.legal.moderated</a> goes into more depth on the issue, and how the burden of proof works in this case (at least in the UK). While informed opinion seems to be that the stickers will only change colour when actual liquid is present within the phone, rather than mere moisture or damp, this may well include condensation forming within the casing, as well as the more obvious dropping-of-phone-into-puddle and so on. The main point of contention seems to be that the sticker may change colour (perhaps gradually) and the phone continue working perfectly, but when an unrelated problem occurs and the phone is taken in for repairs under warranty, the presence of the &#8216;voided&#8217; sticker may be used as a universal warranty get-out even if the actual problem is something different. </p>
<p><strong>Tilt detection</strong><br />
Along these lines, <a href="http://www.legalbanter.co.uk/435008-post4.html">one of the posts</a> tells of a similarly interesting design tactic &#8211; tilt-detectors on larger hardware:</p>
<blockquote><p>30 years in the IT industry and associated customer service tells me they are trying it on and most people buy it. In the olden days, hardware used to come with a similar red dot system indicating the kit had been tilted more than 45 degrees and the manufacturers claimed the kit could not be installed and had to be written off. </p>
<p>Of course, 99.9% of the time the kit was fine, but they had a get-out from a warranty claim or so they thought. When the buyers  tried to claim on their insurance or against the transport companies insurers the loss adjusters got involved and invariably the kit was installed and worked fine for years rather than the insurers paying out.</p></blockquote>
<p>In some cases, of course, tilt-detectors were (are still?) necessary in this role. A piece of equipment with multiple vertically cantilevered PCBs laden with heavy components &#8211; relays, for example &#8211; might well be damaged if the PCBs were tilted away from the vertical. Certainly some devices with small moving coil components would seem as though they may be damaged by being turned upside down, for example. (Do the ultra-fine damper wires on an aperture-grille CRT monitor such as a Trinitron need to be kept in a particular orientation when handling the monitor?) </p>
<p><a href="http://v3.espacenet.com/textdoc?DB=EPODOC&#038;IDX=US4438720&#038;F=0&#038;QPN=US4438720">This patent</a>, published in 1984, from which the above images were extracted, describes an especially clever &#8216;interlock&#8217; system using two liquid-based detectors arranged so that if the device/package is tilted and then tilted <em>back</em> again, the second detector will then be triggered:</p>
<blockquote><p>&#8230;it is desirable that the tilt detectors not be resettable. In particular, it must be possible to combine a package with at least a pair of the tilt detectors such that attempting to reset one would cause the other to be tilted beyond its pre-determined maximum angle so that the total combination would always afford an indication that the tilt beyond that allowed had been effected.</p></blockquote>
<p>This is something of a <em><a href="http://architectures.danlockton.co.uk/?page_id=6#pokayoke">poka-yoke</a></em> &#8211; but as with the phone liquid-detection stickers, it&#8217;s being used to <em>detect</em> undesirable customer/handler behaviour rather than actually to <em>prevent</em> it happening. Other than making a package too heavy to tilt, I am not sure exactly how we might design something which actually prevents the tilting problem, aside from rectifying the design problem which makes tilting a problem in the first place (even filling the airspace in the case with non-conductive, low-density foam might help here). </p>
<p>But there&#8217;s certainly a way the tilt-detector could be improved to <strong>help</strong> and <strong>inform</strong> the handler rather than simply &#8216;condemn&#8217; the device. For example, it could let out an audible alarm if the package or device is tilted, say, 20 degrees, to allow the handler to rectify his or her mistake before reaching the damaging 45 degrees, whilst still permanently changing colour if 45 degrees is reached. In the long run, it would probably help educated users about how to handle the device rather than just &#8216;punishing&#8217; them for an infraction. I&#8217;m sure that mercury-switch (or whatever the current non-toxic equivalent is) alarms have been used in this way (e.g. on a vending machine), but how often are they used to help the user rather than alert security?</p>
<p>The patent description goes on to mention using tamper-evident methods of attaching the detectors to the device or packaging &#8211; this is another interesting area, which I am sure we will cover at some point on the blog.</p>
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		<title>Detailing and retailing</title>
		<link>http://architectures.danlockton.co.uk/2007/08/13/detailing-and-retailing/</link>
		<comments>http://architectures.danlockton.co.uk/2007/08/13/detailing-and-retailing/#comments</comments>
		<pubDate>Mon, 13 Aug 2007 22:58:19 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Camouflage]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Packaging design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Propaganda]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Supermarkets]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/08/13/detailing-and-retailing/</guid>
		<description><![CDATA[The dazzle painting of HMS Furious, c. 1918. Image from A Gallery of Dazzle-Painted Ships A couple of weeks ago we looked at casino carpet design &#8211; a field where busy, garish graphic design is deliberately employed to repel viewers, and direct their attention somewhere else. Ben Hyde commented that deliberately unattractive &#8220;background music, lighting, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/HMS_Furious.jpg" alt="HMS Furious" /><br /><em>The dazzle painting of HMS Furious, c. 1918. Image from <a href="http://www.bobolinkbooks.com/Camoupedia/DazzleShips.html">A Gallery of Dazzle-Painted Ships</a></em></p>
<p>A couple of weeks ago <a href="http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/">we looked at casino carpet design</a> &#8211; a field where busy, garish graphic design is deliberately employed to repel viewers, and direct their attention somewhere else. Ben Hyde <a href="http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/#comment-81976">commented</a> that deliberately unattractive &#8220;background music, lighting, seating, and color schemes in large malls&#8221; may be used to drive shoppers into the quieter surroundings of the actual stores, which certainly rings true in some cases I can think of. </p>
<p>On another level, though, A <a href="http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/#comment-84074">comment</a> by Kenshi drew my attention to the <a href="http://www.bobolinkbooks.com/Camoupedia/DazzleCamouflage.html">dazzle camouflage</a> used in the First World War, which is quite startling, in a brilliantly bold way. <a href="http://www.bobolinkbooks.com/RB/Home.html">Roy R Behrens</a>&#8216; book, <em><a href="http://www.amazon.co.uk/exec/obidos/ASIN/0971324409/danlocktoindu-21">False Colors: Art, Design and Modern Camouflage</a></em>, from the website of which I&#8217;ve borrowed these images, looks extremely interesting, and I will certainly be ordering a copy when I have the budget.    </p>
<p>Developed in Britain by Norman Wilkinson and in the US by Everett Warner and Frederic Waugh, the dazzle techniques were intended to make &#8220;a single thing appear to be a hodgepodge of unrelated components,&#8221;  as Behrens puts it in <a href="http://www.bobolinkbooks.com/Camoupedia/DazzleCamouflage.html">this fascinating article</a>. The aim was that such visual disruption would cause confusion and make it difficult for the enemy to identify what kind of ship &#8211; and what size &#8211; it was from a distance, with the use of &#8216;reversed perspective&#8217; in the patterning a part of this. The ship&#8217;s course &#8211; and angle to the viewer &#8211; would also be problematic to identify, with colouring including bright whites, blues and sea-green alongside black, darker blue and grey selectively helping parts of the ship to blend into the seascape, and other parts very much stand out.</p>
<p>Breaking the enemy&#8217;s ability to distinguish elements of the ship properly, and generally to cause distraction and make it difficult to concentrate on observation for protracted periods, were all part of this plan; painting ships with different dazzle patterning on each side made identification even harder. </p>
<p>Despite being likened to Cubism disdainfully by some contemporary journalists, the processes used for designing the camouflage were developed both analytically and empirically, and extensively tested before being applied to the real vessels. Nevertheless, there are certainly elements in common between dazzle techniques and parts of Picasso&#8217;s and others&#8217; work; <a href="http://www.bobolinkbooks.com/Gestalt/GestaltAndCamouflage.html">Behrens has written further</a> on the interactions between Cubism, Gestalt theory and camouflage (both in nature and man-made).</p>
<p><img src="http://www.danlockton.co.uk/research/images/dazzle_3.jpg" alt="From A Gallery of Dazzle-Painted Ships" /><img src="http://www.danlockton.co.uk/research/images/dazzle_2.jpg" alt="From A Gallery of Dazzle-Painted Ships" /><br /><em>Left: The Mauritania in dazzle paint camouflage. Right: Those blue and white stripes are familiar to UK shoppers today. Images from <a href="http://www.bobolinkbooks.com/Camoupedia/DazzleShips.html">A Gallery of Dazzle-Painted Ships</a></em></p>
<p>Intriguingly, the right-hand image above, with the bold blue and white stripes, has something in common with an everyday livery familiar to tens of millions of British shoppers: the iconic Tesco Value branding (below), at least in its original form. I&#8217;m not suggesting an actual link, but as we will see, there is something in common in the intentions behind these disparate methods of influencing viewer behaviour. </p>
<p><img src="http://www.danlockton.co.uk/research/images/tescovaluebeans.jpg" alt="Image from Plap man" /><br /><em>Tesco Value Beans. Image from <a href="http://flickr.com/photos/plap/973029506/">Plap man</a> on Flickr.</em></p>
<p>The same <a href="http://www.slate.com/id/2133754">Tim Harford article</a> quoted in my recent <a href="http://architectures.danlockton.co.uk/2007/08/08/in-default-defiance/">post about defaults</a> suggests that the &#8220;infamously ugly&#8221; Tesco Value packaging is intended as a tool to facilitate price discrimination:</p>
<blockquote><p>The difficulty is that if some of your products are cheap, you may lose money from customers who would willingly have paid more. So, businesses try to discourage their more lavish customers from trading down by making their cheap products look or sound unattractive, or, in the case of Starbucks, making the cheap product invisible. The British supermarket Tesco has a &#8220;value&#8221; line of products with infamously ugly packaging, not because good designers are unavailable but <strong>because the supermarket wants to scare away</strong> customers [from the Value products] who would willingly spend more [on other brands, or Tesco's 'normal' private label products].</p></blockquote>
<p>Whereas the dazzle camouflage was intended to <em>confuse</em> and disconcert the viewer, the thinking behind the Tesco Value graphics (I would love to know who designed the original style) thus appears to be to disconcert or <em>repel</em> certain viewers (customers) so that they pick a higher-priced alternative (usually on the shelf just above the Value items &#8211; <a href="http://www.galleria-rts.com/html/company/client.htm">Tesco&#8217;s planograms</a> have thinking behind them), while allowing immediate segmentation &#8211; those customers looking for the cheapest products possible find the Value products easily. </p>
<p>There can&#8217;t be many retail situations where pretty much the same products can be sold successfully at two different prices on the same shelving unit just because of differing packaging graphics, but it seems to work for Tesco, in the process creating a significant <a href="http://en.wikipedia.org/wiki/Tesco#Tesco_in_popular_culture">meme</a>.</p>
<p><img src="http://www.danlockton.co.uk/research/images/tescotattoo.jpg" alt="Image from B3ta thread" /><img src="http://www.danlockton.co.uk/research/images/tescocard.png" alt="Image from Boakes" /><br /><em>Left: a &#8216;Tesco Value&#8217; tattoo, from <a href="http://www.b3ta.com/board/2132227">this B3ta thread</a> There have been <a href="http://www.google.co.uk/search?&#038;q=%20site%3Awww.b3ta.com%20%20%22tesco%20value%22">many others</a>. Right: Rich Boakes&#8217; <a href="http://boakes.org/tescovaluecard/">&#8216;Tesco Value&#8217; greetings cards</a> have been widely imitated, and could even have inspired <a href="http://news.bbc.co.uk/1/hi/uk/4706320.stm">this effort</a> from Asda.</em></p>
<p>Updates to the Tesco Value branding in recent years have reduced the intensity of the blue stripes and brought the style closer to other supermarkets&#8217; &#8216;value&#8217; brands, which all tend to be similarly sparse (e.g. Sainsbury&#8217;s Basics, below), but the Tesco style is still the most distinctive. </p>
<p><img src="http://www.danlockton.co.uk/research/images/adequatebiscuits_danlockton.jpg" alt="Adequate biscuits" /></p>
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		<title>In default, defiance</title>
		<link>http://architectures.danlockton.co.uk/2007/08/08/in-default-defiance/</link>
		<comments>http://architectures.danlockton.co.uk/2007/08/08/in-default-defiance/#comments</comments>
		<pubDate>Wed, 08 Aug 2007 10:52:03 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Convention]]></category>
		<category><![CDATA[Creeping erosion of norms]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Discrimination]]></category>
		<category><![CDATA[Feature deletion]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Friction]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Insurance]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Rent-seeking]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>

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		<description><![CDATA[&#8216;Choice of default&#8217; is a theme which has come up a few times on the blog: in general, many people accept the options/settings presented to them, and do not question or attempt to alter them. The possibilities for controlling or shaping users&#8217; behaviour in this way are, clearly, enormous; two interesting examples have recently been [...]]]></description>
			<content:encoded><![CDATA[<p>&#8216;Choice of default&#8217; is a theme which has come up a few times on the blog: in general, many people accept the options/settings presented to them, and do not question or attempt to alter them. The possibilities for controlling or shaping users&#8217; behaviour in this way are, clearly, enormous; two interesting examples have recently been brought to my attention (thanks to Chris Weightman and Patrick Kalaher):</p>
<p><img src="http://www.danlockton.co.uk/research/images/fedexkinkos.jpg" alt="Send to FedEx Kinko's button in Adobe Reader" /></p>
<p>Recent versions of Adobe&#8217;s PDF creation and viewing software, Acrobat Professional and Adobe Reader (screenshot above) have &#8216;featured&#8217; a button on the toolbar (and a link in the File menu) entitled &#8220;Send to FedEx Kinko&#8217;s&#8221; which upload the document to FedEx Kinko&#8217;s online printing service. As <a href="http://www.channelregister.co.uk/2007/08/02/adobe_fedex/">Gavin Clarke reports in <em>The Register</em></a>, this choice of default (the result of a tie-in between Adobe and FedEx) has irritated other printing companies and trade bodies sufficiently for Adobe to agree to remove the element from the software:</p>
<blockquote><p>Adobe Systems has scrapped the &#8220;send to FedEx Kinkos&#8221; print button in iAdobe Reader and Acrobat Professional, in the face of overwhelming opposition from America&#8217;s printing companies.</p>
<p>Adobe said today it would release an update to its software in 10 weeks that will remove the ability to send PDFs to FedEx Kinkos for printing at the touch of a button.</p>
<p>&#8230;</p>
<p>No doubt the idea of linking to a service that&#8217;s often the only choice presented to consumers in the track towns of Silicon Valley made eminent sense to Adobe, itself based in San Jose, California. But the company quickly incurred the wrath of printers outside the Valley for including a button to their biggest competitor, in software used widely by the design and print industry.</p></blockquote>
<p>I wonder how many users of Acrobat/Reader actually used the service? Did its inclusion change any users&#8217; printing habits (i.e. they stopped using their current printer and used Kinko&#8217;s instead)? And was this due to pure convenience/laziness? Presumably Kinko&#8217;s could identify which of their customers originated from clicking the button &#8211; were they charged exactly the same as any other customer, or was this an opportunity for price discrimination?</p>
<p>As some of the comments &#8211; both <a href="http://www.channelregister.co.uk/2007/08/02/adobe_fedex/comments/">on the <em>Register</em> story</a> and on <a href="http://blogs.adobe.com/johnnyl/2007/07/lessons_learned.html#comments">Adobe&#8217;s John Loiacono&#8217;s blog</a> &#8211; <a href="http://blogs.adobe.com/johnnyl/2007/08/adobe_and_fedex_kinkos_update.html#comments">have noted</a>, the idea of a built-in facility to send documents to an external printing service is not bad in itself, but allowing the user to configure this, or allowing printing companies to offer their own one-click buttons to users, would be much more desirable from a user&#8217;s point of view.</p>
<p>In a sense, &#8216;choice of default&#8217; could be the other side of <a href="http://architectures.danlockton.co.uk/2007/05/29/process-friction/">process friction</a> as a design strategy. By making some options deliberately easier &#8211; much easier &#8211; than the alternatives (which might actually be more beneficial to the user), the other options appear harder in comparison, which is effectively the same as making some options or methods harder in the first place. The new-PCs-pre-installed-with-Windows example is probably the most obvious modern instance of choice of default having a major effect on consumer behaviour, as an anonymous commenter <a href="http://architectures.danlockton.co.uk/?p=2#comment-11851">noted here last year</a>:</p>
<blockquote><p>Ultimately, though, you can sum up the free-software tug-of-war political control this way: <strong>it’s easiest to get a Windows computer and use it as such</strong>. Next easiest to get a MacOS one and use it as such. Commercial interests and anti-free software political agenda. Next easiest is a Linux computer, where the large barrier of having to install and configure an operating system yourself must be leapt. Also, it’s likely you don’t actually save any money upfront, because you probably end up buying a Windows box and wiping it to install Linux. Microsoft exacts their tax even if you won’t use the copy of Windows you’re supposedly paying them for.</p></blockquote>
<p><img src="http://www.danlockton.co.uk/research/images/starbucks_mug.jpg" alt="Starbucks Mug; photo by Veryfotos" /><br /><em>Photo by <a href="http://flickr.com/photos/veryfotos/1039977088/in/pool-52242041003@N01">veryfotos</a>.</em></p>
<p>Sometimes &#8216;choice of default&#8217; can mean actually <a href="http://www.slate.com/id/2133754">hiding the options</a> which it&#8217;s undesirable for customers to choose:</p>
<blockquote><p>Here&#8217;s a little secret that Starbucks doesn&#8217;t want you to know: They will serve you a better, stronger cappuccino if you want one, and they will charge you less for it. Ask for it in any Starbucks and the barista will comply without batting an eye. The puzzle is to work out why. The drink in question is the elusive &#8220;short cappuccino&#8221;—at 8 ounces, a third smaller than the smallest size on the official menu, the &#8220;tall,&#8221; and dwarfed by what Starbucks calls the &#8220;customer-preferred&#8221; size, the &#8220;Venti,&#8221; which weighs in at 20 ounces and more than 200 calories before you add the sugar.</p>
<p>The short cappuccino has the same amount of espresso as the 12-ounce tall, meaning a bolder coffee taste, and also a better one. The World Barista Championship rules, for example, define a traditional cappuccino as a &#8220;five- to six-ounce beverage.&#8221; This is also the size of cappuccino served by many continental cafés. Within reason, the shorter the cappuccino, the better.</p>
<p>&#8230;</p>
<p>This secret cappuccino is cheaper, too—at my local Starbucks, $2.35 instead of $2.65. But why does this cheaper, better drink—along with its sisters, the short latte and the short coffee—languish unadvertised? The official line from Starbucks is that there is no room on the menu board, although this doesn&#8217;t explain why the short cappuccino is also unmentioned on the comprehensive Starbucks Web site, nor why the baristas will serve you in a whisper rather than the usual practice of singing your order to the heavens.</p></blockquote>
<p>The rest of <a href="http://www.slate.com/id/2133754">this <em>Slate</em> article</a>* from 2006, by <a href="http://www.timharford.com/writing/">Tim Harford</a>, advances the idea that this kind of tactic is designed specifically to allow price discrimination:</p>
<blockquote><p>This is the Starbucks way of sidestepping a painful dilemma over how high to set prices. Price too low and the margins disappear; too high and the customers do. Any business that is able to charge one price to price-sensitive customers and a higher price to the rest will avoid some of that awkward trade-off&#8230; Offer the cheaper product but make sure that it is available only to those customers who face the uncertainty and embarrassment of having to request it specifically.</p></blockquote>
<p>Initially, one might think it a bit odd that the lower-priced item has survived at all as an option, given that it can only be a very small percentage of customers who are &#8216;in the know&#8217; about it. But unlike a shop or company carrying a &#8216;secret product line&#8217;, which requires storage and so on, the short cappuccino can be made without needing any different ingredients, so it presumably makes sense to contnue offering it.</p>
<p>Thinking about other similarly hidden options (especially &#8216;delete&#8217; options when buying equipment) reveals how common this sort of practice has become. I&#8217;m forever unticking (extra-cost) options for insurance or faster delivery when ordering products online; even when in-store, the practice of staff presenting extended warranties and insurance as if they&#8217;re the default choice on new products is extremely widespread. </p>
<p>Perhaps a post would be in order rounding up ways to save money (or get a better product) by requesting hidden options, or requesting the deletion of unnecessary options &#8211; please feel free to leave any tips or examples in the comments. Remember, <a href="http://www.elise.com/quotes/quotes/shawquotes.htm">all progress depends on the unreasonable man</a> (or woman).</p>
<p><em>*There is another tactic raised in the article, pertinent to our recent look at <a href="http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/">casino carpets</a>, which I will get around to examining further in due course.</em></p>
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		<title>Dishonourable discharge?</title>
		<link>http://architectures.danlockton.co.uk/2007/08/07/dishonourable-discharge/</link>
		<comments>http://architectures.danlockton.co.uk/2007/08/07/dishonourable-discharge/#comments</comments>
		<pubDate>Tue, 07 Aug 2007 10:18:10 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Cell phones]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Lock-in]]></category>
		<category><![CDATA[Mobile phones]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Razor blade model]]></category>
		<category><![CDATA[Rent-seeking]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Technical protection measures]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Treacherous computing]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[Your property]]></category>

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		<description><![CDATA[Long overdue, I&#8217;m currently reading Bruce Schneier&#8216;s excellent Beyond Fear, and realising that in many ways, security thinking overlaps with architectures of control: the goal of so many systems is to control users&#8217; behaviour or to deny the user the ability to perform certain actions. I&#8217;ll post a fuller comparison and analysis in due course, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/nokia0000.jpg" alt="Nokia phone with battery visible" /></p>
<p>Long overdue, I&#8217;m currently reading <a href="http://www.schneier.com/blog/">Bruce Schneier</a>&#8216;s excellent <a href="http://www.amazon.co.uk/exec/obidos/ASIN/0387026207/danlocktoindu-21"><em>Beyond Fear</em></a>, and realising that in many ways, security thinking overlaps with architectures of control: the goal of so many systems is to control users&#8217; behaviour or to deny the user the ability to perform certain actions. I&#8217;ll post a fuller comparison and analysis in due course, but one example Bruce mentions in passing seemed worth blogging separately: </p>
<blockquote><p>Nokia spends about a hundred times more money per phone on battery security than on communications security. The security system <strong>senses when a consumer uses a third-party battery and switches the phone into maximum power-consumption mode</strong>; the point is to ensure that consumers buy only Nokia batteries. </p>
<p>Nokia is prepared to spend a considerable amount of money solving a security problem that it perceives &#8211; it loses revenue if customers buy batteries from someone else &#8211; even though that solution is detrimental to consumers.</p></blockquote>
<p>As a battery authentication method, this is more subtle than the <a href="http://architectures.danlockton.co.uk/2006/07/20/friend-or-foe-battery-authentication-ics/">systems we&#8217;ve looked at before</a>, which actually refuse to allow the device to operate if a non-original-manufacturer battery (or perhaps <a href="http://architectures.danlockton.co.uk/2007/07/23/another-charging-opportunity/">charger</a>) is used. </p>
<p>Nokia&#8217;s system attempts to <em>persuade</em> the customer that the new (cheaper) battery he or she has bought is &#8220;no good&#8221; by making the phone discharge the battery more quickly &#8211; in an extremely underhanded way. From the point of view of the (uninformed) consumer, though, it makes Nokia look <em>good</em>. &#8220;Oh, that cheap battery I bought is rubbish, it doesn&#8217;t seem to hold its charge. Nokia make them so much better, guess I should stick to them in future.&#8221;</p>
<p>But if the Nokia batteries were genuinely &#8216;better&#8217; than the cheap replacement ones, surely this kind of underhanded tactic wouldn&#8217;t be necessary?</p>
<p>P.S. I have no idea whether this Nokia &#8216;trick&#8217; is real/common/still used, as <em>Beyond Fear</em> has no references, or whether other manufacturers do something similar (as opposed to outright battery authentication-and-denial). I&#8217;ll ask a friend at Nokia.</p>
<p>P.P.S. Jason Kottke <a href="http://www.kottke.org/03/10/nokia-phones-exploding">also noted this tactic</a> back in 2003.</p>
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		<title>Pier pressure</title>
		<link>http://architectures.danlockton.co.uk/2007/08/03/pier-pressure/</link>
		<comments>http://architectures.danlockton.co.uk/2007/08/03/pier-pressure/#comments</comments>
		<pubDate>Fri, 03 Aug 2007 05:45:40 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Arbitrary]]></category>
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		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Propaganda]]></category>
		<category><![CDATA[Rent-seeking]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Sneaky]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/08/03/pier-pressure/</guid>
		<description><![CDATA[   Deliberately routing users via a longer or more circuitous route is found in many forms (with a variety of intentions) from misleading road signs, to endless click-through screens, splitting up articles, periodic rearrangement of supermarket shelves, and so on. This kind of forcing function can also be used to increase the likelihood of users [...]]]></description>
			<content:encoded><![CDATA[<p>  <img src="http://www.danlockton.co.uk/research/images/pier_sign_1.jpg" alt="Palace Pier, Brighton" /><br />
<img src="http://www.danlockton.co.uk/research/images/pier_sign_2.jpg" alt="Palace Pier, Brighton" /><img src="http://www.danlockton.co.uk/research/images/pier_sign_3.jpg" alt="Palace Pier, Brighton" /></p>
<p>Deliberately routing users via a longer or more circuitous route is found in many forms (with a variety of intentions) from <a href="http://www.sabre-roads.org.uk/forum/viewtopic.php?p=225667">misleading road signs</a>, to <a href="http://architectures.danlockton.co.uk/2006/12/13/how-much-are-bored-really-eyeballs-worth/">endless click-through screens</a>, <a href="http://architectures.danlockton.co.uk/2006/10/10/splitting-up-articles-to-increase-page-views/">splitting up articles</a>, periodic rearrangement of supermarket shelves, and so on. This kind of forcing function can also be used to <a href="http://architectures.danlockton.co.uk/?page_id=6#EULA">increase the likelihood of users reading &#8216;important&#8217; information</a>; as always, there is an agenda behind the design decision.</p>
<p>But it&#8217;s rare to see something quite as blatant as the above &#8220;This way to the end of the pier&#8221; sign on <a href="http://www.theheritagetrail.co.uk/piers/brighton%20palace%20pier.htm">Brighton Palace Pier</a>, attempting to persuade visitors to walk through the amusement arcade rather than along the walkways either side of the arcade. I don&#8217;t know how effective it is; conceivably some visitors might assume that it&#8217;s the <em>only</em> way to the end of the pier, but given how easy it is to see along the walkways either side, I&#8217;m not sure the deception is very convincing.</p>
<p>What&#8217;s the worst intentional mis-direction you&#8217;ve come across? And did it &#8216;work&#8217;?</p>
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		<title>Cleaning up with carpets</title>
		<link>http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/</link>
		<comments>http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/#comments</comments>
		<pubDate>Tue, 31 Jul 2007 11:25:02 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
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		<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/</guid>
		<description><![CDATA[Following the recent post looking at aspects of casino and slot machine design, in which I quoted William Choi and Antoine Sindhu&#8217;s study &#8211; &#8220;[Casino] carpeting is often purposefully jarring to the eyes, which draws customers’ gaze upwards toward the machines on the gambling floor&#8221; &#8211; Max Rangeley sends me a link to the Total [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/horrible_carpet_2.jpg" alt="Horrible carpet" /></p>
<p>Following the recent post looking at aspects of <a href="http://architectures.danlockton.co.uk/2007/07/20/learned-down-the-gambling-house/">casino and slot machine design</a>, in which I quoted William Choi and Antoine Sindhu&#8217;s study &#8211; &#8220;[Casino] carpeting is often purposefully jarring to the eyes, which draws customers’ gaze upwards toward the machines on the gambling floor&#8221; &#8211; Max Rangeley sends me a link to the <a href="http://influence-persuasion.blogspot.com/2006/12/why-do-casinos-have-horrible-carpets.html">Total Influence &#038; Persuasion blog, discussing casinos&#8217; carpeting strategy</a> in more detail:</p>
<blockquote><p>They don&#8217;t want you to look at the floor, they want you to look at the machines!<br />
&#8230; after some time you eyes get tired and need a rest. Normally they would be dawn to a area of dull colour that could be used as a &#8220;safe haven&#8221; (probably all done subconsciously). The ground is normally a good bet, yes?&#8230;.not in a casino. As soon as you look at the ground it is worse than the machines and your eyes want to move off somewhere else and hopefully toward one of these many waiting, flashing slot machines where you can slot in a few more quid.</p></blockquote>
<p>Indeed, casinos&#8217; grotesque carpet patterns are apparently fairly notorious &#8211; a couple of years ago <a href="http://www.boingboing.net/2005/06/15/casino_carpet_patter.html">Boing Boing pointed</a> to <a href="http://www.dieiscast.com/gallerycarpet.html">this fantastic gallery on Die Is Cast</a>, the website of Dr David G Schwartz, an authority on casino design, strategy, and evolution:</p>
<blockquote><p>Casino carpet is known as an exercise in deliberate bad taste that somehow encourages people to gamble.</p>
<p>In a strange way, though, it&#8217;s s sublime work of art, rivalling any expressionist canvas of the past century. Note the regal tones of Caesars Palace, the bountiful bouquet of Mandalay Place, the soft, almost abstract pointilism of Paris, all whispering, &#8220;gamble, gamble&#8221; just out of the range of consciousness as people walk to the nearest slot machine.</p></blockquote>
<p><img src="http://www.danlockton.co.uk/research/images/dieiscast_carpets.jpg" alt="Image from Die Is Cast" /><br /><em>A section of the<a href="http://www.dieiscast.com/gallerycarpet.html"> 9-page gallery of real casino carpet patterns at Die Is Cast</a>.</em></p>
<p><strong>Implications of this kind of thinking</strong></p>
<p>Are there examples from other fields where <strong>graphic design is deliberately used to repel the viewer</strong>, specifically in order <strong>to shift his or her focus</strong> somewhere more desirable? </p>
<p>In newspaper/magazine layout, one might think of company A using deliberately repellent/garish advertising graphics alongside company B&#8217;s ad, to shift the reader&#8217;s focus away from that page to the opposite page, where company A has a &#8216;proper&#8217; ad. Or the low-priced items on a menu or on a shelf might be surrounded by ugly/brash/over-busy graphics, so as to make shoppers look away to the area where the higher-priced items are. Maybe even an artist (or the gallery) deliberately positioning &#8216;ugly&#8217;/repellent work either side of the piece which it&#8217;s desirable for the visitor to focus on: in comparison, it is bound to look more attractive. </p>
<p>I have no evidence that this happens, but I&#8217;m assuming it has been used as a tactic at some point. </p>
<p>Does anyone have any real examples of this?</p>
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		<title>(Anti-)public seating roundup</title>
		<link>http://architectures.danlockton.co.uk/2007/07/24/anti-public-seating-roundup/</link>
		<comments>http://architectures.danlockton.co.uk/2007/07/24/anti-public-seating-roundup/#comments</comments>
		<pubDate>Tue, 24 Jul 2007 20:25:20 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Bad design]]></category>
		<category><![CDATA[Benches]]></category>
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		<category><![CDATA[Business model]]></category>
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		<category><![CDATA[Consumer rights]]></category>
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		<category><![CDATA[Political design]]></category>
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		<category><![CDATA[Restriction]]></category>
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		<category><![CDATA[Social engineering]]></category>
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		<category><![CDATA[Urban]]></category>
		<category><![CDATA[Usability]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/07/24/anti-public-seating-roundup/</guid>
		<description><![CDATA[Single-occupancy benches in Helsinki. Photo by Ville Tikkanen Ville Tikkanen of Salient Feature points us to the &#8220;asocial design&#8221; of these single-person benches installed in Helsinki, Finland. In true Jan Chipchase style, he invites us to think about the affordances offered: As you can see, the benches are located a few meters away from each [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/helsinki.jpg" alt="Photo by Ville Tikkanen" /><br /><em>Single-occupancy benches in Helsinki. Photo by <a href="http://salientfeature.wordpress.com/">Ville Tikkanen</a></em></p>
<p>Ville Tikkanen of Salient Feature <a href="http://salientfeature.wordpress.com/2007/07/02/asocial-design/">points us to the &#8220;asocial design&#8221;</a> of these single-person benches installed in Helsinki, Finland. In true <a href="http://www.janchipchase.com/">Jan Chipchase</a> style, he invites us to think about the affordances offered:</p>
<blockquote><p>As you can see, the benches are located a few meters away from each other and staring at the same direction. What kind of sociality do particular product and service features afford and what not?</p></blockquote>
<p><a href="http://www.flickr.com/photos/viilee/252263504/">Comments on Ville&#8217;s photo on Flickr</a> make it clear that preventing the homeless lying down is seen as one of the reasons behind the design (as we&#8217;ve seen in <a href="http://www.google.co.uk/search?q=site%3Adanlockton.co.uk+homeless">so many other cases</a>).</p>
<p><img src="http://www.danlockton.co.uk/research/images/cornmarket_seats_3.jpg" alt="Bench in Cornmarket, Oxford" /><br /><em><a href="http://www.kk.org/streetuse/index.php">The street</a> finds its own uses for things. Photo from <a href="http://www.headington.org.uk/oxon/cornmarket/new_seat.htm">Stephanie Jenkins</a></em></p>
<p><a href="http://www.wormworks.com/">Ted Dewan</a> &#8211; the man behind Oxford&#8217;s intriguing <a href="http://www.wormworks.com/roadwitch/index.html">Roadwitch project</a>, which I will get round to covering at some point &#8211; pointed me to <a href="http://www.headington.org.uk/oxon/cornmarket/new_seat.htm">a fantastic photo</a> of the vehemently anti-user seating in Oxford&#8217;s Cornmarket Street, which <a href="http://architectures.danlockton.co.uk/2007/03/06/anti-user-seating-in-oxford/">was covered on the blog last year</a>. When I saw the seating, no-one was using it (not surprising, though to be fair, it was raining), but the above photo demonstrates very clearly what a pathetic conceit the attempt to restrict users&#8217; sitting down was.</p>
<p>As Ted puts it, these are:</p>
<blockquote><p>The world&#8217;s most expensive, ugly, and deliberately uncomfortable benches&#8230; Still, people have managed to figure out how to sit on them, although not the way the &#8216;designers&#8217; expected. They might as well have written &#8220;Oxford wishes you would kindly piss off&#8221; on the pavement.</p></blockquote>
<p>And indeed they were expensive &#8211; <a href="http://archive.thisisoxfordshire.co.uk/2004/04/02/13156.html">the set of 8 benches cost £240,000</a>:</p>
<blockquote><p>Benches in Oxford&#8217;s Cornmarket Street will now cost taxpayers £240,000 &#8211; and many have been designed to discourage people from sitting on them for a long time&#8230; the bill for the benches &#8211; dubbed &#8220;tombstones&#8221; by former Lord Mayor of Oxford Gill Sanders &#8212; has hit £240,000.</p>
<p>&#8230;</p>
<p>The seats, made of granite, timber and stainless steel, are due to be unveiled next week but shoppers wanting to take the weight off their feet could be disappointed, because they will only be able to sit properly on 24 of the 64 seats. There is a space for a wheelchair in each of the eight blocks, while the other 32 seats are curved and are only meant to be &#8220;perched&#8221; on for a short time&#8230; Mr Cook [Oxford City planning] said the public backed the design when consultation took place two years ago. He added: &#8220;There&#8217;s method in our madness. <strong>We did not want to provide clear, long benches both sides because we did not want drunks lying across them.</strong>&#8221;</p>
<p>But a city guide said the council had forgotten the purpose of seating. Jane Curran, 56&#8230; said: &#8220;When people see these seats and how much they cost, they are going to be amazed.</p>
<p>&#8220;They look like an interesting design, but seats are for people to sit on&#8230; the real function of a seat has been forgotten.&#8221;</p>
<p>Mrs Sanders, city councillor for Littlemore, said: &#8220;I said time and again that the council should rethink the design, because I don&#8217;t think it&#8217;s appropriate for Cornmarket. People who need a rest if they&#8217;re carrying heavy shopping need to be able to sit down. If they can&#8217;t sit on half the seats it&#8217;s an incredible waste of money.&#8221;</p>
<p>David Robertson, the county executive member for transport, said: &#8220;<strong>They have been designed so that the homeless will not be able to use them as a bed for the night</strong>.&#8221;</p></blockquote>
<p><img src="http://www.danlockton.co.uk/research/images/hincmanbench.jpg" alt="Bench by Matthew Hincman" /><br /><em>Matthew Hincman&#8217;s &#8216;bench object&#8217; installed at Jamaica Pond, Boston, Mass. Photo from <a href="http://www.wbur.org/arts/2006/60500_20060830.asp">WBUR website</a></em></p>
<p>Following <a href="http://architectures.danlockton.co.uk/2007/07/16/lean-or-mean/">last week&#8217;s post on the &#8216;Lean Seat&#8217;</a>, <a href="http://runningafterantelope.blogspot.com/">John Curran</a> let me know about the <a href="http://www.wbur.org/arts/2006/60500_20060830.asp">&#8216;bench object&#8217; installation</a> by sculptor <a href="http://hincman.blogspot.com/">Matthew Hincman</a>. This was installed in a Boston park without any permission from the authorities, removed and then reinstated (for a while, at least) after the Boston Arts Commission and Parks Commission were impressed by the craftsmanship, thoughtfulness and safety of the piece. </p>
<p>While this is probably not Hincman&#8217;s intention, the deliberately &#8216;unsittable&#8217; nature of the piece is not too much beyond some of the thinking we&#8217;ve seen displayed with real benches.</p>
<p><img src="http://www.danlockton.co.uk/research/images/exeterstdavids.jpg" alt="Photo of Exeter St David's Station by Elsie esq." /><br /><em>Exeter St Davids station &#8211; photo by <a href="http://www.flickr.com/photos/elsie/113474252/">Elsie esq.</a></em></p>
<p>In a similar vein to the <a href="http://architectures.danlockton.co.uk/2007/07/06/the-terminal-bench/">Heathrow Terminal 5 deliberate lack of-seats except in overpriced cafés</a>, <a href="http://moosiferjonesgrouch.blogspot.com/">Mags L Halliday</a> also told me about what&#8217;s recently happened at <a href="http://en.wikipedia.org/wiki/Exeter_St_Davids_railway_station">Exeter St Davids</a>, her local mainline railway station:</p>
<blockquote><p>There are no longer any indoor seats available without having to sit in the café, and the toilets are beyond the ticket barrier. So if you&#8217;re there waiting for someone off a late train, after the cafe has closed, you can only sit outside the building, and have no access to the toilet facilities (unless a ticket inspector on the barrier feels kind).<br />
&#8230;<br />
[<a href="http://www.firstgreatwestern.co.uk/">First Great Western</a>] are currently doing their best to discourage people from just hanging around waiting at Exeter St Davids. The recent introduction of barriers there (due to massive amounts of fare dodging on the local trains) has created a simply awful space.<br />
&#8230;<br />
If you take a look at the <a href="http://news.bbc.co.uk/1/hi/england/6242342.stm">stats</a>, FGW has lost over 5% points for customer satisfaction with their facilities in the last 6 months &#8211; I wonder why!</p></blockquote>
<p>Waiting outdoors for late-night trains, with the cold wind howling through the station, is never pleasant anywhere, but I seem to remember St Davids being especially windy (south-south-west to north-north-east orientation). This kind of tactic (removing seats) <em>might</em> not be deliberate, but if it isn&#8217;t, it demonstrates a real lack of customer insight or appreciation. Neither reason is admirable. </p>
<p><strong>UPDATE:</strong> Mags has posted photos (<a href="http://www.flickr.com/photos/magslhalliday/tags/forfulminate/show/">slideshow</a>) of the recent changes at Exeter St Davids, along with notes &#8211; which also show other poor thinking by First Great Western, alongside the obvious removal-of-seating:</p>
<p><a href="http://www.flickr.com/photos/magslhalliday/898106543/"><img src="http://www.danlockton.co.uk/research/images/esd_1.jpg"/></a><br /><a href="http://www.flickr.com/photos/magslhalliday/898106543/">Click to see more notes</a></p>
<blockquote><p>This is the only seating freely available at Exeter St Davids if you do not have a ticket (i.e. if you are waiting for someone). Note that one of the two benches is delightfully occupied.</p></blockquote>
<p><a href="http://www.flickr.com/photos/magslhalliday/898108543/"><img src="http://www.danlockton.co.uk/research/images/esd_2.jpg"/></a><br /><a href="http://www.flickr.com/photos/magslhalliday/898108543/">Click to see more notes</a></p>
<blockquote><p>Exeter St David&#8217;s no longer has any freely accessible indoor seating. This is the view of the increasingly encroached concourse area where you can wait for people. The only toilets are beyond the barriers.</p></blockquote>
<p><a href="http://www.flickr.com/photos/magslhalliday/898110357/"><img src="http://www.danlockton.co.uk/research/images/esd_3.jpg"/></a><br /><a href="http://www.flickr.com/photos/magslhalliday/898110357/">Click to see more notes</a></p>
<blockquote><p>Having walked into the main concourse, you have to turn 180 degrees in order to see the departures screen, then 180 degrees back to go through the gates.</p></blockquote>
<p>What an attractive meeting point!</p>
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		<title>Another charging opportunity?</title>
		<link>http://architectures.danlockton.co.uk/2007/07/23/another-charging-opportunity/</link>
		<comments>http://architectures.danlockton.co.uk/2007/07/23/another-charging-opportunity/#comments</comments>
		<pubDate>Mon, 23 Jul 2007 22:48:28 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Arbitrary]]></category>
		<category><![CDATA[Bad design]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/07/23/another-charging-opportunity/</guid>
		<description><![CDATA[Last month, an Apple patent application was published describing a method of &#8220;Protecting electronic devices from extended unauthorized use&#8221; &#8211; effectively a &#8216;charging rights management&#8217; system. New Scientist and OhGizmo have stories explaining the system; while the stated intention is to make stolen devices less useful/valuable (by preventing a thief charging them with unauthorised chargers), [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/cuttingcharger.jpg" alt="A knife blade cutting the cable of a generic charger/adaptor" /></p>
<p>Last month, an Apple patent application was published describing a method of &#8220;<a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&#038;Sect2=HITOFF&#038;d=PG01&#038;p=1&#038;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&#038;r=1&#038;f=G&#038;l=50&#038;s1=%2220070138999%22.PGNR.&#038;OS=DN/20070138999&#038;RS=DN/20070138999">Protecting electronic devices from extended unauthorized use</a>&#8221; &#8211; effectively a &#8216;charging rights management&#8217; system. </p>
<p><em><a href="http://www.newscientist.com/blog/invention/2007/07/charger-disarmer.html">New Scientist</a></em> and <em><a href="http://www.ohgizmo.com/2007/07/19/apples-anti-theft-device-patent-for-gadgets-disable-recharging/">OhGizmo</a></em> have stories explaining the system; while the stated intention is to make stolen devices less useful/valuable (by preventing a thief charging them with unauthorised chargers), readers&#8217; comments on both stories are as cynical as one would expect: depending on how the system is implemented, it could also prevent the owner of a device from buying a non-Apple-authorised replacement (or spare) charger, or from borrowing a friend&#8217;s charger, and in this sense it could simply be another way of creating a proprietary lock-in, another way to &#8216;charge&#8217; the customer, as it were.</p>
<p>It also looks as though it would play havoc with clever homebrew charging systems such as <a href="http://www.ladyada.net/">Limor Fried</a>&#8216;s <a href="http://www.ladyada.net/make/mintyboost/index.html">Minty Boost</a> (incidentally the subject of a <a href="http://www.natch.net/stuff/TSA/">recent airline security débâcle</a>) and similar commercial alternatives such as <a href="http://www.mayhemuk.com/">Mayhem</a>&#8216;s <a href="http://www.lazyboneuk.com/store/pro641.html">Anycharge</a>, although these are already defeated by a few devices which require special drivers to allow charging. </p>
<p>Reading Apple&#8217;s patent application, what is claimed is fairly broad with regard to the criteria for deciding whether or not re-charging should be allowed &#8211; in addition to charger-identification-based methods (i.e. the device queries the charger for a unique ID, or the charger provides it, perhaps modulated with the charging waveform) there are methods involving authentication based on a code provided to the original purchaser (when you plug in a charger the device has never &#8216;seen&#8217; before, it asks you for a security code to prove that you are a legitimate user), remote disabling via connection to a server, or even geographically-based disabling (using GPS: if the device goes outside of a certain area, the charging function will be disabled).</p>
<p>All in all, this seems an odd patent. Apple&#8217;s (patent attorneys&#8217;) rather hyperbolic <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&#038;Sect2=HITOFF&#038;d=PG01&#038;p=1&#038;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&#038;r=1&#038;f=G&#038;l=50&#038;s1=%2220070138999%22.PGNR.&#038;OS=DN/20070138999&#038;RS=DN/20070138999">statement (Description, 0018)</a> that:</p>
<blockquote><p>These devices (e.g., portable electronic devices, mechanical toys) are generally valuable and/or may contain valuable data. Unfortunately, theft of more popular electronic devices such as the Apple iPod music-player has become a serious problem. In a few reported cases, owners of the Apple iPod themselves have been seriously injured or even murdered.</p></blockquote>
<p>&#8230;is no doubt true to <em>some</em> extent, but if the desire is really to make a stolen iPod worthless, then I would have expected Apple to lock each device <em>in total</em> to a single user &#8211; not even allowing it to be powered up without authentication. Just applying the authentication to the charging method seems rather arbitrary. (It&#8217;s also interesting to see the description of &#8220;valuable data&#8221;: surely in the case that Apple is aware that a device has been stolen, it could provide the legitimate owner of the device with all his or her iTunes music again, since the marginal copying cost is zero. And if the stolen device no longer functions, the RIAA need not panic about &#8216;unauthorised&#8217; copies existing! But I doubt that&#8217;s even entered into any of the thinking around this.)</p>
<p>Whether or not the motives of discouraging theft are honourable or worthwhile, there is the potential for this sort of measure to cause signficant inconvenience and frustration for users (and second-hand buyers, for example &#8211; if the device doesn&#8217;t come with the original charger or the authentication code) along with incurring extra costs, for little real &#8216;theft deterrent&#8217; benefit. How long before the &#8216;security&#8217; system is cracked? A couple of months after the device is released? At that point it will be worth stealing new iPods again.</p>
<p>(Many thanks to Michael O&#8217;Donnell of <a href="http://www.pdd.co.uk/">PDD</a> for letting me know about this!)</p>
<p><strong>Previously on the blog: <a href="http://architectures.danlockton.co.uk/2006/07/20/friend-or-foe-battery-authentication-ics/">Friend or foe? Battery authentication ICs</a></strong></p>
<p><strong>UPDATE: </strong><a href="http://www.freedom-to-tinker.com/?p=1180">Freedom to Tinker</a> has now picked up this story too, with some interesting commentary. </p>
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		<title>Learned down the gambling house</title>
		<link>http://architectures.danlockton.co.uk/2007/07/20/learned-down-the-gambling-house/</link>
		<comments>http://architectures.danlockton.co.uk/2007/07/20/learned-down-the-gambling-house/#comments</comments>
		<pubDate>Fri, 20 Jul 2007 20:04:06 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Addiction]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
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		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/07/20/learned-down-the-gambling-house/</guid>
		<description><![CDATA[Michael Shanks&#8217; Ten Things class at Stanford &#8211; which looks like a brilliant application of anthropological and archaeological thinking to design and technology &#8211; generated a very interesting project by William Choi and Antoine Sindhu analysing the architectures of control (psychological and physical) designed into both slot machines, and casinos themselves. Slot machines From &#8216;The [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/fruitmachinereels.jpg" alt="Fruit machine reels" align="right" />Michael Shanks&#8217; <a href="http://shl.stanford.edu:3455/TenThings/11">Ten Things</a> class at Stanford &#8211; which looks like a brilliant application of anthropological and archaeological thinking to design and technology &#8211; generated a very interesting project by William Choi and Antoine Sindhu analysing the architectures of control (psychological and physical) designed into both <a href="http://shl.stanford.edu:3455/TenThings/1277">slot machines</a>, and <a href="http://shl.stanford.edu:3455/TenThings/1278">casinos themselves</a>.</p>
<p><strong>Slot machines</strong></p>
<p>From &#8216;<a href="http://shl.stanford.edu:3455/TenThings/1277">The psychology of the slot machine</a>&#8216;:</p>
<blockquote><p>[S]lot machines keep players engrossed through a psychological phenomenon known as operant conditioning. What psychologists call the “primary conditioning mechanism” is the inclusion of relatively small payouts in slot machine gameplay. These small payouts provide positive reinforcement to the player &#8230; the positive reinforcement provided by the small payouts causes people to continue repeating the behavior. The frequency of payouts is precisely fine-tuned and optimized—a payout rate that is any higher than absolutely necessary cuts down on the casino’s profits.</p>
<p>Slot machines do not stop with a single primary conditioning mechanism. Secondary mechanisms augment the excitement and incentive to continue playing. The most important of these is the inclusion of a system in the machine that yields a high frequency of “near misses,” or situations in which the player believes they have almost won. For example, the slot machine often displays two out of the three jackpot bars, a tremendously stimulating event which has greatly reinforced the player’s behavior at no cost to the casino.</p></blockquote>
<p>The article compares the positive reinforcement effect in humans to that shown by <a href="http://webspace.ship.edu/cgboer/skinner.html">B F Skinner</a>&#8216;s classic experiments with rats, where pressing a lever caused pellets to be dispensed, and where the mechanism was very quickly learned. Skinner&#8217;s work on <a href="http://seab.envmed.rochester.edu/jeab/articles/2004/jeab-82-03-0317.pdf">behaviour shaping</a> [PDF link] is of great relevance to my forthcoming PhD research, since it&#8217;s effectively about &#8216;teaching&#8217; (or &#8216;guiding&#8217;) the subject (which could be a rat, pigeon or end-user) towards a different set of behaviour, rather than actual coercion. This continuum between persuasion and outright control will, I suspect, be an important part of the research, although as a number of readers have pointed out in the comments here over the last couple of years, persuasion can be as much about control (in a psychological sense) as code or physical product or environmental architecture are in the world outside our minds.</p>
<p><strong>Casino design</strong></p>
<p>We&#8217;ve <a href="http://architectures.danlockton.co.uk/2006/10/05/casino-programmable/">looked briefly before at casino layouts and tricks</a>, inspired by <a href="http://www.37signals.com/svn/archives2/the_casino_experience.php">a piece on Signal vs Noise</a>, but Choi and Sindhu&#8217;s &#8216;<a href="http://shl.stanford.edu:3455/TenThings/1278">Analysis of casino design</a>&#8216; goes into fascinating detail:</p>
<blockquote><p>Casinos are generally designed so that patrons must walk through or at least around the periphery of several slot machine blocks to move around the casino, to maximize the customers’ exposure to the exciting sights and sounds of the slot machines, and especially of others winning on the machines &#8230; Casino planners know that slot players love to see and hear other people winning on nearby machines, because players hold it as evidence that money can be made on the machines. Thus casinos are designed to have the loosest machines in prominent areas deep within the gambling floor. Areas such as the ends of long rows or near walkways or elevated sections are generally where loose machines are placed. As people walk through the gambling floor, the sights and sounds of people playing on these more liberal machines draw other customers deeper into the slot machine block, where the machines are tighter.</p>
<p>&#8230;</p>
<p>In general, table players do not like the noise of slot machines because they find it distracting &#8230; At the same time, however, spouses or partners of table players will often wile away time playing at a nearby slot machine. Thus casinos are planned such that there are slot machines lining walkways around tables. However, these slots are always tight. This cuts down on the noise and distraction to table players, and makes sense because the majority of players on these machines are playing spontaneously, with little expectation of winning. This demonstrates to what degree casino layouts are optimized—in this case, to the point that a complex system is implemented simply to clean up loose change from spontaneous players. </p>
<p>In most Las Vegas casinos, there is a noticeable lack of natural light and of clocks. The gambling floor is always located away from the main entrance out onto the street to minimize the gamblers’ exposure to the outside world &#8230; those who are simply walking around the casino are more inclined to start using a machine, because their perceptions of time are manipulated by the design of the casino.</p>
<p>Other features of the casino, including the music, carpeting, and even the air conditioning system, are manipulated to the casino’s advantage. Studies have shown that carpeting is often purposefully jarring to the eyes, which draws customers’ gaze upwards toward the machines on the gambling floor. Music is usually mild and soothing, and plays on a continuous loop rather than individual songs, contributing to a trance-like feeling of warmth and comfort in the gamblers.</p></blockquote>
<p>Choi and Sindhu go on to discuss the use of coercive atmospherics (<a href="http://www.rushkoff.com/blog.php">Douglas Rushkoff</a>&#8216;s term) &#8211; things such as extra oxygen or pheromones pumped into the air &#8211; tactics which clearly <a href="http://www.pherolibrary.com/forum/showthread.php?t=10957">have been tried</a> &#8211; and <a href="http://www.innovations.eu.com/FishWrap/Jan-2004/14.htm">in retail environments</a> as well as casinos. Although <a href="http://www.ratevegas.com/blog/casino_design/">Hunter</a> pointed out in a comment on the <a href="http://www.37signals.com/svn/archives2/the_casino_experience.php">SvN post</a> that extra oxygen is not / no longer widely used by the major casinos, the Commercaire website is no longer online (<a href="http://web.archive.org/web/20040220091750/www.commercaire.com/technology.asp">Wayback copy here</a> &#8211; switch off images if you want to be able to read it!), and Commercaire&#8217;s manufacturers <a href="http://www.pherolibrary.com/forum/archive/index.php/t-10957.html">claim to have withdrawn their &#8216;controversial&#8217; product</a>, if the <a href="http://www.ncalg.org/Library/Bulletins/BOB%20V2N3%20May%2004.pdf">results claimed </a> [PDF link] &#8211; 42% increase in casino revenues &#8211; are real, then one might suspect the company has simply changed the way it markets the product (as <a href="http://www.spitting-image.net/archives/007084.html">the &#8216;Spitting Image&#8217; blog suggests here</a>).</p>
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