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	<title>Design with Intent &#187; Defaults</title>
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	<link>http://architectures.danlockton.co.uk</link>
	<description>Design and human behaviour</description>
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		<title>The &#8216;You Are Here&#8217; Use-mark</title>
		<link>http://architectures.danlockton.co.uk/2009/05/14/the-you-are-here-use-mark/</link>
		<comments>http://architectures.danlockton.co.uk/2009/05/14/the-you-are-here-use-mark/#comments</comments>
		<pubDate>Thu, 14 May 2009 08:00:46 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Fashion]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[Wayfinding]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1069</guid>
		<description><![CDATA[Who really needs a &#8220;You Are Here&#8221; marker when other visitors&#8217; fingers have done the work for you? (Above, in Florence; below, in San Francisco) Use-marks, like desire paths, are a kind of emergent behaviour record of previous users&#8217; perceptions (and perceived affordances), intentions, behaviours and preferences. (As Google&#8217;s search history is a database of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/florence_usemark.jpg" alt="You are here - Florence, Italy" /></p>
<p>Who really needs a &#8220;You Are Here&#8221; marker when other visitors&#8217; fingers have done the work for you?</p>
<p>(<em>Above, in Florence; below, in San Francisco</em>)</p>
<p><img src="http://danlockton.co.uk/research/images/sanfrancisco_usemark.jpg" alt="You are here - San Francisco, California" /></p>
<p>Use-marks, like <a href="http://www.uselog.com/2008/08/beauty-of-desire-paths-wear-and-tear.html">desire paths</a>, are a kind of emergent behaviour record of previous users&#8217; perceptions (and perceived affordances), intentions, behaviours and preferences. (As Google&#8217;s search history is a <a href="http://battellemedia.com/archives/000063.php">database of intentions</a>.)</p>
<p>Indeed, while we&#8217;d probably expect the &#8220;You Are Here&#8221; spot to be worn (so it&#8217;s not telling us anything especially new) <strong>can we perhaps think of use-marks / desire paths as being a physical equivalent of <em><a href="http://www.economist.com/research/Economics/alphabetic.cfm?letter=R#revealedpreference">revealed preferences</a></em>?</strong> (Carl Myhill almost makes this point in <a href="http://www.litsl.com/personal/commercial_success_by_looking_for_desire_lines.pdf">this great paper</a> [PDF].)</p>
<p>And (I have to ask), to what extent does the presence of wear and use-marks by previous users influence the use decisions and behaviour of new users (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a>)? If you see a well-trodden path, do you follow it? Do you pick a dog-eared library book to read because it is presumably more interesting than the ones that have never been read? What about where you&#8217;re confused by a new interface on, say, a ticket machine? Can you pick it up more quickly by (consciously or otherwise) observing how others have worn or deformed it through prior use?</p>
<p>Can we design public products / systems / services which intentionally wear to give cues to future users? How (other than &#8220;Most read stories today&#8221;) can we apply this digitally?</p>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>Eight design patterns for errorproofing</title>
		<link>http://architectures.danlockton.co.uk/2009/02/27/eight-design-patterns-for-errorproofing/</link>
		<comments>http://architectures.danlockton.co.uk/2009/02/27/eight-design-patterns-for-errorproofing/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 12:53:33 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Choice Architecture]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Friction]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Lock-in]]></category>
		<category><![CDATA[Mistake-proofing]]></category>
		<category><![CDATA[Poka-yoke]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=656</guid>
		<description><![CDATA[Go straight to the patterns One view of influencing user behaviour &#8211; what I&#8217;ve called the &#8216;errorproofing lens&#8217; &#8211; treats a user&#8217;s interaction with a system as a set of defined target behaviour routes which the designer wants the user to follow, with deviations from those routes being treated as &#8216;errors&#8217;. Design can help avoid [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://architectures.danlockton.co.uk/?p=656#patterns"><em>Go straight to the patterns</em></a></p>
<p>One view of influencing user behaviour &#8211; what I&#8217;ve called the &#8216;errorproofing lens&#8217; &#8211; treats a user&#8217;s interaction with a system as a set of defined target behaviour routes which the designer wants the user to follow, with deviations from those routes being treated as &#8216;errors&#8217;. Design can help avoid the errors, either by making it easier for users to work without making errors, or by making the errors impossible in the first place (a <a href="http://en.wikipedia.org/wiki/Defensive_design">defensive design</a> approach). </p>
<p>That&#8217;s fairly obvious, and it&#8217;s a key part of interaction design, usability and human factors practice, much of its influence in the design profession coming from Don Norman&#8217;s seminal <a href="http://mitpress.mit.edu/catalog/item/default.asp?tid=5393&#038;ttype=2"><em>Design of Everyday Things</em></a>. It&#8217;s often the view on influencing user behaviour found in health &#038; safety-related design, medical device design and manufacturing engineering (as <em><a href="http://architectures.danlockton.co.uk/category/poka-yoke/">poka-yoke</a></em>): where, as far as possible, one really doesn&#8217;t want errors to occur at all (<a href="http://www.hkbu.edu.hk/~samho/tqm/tqmex/shingo.htm">Shingo&#8217;s zero defects</a>). Learning through trial-and-error exploration of the interface might be great for, say, Kai&#8217;s Power Tools, but a bad idea for a dialysis machine or the control room of a nuclear power station.  </p>
<p>It&#8217;s worth noting a (the?) key difference between an errorproofing approach and some other views of influencing user behaviour, such as <a href="http://captology.stanford.edu/notebook/">Persuasive Technology</a>: persuasion implies <em>attitude change</em> leading to the target behaviour, while errorproofing doesn&#8217;t care whether or not the user&#8217;s attitude changes, as long as the target behaviour is met. Attitude change might be <em>an effect</em> of the errorproofing, but <em>it doesn&#8217;t have to be</em>. If I find I can&#8217;t start a milling machine until the guard is in place, the target behaviour (I put the guard in place before pressing the switch) is achieved regardless of whether my attitude to safety changes. It might do, though: the act of realising that the guard needs to be in place, and why, may well cause safety to be on my mind consciously. Then again, it might do the opposite: e.g. the <a href="http://www.halfbakery.com/idea/Steering-Wheel_20Spike">steering wheel spike argument</a>. The distinction between whether the behaviour change is mindful or not is something I tried to capture with the <a href="http://architectures.danlockton.co.uk/2008/08/29/a-behaviour-change-barometer/">behaviour change barometer</a>. </p>
<p>Making it easier for users to avoid errors &#8211; whether through warnings, choice of defaults, confirmation dialogues and so on &#8211; is slightly &#8216;softer&#8217; than actual forcing the user to conform, and does perhaps offer the chance to relay some information about the reasoning behind the measure. But the philosophy behind all of these is, inevitably &#8220;we know what&#8217;s best&#8221;: <a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=405940">a dose of paternalism, the degree of constraint determining the &#8216;libertarian&#8217; prefix</a>. The fact that all of us can probably think of everyday examples where we constantly have to change a setting from its default, or a confirmation dialogue slows us down (<a href="http://architectures.danlockton.co.uk/2007/05/29/process-friction/">process friction</a>), suggests that simple errorproofing cannot stand in for an intelligent process of understanding the user.</p>
<p>On with the patterns, then: there&#8217;s nothing new here, but hopefully seeing the patterns side by side allows an interesting and useful comparison. Defaults and Interlock are the two best &#8216;inspirations&#8217; I think, in terms of using these errorproofing patterns to innovate concepts for influencing user behaviour in other fields. There will be a lot more to say about each pattern (further classification, and what kinds of behaviour change each is especially applicable to) in the near future as I gradually progress with this project.</p>
<p><a name="patterns">&nbsp;</a></p>
<div style="padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: none">
<h3>Defaults</h3>
<p><strong>“What happens if I leave the settings how they are?”</strong></p>
<p>■ Choose ‘good’ <a href="http://architectures.danlockton.co.uk/category/defaults/">default settings</a> and options, since many users will stick with them, and only change them if they feel they really need to (see <a href="http://www.softwaredefaults.com/">Rajiv Shah&#8217;s work</a>, and <a href="http://nudges.wordpress.com/tag/default-rules/">Thaler &#038; Sunstein</a>)</p>
<p>■ How easy or hard it is to change settings, find other options, and undo mistakes also contributes to user behaviour here</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="http://danlockton.co.uk/research/images/defaults_printquality.png" alt="Default print quality settings" />&nbsp;&nbsp;<img src="http://danlockton.co.uk/research/images/defaults_donorcard.jpg" alt="Donor card" /></p>
<p><strong>Examples:</strong> <em>With most printer installations, the default print quality is usually not ‘Draft’, even though this would save users time, ink and money.<br />
In the UK, organ donation is ‘opt-in’: the default is that your organs will not be donated. In some countries, an ‘opt-out’ system is used, which <a href="http://www.guardian.co.uk/society/2007/jul/18/health.medicineandhealth">can lead to higher rates of donation</a> </em>
</div>
<div style="padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: none">
<h3>Interlock</h3>
<p><strong>“That doesn’t work unless you do this first”</strong></p>
<p>■ Design the system so users have to perform actions in a certain order, by preventing the next operation until the first is complete: a <em><a href="http://www.interaction-design.org/encyclopedia/forcing_functions.html">forcing function</a></em></p>
<p>■ Can be irritating or helpful depending on how much it interferes with normal user activity—e.g. <a href="http://architectures.danlockton.co.uk/simple-control-in-products/#interlock">seatbelt-ignition interlocks</a> have historically been very unpopular with drivers</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="http://danlockton.co.uk/research/images/interlock_microwave.jpg" alt="Interlock on microwave oven door" />&nbsp;&nbsp;<img src="http://danlockton.co.uk/research/images/interlock_ATM.jpg" alt="Interlock on ATM - card returned before cash dispensed" /></p>
<p><strong>Examples:</strong> <em>Microwave ovens don’t work until the door is closed (for safety).<br />
Most cash machines don’t dispense cash until you remove your card (so it’s less likely you forget it)</em>
</div>
<p>[column width="47%" padding="6%"]</p>
<div style="padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: none">
<h3>Lock-in &amp; Lock-out</h3>
<p>■ Keep an operation going (lock-in) or prevent one being started (lock-out) &#8211; a <em>forcing function</em></p>
<p>■ Can be helpful (e.g. for safety or improving productivity, such as preventing accidentally cancelling something) or irritating for users (e.g. diverting the user’s attention away from a task, such as unskippable DVD adverts before the movie)</p>
<p><img src="http://danlockton.co.uk/research/images/DwI_Online_Version/right-click-disabled.png" alt="Right-click disabled" /></p>
<p><strong>Example:</strong> <em>Some websites <a href="http://architectures.danlockton.co.uk/2007/07/04/the-right-to-click/">&#8216;disable&#8217; right-clicking</a> to try (misguidedly) to prevent visitors saving images.</em>
</div>
<p>[/column][column width="47%" padding="0%"]</p>
<div style="padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: none">
<h3>Extra step</h3>
<p>■ Introduce an extra step, either as a confirmation (e.g. an &#8220;Are you sure?&#8221; dialogue) or a ‘speed-hump’ to slow a process down or prevent accidental errors &#8211; another <em>forcing function</em>. Most of the <a href="http://architectures.danlockton.co.uk/2008/02/12/home-made-instant-poka-yokes/">everyday poka-yokes (&#8220;useful landmines&#8221;) we looked at last year</a> are examples of this pattern</p>
<p>■ Can be helpful, but if used excessively, users may learn “always click OK”</p>
<p><img src="http://danlockton.co.uk/research/images/DwI_Online_Version/br_door.jpg" alt="British Rail train door extra step" /></p>
<p><strong>Example:</strong> <em><a href="http://architectures.danlockton.co.uk/2008/07/15/hard-to-handl/">Train door handles</a> requiring passengers to lower the window</em></div>
<p>[/column][column width="47%" padding="6%"]</p>
<div style="padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: none">
<h3>Specialised affordances</h3>
<p><a name="specialised">&nbsp;</a><br />
■ Design elements so that they can only be used in particular contexts or arrangements</p>
<p>■ <a href="http://architectures.danlockton.co.uk/2008/07/21/how-to-fit-a-normal-bulb-in-a-bc3-fitting/">Format lock-in</a> is a subset of this: making elements (parts, files, etc) intentionally incompatible with those from other manufacturers; rarely user-friendly design</p>
<p><img src="http://danlockton.co.uk/research/images/specialised_simcard.jpg" alt="Bevel corners on various media cards and disks" /></p>
<p><strong>Example:</strong> <em>The bevelled corner on SIM cards, memory cards and floppy disks ensures that they cannot be inserted the wrong way round</em>
</div>
<p>[/column][column width="47%" padding="0%"]</p>
<div style="padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: nine">
<h3>Partial self-correction</h3>
<p>■ Design systems which partially correct errors made by the user, or suggest a different action, but allow the user to undo or ignore the self-correction – e.g. <a href="http://blogoscoped.com/archive/2009-01-29-n34.html">Google’s “Did you mean…?”</a> feature</p>
<p>■ An alternative to full, automatic self-correction (which does not actually influence the user’s behaviour) </p>
<p><img src="http://danlockton.co.uk/research/images/partial_ebay.png" alt="Partial self-correction (with an undo) on eBay" /></p>
<p><strong>Example:</strong> <em>eBay self-corrects search terms identified as likely misspellings or typos, but allows users the option to ignore the correction</em>
</div>
<p>[/column]<br />
[column width="47%" padding="6%"]</p>
<div style="padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: none">
<h3>Portions</h3>
<p>■ Use the size of ‘portion’ to influence <a href="http://mindlesseating.org/">how much users consume</a>: <em><a href="http://bps-research-digest.blogspot.com/2006/06/power-of-one-why-larger-portions-cause.html">unit bias</a></em> means that people will often perceive what they’re provided with as the ‘correct’ amount</p>
<p>■ Can also be used explicitly to control the amount users consume, by only releasing one portion at a time, e.g. with <a href="http://architectures.danlockton.co.uk/2008/07/07/motel-6cc/">soap dispensers</a></p>
<p><img src="http://danlockton.co.uk/research/images/portions_cereal.jpg" alt="Snack portion packs" /></p>
<p><strong>Example:</strong> <em>&#8216;Portion packs&#8217; for snacks aim to provide customers with the &#8216;right&#8217; amount of food to eat in one go</em>
</div>
<p>[/column][column width="47%" padding="0%"]</p>
<div style="padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: none">
<h3>Conditional warnings</h3>
<p>■  Detect and provide warning feedback (audible, visual, tactile) if a condition occurs which the user would benefit from fixing (e.g. upgrading a web browser), or if the user has performed actions in a non-ideal order</p>
<p>■ Doesn’t force the user to take action before proceeding, so not as ‘strong’ an errorproofing method as an interlock. </p>
<p><img src="http://danlockton.co.uk/research/images/conditional_seatbelt2.jpg" alt="Seatbelt warning light" /></p>
<p><strong>Example:</strong> <em>A seatbelt warning light does not force the user to buckle up, unlike a seatbelt-ignition interlock.</em></p>
</div>
<p>[/column][end_columns]</p>
<p><em>Photos/screenshots by Dan Lockton except seatbelt warning image (composite of photos by <a href="http://flickr.com/photos/zoomzoom/2411773987/">Zoom Zoom</a> and <a href="http://flickr.com/photos/reiver/2219833302/">Reiver</a>) and donor card photo by <a href="http://gallery.hd.org/_c/medicine/donor-card-and-cards-and-money-AHD.jpg.html">Adrienne Hart-Davis</a>.</em></p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Placebo buttons, false affordances and habit-forming</title>
		<link>http://architectures.danlockton.co.uk/2008/10/01/placebo-buttons-false-affordances-and-habit-forming/</link>
		<comments>http://architectures.danlockton.co.uk/2008/10/01/placebo-buttons-false-affordances-and-habit-forming/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 11:56:20 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Cargo cult]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Feature deletion]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=388</guid>
		<description><![CDATA[This is a great graph from GraphJam, by &#8216;Bloobeard&#8217;. It raises the question, of course, whether the &#8216;door close&#8217; buttons on lifts/elevators really do actually do anything, or are simply there to &#8216;manage expectations&#8216; or act as a placebo. The Straight Dope has quite a detailed answer from 1986: The grim truth is that a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://graphjam.com/2008/09/24/song-chart-memes-elevator-door-close-time/"><img src="http://danlockton.co.uk/research/images/elevator.png" alt="Elevator graph" /></p>
<p></a><a href="http://graphjam.com/2008/09/24/song-chart-memes-elevator-door-close-time/"><br />
This is a great graph</a> from GraphJam, by &#8216;Bloobeard&#8217;. It raises the question, of course, whether the &#8216;door close&#8217; buttons on lifts/elevators really do actually do anything, or are simply there to &#8216;<a href="http://www.nkarten.com/mce.html">manage expectations</a>&#8216; or act as a placebo. </p>
<p>The <a href="http://www.straightdope.com/columns/read/595/do-close-door-buttons-on-elevators-ever-actually-work">Straight Dope has quite a detailed answer from 1986</a>:</p>
<blockquote><p>The grim truth is that a significant percentage of the close-door buttons [CDB] in this world, for reasons that we will discuss anon, don&#8217;t do anything at all.<br />
&#8230;<br />
In the meantime, having consulted with various elevator repairmen, I would say that apparent CDB nonfunctionality may be explained by one of the following:</p>
<p>(1) The button really does work, it&#8217;s just set on time delay.<br />
Suppose the elevator is set so that the doors close automatically after five seconds. The close-door button can be set to close the doors after two or three seconds. The button may be operating properly when you push it, but because there&#8217;s still a delay, you don&#8217;t realize it.</p>
<p>(2) The button is broken. Since a broken close-door button will not render the elevator inoperable and thus does not necessitate an emergency service call, it may remain unrepaired for weeks.</p>
<p>(3) The button has been disconnected, usually because the building owner received too many complaints from passengers who had somebody slam the doors on them.</p>
<p>(4) The button was never wired up in the first place. One repair type alleges that this accounts for the majority of cases.</p></blockquote>
<p><a href="http://gizmodo.com/380741/things-you-dont-know-about-modern-elevators">Gizmodo, more recently</a>, contends that:</p>
<blockquote><p>&#8230;the Door Close button is there mostly to give passengers the illusion of control. In elevators built since the early &#8217;90s. The button is only enabled in emergency situations with a key held by an authority.</p></blockquote>
<p><img src="http://danlockton.co.uk/research/images/doorclosebutton.jpg" alt="Door close button" /></p>
<p>This is clearly not always true; I&#8217;ve just tested the button in the lift down the corridor here at Brunel (installed around a year ago) and it works fine. So it would seem that enabling the functionality (or not) or modifying it (e.g. time delays) is a decision that can be made for each installation, along the lines of the Straight Dope information. </p>
<p>If there&#8217;s a likelihood (e.g. in a busy location) that people running towards a lift will become antagonised by those already inside pressing the button (deliberately or otherwise) and closing the door on them, maybe it&#8217;s sensible to disable it, or introduce a delay. If the installation&#8217;s in a sparsely populated corner of a building where there&#8217;s only likely to be one lift user at a time, it makes sense for the button to be functional. Or maybe for the doors to close more quickly, automatically.</p>
<p>But thinking about this more generally: how often are deceptive buttons/controls/options &#8211; <strong>deliberate false <a href="http://architectures.danlockton.co.uk/2008/05/29/un-hiding-affordance/">affordances</a></strong> &#8211; used strategically in interaction design? What other examples are there? Can it work when a majority of users &#8216;know&#8217; that the affordance is false, or don&#8217;t believe it any more? Do people just give up believing after a while &#8211; the product has &#8220;cried Wolf&#8221; too many times? </p>
<p><a href="http://interconnected.org/home/2008/07/03/two_kinds_of_training">Matt Webb (</a><a href="http://mindhacks.com/">Mind Hacks</a>, <a href="http://schulzeandwebb.com/">Schulze &#038; Webb</a>) has an extremely interesting discussion of the <strong>extinction burst</strong> in conditioning, which seems relevant here:</p>
<blockquote><p>There&#8217;s a nice example I read, I don&#8217;t recall where, about elevators. Imagine you live on the 10th floor and you take the elevator up there. One day it stops working, but for a couple of weeks you enter the elevator, hit the button, wait a minute, and only then take the stairs. After a while, you&#8217;ll stop bothering to check whether the elevator&#8217;s working again&#8211;you&#8217;ll go straight for the stairs. That&#8217;s called extinction.</p>
<p>Here&#8217;s the thing. Just before you give up entirely, you&#8217;ll go through an extinction burst. You&#8217;ll walk into the elevator and mash all the buttons, hold them down, press them harder or repeatedly, just anything to see whether it works. If it doesn&#8217;t work, hey, you&#8217;re not going to try the elevator again.</p>
<p>But if it does work! If it does work then bang, you&#8217;re conditioned for life. That behaviour is burnt in.</p></blockquote>
<p>I think this effect has a <em>lot</em> more importance in everyday interaction with products/systems/environments than we might realise at first &#8211; a kind of mild <a href="http://wwwcdf.pd.infn.it/~loreti/science.html"><strong>Cargo Cult effect</strong></a> &#8211; and designers ought to be aware of it. (There&#8217;s a lot more I&#8217;d like to investigate about this effect, and how it might be applied intentionally&#8230;)</p>
<p>We&#8217;ve looked before at the <a href="http://architectures.danlockton.co.uk/2006/08/30/the-illusion-of-control/">thermostat wars</a> and the illusion of control in this kind of context. It&#8217;s related to the <a href="http://en.wikipedia.org/wiki/Illusion_of_control"><strong>illusion of control</strong></a> psychological effect studied by <a href="http://www.wjh.harvard.edu/~langer/">Ellen Langer</a> and others, where people are shown to believe they have some control over things they clearly don&#8217;t: in most cases, a button <em>does</em> afford us control, and we would rationally expect it to: an expectation does, presumably, build up that similar buttons will do similar things in all lifts we step into, and if we&#8217;re used to it not doing anything, we either no longer bother pressing it, or we still press it every time &#8220;on the off-chance that one of these days it&#8217;ll work&#8221;. </p>
<p>How those habits form can have a large effect on how the products are, ultimately, used, since they often shake out into something binary (you either do something or you don&#8217;t): if you got a bad result the first time you used the 30 degree &#8216;eco&#8217; mode on your washing machine, you may not bother ever trying it again, on that machine or on any others. If pressing the door close button seems to work, that behaviour gets transferred to all lifts you use (and it takes some conscious &#8216;extinction&#8217; to change it). </p>
<p>There&#8217;s no real conclusion to this post, other than that it&#8217;s worth investigating this subject further.</p>
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		<title>Salt licked?</title>
		<link>http://architectures.danlockton.co.uk/2008/08/04/salt-licked/</link>
		<comments>http://architectures.danlockton.co.uk/2008/08/04/salt-licked/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 14:16:19 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Britain]]></category>
		<category><![CDATA[Bureaucracy]]></category>
		<category><![CDATA[Choice Architecture]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Packaging design]]></category>
		<category><![CDATA[Poka-yoke]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Public money]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=355</guid>
		<description><![CDATA[UPDATE: See the detailed response below from Peter of Gateshead Council, which clarifies, corrects and expands upon some of the spin given by the Mail articles. The new shakers were supplied to the chip shop staff for use behind the counter: &#8220;Our main concern was around the amount of salt put on by staff seasoning [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/saltshaker1.jpg" alt="Salt shakers. Image from Daily Mail" /><img src="http://danlockton.co.uk/research/images/saltshaker2.jpg" alt="Salt shakers. Image from Daily Mail" /></p>
<p><strong>UPDATE: See the <a href="http://architectures.danlockton.co.uk/2008/08/04/salt-licked/#comment-227127">detailed response below</a> from Peter of Gateshead Council, which clarifies, corrects and expands upon some of the spin given by the Mail articles. The new shakers were supplied to the chip shop <em>staff</em> for use behind the counter: &#8220;Our main concern was around the amount of salt put on by staff seasoning food on behalf of customers before wrapping it up&#8230; Our observations&#8230; confirmed that customers were receiving about half of the recommended daily intake of salt in this way. We piloted some reduced hole versions with local chip shops who all found that none of their customers complained about the reduced saltiness.&#8221;</strong></p>
<p>A number of councils in England have given fish &#038; chip shops replacement salt shakers with fewer holes &#8211; <a href="http://www.dailymail.co.uk/news/article-1030164/Now-health-safety-cut-number-holes-chip-shop-salt-shakers.html">from the Daily Mail</a>:</p>
<blockquote><p>Research has suggested that slashing the holes from the traditional 17 to five could cut the amount people sprinkle on their food by more than half. </p>
<p>And so at least six councils have ordered five-hole shakers – at taxpayers’ expense – and begun giving them away to chip shops and takeaways in their areas. Leading the way has been Gateshead Council, which spent 15 days researching the subject of salty takeaways before declaring the new five-hole cellars the solution.</p>
<p>Officers collected information from businesses, obtained samples of fish and chips, measured salt content and ‘carried out experiments to determine how the problem of excessive salt being dispensed could be <strong>overcome by design</strong>’. They decided that the five-hole pots would reduce the amount of salt being used by more than 60 per cent yet give a ‘visually acceptable sprinkling’ that would satisfy the customer. </p></blockquote>
<p>OK. <a href="http://www.gateshead.gov.uk/Council%20and%20Democracy/news/News%20Articles/Salt%20Shaker%20Shortlisted%20for%20Health%20Award.aspx">This is interesting</a>. This is where <a href="http://www.overcomingbias.com/2007/06/biases-are-fatt.html">the unit bias</a>, defaults, <a href="http://nudges.wordpress.com/">libertarian paternalism</a> and industrial design come together, in the mundanity of everyday interaction. It&#8217;s <a href="http://mindlesseating.org/">Brian Wansink&#8217;s &#8216;mindless margin&#8217;</a> being employed strategically, politically &#8211; and just look at the <a href="http://www.dailymail.co.uk/news/article-1030164/Now-health-safety-cut-number-holes-chip-shop-salt-shakers.html#comments">reaction it&#8217;s got from the public</a> (and from <a href="http://www.dailymail.co.uk/news/article-1030647/Condiment-nazis-Send-salt-mines.html">Littlejohn</a>). A <a href="http://news.bbc.co.uk/1/hi/england/norfolk/7538134.stm">BBC story about a similar initiative in Norfolk</a> also gives us the industry view:</p>
<blockquote><p>A spokesman for the National Federation of Fish Friers called the scheme a &#8220;gimmick&#8221; and said customers would just shake the containers more. </p>
<p>Graham Adderson, 62, who owns the Downham Fryer, in Downham Market, said: &#8220;I think the scheme is hilarious. If you want to put salt on your fish and chips and there are only four holes, you&#8217;re just going to spend longer putting more on.&#8221; </p></blockquote>
<p>I&#8217;m assuming Gateshead Council&#8217;s research took account of this effect, although there are so many ways that users&#8217; habits could have been formed through prior experience that this &#8216;solution&#8217; won&#8217;t apply to all users. There might be some customers who <a href="http://www.snopes.com/business/genius/salted.asp">always put more salt on, before even tasting their food</a>. There might be people who almost always think the fish &#038; chips they get are too heavily salted anyway &#8211; plenty of people, anecdotally at least, used to buy <a href="http://www.taquitos.net/snacks.php?snack_code=731">Smith&#8217;s Salt &#8216;n&#8217; Shake</a> and not use the salt at all. </p>
<p>And there are probably plenty of people who will, indeed, end up consuming less salt, because of the heuristic of &#8220;hold salt shaker over food for <em>n</em> seconds&#8221; built up over many years of experience. </p>
<p>Overall: I actually quite like this idea: it&#8217;s clever, simple, and non-intrusive, but I can see how the interpretation, the framing, is crucial. Clearly, when presented in the way that the <del datetime="2008-08-05T08:41:33+00:00">councils</del> media have done here (as a government programme to eliminate customer choice, and force us all down the road decided by health bureaucrats), the initiative&#8217;s likely to elicit an angry reaction from a public sick of a &#8220;nanny state&#8221; interfering in every area of our lives. <a href="http://www.timesonline.co.uk/tol/comment/columnists/guest_contributors/article4445316.ece">Politicians jumping on the <em>Nudge</em> bandwagon</a> need to be very, very careful that this isn&#8217;t the way their initiatives are perceived and portrayed by the press (and many of them will be, of course): it needs to be very, very clear how each such measure actually benefits the public, and that message needs to be given extremely persuasively.</p>
<p>Final thought: Many cafés, canteens and so on have used sachets of salt, that customers apply themselves, for many years. The decision made by the manufacturers about the size of these portions is a major determinant of how much salt is used, because of the unit bias (people assume that one portion is the &#8216;right&#8217; amount), and, <a href="http://www.lboro.ac.uk/research/susdesign/design-behaviour/washing_tablets.htm">just as with washing machine detergent</a>, manipulation of this portion size could well be used as part of a strategy to influence the quantity used by customers. But would a similar salt sachet strategy (perhaps driven by manufacturers rather than councils) have provoked similar reactions? I&#8217;m not sure that it would. &#8216;Nanny manufacturer&#8217; is less despised than &#8216;nanny state&#8217;, I think, certainly in the UK. </p>
<p>What do you think?</p>
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		<title>The asymmetry of the indescribable</title>
		<link>http://architectures.danlockton.co.uk/2008/08/01/asymmetry-of-the-indescribabl/</link>
		<comments>http://architectures.danlockton.co.uk/2008/08/01/asymmetry-of-the-indescribabl/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 10:55:51 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
		<category><![CDATA[Choice Architecture]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Vague rhetoric]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=352</guid>
		<description><![CDATA[Like the itchy label in my shirt, there&#8217;s something which has been niggling away at the back of my mind, ever since I started being exposed to &#8216;academic fields&#8217;, and boundaries between &#8216;subjects&#8217; (probably as a young child). I&#8217;m sure others have expressed it much better, and, ironically, it probably has a name itself, and [...]]]></description>
			<content:encoded><![CDATA[<p>Like the itchy label in my shirt, there&#8217;s something which has been niggling away at the back of my mind, ever since I started being exposed to &#8216;academic fields&#8217;, and boundaries between &#8216;subjects&#8217; (probably as a young child). I&#8217;m sure others have expressed it much better, and, ironically, it probably has a name itself, and a whole discipline devoted to studying it.</p>
<p>It&#8217;s this:<br />
<strong>The set of things/ideas/concepts/relationships/solutions/sets that have been named/defined is much, much, much smaller than the set of actual things/ideas/concepts/relationships/solutions/sets.</strong></p>
<p>And yet without a name or definition for what you&#8217;re researching, you&#8217;ll find it difficult to research it, or at least to tell anyone what you&#8217;re doing. <em>The set of things we can comprehend researching is thus limited to what we&#8217;ve already defined.</em></p>
<p>How do we ever advance, then? Are we not just forever sub-dividing the same limited field with which we&#8217;re already familiar? Or am I missing something? Is this a kind of (obvious) generalisation of the <a href="http://en.wikipedia.org/wiki/Sapir%E2%80%93Whorf_hypothesis">Sapir-Whorf hypothesis</a>?</p>
<p>Relating it to my current research, as I ought to, the problems of choice architecture, defaults, framing, designed-in perceived affordances and so on are clearly special cases of the idea: the decision options people perceive as available to them can be, and are, used strategically to limit what decisions people make and how they understand things (e.g. Orwell&#8217;s Newspeak). But whether it&#8217;s done deliberately or not, the problem exists anyway. </p>
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		<title>Richard Thaler at the RSA</title>
		<link>http://architectures.danlockton.co.uk/2008/07/17/richard-thaler-at-rsa/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/17/richard-thaler-at-rsa/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 16:47:03 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Choice Architecture]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=341</guid>
		<description><![CDATA[Richard Thaler, co-author of Nudge (which is extremely relevant to the Design with Intent research), gave a talk at the RSA in London today, and, though only mentioned briefly, he clearly drew the links between design and behaviour change. Some notes/quotes I scribbled down: &#8220;There is no alternative to choice architecture. It&#8217;s not possible to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/richardthaler.jpg" alt="Richard H Thaler at the RSA" /></p>
<p><a href="http://www.nudges.org/thaler.cfm">Richard Thaler</a>, co-author of <em><a href="http://nudges.wordpress.com/">Nudge</a></em> (which is <a href="http://architectures.danlockton.co.uk/2008/06/10/nudges-and-the-power-of-choice-architecture/">extremely relevant to the Design with Intent research</a>), gave a <a href="http://www.thersa.org/events/audio-and-past-events">talk at the RSA</a> in London today, and, though only mentioned briefly, he clearly drew the links between design and behaviour change. Some notes/quotes I scribbled down:<br />
<span id="more-341"></span></p>
<blockquote><p>&#8220;There is no alternative to choice architecture. It&#8217;s not possible to design neutral <em>choice architecture</em> any more than it is to design neutral <em>architecture</em>.&#8221;</p>
<p>&#8220;Is it all just design? Of course!&#8221;</p>
<p>&#8220;What happens when people do nothing? Defaults are sticky.&#8221;</p>
<p>Libertarian paternalism &#8211; &#8220;Both words are extraordinarily unpopular in the United States.&#8221;</p>
<p>&#8220;Humans are imperfect. We need all the help we can get.&#8221;</p></blockquote>
<p>There were lots of interesting questions in not much time, but I asked, rather too convolutedly, to what extent he thought that making clear to people the longer-term implications of choices, e.g. when choosing a pension (which, in interaction design, is effectively <a href="http://portal.acm.org/citation.cfm?id=778752"><strong>feedforward</strong> as defined by Tom Djajadiningrat</a>) was really likely to be persuasive, given the biases people have around valuing future gains/losses (ir)rationally. He said that devices such as the <a href="http://www.ambientdevices.com/cat/orb/orborder.html">Ambient Orb</a> (<a href="http://architectures.danlockton.co.uk/2007/07/24/making-energy-use-visible/">covered here last year</a>) seemed to have a significant effect on people&#8217;s energy use, and if combined with immediate feedback (<a href="http://www.bjfogg.com/">BJ Fogg</a>&#8216;s <em><a href="http://books.google.co.uk/books?id=aSfvNuUJNoUC&#038;q=kairos#search">kairos</a></em>?) which was difficult to ignore (such as playing an irritating piece of music), could be very successful. </p>
<p>The LSE&#8217;s <a href="http://www.julian.legrand.me.uk/">Professor Julian Le Grand</a> also spoke briefly about the relevance of behavioural economics/&#8217;Nudge&#8217;-type thinking to health policy, including his <a href="http://www.timesonline.co.uk/tol/news/uk/article3378895.ece">controversial opt-in &#8216;smoking licence&#8217; proposal</a>. The implication was that social marketing techniques and better health education simply aren&#8217;t enough to persuade people to change their behaviour: an architectural change is needed:</p>
<blockquote><p>We don&#8217;t need to provide more information on smoking. There can&#8217;t be anyone on the planet who doesn&#8217;t know it&#8217;s harmful.</p></blockquote>
<p><img src="http://danlockton.co.uk/research/images/nudgesigned.jpg" alt="Signed copy of Nudge" align="left" />There was a signing afterwards, and I think I unintentionally upset/offended Thaler slightly by presenting the advance proof copy I&#8217;d obtained (and heavily annotated). Certainly, he wondered where I got it and didn&#8217;t seem especially pleased to learn that copies had been available online before the book was even released in the UK; his mark on the page was made with some force and I&#8217;m not sure that it was the right moment to hand him <a href="http://danlockton.co.uk/research/DwI_research_background_2page_July08.pdf">a leaflet about our Design for Sustainable Behaviour research!</a> [PDF] </p>
<p>Still, the signed proof of <em>Nudge</em> might be worth something one day.</p>
<p>P.S. The <a href="http://nudges.wordpress.com/">Nudge blog</a> is well worth a regular read, with some eagle-eyed reporting of new behaviour studies and readers&#8217; suggestions.</p>
<p>P.P.S. Another recent book addressing cognitive biases, irrationality, behavioural economics and their importance in different situations is <em><a href="http://swaybook.com/blog/">Sway</a></em>, by Ori and Rom Brafman (many thanks to <a href="http://dings.cc/">Sebastian Deterding</a> for letting me know about this). It&#8217;s an interesting book &#8211; extremely readable, and quick to read &#8211; and has some great anecdotes and examples. Thrown in the mix along with <a href="http://www.predictablyirrational.com/?page_id=17">Dan Ariely&#8217;s <em>Predictably Irrational</em></a>, it fills in a few gaps. Of the three books, I&#8217;ll admit I got the most out of <em>Nudge</em>, primarily because it actually suggests applications of the cognitive bias effects elaborated, on a scale that neither of the other books really do.</p>
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		<title>Motel 6cc</title>
		<link>http://architectures.danlockton.co.uk/2008/07/07/motel-6cc/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/07/motel-6cc/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 08:00:23 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Business model]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Packaging design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=332</guid>
		<description><![CDATA[The plastic* of this built-in Dove shower cream bottle I encountered in a Finnish hotel recently was significantly stiffer than the consumer retail version. The idea is that you press the side of the bottle where indicated to dispense some cream, but it didn&#8217;t deform anywhere near as easily as expected, with the result that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/doveshower_1.jpg" alt="Dove Cream Shower Motel Edition" /><img src="http://danlockton.co.uk/research/images/doveshower_2.jpg" alt="Dove Cream Shower Motel Edition" /></p>
<p>The plastic* of this built-in Dove shower cream bottle I encountered in a Finnish hotel recently was significantly stiffer than the consumer retail version. The idea is that you press the side of the bottle where indicated to dispense some cream, but it didn&#8217;t deform anywhere near as easily as expected, with the result that the &#8216;portion size&#8217; of the product was much smaller than you might dispense if you were at home.</p>
<p>Is this deliberate? The hotel wants to spend less on Dove, so it wants customers to use less of it, and the manufacturer obliges by making a bottle that&#8217;s more difficult to squeeze? Whereas with the retail version, the manufacturer wants the customer to use as much as possible, as quickly as possible?</p>
<p>Is it a similar (but inverse) tactic to the <a href="http://money.cnn.com/magazines/fortune/fortune_archive/1999/10/11/267035/">Lather, Rinse, <em>Repeat</em> effect</a>?</p>
<p>Or am I reading too much into it? Is it just that the bottle is going to have to last longer, with multiple refills, so stiffer plastic&#8217;s used?</p>
<p>*HDPE, I think</p>
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		<title>Exploiting the desire for order</title>
		<link>http://architectures.danlockton.co.uk/2008/06/13/exploiting-desire-for-order/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/13/exploiting-desire-for-order/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 11:00:27 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Defaults]]></category>
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		<category><![CDATA[Design philosophy]]></category>
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		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Good design]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=320</guid>
		<description><![CDATA[I met a lot of remarkable people in Finland, and some of them &#8211; they know who they are &#8211; have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks to everyone involved for a fantastic time: I was kind-of [...]]]></description>
			<content:encoded><![CDATA[<p>I met a lot of remarkable people in Finland, and some of them &#8211; they know who they are &#8211; have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks to everyone involved for a fantastic time: I was kind-of aware of the idea of <a href="http://austega.com/education/articles/flow.htm">Csíkszentmihályi&#8217;s flow</a> before, but something about the combination of week-long permanent sunlight, very little sleep, great hospitality and a hell of a lot of interesting, clever people, brought home to me the reality of the phenomenon, or one quite like it.</p>
<p>A couple of the people it was great to meet were <a href="http://www.loove.org/">Loove Broms</a> and <a href="http://www.ida.liu.se/~magba/">Magnus Bång</a> of the <a href="http://www.tii.se/">Interactive Institute</a> in Stockholm, who have worked (among other things)  on innovative ways to provide users with feedback on their energy use, beyond &#8216;traditional&#8217; interfaces. We&#8217;ve seen a few of the Institute&#8217;s <a href="http://www.tii.se/static/">STATIC! projects</a> <a href="http://architectures.danlockton.co.uk/searchresults.htm?cx=001308441507181464876%3Aemf6petvmtw&#038;cof=FORID%3A11&#038;q=Static!+project+energy+-wheelchair+-seating&#038;sa=Search#1359">before on the blog</a> before, but it was very interesting to be introduced to some more recent concepts from the <a href="http://www.tii.se/aware/index.html">AWARE project</a>. They&#8217;re all well worth a look, but one in particular intrigues me, primarily because of how <em>simple</em> the idea is:</p>
<p><img src="http://danlockton.co.uk/research/images/puzzle_switch_1.jpg" alt="Puzzle Switch, AWARE project, TII" /><br /><em>The Puzzle Switch &#8211; designed by <a href="http://www.loove.org/">Loove Broms</a> and <a href="http://www.tii.se/aware/people.html#karin">Karin Ehrnberger</a>. One type is shown above; below, a different design in &#8216;On&#8217; (left) and &#8216;Off&#8217; (right) positions.</em><img src="http://danlockton.co.uk/research/images/puzzle_switch_2.jpg" alt="Puzzle Switch, AWARE project, TII" />&nbsp;&nbsp;&nbsp;<img src="http://danlockton.co.uk/research/images/puzzle_switch_3.jpg" alt="Puzzle Switch, AWARE project, TII" /></p>
<p>The <strong>AWARE Puzzle Switch</strong> &#8211; <a href="http://www.tii.se/aware/designConcept.html">lower part of this page</a> &#8211; really is as simple as a a series of light switches where it is very obvious when they are switched on, and which <strong>&#8220;encourage people to switch off their light, by playing with people’s built-in desire for order.&#8221;</strong> </p>
<p>Where else can we use this idea? The Puzzle Switch does it safely, in a way that, for example, having a lever hanging off the wall at a crazy angle (which would equally suggest to people that they &#8216;put it right&#8217;) would not. <em>Is the key somehow to make it clearer to users that high-energy usage states are not &#8216;defaults&#8217; in any way?</em> That accompanying any energy use, there needs to be some kind of visible disorder (as with the <a href="http://architectures.danlockton.co.uk/2008/06/12/leaving-lights-on/">irritating flashing standby lights</a>) to cause users to notice and consciously to assess what&#8217;s going on?</p>
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		<title>Nudges and the power of choice architecture</title>
		<link>http://architectures.danlockton.co.uk/2008/06/10/nudges-and-the-power-of-choice-architecture/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/10/nudges-and-the-power-of-choice-architecture/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 10:11:17 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Book reviews]]></category>
		<category><![CDATA[Choice Architecture]]></category>
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		<category><![CDATA[Do artifacts have politics?]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=313</guid>
		<description><![CDATA[An &#8216;advance uncorrected page proof&#8217; of Nudge I managed to get off Abebooks. Thanks to Hien Nguyen for the photo. Nudge, by Richard Thaler and Cass Sunstein, is a publishing sensation of the moment, no doubt helped by Thaler&#8217;s work advising Barack Obama (many thanks to Johan Strandell for originally pointing me in Thaler and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/nudge.jpg" alt="Nudge book cover" /><br /><em>An &#8216;advance uncorrected page proof&#8217; of Nudge I managed to get off Abebooks. Thanks to Hien Nguyen for the photo.</em></p>
<p><em><a href="http://www.nudges.org/">Nudge</a></em>, by <a href="http://www.nudges.org/thaler.cfm">Richard Thaler</a> and <a href="http://www.nudges.org/Sunstein.cfm">Cass Sunstein</a>, is a publishing sensation of the moment,  no doubt helped by <a href="http://www.tnr.com/politics/story.html?id=4d40a39e-8f57-4054-bd99-94bc9d19be1a">Thaler&#8217;s work advising Barack Obama</a> (many thanks to Johan Strandell for originally pointing me in Thaler and Sunstein&#8217;s direction). I&#8217;ve been reading the book in some detail over the last month or so, and while a full section-by-section review of its implications/applicability to &#8216;Design with Intent&#8217; is in the works, this morning I saw that the <a href="http://nudges.wordpress.com/people-can-be-too-smart-for-choice-architecture-sometimes/">Nudge blog&#8217;s John Balz had linked here with a post about the Oxford benches</a>, so it seemed apposite to talk about it briefly.</p>
<p><a href="http://en.wikipedia.org/wiki/Behavioural_economics">Behavioural economics</a> has/ought to have a lot of parallels with design psychology and usability research: it is effectively looking at how people&#8217;s cognitive biases actually cause them to understand, interpret and use economic systems, not necessarily in line with the intentions of the systems&#8217; designers, and not necessarily in accordance with rational man theory. It&#8217;s clear there&#8217;s a lot in common with examining how people actually understand and use technology and designed elements of the world around them, and there would seem to be a continual bottom-up and top-down iteration of understanding as the field develops: what users actually do is studied, then inferences are made about the thought processes that lead to that behaviour, then the experiment/system/whatever is refined to take into account those thought processes, and what users actually do is then tested again, and so on. This is very much the way that many conscientious user-focused design consultancies work, in fact, often using <a href="http://www.portigal.com/blog/">ethnography</a> and <a href="http://janchipchase.com/">in-context user observation</a> to determine what&#8217;s really going on <a href="http://en.wikipedia.org/wiki/Ecological_psychology">in users&#8217; heads</a> and <a href="http://books.google.com/books?hl=en&#038;id=r8gIHFia3iYC&#038;printsec=frontcover">their interactions with technology</a>.</p>
<p><a href="http://web.mit.edu/ariely/www/MIT/">Dan Ariely</a>&#8216;s <em><a href="http://www.predictablyirrational.com/">Predictably Irrational</a></em> is an excellent recent book which lays bare many of the cognitive biases and heuristics guiding everyday human decision-making, and he does take the step of suggesting a number of extremely interesting &#8216;improvements&#8217; to systems which would enable them to match the way people really make decisions &#8211; which are, effectively, examples of <a href="http://architectures.danlockton.co.uk/what-is-design-with-intent/">Design with Intent</a> as I&#8217;d define it. </p>
<p>But Thaler and Sunstein go further: <em>Nudge</em> is pretty much an elaborated series of applying techniques derived from understanding these biases to various social and economic &#8216;problems&#8217;, and discussion of how guiding (nudging) people towards &#8216;better&#8217; choices could have a great impact overall  without restricting individual freedom to make different choices. They call it <a href="http://www.ssrn.com/abstract=405940">libertarian paternalism</a> and in itself the idea is not without controversy, at least when presented politically, even if it seems intuitively to be very much a part of everyday life already: when we ask someone, anyone, for advice, we are <em>asking</em> to have our decision guided. <a href="http://bjfogg.com/">BJ Fogg</a> might call it as <a href="http://books.google.co.uk/books?id=aSfvNuUJNoUC&#038;pg=PA36&#038;vq=tunneling&#038;source=gbs_search_r&#038;cad=1_1&#038;sig=kqBlApRTqIEpLeZSjf6fdma4uvc">tunnelling</a>; <a href="http://sethgodin.typepad.com/">Seth Godin</a> might express it in terms of <a href="http://www.sethgodin.com/permission/">permission marketing</a>. </p>
<p><strong>Choice architecture</strong></p>
<p>For Thaler and Sunstein, <em>choice architecture</em> is the key: the way that sets of choices are designed, and the way that they are presented to people(/users) is the basis of shaping decisions. (<strong>There&#8217;s a massive parallel here with designing affordances and perceived affordances into systems, which isn&#8217;t difficult to draw.</strong>) The establishment of &#8216;choice architects&#8217;, as Thaler and Sunstein describe them, within companies and governments &#8211; people with specialised domain knowledge, but also understanding of biases, heuristics and how they affect their customers&#8217; decisions, and how to frame the choices in the &#8216;right&#8217; way &#8211; is an intriguing suggestion. </p>
<p>Clearly, any system which intentionally presents a limited number of choices is in danger of creating <a href="http://en.wikipedia.org/wiki/False_dilemma">false dichotomies</a> and <a href="http://en.wikipedia.org/wiki/Decoy_effect">decoy effects</a> &#8211; either accidentally or deliberately (e.g. <a href="http://www.aisb.org.uk/convention/aisb08/proc/proceedings/03%20Persuasive%20Technology/09.pdf">this</a> [PDF, 300 kB]). Manipulation of <a href="http://architectures.danlockton.co.uk/2007/08/08/in-default-defiance/">defaults<a /> raises similar questions (</a><a href="http://www.softwaredefaults.com/">Rajiv Shah</a> is doing some great work in this area). But, depending on the degree of &#8216;paternalism&#8217; (or coercion) intended, it may be that intentionally misleading choice architecture might be considered &#8216;ethical&#8217; under some circumstances. Who knows? </p>
<p>We&#8217;ll look at <em>Nudge</em> in more detail in a future post, but suffice to say: it is a very interesting book &#8211; my copy&#8217;s annotated with over a hundred torn-up bits of Post-It note at present &#8211; and it seems to be placing designers, of various kinds, at the centre of taking these ideas further for social benefit.   </p>
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