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	<title>Design with Intent &#187; Designed to be unpleasant</title>
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	<description>Design and human behaviour</description>
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		<title>Anti-teenager &#8220;pink lights to show up acne&#8221;</title>
		<link>http://architectures.danlockton.co.uk/2009/03/26/anti-teenager-pink-lights-to-show-up-acne/</link>
		<comments>http://architectures.danlockton.co.uk/2009/03/26/anti-teenager-pink-lights-to-show-up-acne/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 08:23:15 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Civil rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Creeping erosion of norms]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discrimination]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Distasteful corollary]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Dystopia]]></category>
		<category><![CDATA[Erosion of liberty]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Killjoy technology]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Oppression]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Public money]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Teenagers]]></category>
		<category><![CDATA[Underclass]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=781</guid>
		<description><![CDATA[In a similar vein to the Mosquito, intentionally shallow steps (and, superficially at least&#8211;though not really&#8211;blue lighting in toilets, which Raph d&#8217;Amico dissects well here), we now have residents&#8217; associations installing pink lighting to highlight teenagers&#8217; acne and so drive them away from an area: Residents of a Nottinghamshire housing estate have installed pink lights [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/pinklights_1.jpg" alt="Pink lights in Mansfield. Photo from BBC" /></p>
<p>In a similar vein to the <a href="http://architectures.danlockton.co.uk/category/mosquito/">Mosquito</a>, <a href="http://architectures.danlockton.co.uk/2008/05/30/steps-read-made-seats/">intentionally shallow steps</a> (and, superficially at least&#8211;though not really&#8211;<a href="http://architectures.danlockton.co.uk/2006/10/28/a-vein-attempt/">blue lighting in toilets</a>, which <a href="http://shakeoutblog.com/2009/03/26/unintended-effects-blue-lights-vs-heroin/">Raph d&#8217;Amico dissects well here</a>), we now have <a href="http://news.bbc.co.uk/1/hi/england/nottinghamshire/7963347.stm"><strong>residents&#8217; associations installing pink lighting to highlight teenagers&#8217; acne and so drive them away from an area</strong></a>:</p>
<blockquote><p>Residents of a Nottinghamshire housing estate have installed pink lights which show up teenagers&#8217; spots in a bid to stop them gathering in the area.</p>
<p>Members of Layton Burroughs Residents&#8217; Association, Mansfield say they have bought the lights in a bid to curb anti-social behaviour. The lights are said to have a calming influence, but they also highlight skin blemishes.</p>
<p>The National Youth Agency said it would just move the problem somewhere else. Peta Halls, development officer for the NYA, said: &#8220;Anything that aims to embarrass people out of an area is not on. &#8220;The pink lights are indiscriminate in that they will impact on all young people and older people who do not, perhaps, have perfect skin. </p></blockquote>
<p>I had heard about this before (thanks, Ed!) but overlooked posting it on the blog &#8211; other places the pink lights have been used include <a href="http://news.bbc.co.uk/1/hi/england/lancashire/6197652.stm">Preston</a> and <a href="http://www.thisislondon.co.uk/news/article-23374687-details/In%20the%20pink%20-%20why%20yobs%20with%20acne%20see%20the%20light/article.do">Scunthorpe</a>, to which this quote refers (note the youths=yobs equation):</p>
<blockquote><p>Yobs are being shamed out of anti-social behaviour by bright pink lights which show up their acne.</p>
<p>The lights are so strong they highlight skin blemishes and have been successful in moving on youths from troublespots who view pink as being &#8220;uncool.&#8221;<br />
&#8230;<br />
Manager Dave Hey said: &#8220;With the fluorescent pink light we are trying to embarass young people out of the area. &#8220;The pink is not seen as particularly macho among young men and apparently it highlights acne and blemishes in the skin.<br />
&#8230;<br />
A North Lincolnshire Council spokesman said: &#8220;[...]&#8220;On the face of it this sounds barmy. But do young people really want to hang around in an area with a pink glow that makes any spots they have on their face stand out?&#8221;</p></blockquote>
<p>With the Mansfield example making the news, it&#8217;s good to see that there is, at least, quite a lot of comment pointing out the idiocy of the hard-of-thinking who believe that this sort of measure will actually &#8216;solve the problem of young people&#8217;, whatever that might mean, as well as the deeply discriminatory nature of the plan. For example, <a href="http://www.thisisnottingham.co.uk/news/Putting-squeeze-teens-spot/article-844657-detail/article.html">this rather dim (if perhaps tongue-in-cheek) light in the Nottingham Evening Post</a> has been <a href="http://www.thisisnottingham.co.uk/news/Putting-squeeze-teens-spot/article-844657-detail/article.html#StartComments">comprehensively rebutted by a commenter</a>:</p>
<blockquote><p>Trying to use someone&#8217;s personal looks against them simply because they meet up with friends and have a social life&#8230;</p>
<p>If this is the case then I would personally love to see adults banned from meeting up in pubs, parties and generally getting drunk. I would also love to see something making fun of their elderlyness and wrinkle problems.</p></blockquote>
<p>I don&#8217;t understand why Britain hates its young people so much. But I can see it storing up a great deal of problems for the future.</p>
<p><em>Photo from <a href="http://news.bbc.co.uk/1/hi/england/nottinghamshire/7963347.stm">this BBC story</a></em></p>
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		<item>
		<title>On &#8216;Design and Behaviour&#8217; this week: Do you own your stuff? And a strange council-run &#8216;Virtual World for young people&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2008/12/14/on-design-and-behaviour-this-week-do-you-own-your-stuff-and-a-strange-council-run-virtual-world-for-young-people/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/14/on-design-and-behaviour-this-week-do-you-own-your-stuff-and-a-strange-council-run-virtual-world-for-young-people/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 10:00:00 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Creeping erosion of norms]]></category>
		<category><![CDATA[Design and Behaviour]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Dystopia]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Indoctrination]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Mosquito]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Oppression]]></category>
		<category><![CDATA[Panopticon]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Privacy]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Sound weapons]]></category>
		<category><![CDATA[Surveillance]]></category>
		<category><![CDATA[Technology underclass]]></category>
		<category><![CDATA[Teenagers]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=427</guid>
		<description><![CDATA[GPS-aided repo and product-service systems Ryan Calo of Stanford&#8217;s Center for Internet and Society brought up the new phenomenon of GPS-aided car repossession and the implications for the concepts of property and privacy: A group of car dealers in Oregon apparently attached GPS devices to cars sold to customers with poor credit so as to [...]]]></description>
			<content:encoded><![CDATA[<h3><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e581bb4a817c3d30"><strong>GPS-aided repo and product-service systems</strong></a></h3>
<p><img src="http://danlockton.co.uk/research/images/gps_tracking.jpg" alt="GPS tracking - image by cmpalmer" /></p>
<p><a href="http://cyberlaw.stanford.edu/profile/ryan-calo">Ryan Calo</a> of Stanford&#8217;s Center for Internet and Society brought up <a href="http://cyberlaw.stanford.edu/node/5962">the new phenomenon of GPS-aided car repossession</a> and the implications for the concepts of property and privacy:</p>
<blockquote><p>A group of car dealers in Oregon apparently attached GPS devices to cars sold to customers with poor credit so as to be able to track them down more easily in the event of repossession.</p>
<p>&#8230;this practice also relates to an emerging phenomenon wherein sold property remains oddly connected to the seller as though it were merely leased. Whereas once we purchased an album and did with it as we please, today we need to register (up to five) devices in order to play our songs.</p></blockquote>
<p>&#8230;and Kingston University&#8217;s <a href="http://www.rosiehornbuckle.com/">Rosie Hornbuckle</a> linked this to the concept of <a href="http://en.wikipedia.org/wiki/Product_service_system">product-service systems</a>:</p>
<blockquote><p>This puts a whole new slant on product-service-systems, a current (and popular) sustainability methodology whereby people are weaned off the concept of owning products, instead they lease them off the manufacturer who is then responsible for take-back, repair, recycling or disposal.  So in that scenario it&#8217;s quite likely that a manufacturer will want to keep tabs on their equipment/material, will this bring up privacy issues or is it simply the case that if it&#8217;s done overtly (and not in the negative frame of potential repossession), the customer knows about it and agrees, it&#8217;s ok?  Or will it be a long time before people can overcome the perceived encroachment on their liberty that not owning might bring?</p></blockquote>
<p>It reminds me of something <a href="http://www.thebillblog.com/billblog/">Bill Thompson</a> suggested to me once, that (paraphrasing) the idea that we &#8216;own&#8217; the technology we use might well turn out to be a short phase in overall human history. That could perhaps be &#8216;good&#8217; in contexts where sharing/renting/pooling things allows much greater efficiency and brings benefits for users. Nevertheless, as the repossession example (and DRM, etc, in general) show, the tendency in practice is often to use these methods to exert increasing dominance over users, erode assumed rights, and extract more value from people who no longer have control of the things they use. </p>
<p><strong><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e581bb4a817c3d30">See the whole thread so far (and join in!)</a></strong></p>
<p><em>Above image of GPS trails (unrelated to the story, but a cool picture) from <a href="http://flickr.com/photos/cmpalmer/76025741/">cmpalmer&#8217;s Flickr</a></em></p>
<h3><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911"><strong>The Mosquito, and plans for an odd &#8216;walk-in virtual world&#8217;</strong></a></h3>
<p><img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_1.jpg" alt="McDonald's Restaurant, Windsor, Berkshire" /></p>
<p>Rosie <a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911">discussed the Mosquito</a> (above image: an example outside a McDonald&#8217;s opposite Windsor Castle*) and asked &#8220;could we use our design skills and knowledge to influence these sorts of behaviours with a less aggressive and longer-term approach?&#8221; while <a href="http://adrianshort.co.uk/">Adrian Short</a> summed up the issue pretty well: </p>
<blockquote><p>There are a lot of problems in principle and in practice with these devices, but the core problem for me is that they tend to be directed at users rather than uses (i.e. people by identity, not behaviour) and are entirely arbitrary. The street outside a shop is public space and the shop owners have no more right than anyone else to dictate who goes there. </p>
<p>In as much as these things work (which is highly disputed), they are never going to encourage a meaningful debate about norms of behaviour among users of a space. This approach is not so much negotiation as warfare.</p></blockquote>
<p>Sutton&#8217;s <a href="http://www.boingboing.net/2008/05/30/antikid-modification.html">Rosehill steps</a> (which Adrian let me know about originally) were also discussed and Adrian brought us the story of something very odd: a &#8216;virtual world to teach good behaviour to young people&#8217;:</p>
<blockquote><p>Half a mile away, the same council is proposing to spend at least £4 million on a facility that will include <a href="http://www.sutton.gov.uk/index.aspx?articleid=3669">a high-tech virtual street environment, a &#8220;street simulator&#8221; if you like</a>, to teach safety and good behaviour to some of the same young people.<br />
&#8230;<br />
&#8220;Part movie-set, part theme park, the learning complex will be the first of its kind in the UK and will also house an indoor street with shop fronts, pavements and a road. The idea is to give young people the confidence to make the best of their lives and have a positive impact on their peers and their local community.&#8221; </p></blockquote>
<p>I don&#8217;t really know what to make of that. I actually woke up this morning thinking about it assuming that it was a dream I&#8217;d been having, then realised where I&#8217;d read about it. It sounds like a mish-mash of Scaramanga&#8217;s Fun House from <em>The Man With The Golden Gun</em> and the Ludovico Centre** from <em>A Clockwork Orange</em>.   </p>
<p><img src="http://danlockton.co.uk/research/images/funhouse.jpg" alt="Scaramanga's Funhouse" /><img src="http://danlockton.co.uk/research/images/ludovico.jpg" alt="Ludovico Centre" /></p>
<p><strong><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911">See the whole thread here</a>.</strong></p>
<p><em>*This particular McDonald&#8217;s, with the Mosquito going every evening and clearly audible to me and my girlfriend (both mid-20s) also features a vicious array of anti-sit spikes (below) which rather negate the &#8216;welcoming&#8217; efforts made with the flowerbed.</p>
<p>**I actually gave a talk about my research to Environmentally Sensitive Design students in this building a couple of weeks ago: it&#8217;s <a href="http://www.flickr.com/photos/the_defiance/2287549997/">Brunel&#8217;s main Lecture Centre</a>.</em></p>
<p><img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_2.jpg" alt="McDonalds Restaurant, Windsor, Berkshire" /><br />
<img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_3.jpg" alt="McDonalds Restaurant, Windsor, Berkshire" /></p>
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		<slash:comments>2</slash:comments>
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		<title>Skinner and the Mousewrap</title>
		<link>http://architectures.danlockton.co.uk/2008/09/17/skinner-and-the-mousewrap/</link>
		<comments>http://architectures.danlockton.co.uk/2008/09/17/skinner-and-the-mousewrap/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 13:33:07 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Animals]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Designed to injure]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Punishment]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[Technical protection measures]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=367</guid>
		<description><![CDATA[Dontclick.it, an interesting interface design experiment by Alex Frank, included this amusing idea, the Mousewrap, to &#8216;train&#8217; users not to click any more &#8220;through physical pain&#8221;. It did make me think: is the use of anti-sit spikes on window sills, ledges, and so on, or anti-climb spikes on walls, intended primarily as a Skinnerian operant [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/mousewrap.jpg" alt="Mousewrap - dontclick.it" /></p>
<p><a href="http://www.dontclick.it/"><strong>Dontclick.it</strong></a>, an interesting interface design experiment by <a href="http://lxfx.de/">Alex Frank</a>, included this amusing idea, the Mousewrap, to &#8216;train&#8217; users not to click any more &#8220;through physical pain&#8221;.</p>
<p>It did make me think: is the use of <a href="http://www.usemenow.com/web-log/archives/the_antisit/">anti-sit spikes</a> on window sills, ledges, and so on, or anti-climb spikes on walls, intended primarily as a Skinnerian <em><a href="http://www.youtube.com/watch?v=I_ctJqjlrHA">operant conditioning</a> method</em> (punishment &#8211; i.e. getting spiked &#8211; leading to decrease in the behaviour), or as a <em><a href="http://www.jnd.org/dn.mss/affordances_and.html">perceived affordance</a> method</em> (we see that it looks uncomfortable to sit down, so we don&#8217;t do it)? How do deterrents like this actually work?</p>
<p>It might seem a subtle difference, and in practice it probably doesn&#8217;t matter; it&#8217;s probably a bit of both, in fact. Most people will be discouraged by seeing the spikes, and for the few who aren&#8217;t, they&#8217;ll learn after getting spiked. </p>
<p>But on what level do anti-pigeon spikes work? Do pigeons perceive the lack of &#8216;comfort&#8217; affordance? Or do they try and perch and only then &#8216;learn&#8217;? How similar does the spike (or whatever) have to be to others the animal has seen? Do animals (and humans) only learn to perceive affordances (or the lack of them) after having been through the operant conditioning process previously &#8211; and then generalising from that experience to <em>all</em> spikes?</p>
<p>What&#8217;s the accepted psychological wisdom on this? </p>
<p><img src="http://danlockton.co.uk/research/images/spikes_1.jpg" alt="Spikes" /><br />
<img src="http://danlockton.co.uk/research/images/spikes_2.jpg" alt="Spikes" /><br />
<img src="http://danlockton.co.uk/research/images/spikes_3.jpg" alt="Spikes" /><br />
<img src="http://danlockton.co.uk/research/images/spikes_4.jpg" alt="Spikes" /><br /><em>Some spikes in Windsor, Poundbury, Chiswick and Dalston, UK.</em></p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Discriminatory architecture</title>
		<link>http://architectures.danlockton.co.uk/2008/07/04/discriminatory-architecture/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/04/discriminatory-architecture/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 08:01:55 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Benches]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Designed to injure]]></category>
		<category><![CDATA[Discrimination]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Satire]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Spatial]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=331</guid>
		<description><![CDATA[The entries in B3ta&#8216;s current image challenge, &#8216;Fat Britain&#8217;, include this amusing take on anti- $USER_CLASS benches by monkeon. (There&#8217;s also this, using a slightly different discriminatory architecture technique &#8211; don&#8217;t click if you&#8217;re likely to be offended, etc, by B3ta&#8217;s style.) &#160; &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/fatbench_monkeon.jpg" alt="In memory of Leonard Ball, who hated fat people" align="left" />The entries in <a href="http://b3ta.com/">B3ta</a>&#8216;s current <a href="http://b3ta.com/challenge/fat/page1">image challenge, &#8216;Fat Britain&#8217;</a>, include this amusing take on <a href="http://architectures.danlockton.co.uk/category/benches/">anti- $USER_CLASS benches</a> by <a href="http://b3ta.com/users/profile.php?id=13">monkeon</a>.</p>
<p>(<a href="http://b3ta.com/board/8525294">There&#8217;s also this</a>, using a slightly different discriminatory architecture technique &#8211; don&#8217;t click if you&#8217;re likely to be offended, etc, by B3ta&#8217;s style.)</p>
<p>&nbsp; </p>
<p>&nbsp; </p>
<p>&nbsp; </p>
<p>&nbsp;</p>
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		<slash:comments>6</slash:comments>
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		<title>&#8220;Steps are like ready-made seats&#8221; (so let&#8217;s make them uncomfortable)</title>
		<link>http://architectures.danlockton.co.uk/2008/05/30/steps-read-made-seats/</link>
		<comments>http://architectures.danlockton.co.uk/2008/05/30/steps-read-made-seats/#comments</comments>
		<pubDate>Fri, 30 May 2008 10:00:24 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
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		<category><![CDATA[Benches]]></category>
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		<category><![CDATA[Design attitudes]]></category>
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		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discrimination]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Erosion of liberty]]></category>
		<category><![CDATA[Exclusion]]></category>
		<category><![CDATA[Indoctrination]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Killjoy technology]]></category>
		<category><![CDATA[London]]></category>
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		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Teenagers]]></category>
		<category><![CDATA[Underclass]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=307</guid>
		<description><![CDATA[Adrian Short let me know about something going on in Sutton, Surrey, at the same time both fundamentally pathetic and indicative of the mindset of many public authorities in &#8216;dealing with&#8217; emergent behaviour: An area in Rosehill, known locally as &#8220;the steps&#8221;, is to be re-designed to stop young people sitting there. Not only will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/rosehillsteps.jpg" alt="Image from Your Local Guardian website" /></p>
<p><a href="http://adrianshort.co.uk/">Adrian Short</a> let me know about <a href="http://www.yourlocalguardian.co.uk/news/suttonnews/display.var.2272425.0.taking_steps_to_deter_kids_having_a_sitdown_in_rosehill.php">something going on in Sutton, Surrey</a>, at the same time both fundamentally pathetic and indicative of the mindset of many public authorities in &#8216;dealing with&#8217; emergent behaviour:</p>
<blockquote><p>An area in Rosehill, known locally as &#8220;the steps&#8221;, is to be re-designed to stop young people sitting there.</p>
<p>Not only will the steps be made longer and more shallow to make them <strong>uncomfortable to sit on</strong>, but no handrail will be installed <strong>just in case teens decide to lean against it</strong>.<br />
&#8230;<br />
Explaining the need for the changes, St Helier Councillor David Callaghan said: &#8220;At the moment the <strong>steps are like ready-made seats</strong> so changes will be made to make the area less attractive to young people.</p></blockquote>
<p>It&#8217;s well worth reading the <a href="http://www.yourlocalguardian.co.uk/news/suttonnews/display.var.2272425.0.taking_steps_to_deter_kids_having_a_sitdown_in_rosehill.php#comments">readers&#8217; comments</a>, since &#8211; to many people&#8217;s apparent shock &#8211; Emma, a &#8216;young person&#8217;, actually read the article and responded with her thoughts and concerns, spurring the debate into what seems to be a microcosm of the attitudes, assumptions, prejudices and paranoia that define modern Britain&#8217;s schizophrenic attitude to its &#8216;young people&#8217;. The councillor quoted above responded too &#8211; near the bottom of the page &#8211; and Adrian&#8217;s demolition of his &#8216;understanding&#8217; of young people is direct and eloquent:</p>
<blockquote><p>One thing young people and older people have in common is a desire to be left alone to do their own thing, provided that they are not causing trouble to others. People like Emma and her friends are not. They do not want to be told that they can go to one place but not another. They do not want to be cajoled, corralled and organised by the state &#8212; they get enough of that at school. They certainly do not want to be disadvantaged as a group because those in charge &#8212; you &#8212; are unable to deal appropriately with a tiny minority of troublemakers in their midst.</p></blockquote>
<p><strong>EDIT:</strong> Adrian sends me a link to the <a href="http://sutton.moderngov.co.uk/Published/C00000360/M00001944/AI00008721/$HalesowenRoadStepsCommitteeReport.docA.ps.pdf">council&#8217;s proposal</a> [PDF, 55 kb] which contains a few real gems &#8211; as he puts it:</p>
<blockquote><p>
I really have no idea how they can write things like this with a straight face:</p>
<p>&#8220;It is normal practice to provide handrails to assist pedestrians. However, these have purposely been omitted from the proposals, as <strong>they could provide loiterers with something to lean against</strong>.&#8221;</p>
<p>and then,</p>
<p>&#8220;The scheme will cater for all sections of the local community.&#8221;</p></blockquote>
<p>Wow. </p>
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		<slash:comments>47</slash:comments>
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		<title>Best bitter</title>
		<link>http://architectures.danlockton.co.uk/2008/05/23/best-bitter/</link>
		<comments>http://architectures.danlockton.co.uk/2008/05/23/best-bitter/#comments</comments>
		<pubDate>Fri, 23 May 2008 08:00:27 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Mistake-proofing]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Restriction]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=298</guid>
		<description><![CDATA[Bitrex, the world&#8217;s most bitter substance, is what&#8217;s known as a taste aversive &#8211; added to products which might seem tasty to humans (especially children) to persuade them not to drink them, or to spit out what they&#8217;ve already drunk. It&#8217;s a similar idea to the use of bitter coatings to break a fingernail-biting habit, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/bitrex1.jpg" alt="Bitrex logo on slug pellets" /></p>
<p><img src="http://danlockton.co.uk/research/images/bitrex2.jpg" alt="Bitrex logo on slug pellets" align="left" /> <a href="http://www.bitrex.com/"><strong>Bitrex</strong></a>, the world&#8217;s <a href="http://www.bitrex.com/index.php?page=consumers-area&#038;hl=en_US">most bitter substance</a>, is what&#8217;s known as a <em>taste aversive</em> &#8211; added to products which might seem tasty to humans (especially children) to persuade them not to drink them, or to spit out what they&#8217;ve already drunk. It&#8217;s a similar idea to the use of <a href="http://www.mavala.co.uk/mavStop.html">bitter coatings </a> to break a fingernail-biting habit, although this would seem to involve some degree of operant conditioning/reinforcement compared to the (hopefully) one-off effect of Bitrex.</p>
<p>In design terms, we might class these kinds of aversives as <em>blanket physiological</em> design mechanisms &#8211; blanket because they affect all users (or at least do not deliberately discriminate against one particular class of user in the same way that the <a href="http://architectures.danlockton.co.uk/category/mosquito/">Mosquito</a> does), and physiological because they are designed to leverage characteristics of the body&#8217;s responses to stimuli. A fire alarm intentionally loud enough to drive people out of an area would also fall under this category of blanket physiological mechanisms. </p>
<p>Neither are all such mechanisms aversive: the <em>coercive atmospherics</em> of using a <a href="http://www.pherolibrary.com/forum/showthread.php?t=10957">&#8220;synthetic human pheromone designed to stimulate sales&#8221;</a> in casinos (though the <a href="http://pilarski.casinocitytimes.com/articles/5795.html">&#8220;extra oxygen&#8221; tactic is supposedly false</a>) or even the <a href="http://www.uefap.com/reading/exercise/kavaler/kavaler4.htm">smell of fresh bread in supermarkets</a> are designed to encourage continued interaction.</p>
<p><img src="http://danlockton.co.uk/research/images/bitrex3.jpg" alt="Bitrex tasting" /></p>
<p>There&#8217;s a short but <strikethrough>sweet</strikethrough> bitter <a href="http://www.youtube.com/watch?v=WgSGsfD3mF0">video of people tasting Bitrex here</a>. Slug pellets are delicious, by the way, as long as you hold your nose*.</p>
<p>*Joke.</p>
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		<title>Mosquito controversy goes high-profile</title>
		<link>http://architectures.danlockton.co.uk/2008/02/13/mosquito-controversy-goes-high-profile/</link>
		<comments>http://architectures.danlockton.co.uk/2008/02/13/mosquito-controversy-goes-high-profile/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 10:41:20 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Arbitrary]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Britain]]></category>
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		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discrimination]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Distasteful corollary]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Dystopia]]></category>
		<category><![CDATA[Erosion of liberty]]></category>
		<category><![CDATA[Exclusion]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Mosquito]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Oppression]]></category>
		<category><![CDATA[Orwellian]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Ringtones]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Sound weapons]]></category>
		<category><![CDATA[Technology policy]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2008/02/13/mosquito-controversy-goes-high-profile/</guid>
		<description><![CDATA[The Mosquito anti-teenager sound device, which we&#8217;ve covered on this site a few times, was yesterday heavily criticised by the Children&#8217;s Commissioner for England, Sir Albert Aynsley-Green, launching the BUZZ OFF campaign in conjunction with Liberty and the National Youth Agency: Makers and users of ultra-sonic dispersal devices are being told to “Buzz Off” today [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/mosquito_1.png" alt="Mosquito - image from Compound Security" /></p>
<p>The <a href="http://architectures.danlockton.co.uk/2005/11/30/anti-teenager-sound-weapon-in-wales/">Mosquito anti-teenager sound device</a>, which we&#8217;ve covered on this site <a href="http://architectures.danlockton.co.uk/searchresults.htm?cx=001308441507181464876%3Aemf6petvmtw&#038;cof=FORID%3A11&#038;q=Mosquito&#038;sa=Search#1065">a few times</a>, was yesterday <a href="https://www.childrenscommissioner.org/adult/buzz/buzz.cfm?id=2026">heavily criticised by the Children&#8217;s Commissioner for England, Sir Albert Aynsley-Green, launching the BUZZ OFF campaign</a> in conjunction with <a href="http://www.liberty-human-rights.org.uk/issues/young-peoples-rights/stamp-out-the-mosquito.shtml">Liberty</a> and the <a href="http://www.nya.org.uk/">National Youth Agency</a>: <img src="http://www.danlockton.co.uk/research/images/buzzoff.png" alt="Buzz Off logo" align="right" /><br />
<blockquote>Makers and users of ultra-sonic dispersal devices are being told to “Buzz Off” today by campaigners who say the device, which emits a high-pitched sound that targets under 25 year olds, is not a fair or reasonable solution for tackling anti-social behaviour. The campaign&#8230; is calling for the end to the use of ultra-sonic dispersal device. There are estimated to be 3,500 used across the country.<br />
<span id="more-280"></span><br />
The BUZZ OFF campaign will be driven by young people who have been affected by the device and will aim to provoke debate and thought amongst parents, government, businesses, the police and others about the increasingly negative way society views and deals with children and young people.</p></blockquote>
<p>The government has said it has <a href="http://news.bbc.co.uk/1/hi/uk/7241527.stm">no plans</a> to ban the Mosquito. </p>
<p>The main point here is of course that the use of the Mosquito is in effect <strong>discriminatory architecture</strong>, designed to punish/annoy/prevent/target one particular group of people, whether or not those individuals have actually done anything wrong &#8211; <a href="http://news.bbc.co.uk/1/hi/wales/7240306.stm">as Sir Albert told the BBC</a>:</p>
<blockquote><p>These devices are indiscriminate and target all children and young people, including babies, regardless of whether they are behaving or misbehaving.</p></blockquote>
<p>It&#8217;s the same mentality as <a href="http://architectures.danlockton.co.uk/2008/02/09/it%e2%80%99s-a-weak-society-that-sees-removing-them-as-the-solution/">removing benches because you don&#8217;t like the sort of people who use benches</a> (or demonstrated by <a href="http://architectures.danlockton.co.uk/2008/01/05/towards-a-design-with-intent-method-v01/">other techniques</a> in this area). Many different points of view on the subject have been expressed by commenters here over the last couple of years, from <a href="http://architectures.danlockton.co.uk/?p=24#comment-82">kids fed up with being assumed guilty</a>, to <a href="http://architectures.danlockton.co.uk/?p=24#comment-69835">members of the public fed up with kids hanging around and intimidating people</a>. </p>
<p>As with <a href="http://architectures.danlockton.co.uk/2006/10/28/a-vein-attempt/">blue lighting in public toilets</a>, the Mosquito is unlikely to solve the &#8216;problem&#8217; at hand: it will simply move it elsewhere. It&#8217;s displacing the symptom rather than curing the illness, and &#8211; as has been pointed out in numerous recent news stories &#8211; it exemplifies a pervasive antipathy towards young people which is rather disturbing (I <a href="http://architectures.danlockton.co.uk/2006/07/27/95/">mentioned this before</a> in reference to the &#8220;device to stop young people congregating&#8221; search query which led someone to this site.) Liberty&#8217;s Shami Chakrabarti &#8211; while I don&#8217;t always agree with everything she says &#8211; <a href="http://www.liberty-human-rights.org.uk/issues/young-peoples-rights/stamp-out-the-mosquito.shtml">puts it very concisely</a>:</p>
<blockquote><p>What type of society uses a low-level sonic weapon on its children?<br />
Imagine the outcry if a device was introduced that caused blanket discomfort to people of one race or gender, rather than to our kids.</p>
<p>The Mosquito has no place in a country that values its children and seeks to instill them with dignity and respect.</p></blockquote>
<p>Incidentally, the <a href="http://architectures.danlockton.co.uk/?p=72">15 kHz, 17.5 kHz and 20 kHz wave files</a> which I put on this site a couple of years ago before coming across the Mosquito-inspired <a href="http://en.wikipedia.org/wiki/Teen_Buzz">Teen Buzz ringtone</a> still bring more search engine traffic than any other article (the <a href="http://architectures.danlockton.co.uk/?p=143">mobile phone moisture-detection stickers</a> are a close second). If you&#8217;re interested in testing your hearing, the <a href="http://www.freemosquitoringtones.org/">Free Mosquito Ringtones</a> site has since done a better job with a wide range of frequencies.</p>
<p><em>Top image from <a href="http://www.compoundsecurity.co.uk/teenage_control_products.html">Compound Security&#8217;s website; Buzz Off logo from Children&#8217;s Commissioner </a><a href="http://www.childrenscommissioner.org/documents/press%20release%20-%20buzz%20off_final.doc">press release</a> [Word document].</em></p>
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		<slash:comments>11</slash:comments>
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		<title>&#8220;It’s a weak society that sees removing them as the solution&#8221;</title>
		<link>http://architectures.danlockton.co.uk/2008/02/09/it%e2%80%99s-a-weak-society-that-sees-removing-them-as-the-solution/</link>
		<comments>http://architectures.danlockton.co.uk/2008/02/09/it%e2%80%99s-a-weak-society-that-sees-removing-them-as-the-solution/#comments</comments>
		<pubDate>Sat, 09 Feb 2008 15:54:35 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Benches]]></category>
		<category><![CDATA[Civil rights]]></category>
		<category><![CDATA[Creeping erosion of norms]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Killjoy technology]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Public money]]></category>
		<category><![CDATA[Social engineering]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2008/02/09/it%e2%80%99s-a-weak-society-that-sees-removing-them-as-the-solution/</guid>
		<description><![CDATA[Following on from our recent look at the strategic design of public benches, BBC London&#8217;s Jimmy Tam let me know about this story in the Camden New Journal: A public bench has been removed from outside West Hampstead Library [photo from Pashmin@'s Flickr] after it became a magnet for street drinkers. The Town Hall now [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/westhampsteadlibrary.jpg" alt="West Hampstead Library - photo by Pashmin@ " align="right" /> Following on from <a href="http://architectures.danlockton.co.uk/2008/01/05/towards-a-design-with-intent-method-v01/">our recent look at the strategic design of public benches</a>, BBC London&#8217;s Jimmy Tam let me know about <a href="http://www.thecnj.co.uk/camden/2008/012408/news012408_15.html">this story in the <em>Camden New Journal</em></a>:</p>
<blockquote><p>A public bench has been removed from outside <a href="http://www.camden.gov.uk/ccm/navigation/leisure/libraries-and-online-learning-centres/west-hampstead-library/">West Hampstead Library</a> [photo from <a href="http://www.flickr.com/photos/pashminas/208894618/">Pashmin@'s Flickr</a>] after it became a magnet for street drinkers.<br />
<strong>The Town Hall now plan to use “perch” benches in the area in a bid to cut anti-social behaviour</strong>.<br />
&#8230;<br />
Singer-songwriter David Thompson, 52, of Sumatra Road, has penned a song called Menches on Benches, celebrating the camaraderie among users of public benches. He said: “A lot of people who are down and out or just high on drugs sit there at night which might be the reason they took them away, but <strong>it’s a weak society that sees removing them as the solution</strong>. You have a fellowship on the bench.”</p>
<p>Norma Sedler, who lives in Hillfield Road, added: “Just because a few druggies and winos started ­sitting on the seats the KGB come along and take away our lovely seats with proper backs and slats and all we have left is to sit on the pavement. When I was a kid there were always old people watching the world go by. Now I’m old myself, it’s nice if you’re going on an errand to sit down on a bench.”</p></blockquote>
<p>Is it not the council&#8217;s action which is the anti-social behaviour here? </p>
<p><strong>Rolling bench</strong></p>
<p>On completely the other side of the coin, <a href="http://www.yankodesign.com/index.php/2008/01/31/the-dry-side/">this</a> (<a href="http://www.designer-daily.com/the-rolling-bench-628">via</a>) &#8211; thanks to <a href="http://www.finelysliced.com/blog/">Ray Stone</a> for telling me about it &#8211; seems a clever piece of design which actually benefits the user: the bench surface can be rotated after it&#8217;s rained, so that a user need not sit on a wet surface. Some of the comments at <a href="http://www.yankodesign.com/index.php/2008/01/31/the-dry-side/">YankoDesign</a> do suggest that the underside could actually get wetter due to water running down the surface and not evaporating in the sunlight; this might be a valid concern. </p>
<p><img src="http://www.danlockton.co.uk/research/images/rolling_bench.jpg" alt="Rolling Bench" /></p>
<p>Interesting, though, how quickly it was before someone commented &#8220;How long would it take before somebody rolled a homeless guy off the bench?&#8221;</p>
<p><em>Bench design by Sungwoo Park, Yoonha Paick, Jongdeuk Son, Banseok Yoon, Eunbi Cho &#038; Minjung Sim</em>.</p>
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		<title>Towards a Design with Intent &#8216;Method&#8217; &#8211; v.0.1</title>
		<link>http://architectures.danlockton.co.uk/2008/01/05/towards-a-design-with-intent-method-v01/</link>
		<comments>http://architectures.danlockton.co.uk/2008/01/05/towards-a-design-with-intent-method-v01/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 17:23:58 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Bad design]]></category>
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		<category><![CDATA[Do artifacts have politics?]]></category>
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		<category><![CDATA[Interaction design]]></category>
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		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
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		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[Worldwide]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2008/01/05/towards-a-design-with-intent-method-v01/</guid>
		<description><![CDATA[As mentioned a while back, I&#8217;ve been trying to find a way to classify the numerous &#8216;Design with Intent&#8217; and architectures of control examples that have been examined on this site, and suggested by readers. Since that post, my approach has shifted slightly to look at what the intent is behind each example, and hence [...]]]></description>
			<content:encoded><![CDATA[<p><em>As <a href="http://architectures.danlockton.co.uk/2007/10/03/some-thoughts-on-classifications/">mentioned</a> a while back, I&#8217;ve been trying to find a way to classify the numerous &#8216;Design with Intent&#8217; and architectures of control examples that have been examined on this site, and suggested by readers. Since that post, my approach has shifted slightly to look at what the </em><a href="http://architectures.danlockton.co.uk/2007/12/13/design-with-intent/">intent</a><em> is behind each example, and hence develop a kind of &#8216;method&#8217; for suggesting &#8216;solutions&#8217; to &#8216;problems&#8217;, based on analysing hundreds of examples. I&#8217;d hesitate to call it a suggestion algorithm quite yet, but it does, in a very very rudimentary way, borrow certain ideas from <a href="http://www.triz40.com/">TRIZ</a>*. Below is a tentative, v.0.1 example of the kind of thought process that a &#8216;designer&#8217; might be led through by using the DwI Method. I&#8217;ve deliberately chosen an common example where the usual architectures of control-type &#8216;solutions&#8217; are pretty objectionable. Other examples will follow.</em> </p>
<p><img src="http://www.danlockton.co.uk/research/images/dwimethod1.png" alt="General view of the method diagram v.0.1" /></p>
<h3><strong>Basics of the DwI Method, v.0.1</strong></h3>
<p>1. Assuming you have a &#8216;problem&#8217; involving the interaction between one of more users, and a product, system or environment (hereafter, the <strong>system</strong>), the first stage is to express what your <strong>intended target behaviour</strong> is. What do you actually want to achieve? </p>
<p>2. Attempt to describe your intended target behaviour in terms of one of the <strong>general target behaviours</strong> for the interaction, listed in the table below. (This is, of course, very much a rough work in progress at present, and these will undoubtedly change and be added to.) Your intended target behaviour may seem to map to more than one general target behaviour: this may mean that you actually have two &#8216;problems&#8217; to solve.</p>
<p><img src="http://www.danlockton.co.uk/research/images/dwimethod2.png" alt="General target behaviours v.0.1" /></p>
<p>3. You&#8217;re presented with a set of <strong>mechanisms</strong> &#8211; loosely categorised as physical, psychological, economic, legal or structural &#8211; which, it&#8217;s suggested, could be applied to achieve the general target behaviour, and thus your intended target behaviour. Some mechanisms have a narrow focus &#8211; dealing specifically with the interaction between the user and the system &#8211; and some are much wider in scope &#8211; looking outside the immediate interaction. Different mechanisms can be combined, of course: the idea here is to <em>inspire</em> &#8216;solutions&#8217; to your &#8216;problem&#8217; rather than actually <em>specify</em> them.</p>
<p><img src="http://www.danlockton.co.uk/research/images/dwimethod3.png" alt="The mechanisms, illustrative v.0.1" /></p>
<p>&nbsp;</p>
<h3><strong>An example</strong></h3>
<p>This example is one that I&#8217;ve <a href="http://architectures.danlockton.co.uk/category/benches/">covered</a> <a href="http://architectures.danlockton.co.uk/?page_id=4#park-benches">extensively</a> on this blog: the most common &#8216;solutions&#8217; are, generally, very unfriendly, but it&#8217;s clear to most of us that the &#8216;wider scope&#8217; mechanisms are, ultimately, more desirable.</p>
<p><img src="http://www.danlockton.co.uk/research/images/hydeparkhomeless.jpg" alt="Original photo by David Basanta" /><br /><em>Sleeping on a bench in Hyde Park, London. Photo by <a href="http://www.flickr.com/photos/dbasanta/2093742562/">David Basanta</a></em></p>
<p><strong>Introduction</strong></p>
<p>A number of benches in a city-centre park are occupied overnight or during parts of the day by homeless people. The city council/authorities (&#8216;they&#8217;) decide that this is a problem: they don&#8217;t want homeless people sleeping on the benches in the park. Expressed differently, their <strong>intended target behaviour</strong> is <em>no homeless people sleeping on the benches</em>.</p>
<p>So, which of the <strong>general target behaviours</strong> is closest to this?</p>
<p>Currently the list (disclaimer: v.0.1, will change a lot, letter allocations are not significant) is:</p>
<p><strong>A1: &nbsp;<em>Access, use or occupation based on user characteristics</em><br />
A2: &nbsp;<em>Access, use or occupation based on user behaviour</em><br />
B: &nbsp;&nbsp;<em>No access, use or occupation, in a specific manner, by any user</em><br />
C: &nbsp;&nbsp;<em>User provided with functionality only when environmental criteria satisfied</em><br />
D: &nbsp;&nbsp;<em>Separate flows and occupation; users have no influence on each other</em><br />
E: &nbsp;&nbsp;<em>Interaction between users or groups of users</em><br />
F: &nbsp;&nbsp;<em>No user-created blockages or congestion caused by multiple users</em><br />
G: &nbsp;&nbsp;<em>Controlled rate of flow or passage of users</em><br />
H: &nbsp;&nbsp;<em>User follows process or path</em><br />
I: &nbsp;&nbsp;&nbsp;<em>User pays the maximum price which still results in a sale</em></strong></p>
<p>While we might think the ‘discriminatory’ implications of A1 and A2 are relevant here given our assumptions about the authorities&#8217; motives, in fact ‘they’ probably don’t want <em>anyone</em> sleeping on the benches, regardless of whether he or she’s actually homeless, just having a lunchtime nap before returning to a corner office at Goldman Sachs, or anywhere in between. They don’t mind someone <em>sitting</em> on the bench (grudgingly, that would seem to be its purpose), as long as it’s not for too long (that’s another ‘problem’, though with very similar ‘solutions’), but they don’t want anyone <em>sleeping</em> on it. It’s not <em>exactly</em> the same problem as preventing anyone lying down (we might imagine a bright light or loudspeaker positioned over the bench, which allows people to lie down but makes it difficult to sleep), but the problems, and most solutions, are very close. </p>
<p>So it turns out that B, ‘<strong>No access, use or occupation, in a specific manner, by any user</strong>’, best matches the intended target behaviour in this case:</p>
<p><img src="http://www.danlockton.co.uk/research/images/dwimethod4.png" alt="General Target Behaviour close-up, v.0.1" /></p>
<p><strong>From mechanisms to &#8216;solutions&#8217;</strong></p>
<p>Looking at the <a href="http://www.danlockton.co.uk/research/DwI_category_B_mechanisms_v.0.1.pdf">diagram (PDF, 25k</a>, or click image below), a number of possible mechanisms are suggested to achieve this target behaviour. (Again, a disclaimer: this is very much work in progress, and many mechanisms are missing at this stage.) There are physical, psychological, economic, legal and structural mechanisms, some with a narrow focus, and some much wider in scope.</p>
<p><a href="http://www.danlockton.co.uk/research/DwI_category_B_mechanisms_v.0.1.pdf"><img src="http://www.danlockton.co.uk/research/images/dwimethod5.png" alt="Category B preview, v.0.1" /></a></p>
<p>I&#8217;ll try to pick out and discuss a few mechanisms &#8211; physical, psychological and structural (leaving out the legal and economic for the moment) &#8211; to demonstrate how they can be applied in the context of the bench example, but first it&#8217;s important to note two things:</p>
<li>Different mechanisms can of course be combined to produce solutions: e.g. legal mechanisms would need some kind of surveillance, either human or technological, to enforce; a &#8216;<a href="http://architectures.danlockton.co.uk/2006/11/09/design-approaches-for-shaping-behaviour-sticks-and-carrots/">stick</a>&#8216; approach along with a &#8216;carrot&#8217; may be more effective than simply one or the other. So a fine for interacting with the system (i.e. sleeping on the bench) would probably have more effect if combined with making the alternative more attractive, e.g. providing somewhere else for people to sleep.
</li>
<li>None of these mechanisms is an actual &#8216;solution&#8217; to the &#8216;problem&#8217; directly, and even if applied rigorously, the actual effectiveness in terms of physically forcing, psychologically encouraging, or otherwise enforcing the intended target behaviour is not <em>guaranteed</em>. Users are not mechanical components; nor are they all <a href="http://en.wikipedia.org/wiki/Homo_economicus">rational economically</a>. Your results will vary.</li>
<p>The most obvious physical mechanism for addressing the issue is the <strong>placing of material</strong> &#8211; to interrupt the surface of the bench, or perhaps even <a href="http://architectures.danlockton.co.uk/category/designed-to-injure/">to cause injury</a> (usually not done deliberately with park benches, but surely done, at least in the sense of conditioning the user not to repeat the interactions, with some <a href="http://www.pigeonoff.co.uk/pigeon_spikes_installed.htm">pigeon spikes</a>, barbed wire, anti-climb and various <a href="http://www.usemenow.com/web-log/archives/the_antisit/index.html">anti-sit spikes</a>).</p>
<p><img src="http://www.danlockton.co.uk/research/images/dwimethod6.png" alt="Mechanisms close-up, v.0.1" /></p>
<p>Interrupting the surface of the bench is usually done by adding central armrests (which do at least serve another function in addition), as illustrated here:</p>
<p><img src="http://www.danlockton.co.uk/research/images/richmondbench.jpg" alt="New anti-homeless bench being installed at Richmond Station" /></p>
<p><img src="http://www.danlockton.co.uk/research/images/belson_bench_450.jpg" alt="Belson Georgetown Bench" /><br /><em>A new bench with armrests being installed at Richmond Station, just as <a href="http://en.wikipedia.org/wiki/London_Overground">London Overground</a> takes over from <a href="http://en.wikipedia.org/wiki/Silverlink">Silverlink</a>; and the <a href="http://web.archive.org/web/20040417173248/http://www.belson.com/gbrec.htm">Belson Georgetown Bench</a>, &#8220;Redesigned to face contemporary urban realities, this bench comes standard with a centre arm to discourage overnight stays in its comfortable embrace.&#8221;</em></p>
<p>Of course, it is possible to sleep on a bench with central armrests, but it&#8217;s certainly <em>discouraging</em>, as the Belson quote suggests. </p>
<p><img src="http://www.danlockton.co.uk/research/images/sleepingoverarmrests.jpg" alt="Sleeping over armrests on bench, photo by Rick Abbott" /><br /><em>Photo by <a href="http://www.flickr.com/photos/rickabbott/81779858/">Rick Abbott</a></em></p>
<p>Placing of material could equally be subtractive rather than additive &#8211; so interrupting the surface might also suggest <em>removing</em> elements to prevent or discourage sleeping. This could be in the form of removing every (say) third section of a bench, thus making the remaining length too short to lie down on properly (this has been done in <a href="http://architectures.danlockton.co.uk/2006/10/05/anti-homeless-benches-in-tokyo/#comment-11641">some airport lounges</a>), making the benches shorter altogether, or even separating the seats into &#8216;single-occupancy benches&#8217; &#8211; which would seem to be suggested by the <strong>spatial</strong> mechanism:</p>
<p><img src="http://www.danlockton.co.uk/research/images/shortbench.jpg" alt="Short bench - image from Yumiko Hayakawa" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/helsinki_225.jpg" alt="Single occupancy benches - photo by Ville Tikkanen" /><br /><em>&#8220;A man tries to sleep on a deliberately shortened bench at the park&#8221; &#8211; photo from <a href="http://english.ohmynews.com/articleview/article_view.asp?article_class=&#038;no=321234&#038;rel_no=1">this excellent article by Yumiko Hayakawa</a> discussing anti-homeless measures in Tokyo; &#8216;Single-occupancy benches&#8217; in Helsinki &#8211; photo by <a href="http://salientfeature.wordpress.com/2007/07/02/asocial-design/">Ville Tikkanen</a></em></p>
<p>Indeed, simply narrowing the bench (making a kind of perch), and/or removing the backrest from a bench which already has central armrests, so that someone can&#8217;t even lean back to doze, would also count in terms of removing material.</p>
<p><img src="http://www.danlockton.co.uk/research/images/dwimethod7.png" alt="Mechanisms close-up, v.0.1" /></p>
<p>Designs suggested by the <strong>orientation of material</strong> mechanisms are also fairly common &#8211; most often, a simply angled seat surface, as used on many <a href="http://architectures.danlockton.co.uk/2007/03/06/anti-user-seating-in-oxford/">bus-stop perches</a> or these benches:</p>
<p><img src="http://www.danlockton.co.uk/research/images/angledbench.jpg" alt="Angled bench - photo from Yumiko Hayakawa" /><br /><em>&#8220;Can&#8217;t Lie Down, Can&#8217;t Lean Back &#8211; A man has a hard time getting a break on this partitioned, forward-leaning bench at Tokyo&#8217;s Ueno Onshi park&#8221;. Photo from <a href="http://english.ohmynews.com/articleview/article_view.asp?article_class=&#038;no=321234&#038;rel_no=1">Yumiko Hayakawa&#8217;s article</a>.</em><br />
<img src="http://www.danlockton.co.uk/research/images/leanseat.jpg" alt="Bench by Joscelyn Bingham" /><br /><em>The <a href="http://architectures.danlockton.co.uk/2007/07/16/lean-or-mean/">&#8216;Lean Seat&#8217;</a> by Joscelyn Bingham </em></p>
<p>Curved surfaces, both convex and concave, can also be employed:</p>
<p><img src="http://www.danlockton.co.uk/research/images/hayakawa_2_small.jpg" alt="Curved bench - photo from Yumiko Hayakawa" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/phatalbert.jpg" alt="Curved bench - photo from Phatalbert" /><em>Convex surface tubular bench in Tokyo &#8211; photo from <a href="http://english.ohmynews.com/articleview/article_view.asp?article_class=&#038;no=321234&#038;rel_no=1">Yumiko Hayakawa&#8217;s article</a>; Concave surface bus shelter perch in Shanghai &#8211; photo by <a href="http://www.flickr.com/photos/phatalbert/706779550/">Albert Sun</a></em></p>
<p>And curvature can be combined with the use of armrests (and <em>height</em> &#8211; which suggests that <strong>spatial</strong> might also be expanded to include something like &#8220;dimensional change to alter distance between elements of system&#8221;) to create something like the &#8216;Oxford Cornmarket montrosity&#8217;, which might prevent people sleeping on it, but certainly doesn&#8217;t stop people occupying it in a way the designers didn&#8217;t intend:</p>
<p><img src="http://www.danlockton.co.uk/research/images/oxford1.jpg" alt="Monstrosity, Oxford Cornmarket" /></p>
<p><img src="http://www.danlockton.co.uk/research/images/cornmarket_seats_3.jpg" alt="Monstrosity in use, Oxford Cornmarket" /><br /><em>The &#8216;benches&#8217; in Oxford&#8217;s Cornmarket Street, discussed <a href="http://architectures.danlockton.co.uk/2007/03/06/anti-user-seating-in-oxford/">here</a> and <a href="http://architectures.danlockton.co.uk/2007/07/24/anti-public-seating-roundup/">here</a>. Second photo by <a href="http://www.headington.org.uk/oxon/cornmarket/new_seat.htm">Stephanie Jenkins</a></em></p>
<p>Looking at some of the other relevant physical mechanisms, it&#8217;s worth noting that <strong>change of environmental characteristic</strong> &#8211; &#8216;local temperature change&#8217; &#8211; also finds an expression in the convex Tokyo bench pictured above &#8211; as Yumiko Hayakawa notes in the <a href="http://english.ohmynews.com/articleview/article_view.asp?article_class=&#038;no=321234&#038;rel_no=1">original article</a>:</p>
<blockquote><p>The hard curved surface of this stainless-steel bench, too hot in summer, too cold in winter, repels all but one visitor to Ikebukuro West Park.</p></blockquote>
<p>We might also think of positioning a street lamp right above a bench &#8211; to make it took bright to sleep there easily at night &#8211; as a similar tactic in this vein, &#8216;local illumination change&#8217;.</p>
<p>What about the other relevant physical mechanisms? <strong>Change of material characteristic</strong> could mean a bench that deforms in some way when someone lies on it, or maybe has an uncomfortable surface texture (nails?). But both of these would probably preclude the bench&#8217;s use for sitting, in addition to sleeping. <strong>Movement or oscillation</strong> could suggest a bench which is balanced somehow so that it requires the user&#8217;s feet to be on the ground, in a normal sitting position, to keep it stable, and which would fall over (extra degree of freedom introduced) when someone tried to lie down on it, or maybe a bench which is sited on a turntable continually rotating, or a vibrating base, so that the user&#8217;s feet on the ground are again needed for stabilising, and someone lying down would fall off. None of these is an especially realistic &#8216;solution&#8217;, but would all address the &#8216;problem&#8217; even if simultaneously introducing others.</p>
<p>(At this point, we might consider that if the &#8216;problem&#8217; mainly occurs at night, we might want a bench that only becomes un-sleepable on &#8211; or unusable &#8211; at night. This would be best addressed by <strong>general target behaviour C, &#8216;User provided with functionality only when environmental criteria satisfied&#8217;</strong> &#8211; many of the suggested mechanisms will be similar, but with conditional elements to them &#8211; if it is dark, or after a certain time, the bench might automatically retract into the ground, or become uncomfortable, if it weren&#8217;t already.)</p>
<p>As noted on the <a href="http://www.danlockton.co.uk/research/DwI_category_B_mechanisms_v.0.1.pdf">diagram (PDF, 25k</a>), I&#8217;ve (so far) had a bit of a mental blind-spot in coming up with wider-scope physical mechanisms to address this general target behaviour. The only sensible ones so far relate to applying the <strong>placing of material</strong> on the approach to the system, so in this case, it might mean putting the bench on an island surrounded by mud, water or spikes and so on, which doesn&#8217;t really seem useful. This wider-scope line-of-thinking needs much further development for some types of mechanisms, although it&#8217;s fairly obvious where it relates to making an <em>alternative system</em> more attractive.</p>
<p><img src="http://www.danlockton.co.uk/research/images/dwimethod8.png" alt="Mechanisms close-up, v.0.1" /><br /><em>Narrow-scope psychological mechanisms</em></p>
<p>Turning to <strong>psychological mechanisms</strong>, with both narrow and wider scopes, the emphasis pretty much comes down to a &#8216;stick&#8217; or &#8216;carrot&#8217; approach: either scare/warn/otherwise put off the user from sleeping on the bench, or make an alternative more attractive/available. It&#8217;s about creating unattractive <a href="http://www.interaction-design.org/encyclopedia/affordances.html"><em>perceived</em> affordances</a>, perhaps, where the physical mechanisms are about removing real affordances. </p>
<p>From the narrow scope point-of-view, some of the applicable psychological &#8216;solutions&#8217; might include: &#8216;warning&#8217; potential sleepers off with signage or colour schemes (not that this would do much; it&#8217;s more likely to provoke amusement, as in the photo below); making benches which <em>look</em> uncomfortable (whether or not they are); paying(?) scary or unattractive other &#8216;users&#8217; to hang around the bench to scare people away (which perhaps defeats the object slightly); or, probably most likely, using overt <strong>surveillance</strong> of the bench, by humans or cameras, which brings in considerations of the legal mechanisms too (and maybe economic, in the form of fines). Another aspect of surveillance is making the (unwanted) interaction visible to other users &#8211; using the pressure of social norms to &#8216;shame&#8217; people into not doing something (<a href="http://curiousshopper.blogspot.com/2006/10/shoppers-must-wash-hands.html#c116232655110986741">positioning the sink <em>outside</em> the bathroom</a>, in a kind of ante-room visible to others, is a good example), but it&#8217;s difficult to see how to apply this to the bench example &#8211; even if the bench is, say, positioned where lots of people will see the user sleeping on it, the pressure to vacate it is pretty low. This is a kind of &#8216;public&#8217; feedback; feedback itself is an extremely important psychological mechanism in interaction design, but seems (from my research so far) to be much more applicable to some of the other general target behaviours.</p>
<p><img src="http://www.danlockton.co.uk/research/images/bushes_sign.jpg" alt="Sign in bushes, photo from Tacky Fabulous Orlando" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/dwimethod9.png" alt="Mechanisms close-up, v.0.1" /><br /><em><a href="http://tackyfabulousorlando.blogspot.com/2008/01/somebody-must-have-tried-i-wasnt-laying_02.html">A genuine sign in Orlando</a>, via <a href="http://www.boingboing.net/2008/01/04/park-visitors-requir.html">Boing Boing</a>; and some applicable wider scope psychological mechanisms</em>.</p>
<p>The wider scope psychological mechanisms are much more positive &#8211; indeed, more positive than anything else so far in this example. Here, the aim is to make alternative systems &#8211; i.e. an alternative to sleeping on the park bench, whatever it might be &#8211; more attractive. This is where <a href="http://www.we-make-money-not-art.com/archives/003207.php">this sort of thing</a> comes into play: </p>
<p><img src="http://www.danlockton.co.uk/research/images/godsell1.jpg" alt="Sean Godsell, House in a Park" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/godsell2.jpg" alt="Sean Godsell, House in a Park" /><br /><em>Sean Godsell&#8217;s <a href="http://www.archmedia.com.au/aa/aaissue.php?issueid=200207&#038;article=3&#038;typeon=1">&#8216;House in a Park&#8217;</a>, a bench that folds out into a rudimentary shelter (above) and (below) <a href="http://www.design21sdn.com/feature/15">Bus Shelter House</a>, which &#8220;converts into an emergency overnight accommodation. The bench lifts to reveal a woven steel mattress and the advertising hoarding is modified to act as a dispenser of blankets, food, and water.&#8221;</em><br /><img src="http://www.danlockton.co.uk/research/images/godsell3.jpg" alt="Sean Godsell, Bus Shelter House" /></p>
<p>Note that at this level, the alternative systems themselves are attractive (more attractive than sleeping on the park bench) by simply fulfilling users&#8217; needs rather than any psychological &#8216;tricks&#8217;. There is a lesson there.</p>
<p>&#8216;Guerrilla&#8217; responses by users frustrated at heavy-handed anti-user measures don&#8217;t directly have a place in the DwI Method, at least as currently constituted, but in this case, for example, <a href="http://architectures.danlockton.co.uk/2007/07/16/lean-or-mean/#comment-79699">providing temporary cardboard seating (/sleeping benches)</a> or even parts that fit over benches with central armrests to permit sleeping once again, as <a href="http://architectures.danlockton.co.uk/2007/07/16/lean-or-mean/#comment-79699">Crosbie Fitch suggests</a>, are worth thinking about:</p>
<blockquote><p>Perhaps also, for each anti-sit seat design, one could come up with cardboard add-ons that re-enable long-term seating and recumbence. These could be labelled “Temporary Seat Repairs”, “Protective Seat Covers”, “Citizen City Seats”, or something far wittier.</p></blockquote>
<p><img src="http://www.danlockton.co.uk/research/images/dwimethod10.png" alt="Mechanisms close-up, v.0.1" /></p>
<p>It&#8217;s the <strong>structural</strong> mechanisms which suggest the more large-scale &#8216;solutions&#8217;, from provision of alternative systems (as in the Sean Godsell examples above) to <em>actually removing the need for anyone to sleep rough</em>. Ultimately, of course, that&#8217;s a better goal than any of the above &#8211; anything discussed in this article &#8211; but it&#8217;s not really a &#8216;solution&#8217;, rather a desirable aim, or even an intended target behaviour in itself, addressing a social issue rather than a &#8216;design&#8217; one. Addressing the &#8216;disease&#8217; rather than merely disguising the symptoms is surely preferable in the long-term.</p>
<p>Alternatively, some cities have simply removed benches altogether where there is a &#8216;homeless problem&#8230;</p>
<p><img src="http://www.danlockton.co.uk/research/images/benchesremoved.jpg" alt="Benches removed - photo by Fredo Alvarez" /><br /><em>Benches stripped in Washington DC &#8211; &#8220;A small homeless population [had grown] there within the past few months&#8221;. photo by <a href="http://www.flickr.com/photos/fredosan/491298073/">Fredo Alvarez</a>.</em></p>
<p>&#8230;&#8217;<strong>removal of system entirely</strong>&#8216; being the structural mechanism there: doing absolutely nothing to help the homeless users, and in the process removing the benches for <em>everyone</em> who uses the park.</p>
<p><strong>Conclusions</strong></p>
<p>The choice of such a negative example for demonstrating this very early version of the Design With Intent Method &#8211; where almost all the &#8216;solutions&#8217; suggested are anti-user and generally unfriendly &#8211; reflects, pretty much, where my &#8216;architectures of control&#8217; research came from in the first place. Most of the examples posted on the site over the past couple of years have generally been about stopping users doing something, forcing them to do something they don&#8217;t want to do, or tricking them into doing something against their own best interests &#8211; certainly more than have been about more positive efforts to help and guide users. </p>
<p>I thought that using the DwI Method initially to see if I could &#8216;get inside the head&#8217; (possibly) of the &#8216;they&#8217; who implement this kind of disciplinary architecture would be a useful insight, before applying the method to something more user-friendly and worthwhile &#8211; which willl be the next task.</p>
<p>&nbsp;</p>
<p><em>*As <a href="http://architectures.danlockton.co.uk/2007/10/03/some-thoughts-on-classifications/#comment-101225">&#8216;Silverman&#8217; cautioned</a> before, the aim must not be to remove the use of engineering/design intuition &#8211; most creative people would not respond well to that anyway &#8211; but primarily to inspire possible solutions.<br />
</em></p>
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		<title>Destroy everything you touch</title>
		<link>http://architectures.danlockton.co.uk/2007/11/19/destroy-everything-you-touch/</link>
		<comments>http://architectures.danlockton.co.uk/2007/11/19/destroy-everything-you-touch/#comments</comments>
		<pubDate>Mon, 19 Nov 2007 11:53:47 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Designed to injure]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Technical protection measures]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/11/19/destroy-everything-you-touch/</guid>
		<description><![CDATA[We can&#8217;t help but be familiar with the concept of &#8216;malicious code&#8217; in the context of computer security and programming, but in general the idea of products or technology which, as they&#8217;re used, sabotage or degrade the performance of a &#8216;rival&#8217;, is intriguing and not well-explored. Scott Craver&#8217;s Underhanded C contest is a fascinating example [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/debord1.jpg" alt="The sandpaper cover of Debord's Memoires. Images from eBay" /></p>
<p>We can&#8217;t help but be familiar with the concept of &#8216;malicious code&#8217; in the context of computer security and programming, but in general the idea of products or technology which, as they&#8217;re used, sabotage or degrade the performance of a &#8216;rival&#8217;, is intriguing and not well-explored. Scott Craver&#8217;s <a href="http://underhanded.xcott.com/">Underhanded C</a> contest is a fascinating example from the &#8216;white hat&#8217; side of the fence; Microsoft&#8217;s use of <a href="http://web.archive.org/web/20070812031606/http://my.opera.com/community/dev/discussion/openweb/20030206/">deliberately targeted style sheets on MSN.com to degrade Opera&#8217;s performance</a> is another; and the <a href="http://www.rusnet.nl/news/2004/03/18/currentaffairs04.shtml">CIA&#8217;s alleged planting of software bugs</a> in Russian pipeline control software is a third. The <a href="http://www.schneier.com/blog/archives/2005/11/sonys_drm_rootk.html">Sony DRM rootkit</a> might also fall into this category (as would <a href="http://www.bbspot.com/News/2006/04/starforce-drm.html">this!</a>)</p>
<p>But on a much more concrete level, we have this playful example: <em>Memoires</em> by Guy Debord, <a href="http://library.nothingness.org/articles/SI/en/display/2">psychogeographer</a> and <a href="http://www.barbelith.com/cgi-bin/articles/00000011.shtml">Situationist</a>, was originally published with a <a href="http://atomiq.org/archives/2002/08/25_guy_debords_memoires.html"><strong>rough sandpaper cover</strong></a>:</p>
<blockquote><p><em>Memoires</em> was written, or rather assembled, by Guy Debord and Asger Jorn in 1957. Debord himself often referred to <em>Memoires</em> as an anti-book, and the original edition was <strong>bound in sandpaper, that it might destroy other books</strong>. The text is entirely composed of fragments taken from other texts: photographs, advertisements, comic strips, poetry, novels, philosophy, pornography, architectural diagrams, newspapers, military histories, wood block engravings, travel books, etc. Each page presents a collage of such materials connected or effaced by Jorn&#8217;s <em>structures portantes</em>, lines or amorphous painted shapes that mediate the relationships between the fragments.</p></blockquote>
<p>(from an <a href="http://web.archive.org/web/20020626111941/http://www.reconstruction.ws/021/Activist.htm">article by David Banash</a>)</p>
<p><img src="http://www.danlockton.co.uk/research/images/debord2.jpg" alt="Debord's Memoires. Images from eBay" /></p>
<p>And from this <a href="http://web.archive.org/web/20020802104344/http://www.cnolle.com/writing/booksofwarfare.html">article by Christian Nolle</a>:</p>
<blockquote><p>The book is most famous for its sandpaper cover. An auto-destruction feature that enabled it to damage not only the book it might be standing next to in the bookshelf, but also the person who would be reading it. An anti-book to destroy all other books. </p>
<p>Permild writes: &#8220;Long had he [Jorn] asked me, if I couldn’t find a unconventional material for the book cover. Preferably some sticky asphalt or perhaps glass wool. Kiddingly, he wanted, that by looking at people, you should be able to tell whether or not they had had the book in their hands. He acquiesced by my [Permild’s] final suggestion: sandpaper (flint) nr. 2: ‘Fine. Can you imagine the result when the book lies on a blank polished mahogany table, or when it&#8217;s inserted or taken out of the bookshelf. It plans shavings of the neighbours desert goat [?]’.</p>
<p>In all the literature that I have located, Debord is the person who is refered to as the inventor of the sandpaper cover. However, as it turns out Debord had nothing to do with it&#8230; Permild continues, «Asger loved &#8211; as he often expressed it, to place small time controlled bombs». This was certainly a bomb. A bomb invented by the printer, whose job is normally of a technical nature. The sandpaper cover was a really good idea, but practically it never managed to practice what it preached. It did, however, make its readers conscious about handling it or where to place it.</p>
<p>One the other hand, Memoires placed itself on a shelf among precious object, something to be handled with great care&#8230; The American Hakem Bey did something similar in the 1970s. In homage to Guy Debord, Bey made a book with sandpaper on the inside. This way he rendered the book into auto-destruct mode if you would ever dare to read it. A potential bomb to go off if you would open it. Memoires, on other hand is a bomb, not a potential bomb. No matter how you would handle it, there was always the danger that it could damage your precious collection of 1920s French poetry.</p></blockquote>
<p>The photos above come from <a href="http://cgi.ebay.fr/Guy-Debord-Memoires-edition-originale-rarissime-1959_W0QQitemZ110189906850QQihZ001QQcategoryZ77899QQcmdZViewItem">this French eBay listing</a> &#8211; the copy on sale reached €3,810.</p>
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		<title>Biting Apple</title>
		<link>http://architectures.danlockton.co.uk/2007/09/28/biting-apple/</link>
		<comments>http://architectures.danlockton.co.uk/2007/09/28/biting-apple/#comments</comments>
		<pubDate>Fri, 28 Sep 2007 13:46:53 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bad design]]></category>
		<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Cell phones]]></category>
		<category><![CDATA[Circumvention]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design attitudes]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Digital rights]]></category>
		<category><![CDATA[Distasteful corollary]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Feature deletion]]></category>
		<category><![CDATA[Firmware]]></category>
		<category><![CDATA[Freedom to tinker]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Lock-in]]></category>
		<category><![CDATA[Mobile phones]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Rent-seeking]]></category>
		<category><![CDATA[Reverse engineering]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technical protection measures]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[Treacherous computing]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[Your property]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/09/28/biting-apple/</guid>
		<description><![CDATA[Interesting to see the BBC&#8217;s summary of the current iPhone update story: &#8220;Apple issues an update which damages iPhones that have been hacked by users&#8221;. I&#8217;m not sure that&#8217;s quite how Apple&#8217;s PR people would have put it, but it&#8217;s interesting to see that whoever writes those little summaries for the BBC website found it [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/iphone_news.jpg" alt="BBC News headline, 28 September 2007" /></p>
<p>Interesting to see the BBC&#8217;s summary of the <a href="http://scobleizer.com/2007/09/27/apple-has-a-pr-nightmare-brewing/">current iPhone update story</a>: <strong>&#8220;Apple issues an update which damages iPhones that have been hacked by users&#8221;</strong>. I&#8217;m not sure that&#8217;s quite how Apple&#8217;s PR people would have put it, but it&#8217;s interesting to see that <em>whoever writes those little summaries for the BBC website found it easiest to sum up the <a href="http://news.bbc.co.uk/1/hi/technology/7017660.stm">story</a> in this way</em>. This is being portrayed as Apple deliberately, strategically damaging the phones, rather than an update unintentionally causing problems with unlocked or modified phones.</p>
<p>Regardless of what the specific issue is here, and whether unmodified iPhones have also lost functionality because of some problem with the update, can&#8217;t we just strip out all this nonsense? How many people who wanted an iPhone also wanted to be locked in to AT&#038;T or whatever the local carrier will be in each market? Anyone? Who wants to be locked in to anything? What a waste of technical effort, sweat and customer goodwill: it&#8217;s utterly pathetic. </p>
<p>This is exactly what <a href="http://www.bain.com/theultimatequestion/good_profits.asp?groupCode=2">Fred Reichheld</a>&#8216;s <a href="http://architectures.danlockton.co.uk/2007/07/02/bad-profits/">&#8216;Bad profits&#8217; idea</a> calls out so neatly:</p>
<blockquote><p>Whenever a customer feels misled, mistreated, ignored, or coerced, then profits from that customer are bad. Bad profits come from unfair or misleading pricing. Bad profits arise when companies save money by delivering a lousy customer experience. <strong>Bad profits are about extracting value from customers, not creating value.</strong></p>
<p>    …</p>
<p>    If bad profits are earned at the expense of customers, good profits are earned with customers’ enthusiastic cooperation. A company earns good profits when it so delights its customers that they willingly come back for more—and not only that, they tell their friends and colleagues to do business with the company.</p>
<p>    …</p>
<p>    What is the question that can tell good profits from bad? Simplicity itself: How likely is it that you would recommend this company to a friend or colleague?</p></blockquote>
<p>If your iPhone&#8217;s just turned into the most stylish paperweight in the office, are you likely to recommend it to a colleague? </p>
<p>More to the point, if Apple had moved &#8211; in the first place &#8211; into offering telecom services to go with the hardware, with high levels of user experience and a transparent pricing system, how many iPhone users and Mac evangelists wouldn&#8217;t have at least considered changing? </p>
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		<title>Cleaning up with carpets</title>
		<link>http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/</link>
		<comments>http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/#comments</comments>
		<pubDate>Tue, 31 Jul 2007 11:25:02 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Propaganda]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/07/31/cleaning-up-with-carpets/</guid>
		<description><![CDATA[Following the recent post looking at aspects of casino and slot machine design, in which I quoted William Choi and Antoine Sindhu&#8217;s study &#8211; &#8220;[Casino] carpeting is often purposefully jarring to the eyes, which draws customers’ gaze upwards toward the machines on the gambling floor&#8221; &#8211; Max Rangeley sends me a link to the Total [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/horrible_carpet_2.jpg" alt="Horrible carpet" /></p>
<p>Following the recent post looking at aspects of <a href="http://architectures.danlockton.co.uk/2007/07/20/learned-down-the-gambling-house/">casino and slot machine design</a>, in which I quoted William Choi and Antoine Sindhu&#8217;s study &#8211; &#8220;[Casino] carpeting is often purposefully jarring to the eyes, which draws customers’ gaze upwards toward the machines on the gambling floor&#8221; &#8211; Max Rangeley sends me a link to the <a href="http://influence-persuasion.blogspot.com/2006/12/why-do-casinos-have-horrible-carpets.html">Total Influence &#038; Persuasion blog, discussing casinos&#8217; carpeting strategy</a> in more detail:</p>
<blockquote><p>They don&#8217;t want you to look at the floor, they want you to look at the machines!<br />
&#8230; after some time you eyes get tired and need a rest. Normally they would be dawn to a area of dull colour that could be used as a &#8220;safe haven&#8221; (probably all done subconsciously). The ground is normally a good bet, yes?&#8230;.not in a casino. As soon as you look at the ground it is worse than the machines and your eyes want to move off somewhere else and hopefully toward one of these many waiting, flashing slot machines where you can slot in a few more quid.</p></blockquote>
<p>Indeed, casinos&#8217; grotesque carpet patterns are apparently fairly notorious &#8211; a couple of years ago <a href="http://www.boingboing.net/2005/06/15/casino_carpet_patter.html">Boing Boing pointed</a> to <a href="http://www.dieiscast.com/gallerycarpet.html">this fantastic gallery on Die Is Cast</a>, the website of Dr David G Schwartz, an authority on casino design, strategy, and evolution:</p>
<blockquote><p>Casino carpet is known as an exercise in deliberate bad taste that somehow encourages people to gamble.</p>
<p>In a strange way, though, it&#8217;s s sublime work of art, rivalling any expressionist canvas of the past century. Note the regal tones of Caesars Palace, the bountiful bouquet of Mandalay Place, the soft, almost abstract pointilism of Paris, all whispering, &#8220;gamble, gamble&#8221; just out of the range of consciousness as people walk to the nearest slot machine.</p></blockquote>
<p><img src="http://www.danlockton.co.uk/research/images/dieiscast_carpets.jpg" alt="Image from Die Is Cast" /><br /><em>A section of the<a href="http://www.dieiscast.com/gallerycarpet.html"> 9-page gallery of real casino carpet patterns at Die Is Cast</a>.</em></p>
<p><strong>Implications of this kind of thinking</strong></p>
<p>Are there examples from other fields where <strong>graphic design is deliberately used to repel the viewer</strong>, specifically in order <strong>to shift his or her focus</strong> somewhere more desirable? </p>
<p>In newspaper/magazine layout, one might think of company A using deliberately repellent/garish advertising graphics alongside company B&#8217;s ad, to shift the reader&#8217;s focus away from that page to the opposite page, where company A has a &#8216;proper&#8217; ad. Or the low-priced items on a menu or on a shelf might be surrounded by ugly/brash/over-busy graphics, so as to make shoppers look away to the area where the higher-priced items are. Maybe even an artist (or the gallery) deliberately positioning &#8216;ugly&#8217;/repellent work either side of the piece which it&#8217;s desirable for the visitor to focus on: in comparison, it is bound to look more attractive. </p>
<p>I have no evidence that this happens, but I&#8217;m assuming it has been used as a tactic at some point. </p>
<p>Does anyone have any real examples of this?</p>
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		<title>Design &amp; Punishment</title>
		<link>http://architectures.danlockton.co.uk/2007/07/26/design-punishment/</link>
		<comments>http://architectures.danlockton.co.uk/2007/07/26/design-punishment/#comments</comments>
		<pubDate>Thu, 26 Jul 2007 20:22:38 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Deleuze]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Designed to injure]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Foucault]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Punishment]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User experience]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/07/26/design-punishment/</guid>
		<description><![CDATA[Design and Punishment, by Ben Cunningham. Photo from the Arts Institute at Bournemouth&#8216;s 2007 Three Dimensional Design graduate directory. Very neatly linking the themes of the last two posts (devices to make users aware of their energy use, and intentionally uncomfortable seating) is the Design and Punishment chair by Ben Cunningham, a Three Dimensional Design [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/designandpunishment.jpg" alt="Design &#038; Punishment chair, by Ben Cunningham" /><br />Design and Punishment<em>, by Ben Cunningham. Photo from the <a href="http://www.aib.ac.uk/">Arts Institute at Bournemouth</a>&#8216;s 2007 Three Dimensional Design graduate directory.</em></p>
<p><strong>Very</strong> neatly linking the themes of the last two posts (<a href="http://architectures.danlockton.co.uk/2007/07/24/making-energy-use-visible/">devices to make users aware of their energy use</a>, and <a href="http://architectures.danlockton.co.uk/2007/07/24/anti-public-seating-roundup/">intentionally uncomfortable seating</a>) is the <em>Design and Punishment</em> chair by Ben Cunningham, a Three Dimensional Design graduate from the <a href="http://www.aib.ac.uk">Arts Institute at Bournemouth</a>.</p>
<p>Simply, the concept is <strong>a chair which progressively collapses as the user&#8217;s home energy use becomes excessive</strong>, and restores itself when corrective action is taken (such as turning devices off):</p>
<blockquote><p>Chairs are designed to support a person&#8217;s weight: this is taken for granted, but what if that feature were taken away from the user until they have done their bit? This is a way of forcefully highlighting the issue, so they cannot ignore it any more.</p></blockquote>
<p>The idea is for a range of products with similar ideas &#8211; one of Ben&#8217;s lecturers, Christian McLening, also mentioned to me the idea of a light cord that retracts gradually the more energy is used, and a bookshelf that similarly tilts gradually. The light cord sounds intriguing, but by making the cord more difficult to reach (to turn it off), it perhaps signifies the opposite of what&#8217;s intended. Along the lines of what Crosbie Fitch <a href="http://architectures.danlockton.co.uk/2007/07/24/making-energy-use-visible/#comment-81042">suggested here</a>, lights which gradually dimmed as the house&#8217;s energy consumption increased might be an interesting alternative. But Ben&#8217;s aim was very much to play with the &#8216;punishment&#8217; aspect:</p>
<blockquote><p><em>Design and Punishment</em> was, to begin with, a look at designing a product that could make saving energy in the home easier through better awareness. The products force the user to cut down on their energy consumption. Instead of trying to make energy saving easier, the range of products forces the user to save [energy] or suffer a punishment.</p></blockquote>
<p>Again, the line between forcing the user (physically) to behave in a certain way, and persuading him or her to change behaviour, is not a distinct one; as Toby <a href="http://architectures.danlockton.co.uk/2007/01/10/shaping-behaviour-part-2/#comment-30895">commented here</a>, both are methods of control, and both are powerful, but in cases such as this where the user would have to choose to purchase the chair voluntarily (Ben&#8217;s chair is only a concept product, but the principle stands), the persuasion/coercion would be two/three-pronged: inspiring the purchase in the first place/motivating the user to use it where more convenient alternatives are available, and the actual forcing aspect when the user&#8217;s behaviour is changed, rather than the product being abandoned in frustration/annoyance. </p>
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		<title>(Anti-)public seating roundup</title>
		<link>http://architectures.danlockton.co.uk/2007/07/24/anti-public-seating-roundup/</link>
		<comments>http://architectures.danlockton.co.uk/2007/07/24/anti-public-seating-roundup/#comments</comments>
		<pubDate>Tue, 24 Jul 2007 20:25:20 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Bad design]]></category>
		<category><![CDATA[Benches]]></category>
		<category><![CDATA[Bureaucracy]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Civil rights]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Creeping erosion of norms]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Protest]]></category>
		<category><![CDATA[Public money]]></category>
		<category><![CDATA[Restriction]]></category>
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		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Urban]]></category>
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		<category><![CDATA[User experience]]></category>

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		<description><![CDATA[Single-occupancy benches in Helsinki. Photo by Ville Tikkanen Ville Tikkanen of Salient Feature points us to the &#8220;asocial design&#8221; of these single-person benches installed in Helsinki, Finland. In true Jan Chipchase style, he invites us to think about the affordances offered: As you can see, the benches are located a few meters away from each [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/helsinki.jpg" alt="Photo by Ville Tikkanen" /><br /><em>Single-occupancy benches in Helsinki. Photo by <a href="http://salientfeature.wordpress.com/">Ville Tikkanen</a></em></p>
<p>Ville Tikkanen of Salient Feature <a href="http://salientfeature.wordpress.com/2007/07/02/asocial-design/">points us to the &#8220;asocial design&#8221;</a> of these single-person benches installed in Helsinki, Finland. In true <a href="http://www.janchipchase.com/">Jan Chipchase</a> style, he invites us to think about the affordances offered:</p>
<blockquote><p>As you can see, the benches are located a few meters away from each other and staring at the same direction. What kind of sociality do particular product and service features afford and what not?</p></blockquote>
<p><a href="http://www.flickr.com/photos/viilee/252263504/">Comments on Ville&#8217;s photo on Flickr</a> make it clear that preventing the homeless lying down is seen as one of the reasons behind the design (as we&#8217;ve seen in <a href="http://www.google.co.uk/search?q=site%3Adanlockton.co.uk+homeless">so many other cases</a>).</p>
<p><img src="http://www.danlockton.co.uk/research/images/cornmarket_seats_3.jpg" alt="Bench in Cornmarket, Oxford" /><br /><em><a href="http://www.kk.org/streetuse/index.php">The street</a> finds its own uses for things. Photo from <a href="http://www.headington.org.uk/oxon/cornmarket/new_seat.htm">Stephanie Jenkins</a></em></p>
<p><a href="http://www.wormworks.com/">Ted Dewan</a> &#8211; the man behind Oxford&#8217;s intriguing <a href="http://www.wormworks.com/roadwitch/index.html">Roadwitch project</a>, which I will get round to covering at some point &#8211; pointed me to <a href="http://www.headington.org.uk/oxon/cornmarket/new_seat.htm">a fantastic photo</a> of the vehemently anti-user seating in Oxford&#8217;s Cornmarket Street, which <a href="http://architectures.danlockton.co.uk/2007/03/06/anti-user-seating-in-oxford/">was covered on the blog last year</a>. When I saw the seating, no-one was using it (not surprising, though to be fair, it was raining), but the above photo demonstrates very clearly what a pathetic conceit the attempt to restrict users&#8217; sitting down was.</p>
<p>As Ted puts it, these are:</p>
<blockquote><p>The world&#8217;s most expensive, ugly, and deliberately uncomfortable benches&#8230; Still, people have managed to figure out how to sit on them, although not the way the &#8216;designers&#8217; expected. They might as well have written &#8220;Oxford wishes you would kindly piss off&#8221; on the pavement.</p></blockquote>
<p>And indeed they were expensive &#8211; <a href="http://archive.thisisoxfordshire.co.uk/2004/04/02/13156.html">the set of 8 benches cost £240,000</a>:</p>
<blockquote><p>Benches in Oxford&#8217;s Cornmarket Street will now cost taxpayers £240,000 &#8211; and many have been designed to discourage people from sitting on them for a long time&#8230; the bill for the benches &#8211; dubbed &#8220;tombstones&#8221; by former Lord Mayor of Oxford Gill Sanders &#8212; has hit £240,000.</p>
<p>&#8230;</p>
<p>The seats, made of granite, timber and stainless steel, are due to be unveiled next week but shoppers wanting to take the weight off their feet could be disappointed, because they will only be able to sit properly on 24 of the 64 seats. There is a space for a wheelchair in each of the eight blocks, while the other 32 seats are curved and are only meant to be &#8220;perched&#8221; on for a short time&#8230; Mr Cook [Oxford City planning] said the public backed the design when consultation took place two years ago. He added: &#8220;There&#8217;s method in our madness. <strong>We did not want to provide clear, long benches both sides because we did not want drunks lying across them.</strong>&#8221;</p>
<p>But a city guide said the council had forgotten the purpose of seating. Jane Curran, 56&#8230; said: &#8220;When people see these seats and how much they cost, they are going to be amazed.</p>
<p>&#8220;They look like an interesting design, but seats are for people to sit on&#8230; the real function of a seat has been forgotten.&#8221;</p>
<p>Mrs Sanders, city councillor for Littlemore, said: &#8220;I said time and again that the council should rethink the design, because I don&#8217;t think it&#8217;s appropriate for Cornmarket. People who need a rest if they&#8217;re carrying heavy shopping need to be able to sit down. If they can&#8217;t sit on half the seats it&#8217;s an incredible waste of money.&#8221;</p>
<p>David Robertson, the county executive member for transport, said: &#8220;<strong>They have been designed so that the homeless will not be able to use them as a bed for the night</strong>.&#8221;</p></blockquote>
<p><img src="http://www.danlockton.co.uk/research/images/hincmanbench.jpg" alt="Bench by Matthew Hincman" /><br /><em>Matthew Hincman&#8217;s &#8216;bench object&#8217; installed at Jamaica Pond, Boston, Mass. Photo from <a href="http://www.wbur.org/arts/2006/60500_20060830.asp">WBUR website</a></em></p>
<p>Following <a href="http://architectures.danlockton.co.uk/2007/07/16/lean-or-mean/">last week&#8217;s post on the &#8216;Lean Seat&#8217;</a>, <a href="http://runningafterantelope.blogspot.com/">John Curran</a> let me know about the <a href="http://www.wbur.org/arts/2006/60500_20060830.asp">&#8216;bench object&#8217; installation</a> by sculptor <a href="http://hincman.blogspot.com/">Matthew Hincman</a>. This was installed in a Boston park without any permission from the authorities, removed and then reinstated (for a while, at least) after the Boston Arts Commission and Parks Commission were impressed by the craftsmanship, thoughtfulness and safety of the piece. </p>
<p>While this is probably not Hincman&#8217;s intention, the deliberately &#8216;unsittable&#8217; nature of the piece is not too much beyond some of the thinking we&#8217;ve seen displayed with real benches.</p>
<p><img src="http://www.danlockton.co.uk/research/images/exeterstdavids.jpg" alt="Photo of Exeter St David's Station by Elsie esq." /><br /><em>Exeter St Davids station &#8211; photo by <a href="http://www.flickr.com/photos/elsie/113474252/">Elsie esq.</a></em></p>
<p>In a similar vein to the <a href="http://architectures.danlockton.co.uk/2007/07/06/the-terminal-bench/">Heathrow Terminal 5 deliberate lack of-seats except in overpriced cafés</a>, <a href="http://moosiferjonesgrouch.blogspot.com/">Mags L Halliday</a> also told me about what&#8217;s recently happened at <a href="http://en.wikipedia.org/wiki/Exeter_St_Davids_railway_station">Exeter St Davids</a>, her local mainline railway station:</p>
<blockquote><p>There are no longer any indoor seats available without having to sit in the café, and the toilets are beyond the ticket barrier. So if you&#8217;re there waiting for someone off a late train, after the cafe has closed, you can only sit outside the building, and have no access to the toilet facilities (unless a ticket inspector on the barrier feels kind).<br />
&#8230;<br />
[<a href="http://www.firstgreatwestern.co.uk/">First Great Western</a>] are currently doing their best to discourage people from just hanging around waiting at Exeter St Davids. The recent introduction of barriers there (due to massive amounts of fare dodging on the local trains) has created a simply awful space.<br />
&#8230;<br />
If you take a look at the <a href="http://news.bbc.co.uk/1/hi/england/6242342.stm">stats</a>, FGW has lost over 5% points for customer satisfaction with their facilities in the last 6 months &#8211; I wonder why!</p></blockquote>
<p>Waiting outdoors for late-night trains, with the cold wind howling through the station, is never pleasant anywhere, but I seem to remember St Davids being especially windy (south-south-west to north-north-east orientation). This kind of tactic (removing seats) <em>might</em> not be deliberate, but if it isn&#8217;t, it demonstrates a real lack of customer insight or appreciation. Neither reason is admirable. </p>
<p><strong>UPDATE:</strong> Mags has posted photos (<a href="http://www.flickr.com/photos/magslhalliday/tags/forfulminate/show/">slideshow</a>) of the recent changes at Exeter St Davids, along with notes &#8211; which also show other poor thinking by First Great Western, alongside the obvious removal-of-seating:</p>
<p><a href="http://www.flickr.com/photos/magslhalliday/898106543/"><img src="http://www.danlockton.co.uk/research/images/esd_1.jpg"/></a><br /><a href="http://www.flickr.com/photos/magslhalliday/898106543/">Click to see more notes</a></p>
<blockquote><p>This is the only seating freely available at Exeter St Davids if you do not have a ticket (i.e. if you are waiting for someone). Note that one of the two benches is delightfully occupied.</p></blockquote>
<p><a href="http://www.flickr.com/photos/magslhalliday/898108543/"><img src="http://www.danlockton.co.uk/research/images/esd_2.jpg"/></a><br /><a href="http://www.flickr.com/photos/magslhalliday/898108543/">Click to see more notes</a></p>
<blockquote><p>Exeter St David&#8217;s no longer has any freely accessible indoor seating. This is the view of the increasingly encroached concourse area where you can wait for people. The only toilets are beyond the barriers.</p></blockquote>
<p><a href="http://www.flickr.com/photos/magslhalliday/898110357/"><img src="http://www.danlockton.co.uk/research/images/esd_3.jpg"/></a><br /><a href="http://www.flickr.com/photos/magslhalliday/898110357/">Click to see more notes</a></p>
<blockquote><p>Having walked into the main concourse, you have to turn 180 degrees in order to see the departures screen, then 180 degrees back to go through the gates.</p></blockquote>
<p>What an attractive meeting point!</p>
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		<title>Ticket off (reprise)</title>
		<link>http://architectures.danlockton.co.uk/2007/06/30/ticket-off-reprise/</link>
		<comments>http://architectures.danlockton.co.uk/2007/06/30/ticket-off-reprise/#comments</comments>
		<pubDate>Sat, 30 Jun 2007 17:21:43 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
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		<description><![CDATA[Last year we looked at the way that the pricing structure of no-change-given ticket machines is often &#8211; apparently &#8211; designed to lead to overpayment, and I posed the question of whether councils/car park operators actually draw up their budget based on a significant proportion of customers overpaying. I&#8217;m still no closer to answering that [...]]]></description>
			<content:encoded><![CDATA[<p>Last year we looked at the way that the <strong><a href="http://architectures.danlockton.co.uk/2006/10/13/ticket-off/">pricing structure of no-change-given ticket machines is often &#8211; apparently &#8211; designed to lead to overpayment</a></strong>, and I posed the question of whether councils/car park operators actually draw up their budget based on a significant proportion of customers overpaying.</p>
<p><img src="http://www.danlockton.co.uk/research/images/totnes1.jpg" alt="Parking ticket machine in Totnes, Devon" /></p>
<p><img src="http://www.danlockton.co.uk/research/images/totnes2.jpg" alt="Parking ticket machine in Totnes, Devon" /><img src="http://www.danlockton.co.uk/research/images/totnes3.jpg" alt="Parking ticket machine in Totnes, Devon" /></p>
<p>I&#8217;m still no closer to answering that last question, but I was reminded again of this &#8216;the house always wins&#8217; idea last week by this ticket machine (above) in <a href="http://flickr.com/search/?q=totnes">Totnes</a>, Devon. Look at the price intervals: <strong>25p, 90p, £1.70, £2.55, £4.20, £5.75</strong> &#8211; those are some rather odd figures. The price jumps &#8211; 65p, 80p, 85p, £1.65 and £1.55 &#8211; are odd in themselves, but given that the machine does not give change, it&#8217;s a fairly safe bet that,unless they carry a lot of change, many people parking for 1 hour will pay £1.00 rather than 90p, many 2 hour customers will pay £2 instead of £1.70, and many 3 hour customers will pay some amount larger than the very awkward £2.55. Why not £2.50? What&#8217;s the logic behind that extra 5p if not to force overpayment by people not carrying a spare fivepence?</p>
<p>One car park visitor was clearly sufficiently irritated to label the machine with exactly what he or she thought of the pricing policy (third photo above)!</p>
<p><img src="http://www.danlockton.co.uk/research/images/dublinbus.jpg" alt="Dublin Bus ticket details at Dublin Airport" /></p>
<p><strong>An interesting case: Dublin Bus</strong></p>
<p>One detail which was <a href="http://architectures.danlockton.co.uk/2006/10/13/ticket-off/#comment-10715">thrown up in the comments last time</a> by <a href="http://undulattice.f2s.com/">Undulattice</a> is that at least one no-change-given policy, that of Dublin Bus, is accompanied by the ability to get a refund if you really want, by taking your receipt to Dublin Bus&#8217;s headquarters (which are at least located in a fairly prominent place in the city centre), as explained on signs such as the above (photographed at Dublin Airport earlier this year):</p>
<blockquote><p>Dublin Bus have operated an ‘Exact Fare &#8211; No Change’ policy for years now. In the case of over-payment, they issue a ticket receipt which can be exchanged at Dublin Bus HQ.<br />
Oh, and they don’t accept notes either!</p></blockquote>
<p>and Damien <a href="http://architectures.danlockton.co.uk/2006/10/13/ticket-off/#comment-10915">added this</a>:</p>
<blockquote><p>I can’t remember which one, but there was a charity in Dublin that started collecting the Bus refund receipts and cashing them as donations. Great idea.</p></blockquote>
<p>The <a href="http://www.jackandjill.ie/howtohelp.html">Jack and Jill Children&#8217;s Foundation</a>, <a href="http://www.stfrancishospice.ie/fundraising/index.html">St Francis Hospice</a> and <a href="http://www.barnardos.ie/frmoneyfornothing.htm">Barnardos</a> are among the charities actively asking for the receipts &#8211; as Barnardos says:</p>
<blockquote><p>Did it ever occur to you that you are throwing away real money – and lots of it!</p>
<p>As much as €750,000 a year is going into rubbish bins across the county!!  </p>
<p>In 2004 there were over 150 million passenger journeys on Dublin Bus routes right across the city. If ONLY 1% of those journeys were over–paid by 5c that’s a total of €750,000 that often ends up in the bins! </p></blockquote>
<p>This <a href="http://www.askaboutmoney.com/showthread.php?t=2126">forum discussion</a> from 2004 suggests (how accurately, I don&#8217;t know) that Dublin Bus has <strong>more than €9 million in unreturned change</strong>. As with the car parking overpayments, how do accounting standards deal with this kind of overpayment arrangement? Can budgets be drawn up based on projections of massive overpayments along these lines? <strong>Are there businesses (bus companies, car parks, etc) that are only profitable because of the scale of overpayment?</strong> Some forum posts suggest that drivers may pocket and redeem a lot of the receipts themselves, which may further complicate the picture further.</p>
<p>The charity initiatives are a fascinating way to &#8216;fight the system&#8217; and achieve some good &#8211; a mechanism for recovering overpayment en masse &#8211; and it does make me wonder just how much overpayment Transport for London&#8217;s <a href="http://architectures.danlockton.co.uk/2006/10/13/ticket-off/#comment-10758">bus ticket</a> <a href="http://architectures.danlockton.co.uk/2006/10/13/ticket-off/#comment-18771">machines</a> receive each year, and how that money is accounted for.</p>
<p><strong>A different strategy</strong></p>
<p>Back to parking ticket machines, <a href="http://www.carriemclaren.com/">Carrie McLaren</a> of the brilliant <a href="http://blog.stayfreemagazine.org/">Stay Free!</a> <a href="http://architectures.danlockton.co.uk/2006/10/13/ticket-off/#comment-37434">commented</a> that:</p>
<blockquote><p>&#8230;in New York, like most major cities in the US, parking meters are priced way below their market value &#8211; so “the house always wins” claim wouldn’t apply here. Anyone able to find a metered spot is getting a real bargain, even if they don’t have the right change.</p></blockquote>
<p>This is an interesting strategy, very different to that used by most car parking operations in the UK. Restricting the number of spaces and not deliberately overcharging for them seems to be clearly targeted at discouraging drivers from even thinking of driving into the city, while not ripping off those who need to do so. This generally does not happen in the UK, where parking charges (<a href="http://www.ticketbusters.co.uk/">and fines</a>) are a major revenue source for councils and private operators, and while high charges (and forcing overpayment) may pay lip-service to &#8216;discouraging traffic&#8217;, the still-full car parks would tend to show up that this does not work. I&#8217;ll look further at this, and &#8216;architecture of control&#8217; strategies for parking, in a future post.</p>
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		<title>Deliberately creating worry</title>
		<link>http://architectures.danlockton.co.uk/2007/06/15/deliberately-creating-worry/</link>
		<comments>http://architectures.danlockton.co.uk/2007/06/15/deliberately-creating-worry/#comments</comments>
		<pubDate>Fri, 15 Jun 2007 17:40:34 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
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		<description><![CDATA[Swedish creativity lecturer Fredrik Härén mentions an interesting architecture of control anecdote in his The Idea Book: One of the cafés in an international European airport was often full. The problem was that people sat nursing their coffees for a long time as they waited for their planes to depart. The café asked itself: How [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/airport.jpg" alt="A European airport" /></p>
<p>Swedish creativity lecturer <a href="http://www.theideabook.org/aboutfredrik.html">Fredrik Härén</a> mentions an interesting architecture of control anecdote in his <em><a href="http://www.theideabook.org/">The Idea Book</a></em>:</p>
<blockquote><p>One of the cafés in an international European airport was often full. The problem was that people sat nursing their coffees for a long time as they waited for their planes to depart. The café asked itself: How can we encourage our customers to vacate the tables more quickly? </p>
<p>Their first ideas were probably along the lines of uncomfortable chairs, a seat charge, clear the tables immediately and so forth. However, the idea they finally decided upon was this: to turn off the flight monitors in the café! This made people worry about missing their flights, which led to them looking for monitors that worked, thus leaving empty tables. When the café had enough empty tables, the flight monitors suddenly started working again to attract new customers.</p></blockquote>
<p><em>Creating worry</em> in the customers&#8217; minds would certainly seem to be effective &#8211; perhaps more effective than simply deliberately uncomfortable seating, which we&#8217;ve come <a href="http://architectures.danlockton.co.uk/2007/03/06/anti-user-seating-in-oxford/">across</a> a <a href="http://architectures.danlockton.co.uk/2006/10/05/anti-homeless-benches-in-tokyo/">number</a> of <a href="http://architectures.danlockton.co.uk/?page_id=4#park-benches">times</a> before. But is it really a sensible tactic? Won&#8217;t those customers, if they use the airport again, consciously avoid &#8220;that café where we nearly missed out flight last time because they turned the monitors off&#8221;? Has it occurred to the café operators that, perhaps, their customers value sitting down to &#8216;nurse&#8217; their coffees as part of the coffee-drinking experience?</p>
<p>Härén doesn&#8217;t comment on this &#8216;contempt for the customer&#8217; issue directly, but he does go on to suggest more positive ways of addressing the &#8216;problem&#8217;:</p>
<blockquote><p>Formulating a question in different ways can help you look at a problem from different angles. In the case above, for example, you can find new angles by putting the question in another way: How can we sell more? So, instead of finding solutions to the problem of getting people to vacate the tables more quickly, you can also come up with solutions such as set up a take-away stand so that people can have a snack or drink by the departure gates, or sell picnic bags that passengers can take onto the planes with them and so on.</p></blockquote>
<p><strong>Are there other &#8216;built environment&#8217; examples of deliberately creating worry to force certain behaviour onto users? What about product design?</strong></p>
<p>Of course, much pharmaceutical (and anti-virus software) marketing and government security/crime propaganda through the ages has taken this line (it&#8217;s almost expected), but physical examples seem rarer.</p>
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		<title>Process friction</title>
		<link>http://architectures.danlockton.co.uk/2007/05/29/process-friction/</link>
		<comments>http://architectures.danlockton.co.uk/2007/05/29/process-friction/#comments</comments>
		<pubDate>Tue, 29 May 2007 18:50:49 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/05/29/process-friction/</guid>
		<description><![CDATA[Koranteng Ofosu-Amaah kindly sent me a link to this article by Ben Hyde: I once had a web product that failed big-time. A major contributor to that failure was tedium of getting new users through the sign-up process. Each screen they had to step triggered the lost of 10 to 20% of the users. Reducing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/wd40.jpg" alt="WD-40" /></p>
<p><a href="http://koranteng.blogspot.com/">Koranteng Ofosu-Amaah</a> kindly sent me a link to <a href="http://enthusiasm.cozy.org/archives/2007/05/friction/">this article by Ben Hyde</a>:</p>
<blockquote><p>I once had a web product that failed big-time. A major contributor to that failure was tedium of getting new users through the sign-up process.  Each screen they had to step triggered the lost of 10 to 20% of the users. Reducing the friction of that process was key to survival. It is a thousand times easier to get a cell phone or a credit card than it is to get a passport or a learner’s permit. That wasn’t the case two decades ago.</p>
<p>&#8230;</p>
<p>Public health experts have done a lot of work over the decades to create barrier between the public and dangerous items and to lower barriers to access to constructive ones.  So we make it harder to get liquor, and easier to get condoms.  Traffic calming techniques are another example of engineering that makes makes a system run more slowly.</p>
<p>I find these attempts to shift the temperature of entire systems fascinating. This is at the heart of what you&#8217;re doing when you write standards, but it’s entirely scale free&#8230; In the sphere of internet identity it is particularly puzzling how two countervailing forces are at work. One trying to raise the friction and one trying to lower it. Privacy and security advocates are attempting to lower the temp and increase the friction. On the other hand there are those who seek in the solution to the internet identity problem a way to raise the temperature and lower the friction. That more rather than less transactions would take place.</p></blockquote>
<p>The idea of &#8216;process friction&#8217; which is especially pertinent as applied to architectures of control. Simply, if you design a process to be difficult to carry out, fewer people will complete it, since &#8211; just as with frictional forces in a mechanical system &#8211; energy (whether real or metaphorical) is lost by the user at each stage. </p>
<p>This is perhaps obvious, but is a good way to think about systems which are designed to prevent users carrying out certain tasks which might otherwise be easy &#8211; from copying music or video files, to sleeping on a park bench. Just as friction (brakes) can stop or slow down a car which would naturally roll down a hill under the force of gravity, so friction (DRM, or other architectures of control) attempts to stop or slow down the tendency for information to be copied, or for people to do what they do naturally. Sometimes the intention is actually to <em>stop</em> the proscribed behaviour (e.g. an <a href="http://architectures.danlockton.co.uk/2006/05/12/the-anti-sit-archives/">anti-sit device</a>); other times the intention is to <a href="http://architectures.danlockton.co.uk/2006/12/22/some-more-architectures-of-control-for-traffic-management#pinchpoints">force users to slow down</a> or <a href="http://architectures.danlockton.co.uk/2006/12/30/limiting-frequency-of-cigarette-use/">think about what they&#8217;re doing</a>. </p>
<p>From a designer&#8217;s point of view, there are far more examples where reducing friction in a process is more important than introducing it deliberately. In a sense, <em>is this what usability is?</em>. Affordances are more valuable than <a href="http://architectures.danlockton.co.uk/2006/10/22/disaffordances-and-engineering-obedience/">disaffordances</a>, hence the comparative rarity of architectures of control in design, but also why they stand out so much as frustrating or irritating. </p>
<p>The term <em><a href="http://www.webdesignfromscratch.com/people_are_impatient.cfm">cognitive friction</a></em> is more specific than general &#8216;process friction&#8217;, but still very much relevant &#8211; as explained on the <a href="http://www.cognitivefriction.net/">Cognitive Friction blog</a>: </p>
<blockquote><p>Cognitive Friction is a term first used by <a href="http://www.cooper.com/">Alan Cooper</a> in his book <em>The Inmates are Running the Asylum</em>, where he defines it like this:</p>
<p>    “It is the resistance encountered by a human intellect when it engages with a complex system of rules that change as the problem permutes.”</p>
<p>In other words, when our tools manifest complex behaviour that does not fit our expectations, the result can be very frustrating. </p></blockquote>
<p>Going back to the Ben Hyde article, the use of the temperature descriptions is interesting &#8211; he equates cooling with <em>increasing</em> the friction, making it more difficult to get things done (similarly to the idea of <a href="http://www.chillingeffects.org/">chilling effects</a>), whereas my instinctive reaction would be the opposite (heat is often energy lost due to friction, hence a &#8216;hot&#8217; system, rather than a cold system, is one more likely to have excessive friction in it &#8211; I see many architectures of control as, essentially, wasting human effort and creating entropy). </p>
<p>But I can see the other view equally well: after all, lubricating oils work better when warmed to reduce their viscosity, and &#8216;cold welds&#8217; are an important subject of tribological research. Perhaps the best way to look at it is that, just as getting into a shower that&#8217;s too hot or too cold is uncomfortable, so a system which is not at the expected &#8216;temperature&#8217; is also uncomfortable for the user. </p>
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		<title>Chairman of the bored</title>
		<link>http://architectures.danlockton.co.uk/2007/05/25/chairman-of-the-bored/</link>
		<comments>http://architectures.danlockton.co.uk/2007/05/25/chairman-of-the-bored/#comments</comments>
		<pubDate>Fri, 25 May 2007 09:38:05 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Control]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/05/25/chairman-of-the-bored/</guid>
		<description><![CDATA[This blog often looks at methods for preventing people sitting down comfortably, usually in public space, from actual benches designed for this purpose, to features of walls and ledges which treat people like pigeons. How often is the complete lack of seats a deliberate strategy? Seth Godin, in a post looking at different strategies for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/brokenchair.jpg" alt="Chair for unwanted visitors" /></p>
<p>This blog often looks at methods for preventing people sitting down comfortably, usually in public space, from <a href="http://architectures.danlockton.co.uk/2007/03/06/anti-user-seating-in-oxford/">actual benches</a> <a href="http://architectures.danlockton.co.uk/2006/10/05/anti-homeless-benches-in-tokyo/">designed for</a> <a href="http://architectures.danlockton.co.uk/?page_id=4#park-benches">this purpose</a>, to <a href="http://architectures.danlockton.co.uk/?p=66">features of walls and ledges</a> which <a href="http://architectures.danlockton.co.uk/?p=150">treat people like pigeons</a>.</p>
<p>How often is the complete lack of seats a deliberate strategy? Seth Godin, in a <a href="http://sethgodin.typepad.com/seths_blog/2007/04/meetings.html">post looking at different strategies for running meetings</a>, suggests something interesting: </p>
<blockquote><p>I think most of the time, most meetings should be held without chairs. People standing up think more quickly and get distracted less often. And the meetings don&#8217;t last as long. </p></blockquote>
<p>That probably does &#8216;work&#8217; as part of a strategy to speed up meetings, but &#8211; crucially &#8211; only if there is a mechanism for the participants to end the meeting. Whoever is leading the meeting (if anyone is) also needs to be standing up and experiencing just the same as everyone else. Otherwise there&#8217;s the tendency for the stand-up meetings to be characterised by a lot of people not thinking more quickly, but merely irritated, shifting their weight from leg to leg, and wishing they weren&#8217;t there. I think we&#8217;ve all been to meetings like that, both seated and standing.</p>
<p>Is the &#8216;chair-less meeting&#8217; a commonly used <em>deliberate</em> tactic? Can it be used to get people to agree to things because of their discomfort and desire to get away quickly?</p>
<p><em>Image: &#8216;Chair for unwanted visitors&#8217; &#8211; photo by <a href="http://www.davidweightman.com/">David Weightman</a> from a set shot for Good Thinking: Brunel Design, 2004.</em></p>
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		<title>Anti-user seating in Oxford</title>
		<link>http://architectures.danlockton.co.uk/2007/03/06/anti-user-seating-in-oxford/</link>
		<comments>http://architectures.danlockton.co.uk/2007/03/06/anti-user-seating-in-oxford/#comments</comments>
		<pubDate>Tue, 06 Mar 2007 00:35:46 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Bad design]]></category>
		<category><![CDATA[Benches]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Bureaucracy]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design attitudes]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Public money]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/03/06/anti-user-seating-in-oxford/</guid>
		<description><![CDATA[Top two photos: A bench on Cornmarket Street, Oxford; Lower two photos: A bus stop seat perch on Castle Street. While from a very narrow specification point-of-view &#8216;they do their job&#8217;, what utter contempt for users these two seating examples demonstrate! The benches on Cornmarket Street are clearly intended to prevent anyone lying down on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/oxford1.jpg" alt="Anti-user seating in Oxford" /><br /><img src="http://www.danlockton.co.uk/research/images/oxford2.jpg" alt="Anti-user seating in Oxford" /><br /><img src="http://www.danlockton.co.uk/research/images/oxford3.jpg" alt="Anti-user seating in Oxford" /><br /><img src="http://www.danlockton.co.uk/research/images/oxford4.jpg" alt="Anti-user seating in Oxford" /><br /><em>Top two photos: A bench on Cornmarket Street, Oxford; Lower two photos: A bus stop <strike>seat</strike> perch on Castle Street.</em></p>
<p>While from a very narrow specification point-of-view &#8216;they do their job&#8217;, what utter <em>contempt</em> for users these two seating examples demonstrate! The benches on Cornmarket Street are clearly intended to prevent anyone lying down on them (armrests, small radius of curvature) or indeed sitting for very long at all in comfort (height off the ground, vertical backrest, small radius of curvature). Why? Why despise the public so much?</p>
<p>The designer must have been given a specification requiring all the above features: I can&#8217;t believe they just arose out of aesthetic or manufacturing considerations. That bench has been engineered to restrict, control and discipline users. Was it really necessary? Does forcing the homeless to lie on the ground instead, or preventing people sitting comfortably and watching the world go by really &#8216;solve&#8217; any problems?</p>
<p>The bus stop perch &#8211; in this particular location intended at least partially for Park &#038; Ride users &#8211; is perhaps even worse. It&#8217;s angled such that a young child couldn&#8217;t easily sit on it without sliding off. An adult has to stretch out his or her legs just to perch. A parent couldn&#8217;t sit next to a young child. A shopper would have to put down his or her bags on the ground, since they&#8217;d slide off the perch. My girlfriend and I couldn&#8217;t rest our drinks on the bench next to us; we had to put them on the ground. OK, that&#8217;s not much of a hardship, but it&#8217;s just frustrating design, intended to serve objectives other than the users&#8217; benefit or convenience. </p>
<p>You wouldn&#8217;t want to wait any longer than necessary at that bus stop. If you were making the decision about whether to drive into Oxford or take the bus to go shopping (assuming cycling not to be an option for this) the unattractiveness of perching at an angle for 15 minutes on that mean strip of perforated sheet would begin to weigh heavily against the public transport option. Sure, you might end up sitting in your car in heavy traffic for 15 minutes, but it&#8217;s your car. The seats are comfortable, it&#8217;s warm, and you can shape and adjust the environment to suit <em>you</em>.</p>
<p>I don&#8217;t want to go off on one here about solving (or easing) Britain&#8217;s transport problems, but I do feel that this kind of situation embodies some of the very important issues. By making bus users feel unwanted &#8211; despised even &#8211; you don&#8217;t enhance the image or desirability of the mode of travel. Little details such as this can make a huge difference to perceptions. The buses themselves are great, but if the experience of using the service seems to demonstrate contempt for the user, the user may develop contempt for the service.</p>
<p>Japan may have some of the <a href="http://architectures.danlockton.co.uk/2006/10/05/anti-homeless-benches-in-tokyo/"><strong>most explicitly user-unfriendly public benches</strong></a> we&#8217;ve come across so far, but there&#8217;s also something rather disturbing about the sheer blandness of the bench implementations shown above. Their starkness embodies the thinking behind the design: all possible interaction methods to be reduced down to one sole, pre-defined utility function, with the user not permitted to do anything outside that intentionally myopic definition.</p>
<p>(Incidentally, to be fair, there <em>were</em> some lower seats with horizontal platforms on the other side of the bench in Cornmarket Street. They still had armrests to prevent lying down (or even sitting close to someone), but were not as awful as the curved ones.)</p>
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		<title>Some more architectures of control for traffic management</title>
		<link>http://architectures.danlockton.co.uk/2006/12/22/some-more-architectures-of-control-for-traffic-management/</link>
		<comments>http://architectures.danlockton.co.uk/2006/12/22/some-more-architectures-of-control-for-traffic-management/#comments</comments>
		<pubDate>Fri, 22 Dec 2006 15:51:13 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Bad design]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Bureaucracy]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Motoring]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Public money]]></category>
		<category><![CDATA[Regulation]]></category>
		<category><![CDATA[Restriction]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Speed control]]></category>
		<category><![CDATA[Speeding]]></category>
		<category><![CDATA[Traffic calming]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[US]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2006/12/22/some-more-architectures-of-control-for-traffic-management/</guid>
		<description><![CDATA[Many of the &#8216;built environment&#8217; examples discussed here over the last year-and-a-bit have been intended to control (or &#8220;manage&#8221;) traffic in some way, e.g to slow drivers down, force them to take an alternative route, or force them to stop. I thought it would be worth mentioning a couple of other methods, the rationales behind [...]]]></description>
			<content:encoded><![CDATA[<p>Many of the &#8216;built environment&#8217; examples discussed here over the last year-and-a-bit have been intended to control (or &#8220;manage&#8221;) traffic in some way, e.g to <a href="http://architectures.danlockton.co.uk/?page_id=4#speedhumps"><strong>slow drivers down</strong></a>, <a href="http://architectures.danlockton.co.uk/2006/12/06/bollardian-nightmare/"><strong>force them to take an alternative route</strong></a>, or <a href="http://architectures.danlockton.co.uk/2006/09/14/deliberately-reducing-visibility-at-road-junctions/"><strong>force them to stop</strong></a>. I thought it would be worth mentioning a couple of other methods, the rationales behind them, and some of the problems:</p>
<p><img src="http://www.danlockton.co.uk/research/images/monmouth.jpg" alt="Monmouth" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/thame.jpg" alt="Thame" /><br /><img src="http://www.danlockton.co.uk/research/images/amersham.jpg" alt="Amersham" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/thaxted.jpg" alt="Thaxted" /><br />
<em>Top row: <a href="http://www.towncrier.org.uk/entertainment/701.tc">Monmouth</a>, Monmouthshire and <a href="http://www.thame.net/oldpics.htm">Thame</a>, Oxfordshire; Bottom row: <a href="http://www.amersham.org.uk/tour/marketsquare.htm">Amersham</a>, Buckinghamshire and <a href="http://www.users.zetnet.co.uk/jprice/samm/2003.htm">Thaxted</a>, Essex. Images from the sites linked.</em> </p>
<p><strong>Historical example: market places</strong> </p>
<p>Medi&#230;val market towns commonly had a wide market street, or square, with narrow entrances at the ends, to <strong>make it more difficult for animals to escape</strong>, and also easier to control when herding them in and out. It may not be immediately obvious from the above photos, but in each of these towns (as with many others where the old layout has been preserved), the market area was, and still is, laid out in this way. It may also have made it more difficult for a thief to escape, since with only a few exit &#8216;pinch points&#8217;, it would make him easier to spot. </p>
<p>This is, of course, almost the opposite rationale to <a href="http://en.wikipedia.org/wiki/Haussmann's_renovation_of_Paris">Baron Haussmann&#8217;s Paris</a>, with its wide, straight boulevards which prevented effective barricading by revolutionaries and allowed clear lines-of-sight to fire on them. </p>
<p>References: <a href="http://www.rural-roads.co.uk/essex/essex2.shtml">Thaxted at &#8216;Rural Roads&#8217;</a>; <a href="http://www.thame.net/history.htm">History of Thame</a>; <a href="http://en.wikipedia.org/wiki/Monmouth">Monmouth on Wikipedia</a>.</p>
<p><img src="http://www.danlockton.co.uk/research/images/pinchpoint1.jpg" alt="Pinch point with car overtaking cyclist" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/pinchpoint2.jpg" alt="Pinch point with car overtaking cyclist" /><br /><em>Stills from video clips of cars overtaking cyclists at pinch points, from the <a href="http://www.camcycle.org.uk/campaigning/issues/arburypark/videos/">Cambridge Cycling Campaign website</a>.</em></p>
<p><a name="pinchpoints"></a><strong>Pinch points and other road narrowings</strong></p>
<p>In modern use, pinch points are often installed (along with <a href="http://www.speedlimit.org.uk/hatch.html">centre hatching</a>) to force drivers to slow down, usually in built-up areas or at the entrance to them, where there may also be a speed limit change. Sometimes they also force one stream of traffic to stop to allow the other priority, for example when crossing a narrow bridge. Sometimes there are built-out kerbs on both sides of the road; sometimes just a central island; sometimes all three. In general, they prevent drivers overtaking other cars by <strong>putting a physical obstruction in the way</strong>, even though otherwise it might be legal to overtake. (This is a built environment example of <a href="http://codev2.cc/">Lessig&#8217;s &#8220;Code is law&#8221;</a> &#8211; regardless of what the law might permit or prohibit, it&#8217;s the way the system is coded which actually defines what behaviour is possible.)</p>
<p>The problem is that &#8211; something which as a driver and a cyclist (and bike designer) I experience a lot &#8211; the sudden narrowing of the carriageway causes (forces) drivers to move towards the nearside. And if there&#8217;s a cyclist on the nearside, even cycling close to the kerb, he or she will suddenly have a driver passing very close, braking very hard, possibly clipping the bike or actually hitting it. It&#8217;s even worse if the kerb is built out as well, since the cyclist has to swerve out into the path of the traffic which may also be swerving in to avoid a central island.<a href="http://www.camcycle.org.uk/campaigning/issues/arburypark/videos/"> In cities such as Cambridge with a lot of cyclists and a lot of traffic</a>, the pinch points are a major problem.</p>
<p>A lot of injuries and deaths have been caused by this &#8216;safety&#8217; measure. Someone very close to me was knocked off her bike and hurt after swerving onto the kerb to avoid a large truck bearing down on her as the driver tried to fit through a pinch point (similarly to the situation in the photo at the top of <a href="http://www.thebikezone.org.uk/thebikezone/campaigning/pinchpoints.html">Howard Peel&#8217;s detailed assessment of pinch points</a> at the Bike Zone). As with so many architectures of control, the designers of these layouts seem to view most users (both drivers and cyclists) as &#8216;enemies&#8217; who need to be cajoled and coerced into behaving a certain way, without actually looking at what their needs are.</p>
<p>The <a href="http://www.nscycle.org.uk/pinch1.php">North Somerset Cycle Campaign&#8217;s article on &#8220;Good and bad practice&#8221;</a> with pinch points shows a far superior layout, for both drives and cyclists (photo reproduced below), from the Netherlands &#8211; cycles and cars are kept apart, neither cyclist nor driver is forced to deviate from his/her path, but drivers must give negotiate priority with their oncoming counterparts.</p>
<p><img src="http://www.danlockton.co.uk/research/images/amsterdam.jpg" alt="Pinch point in the Netherlands" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/barnstaple.jpg" alt="Astonishingly dangerous hatching in Devon" /><br /><em>Left: A better pinch point implementation from the Netherlands &#8211; image from the <a href="http://www.nscycle.org.uk/pinch1.php">North Somerset Cycle Campaign</a>; Right: A very dangerous (and ridiculous) real-world example of hatching-with-obstacles from Devon &#8211; image from <a href="http://www.stupidstupidity.co.uk/">Richie Graham</a>, discussed in <a href="http://www.sabre-roads.org.uk/forum/viewtopic.php?p=215264#215264">this thread on SABRE</a></em></p>
<p>Looking further at centre hatching, this too often causes drivers to pass much too close when overtaking cyclists, since (in the UK), most drivers are reluctant to enter it to overtake even though (with broken lines along the side) they are legally entitled to do so. The reluctance may come from ignorance of the law, but in many cases it is often because there may suddenly be a central concrete island in the middle with no warning. (This is certainly why I&#8217;m very careful when using the hatched area to overtake.) Again, this is a <em>de facto</em> imposition of regulation without a legal mechanism enforcing it. As <a href="http://www.speedlimit.org.uk/hatch.html">Peter Edwardson puts it</a>:</p>
<blockquote><p>Two reasons are normally advanced to justify hatched areas, neither of which is entirely convincing. The first is that they separate streams of traffic, but how many head-on collisions occur on single carriageway roads anyway, and surely in the vast majority of cases they involve a driver who has recklessly crossed the white line. The second is that they slow traffic down, which may be true to a limited extent, but again is of no value unless it reduces accidents at the same time&#8230;</p>
<p>However, I have recently seen a document from the Highways Agency&#8230; that stated clearly that one of the aims of hatched areas was to &#8220;deter overtaking&#8221;. They daren&#8217;t go so far as to actually ban it on straight stretches of road by painting double white lines (although no doubt that will come) but instead they put in confusing paint schemes that have the practical effect of doing just that.</p>
<p>There is of course one entirely sound and legitimate reason for painting hatched areas on the road, to provide a refuge for vehicles turning right, something that in the past has been a major factor in accidents. However such areas should only extend at most for a hundred yards or so on either side of the right turn, and should not be used as an excuse to paint a wide hatched area for a long distance.</p></blockquote>
<p>In the case of the astonishing (to a UK driver&#8217;s eyes) <a href="http://www.sabre-roads.org.uk/forum/viewtopic.php?p=215264#215264">implementation of hatching</a> on the A39 (soon to be A361) Barnstaple southern bypass in Devon &#8211; the right-hand photo above &#8211; actual bollards have been embedded in the road surface to &#8216;enforce&#8217; a <em>de facto</em> &#8216;no overtaking&#8217; intention, though the hatching area actually makes it perfectly legal to overtake. (It makes it worse that the reflectors on the bollards are the wrong colour as well.) Motorcyclists could overtake by weaving between the bollards into the hatched area, but this wouldn&#8217;t be especially easy or safe. <strong>It would certainly be more dangerous than the alternative situation of wider lanes with no hatching and no bollards</strong>. So what&#8217;s the point of the scheme?</p>
<p><img src="http://www.danlockton.co.uk/research/images/sevendials1.jpg" alt="Shared space at Seven Dials, London" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/sevendials2.jpg" alt="Shared space at Seven Dials, London" /><br /><em>A Shared Space implementation at Seven Dials in central London, by <a href="http://www.hamilton-baillie.co.uk/">Hamilton-Baillie Associates</a></em></p>
<p><strong>Psychological techniques</strong></p>
<p><a href="http://architectures.danlockton.co.uk/2006/10/12/using-trees-to-encourage-safer-driving/"><strong>We&#8217;ve looked before</strong></a> at &#8216;Shared Space&#8217;, &#8216;naked roads&#8217; and other &#8216;psychological techniques&#8217; to encourage drivers to be more alert, but <a href="http://mikro2nd.net/blog/planb/">Mike Morris</a> sends me a link to <a href="http://www.spiegel.de/international/spiegel/0,1518,448747,00.html">this <em>Spiegel</em> story</a> going into more detail and discussing Europe-wide pilot projects:</p>
<blockquote><p>The utopia has already become a reality in Makkinga, in the Dutch province of Western Frisia. A sign by the entrance to the small town (population 1,000) reads &#8220;Verkeersbordvrij&#8221; &#8212; &#8220;free of traffic signs.&#8221; Cars bumble unhurriedly over precision-trimmed granite cobblestones. Stop signs and direction signs are nowhere to be seen. There are neither parking meters nor stopping restrictions. <strong>There aren&#8217;t even any lines painted on the streets.</strong></p>
<p>&#8220;The many rules strip us of the most important thing: the ability to be considerate. We&#8217;re losing our capacity for socially responsible behavior,&#8221; says Dutch traffic guru Hans Monderman, one of the project&#8217;s co-founders. &#8220;The greater the number of prescriptions, the more people&#8217;s sense of personal responsibility dwindles.&#8221;</p>
<p>&#8230;</p>
<p>About 70 percent of traffic signs are ignored by drivers. <strong>What&#8217;s more, the glut of prohibitions is tantamount to treating the driver like a child and it also foments resentment.</strong> He may stop in front of the crosswalk, but that only makes him feel justified in preventing pedestrians from crossing the street on every other occasion. Every traffic light baits him with the promise of making it over the crossing while the light is still yellow.</p>
<p>&#8230;</p>
<p>The new traffic model&#8217;s advocates believe the only way out of this vicious circle is to <strong>give drivers more liberty and encourage them to take responsibility for themselves.</strong> They demand streets like those during the Middle Ages, when horse-drawn chariots, handcarts and people scurried about in a completely unregulated fashion.</p></blockquote>
<p>I think that&#8217;s the key to a lot of &#8216;control-versus-the-user&#8217; debate. Allowing users to take responsibility for their own actions is encouraging them to think. Encouraging people to think is very rarely a bad thing.</p>
<p>One of the simplest consequences of the shared space situations I&#8217;ve come across (whether deliberately planned implementations such as at Seven Dials, shown above, or just narrow old streets or village layouts where traffic and pedestrians have always mixed) is that <strong>drivers and pedestrians, and drivers and other drivers start to make eye contact with each other</strong> to determine who should have priority, or to determine each other&#8217;s intentions. Eye contact leads to empathy; empathy leads to respect for other types of road users; respect leads to better understanding of the situation and better handling of similar situations in future. Shared space forces all of us (pedestrians, cyclists and drivers) to try to understand what&#8217;s going on from others&#8217; points of view. We learn to <em><a href="http://en.wikipedia.org/wiki/Grok">grok</a></em> the situation. And that can&#8217;t be bad.</p>
<p>Mike Dickin, the legendary British radio talk-show host who <a href="http://www.thisiscornwall.co.uk/displayNode.jsp?nodeId=144694&#038;command=displayContent&#038;sourceNode=144660&#038;contentPK=16236021&#038;folderPk=83364&#038;pNodeId=144663">was very sadly killed earlier this week after a heart attack at the wheel</a>, often made the point in his frequent discussions on motoring issues that there should be no need for speed limits in many villages, towns and cities, because in many cases the &#8216;natural&#8217; limit imposed by pedestrians, other traffic, road layouts and so on, should be enough to slow drivers down to well below the imposed &#8216;safe&#8217; limits of 20 or 30 mph which lull drivers into a false sense of safety. Of course, he was right, and of course, in most small villages this is still the way things are done, as they were centuries ago, and as Hans Monderman suggests in the above quote. </p>
<p>The age of hyper-regulated behaviour, and treating the user (driver, cyclist, pedestrian) as an idiot incapable of thinking for him or herself, is largely coincident with the age of bureaucratic, centrally planned urban dystopia which sees individuals as components which must all perform identically for the system to operate. I would like to think we can move beyond that view of humanity.</p>
<p>Back to the issue of psychological techniques for traffic management, <a href="http://www.lipsey.org/jim">Jim Lipsey</a> left a <a href="http://architectures.danlockton.co.uk/2006/10/12/using-trees-to-encourage-safer-driving/#comment-10659"><strong>comment</strong></a> a couple of months ago mentioning the <a href="http://cbs2chicago.com/topstories/local_story_205181301.html">use of progressively closer painted stripes across the road in Chicago</a> to cause drivers to slow down on a dangerous curve:</p>
<blockquote><p>In a few weeks, dozens of new pavement stripes will be laid down. At first they’ll be 16-feet apart, but as drivers get closer to the curve, the stripes will only be eight feet apart. &#8220;They provide an optical illusion that vehicles are actually speeding up and that causes motorists to slow down, which is of course, the intended effect that we’re trying to have at that location.&#8221;</p></blockquote>
<p>The Chicago example appears to be using only the visual effect to provide the illusion, but a similar technique is often used with raised painted &#8216;rumble strips&#8217; on the approach to junctions or roundabouts in other countries &#8211; e.g. in my (poor) photos below, on the A303 in Somerset, and clearly in <a href="http://maps.google.com/maps?q=ottawa,+on&#038;ie=UTF8&#038;om=1&#038;z=18&#038;ll=45.435804,-75.694664&#038;spn=0.002609,0.006781&#038;t=k&#038;iwloc=addr">this Google Maps image of Ottawa</a> (via <a href="http://www.museumofhoaxes.com/hoax/weblog/comments/4295/">this thread</a>). </p>
<p>I remember reading a story once in which someone cycling along an avenue with regularly spaced trees, late one afternoon, had an epileptic fit (I think) as a result of the frequency of the shadow flicker on the road (this is clearly something considered by <a href="http://www.planning.nsw.gov.au/asp/pdf/taralga_app_d_hassell_report04.pdf">wind turbine planners</a> [PDF]). Have there been any cases of epilepsy triggered by stripes painted on the road?</p>
<p><img src="http://www.danlockton.co.uk/research/images/stripes2.jpg" alt="Progressively closer rumble strips on the A303 in Somerset" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/stripes3.jpg" alt="Progressively closer rumble strips on the A303 in Somerset" /><br /><em>Progressively closer rumble strips on the A303 in Somerset.</em></p>
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