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	<title>Design with Intent &#187; Designers</title>
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	<description>Design and human behaviour</description>
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		<title>dConstructing a workshop</title>
		<link>http://architectures.danlockton.co.uk/2011/09/10/dconstructing-a-workshop/</link>
		<comments>http://architectures.danlockton.co.uk/2011/09/10/dconstructing-a-workshop/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 21:21:31 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Black box]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1654</guid>
		<description><![CDATA[A couple of weeks ago, at dConstruct 2011 in Brighton, 15 brave participants took part in my full-day workshop &#8216;Influencing behaviour: people, products, services and systems&#8217;, with which I was very kindly assisted by Sadhna Jain from Central Saint Martins. As a reference for the people who took part, for me, and for anyone else [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-1.jpg" alt="dConstruct 2011 workshop" /></p>
<p>A couple of weeks ago, at <a href="http://2011.dconstruct.org">dConstruct 2011</a> in Brighton, 15 brave participants took part in my full-day workshop <a href="http://2011.dconstruct.org/workshops/dan-lockton">&#8216;Influencing behaviour: people, products, services and systems&#8217;</a>, with which I was very kindly assisted by <a href="https://designinteractionscsm.wordpress.com/about/">Sadhna Jain from Central Saint Martins</a>. As a reference for the people who took part, for me, and for anyone else who might be intrigued, I thought I would write up what we did. The conference itself was extremely interesting, as usual, with a few talks which provoked more discussion than others, as much about presentation style as content, I think (others have <a href="http://lanyrd.com/2011/dconstruct/#coverage-teaser">covered the conference</a> better than I can). And, of course, I met (and re-connected with) some brilliant people. </p>
<p>I&#8217;ve run quite a few workshops in both corporate and educational settings using the <a href="http://www.danlockton.com/dwi/Main_Page">Design with Intent cards or worksheets</a> (now also available as <a href="http://itunes.apple.com/us/app/design-with-intent/id460720070?mt=8">a free iPad app from James Christie</a>) but this workshop aimed to look more broadly at how designers can understand and influence people&#8217;s behaviour. This is also the first &#8216;public&#8217; workshop that I&#8217;ve done under the <a href="http://requisitevariety.co.uk">Requisite Variety</a> name, which doesn&#8217;t mean much different in practice, but is something of a milestone for me as a freelancer. </p>
<p>In the <a href="http://architectures.danlockton.co.uk/2011/07/25/dconstruct-workshop-influencing-behaviour-people-products-services-and-systems">previous post</a> I outlined what I had planned, and while in the event the programme deviated somewhat from this, I think overall it was reasonably successful. Rather than using a case study (I feel uneasy, when people are paying to come to a workshop, to ask them effectively to do work for someone else) we ran through a series of exercises intended to explore different aspects of how design and people&#8217;s behaviour relate to each other, and perhaps uncover some insights which would make it easier to incorporate a consideration of this into a design process.</p>
<p><span id="more-1654"></span></p>
<hr />
<p><strong>Heuristics and decision-making exercise</strong></p>
<p>After a brief introduction to how design has been and is being used to influence people&#8217;s behaviour, we ran through a few questions together intended to explore the idea of <a href="http://www.slideshare.net/efern211/cognitive-biases-a-visual-study-guide-by-the-royal-society-of-account-planning">heuristics and biases in decision-making</a>. Some questions addressed ‘classic’ behavioural economics issues such as sunk costs, loss aversion and recency/primacy effects—which can all affect users’ interaction with a system. Drawing on the <a href="http://www.carbonculture.net/">project around energy use in which I&#8217;m currently involved with More Associates</a>, we also looked at some heuristics issues relating to users’ interaction with systems across physical/digital interfaces, such as whether <a href="http://www.pnas.org/content/early/2010/08/06/1001509107">the salience of ‘visible’ things such as lighting leads people to overestimate how much energy they use compared with ‘invisible’ systems such as heating and air-conditioning</a>. We briefly looked at anchoring effects and how menu designers use them, and discussed the potential upside of certain heuristics in certain circumstances, such as <a href="http://library.mpib-berlin.mpg.de/ft/gg/GG_Fast_2008.pdf">Gerd Gigerenzer’s ‘fast and frugal’ heuristic</a> [PDF], and how thinking along these lines might result in more intuitive interfaces.</p>
<p>The main insights from this first session were:</p>
<blockquote><p>&bull; people use heuristics—sets of simple decision-making rules—to work out what to do in different situations, including using products and services</p>
<p>&bull; they’re often relatively sensible and efficient, based on experience and pattern recognition, but can sometimes lead to biases and poor decisions</p>
<p>&bull; so, understanding the heuristics your users use in making decisions about how to interact with your system is important, especially if you’re seeking to influence their behaviour in some way</p></blockquote>
<hr />
<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-2.jpg" alt="dConstruct 2011 workshop" /></p>
<p><strong>Black boxes and mental models</strong></p>
<p>Each group received a ‘black box’, an unknown electronic device with an unlabelled interface of buttons, ‘volume’ controls and LEDs. The boxes were children&#8217;s lunchboxes from Poundland. Internally—and thus secretly—each box also contained a wireless transmitter, receiver, sound chip and speaker (basically, a wireless doorbell), and in one box, an additional combined buzzer and klaxon. The aim was to work out what was going on—what did the controls do?—and record your group’s model of how the system worked in some form that could explain it to a new user who hadn’t been able to experiment with the device. </p>
<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-3.jpg" alt="dConstruct 2011 workshop" /><br />
<img src="http://research.danlockton.co.uk/images/dconstruct2011-4.jpg" alt="dConstruct 2011 workshop" /></p>
<p>Because of the hidden functionality, the boxes’ operation was more complex than might initially have been apparent, and as it was realised that the boxes ‘interacted’ with each other, by setting off sounds in response to particular button-presses, the models generated by groups became more complex. Each group used slightly different methods to investigate and illustrate the system model—an exhaustive kind of state transition table/truth table, a user manual-style annotated diagram of the device, and a diagram focusing on each button or control in turn and elaborating its function. The investigation methods themselves differed slightly, with unexpected behaviour or coincidences (one group’s box setting off the doorbell in another, but coinciding with a button being pressed or a volume control being turned) leading to some rapidly escalating complex models. </p>
<p>The intended outcomes from this session were:</p>
<blockquote><p>&bull; trying to understand a new or unknown device essentially involves a user applying a number of heuristics to arrive at a mental model which seems OK, or <a href="http://www.interaction-design.org/encyclopedia/satisficing.html">satisfices</a></p>
<p>&bull; representing and understanding models of system behaviour is difficult if you haven’t done it before, and there’s no universally agreed way of how best to do it to make sense to users</p>
<p>&bull; models of complex systems may need to take into account the behaviour (or effects on) other actors, systems or contexts: very little in the world works entirely in isolation, and a systems approach to understanding technology needs to recognise the effects it has on society, and society on it</p></blockquote>
<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-6.jpg" alt="dConstruct 2011 workshop" /><br />
<img src="http://research.danlockton.co.uk/images/dconstruct2011-7.jpg" alt="dConstruct 2011 workshop" /><br />
<img src="http://research.danlockton.co.uk/images/dconstruct2011-8.jpg" alt="dConstruct 2011 workshop" /><br />
<em>These three photos above by Sadhna Jain</em></p>
<hr />
<img src="http://research.danlockton.co.uk/images/dconstruct2011-13.jpg" alt="dConstruct 2011 workshop" /><br />
<em>Photo by Sadhna Jain</em></p>
<p><strong>Rules of interaction</strong></p>
<p>Inspired by <a href="http://www.usabilitynet.org/tools/wizard.htm">‘Wizard of Oz’ testing</a> and Eric Berne’s <em><a href="http://www.ericberne.com/Games_People_Play.htm">Games People Play</a></em>, this exercise involved, in pairs, each person playing the role of either ‘device’ or ‘user’. Facing each other via a ‘screen’ made out of card, and each having a bowl of mixed sweets and toffees, each person picked up a (randomly drawn) set of rules for how to interact with the other—both an objective and a strategy for how to achieve it. The device’s objectives all involved ‘behaviour change’ in some way. The full list of objectives and strategies was as follows:</p>
<blockquote><p><strong>Device: Objectives</strong><br />
&bull; Try to get all of a particular kind of sweet  from the user—for example, all of the  shiny-wrappered toffees.<br />
&bull; Try to get the user to eat as many sweets as possible—they can be yours or his/hers.<br />
&bull; Try to get the user not to eat any sweets at all.<br />
&bull; Try to get the user to get up and give his or her sweets to another user somewhere else in the room. </p>
<p><strong>Device: Strategies</strong><br />
&bull; Ignore the user’s understanding or attempts to engage with the situation. Don’t answer any questions, ignore everything the user says, and just keep demanding what you want to try to achieve your objective<br />
&bull; Ask questions to try to understand the user’s perspective, and try to come to an agreement which brings you both closer to your objectives.<br />
&bull; Try to trick the user somehow, e.g. by lying about what you’re trying to achieve<br />
&bull; Try to persuade the user to comply with your objective, by using reasoned, polite arguments to show that you are right.<br />
&bull; Assume the user just wants everything done as quickly and easily as possible, and emphasise that it’s easy to achieve that by doing what you say.<br />
&bull; Assume the user is very greedy, and will readily give up some sweets in return for ones he/she perceives as better. Make them seem desirable. </p>
<p><strong>User: Objectives</strong><br />
&bull; You want to keep as many as possible of your sweets, while acquiring the ones the device has got.<br />
&bull; You don’t want any of your sweets, but you do want the ones the device has got.<br />
&bull; You only want certain types of sweet (e.g. you want only ones with shiny wrappers).<br />
&bull; You want to find out more about the pros and cons of eating sweets, and you expect the device to tell you. </p>
<p><strong>User: Strategies</strong><br />
&bull; You just want things to be as easy as possible. Accept suggestions from the device as long as they’re reasonable.<br />
&bull; Ask lots of questions of the device. You want to understand and find out more about the options available to you, whatever they might be.<br />
&bull; Be open to trading / swapping sweets with the device, but don’t let it get the better of you.<br />
&bull; The device is your servant. Treat it accordingly. </p></blockquote>
<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-9.jpg" alt="dConstruct 2011 workshop" /><br />
<img src="http://research.danlockton.co.uk/images/dconstruct2011-10.jpg" alt="dConstruct 2011 workshop" /></p>
<p>The combination of objectives and strategies was intended to embody ‘assumptions’ about how the other (user or device) would act—in each case, to some extent a mental model of the system and the behaviour of its components. A device which, for example, assumes that “the user just wants everything done as quickly and easily as possible” is embodying a certain ‘designer’s model’ of how the user thinks and will behave.</p>
<p>When the interaction was ‘run’, some pairs quickly arrived at a negotiated result where both were happy, in the sense of their objectives and strategies being mutually compatible, while others reached a kind of stalemate. In at least one case, the device ‘won’ in persuading a user to give up her sweets against her own objectives. In practice, some pairs told each other what their objectives and strategies were, while others kept this secret; some possible lied about their objectives, consistent with the strategies given. Sometimes one person told the other his or her objectives, but the other ignored this (as per the strategy given). Some of the combinations were expected to lead to a degree of recursive second-guessing (the user assuming that the device is assuming that the user is assuming&#8230;) or <em>knots</em>, using <a href="http://www.doyletics.com/art/knotsart.htm">R.D. Laing’s terminology</a>, although it seems that the workshop participants were too sensible to let this happen!</p>
<p>The intended insights from this exercise were:</p>
<blockquote><p>&bull; when designers are trying to influence users’ behaviour, they do so with some model embodying assumptions about how users will behave and react to the way the product or service behaves (this is something we explored briefly in <a href="http://2010.uxlondon.com/programme/2010-05-21/designwithintent/">a workshop at UX London in 2010</a>, which led to <a href="http://repository.tudelft.nl/view/conferencepapers/uuid%3A0857f98b-bc2f-435b-8862-974bdfb0be0f/">this paper</a> and a forthcoming article in the Journal of Design Research)</p>
<p>&bull; a product or service influencing a user’s behaviour can work best when the objectives of each side and the designer’s and user’s model of the system are compatible</p>
<p>&bull; so, it is important to:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&bull; try to understand the models that users have of your system<br />
&nbsp;&nbsp;&nbsp;&nbsp;&bull; design using strategies that match them</p></blockquote>
<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-11.jpg" alt="dConstruct 2011 workshop" /><br />
<img src="http://research.danlockton.co.uk/images/dconstruct2011-12.jpg" alt="dConstruct 2011 workshop" /></p>
<hr />
<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-16.jpg" alt="dConstruct 2011 workshop" /><br />
<img src="http://research.danlockton.co.uk/images/dconstruct2011-17.jpg" alt="dConstruct 2011 workshop" /></p>
<p><strong>Exploring the environment</strong></p>
<p>In the afternoon, we first went on a quick exploratory tour of streets around the workshop venue in the centre of Brighton, looking at some examples of designed situations or ‘interventions’ which aim to influence public behaviour in some way. (My direct inspiration here was <a href="http://urbanscale.org/2011/05/19/weeks-18-20-walking-and-unweaving-the-urban-mesh-bristollondon/">Adam Greenfield and Nurri Kim’s excellent Systems/Layers Walkshop</a> concept.) The main examples we examined and discussed were the (remains of the) <a href="http://tidystreet.org/">Tidy Street energy graph</a>, a CCTV camera on a tall pole with anti-climb spikes in the heart of one of the most ‘liberal’ towns in the UK, a ‘Scores on the Doors’ food hygiene rating scheme using stickers on the doors of restaurants and cafes, the conflicts between pedestrians, cyclists and drivers in shopping streets which may appear pedestrianised but aren’t (neatly illustrated by an irate driver shouting at us), and a touchscreen cider advertisement at a bus stop, which invites the public to rearrange ‘fridge magnet’ words to create a limited set of mostly positive messages about the cider which are then apparently submitted to the brand’s Facebook page.  </p>
<p>In each case, the aim was to look at the situation from both the designers’ and the users’ points of view: what assumptions do the designers appear to have made about how the public will understand or interact with the product/service/thing? What behaviours are they trying to influence? What is the result? Who are the stakeholders in each situation? Are the designers aiming to target everyone, or only particular groups? (e.g., by asking an older lady waiting at the bus stop about the interactive touchscreen advert, we found that she had no idea that it was anything more than a static ad.) From a design perspective, what kind of research would need to be done to make the interventions more effective? We also considered briefly whether some of the techniques used might translate into other contexts—e.g., could the Tidy Street idea be applied to other statistics or figures in public space? (Marking crime hotspots was suggested.) Which sorts of physical interventions might translate easily into a digital context, and vice-versa?</p>
<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-14.jpg" alt="dConstruct 2011 workshop" /><br />
<img src="http://research.danlockton.co.uk/images/dconstruct2011-15.jpg" alt="dConstruct 2011 workshop" /></p>
<hr />
<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-18.jpg" alt="dConstruct 2011 workshop" /></p>
<p><strong>Tools and processes exercise</strong></p>
<p>Returning to the workshop venue, we spent the rest of the afternoon exploring the processes that each participant uses to research, design and evaluate whatever it is that he or she does, and through discussion together, identify how explicit consideration of user behaviour, mental models and heuristics might be incorporated if influencing behaviour is to be part of the designer’s brief. What tools do people use to incorporate insights from user research into the design process? What assumptions are made about how users think, and how are these assumptions tested? The thinking here was that not only did we have a room full of very experienced people working in a range of digital and other design disciplines, but that they all used slightly different processes, and some cross-pollination between that expertise might be valuable for everyone involved.</p>
<p>In particular, the issue of how the use of <a href="http://www.cooper.com/journal/2003/08/the_origin_of_personas.html">personas</a> relates to understanding (and influencing) user behaviour arose from the discussion, since a number of participants’ processes make use of them: some of the main points raised were:</p>
<blockquote><p>&bull; How much determinism is inherent in rigid use of personas, designing with particular assumptions in mind about how people behave? Is there retrofitting of finished product behaviour to particular persona assumptions?</p>
<p>&bull; The depth or superficiality of personas: do they include any real consideration of behaviour? Has any attempt been made to include a representation of users’ mental models as part of the persona? How might this be done?</p>
<p>&bull; How fixed are personas? How often are they revised? Is there a feedback loop as part of your design process? Could you plan it to incorporate them? Can gathering behavioural data be designed into the product?</p>
<p>&bull; How are edge cases / troublemakers / extreme users included in your personas? </p>
<p>&bull; What about emergent or unexpected behaviours? Can the personas cope with these? How do you even find out what behaviours are emerging?</p>
<p>&bull; Do your personas incorporate a treatment of the history and future relationship of the individual with the product / service / brand? What might this involve if you took changes in behaviour into account?</p></blockquote>
<p>There were some great anecdotes about personas which I&#8217;d probably better not share as they&#8217;ll incriminate the participants, but the point to which much of this discussion seemed to be converging was essentially, <em>what might a behavioural persona look like?</em> Could personas even be defined in terms of mental models (“this is how a user with this mental model might behave”)?</p>
<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-19.jpg" alt="dConstruct 2011 workshop" /></p>
<p>Some other points raised in the discussion included:</p>
<blockquote><p>&bull; How might <a href="http://www.alistapart.com/articles/culturalprobe/">cultural probes</a> and story construction be used to explore behavioural factors?</p>
<p>&bull; Are different approaches to behaviour used at different levels of the design process? Are assumptions made at once stage which have to be ignored at another?</p>
<p>&bull; Could there be a kind of cross-disciplinary checklist of heuristics or behavioural considerations to address at different stages?</p>
<p>&bull; How much can the designers question the assumptions about users made by a client?</p>
<p>&bull; Is bringing in external specialists such as ethnographers the best way to investigate user behaviour or could the ability be developed by the design team?</p>
<p>&bull; In some cases, designers know exactly who their users are (e.g. for developing products used internally within a company). Could this be extended to consumer products?</p>
<p>&bull; Is it possible for designers to experience products from a user’s point of view? How could you facilitate this?</p></blockquote>
<p>In summary, then, the last session tried to look at how a treatment of behaviour, the factors affecting it, and how to influence it, might be built into the design processes that organisations currently use. While the <a href="http://designwithintent.co.uk">Design with Intent toolkit</a> and other great resources such as the <a href="http://www.behaviorwizard.org/">Behavior Wizard</a>, <a href="http://getmentalnotes.com/">Mental Notes</a> or <a href="http://www.brainsbehavioranddesign.com/kit.html">Brains, Behavior and Design</a> seem to have proved useful to many designers facing &#8216;behavioural&#8217; briefs, I&#8217;m under no illusions that they offer a complete process. They don&#8217;t: they need proper research with users, to understand the contexts of behaviour and the ways that decisions are made, before trying to influence that behaviour through design. As the &#8216;Rules of interaction&#8217; exercise demonstrated very simply, when the designer&#8217;s and user&#8217;s strategies and objectives aren&#8217;t aligned, behaviour is unlikely to change in the way the designer intends.</p>
<hr />
<p><strong><a href="https://secure.flickr.com/photos/danlockton/sets/72157627459691259/">More photos on Flickr</a>.</strong></p>
<p><em>Thanks to Andy Budd and Kate Bulpitt at <a href="http://clearleft.com">Clearleft</a> for inviting me and organising things so well respectively, and to Sadhna Jain for helping out. Do have a look at some of her <a href="https://designinteractionscsm.wordpress.com/about/">recent student projects</a>. And thanks too to the participants for being so enthusiastic about what , on the face of it, might have seemed a rag-bag collection of exercises!</em></p>
<p><img src="http://research.danlockton.co.uk/images/dconstruct2011-5.jpg" alt="dConstruct 2011 workshop" /><br />
<em>Photo by Sadhna Jain</em></p>
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		<item>
		<title>Design with Intent toolkit 1.0 now online</title>
		<link>http://architectures.danlockton.co.uk/2010/04/10/design-with-intent-toolkit-1-0-now-online/</link>
		<comments>http://architectures.danlockton.co.uk/2010/04/10/design-with-intent-toolkit-1-0-now-online/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 00:43:23 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1456</guid>
		<description><![CDATA[It&#8217;s been a long time coming, but a year after v.0.9, the new Design with Intent toolkit, DwI v.1.0, is ready. Officially titled Design with Intent: 101 Patterns for Influencing Behaviour Through Design, it&#8217;s in the form of 101 simple cards, each illustrating a particular &#8216;gambit&#8216; for influencing people&#8217;s interactions with products, services, environments, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="floatleft" src="http://danlockton.co.uk/research/images/packofcards2.jpg" alt="Design with Intent cards" /></p>
<p>It&#8217;s been a long time coming, but a year after <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">v.0.9</a>, the <strong><a href="http://designwithintent.co.uk">new Design with Intent toolkit</a></strong>, DwI v.1.0, is ready. Officially titled <em>Design with Intent: 101 Patterns for Influencing Behaviour Through Design</em>, it&#8217;s in the form of 101 simple cards, each illustrating a particular &#8216;<a href="http://www.danlockton.com/dwi/Main_Page#The_idea_of_gambits_and_patterns">gambit</a>&#8216; for influencing people&#8217;s interactions with products, services, environments, and each other, via the design of systems. They&#8217;re loosely grouped according to eight &#8216;<a href="http://www.danlockton.com/dwi/Lenses">lenses</a>&#8216; bringing different disciplinary perspectives on behaviour change.</p>
<p><strong>The cards</strong> (<a href="http://www.danlockton.com/dwi/Download_the_cards"><strong>Download them here</strong></a>)<br />
The intention is that the cards are useful at the idea generation stage of the design process, helping designers, clients and &#8211; perhaps most importantly &#8211; potential users themselves <a href="http://designandbehaviour.rsablogs.org.uk/2010/01/11/missing-links/">explore behaviour change concepts</a> from a number of disciplines, and think about how they might relate to the problem at hand. Judging by the impact of earlier iterations, the cards could also be useful in stakeholder workshops, and design / technology / computer science education.<br />
<span id="more-1456"></span><br />
Each gambit is phrased as a <em>question</em>, as used in <a href="http://www.slideshare.net/weinreich/design-approach-worksheet">Nedra Weinreich&#8217;s worksheet</a> based on DwI v.0.9, in the hope that the cards can actively <em>provoke</em> innovative behaviour change design ideas, while the new accompanying <a href="http://designwithintent.co.uk">Design with Intent wiki</a> can, in time, act as a kind of &#8216;further reading&#8217; resource.</p>
<p>You can <a href="http://www.danlockton.com/dwi/Download_the_cards">download the card deck</a>, either the whole thing (ISBN 978-0-9565421-1-3) or individual sections, free of charge, but bear in mind this initial version is still something of a draft (with some typos and a few ugly alignment errors) and there are a few extra introductory cards which will be added over the next couple of weeks. So do come back and get the updated version when it&#8217;s available.</p>
<p>Printed card decks (ISBN 978-0-9565421-0-6) will be available for mail order very soon, too: these will be sold at a price which just covers my costs. If you&#8217;re going to <a href="http://2010.uxlondon.com">UX London</a> or <a href="http://www.persuasive2010.org/">Persuasive 2010</a> I hope to have some packs with me, so do let me know if you&#8217;d like me to reserve one for you. This isn&#8217;t a commercial venture: it&#8217;s part of <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">my PhD</a> and the more people who use the cards, the better (from my point of view). I will try to produce some alternative formats such as posters and worksheets, too, since I know cards aren&#8217;t everyone&#8217;s cup of tea.</p>
<p><strong>UPDATE: <a href="http://danlockton.com/order_cards.html">Printed packs now available to order</a></strong></p>
<p><strong>The <a href="http://designwithintent.co.uk">wiki</a></strong><br />
The <a href="http://designwithintent.co.uk">wiki</a> is inspired partly by Crumlish &#038; Malone&#8217;s <a href="http://www.designingsocialinterfaces.com/">Designing Social Interfaces</a>, a great book (and a neat companion to Jenifer Tidwell&#8217;s incredible <a href="http://designinginterfaces.com/">Designing Interfaces</a>, also from O&#8217;Reilly) with a <a href="http://www.designingsocialinterfaces.com/patterns.wiki/index.php?title=Main_Page">companion wiki</a> which acts as an evolving, referenceable container for new examples, tips on implementation, data on effectiveness, and so on, as they come to light, as well as new patterns, new ways of grouping them and new uses for this kind of approach. </p>
<p>At present, the wiki is pretty basic and while I get to grips with the nuances of Mediawiki (and, of course, writing up my PhD thesis!) it&#8217;s not open for general editing, but it will be in due course. I hope over time it will prove to be a valuable resource for people working in design for behaviour change, design for sustainable behaviour, persuasive technology, behavioural economics and other related areas. There are also a number of linked pages which I haven&#8217;t written yet, but by putting them in as red links, they&#8217;re a <a href="http://www.danlockton.com/dwi/Leave_gaps_to_fill">constant reminder</a> for me to do them!</p>
<p><strong>Your feedback</strong><br />
Your comments are incredibly important to this project. I&#8217;ll be putting a survey online very soon, but in the meantime, if you have any reactions, please do get in touch (<a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a>). I&#8217;m aware that I haven&#8217;t yet replied to everyone who took part in the <a href="http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/">earlier survey</a>, for which I apologise. </p>
<p><strong>UPDATE: <a href="http://architectures.danlockton.co.uk/design-with-intent-1-0-user-survey">5-minute survey now online</a></strong></p>
<p><strong>The blog</strong><br />
In the light of the new wiki, and coming towards the end of my PhD, the blog will change a bit during the summer &#8211; nothing will be lost, but I intend to incorporate a lot of the examples into the wiki, preserving people&#8217;s comments. The various domain names and redirects need a bit of htaccess fun to sort out too! For the moment, though, it&#8217;ll stay as chaotic as it is.</p>
<p>Thanks to everyone who&#8217;s helped with the development of Design with Intent so far: I hope the wait for these cards has been worth it!</p>
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		<title>Some interesting projects (Part 2)</title>
		<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/</link>
		<comments>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 13:57:44 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Affective]]></category>
		<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1216</guid>
		<description><![CDATA[Following on from Part 1, here are a couple more very interesting student projects linking design and behaviour. This time, both involve providing feedback on the impact or costs of everyday behaviours in order to get people to think. Tim Holley&#8217;s Tio project, developed in response to a brief by Onzo, and described as &#8216;A [...]]]></description>
			<content:encoded><![CDATA[<p>Following on from <a href="http://http://architectures.danlockton.co.uk/2009/08/19/some-interesting-projects-part-1/">Part 1</a>, here are a couple more very interesting student projects linking design and behaviour. This time, both involve <em>providing feedback</em> on the impact or costs of everyday behaviours in order to get people to think.</p>
<p><a href="http://www.timholley.de/Design_Home.html">Tim Holley&#8217;s <strong>Tio</strong></a> project, developed in response to a brief by <a href="http://onzo.co.uk/">Onzo</a>, and described as &#8216;A Light Switch to Help Children Save Energy&#8217; &#8211; deservedly won the HSBC Sustainability Prize at the <a href="http://www.madeinbrunel.com/">Made in Brunel</a> show:</p>
<blockquote><p><img src="http://danlockton.co.uk/research/images/tio_1.jpg" alt="Tio by Tim Holley" /><br />
&#8220;Children play a key role in reducing energy consumption due to the fact that they will be among the key decision-makers in the next 30 years. A simple way to engage and educate them is to concentrate on lighting, which accounts for up to 15% of electricity use in the home. The target market for Tio is 7-11 year-olds. This coincides with a period in primary education during which children begin to learn about the environment, energy and the effects that humans are having on the world. Tio [...]allow[s] children to demonstrate their knowledge of energy conservation to their family and encourage their role as ‘<strong>energy champions</strong>’ of the home. Tio has the potential to reduce lighting-use by up to 25%, resulting in an energy saving of up to 11% over a five year period&#8230;</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/tio_2.jpg" alt="Tio by Tim Holley" /><br />
The wall-mounted light switch[...] controls the lighting in the child’s room. Tio is soft and tactile, thus encourages user interaction. The character of ‘Tio’ displayed on the light switch encourages children to turn their lights off: <strong>Tio is happy when the lights have only been on for a short period of time. The longer they are left on, the angrier he becomes</strong>. This acts as an emotional reminder to turn the lights off&#8230;</p>
<p>The recommended ‘lights-on time’ is influenced by the child’s age, their daily activities and the time of day. [...] Information (‘lights-on’ time) is sent wirelessly from the wall switch to a computer. The computer programme allows the child to track their lighting-use performance over an extended period of time. The child takes care of a ‘virtual tree’ by moderating their lighting-use performance. This engages children to make a personal contribution to reducing energy consumption.&#8221;<br />
<img src="http://danlockton.co.uk/research/images/tio_3.jpg" alt="Tio by Tim Holley" /></p></blockquote>
<p>There are some clever ideas in there, including pester-power (&#8220;Make sure your parents turn off their lights too&#8221;) and, from a <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent toolkit</a> point of view, some of the patterns you might be able to identify include <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">affective engagement</a>, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#material">material properties</a> and <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#metaphors">metaphors</a>. There&#8217;s some neat product detailing too, such as the way Tio&#8217;s expressions are formed by different patterns of LEDs being illuminated under the translucent case.</p>
<p>Tim was a very useful and insightful <a href="http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/">tester</a> of an earlier version of the Design with Intent toolkit back in autumn 2008 (as part of the pilot study reported in <a href="http://bura.brunel.ac.uk/handle/2438/3257">this co-authored paper</a> [<a href="http://bura.brunel.ac.uk/bitstream/2438/3257/1/Lockton_et_al_Influencing_Interaction_preprint_ACM_disclaimer.pdf">direct PDF link</a>]) so it&#8217;s great to see his project get such recognition. He&#8217;s now working for Onzo in product R&#038;D strategy and has some exciting and ambitious plans for the future: as a very talented young designer bringing together creative user-centred design and technology expertise with an eye for business strategy, I&#8217;m sure Tim will go far.</p>
<p><img class="floatright" src="http://danlockton.co.uk/research/images/kirchmann.jpg" alt="Lehman's Inheritance by Alexander Kirchmann" />Across London at <a href="http://www.gold.ac.uk/static/design/shows/show2009/introduction.php">Goldsmiths</a>, Alexander Kirchmann&#8217;s <strong><a href="http://www.gold.ac.uk/static/design/shows/show2009/graduates/alexander-kirchmann.php">&#8216;Lehman&#8217;s Inheritance&#8217;</a></strong> project aims &#8220;to create and design products, that can help an individual to manage the [economic] crisis&#8221; such as this pint glass with cost markings (right). As Alexander puts it, &#8220;my products are the inheritance of the crash&#8230; By exposing people to their spending and also to their earnings my design is saving the owner money.&#8221;</p>
<p>This is an incredibly simple project (at least the example that&#8217;s illustrated &#8211; I&#8217;d be interested to know what other products Alexander modified / created). But the impact of exposing costs in this way &#8211; <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a> without any special equipment &#8211; could be very effective. In some of the recent workshops I&#8217;ve run with designers and students, similarly low-tech feedback concepts have been suggested for problems such as reducing water wastage (sinks with scales marked on them) and reducing overfilling of electric kettles.</p>
<p>More projects coming up in Part 3.</p>
<p><em>Images from the websites linked</em>.</p>
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		<title>Some interesting projects (Part 1)</title>
		<link>http://architectures.danlockton.co.uk/2009/08/19/some-interesting-projects-part-1/</link>
		<comments>http://architectures.danlockton.co.uk/2009/08/19/some-interesting-projects-part-1/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 12:57:21 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Everyware]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Pervasive computing]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[semiotics]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>
		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[Wayfinding]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1198</guid>
		<description><![CDATA[I&#8217;ve come across some interesting student projects at various shows and exhibitions this summer, some of which address the relationship between design and people&#8217;s behaviour in different situations, and some of which explicitly aim to influence what people do and think. Here&#8217;s a selection (Part 2 and Part 3 will follow). Jasmine Cox&#8216;s Displacement Engine [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve come across some interesting student projects at various shows and exhibitions this summer, some of which address the relationship between design and people&#8217;s behaviour in different situations, and some of which explicitly aim to influence what people do and think. Here&#8217;s a selection (<a href="http://architectures.danlockton.co.uk/?p=1216">Part 2</a> and Part 3 will follow).</p>
<p><img src="http://danlockton.co.uk/research/images/jasminecoxdisplacementengine1.jpg" alt="Displacement Engine by Jasmine Cox" /><img src="http://danlockton.co.uk/research/images/jasminecoxdisplacementengine2.jpg" alt="Displacement Engine by Jasmine Cox" /></p>
<p><a href="http://www.jasminecox.co.uk/">Jasmine Cox</a>&#8216;s <a href="http://www.jasminecox.co.uk/image.html"><strong>Displacement Engine</strong></a> (Dundee) is &#8220;a navigational compass which gives you a little extra push to break away from routine, to wander the unexplored route&#8230; By pulling the slider closer and pushing it further away, the user learns to relax the need to be heading in an absolute direction. It allows the experience of a place and an outdoor space to absorb and distract them.&#8221; The variability of the GPS signal means that the device perhaps won&#8217;t always be &#8216;reliable&#8217; &#8211; again, leading the user to explore and think for him or herself rather than being able to trust the device entirely. As Jasmine says <a href="http://jasminecoxipd.blogspot.com/2009/04/meeting-with-chris-speed.html">here</a>, it&#8217;s somewhere between a sat-nav and <a href="http://www.bopsecrets.org/SI/2.derive.htm"><em>dérive</em></a>.</p>
<p>The question of how much <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#possibilitytrees">the paths and routes we take</a> (physically and in whatever metaphorical way you can think of) are controlled, or at least influenced, by what maps, devices, signs, etc are telling us is something that I&#8217;ve touched a few times with this blog over the years (e.g. <a href="http://architectures.danlockton.co.uk/2007/08/03/pier-pressure/">here</a>). Practical semiotics as wayfinding decision-making heuristics, maybe. As someone who grew up obsessively poring over maps and atlases, memorising road networks and coastlines, trying to visualise these unknown places (and drawing plenty of my own), I&#8217;m fascinated by the possibilities of sat-navs and navigational devices which structure our choices for us (as<a href="http://speedbird.wordpress.com/2009/07/02/interactions-interview"> Adam Greenfield notes</a>, perhaps even removing routes we &#8216;don&#8217;t want to be walking down&#8217;), even though (in practice) I very much dislike using them, and it horrifies me to become reliant on them. I&#8217;ve had the &#8220;ROAD ENDS 800 FEET&#8221; sign looming at me out of the night after following a calm voice&#8217;s directions down a canyon track somewhere off Mulholland Drive. I&#8217;ve also spent happy afternoons driving across the Fens with a scruffy, annotated Philip&#8217;s Navigator on my lap and no purpose in mind other than seeing interesting places, and I know which I prefer. Jasmine&#8217;s project helps bridge that divide a bit, or at least twist it in a new and intriguing direction.</p>
<p>Jasmine&#8217;s <a href="http://jasminecoxipd.blogspot.com/">blog chronicling the development process</a> is interesting, too: it&#8217;s a great insight into the thought processes of how a project like this actually gets done, the decisions made at different stages, and how contingent the result is on conditions, insights and ideas earlier on. I expect something like this helps quite a lot with writing up a major project, though I know I always wrote the development story for my projects right at the end, when the various dead-ends and mistakes could be woven and re-ordered into something that sounded more professional, or so I hoped.</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/olivercraigsource2.jpg" alt="Source by Oliver Craig" /><img src="http://danlockton.co.uk/research/images/olivercraigsource1.jpg" alt="Source by Oliver Craig" /></p>
<p>Intended to encourage people to drink more water while out shopping or walking, without buying bottled water (and throwing away the bottle each time) <strong><a href="http://www.coroflot.com/public/individual_set.asp?from_url=true&#038;set_id=342421&#038;individual_id=145785">Source</a></strong> by <a href="http://www.olivercraigdesign.co.uk/">Oliver Craig</a> (Loughborough) is essentially a modern take on the public water fountain (which has disappeared in many areas of the UK &#8211; how many new shopping centres include them?), combining it with the convenience of bottled water: using special bottles filled via a valve in the base, pedestrians could get free filtered tap water from a network of fountains, positioned at the entrances to participating stores who would also sell the bottles. Re-using the bottles earns the user points which can be spent in the participating stores.</p>
<p>From one point of view, free fountains which don&#8217;t require a special bottle (i.e. no <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#specialisedaffordances">format lock-in</a>) would be preferable (<a href="http://news.bbc.co.uk/1/hi/health/8155616.stm">as so often in the UK, the concern is about &#8220;value for money&#8221; and vandalism rather than public need</a>), but something like Source, with special bottles, the sale of which funds the scheme, could be a step in the right direction.</p>
<p>Ravensbourne&#8217;s <a href="http://www.keiwada-design.com/">Kei Wada</a>&#8216;s <strong>How Long? <a href="http://www.keiwada-design.com/projects/Door%20knob.html">Door Knob</a> and <a href="http://www.keiwada-design.com/projects/Door%20Tag.html">Tag</a></strong>, along with his <strong><a href="http://www.keiwada-design.com/projects/Whos%20Turn.html">Whose Turn? Bottle Opener</a></strong> address behaviours in a shared environment such as a student house, applying design to &#8216;bad habits&#8217;. The Bottle Opener (right, below) &#8220;is a playful bottle opener that can be spun to help make decisions&#8221; such as who has to take the rubbish out, or buy milk, in the format of an object associated with parties and fun (whether this would increase or decrease the likelihood that housemates adhere to the &#8216;decision&#8217;, I don&#8217;t know!). </p>
<p>The Door Knob and Tag (left and middle, below) are timers for bathroom or shower doors &#8211; the knob is a replacement knob / lock for the door itself, while the tag can be hooked over the handle without actually enforcing a &#8216;lock&#8217;. But the principle is the same: &#8220;inspired by the annoying occurrence of never knowing how long flatmate will take in the shower. The person who takes the shower sets the timer when he/she locks the door, so the other housemates do not have to knock on the door and disturb their ablutions. When time is up, it rings to let the housemates know the room is vacant.&#8221; I particularly like Kei&#8217;s statement that &#8220;the act of setting the timer now becomes an extension of the motions involved in locking the door&#8221; &#8211; whether or not this kind of action (which requires prior thought in terms of deciding how long to set it for) could become an unconscious habit or not would be interesting to study. </p>
<p>Aside from annoying your housemates less, the timers could also work to reduce water and energy usage, in terms of time spent in the shower: if the alarm ringing sound were annoying or loud enough to make it socially unacceptable to spend too long in there, then this is a kind of socially enforced <a href="http://www.nigelsecostore.com/acatalog/Shower_Coach.html">shower timer</a>. </p>
<p><img src="http://danlockton.co.uk/research/images/keiwada1.jpg" alt="Kei Wada" /><img src="http://danlockton.co.uk/research/images/keiwada2.jpg" alt="Kei Wada" /><img src="http://danlockton.co.uk/research/images/keiwada3.jpg" alt="Kei Wada" /></p>
<p>More projects coming up in Parts <a href="http://architectures.danlockton.co.uk/?p=1216">2</a> and 3&#8230;</p>
<p><em>Images from the graduates&#8217; websites linked.</em></p>
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		<title>A survey for designers: more books to win</title>
		<link>http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/</link>
		<comments>http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 22:29:24 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1191</guid>
		<description><![CDATA[Following last week&#8217;s card-sorting exercise (which went really well &#8211; thanks to everyone who took part), here&#8217;s something a bit more open-ended and ongoing. I&#8217;m trying to find out how designers and design teams (in-house or consultancies) who&#8217;ve worked on influencing user behaviour think about what they&#8217;ve done &#8211; which techniques and patterns do people [...]]]></description>
			<content:encoded><![CDATA[<p>Following last week&#8217;s <a href="http://architectures.danlockton.co.uk/2009/07/02/sort-some-cards-and-win-a-copy-of-the-hidden-dimension/">card-sorting exercise</a> (which went really well &#8211; thanks to everyone who took part), here&#8217;s something a bit more open-ended and ongoing.</p>
<p>I&#8217;m trying to find out how designers and design teams (in-house or consultancies) who&#8217;ve worked on influencing user behaviour think about what they&#8217;ve done &#8211; which techniques and patterns do people recognise that they&#8217;ve used, or considered? Do the patterns I&#8217;ve identified in the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">toolkit</a> actually make sense to people who&#8217;ve put this stuff into practice strategically? Or do people think about it differently?</p>
<p>So, if you&#8217;ve worked on persuasive technology, behaviour change design, or influencing user behaviour in general, across any field where you consider that you&#8217;re designing stuff (service design, product design, interaction design, social design, user experience, information architecture, HCI, social marketing, mobile interaction, web design, network engineering, pervasive/ubiquitous computing, transformation design, advertising, urban planning, human factors, ergonomics, built environments, healthcare, environmental, safety, crime prevention &#8211; anything, in fact), I&#8217;d really appreciate it if you could spare a few minutes to <a href="http://designwithintent.wufoo.com/forms/design-survey-influencing-user-behaviour/" target="_blank"><strong>have a go at this survey</strong></a>. It shouldn&#8217;t take too long unless you have a lot to tell me about!<br />
<a href="http://designwithintent.wufoo.com/forms/design-survey-influencing-user-behaviour/"><img class="floatleft" src="http://danlockton.co.uk/research/images/dwicards.jpg" alt="DwI Cards"/></a><br />
&#8216;<a href="http://designmind.frogdesign.com/blog/the-ethnography-defense.html">Designers thinking about the effect they can have on behaviour</a>&#8216; is a growing theme. The idea with this survey is that if we can collect together some good examples of where and how companies are using these ideas, what&#8217;s worked and what hasn&#8217;t (and why) (where you&#8217;re prepared to talk about it!), it&#8217;ll be a useful reference for everyone, as well as (potentially) a series of great case studies to be included in a book (at some point once my PhD&#8217;s out of the way). In the meantime, I&#8217;ll of course try to feature some of the projects on the blog.</p>
<p>If you take part in <a href="http://designwithintent.wufoo.com/forms/design-survey-influencing-user-behaviour/" target="_blank">the survey</a>, your details will go into a draw to win <strong>a classic book on design and behaviour</strong> (I&#8217;ll do one draw for every 20 participants). I&#8217;m not sure what the books will be yet, but there&#8217;s a lot to choose from. The survey doesn&#8217;t really have a closing date at present &#8211; I&#8217;ll leave it open as long as it&#8217;s getting interest.</p>
<p>Thanks for your help!</p>
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		<title>Sort some cards and win a copy of The Hidden Dimension</title>
		<link>http://architectures.danlockton.co.uk/2009/07/02/sort-some-cards-and-win-a-copy-of-the-hidden-dimension/</link>
		<comments>http://architectures.danlockton.co.uk/2009/07/02/sort-some-cards-and-win-a-copy-of-the-hidden-dimension/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 21:19:31 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design attitudes]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
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		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
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		<category><![CDATA[Vague rhetoric]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1164</guid>
		<description><![CDATA[UPDATE: Thanks everyone &#8211; 10 participants in just a few hours! The study&#8217;s closed now &#8211; congratulations to Ville Hjelm whose book is now on its way&#8230; If you&#8217;ve got a few minutes spare, are interested in the Design with Intent techniques, and fancy having a 1/10 chance of winning a brand-new copy of The [...]]]></description>
			<content:encoded><![CDATA[<p><img class="floatleft" src="http://danlockton.co.uk/research/images/hiddendimension.jpg" alt="The Hidden Dimension"/></p>
<p><strong>UPDATE: Thanks everyone &#8211; 10 participants in just a few hours! The study&#8217;s closed now &#8211; congratulations to Ville Hjelm whose book is now on its way&#8230;</strong></p>
<p>If you&#8217;ve got a few minutes spare, are interested in the <a href="http://designwithintent.co.uk">Design with Intent techniques</a>, and fancy having a 1/10 chance of winning a brand-new copy of <a href="http://www.csiss.org/classics/content/13"><em>The Hidden Dimension</em></a>, Edward T Hall&#8217;s classic 1966 work on <a href="http://en.wikipedia.org/wiki/Proxemics">proxemics</a> (very worthwhile reading if you&#8217;re involved in any way with the design of environments, either architecturally or in an interaction design sense), then please do have a go at <a href="http://websort.net/s/84C766/" target="_blank"><strong>this quick card-sorting exercise</strong></a> [now closed].</p>
<p>It makes use of the <a href="http://architectures.danlockton.co.uk/2009/07/02/modelling-users-pinballs-shortcuts-and-thoughtfulness/">pinball / shortcut / thoughtful user models I introduced in the last post</a>, so it would probably make sense to have that page open alongside the exercise. The DwI techniques will be presented to you distinct from the &#8216;lenses&#8217; (Errorproofing, Cognitive etc) so don&#8217;t worry about them.</p>
<p>The free <a href="http://websort.net">WebSort</a> account I&#8217;m using for this only allows 10 participants, so be quick and get a chance of winning the book! Once 10 people have done it, I&#8217;ll draw one of the participants out of some kind of hat or bucket and email you to get your postal address.</p>
<p>The purpose here (a <em>closed card-sort</em>, to use <a href="http://www.rosenfeldmedia.com/books/cardsorting/">Donna Spencer</a>&#8216;s terminology) is, basically, to find out whether the pinball / shortcut / thoughtful models allow the DwI techniques to be assigned to particular ways of thinking about users &#8211; that make sense to a reasonable proportion of designers. There&#8217;s no right or wrong answer, but if 80% of you tell me that one technique seems to fit well with one model, while for another there&#8217;s no agreement at all, then that&#8217;s useful for me to know in developing the method.</p>
<p>Thanks for your help!</p>
<p><img src="http://danlockton.co.uk/research/images/cardsort.jpg" alt="Card sorting"/></p>
<p><em>Cover photo from <a href="http://www.amazon.co.uk/Hidden-Dimension-Edward-T-Hall/dp/0385084765">Amazon</a></em></p>
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		<title>Modelling users: Pinballs, shortcuts and thoughtfulness</title>
		<link>http://architectures.danlockton.co.uk/2009/07/02/modelling-users-pinballs-shortcuts-and-thoughtfulness/</link>
		<comments>http://architectures.danlockton.co.uk/2009/07/02/modelling-users-pinballs-shortcuts-and-thoughtfulness/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 16:08:11 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design attitudes]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1159</guid>
		<description><![CDATA[The different approaches to influencing people&#8217;s behaviour outlined in the Design with Intent toolkit are pretty diverse. Working out how to apply them to your design problem, and when they might be useful, probably requires you, as a designer, to think of &#8220;the user&#8221; or &#8220;users&#8221; in a number of different ways in relation to [...]]]></description>
			<content:encoded><![CDATA[<p>The different approaches to influencing people&#8217;s behaviour outlined in the <a href="http://designwithintent.co.uk">Design with Intent toolkit</a> are pretty diverse. Working out how to apply them to your design problem, and when they might be useful, probably requires you, as a designer, to think of &#8220;the user&#8221; or &#8220;users&#8221; in a number of different ways in relation to the behaviour you&#8217;re trying to influence. I&#8217;ve thought about this a bit, and reckon there are maybe three main ways of thinking about <em>users</em> &#8211; models, if you like &#8211; that are relevant here. (These are distinct from the <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">enabling / motivating / constraining</a> idea.)</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/pinball_ktpupp.jpg"/><a name="pinball"></a><strong>The &#8216;Pinball&#8217; User</strong></p>
<p>In this case, you think of users as, pretty much, very simple components of your system, to be shunted and pushed and pulled around by what you design, whether it&#8217;s physical or digital architecture. This view basically doesn&#8217;t assume that the user thinks at all, beyond basic reflex responses: the user&#8217;s a pinball (maybe a slightly spongey one) pushed and pulled this way and that, but with no requirement for understanding coming from within [1,2].</p>
<p>While things like <a href="http://architectures.danlockton.co.uk/category/benches/">deliberately uncomfortable benches</a> or <a href="http://architectures.danlockton.co.uk/2008/02/13/mosquito-controversy-goes-high-profile/">the Mosquito</a> act against the Pinball User &#8211; effectively treating users like animals &#8211; this view need not <em>always</em> take such a negative approach &#8211; lots of safety systems, even down to making sure <a href="http://mmpp.wikispaces.com/EX5-3">different shape connectors</a> are used on medical equipment to prevent mistaken connections, don&#8217;t mind whether the user understands what&#8217;s going on or not: it&#8217;s in everyone&#8217;s interests to influence behaviour on the most basic level possible, without requiring thought.</p>
<p><img class="floatright" src="http://danlockton.co.uk/research/images/shortcut_alanstanton.jpg"/><a name="shortcut"></a><strong>The &#8216;Shortcut&#8217; User</strong></p>
<p>Here, you think of users as being primarily interested in getting things done in the easiest way possible, with the least effort. So you assume that they&#8217;ll take shortcuts [3], or make decisions based on intuitive judgements (Is this like something I&#8217;ve used before? How does everyone else use this? I expect this does what it looks like it does), habits, and recognising simple patterns that influence how they behave. </p>
<p>The Shortcut User is assumed not to want to think too much about what&#8217;s going on behind the scenes, beyond getting things done. He or she&#8217;s not always thinking about the <em>best</em> way of doing things, but a way that seems to work [4]. If systems are designed well to accommodate this, they can feel very easy to use, intuitively usable, and influence user behaviour through these kinds of shortcut mechanisms rather than anything deeper [5]. But there&#8217;s clearly potential for manipulation, or leading users into behaviour they wouldn&#8217;t choose for themselves if they weren&#8217;t taking the shortcuts.</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/thoughtful_esthr.jpg"/><a name="thoughtful"></a><strong>The &#8216;Thoughtful&#8217; User</strong></p>
<p>Thoughtful Users are assumed to think about what they are doing, and why, analytically: open to being persuaded through reasoned arguments [6] about why some behaviours are better than others, maybe motivating them to change their attitudes about a subject as a precursor to changing their behaviour mindfully. If you think of your users as being Thoughtful, you will probably be presenting them with <a href="http://infosthetics.com/">information</a> and feedback which allows them to explore the implications of what they&#8217;re doing, and understand the world around them better.</p>
<p>Most of us like to model ourselves as Thoughtful Users, even though we know we don&#8217;t always fit the model. It&#8217;s probably the same with most people: so knowing when it&#8217;s appropriate to assume that users are being mindful of their behaviour, and when they&#8217;re not, will be important for the &#8216;success&#8217; of a design.</p>
<p>_______________________________________</p>
<p>Of course there are many other ways you can model the user. But these seem like they might be useful ways of thinking, and of classifying the actual <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">design techniques for influencing behaviour</a> [PDF] according to what assumptions they make about users. I will try to test their validity / usefulness as part of my trials.</p>
<p>See <a href="http://architectures.danlockton.co.uk/2009/07/02/sort-some-cards-and-win-a-copy-of-the-hidden-dimension/">the next post</a> for how you can get involved with that&#8230;</p>
<p><h7><strong>Note:</strong><br />
From an academic psychology (or behavioural economics) point of view, the boundaries between these models of the user are maybe too blurry. Shortcut User is assumed to be pretty much like a <a href="http://www.scientificamerican.com/article.cfm?id=of-two-minds-when-making">System 1 thinker</a>, while Thoughtful User is System 2. Straying inadvisedly into areas I know little about, Pinball User may well be assumed to be a user only using the <a href="http://en.wikipedia.org/wiki/Reptilian_complex">R-complex</a>, though I&#8217;m not sure this fits especially well. But if the distinctions are useful to designers, in the context of actually developing products and services, that (to be honest) is what matters from my point of view.</h7></p>
<p><h7>To develop the three models described above, I was inspired by <a href="http://mags.acm.org/interactions/20090102/?pg=71">this <em>Interactions</em> article</a> (also <a href="http://www.dubberly.com/articles/what-is-interaction.html">here</a>) by <a href="http://www.dubberly.com/about">Hugh Dubberly</a>, <a href="http://pangaro.com/">Paul Pangaro</a> and <a href="http://haque.co.uk/">Usman Haque</a>, which draws on some of Kenneth Boulding&#8217;s <a href="http://iscepublishing.com/ECO/ECO_other/Issue_6_1-2_18_CP.pdf">General Systems Theory [PDF]</a> to characterise a range of ordered system &#8216;combinations&#8217; in which the user can be a part. The Pinball User corresponds pretty much to the &#8216;Reacting&#8217; system; the Thoughtful User is a &#8216;Learning&#8217; system; the Shortcut User is perhaps a special case of a &#8216;Regulating&#8217; system (self-regulating negative feedback to damp variation, to minimise effort, boundedly rational).</h7></p>
<p><h7>I haven&#8217;t yet explored applying Leonard Talmy&#8217;s <a href="http://en.wikipedia.org/wiki/Force_Dynamics">Force Dynamics</a>, as <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/#comment-371926">suggested</a> by <a href="http://infontology.typepad.com/">Simon Winter</a> to these aspects of modelling the user / interaction. I will do, in due course.</h7>    </p>
<p>[1] Perhaps analogous to <a href="http://www.socialtext.net/codev2/index.cgi?what_things_regulate">Lawrence Lessig&#8217;s &#8216;pathetic dot&#8217;</a><br />
[2] I&#8217;m grateful to <a href="http://www.slideshare.net/dings">Sebastian Deterding</a> for the explicit concept of user-as-pinball<br />
[3] <a href="http://www.acceleratingfuture.com/michael/works/heuristicsandbiases.htm">Heuristics &#038; biases</a> (Kahneman &#038; Tversky)<br />
[4] <a href="http://www.interaction-design.org/encyclopedia/satisficing.html">Satisficing</a> (Simon)<br />
[5] <a href="http://www.psychologyandsociety.com/routestopersuasion.html">Peripheral route persuasion</a> (Petty &#038; Cacioppo)<br />
[6] <a href="http://en.wikipedia.org/wiki/Elaboration_likelihood_model">Central route persuasion</a> (Petty &#038; Cacioppo)</p>
<p><em>Pinball photo by <a href="http://www.flickr.com/photos/ktpupp/485265735/">ktpupp on Flickr</a>, CC-licensed. Shortcut photo (desire path) by <a href="http://www.flickr.com/photos/alanstanton/3414968485/">Alan Stanton on Flickr</a>, CC-licensed. Thoughtful photo by <a href="http://www.flickr.com/photos/edyson/87566058/">Esther Dyson on Flickr</a>, CC-licensed.</em> </p>
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		<title>&#8216;Smart meters&#8217;: some thoughts from a design point of view</title>
		<link>http://architectures.danlockton.co.uk/2009/06/18/smart-meters-some-thoughts-from-a-design-point-of-view/</link>
		<comments>http://architectures.danlockton.co.uk/2009/06/18/smart-meters-some-thoughts-from-a-design-point-of-view/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 20:09:33 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Britain]]></category>
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		<category><![CDATA[Do artifacts have politics?]]></category>
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		<category><![CDATA[Gadgets]]></category>
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		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Norms]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1117</guid>
		<description><![CDATA[Here&#8217;s my (rather verbose) response to the three most design-related questions in DECC&#8217;s smart meter consultation that I mentioned earlier today. Please do get involved in the discussion that Jamie Young&#8217;s started on the Design &#038; Behaviour group and on his blog at the RSA. Q12 Do you agree with the Government&#8217;s position that a [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my (rather verbose) response to the three most design-related questions in <a href="http://www.decc.gov.uk/en/content/cms/consultations/smart_metering/smart_metering.aspx">DECC&#8217;s smart meter consultation</a> that I mentioned <a href="http://architectures.danlockton.co.uk/2009/06/18/smart-meter-design-consultation-chance-to-get-involved/">earlier today</a>. Please do get involved in the discussion that Jamie Young&#8217;s started on the <a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e959e9b5350c9b68">Design &#038; Behaviour group</a> and on <a href="http://designandbehaviour.rsablogs.org.uk/2009/05/12/calling-interaction-designers/">his blog at the RSA</a>. </p>
<p><strong>Q12 Do you agree with the Government&#8217;s position that a standalone display should be provided with a smart meter?</strong></p>
<p><img class="floatright" src="http://danlockton.co.uk/research/images/meter.jpg"" alt="Meter in the cupboard" /></p>
<p>Free-standing displays (presumably wirelessly connected to the meter itself, as proposed in <a href="#ref7">[7, p.16]</a>) could be an effective way of bringing the meter &#8216;<strong>out of the cupboard</strong>&#8216;, making an information flow visible which was previously hidden. As Donella Meadows put it when comparing electricity meter placements <a href="#ref1">[1, pp. 14-15]</a> this provides a new feedback loop, &#8220;delivering information to a place where it wasn’t going before&#8221; and thus allowing consumers to modify their behaviour in response.</p>
<p>“An accessible display device connected to the meter” <a href="#ref2">[2, p.8]</a> or “series of modules connected to a meter” <a href="#ref3">[3, p. 28]</a> would be preferable to something where an extra step has to be taken for a consumer to access the data, such as only having a TV or internet interface for the information, but as noted <a href="#ref3">[3, p.31]</a> &#8220;flexibility for information to be provided through other formats (for example through the internet, TV) in addition to the provision of a display&#8221; via an open API, publicly documented, would be the ideal situation. Interesting &#8216;energy dashboard&#8217; TV interfaces have been trialled in projects such as <a href="http://livework.co.uk/">live|work</a>&#8216;s <a href="http://www.livework.co.uk/our-work/low-carb-lane">Low Carb Lane</a> <a href="#ref6">[6]</a>, and offer the potential for interactivity and extra information display supported by the digital television platform, but it would be a mistake to rely on this solely (even if simply because it will necessarily interfere with the primary reason that people have a television).</p>
<p>The question suggests that a single display unit would be provided with each meter, presumably with the householder free to position it wherever he or she likes (perhaps a unit with interchangeable provision for a support stand, a magnet to allow positioning on a refrigerator, a sucker for use on a window and hook to allow hanging up on the wall would be ideal &#8211; the location of the display could be important, as noted <a href="#ref4">[4, p. 49]</a>) but the ability to connect multiple display units would certainly afford more possibilities for consumer engagement with the information displayed as well as reducing the likelihood of a display unit being mislaid. For example, in shared accommodation where there are multiple residents all of whom are expected to contribute to a communal electricity bill, each person being aware of others&#8217; energy use (as in, for example, the <a href="http://www.jordanfischer.com/energy_awareness.htm">Watt Watchers</a> project <a href="#ref5">[5]</a>) could have an important social proof effect among peers.</p>
<p>Open APIs and data standards would permit ranges of aftermarket energy displays to be produced, ranging from simple readouts (or even pager-style alerters) to devices and kits which could allow consumers to perform more complex analysis of their data (along the lines of the user-led innovative uses of the <a href="http://www.currentcost.com/">Current Cost</a>, for example <a href="#ref8">[8]</a>) &#8211; another route to having multiple displays per household.</p>
<p><strong>Q13 Do you have any comments on what sort of data should be provided to consumers as a minimum to help them best act to save energy (e.g. information on energy use, money, CO2 etc)? </strong></p>
<p><em>Low targets?</em><br />
This really is the central question of the whole project, since the fundamental assumption throughout is that provision of this information will “empower consumers” and thereby “change our energy habits” <a href="#ref3">[3, p.13]</a>. It is assumed that feedback, including real-time feedback, on electricity usage will lead to behaviour change: “Smart metering will provide consumers with tools with which to manage their energy consumption, enabling them to take greater personal responsibility for the environmental impacts of their own behaviour” <a href="#ref4">[4, p.46]</a>; “Access to the consumption data in real time provided by smart meters will provide consumers with the information they need to take informed action to save energy and carbon” <a href="#ref3">[3, p.31]</a>.</p>
<p>Nevertheless, with “the predicted energy saving to consumers&#8230; as low as 2.8%” <a href="#ref4">[4, p.18]</a>, the actual effects of the information on consumer behaviour are clearly not considered likely to be especially significant (this figure is more conservative than the 5-15% range identified by Sarah Darby <a href="#ref9">[9]</a>). It would, of course, be interesting to know whether certain types of data or feedback, if provided in the context of a well-designed interface could improve on this rather low figure: given the scale of the proposed roll-out of these meters (every household in the country) and the cost commitment involved, it would seem incredibly short-sighted not to take this opportunity to design and test better feedback displays which can, perhaps, improve significantly on the 2.8% figure.</p>
<p>(Part of the problem with a suggested figure as low as 2.8% is that it makes it much more difficult to defend the claim that the meters will offer consumers “important benefits” <a href="#ref3">[3, p.27]</a>. The benefits to electricity suppliers are clearer, but ‘selling’ the idea of smart meters to the public is, I would suggest, going to be difficult when the supposed benefits are so meagre.)</p>
<p>If we consider the use context of the smart meter from a consumer’s point of view, it should allow us to identify better which aspects are most important. What is a consumer going to do with the information received? How does the feedback loop actually occur in practice? How would this differ with different kinds of information?</p>
<p><em>Levels of display</em><br />
Even aside from the actual &#8216;units&#8217; debate (money / energy / CO2), there are many possible types and combinations of information that the display could show consumers, but for the purposes of this discussion, I’ll divide them into three levels:</p>
<p><strong>(1) Simple feedback on current (&#038; cumulative) energy use / cost (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>)<br />
(2) Social / normative feedback on others’ energy use and costs (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a> + <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>)<br />
(3) Feedforward, giving information about the future impacts of behavioural decisions (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#simulation">simulation &#038; feedforward</a> + <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">kairos</a> + <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>)</strong> </p>
<p>These are by no means mutually exclusive and I’d assume that any system providing (3) would also include (1), for example. </p>
<p>Nevertheless, it is likely that (1) would be the cheapest, lowest-common-denominator system to roll out to millions of homes, without (2) or (3) included – so if thought isn’t given to these other levels, it may be that (1) is all consumers get. </p>
<p>I&#8217;ve done mock-ups of the <em>sort</em> of thing each level might display (of course these are just ideas, and I&#8217;m aware that a) I&#8217;m not especially skilled in interface design, despite being very interested in it; and b) there&#8217;s no real research behind these) in order to have something to visualise / refer to when discussing them.</p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no1_600px.jpg" alt="Simple feedback on current (&#038; cumulative) energy use, cost" /><br />
<em>(1) Simple feedback on current (&#038; cumulative) energy use and cost</em></p>
<p>I’ve tried to express some of the concerns I have over a very simple, cheap implementation of (1) in a scenario, which I’m not claiming to be representative of what will actually happen – but the narrative is intended to address some of the ways this kind of display might be useful (or not) in practice:</p>
<blockquote><p>Jenny has just had a ‘smart meter’ installed by someone working on behalf of her electricity supplier. It comes with a little display unit that looks a bit like a digital alarm clock. There’s a button to change the display mode to ‘cumulative’ or ‘historic’ but at present it’s set on ‘realtime’: that’s the default setting. </p>
<p>Jenny attaches it to her kitchen fridge with the magnet on the back. It’s 4pm and it’s showing a fairly steady value of 0.5 kW, 6 pence per hour. She opens the fridge to check how much milk is left, and when she closes the door again Jenny notices the figure’s gone up to 0.7 kW but drops again soon after the door’s closed, first to 0.6 kW but then back down to 0.5 kW again after a few minutes. Then her two teenage children, Kim and Laurie arrive home from school – they switch on the TV in the living room and the meter reading shoots up to 0.8 kW, then 1.1 kW suddenly. What’s happened? Jenny’s not sure why it’s changed so much. She walks into the living room and Kim tells her that Laurie’s gone upstairs to play on his computer. So it must be the computer, monitor, etc.</p>
<p>Two hours later, while the family’s sitting down eating dinner (with the TV on in the background), Jenny glances across at the display and sees that it’s still reading 1.1 kW, 13 pence per hour. </p>
<p>“Is your PC still switched on, Laurie?” she asks.<br />
“Yeah, Mum,” he replies<br />
“You should switch it off when you’re not using it; it’s costing us money.”<br />
“But it needs to be on, it’s downloading stuff.”</p>
<p>Jenny’s not quite sure how to respond. She can’t argue with Laurie: he knows a lot more than her about computers. The phone rings and Kim puts the TV on standby to reduce the noise while talking. Jenny notices the display reading has gone down slightly to 1.0 kW, 12 pence per hour. She walks over and switches the TV off fully, and sees the reading go down to 0.8 kW.</p>
<p>Later, as it gets dark and lights are switched on all over the house, along with the TV being switched on again, and Kim using a hairdryer after washing her hair, with her stereo on in the background and Laurie back at his computer, Jenny notices (as she loads the tumble dryer) that the display has shot up to 6.5 kW, 78 pence per hour. When the tumble dryer’s switched on, that goes up even further to 8.5 kW, £1.02 per hour. The sight of the £ sign shocks her slightly – can they really be using that much electricity? It seems like the kids are costing her even more than she thought! </p>
<p>But what can she really do about it? She switches off the TV and sees the display go down to 8.2 kW, 98 pence per hour, but the difference seems so slight that she switches it on again – it seems worth 4 pence per hour. She decides to have a cup of tea and boils the kettle that she filled earlier in the day. The display shoots up to 10.5 kW, £1.26 pence per hour. Jenny glances at the display with a pained expression, and settles down to watch TV with her tea. She needs a rest: paying attention to the display has stressed her out quite a lot, and she doesn’t seem to have been able to do anything obvious to save money. </p>
<p>Six months later, although Jenny’s replaced some light bulbs with compact fluorescents that were being given away at the supermarket, and Laurie’s new laptop has replaced the desktop PC, a new plasma TV has more than cancelled out the reductions. The display is still there on the fridge door, but when the batteries powering the display run out, and it goes blank, no-one notices.</p></blockquote>
<p>The main point I&#8217;m trying to get across there is that with a very simple display, the possible feedback loop is very weak. It relies on the consumer experimenting with switching items on and off and seeing the effect it has on the readings, which &#8211; while it will initially have a certain degree of investigatory, exploratory interest &#8211; may well quickly pall when everyday life gets in the way. Now, without the kind of evidence that’s likely to come out of research programmes such as the <a href="http://business.kingston.ac.uk/charm">CHARM project</a> <a href="#ref10">[10]</a>, it’s not possible to say whether levels (2) or (3) would fare any better, but giving a display the <em>ability</em> to provide more detailed levels of information &#8211; particularly if it can be updated remotely &#8211; massively increases the potential for effective use of the display to help consumers decide what to do, or even to think about what they&#8217;re doing in the first place, over the longer term.</p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no2_600px.jpg" alt="Social / normative feedback on others’ energy use and costs" /></p>
<p><em><strong>(2) Social / normative feedback on others’ energy use and costs</strong></em></p>
<p>A level (2) display would (in a much less cluttered form than what I&#8217;ve drawn above!) combine information about &#8216;what we&#8217;re doing&#8217; (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>) with a reference, a <em>norm</em> &#8211; what other people are doing (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a>), either people in the same neighbourhood (to facilitate community discussion), or a more representative comparison such as &#8216;other families like us&#8217;, e.g. people with the same number of children of roughly the same age, living in similar size houses. There are studies going back to the 1970s (e.g. <a href="#ref11">[11</a>, <a href="#ref12">12]</a>) showing dramatic (2 × or 3 ×) differences in the amount of energy used by similar families living in identical homes, suggesting that the behavioural component of energy use can be significant. A display allowing this kind of comparison could help make consumers aware of their own standing in this context. </p>
<p>However, as Wesley Schultz et al <a href="#ref13">[13]</a> showed in California, this kind of feedback can lead to a &#8216;boomerang effect&#8217;, where people who are told they&#8217;re doing better than average then start to care <em>less</em> about their energy use, leading to it increasing back up to the norm. It&#8217;s important, then, that any display using this kind of feedback treats a norm as a goal to achieve <em>only on the way down</em>. Schultz et al went on to show that by using a smiley face to demonstrate social approval of what people had done &#8211; <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">affective engagement</a> &#8211; the boomerang effect can be mitigated.</p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no3_600px.jpg" alt="Feedforward, giving information about the future impacts of behavioural decisions" /></p>
<p><em><strong>(3) Feedforward, giving information about the future impacts of behavioural decisions</strong></em></p>
<p>A level (3) display would give consumers <em>feedforward</em> [14] &#8211; effectively, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#simulation">simulation</a> of <a href="http://architectures.danlockton.co.uk/2009/05/13/what-is-demand-really/">what the impact of their behaviour would be</a> (switching on this device now rather than at a time when there&#8217;s a lower tariff &#8211; Economy 7 or a successor), and tips about how to use things more efficiently at the right moment (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">kairos</a>), and in the right kind of environment, for them to be useful. Whereas &#8216;Tips of the Day&#8217; in software <a href="http://discuss.joelonsoftware.com/default.asp?biz.5.372471.10">frequently annoy users</a> <a href="#ref15">[15]</a> because they get in the way of a user&#8217;s immediate task, with something relatively passive such as a smart meter display, this could be a more useful application for them. The networked capability of the smart meter means that the display could be updated frequently with new sets of tips, perhaps based on seasonal or weather conditions (&#8220;It&#8217;s going to be especially cold tonight &#8211; make sure you close all the curtains before you go to bed, and save 20p on heating&#8221;) or even special tariff changes for particular periods of high demand (&#8220;<em>Everyone&#8217;s</em> going to be putting the kettle on during the next ad break in [major event on TV]. If you&#8217;re making tea, do it now instead of in 10 minutes; time, and get a 50p discount on your next bill&#8221;).</p>
<p><em>Disaggregated data: identifying devices</em><br />
This level (3) display doesn&#8217;t require any ability to know what devices a consumer has, or to be able to disaggregate electricity use by device. It can make general suggestions that, if not relevant, a consumer can ignore.</p>
<p>But what about actually disaggregating the data for particular devices? Surely this must be an aim for a really &#8216;smart&#8217; meter display. Since <a href="#ref4">[4, p.52]</a> notes &#8211; in the context of discussing privacy &#8211; that “information from smart meters could&#8230; make it possible&#8230;to determine&#8230;to a degree, the types of technology that were being used in a property,” this information should clearly be offered to consumers themselves, if the electricity suppliers are going to do the analysis (I&#8217;ve done a bit of a possible mockup, using a more analogue dashboard style). </p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no4_600px.jpg" alt="Disaggregated data dashboard" /></p>
<p>Whether the data are processed in the meter itself, or upstream at the supplier and then sent back down to individual displays, and whether the devices are identified from some kind of signature in their energy use patterns, or individual tags or extra plugs of some kind, are interesting technology questions, but from a consumer&#8217;s point of view (so long as privacy is respected), the mechanism perhaps doesn&#8217;t matter so much. Having the ability to see what device is using what amount of electricity, from a single display, would be very useful indeed. It removes the guesswork element.</p>
<p>Now, <a href="http://www.sentec.co.uk/page/our_products/7/">Sentec&#8217;s Coracle technology</a> <a href="#ref16">[16]</a> is presumably ready for mainstream use, with <a href="http://www.sentec.co.uk/content.php?news_id=6">an agreement signed with Onzo</a> <a href="#ref17">[17]</a>, and <a href="http://www.ise-oxford.com/">ISE&#8217;s signal-processing algorithms can identify devices down to the level of makes and models</a> <a href="#ref18">[18]</a>, so it&#8217;s quite likely that this kind of technology will be available for smart meters for consumers fairly soon. But the question is whether it will be something that <em>all</em> customers get &#8211; i.e. as a recommendation of the outcome of the DECC consultation &#8211; or an expensive &#8216;upgrade&#8217;. The fact that the consultation doesn&#8217;t mention disaggregation very much worries me slightly.</p>
<p>If disaggregated data by device were to be available for the mass-distributed displays, clearly this would significantly affect the interface design used: combining this with, say a level (2) type social proof display could &#8211; even if via a website rather than on the display itself &#8211; let a consumer compare how efficient particular models of electrical goods are in use, by using the information from other customers of the supplier.</p>
<p>In summary, for Q13 &#8211; and I&#8217;m aware I haven&#8217;t addressed the &#8220;energy use, money, CO2 etc&#8221; aspect directly &#8211; there are people much better qualified to do that &#8211; I feel that the more ability any display has to provide information of different kinds to consumers, the more opportunities there will be to do interesting and useful things with that information (and the data format and API must be open enough to allow this). In the absence of more definitive information about what kind of feedback has the most behaviour-influencing effect on what kind of consumer, in what context, and so on, it&#8217;s important that the display be as adaptable as possible.</p>
<p><strong>Q14 Do you have comments regarding the accessibility of meters/display units for particular consumers (e.g. vulnerable consumers such as the disabled, partially sighted/blind)?</strong></p>
<p>The inclusive design aspects of the meters and displays could be addressed through an exclusion audit, applying something such as the <a href="http://www-edc.eng.cam.ac.uk/betterdesign/downloads/exclusioncalc.html">University of Cambridge&#8217;s Exclusion Calculator</a> <a href="#ref19">[19]</a> to any proposed designs. Many solutions which would benefit particular consumers with special needs would also potentially be useful for the population as a whole &#8211; e.g. a buzzer or alarm signalling that a device has been left on overnight which isn&#8217;t normally, or (with disaggregation capability) notifying the consumer that, say, the fridge has been left open, would be pretty useful for everyone, not just the visually impaired or people with poor memory. </p>
<p>It seems clear that having open data formats and interfaces for any device will allow a wider range of things to be done with the data, many of which could be very useful for vulnerable users. Still, fundamental physical design questions about the device &#8211; how long the batteries last for, how easy they are to replace for someone with poor eyesight or arthritis, how heavy the unit is, whether it will break if dropped from hand height &#8211; will all have an impact on its overall accessibility (and usefulness).</p>
<p>Thinking of &#8216;particular consumers&#8217; more generally, as the question asks, suggests a few other issues which need to be addressed:</p>
<p>- A website-only version of the display data (as suggested at points in the consultation document) would exclude a lot of consumers who are without internet access, without computer understanding, with only dial-up (metered) internet, or simply not motivated or interested enough to check &#8211; i.e., it would be significantly exclusionary.</p>
<p>- Time-of-Use (ToU) pricing will rely heavily on consumers actually understanding it, and what the implications are, and changing their behaviour in accordance. Simply charging consumers more automatically, without them having good enough feedback to understand what&#8217;s going on, only benefits electricity suppliers. If demand- or ToU-related pricing is introduced – “the potential for customer confusion&#8230; as a result of the greater range of energy tariffs and energy related information” [4, p. 49] is going to be significant. The design of the interface, and how the pricing structure works, is going to be extremely important here, and even so may still exclude a great many consumers who do not or cannot understand the structure.</p>
<p>- The ability to disable supply remotely <a href="#ref4">[4, p. 12, p.20]</a> will no doubt provoke significant reaction from consumers, quite apart from the terrible impact it will have on the most vulnerable consumers (the elderly, the very poor, and people for whom a reliable electricity supply is essential for medical reasons), regardless of whether they are at fault (i.e. non-payment) or not. There WILL inevitably be errors: there is no reason to suppose that they will not occur. Imagine the newspaper headlines when an elderly person dies from hypothermia. Disconnection may only occur in “certain well-defined circumstances” <a href="#ref3">[3, p. 28]</a> but these will need to be made very explicit. </p>
<p>- “Smart metering potentially offers scope for remote intervention&#8230; [which] could involve direct supplier or distribution company interface with equipment, such as refrigerators, within a property, overriding the control of the householder” <a href="#ref4">[4, p. 52]</a> &#8211; this simply offers further fuel for consumer distrust of the meter programme (rightly so, to be honest). As Darby <a href="#ref9">[9]</a> notes, &#8220;the prospect of ceding control over consumption does not appeal to all customers&#8221;. Again, this remote intervention, however well-regulated it might be supposed to be if actually implemented, will not be free from error. “Creating consumer confidence and awareness will be a key element of successfully delivering smart meters” <a href="#ref4">[4, p.50]</a> does not sit well with the realities of installing this kind of channel for remote disconnection or manipulation in consumers&#8217; homes, and attempting to bury these issues by presenting the whole thing as entirely beneficial for consumers will be seen through by intelligent people very quickly indeed.</p>
<p>- Many consumers will simply not trust such new meters with any extra remote disconnection ability – it completely removes the human, the compassion, the potential to reason with a real person. Especially if the predicted energy saving to consumers is as low as 2.8% <a href="#ref4">[4, p.18]</a>, many consumers will (perhaps rightly) conclude that the smart meter is being installed primarily for the benefit of the electricity company, and simply refuse to allow the contractors into their homes. Whether this will lead to a niche for a supplier which does <em>not</em> mandate installation of a meter &#8211; and whether this would be legal &#8211; are interesting questions.</p>
<p><em>Dan Lockton, Researcher, Design for Sustainable Behaviour<br />
Cleaner Electronics Research Group, Brunel Design, Brunel University, London, June 2009</em></p>
<p>    <a name="ref1">[1]</a> Meadows, D. Leverage Points: <a href="http://www.sustainabilityinstitute.org/pubs/Leverage_Points.pdf" title="PDF">Places to Intervene in a System</a>. Sustainability Institute, 1999. </p>
<p>    <a name="ref2">[2]</a> DECC. <a href="http://decc.gov.uk/Media/viewfile.ashx?FilePath=Consultations\Smart%20Metering%20for%20Electricity%20and%20Gas\1_20090508152843_e_@@_smartmeterianondomestic.pdf&#038;filetype=4" title="PDF">Impact Assessment of smart / advanced meters roll out to small and medium businesses</a>, May 2009.</p>
<p>    <a name="ref3">[3]</a> DECC. <a href="http://decc.gov.uk/Media/viewfile.ashx?FilePath=Consultations\Smart%20Metering%20for%20Electricity%20and%20Gas\1_20090508163551_e_@@_smartmetercondoc.pdf&#038;filetype=4" title="PDF">A Consultation on Smart Metering for Electricity and Gas</a>, May 2009.</p>
<p>    <a name="ref4">[4]</a> DECC. <a href="http://decc.gov.uk/Media/viewfile.ashx?FilePath=Consultations\Smart%20Metering%20for%20Electricity%20and%20Gas\1_20090508152831_e_@@_smartmeteriadomestic.pdf&#038;filetype=4" title="PDF">Impact Assessment of a GB-wide smart meter roll out for the domestic sector</a>, May 2009.</p>
<p>    <a name="ref5">[5]</a> Fischer, J. and Kestner, J. <a href="http://jordanfischer.com/pdfs/Fischer_Kestner_4625-WattWatchers.pdf" title = PDF">&#8216;Watt Watchers&#8217;</a>, 2008.</p>
<p>    <a name="ref6">[6]</a> DOTT / live|work studio. <a href="http://www.dott07.com/go/lowcarblane">&#8216;Low Carb Lane&#8217;</a>, 2007. </p>
<p>    <a name="ref7">[7]</a> BERR. <a href="http://www.berr.gov.uk/files/file45794.pdf" title="PDF">Impact Assessment of Smart Metering Roll Out for Domestic Consumers and for Small Businesses</a>, April 2008.</p>
<p>    <a name="ref8">[8]</a> O&#8217;Leary, N. and Reynolds, R. <a href="http://rooreynolds.com/2008/07/06/current-cost-presentation-at-open-tech-2008/">&#8216;Current Cost: Observations and Thoughts from Interested Hackers&#8217;</a>. Presentation at OpenTech 2008, London. July 2008. </p>
<p>   <a name="ref9">[9]</a> Darby S. <a href="http://www.eci.ox.ac.uk/research/energy/downloads/smart-metering-report.pdf" title="PDF">The effectiveness of feedback on energy consumption. A review for DEFRA of the literature on metering, billing and direct displays</a>. Environmental Change Institute, University of Oxford. April 2006.</p>
<p>   <a name="ref10">[10]</a> Kingston University, <a href="http://business.kingston.ac.uk/charm">CHARM Project</a>. 2009</p>
<p>   <a name="ref11">[11]</a> Socolow, R.H. <em>Saving Energy in the Home: Princeton&#8217;s Experiments at Twin Rivers</em>. Ballinger Publishing, Cambridge MA, 1978</p>
<p>   <a name="ref12">[12]</a> Winett, R.A., Neale, M.S., Williams, K.R., Yokley, J. and Kauder, H., 1979 &#8216;The effects of individual and group feedback on residential electricity consumption: three replications&#8217;. <em>Journal of Environmental Systems</em>, 8, p. 217-233.</p>
<p>   <a name="ref13">[13]</a> Schultz, P.W., Nolan, J.M., Cialdini, R.B., Goldstein, N.J. and Griskevicius, V., 2007.<br />
   <a href="http://www.csom.umn.edu/assets/118375.pdf" title="PDF">&#8216;The Constructive, Destructive and Reconstructive Power of Social Norms&#8217;</a>. <em>Psychological Science</em>, 18 (5), p. 429-434.</p>
<p>   <a name="ref14">[14]</a> Djajadiningrat, T., Overbeeke, K. and Wensveen, S., 2002. <a href="http://www.cs.chalmers.se/idc/ituniv/kurser/07/uc/papers/p285-djajadiningrat.pdf" title="PDF">&#8216;But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback&#8217;</a>. Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques. ACM Press, New York, p. 285-291.</p>
<p>   <a name="ref15">[15]</a> Business of Software discussion community (part of &#8216;Joel on Software&#8217;), <a href="http://discuss.joelonsoftware.com/default.asp?biz.5.372471.10">&#8216;&#8221;Tip of the Day&#8221; on startup, value to the customer&#8217;</a>, August 2006</p>
<p>   <a name="ref16">[16]</a> Sentec. <a href="http://www.sentec.co.uk/page/our_products/7/">&#8216;Coracle: a new level of information on energy consumption&#8217;</a>, undated.</p>
<p>   <a name="ref17">[17]</a> Sentec. <a href="http://www.sentec.co.uk/content.php?news_id=6">&#8216;Sentec and Onzo agree UK deal for home energy displays&#8217;</a>, 28th April 2008</p>
<p>   <a name="ref18">[18]</a> ISE Intelligent Sustainable Energy, <a href="http://www.ise-oxford.com/technology">&#8216;Technology&#8217;</a>, undated</p>
<p>    <a name="ref19">[19]</a> Engineering Design Centre, University of Cambridge. <a href="http://www-edc.eng.cam.ac.uk/betterdesign/downloads/exclusioncalc.html">Inclusive Design Toolkit: Exclusion Calculator</a>, 2007-8</p>
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		<title>frog design on Design with Intent</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/</link>
		<comments>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 14:04:55 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091</guid>
		<description><![CDATA[Robert Fabricant of frog design – with whom I had a great discussion a couple of weeks ago in London – has an insightful new article up at frog’s Design Mind, titled, oddly enough, ‘Design with Intent: how designers can influence behaviour’ – which tackles the question of how, and whether, designers can and should [...]]]></description>
			<content:encoded><![CDATA[<p>Robert Fabricant of <a href="http://www.frogdesign.com/">frog design</a> – with whom I had a great discussion a couple of weeks ago in London – has an insightful new article up at frog’s <a href="http://designmind.frogdesign.com/">Design Mind</a>, titled, oddly enough, ‘<a href="http://designmind.frogdesign.com/articles/power/design-with-intent.html">Design with Intent: how designers can influence behaviour</a>’ – which tackles the question of how, and whether, designers can and should see their work as being directed towards behaviour change, and the power that design can have in this kind of application. </p>
<p>It builds on a trend evident in frog’s own work in this field, most notably the <a href="http://www.frogdesign.com/services/project-masiluleke.html#/images/project-m-gallery_1.jpg">Project Masiluleke</a> initiative (which seems to have been incredibly successful in behaviour change terms), as well as a theme Robert’s identified talking to a range of practitioners as well as young designers: “We’re experiencing a sea change in the way designers engage with the world. Instead of aspiring to influence user behaviour from a distance, we increasingly want the products we design to have more immediate impact through direct social engagement.”</p>
<p>The recognition of this nascent trend echoes some of the themes of <a href="http://www.designcouncil.info/mt/RED/transformationdesign/">transformation design</a> – a manifesto developed by <a href="http://www.hilarycottam.com/html/whatIdo.htm">Hilary Cottam</a>’s former RED team at the Design Council – and also fits well into what’s increasingly called <em>social design</em>, or <em>socially conscious design</em> – a broad, diverse movement of designers from many disciplines, from service design to architecture, who are applying their expertise to social problems from healthcare to environment to education to communication. With the mantra that ‘<a href="http://socialdesignsite.com/">we cannot not change the world</a>’, groups such as <a href="http://www.design21sdn.com/">Design21</a> and <a href="http://www.projecthdesign.com/">Project H Design</a>, along with alert chroniclers such as <a href="http://kateandrews.wordpress.com/">Kate Andrews</a>, are inspiring designers to see the potential that there is for &#8216;impact through direct social engagement&#8217;: taking on the mantle of Victor Papanek and Buckminster Fuller, motivated by the realisation that design can be more than <a href="http://www.xs4all.nl/~maxb/ftf1964.htm">&#8216;the high pitched scream of consumer selling</a>&#8216;, more than simply reactive. Nevertheless, Robert&#8217;s focus on influencing people&#8217;s behaviour (much as I&#8217;ve tried to make clear with <a href="http://architectures.danlockton.co.uk/what-is-design-with-intent/">my own work on Design with Intent over the last few years</a>), is an explicit emerging theme in itself, and catching the interest of forward-looking organisations such as <a href="http://designandbehaviour.rsablogs.org.uk/">the RSA</a>.</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/people.jpg" alt="People" /></p>
<p><strong>User centred design, constraint and reality</strong></p>
<p>One of the issues Robert discusses is a question I’ve put to the audience in a number of presentations recently – fundamentally, is it still ‘User-Centred Design’ when the designer’s aim is to change users’ behaviour rather than accommodating it? As he puts it, “we influence behaviour and social practice from a distance through the products and services that we create based on our research and understanding of behaviour. We place users at the centre and develop products and services to support them. With UCD, designers are encouraged not to impose their own values on the experience.” Thus, “committing to <em>direct behaviour design</em> [my italics] would mean stepping outside the traditional frame of user-centred design (UCD), which provides the basis of most professional design today.”</p>
<p>Now, ‘direct behaviour design’ as a concept is redolent of <a href="http://en.wikipedia.org/wiki/Architectural_determinism">determinism</a> in architecture, or the more extreme end of <a href="http://www.simplypsychology.pwp.blueyonder.co.uk/behaviourism.html">behaviourism</a>, where people (users / inhabitants / subjects) are seen as, effectively, components in a designed system which will respond to their environment / products / conditioning in a known, predictable way, and can thus be directed to behave in particular ways by changing the design of the system. It privileges the architect, the designer, the planner, the hidden persuader, the controller as a kind of director of behaviour, <a href="http://www.ballardian.com/biblio-high-rise">standing on the top floor</a> observing what he’s wrought down below. </p>
<p>I’ll acknowledge that, in a less extreme form, this is often the intent (if not necessarily the result) behind much design for behaviour change (hence my definition for <a href="http://architectures.danlockton.co.uk/what-is-design-with-intent/">Design with Intent: ‘design that’s intended to influence, or result in, certain user behaviour’</a>). But in practice, people don’t, most of the time, behave as predictably as this. Our behaviour – as Kurt Lewin, James Gibson, Albert Bandura, Don Norman, Herbert Simon, Daniel Kahneman, Amos Tversky and a whole line of psychologists from different fields have made clear – is a (vector) function of our physical environment (and how we perceive and understand it), our social environment (and how we perceive and understand it) and our cognitive decision processes about what to do in response to our perceptions and understanding, working within a bounded rationality that (most of the time) works pretty well. If we perceive that a design is trying to get us to behave in a way we don’t want, we display <a href="http://www.intropsych.com/ch09_motivation/psychological_reactance.html">reactance</a> to it. This is going to happen when you constrain people against pursuing a goal: even the concept of ‘direct behaviour design’ itself is likely to provoke some reactance from you, the reader. Go on: you felt slightly irritated by it, didn’t you?*</p>
<p><img class="floatright" src="http://danlockton.co.uk/research/images/simcard.jpg" alt="SIM Card poka-yoke"/></p>
<p>In some fields, of course, design’s aim really is to <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">constrain</a> and direct behaviour absolutely – e.g. &#8220;safety critical systems, like air traffic control or medical monitors, where the cost of failure [due to user behaviour] is never acceptable&#8221; (from <a href="http://www.cup.es/uk/catalogue/catalogue.asp?isbn=9780521690317">Cairns &#038; Cox</a>, p.16). But decades of ergonomics, human factors and HCI research suggests that <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">errorproofing</a> works best when it helps the user achieve the goal he or she already has in mind. It constrains our behaviour, but it also makes it easier to avoid errors we don’t want. We don’t mind not being able to run the microwave oven with the door open (even though we resented seatbelt interlocks). We don’t mind being only being able to put a SIM card in one way round. The design constraint doesn’t conflict with our goal: it helps us achieve it. (It would be interesting to know of cases in Japanese vs. Western manufacturing industry where employees resented the <a href="http://www.mistakeproofing.com/tutorial.html">introduction</a> of <em><a href="http://architectures.danlockton.co.uk/category/poka-yoke/">poka-yoke</a></em> measures – were there any? What were the specific measures that irritated?)</p>
<p>Returning to UCD, then, I would argue that in cases where design with intent, or design for behaviour change, is aligned with what the user wants to achieve, it’s very much still user-centred design, whether enabling, motivating or constraining. It’s the best form of user-centred design, supporting a user’s goals while transforming his or her behaviour. Some of the most insightful current work on influencing user behaviour, from people such as <a href="http://doi.ieeecomputersociety.org/10.1109/ISEE.2008.4562920">Ed Elias at Bath</a> and <a href="http://www-staff.lboro.ac.uk/~cddl/Creating_Sustainable_Behaviour_Tang%20Tang.ppt">Tang Tang at Loughborough</a> [PPT], starts with achieving a deeper understanding of user behaviour with existing products and systems, to identify better how to improve the design; it seems as though companies such as <a href="http://onzo.co.uk/">Onzo</a> are also taking this approach.</p>
<p><strong>Is design ever neutral?</strong></p>
<p>Robert also makes the point that “every [design] decision we make exerts an influence of some kind, whether intended or not”. This argument parallels one of the defences made by <a href="http://www.nudges.org/authors.cfm">Richard Thaler and Cass Sunstein</a> to criticism of their <em><a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=405940">libertarian paternalism</a></em> concept: however you design a system, whatever choices you decide to give users, you inevitably frame understanding and influence behaviour. Even not making a design decision at all influences behaviour. </p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/staggered_1.jpg" alt="staggered crossing"/></p>
<p>If you put chairs round a table, people will sit down. You might see it as supporting your users’ goals – they want to be able to sit down – but by providing the chairs, you’ve influenced their behaviour. (Compare <a href="http://sethgodin.typepad.com/seths_blog/2007/04/meetings.html">Seth Godin’s ‘no chair meetings’</a>.) If you constrain people to three options, they will pick one of the three. If you give them 500 options, <a href="http://www.ted.com/index.php/talks/view/id/93">they won’t find it easy to choose well</a>. If you give them no options, they can’t make a choice, but might not realise that they&#8217;ve been denied it. And so on. (This is sometimes referred to as ‘<a href="http://www.guardian.co.uk/environment/2007/oct/25/ethicalliving.lifeandhealth1">choice editing</a>’, a phrase which provokes substantial reactance!) If you <a href="http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/">design a pedestrian crossing to guide pedestrians to make eye contact with drivers</a>, you’ve privileged drivers over pedestrians and reinforced the hegemony of the motor car. If you don’t, you’ve shown contempt for pedestrians’ needs. <a href="http://books.google.co.uk/books?id=OB5pPtGQuZgC&#038;lpg=PA91&#038;ots=jmUCXdgd5M&#038;dq=%22Declaration%20by%20Design%3A%20Rhetoric%2C%20Argument%20and%20Demonstration%20in%20Design%20Practice%22&#038;pg=PA91">Richard Buchanan</a> and <a href="http://www.springerlink.com/content/m38028676v3w3214/">Johan Redström</a> have both also dealt with this aspect of ‘<a href="http://www.perina.net/index.php/en/about-mainmenu-69/articles-mainmenu-91/rhetoric-in-design-mainmenu-132">design as rhetoric</a>’, while <a href="http://www.niedderer.org/po.html">Kristina Niedderer&#8217;s &#8216;performative objects&#8217;</a> intended to increase user mindfulness of the interactions occurring.</p>
<p>Thaler and Sunstein’s argument (heavily paraphrased, and transposed from economics to design) is that as every decision we make about designing a system will necessarily influence user behaviour, we might as well try and put some thought into influencing the behaviour that’s going to be best for users (and society)**. And that again, to me, seems to come within the scope of user-centred design. It’s certainly putting the user – and his or her behaviour – at the centre of the design process. But then to a large extent – as Robert’s argued before – <a href="http://designmind.frogdesign.com/blog/behaving-badly-in-vancouver.html">all (interaction) design is about behaviour</a>. And perhaps all design is really interaction design (or ought to be considered as such during at least part of the process).</p>
<p><strong>Persuasion, catalyst and performance design</strong></p>
<p>Robert identifies three broad themes in using design to influence behaviour &#8211; <em>persuasion design</em>, <em>catalyst design</em> and <em>performance design</em>. &#8216;Persuasion design&#8217; correlates very closely with the work on <a href="http://books.google.co.uk/books?id=aSfvNuUJNoUC&#038;lpg=PR1&#038;ots=hJUZXKjRSm&#038;dq=persuasive%20technology&#038;pg=PR1">persuasive technology</a> and <a href="http://www.linkedin.com/groups?about=&#038;gid=3345&#038;trk=anet_ug_grppro">persuasive design<a /> which has grown over the past decade, from B.J. Fogg&#8217;s </a><a href="http://captology.stanford.edu/">Persuasive Technology Lab at Stanford</a> to a world-wide collaboration of researchers and practitioners &#8211; including <a href="http://www.behaviourchangeandtechnology.org/">designers and psychologists</a> &#8211; meeting at the Persuasive conferences (2010&#8242;s will be in <a href="http://www.db.dk/forskning/persuasive2010/">Copenhagen</a>), of which I&#8217;m proud to be a very small part. Robert firmly includes behavioural economics and  <a href="http://architectures.danlockton.co.uk/2008/06/10/nudges-and-the-power-of-choice-architecture/">choice architecture</a> in his description of Persuasion Design, which is something that (so far at least) has not received an explicit treatment in the persuasive technology literature, although individual cognitive biases and heuristics have of course been invoked. I think I&#8217;d respectfully argue that choice architecture as discussed in an economic context doesn&#8217;t really care too much about <em>persuasion</em> itself: it aims to influence behaviours, but doesn&#8217;t explicitly see changing <em>attitudes</em> as part of that, which is very much part of persuasion. </p>
<p>&#8216;Catalyst design&#8217; is a great term &#8211; I&#8217;m not sure (other than as the name of <a href="http://www.google.co.uk/search?hl=en&#038;q=%22catalyst+design%22">lots and lots</a> of small consultancies) whether it has any precedent in the design literature or whether Robert coined it himself (something <a href="http://www.fergusbisset.com/blog/">Fergus Bisset</a> asked me the other day on reading the article). On first sight, catalyst design sounds as though it might be identical with Buckminster Fuller&#8217;s <a href="http://en.wikipedia.org/wiki/Trim_tab#Trim_tab_as_a_metaphor">trimtab metaphor</a> &#8211; a small component added to a system which initiates or enables a much larger change to happen more easily (what I&#8217;ve tried to think of as &#8216;<a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">enabling behaviour</a>&#8216;). However, Robert broadens the discussion beyond this idea to talk about participatory and open design with users (such as <a href="http://www.janchipchase.com/">Jan Chipchase</a>&#8216;s work &#8211; or, if we&#8217;re looking further back, Christopher Alexander and his team&#8217;s groundbreaking <em><a href="http://books.google.co.uk/books?id=u2NSI4vSu_IC&#038;lpg=PP1&#038;ots=J3vvv_PWYM&#038;dq=oregon%20experiment&#038;pg=PP1">Oregon Experiment</a></em>). In this sense, the <em>designer</em> is the catalyst, facilitating innovation and behaviour change. <a href="http://web.mit.edu/evhippel/www/democ.htm">User-led innovation</a> is a massive, and growing, field, with examples of both completely ground-up development (with no &#8216;designer as catalyst&#8217; involved) and programmes where a designer or external expert can, through engaging with people who use and work with a system, really help transform it (Clare Brass&#8217;s SEED Foundation&#8217;s <a href="http://www.seedfoundation.org.uk/projects/hirise/">HiRise project</a> comes to mind here). But it isn&#8217;t often spoken about explicitly in terms of behaviour change, so it&#8217;s interesting to see Robert present it in this context. </p>
<p>Finally, &#8216;performance design&#8217;, as Robert explains it, involves designers performing in some way, becoming immersed in the lives of the people for whom they are designing. From a behaviour change perspective, empathising with users&#8217; mental models, understanding what motivates users during a decision-making process, and why certain choices are made (or not made), must make it easier to identify where and how to intervene to influence behaviour successfully. </p>
<p><strong>Implications for designers working on behaviour change</strong></p>
<p>It&#8217;s fantastic to see high-profile, influential design companies such as frog explicitly recognising the opportunities and possibilities that designers have to influence user behaviour for social benefit. The more this is out in the open as a defined trend, a way of thinking, the more examples we&#8217;ll have of real-life thinking along these lines, embodied in a whole wave of products and services which (potentially) help users, and help society solve <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">problems with a significant behavioural component</a>. (And, more to the point, give us a degree of evidence about which techniques actually work, in which contexts, with which users, and <em>why</em> &#8211; there are some great examples around at present, both concepts and real products &#8211; e.g. as <a href="http://www-staff.lboro.ac.uk/~cddl/how_others_have_done_it.htm">collated here by Debra Lilley</a> &#8211; but as yet we just don&#8217;t have a great body of evidence to base design decisions on.) It will also allow us, as users, to become more familiar with the tactics used to influence our behaviour, so we can actively understand the thinking that&#8217;s gone into the systems around us, and choose to reject or opt out of things which <em>aren&#8217;t</em> working in our best interests.</p>
<p>The &#8216;behavioural layer&#8217; (credit to <a href="http://www.slideshare.net/boxman/the-subtle-art-of-persuasion">James Box</a> of <a href="http://clearleft.com/">Clearleft</a> for this term) is something designers need to get to grips with &#8211; even knowing where to start when you&#8217;re faced with a design problem involving influencing behaviour is something we don&#8217;t currently have a very good idea about. With my <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent toolkit work</a>, I&#8217;m trying to help this bit of the process a bit, alongside a lot of people interested, on many levels, in <a href="http://groups.google.com/group/design-and-behaviour">how design influences behaviour</a>. It will be interesting over the next few years to see how frog and other consultancies develop expertise and competence in this field, how they choose to recruit the kind of people who are <a href="http://www.slideshare.net/dings">already becoming experts in it</a> &#8211; and how they sell that expertise to clients and governments.</p>
<p><strong>Update: Robert responds &#8211; <a href="http://designmind.frogdesign.com/blog/the-ethnography-defense.html">The &#8216;Ethnography Defense&#8217;</a></strong></p>
<p><strong><em><a href="http://danlockton.co.uk">Dan Lockton</a>, Design with Intent / Brunel University, June 2009</em></strong></p>
<p> *TU Eindhoven’s Maaike Roubroeks used this technique to great effect in <a href="http://portal.acm.org/citation.cfm?doid=1541948.1541970">her Persuasive 2009 presentation</a>.<br />
**The debate comes over who decides &#8211; and how &#8211; what&#8217;s &#8216;best&#8217; for users and for society. Governments don&#8217;t necessarily have a good track record on this; neither do a lot of companies. </p>
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		<title>Two events next week</title>
		<link>http://architectures.danlockton.co.uk/2009/05/20/two-events-next-week/</link>
		<comments>http://architectures.danlockton.co.uk/2009/05/20/two-events-next-week/#comments</comments>
		<pubDate>Wed, 20 May 2009 22:08:40 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Crime]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Good profits]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Site Announcements]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Speakers' Corner]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1077</guid>
		<description><![CDATA[Next Wednesday evening, 27th May, I&#8217;ll be giving a presentation about Design with Intent at SkillSwap Brighton&#8217;s &#8216;Skillswap Goes Behavioural&#8217; alongside Ben Maxwell from Onzo (pioneers of some of the most interesting home energy behaviour change design work going on at present). I hope I&#8217;ll be able to give a thought-provoking talk with plenty of [...]]]></description>
			<content:encoded><![CDATA[<p>Next Wednesday evening, 27th May, I&#8217;ll be giving a presentation about Design with Intent at <a href="http://upcoming.yahoo.com/event/2678312/">SkillSwap Brighton&#8217;s &#8216;Skillswap Goes Behavioural&#8217;</a> alongside Ben Maxwell from <a href="http://www.onzo.co.uk/labs/">Onzo</a> (pioneers of some of the most interesting <a href="http://www.onzo.co.uk/products/">home energy behaviour change design</a> work going on at present). I hope I&#8217;ll be able to give a thought-provoking talk with plenty of ideas and examples that can be practically applied in interaction, service design and user experience. Thanks to <a href="http://twitter.com/boxman">James</a> <a href="http://solita.tumblr.com/">Box</a> of <a href="http://clearleft.com/">Clearleft</a> for organising this.</p>
<p><img src="http://danlockton.co.uk/research/images/walkway_450.jpg" alt="Walkway" /></p>
<p>Then on Thursday 28th, I&#8217;m honoured to be talking as<a href="http://arts.lboro.ac.uk/radar/conversation/"> part of a symposium</a> in Loughborough University&#8217;s <a href="http://www.arts.lboro.ac.uk/radar/">Radar Arts Programme</a>&#8216;s &#8216;<a href="http://www.arts.lboro.ac.uk/radar/whats_on/introduction/">Architectures of Control</a>&#8216; themed events exploring how our lives are impacted by social and environmental controls. </p>
<p>The symposium is interspersed with the performance of <a href="http://arts.lboro.ac.uk/radar/whats_on/mark_titchner/">Mark Titchner&#8217;s &#8216;Debating Society and Run&#8217;</a>, which sounds intriguing. In the symposium I&#8217;ll be talking alongside <a href="http://www.davidcanter.com/index.php?page=biography">Professor David Canter</a>, who seems to have had an incredible career ranging from environmental to offender profiling (inspiration for <em><a href="http://en.wikipedia.org/wiki/Cracker_(TV_Series)">Cracker</a></em>, etc) and <a href="http://www.lboro.ac.uk/departments/ss/staff/hepburn.html">Alexa Hepburn</a>, <a href="http://www-staff.lboro.ac.uk/~ssah2/index.htm">senior lecturer in Social Psychology</a> at Loughborough. Again, I hope my presentation does justice to the event and other participants! Thanks to Nick Slater for inviting me.</p>
<p>The week after (4th June) I&#8217;ll be giving a presentation at <a href="http://www.ufi.com">UFI</a> in Sheffield, best known for its <a href="http://www.learndirect.co.uk/">Learndirect courses</a>. I&#8217;m hoping to be able to run a bit of a very rapid idea-generation workshop as part of this talk, something of an ultra-quick trial of the <a href="www.designwithintent.co.uk">DwI toolkit</a>&#8230;</p>
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		<title>The Design with Intent Toolkit v.0.9</title>
		<link>http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 07:58:05 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?page_id=519</guid>
		<description><![CDATA[■ How to influence user behaviour ■ 12 inspirational design patterns in poster form (plus 35 more) ■ Grouped into 6 ‘lenses’ giving different perspectives Download the poster (it&#8217;s a 1.3 MB PDF) &#8211; now also includes A4 pages for each lens, for easier printing &#160;[Alternative link] ***UPDATE*** The new 2010 Design with Intent toolkit [...]]]></description>
			<content:encoded><![CDATA[<div style="padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: none">
<h4 style="margin-top: 0cm; margin-bottom: 0.5cm">
<p><strong>■ How to influence user behaviour<br />
■ 12 inspirational design patterns in poster form (plus 35 more)<br />
■ Grouped into 6 ‘lenses’ giving different perspectives</strong></h4>
</div>
<p><a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf" onClick="javascript: pageTracker._trackPageview('/research/DwI_09revised');"><img src="http://danlockton.co.uk/research/images/dwi_poster.jpg" alt="Design for Behaviour Change: The Design with Intent Toolkit v. 0.9" /></a><br />
<strong><em><a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf" onClick="javascript: pageTracker._trackPageview('/research/DwI_09revised');">Download the poster</a> (it&#8217;s a 1.3 MB PDF) &#8211; now also includes A4 pages for each lens, for easier printing</em></strong> &nbsp;[<a href="http://research.danlockton.co.uk/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf" onClick="javascript: pageTracker._trackPageview('/research/DwI_09revised');">Alternative link</a>]</p>
<div style="padding:2px 6px 4px 6px; color: #ffffff; background-color: #FF9900; border: none">
<h4 style="margin-top: 0cm; margin-bottom: 0.5cm"><strong>***UPDATE***<br />
The new 2010 <a href="http://designwithintent.co.uk">Design with Intent toolkit v.1.0</a> is now available &#8211; please have a look at it as well!</strong></h4>
</div>
<p>&nbsp;<br />
&nbsp;</p>
<h4><strong>Start with the problem</strong></h4>
<p>You have a product, service or environment—a <em>system</em>—where users’ behaviour is important to it working properly (safely, eﬃciently), so ideally you’d like people to use it in a certain way.</p>
<p>Or maybe you have a system where it would be desirable to alter the way that people use it, to improve things for users, the people around them, or society as a whole.</p>
<p>How can you modify the design, or redesign the system, to achieve this: to <em>inﬂuence</em>, or change users’ behaviour?</p>
<h4><strong>The design patterns</strong></h4>
<p>The Design with Intent Toolkit aims to help designers faced with ‘design for behaviour change’ briefs. The <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf" onClick="javascript: pageTracker._trackPageview('/research/DwI_09revised');">poster</a>* features 12 design patterns which recur across design ﬁelds (interaction, products, architecture), and there are also 35 more detailed here on the website. Some of the names will be unfamiliar, but we hope the patterns and examples will be understandable, and inspire your own concepts.</p>
<p>Think about how you might apply the ideas to your brief, and what could work given what you know about the problem. If you get stuck, try combining ideas from diﬀerent patterns: many real examples can be thought of as using two or more patterns.</p>
<p>The patterns are grouped into six ‘lenses’, each oﬀering a diﬀerent worldview on design and behaviour. The lenses allow you to ask “How might someone else approach the problem?” and ought to help you think outside your initial perspective (or your client’s):</p>
<h3 style="color: #FFFFFF; background-color: #73B74A; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#positioning">Positioning &amp; layout</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#material">Material properties</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#segmentation">Segmentation &amp; spacing</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#orientation">Orientation</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#removal">Removal</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#movement">Movement &amp; oscillation</a></li>
</ul>
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#defaults">Defaults</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#interlock">Interlock</a><a></a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#lock-in">Lock-in &amp; lock-out</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#extrastep">Extra step</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#specialisedaffordances">Specialised affordances</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#partialselfcorrection">Partial self-correction</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#portions">Portions</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#conditionalwarnings">Conditional warnings</a></li>
</ul>
<h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">Self-monitoring</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">Kairos</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#reduction">Reduction</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#tailoring">Tailoring</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#tunnelling">Tunnelling</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#feedbackthroughform">Feedback through form</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#simulation">Simulation &amp; feedforward</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#operant">Operant conditioning</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#respondent">Respondent conditioning</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#casa">Computers as social actors</a></li>
</ul>
<h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#prominence">Prominence &amp; visibility</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#metaphors">Metaphors</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#perceived">Perceived affordances</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#impliedsequences">Implied sequences</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#possibilitytrees">Possibility trees</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#watermarking">Watermarking</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#proximity">Proximity &amp; similarity</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#colour">Colour &amp; contrast</a></li>
</ul>
<h3 style="color: #FFFFFF; background-color: #006699; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">Social proof</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#framing">Framing</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#reciprocation">Reciprocation</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#commitment">Commitment and consistency</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">Affective engagement</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#authority">Authority</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#scarcity">Scarcity</a></li>
</ul>
<h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#surveillance">Surveillance</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#atmospherics">Atmospherics</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#threat">Threat of damage</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#whatyouhave">What you have</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#whatyouknow">What you know or can do</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#whoyouare">Who you are</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#whatyouvedone">What you&#8217;ve done</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#whereyouare">Where you are</a></li>
</ul>
<blockquote><p><strong>A different approach: using the patterns as questions</strong><br />
<a href="http://www.social-marketing.com/">Nedra Kline Weinreich</a>, author of <a href="http://www.amazon.co.uk/gp/product/0761908676">Hands-on Social Marketing</a>, has created a clever <a href="http://www.slideshare.net/weinreich/design-approach-worksheet">Design Approach for Behaviour Change worksheet</a> based on the 12 patterns from the Design with Intent poster, by re-framing each of the patterns as a question. This is a great idea, turning the patterns into cues for you to think about relative to your problem. After working through the questions, you pretty much end up with a set of possible solutions.</p></blockquote>
<p><strong><br />
<h4>What sort of behaviour are you trying to achieve?</h4>
<p></strong></p>
<p><strong>See the<a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/"> next page&#8230;</a></strong></p>
<p><em>*Lockton, D., Harrison, D.J., Stanton, N.A.</em> Design for Behaviour Change: The Design with Intent Toolkit v.0.9, <em>Uxbridge: Brunel University 2009 (ISBN 978-1-902316-6-1 print; 978-1-902316-63-5 eBook), http://www.designwithintent.co.uk</em> </p>
<p>____________________<br />
<strong>The Design with Intent Toolkit v0.9</strong> by Dan Lockton, David Harrison and Neville A. Stanton<br />
<a href="http://designwithintent.co.uk">Introduction</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">Behaviour</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a></p>
<p><em><a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a></em></p>
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		<title>Next week: a simplified Design with Intent toolkit, v.0.9</title>
		<link>http://architectures.danlockton.co.uk/2009/04/05/next-week-a-simplified-design-with-intent-toolkit-v09/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/05/next-week-a-simplified-design-with-intent-toolkit-v09/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 02:19:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>
		<category><![CDATA[TRIZ]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1042</guid>
		<description><![CDATA[The &#8216;Design with Intent method&#8216;, on which I&#8217;m working as the first part of my PhD, has been fairly sparsely reported on this blog. This is intended to be an innovation method for helping designers faced with &#8220;behaviour change&#8221; problems come up with useful solutions, or in situations where helping users to use a product [...]]]></description>
			<content:encoded><![CDATA[<p>The &#8216;<a href="http://architectures.danlockton.co.uk/category/dwi-method/">Design with Intent method</a>&#8216;, on which I&#8217;m working as the first part of my PhD, has been fairly sparsely reported on this blog. This is intended to be an innovation method for helping designers faced with &#8220;behaviour change&#8221; problems come up with useful solutions, or in situations where helping users to use a product or system more efficiently would be worthwhile. The ideas that have gone into it are (mostly) the &#8216;positive&#8217; side of what we&#8217;ve discussed on the blog for the last few years.</p>
<p>The brief series of posts from last summer about <a href="http://architectures.danlockton.co.uk/2008/05/01/getting-someone-to-do-things-in-a-particular-order-part-1/">getting people to do things in a particular order</a>, which more recently got some attention from Kati London&#8217;s &#8216;<a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/1/class-calendar#feb3">Persuasive Technologies: Designing the Human</a>&#8216; class at NYU&#8217;s Interactive Telecommunications Program (<a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/293/exposure-and-intent">with</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/333/friendadder">some</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/375/week-2-response">very</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/315/week-2-2">interesting</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/356/reading-and-observation">student</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/350/subversive-revelation-of-intent">commentary</a>) was based on a relatively early iteration of the method. At some point, I&#8217;ll draw up a comparison between the iterations of the method, even if simply for my own clarity of mind &#8211; it&#8217;s helpful to record why I changed different aspects along the way.</p>
<p>The initial plan had been for it to be almost <a href="http://www.mazur.net/triz/">TRIZ-like</a> in terms of &#8216;prescribing&#8217; relevant design techniques to help achieve particular target behaviours. The first few iterations of the method thus took the form of a kind of hierarchical decision tree. <a href="http://www.livework.co.uk/">Live|Work</a>&#8216;s very helpful advice to me last summer to reduce the prescriptive nature slightly by having a kind of illustrated &#8216;idea space&#8217; led &#8211; in due course &#8211; to the version tested in the <a href="http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/">pilot studies</a> carried out in late 2008 and earlier this year. What the studies showed, among other things (to be reported in the <a href="http://architectures.danlockton.co.uk/2009/03/11/persuasive-2009/">Persuasive 2009 paper!</a>) was that many designers, when asked to come up with concept solutions, don&#8217;t really like working from categories and rules and hierarchies, even where they would be useful. Some do (and with impressively exhaustive efficiency), but many don&#8217;t: they preferred to use the method as a kind of well of inspiration, without necessarily using it in any kind of procedural way. </p>
<p>So &#8211; and there&#8217;s another reason for this, too, which I&#8217;ll be able to announce at some point &#8211; it seemed sensible to redesign the method to accommodate both modes of working: a &#8216;prescription mode&#8217; for the more procedure-driven designer, and an &#8216;inspiration mode&#8217; for the designer who prefers less bounded creativity (a bit more like <a href="http://www.ideo.com/work/item/method-cards/">IDEO&#8217;s method cards</a>, but not quite as unstructured as the <a href="http://www.rtqe.net/ObliqueStrategies/">Oblique Strategies</a>). The inspiration mode is essentially a very simplified, flattened set of design patterns loosely grouped into different &#8216;lenses&#8217; representing views on influencing behaviour, but with no real structure beyond that. It&#8217;s more of a &#8216;toolkit&#8217; than a method, and because of its relative simplicity it seems worth releasing to get some feedback without too much more work. The &#8220;<a href="http://architectures.danlockton.co.uk/2009/02/27/eight-design-patterns-for-errorproofing/">eight design patterns for errorproofing</a>&#8221; post from a few weeks back is a kind of preview of part of it.  </p>
<p>On Monday morning, then, there&#8217;ll be a large poster available to download on the blog, and I&#8217;ll do a series of posts forming the online component of the toolkit. So please, feel free to comment, make suggestions for improvements or better examples, or pick holes in it!</p>
<p>P.S. I&#8217;m aware the blog needs a bit of housekeeping in terms of making the sidebar work properly again in IE, fixing the very out-of-date blogroll, and my appalling sloth in replying to people who&#8217;ve very kindly sent very interesting links and ideas. I will try to get round to it all soon.</p>
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		<title>Angular measure</title>
		<link>http://architectures.danlockton.co.uk/2009/02/06/angular-measure/</link>
		<comments>http://architectures.danlockton.co.uk/2009/02/06/angular-measure/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 08:00:38 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
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		<category><![CDATA[Gadgets]]></category>
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		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=509</guid>
		<description><![CDATA[A few years ago I went to a talk at the RCA by Alex Lee, president of OXO International. Apart from a statistic about how many bagel-slicing finger-chopping accidents happen each year in New York city, what stuck in my mind were the angled measuring jugs he showed us, part of the well-known Good Grips [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/oxo_goodgrips_angled_1.jpg" alt="OXO Good Grips Mini Angled Measuring Jug" /></p>
<p>A few years ago I went to a talk at the RCA by <a href="http://www.norskdesign.no/speakers-era-05/alex-lee-article3344-7619.html">Alex Lee</a>, president of <a href="http://www.oxo.com">OXO International</a>. Apart from a statistic about how many bagel-slicing finger-chopping accidents happen each year in New York city, what stuck in my mind were the <a href="http://www.oxo.com/OA_HTML/xxoxo_ibeCCtpOXOPrdDtl.jsp?section=10057&#038;item=47203&#038;minisite=10024&#038;respid=53057">angled measuring jugs</a> he showed us, part of the well-known <a href="http://www.designcouncil.org.uk/en/Case-Studies/All-Case-Studies/OXO-Good-Grips/">Good Grips</a> range of inclusively designed kitchen utensils.  </p>
<p>The clever angled measuring scale &#8211; easily visible from above, as the jug is filled &#8211; seems such an obvious idea. As the patents (<a href="http://v3.espacenet.com/publicationDetails/biblio?KC=B1&#038;date=20010724&#038;NR=6263732B1&#038;DB=EPODOC&#038;locale=en_EP&#038;CC=US&#038;FT=D">US 6,263,732</a>; <a href="http://v3.espacenet.com/publicationDetails/biblio?CC=US&#038;NR=2001042402A1&#038;KC=B2&#038;FT=D&#038;date=20030408&#038;DB=EPODOC&#038;locale=en_EP">US 6,543,284</a>) put it:</p>
<blockquote><p>The indicia on an upwardly directed surface of the at least one ramp allows a user to look downwardly into the measuring cup to visually detect the volume level of the contents in the measuring cup, thereby <strong>eliminating the need to look horizontally at the cup at eye level</strong>.</p></blockquote>
<p><img src="http://danlockton.co.uk/research/images/oxo_goodgrips_angled_2.jpg" alt="OXO Good Grips Mini Angled Measuring Jug" /></p>
<p>Now, this is an extremely simple way to improve the process of using a measuring cup / jug. It&#8217;s good if you find it hard to bend down to look at the side of the vessel. It&#8217;s helpful if you&#8217;re standing over it, pouring stuff into it. It reduces <a href="http://www.answers.com/topic/parallax-error">parallax error</a> &#8211; so potentially improving accuracy &#8211; and it also, simply, <em>makes it easier to be accurate</em>. </p>
<p>In this sense, then, improved / easier-to-read scales can <em>influence user behaviour</em>. I guess that&#8217;s obvious: if it&#8217;s easy to use something in a particular way, it&#8217;s more likely that it will be used that way. It&#8217;s a persuasive interface, in an extremely simple form.</p>
<p><img src="http://danlockton.co.uk/research/images/kenwood_jk450.jpg" alt="Kenwood JK450/455 kettle" align="right"/>So, the question is, if I build an <strong>electric kettle</strong> with an angled scale like this, will it make it more likely that people use it more efficiently, i.e. fill it with the amount of water they need? If you&#8217;re standing with the kettle under the tap, putting water in, is this kind of angled scale going to make it easier to put the right amount in?</p>
<p>Kenwood sells a kettle which has angled scale markings, the <a href="http://www.amazon.co.uk/Kenwood-Energy-Sense-JK455-Kettle/dp/B001CWIN54/">JK450/455</a> (right), though they&#8217;re implemented differently to (and more cheaply than) the OXO method, simply being printed on the side of the kettle body. It&#8217;s still a clever idea. <a href="http://www.gadgetspeak.com/gadget/article.rhtm/753/551303/Kenwood_JK450_Energy_Sense_-_Energy_Savi.html">This review</a> suggests an energy saving of around 10% compared with Kenwood&#8217;s claimed &#8220;up to 35%&#8221; but of course this saving very much depends on how inefficient the user was previously.</p>
<p>I think something along the lines of either the OXO or Kenwood designs (but not infringing the patents!) is worth an extended trial later this year &#8211; watch this space.</p>
<p><img src="http://danlockton.co.uk/research/images/oxo_goodgrips_angled_3.jpg" alt="OXO Good Grips Mini Angled Measuring Jug" /><br />
<em>Thanks to <a href="http://mjodonnell.webs.com/index.htm">Michael</a> for the <a href="http://www.independent.co.uk/news/uk/home-news/buckfast-the-iconic-tonic-goes-from-strength-to-strength-914548.html">Buckfast</a>.</em></p>
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		<title>Heating debate</title>
		<link>http://architectures.danlockton.co.uk/2009/02/01/heating-debate/</link>
		<comments>http://architectures.danlockton.co.uk/2009/02/01/heating-debate/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 16:12:38 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Black box]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=500</guid>
		<description><![CDATA[Central heating systems have interfaces, and many of us interact with them every day, even if only by experiencing their effects. But there&#8217;s a lot of room for improvement. They&#8217;re systems where (unlike, say, a car) we don&#8217;t generally get instantaneous feedback on the changes we make to settings or the interactions we have with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/thermostat_lemur.jpg" alt="Thermostat with friend" align="right" />Central heating systems have interfaces, and many of us interact with them every day, even if only by experiencing their effects.</p>
<p>But there&#8217;s a lot of room for improvement. They&#8217;re systems where (unlike, say, a car) we don&#8217;t generally get instantaneous feedback on the changes we make to settings or the interactions we have with the interface. It&#8217;s a slow feedback loop. We don&#8217;t necessarily have correct mental models of how they work, yet the systems cost us (a lot of) money. How effectively do we use them? <a href="http://news.bbc.co.uk/1/hi/sci/tech/7262747.stm">Around 60% of UK domestic energy use goes on space heating, and 24% on water heating</a>. (See <a href="http://www.bre.co.uk/filelibrary/rpts/eng_fact_file/Fact_File_2008.pdf">this Building Research Establishment report</a> [PDF] for more detailed breakdowns.) That 84% cost me and my girlfriend £430 last year. It&#8217;s worth thinking about from a financial point of view, regardless of the environmental aspects.</p>
<p><a href="http://www.frankieroberto.com/weblog/">Frankie Roberto</a> and colleagues at <a href="http://www.rattlecentral.com/">Rattle Research</a> have carried out <strong><a href="http://www.rattlecentral.com/blog/2008/09/design-monday-1---central-heat.html">a brilliant exercise in exploratory design thinking about central heating</a>*</strong>:</p>
<blockquote><p>Heating systems are something we all interact with, especially in the depths of winter where we depend on them, and yet there seems to have been very little evolution in the design of their interfaces. What&#8217;s more, with an ever increasing focus on energy efficiency, both from an environmental and economic standpoint, there&#8217;s a need for heating systems and their interfaces to be smarter, more efficient and transparent.</p></blockquote>
<p style="padding-left: 30px;"><object width="450" height="340" data="http://vimeo.com/moogaloop.swf?clip_id=1856739&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1856739&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/1856739">Design Monday #1 &#8211; Central Heating (short version)</a> from <a href="http://vimeo.com/rattle">Rattle</a> on <a href="http://vimeo.com">Vimeo</a>.
</p>
<p style="padding-left: 30px;"><strong><a href="http://www.rattlecentral.com/blog/2008/09/design-monday-1---central-heat.html">Read the full post</a></strong>.</p>
<p>The Rattle team think through existing systems and consider a number of possible revisions to improve the way that information is presented to users, and the level of control that it might be useful for users to have. This is a great piece of work, impressive and very thorough, and it&#8217;s interesting to see how their thinking evolved: I get the impression that (as service designers) they&#8217;re a lot more focused on users&#8217; needs than the designers of many heating systems are. It&#8217;s also an exciting thing for a design company to be able to take time to address problems outside their immediate sphere, since they&#8217;re bringing a whole new level of domain expertise to it.</p>
<p>The &#8216;I&#8217;m working&#8217; indicator is a really good idea &#8211; it reminds me of some higher-end car tyre air pumps at petrol stations where you can just set the pressure you want to achieve, and the pump cuts out (and alerts you) when it reaches it. But the idea of doing away with the &#8216;desired temperature&#8217; setting and just having warmer/colder is also interesting &#8211; &#8220;forc[ing] people to always make decisions based upon how they&#8217;re feeling right now&#8221;.</p>
<p>Equally the &#8216;shift to service&#8217; approach of having an <a href="http://en.wikipedia.org/wiki/API">API</a> and making clever use of it has a big potential to help in energy saving (and cost saving for the user), especially if the usage data were (anonymised or otherwise) available for analysis. Just being able to tell users &#8220;it&#8217;s costing you £X more to heat your home than it does for a similar family in a similar house down the road &#8211; if you insulated better you could save £X every month&#8221; would be an interesting mechanism for persuasion. As with so many things, it relies on having that API or other interface available in the first place&#8230;</p>
<p><strong>Folk theory of thermostats</strong></p>
<p>The &#8216;folk theory of thermostats&#8217; which Frankie mentions, popularised in Don Norman&#8217;s <a href="http://jnd.org/books.html#33"><em>The Psychology / Design of Everday Things</em></a>, has long intrigued me:</p>
<blockquote><p>There are two commonly held folk theories about thermostats: the timer theory and the valve theory. The timer theory proposes that the thermostat simply controls the relative proportion of time that the device stays on. Set the thermostat midway, and the device is on about half the time; set it all the way up and the device is on all the time. Hence, to heat or cool something most quickly, set the thermostat so that the device is on all the time. The valve theory proposes that the thermostat controls how much heat (or cold) comes out of the device. Turn the thermostat all the way up, and you get the maximum heating or cooling. The correct story is that the thermostat is just an on-off switch. Setting the thermostat at one extreme cannot affect how long it takes to reach the desired temperature.</p></blockquote>
<p>People&#8217;s mental models of heating systems are often <a href="http://everything2.com/e2node/Women%2520and%2520thermostats">stereotyped</a> or <a href="http://dilbertblog.typepad.com/the_dilbert_blog/2007/08/the-power-of-ch.html#comment-83883085">played with</a> (as <a href="http://architectures.danlockton.co.uk/2006/08/30/the-illusion-of-control/">we&#8217;ve discussed before here</a>), but as <a href="http://linkinghub.elsevier.com/retrieve/pii/S036402138680009X">Willett Kempton found out in a classic study</a>, there are some nuanced versions of the theories, which, in practice, are perhaps not as silly as Norman suggests. People <a href="http://web.uvic.ca/akeller/pw408/r_satisfice.html">satisfice</a>. </p>
<p>Say you come in from outdoors, and are cold. Because of the delay in your exposed skin warming up to room temperature, it surely <em>does</em> warm you more quickly if you stand near something that&#8217;s hotter than you actually want to be, e.g. a log fire / stove. So the heuristic of &#8216;turning up the heat to more than you need, in order to <em>feel</em> warmer more quickly&#8217; is pretty understandable, especially when the temperature controlling the thermostat is the temperature of the thermocouple/probe/whatever and not actually the body temperature of the users themselves. (That would be a good innovation in itself, of course!) Am I wrong?</p>
<p>Given that a lot of people do try to control heating systems as if they worked on the valve model, would it be sensible to develop one which did? Do they already exist?</p>
<p><em>*Rattle&#8217;s <a href="http://www.rattlecentral.com/blog/2008/10/design-monday-2---lunch.html">second &#8216;Design Monday&#8217; session, on &#8216;Lunch&#8217;</a>, is also well worth a look.</em></p>
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		<title>Invitation to participate</title>
		<link>http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 17:36:18 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[London]]></category>
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		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=420</guid>
		<description><![CDATA[For the last few weeks I&#8217;ve been setting up and running the first few trials of the &#8216;Design with Intent Method&#8217;, the design/innovation tool I&#8217;ve (embarrassingly sporadically) talked about on the blog over the last year. It&#8217;s essentially an innovation method to help designers given a brief involving influencing user behaviour. Based on describing the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/DwI_Study_Photo3_web.jpg" alt="Design with Intent Pilot Study" /></p>
<p>For the last few weeks I&#8217;ve been setting up and running the first few trials of the &#8216;Design with Intent Method&#8217;, the design/innovation tool I&#8217;ve (embarrassingly sporadically) <a href="http://architectures.danlockton.co.uk/category/dwi-method/">talked about on the blog</a> over the last year. </p>
<p>It&#8217;s essentially an innovation method to help designers given a brief involving influencing user behaviour. Based on describing the &#8216;problem&#8217;, the DwI Method aims to suggest appropriate design techniques (with real examples from different fields) to inspire concepts with the potential to influence user behaviour towards the &#8216;target&#8217;. The techniques suggested range from those which really would help users to those which probably don&#8217;t: deciding which approaches are actually worthwhile is part of the process&#8230; I won&#8217;t go into it too much here (yet) but hopefully the method captures or will at least address most of the arguments and caveats that we&#8217;ve discussed here over the last 3 years.</p>
<p>As it&#8217;s developed from a <a href="http://architectures.danlockton.co.uk/2008/01/05/towards-a-design-with-intent-method-v01/">fairly simple box structure</a> through a giant hierarchical tree (as in the corner of <a href="http://danlockton.co.uk/research/poster_DL.ai.pdf">this poster</a> [PDF]), to the current &#8216;idea space&#8217; iteration partially visible in the photo above, I&#8217;ve &#8216;tested&#8217; it plenty of times with myself and informally with colleagues, applying it to different briefs, but the current programme of pilot studies is the first time it is being tried out by &#8216;real people&#8217;, mostly recent design graduates or final-year design students. These pilot studies are primarily about assessing the <em>usability</em> of the method ahead of larger group studies assessing its <em>usefulness</em> &#8211; if that makes sense &#8211; but they still involve the participants applying the method to particular design problems and seeing what kind of concepts it suggests. So far, the results have been extremely interesting &#8211; I can&#8217;t say any more yet.</p>
<p>At some point, there will be an online version in one form or another, but for the moment, if you&#8217;re in the London area, are a designer or someone interested in behaviour change, and would like to participate in an individual pilot study session in January, please let me know &#8211; <a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a>. There are only going to be a few sessions; they take about 2½ hours each, during the week, taking place at <a href="http://brunel.ac.uk/about/where/">Brunel University</a> (Uxbridge, end of the Piccadilly and Metropolitan lines) and bear in mind half the participants will be &#8216;controls&#8217; and so won&#8217;t actually be getting the DwI Method at all. The most I can pay you for your time/travel is £10. If that still sounds attractive, get in touch! I&#8217;ll update this post when all the slots are filled.</p>
<p>Equally, if your company or design team would like to participate in a &#8216;full&#8217; trial of the DwI Method sometime in spring 2009 &#8211; trying out the method on real problems &#8211; then please do get in touch too.</p>
<p><em><a href="http://danlockton.co.uk">Dan Lockton</a></em></p>
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		<title>Design and Behaviour : A new discussion list</title>
		<link>http://architectures.danlockton.co.uk/2008/11/14/design-and-behaviour-a-new-discussion-list/</link>
		<comments>http://architectures.danlockton.co.uk/2008/11/14/design-and-behaviour-a-new-discussion-list/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 23:25:04 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=408</guid>
		<description><![CDATA[I&#8217;m pleased to announce the launch of Design and Behaviour, a new discussion list / Google group: The design of products, services and environments can be used to influence behaviour, and there&#8217;s a growing appreciation of the possibilities for social benefit, especially in environmentally sensitive design, health, safety, security and crime reduction. This group aims [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/d-and-b-header.png" alt="Google groups: Design and Behaviour" /></p>
<p>I&#8217;m pleased to announce the launch of <a href="http://www.designandbehaviour.com">Design and Behaviour</a>, a new discussion list / Google group:</p>
<blockquote><p>The design of products, services and environments can be used to influence behaviour, and there&#8217;s a growing appreciation of the possibilities for social benefit, especially in environmentally sensitive design, health, safety, security and crime reduction. This group aims to bring together people interested in this emerging field: interaction designers, product designers, graphic designers, engineers, architects, ergonomists, computer scientists, sociologists, psychologists, economists, philosophers, researchers, strategists, policy-makers and anyone else with something to say, or an interest in learning what others are doing.</p></blockquote>
<p>Run, initially at least, by <a href="http://architectures.danlockton.co.uk/dan-lockton">myself</a> with help from <a href="http://www.design-behaviour.co.uk">Debra Lilley</a>, the group&#8217;s intentionally got a pretty broad scope. Please, if you enjoy this blog (or even if you don&#8217;t enjoy it but are interested in the field!) <a href="http://groups.google.com/group/design-and-behaviour/subscribe">sign up</a> (there&#8217;s also a <a href="http://www.facebook.com/group.php?gid=48513061100">Facebook group</a> if that&#8217;s your thing). How the group develops is up to the members, so I can&#8217;t give you a definitive high/low traffic indication. But we will endeavour to keep it usable.</p>
<p><em>P.S. Both <a href="http://www.designandbehaviour.com">designandbehaviour.com</a> and <a href="http://www.designandbehavior.com">designandbehavior.com</a> go to the same place.</em></p>
<p><em>P.P.S. My apologies for the few weeks off the blog&#8217;s had. I&#8217;ve been very busy. Thanks to everyone who&#8217;s sent interesting items in the meantime &#8211; I hope to get round to posting them as soon as I can. It&#8217;s intriguing though, looking at the statistics that (aside from one-off spikes such as when we&#8217;re Boing Boing&#8217;d) the number of unique daily visitors to the site itself (i.e. not via RSS) remains fairly constant Monday-Friday regardless of how stale the posts on the front page are. </em></p>
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		<title>London Design Festival: Greengaged</title>
		<link>http://architectures.danlockton.co.uk/2008/09/18/london-design-festival-greengaged/</link>
		<comments>http://architectures.danlockton.co.uk/2008/09/18/london-design-festival-greengaged/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 11:46:39 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=375</guid>
		<description><![CDATA[The London Design Festival always throws up some interesting events, especially involving clever people trying new things in design and sharing their experiences and expertise. This year, the Design Council are running Greengaged, a &#8220;sustainability hub&#8230; developed and organised by [re]design, thomas.matthews and Kingston University with Arup and Three Trees Don’t Make A Forest&#8221;. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/greengaged_1.jpg" alt="Greengaged skip" /></p>
<p><img src="http://danlockton.co.uk/research/images/greengaged_2.jpg" alt="Design Council" align="left" />The <a href="http://www.londondesignfestival.com/">London Design Festival</a> always throws up some interesting events, especially involving clever people trying new things in design and sharing their experiences and expertise.</p>
<p>This year, the <a href="http://www.designcouncil.org.uk/">Design Council</a> are running <a href="http://greengaged.com/">Greengaged</a>, a &#8220;sustainability hub&#8230; developed and organised by [re]design, thomas.matthews and Kingston University with Arup and Three Trees Don’t Make A Forest&#8221;. It&#8217;s a series of talks and workshops about ecodesign and sustainable issues in design.</p>
<p>On Tuesday I went, along with <a href="http://www.dzyn.co.uk/">Alex Plant</a>, for the &#8216;Behaviour Change&#8217; talks, <a href="http://theideafeed.com/greengaged/?page_id=449">part of the &#8216;Gauging the Green&#8217; day</a>, where <a href="http://www.unchainedguide.com/">Unchained</a>&#8216;s <a href="http://theideafeed.com/greengaged/?page_id=372">Lea Simpson</a>, <a href="http://www.moreassociates.com/about/">More Associates</a>&#8216; <a href="http://www.moreassociates.com/about/people/luke_nicholson">Luke Nicholson</a>, <a href="http://www.ideo.com/locations/studios/#london">IDEO London</a>&#8216;s <a href="http://theideafeed.com/greengaged/?page_id=408">Andrea Koerselman</a> and <a href="http://theideafeed.com/greengaged/?page_id=377">Fiona Bennie</a> from <a href="http://www.forumforthefuture.org/">Forum for the Future</a> all talked about their work on using design to change behaviour.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/y7srIXn2muc&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/y7srIXn2muc&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p><strong>[Apologies: YouTube have since removed the clip due to an infringement claim from Candid Camera, Inc. So here's <a href="http://www.metacafe.com/watch/914321/elevator_candid_must_see/">an alternative link</a> - it may not last either, though, but if you search for <em>"candid camera" elevator</em> I'm sure you'll be able to find it]</strong></p>
<p><strong>Lea Simpson</strong> started with <a href="http://www.youtube.com/watch?v=y7srIXn2muc">this great Candid Camera clip</a> from 196x demonstrating how easily <a href="http://www.media-studies.ca/articles/influence_ch4.htm">social proof</a> can be used to influence behaviour. Lea argued three important points relevant to behaviour change (many thanks to Christian McLening for taking better notes than I did):</p>
<blockquote><p>1. Behaviour change requires behaviour (i.e. the behaviour of others: social effects are critical, as we respond to others&#8217; behaviour which in turn affects our own; targeting the &#8216;right&#8217; people allows behaviour to spread)</p>
<p>2. Behaviour and motivation are two different things: To change behaviour, you need to understand and work with people&#8217;s motivations &#8211; which may be very different for different people.</p>
<p>3. Desire is not enough: lots of people desire to behave differently, but it needs to be very easy for them to do it before it actually happens.</p></blockquote>
<p><img src="http://danlockton.co.uk/research/images/greengaged_3_bykateandrews.jpg" alt="Luke Nicholson: Photo by Kate Andrews" /><br />
<em>Luke Nicholson&#8217;s presentation: <a href="http://www.flickr.com/photos/undercover_surrealist/2865142657/in/pool-greengaged">photo by the indefatigable Kate Andrews</a>.</em></p>
<p><strong>Luke Nicholson</strong> talked about <a href="http://www.moreassociates.com/research/">More</a>&#8216;s work on enabling the public to understand energy use and carbon footprints via home monitoring systems &#8211; as he put it, there are &#8220;some invisible forces going round your home, and this is a lens onto them&#8221;. More&#8217;s &#8216;energy lens&#8217; &#8211; which can be positioned on a window, hence linking energy consumption and climate/the weather in users&#8217; minds, and making it as easy to check &#8220;what the energy&#8217;s like today&#8221; as &#8220;what the weather&#8217;s like today&#8221; &#8211; has recently been spun out as <a href="http://onzo.webfactional.com/">Onzo</a> &#8211; who look <a href="http://onzo.webfactional.com/people/">to be employing</a> a couple of very talented Brunel Design graduates.</p>
<p><img src="http://danlockton.co.uk/research/images/greengaged_4.jpg" alt="More Associates: Energy Literacy" /></p>
<p>Luke also talked about More&#8217;s research with energy literacy &#8211; can we create a vernacular for better public understanding of energy, carbon, current, and so on? The above slide showed the idea of &#8216;pips&#8217; and &#8216;blocks&#8217; as some kind of accounting unit for energy and carbon, respectively, easily comparable to pounds (sterling) for cost; there was also an interesting series of diagrams using different shapes and sizes to explain simply, visually, the difference between high-current-drawing appliances and those which draw lower currents. Changing consumer demand for new products was also addressed with the idea of a &#8216;Kept&#8217; sticker which could be affixed to products such as phones, to announce &#8220;I&#8217;m keeping this&#8221;.</p>
<p>A lot of this really does seem to be about <a href="http://books.google.co.uk/books?id=P5GsREMbUmAC&amp;dq=choices+values+and+frames">framing</a> &#8211; and joining up the agendas of different groups (consumers, the electricity industry, manufacturers, governments) to provide a new resultant pointing in the desired direction. As Luke said, &#8220;We&#8217;re playing into cultures that don&#8217;t exist yet.&#8221;</p>
<p><img src="http://danlockton.co.uk/research/images/greengaged_5.jpg" alt="Andrea Koerselman, IDEO" /></p>
<p><strong>Andrea Koerselman</strong> and <strong>Fiona Bennie</strong> introduced their &#8216;i-team &#8211; local innovation on climate change&#8217; project, a service design collaboration between IDEO and Forum for the Future, working with councils and local authorities to inspire behaviour change on issues such as driving to work, reducing electricity usage, and so on. This involves a lot of user observation &#8211; an IDEO speciality, of course &#8211; and an Inspiration-Insight-Ideation-Implementation process, as in the slide above. Talking to Fiona afterwards, she mentioned that it&#8217;s quite a novel experience for many councils to be involved in generating ideas without explicit returns-on-investment or outcomes defined, and so the &#8216;Ideation&#8217; stage was going to be especially interesting.</p>
<p>Overall, this was a very interesting and worthwhile programme of talks &#8211; and this is just a snapshot of the many taking place this week and next in London. Tomorrow, I&#8217;m off to some of <a href="http://www.systemreload.org/">System Reload&#8217;s workshops</a>, and on Monday, back at the Design Council, <a href="http://theideafeed.com/greengaged/?page_id=460">Tracy Bhamra and Emma Dewberry</a>, among others, will be talking about sustainable design education. I&#8217;ll let you know how it all goes.</p>
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		<title>‘Design &#124; Behaviour: Making it Happen’ Seminar, 17th October &#8211; programme updated</title>
		<link>http://architectures.danlockton.co.uk/2008/09/17/%e2%80%98design-behaviour-making-it-happen%e2%80%99-seminar-17th-october-programme-updated/</link>
		<comments>http://architectures.danlockton.co.uk/2008/09/17/%e2%80%98design-behaviour-making-it-happen%e2%80%99-seminar-17th-october-programme-updated/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 15:15:03 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Speakers' Corner]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[University]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=371</guid>
		<description><![CDATA[Design &#124; Behaviour: Making it Happen, mentioned a few days ago, now has a full agenda available [PDF] (thanks Debra) &#8211; here are the abstracts: Tang Tang, Loughborough University Creating Sustainable Behaviour: An exploration of environmental impacts of household cold appliance use Products, as the interface between consumers and consumption activities, can give immediate and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lboro.ac.uk/research/susdesign/SDN/seminars/meetings.htm">Design | Behaviour: Making it Happen</a>, mentioned <a href="http://architectures.danlockton.co.uk/2008/09/04/design-behaviour-making-it-happen-seminar-17th-october/">a few days ago</a>, now has a full <a href="http://www.lboro.ac.uk/research/susdesign/SDN/seminars/13th%20seminar/13th%20SDN%20seminar_agenda.pdf">agenda available</a> [PDF] (thanks <a href="http://www.lboro.ac.uk/research/susdesign/design-behaviour/index.htm">Debra</a>) &#8211; here are the abstracts:<span id="more-371"></span></p>
<blockquote><p><strong>Tang Tang, Loughborough University<br />
Creating Sustainable Behaviour: An exploration of environmental impacts of household cold appliance use<br />
</strong><br />
Products, as the interface between consumers and consumption activities, can give immediate and direct responses to users’ operations: how they are perceived, learned, and used. Designing a product means designing a user experience with the product, which also determines the compound impacts of this experience. A better understanding of what users do and how they interact, with products as well as the hidden factors behind the daily decision-making process should be gained in order to develop a valid critique of environmentally significant consumption. This study aims to show that in-depth user research is an essential starting point for improving product design for behavioural change to reduce environment impacts. A single product type, household cold appliances, was chosen as a case to explore the capacity of designer-conducted user study to identify unsustainable aspects of product use.</p>
<p><strong>Ed Elias, University of Bath<br />
Behaviour Driven Design</strong><br />
Energy using products account for a growing proportion of domestic energy use and it is important to make these products as efficient as possible. However even the most efficient product will waste energy if it is used badly. User behaviour can be a significant proportion of a product&#8217;s energy demand. This presentation will give an overview of the work being done to develop a Behaviour Driven Design Methodology for improving the energy efficiency of products during use, by studying user behaviours and designing the products to them.</p>
<p><strong>Dan Lockton, Brunel University<br />
Design for Sustainable Behaviour: Easier Efficiency by Influencing Interaction</strong><br />
The idea of using design strategically to influence users&#8217; behaviour -Design with Intent &#8211; recurs across many fields, in diverse contexts, and a set of patterns can be identified, linking target behaviours to particular design techniques, physical, psychological and technical. Applying these techniques to environmental problems where user behaviour is a significant factor offers the prospect of Design for Sustainable Behaviour &#8211; helping people use everyday products and systems more efficiently.</p>
<p><strong>Dr Debra Lilley, Loughborough University<br />
Exploring the ethics of design for behavioural change</strong><br />
Informative, persuasive or coercive products can be designed explicitly to change people’s attitudes and behaviours and encourage more sustainable actions. Informative or persuasive products seek to achieve a voluntary change in behaviour; a coercive technology, on the other hand, force behavioural change. Coercive approaches, though arguably more effective than an informative or persuasive ones, raise challenging ethical questions for designers; is it better to educate the consumer and risk failure or overrule users and “force” behavioural changes in order to achieve demonstrable results? Is it possible to “prescribe” actions with absolute certainty that the user will respond in the manner intended? Designers are trained to envision possibilities. But to what degree can designers foresee unintended effects which may result from the use of the products they design? How can designers anticipate and “design around” appropriation and adaptation on the part of the user?</p>
<p><em><a href="http://www.lboro.ac.uk/research/susdesign/SDN/seminars/meetings.htm">13th Sustainable Design Network Seminar – “Design | Behaviour: Making it Happen!”</a><br />
<a href="http://www.engcetl.ac.uk/">engCETL</a>, Keith Green Building, Loughborough University<br />
Friday 17th October 2008, 10.00am – 4.30pm</em></p></blockquote>
<p>If you&#8217;re interested in design and behaviour change, particularly as applied to ecodesign and sustainable behaviour, this will be a really important event and ought to be well worth attending; I&#8217;m very much looking forward to being a part of it.</p>
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		<title>&#8216;Design &#124; Behaviour: Making it Happen&#8217; Seminar, 17th October</title>
		<link>http://architectures.danlockton.co.uk/2008/09/04/design-behaviour-making-it-happen-seminar-17th-october/</link>
		<comments>http://architectures.danlockton.co.uk/2008/09/04/design-behaviour-making-it-happen-seminar-17th-october/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 18:43:00 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Speakers' Corner]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[University]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=363</guid>
		<description><![CDATA[Debra Lilley, who runs the very useful Design-Behaviour website, sends details of an interesting forthcoming seminar at Loughborough University: Design &#124; Behaviour: Making it Happen! The 13th Sustainable Design Network Seminar Design &#124; Behaviour: Making it Happen! will be held on the 17th October 2008 at the Engineering Centre for Excellence in Teaching and Learning [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/designbehaviourseminar.png" alt="Design | Behaviour: Making it happen" /></p>
<p>Debra Lilley, who runs the very useful <a href="http://www.lboro.ac.uk/research/susdesign/design-behaviour/index.htm">Design-Behaviour website</a>, sends details of an interesting forthcoming seminar at Loughborough University:</p>
<blockquote><p><strong>Design | Behaviour: Making it Happen!</strong></p>
<p>The 13th <a href="http://www.sustainabledesignnet.org.uk">Sustainable Design Network</a> Seminar <a href="http://www.lboro.ac.uk/research/susdesign/SDN/seminars/meetings.htm">Design | Behaviour: Making it Happen!</a> will be held on the 17th October 2008 at the <a href="http://www.engcetl.ac.uk">Engineering Centre for Excellence in Teaching and Learning</a> (engCETL), Loughborough University. This special one-day event &#8211; featuring presentations, design activities and discussion &#8211; will explore methodologies for designing behavioural change and the ethical implications of designing products to encourage more sustainable use. Cost £60 (£20 concession) including lunch and refreshments. To find out more and book a place at this event please visit: <a href="http://www.lboro.ac.uk/research/susdesign/SDN/seminars/meetings.htm">http://www.lboro.ac.uk/research/susdesign/SDN/seminars/meetings.htm</a>
</p></blockquote>
<p>I&#8217;ll be doing a presentation in the morning &#8211; here&#8217;s the abstract, and I&#8217;ll try and put a version online too afterwards:</p>
<blockquote><p><strong>Design for Sustainable Behaviour: Easier Efficiency by Influencing Interaction</strong></p>
<p>Dan Lockton, School of Engineering &#038; Design, Brunel University</p>
<p>The idea of using design strategically to influence users&#8217; behaviour &#8211; <em>Design with Intent</em> &#8211; recurs across many fields, in diverse contexts, and a set of patterns can be identified, linking target behaviours to particular design techniques, physical, psychological and technical. Applying these techniques to environmental problems where user behaviour is a significant factor offers the prospect of <em>Design for Sustainable Behaviour</em> &#8211; helping people use everyday products and systems more efficiently.</p></blockquote>
<p>The agenda isn&#8217;t online yet, but I&#8217;m guessing there&#8217;ll be some really insightful talks from people working on the intersection of design, sustainability and user behaviour &#8211; along with <a href="http://www.lboro.ac.uk/departments/cd/research/research_pg.html#Debra_Lilley">Debra</a>, Loughborough&#8217;s <a href="http://www.lboro.ac.uk/departments/cd/staff/bhamra/tab.html">Tracy Bhamra</a>, <a href="http://www.lboro.ac.uk/departments/cd/staff/lofthouse/val.html">Vicky Lofthouse</a> and Tang Tang have all done some great work in this field. If you&#8217;re in the UK and interested in this sort of stuff, this seminar sounds very worthwhile.</p>
<p><img src="http://danlockton.co.uk/research/images/engcetl.jpg" alt="engCETL, Loughborough" /></p>
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		<title>Architecting and designing</title>
		<link>http://architectures.danlockton.co.uk/2008/08/07/architecting-and-designing/</link>
		<comments>http://architectures.danlockton.co.uk/2008/08/07/architecting-and-designing/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 20:31:31 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Terminology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=357</guid>
		<description><![CDATA[&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; Seth Godin asks &#8216;Is architect a verb?&#8217;, and makes an interesting distinction between design and architecture (emphases mine): Design carries a lot of baggage related to aesthetics. We say something is well-designed if it looks good. There are great designs that don&#8217;t look good, certainly, but it&#8217;s really easy to get caught up in [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="http://danlockton.co.uk/research/images/architect.jpg" alt="Architecture" /></p>
<p><a href="http://sethgodin.typepad.com/seths_blog/2008/08/is-architect-a.html">Seth Godin asks &#8216;Is architect a verb?&#8217;</a>, and makes an interesting distinction between <em>design</em> and <em>architecture</em> (emphases mine): </p>
<blockquote><p>Design carries a lot of baggage related to aesthetics. We say something is well-designed if it looks good. There are great designs that don&#8217;t look good, certainly, but it&#8217;s really easy to get caught up in a bauhaus, white space, font-driven, Ideo-envy way of thinking about design. </p>
<p>So I reserve &#8220;architect&#8221; to describe the <strong>intentional arrangement of design elements to get a certain result</strong>. You can architect a computer server set up to make it more efficient. You can architect a train station to get more people per minute through the turnstiles. More interesting, you can architect a business model or a pricing structure to make it far more <strong>effective at generating the behavior you&#8217;re looking for</strong>.</p></blockquote>
<p>Seth&#8217;s definition of &#8216;architecting&#8217; is very closely aligned to what I&#8217;ve termed <a href="http://architectures.danlockton.co.uk/what-is-design-with-intent/">&#8216;design with intent&#8217;</a>: strategic design intended to result in certain user behaviour. My definition&#8217;s a bit narrower, probably, with the focus on influencing user behaviour, techniques for doing that, and the rights and wrongs of it, but there&#8217;s a big parallel there. The key thing is that both architecting and designing with intent are <em>deliberate</em> (and often <a href="http://grammar.about.com/od/d/g/delibterm.htm">deliberative</a>, too, in the Aristotelian sense &#8211; thanks to <a href="http://protos.dk/">Kristian Tørning</a> for this point). There is some reasoning, some intended outcome, driving them. <a href="http://www.metafilter.com/54741/Why-do-they-sell-hot-dogs-in-tens-and-buns-in-eights#1432850">As we&#8217;ve seen before</a>, not everyone likes the term &#8216;architecture&#8217; (or &#8216;architectures&#8217;) being used outside the pure building and environmental design context. But it&#8217;s useful because it clearly implies the planned, deliberate nature in a way that, say, &#8216;structure&#8217; doesn&#8217;t necessarily.</p>
<p>Of course, many designers, especially interaction designers, would argue that they always design &#8216;with intent&#8217; anyway. They&#8217;re always &#8216;architecting&#8217;: considering the relations between system behaviour, user behaviour, users&#8217; goals, and so on is the very basis of the human-centred/user-centred turn in design. But that doesn&#8217;t negate Seth&#8217;s point: &#8216;design&#8217; does have a lot of aesthetic baggage. It may be useful &#8211; and persuasive &#8211; baggage sometimes, but it can serve to mask what design really <em>is</em>, or what it can be. </p>
<p>Seth&#8217;s final point draws a number of other aspects together:</p>
<blockquote><p>Architecture, for me anyway, involves intention, game theory, systems thinking and relentless testing and improvement. Fine with me if you want to call it design, just don&#8217;t forget to do it.</p></blockquote>
<p>Based on my research so far, I think we need to add ecological psychology and behavioural economics to that list, at the very least.</p>
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