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DRM

Image from Sevenblock (Flickr)
Image from Sevenblock (Flickr)
The Gillette Sensor Excel not only comes with a dummy blade, it also only comes with two out of five possible blade slots filled. Images from Sevenblock on Flickr.

The razor-blade model in general is something of an old chestnut as far as architectures of control go, and we’ve covered it in a number of different contexts on this site over the past couple of years. But it’s always interesting to see it in action with razors themselves, especially if the strategy has become even less consumer-friendly. Via the This Is Broken pool on Flickr, in which ‘Sevenblock‘ talks about Gillette’s use of a dummy blade and dummy slots on the Sensor Excel packaging, I learned of Fred Reichheld’s concept of ‘bad profits’:

…there is something disappointing with the set-up of buying a new razor. This razor reminded me of Fred Reichheld.

The blade which arrives pre-attached to the razor is fake. Is it dangerous to use a real one? Perhaps.

No, it is a set-up to dupe customers into grabbing a new razor and heading to the mirror only to realize that they are holding a plastic faux blade. Then, turn over the packaging, and two razors are held in a spot for five. Another subtle sigh from the customer.

Why not surprise the customer in the other direction? “Wow, five blades! For less than 20 dollars.” Because that’s what happens when you go to refill. BJs and Costco have good deals on bulk blades.

Reichheld’s idea is, effectively, that a company’s strategies can centre on creating ‘good profits’ or ‘bad profits’:

Whenever a customer feels misled, mistreated, ignored, or coerced, then profits from that customer are bad. Bad profits come from unfair or misleading pricing. Bad profits arise when companies save money by delivering a lousy customer experience. Bad profits are about extracting value from customers, not creating value.

If bad profits are earned at the expense of customers, good profits are earned with customers’ enthusiastic cooperation. A company earns good profits when it so delights its customers that they willingly come back for more—and not only that, they tell their friends and colleagues to do business with the company.

What is the question that can tell good profits from bad? Simplicity itself: How likely is it that you would recommend this company to a friend or colleague?

The full article is well worth a read, as, I expect, Reichheld’s book The Ultimate Question is too (though one reviewer on Amazon also offers some succinctly persuasive criticism).

The basic concept, that the ‘ultimate question’ of whether or not a customer would recommend a company is the key to growth is a good way of articulating, from a business perspective, the message of consumer advocacy that so many from Ralph Nader and Vance Packard to Consumerist and Seth Godin have promulgated over the years, though of course the ‘Why?’ and ‘Why not?’ are crucial. But Reichheld’s simple identification of ‘good profit’ and ‘bad profit’ seems to be a very clever way of looking at the issue: the ‘good’ and ‘bad’ labels refer to the effect on the company itself as well as on the customer, since a company reliant on bad profits will, one would assume, ultimately, lose its customer base (unless there are no alternatives – Brand Autopsy has an interesting piece on this in relation to car rental firms).

Most commercially driven architectures of control, then (as opposed to politically driven ones) would seem to be designed to extract value from customers (unwilling or ignorant), and thus might be described as bad profit-seeking, by Reichheld’s definition. To paraphrase Cory Doctorow on DRM, it’s unlikely that any customers wake up and say, “Damn, I wish there was a way to have my actions deliberately constrained for commercial gain by the products and services I use.” Hence, it’s unlikely that customers will evangelise or even recommend products and systems which give them a lousy experience. They may accept them grudgingly, as most of us do with many commercial (and political) interactions every day, but once a ‘good profit’ alternative becomes available and widely known about, they won’t hesitate to switch. I hope.

Maybe ‘good profits’ and ‘bad profits’ are too simplistic as terminologies, much like Jakob Nielsen’s ‘Evil design’ comments, but even a continuum between ‘good’ and ‘bad’ profit intentions is a useful way of thinking about the merits or otherwise of corporate strategies, particularly with customer service, products, pricing, rent-seeking, gouging, lock-in and so on.

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WD-40

Koranteng Ofosu-Amaah kindly sent me a link to this article by Ben Hyde:

I once had a web product that failed big-time. A major contributor to that failure was tedium of getting new users through the sign-up process. Each screen they had to step triggered the lost of 10 to 20% of the users. Reducing the friction of that process was key to survival. It is a thousand times easier to get a cell phone or a credit card than it is to get a passport or a learner’s permit. That wasn’t the case two decades ago.

Public health experts have done a lot of work over the decades to create barrier between the public and dangerous items and to lower barriers to access to constructive ones. So we make it harder to get liquor, and easier to get condoms. Traffic calming techniques are another example of engineering that makes makes a system run more slowly.

I find these attempts to shift the temperature of entire systems fascinating. This is at the heart of what you’re doing when you write standards, but it’s entirely scale free… In the sphere of internet identity it is particularly puzzling how two countervailing forces are at work. One trying to raise the friction and one trying to lower it. Privacy and security advocates are attempting to lower the temp and increase the friction. On the other hand there are those who seek in the solution to the internet identity problem a way to raise the temperature and lower the friction. That more rather than less transactions would take place.

The idea of ‘process friction’ which is especially pertinent as applied to architectures of control. Simply, if you design a process to be difficult to carry out, fewer people will complete it, since – just as with frictional forces in a mechanical system – energy (whether real or metaphorical) is lost by the user at each stage.

This is perhaps obvious, but is a good way to think about systems which are designed to prevent users carrying out certain tasks which might otherwise be easy – from copying music or video files, to sleeping on a park bench. Just as friction (brakes) can stop or slow down a car which would naturally roll down a hill under the force of gravity, so friction (DRM, or other architectures of control) attempts to stop or slow down the tendency for information to be copied, or for people to do what they do naturally. Sometimes the intention is actually to stop the proscribed behaviour (e.g. an anti-sit device); other times the intention is to force users to slow down or think about what they’re doing.

From a designer’s point of view, there are far more examples where reducing friction in a process is more important than introducing it deliberately. In a sense, is this what usability is?. Affordances are more valuable than disaffordances, hence the comparative rarity of architectures of control in design, but also why they stand out so much as frustrating or irritating.

The term cognitive friction is more specific than general ‘process friction’, but still very much relevant – as explained on the Cognitive Friction blog:

Cognitive Friction is a term first used by Alan Cooper in his book The Inmates are Running the Asylum, where he defines it like this:

“It is the resistance encountered by a human intellect when it engages with a complex system of rules that change as the problem permutes.”

In other words, when our tools manifest complex behaviour that does not fit our expectations, the result can be very frustrating.

Going back to the Ben Hyde article, the use of the temperature descriptions is interesting – he equates cooling with increasing the friction, making it more difficult to get things done (similarly to the idea of chilling effects), whereas my instinctive reaction would be the opposite (heat is often energy lost due to friction, hence a ‘hot’ system, rather than a cold system, is one more likely to have excessive friction in it – I see many architectures of control as, essentially, wasting human effort and creating entropy).

But I can see the other view equally well: after all, lubricating oils work better when warmed to reduce their viscosity, and ‘cold welds’ are an important subject of tribological research. Perhaps the best way to look at it is that, just as getting into a shower that’s too hot or too cold is uncomfortable, so a system which is not at the expected ‘temperature’ is also uncomfortable for the user.

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Image from www.blackflag.com
Image from Black Flag website.

Sometimes there’s very useful terminology in one field, or culture, which allows clearer or more succinct explanation of concepts in another. In the UK we don’t have Roach Motels. There are doubtless similar products, but they don’t have such a snappy name, or one which can be repurposed so easily.

Reading about DRM, file format incompatability and lock-in, I’d come across the term a number of times without necessarily thinking through exactly what it meant when used in this way, not being familiar with the actual product. “You can check data in but you can’t check it out” (possibly in conjunction with some kind of superficially attractive bait) is a good explanation, derived from the actual slogan used on the front of the box. I’m assuming (possibly wrongly) that ‘roach motel’ isn’t especially familiar to most UK readers – do we have an equivalently neat alternative term? Are there equivalents in other languages?

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All heading the same way

L.J.K. Setright, the late motoring writer and commentator, self-taught mechanical engineer and all-round Renaissance Man, once wrote:

Fashion is a terrible fetter; convention, since it lasts longer, is even worse.

This was in an issue of Car, when it was still any good.

Setright wrote it in reference to car design, and the lack of progress thereof, but I think we can all see how applicable it is to many fields of endeavour, not just in technology but in society also. We should be very wary when fashions become conventions – or at least we should think them through before they become norms. And we should always leave ourselves a way out. (I’ve mentioned this in a few contexts before, perhaps with a little hyperbole.)

What almost became a norm – DRM’d music – is now apparently on the way out. DRM was a fashion, not a convention: still a fetter, but one which can ultimately be shaken off, as it should be.

The great thing about fashions, of course, is that they can be talked into existence, and talked out of existence too. Fashions are not architecture.

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Incompati-babel - image from eBoy

A clever comment on incompatible (and DRM’d) formats by eboy’s flunters. (Via rss.euge.de)

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Some links. Guess what vehicle this is.

First, an apology for anyone who’s had problems with the RSS/Atom feeds over the last month or so. I think they’re fixed now (certainly Bloglines has started picking them up again) but please let me know if you don’t read this. Oops, that won’t work… anyway:

  • ‘Gadgets as Tyrants’ by Xeni Jardin, looks at digital architectures of control in the context of the 2007 Consumer Electronics Show in Las Vegas :

    Many of the tens of thousands of products displayed last week on the Vegas expo floor, as attractive and innovative as they are, are designed to restrict our use… Even children are bothered by the increasing restrictions. One electronics show attendee told me his 12-year-old recently asked him, “Why do I have to buy my favorite game five times?” Because the company that made the game wants to profit from each device the user plays it on: Wii, Xbox, PlayStation, Game Boy or phone.

    At this year’s show, the president of the Consumer Electronics Association, Gary Shapiro, spoke up for “digital freedom,” arguing that tech companies shouldn’t need Hollywood’s permission when they design a new product.

  • The Consumerist – showing a 1981 Walmart advert for a twin cassette deck – comments that “Copying music wasn’t always so taboo”.

    I’m not sure it is now, either.

  • George Preston very kindly reminds me of the excellent Trusted Computing FAQ by Ross Anderson, a fantastic exposition of the arguments. For more on Vista’s ‘trusted’ computing issues, Peter Guttmann has some very clear explanations of how shocking far we are from anything sensible. See also Richard Stallman’s ‘Right to Read’.
  • David Rickerson equally kindly sends me details of a modern Panopticon prison recently built in Colorado – quite impressive in a way:

    Image from Correctional News

    …Architects hit a snag when they realized too much visibility could create problems.

    “We’ve got lots of windows looking in, but the drawback is that inmates can look from one unit to another through the windows at the central core area of the ward,” Gulliksen says. “That’s a big deal. You don’t want inmates to see other inmates across the hall with gang affiliations and things like that.”

    To minimize unwanted visibility, the design team applied a reflective film to all the windows facing the wards. Deputies can see out, but inmates cannot see in. Much like the 18th-century Panopticon, the El Paso County jail design keeps inmates from seeing who is watching them.

    Image from Correctional News website

  • Should the iPhone be more open?

    As Jason Devitt says, stopping users installing non-Apple (or Apple-approved) software means that the cost of sending messages goes from (potentially) zero, to $5,000 per megabyte:

    Steve typed “Sounds great. See you there.” 28 characters, 28 bytes. Call it 30. What does it cost to transmit 30 bytes?

    * iChat on my Macbook: zero.
    * iChat running on an iPhone using WiFi: zero.
    * iChat running on an iPhone using Cingular’s GPRS/EDGE data network: 6 hundredths of a penny.
    * Steve’s ‘cool new text messaging app’ on an iPhone: 15c.

    A nickel and a dime.

    15c for 30 bytes = $0.15 X 1,000,000 / 30 = $5,000 per megabyte.

    “Yes, but it isn’t really $5,000,” you say. It is if you are Cingular, and you handle a few billion messages like this each quarter.

    … [I] assumed that I would be able to install iChat myself. Or better still Adium, which supports AIM, MSN, ICQ, and Jabber. But I will not be able to do that because … it will not be possible to install applications on the iPhone without the approval of Cingular and Apple… But as a consumer, I have a choice. And for now the ability to install any application that I want leaves phones powered by Windows Mobile, Symbian, Linux, RIM, and Palm OS with some major advantages over the iPhone.

    Aside from the price discrimination (and business model) issue (see also Control & Networks), one thing that strikes me about a phone with a flat touch screen is simply how much less haptic feedback the user gets.

    I know people who can text competently without looking at the screen, or indeed the phone at all. They rely on the feel of the buttons, the pattern of raised and lowered areas and the sensation as the button is pressed, to know whether or not the character has actually been entered, and which character it was (based on how many times the button is pressed). I would imagine they would be rather slow with the iPhone.

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