Spear’s Spellmaster: Poka-yoke in the classroom

Back in September we looked at Mentor Teaching Machines, a clever type of non-linear textbook from the early 1970s which guides/constrains the user’s progression, in the process diagnosing some common types of misunderstanding and ‘remedying’ them. The comments were enlightening, too: there’s a lot more history to programmed teaching texts and programmed instruction than I realised, and I will certainly be covering some of this, and what useful design principles and inspiration can be drawn from it, at some point.

Now, this is not in the same league, but interesting nonetheless: a ‘game’ to teach children (4 years onwards) spelling using a poka-yoke technique. The Spellmaster, from J W Spear & Sons - the example here is from 1980 (the Enfield factory was closed after a Mattel takeover in 1994) featured eighty plastic letter tiles, Scrabble-like but larger, with raised pegs underneath, a different pattern for each letter.

Spear's Spellmaster

Spear's Spellmaster

Spear's Spellmaster

Spear's SpellmasterSpear's Spellmaster

The letter tiles are used to spell the names of objects and concepts (colours, numbers) illustrated on punched cards which fit onto a backing board, the tiles only fitting in their spaces correctly if the pegs pattern aligns perfectly with the punched holes. If the wrong letter is used, the tile doesn’t fit properly and sits at an angle rather than snapping neatly into place. The ’snap’ of a correctly positioned letter is actually pretty satisfying - surprisingly so, given the combination of plastic (urea formaldehyde, I think) and 30-year old cardboard.

Spear's Spellmaster

Spear's Spellmaster

Spear's SpellmasterSpear's Spellmaster
Left: The wrong tile - the pegs do not align with the punched holes. Right: The correct tile - everything lines up. Below: The wrong tile here - note the extra peg on the left-hand edge of the tile, which doesn’t match up with the punched hole, and leads to the tile not sitting down properly.
Spear's Spellmaster

Spear's Spellmaster

Letters which could work either way up, such as ‘o’ and ’s’ have - as would be hoped - symmetrical peg patterns. It’s a simple system, but it’s clever and while not offering any ‘remedial’ function to the child, I would think it’s not too likely that many children would try all 25 other letters assuming the first one didn’t fit. Hence, there is some bias against pure trial-and-error. It’s interesting to think how immediately we might consider a computer-based solution to this kind of design brief today, where a purely physical one would work very well and give a different kind of tactile satisfaction.

Spear's Spellmaster

Spear's Spellmaster

The future of academic exposure?

Too many papers
A lot of research is published each year.

Now that I’m a student again, I’ve got access (via Athens) to a vastly increased amount of academic journals, papers and so on. Far more than I could have done ‘legitimately’ without that Athens login, aside from travelling from library to library to library. And while it’s good for me to have that login, right at this moment, the necessity for such a login is hardly good for society as a whole. As an independent researcher, I simply could not keep on top of my subject properly.

I think it’s fairly clear that open access is the way to go, and certainly where research has enjoyed any degree of public funding there should be no case otherwise. But even where research is freely or easily available, its impact, as a result of limited exposure, is often also very limited or nonexistent, even within academia.

This is surely an omnipresent worry/headache/frustration for many researchers, and the issue was brought home to me the other day. I was reading a (fairly academic) book, published in the UK in 2005, written by a design professor at a university about 50 miles from here, and found a comment, within a discussion of a particular issue, along the lines of “no research has been done on the issue of to what extent A relates to B in the field of C, but it is safe to assume D” and yet, in front of me on the desk, was a PhD thesis completed in 2003, at my university, addressing not only the exact issue specified, but also showing D to be incorrect. Now, a paper was written based on this thesis, and published in an engineering journal, and also presented at a conference, but it clearly escaped the notice of the author of the book.

Now, of course, this probably happens a thousand times a day in academia. It’s not an especially interesting example, and there may be many possible explanations, the book maybe having taken a long period to go from being researched to publication being somewhat likely. But assuming it didn’t, and assuming the book’s author, despite being, by all accounts, an ‘expert’ in his field, really was unaware of research going on not too far away, then there is a failure of communication. (In this case, there might also be the often self-imposed disconnect between the ‘design’ community, and the ‘engineering’ community: the assumption that research done in a different field is irrelevant or likely not to be understandable. That, perhaps, is another problem again.)

This type of communication failure is not necessarily entirely the fault of either side, but it is a problem, across all fields of knowledge and endeavour. So what’s the answer?

I don’t know, from that kind of distance, but closer up, I have a hunch that broad subject blog families, such as Scienceblogs, ‘research digest’ blogs such as the British Psychological Society’s, and individual blogs with a fairly wide scope, such as Mind Hacks (these latter two both examples from the same field) are going to become increasingly important mechanisms for disseminating research advances to both an academic and a wider audience. Whether the actual awareness of a particular new piece of research comes directly by a researcher reading the site, or by a colleague or friend-of-a-friend referring the researcher, the path from ignorance to awareness is (potentially) shorter and easier than before. It’s (potentially) less likely that anyone reasonably well-informed about a field will not have had an opportunity to learn about other research in the field, at least that which is either newly published or which somehow comes to the attention of the bloggers (so the bloggers’ filtering and discriminatory abilities are very important, in this sense).

Something I’m planning to do, on this blog, from now on, is to review useful or interesting academic papers or journal articles (or books, of course) I come across, from a variety of academic areas, which are relevant to the field of architectures of control, and design for behaviour change in general - shot through the lens of my PhD research focus, extracting pertinent arguments, quotes, following up references, and so on. I hope, in some small way, this will also bring particular areas of research to the attention of researchers from other disciplines, in the same way (for example) that Lawrence Lessig’s “code is law” concept made me think more about constraints and behaviour-shaping in product design in the first place.

From a practical point of view, this approach also seems like it might be a very useful way to document the process of getting to grips with the literature on a subject - helping immensely when it comes to putting together my actual literature review for the PhD - and allowing input (commentary, recommendations, suggestions) from a very diverse set of readers worldwide, in a way which the traditional ivory tower or even open-plan research office doesn’t, or can’t, at least during this stage of the research. While I’m sure there are plenty of other people who’ve had a similar idea (any links would be very interesting: I love seeing how other people structure their research), this approach seems quite excitingly fresh to me, imbuing the literature review process with a vibrancy and immediacy that simply wouldn’t have been as easy to do in the past.

Persuasion & control round-up

  • New Scientist: Recruiting Smell for the Hard Sell
    Image from New ScientistSamsung’s coercive atmospherics strategy involves the smell of honeydew melon:

    THE AIR in Samsung’s flagship electronics store on the upper west side of Manhattan smells like honeydew melon. It is barely perceptible but, together with the soft, constantly morphing light scheme, the scent gives the store a blissfully relaxed, tropical feel. The fragrance I’m sniffing is the company’s signature scent and is being pumped out from hidden devices in the ceiling. Consumers roam the showroom unaware that they are being seduced not just via their eyes and ears but also by their noses.

    In one recent study, accepted for publication in the Journal of Business Research, Eric Spangenberg, a consumer psychologist and dean of the College of Business and Economics at Washington State University in Pullman, and his colleagues carried out an experiment in a local clothing store. They discovered that when “feminine scents”, like vanilla, were used, sales of women’s clothes doubled; as did men’s clothes when scents like rose maroc were diffused.

    A spokesman from IFF revealed that the company has developed technology to scent materials from fibres to plastic, suggesting that we can expect a more aromatic future, with everything from scented exercise clothing and towels to MP3 players with a customised scent. As more and more stores and hotels use ambient scents, however, remember that their goal is not just to make your experience more pleasant. They want to imprint a positive memory, influence your future feelings about particular brands and ultimately forge an emotional link to you - and more importantly, your wallet.

    (via Martin Howard’s very interesting blog, and the genius Mind Hacks)

  • Consumerist: 5 Marketing Tricks That Unleash Shopping Frenzies
    Beanie BabiesThe Consumerist’s Ben Popken outlines “5 Marketing Tricks That Unleash Shopping Frenzies”:

    * Artificially limit supply. They had a giant warehouse full of Beanie Babies, but released them in squirts to prolong the buying orgy.
    * Issue press releases about limited supply so news van show up
    * Aggressively market to children. Daddy may not play with his kids as much as he should but one morning he can get up at the crack of dawn, get a Teddy Ruxpin, and be a hero.
    * Make a line of minute variations on the same theme to create the “collect them all” effect.
    * Make it only have one highly specialized function so you can sell one that laughs, one that sings, one that skydives, etc, ad nauseum.

    All of us are familiar with these strategies - whether consciously or not - but can similar ideas ever be employed in a way which benefits the consumer, or society in general, without actual deception or underhandedness? For example, can artificially limiting supply to increase demand ever be helpful? Certainly artificially limiting supply to decrease demand can be helpful to consumers might sometimes be helpful - if you knew you could get a healthy snack in 5 minutes, but an unhealthy one took an hour to arrive, you might be more inclined to go for the healthy one; if the number of parking spaces wide enough to take a large 4 x 4 in a city centre were artificially restricted, it might discourage someone from choosing to drive into the city in such a vehicle.

    But is it helpful - or ‘right’ - to use these types of strategy to further an aim which, perhaps, deceives the consumer, for the ‘greater good’ (and indeed the consumer’s own benefit, ultimately)? Should energy-saving devices be marketed aggressively to children, so that they pressure their parents to get one?

    (Image from Michael_L’s Flickr stream)

  • Kazys Varnelis: Architecture of Disappearance
    Architecture of disappearance
    Kazys Varnelis notes “the architecture of disappearance”:

    I needed to show a new Netlab intern the maps from Banham’s Los Angeles, Architecture of Four Ecologies and realized that I had left the original behind. Luckily, Google Books had a copy here, strangely however, in their quest to remove copyrighted images, Google’s censors (human? algorithmic?) had gone awry and had started producing art such as this image.

    It’s not clear here whether there’s a belief that the visual appearance of the building itself is copyrighted (which surely cannot be the case - photographers’ rights (UK at least) are fairly clear on this) or whether that by effectively making the image useless, it prevents someone using an image from Google Books elsewhere. The latter is probabky the case, but then why bother showing it at all?

    (Thanks to Katrin for this)

  • Fanatic Attack
    Finally, in self-regarding nonsense news, this blog’s been featured on Fanatic Attack, a very interesting, fairly new site highlighting “entrancement, entertainment, and an enhancement of curiosity”: people, organisations and projects that display a deep passion or obsession with a particular subject or theme. I’m grateful to be considered as such!
  • Mentor Teaching Machines: The ‘Choose Your Own Adventure’ Textbooks

    Mentor Textbook Teaching Machines: Applications of SI Metric, 1971Mentor Textbook Teaching Machines: Applications of SI Metric, 1971
    An Introduction to SI Metric and Applications of SI Metric, published by Mentor Textbook Teaching Machines of London, 1971.

    Back in January, in a post looking at the use of forcing functions in education, I mentioned a type of textbook I remembered having somewhere which guided the user through learning in a kind of ‘choose your own adventure‘ style - depending on the answers the reader gave, he or she is routed through the book in a different order, with areas of weakness addressed in more detail to ensure better understanding before allowing the reader to progress to the next level.

    At the time of the original post I mocked up how I remembered the pages looked - luckily, after a house move, I’m pleased to say I’ve now found the two textbooks I had, from 1971, and - after the jump - I’ve posted a set of photos to illustrate the system better. I love the way they’re described as textbook teaching machines (following B F Skinner’s lead [PDF]): this really is the application of machine design, or at least pseudo-programming, to a textbook, and, while I don’t know how effective the system really was in terms of advancing readers’ understanding, this type of thinking must have the potential to be relevant in other areas of interaction design…

    Continue reading ‘Mentor Teaching Machines: The ‘Choose Your Own Adventure’ Textbooks’

    Making energy use visible

    Harry Ward Orb
    Photos courtesy of Harry Ward

    We’ve looked recently at water taps with meters built in, the thinking being the ’speedometer’ approach to shaping users’ behaviour - making users aware of the scale/rate/level of some activity should cause them to adjust that behaviour.

    A number of projects and initiatives also apply this approach to electricity use - one of the most explicitly ‘designerly’ being Wattson - but there are a variety of different approaches, a handful of which I’ve reviewed here.

    Harry Ward: Orb Energy Monitor
    Recent design graduate Harry Ward’s Orb energy monitor (above and below) is especially attractive: a toroidal inductor is clipped around the cable being measured, and transmits data wirelessly to the Orb itself, a hand-held unit which glows different colours depending on the power being drawn.

    The display on the Orb could show the user the direct electricity cost and CO2 emissions equivalent, as well as the actual power being used and cumulative energy (kWh) used over a period. Harry has applied for patents and is looking to license the design in order to get the Orb into production.

    UPDATE (27.vii): The Orb Energy Monitor website is now online with more information, images and contact details.

    Harry Ward Orb
    Harry Ward Orb
    Images courtesy of Harry Ward

    Ambient Devices: Energy Joule
    The Energy Joule / Home Joule from Ambient Devices of New York (found via Michael Jefferson’s blog) shares some similarities with Harry’s Orb, but addresses a different problem: demand response, rather than actual consumption reduction.

    The Energy Joule is designed to remain in situ, plugged into a wall socket, and it glows different colours (red, yellow, green) according to the price of electricity at the time - the idea being to encourage users to shift discretionary electricity use to times when there is less demand, and help the electricity generators balance their loads (an increasing problem), in return for ‘rewards’. As part of a wireless network (the Ambient Infocast Network - this is getting closer to everyware), the unit also displays other information such as temperature, weather forecast, and so on - and it’s the community’s electricity usage which is generally intended to be displayed, rather than the individual user’s.

    Ambient Devices Energy Joule
    Image from Ambient Devices’ website

    (Ambient Devices also have a product called the Energy Orb - no relation to Harry’s product above - a version of their general Orb specifically locked-in to displaying the same electricity price/demand level as the Energy Joule.)

    Gustafsson & Gyllenswärd: Power Aware Cord
    Stemming originally from the Static! project at Sweden’s Interactive Institute, the Power Aware Cord by Anton Gustafsson and Magnus Gyllenswärd, is illuminated proportionally to the power being drawn:

    Take the use of an everyday iron. A microprocessor within the Power Aware Cord immediately detects and converts the amount of energy used to power the appliance into a phosphorous thread that glows. The modern blue light intensifies and diminishes relative to energy flow. Increase the temperature of the iron and the cable will instantly glow brighter.

    The versatile cord can be built-in or connected to the modern electrical appliance both directly or in distribution board format. Turn the appliance on and the flow of energy lights up the cord with a decorative glow.

    This is an interesting approach: it allows users to be immediately aware of the devices which are consuming power, perhaps on standby, and is visually distinctive enough to make it difficult to ignore. As with all these products, extra energy is used to power the monitoring and display (lighting, etc), but this amount is small compared with the amount that may be saved if users do adjust their behaviour significantly.

    Power Aware Cord Power Aware Cord
    Images from Power Aware Cord website

    Kieva Mussington: Energy Monitor Switch
    Kieva Mussington, a product design graduate from the University of Brighton, has specifically addressed the problem of devices left on standby, with the Energy Monitor Switch:

    This product concept helps reduce wasted electricity in the home caused by appliances that have inefficient standby modes by making users aware of how much energy they use. Further developments include a light switch and plug socket disabling device that will make it easier for the user to save electricity.

    Kieva Mussington: Energy Monitor Switches Kieva Mussington: Energy Monitor Switches
    Details and images from the University’s 2007 design graduate directory

    I’ve made the observation before on the blog that without undertstanding what being ‘on standby’ involves for many devices, a lot of users assume that because just that one red LED is lit, that’s all the power being used. Anything which can bust the myth by showing that significant power is still being used is very much worthwhile, although changing the way that standby modes operate would ultimately be preferable (I’m dubious about the moves to ban standby functions entirely, for reasons explained here).

    But do these kinds of things actually work in reducing energy use?
    Eric and Alex let me know about an ongoing research project by Jordan Fischer, Sarah Jones and John Kestner at the IIT Institute of Design in Chicago in which methods of making users aware of their energy use are tried out:

    They wired up a house to constantly monitor energy consumption in real time to increase awareness… no one knows how users might respond unless the concepts are tried out and feedback is gathered. What my classmates found when they prototyped their system was that the housemates (who are concerned about sustainability if not acutely aware of their impact) ended up turning the system into a game. “How low can we get the number to go?” Not sure how such a game would work for long term behavior change yet, but who knows. If it’s fun, it might work.

    Alex, a participant in one of the experiments, sheds some more light on the ‘game’ aspects:

    One thing that I never expected was that I tried a couple of time to see not only how low we could get the number, but also how high. I am not sure either what the more long term effects of such a game might have been, but thinking back, as with these water meters, it is difficult to improve your consumption habits once the obvious sources of waste are eliminated. Or, if it is a game, are we trying to beat our own averages those of our friends or neighbors or some ideal rate? What are we to compare to, A Bill McDonough Zero Waste standard or incremental improvement?

    It will be interesting to see the results of the project as it progresses - one intriguing aspect is the Watt Watchers trial [PDF link], where a network of light bulbs dims if too many are left on, and thus ‘coaches’ the user not to leave lights on unnecessarily:

    All the light bulbs in a house have special collars that find each other via a mesh network and say whether they’re on or off. Then they all decide based on how many of them are on whether to dim to remind the occupant that too many things might be on.

    Jordan Fischer, Watt Watchers
    Image from Watt Watchers summary [PDF]

    Overall, there are some very interesting products and projects in this field of ‘making energy use visible’, and if it does have the potential to influence user behaviour significantly, more widespread adoption must be likely in the years ahead.