<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Design with Intent &#187; Embedding code</title>
	<atom:link href="http://architectures.danlockton.co.uk/category/embedding-code/feed/" rel="self" type="application/rss+xml" />
	<link>http://architectures.danlockton.co.uk</link>
	<description>Design and human behaviour</description>
	<lastBuildDate>Thu, 09 Feb 2012 22:20:49 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
		<item>
		<title>&#8216;Smart meters&#8217;: some thoughts from a design point of view</title>
		<link>http://architectures.danlockton.co.uk/2009/06/18/smart-meters-some-thoughts-from-a-design-point-of-view/</link>
		<comments>http://architectures.danlockton.co.uk/2009/06/18/smart-meters-some-thoughts-from-a-design-point-of-view/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 20:09:33 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Britain]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[External Control]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Pervasive computing]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Propaganda]]></category>
		<category><![CDATA[Public money]]></category>
		<category><![CDATA[Restriction]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Surveillance]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[Technology underclass]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1117</guid>
		<description><![CDATA[Here&#8217;s my (rather verbose) response to the three most design-related questions in DECC&#8217;s smart meter consultation that I mentioned earlier today. Please do get involved in the discussion that Jamie Young&#8217;s started on the Design &#038; Behaviour group and on his blog at the RSA. Q12 Do you agree with the Government&#8217;s position that a [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my (rather verbose) response to the three most design-related questions in <a href="http://www.decc.gov.uk/en/content/cms/consultations/smart_metering/smart_metering.aspx">DECC&#8217;s smart meter consultation</a> that I mentioned <a href="http://architectures.danlockton.co.uk/2009/06/18/smart-meter-design-consultation-chance-to-get-involved/">earlier today</a>. Please do get involved in the discussion that Jamie Young&#8217;s started on the <a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e959e9b5350c9b68">Design &#038; Behaviour group</a> and on <a href="http://designandbehaviour.rsablogs.org.uk/2009/05/12/calling-interaction-designers/">his blog at the RSA</a>. </p>
<p><strong>Q12 Do you agree with the Government&#8217;s position that a standalone display should be provided with a smart meter?</strong></p>
<p><img class="floatright" src="http://danlockton.co.uk/research/images/meter.jpg"" alt="Meter in the cupboard" /></p>
<p>Free-standing displays (presumably wirelessly connected to the meter itself, as proposed in <a href="#ref7">[7, p.16]</a>) could be an effective way of bringing the meter &#8216;<strong>out of the cupboard</strong>&#8216;, making an information flow visible which was previously hidden. As Donella Meadows put it when comparing electricity meter placements <a href="#ref1">[1, pp. 14-15]</a> this provides a new feedback loop, &#8220;delivering information to a place where it wasn’t going before&#8221; and thus allowing consumers to modify their behaviour in response.</p>
<p>“An accessible display device connected to the meter” <a href="#ref2">[2, p.8]</a> or “series of modules connected to a meter” <a href="#ref3">[3, p. 28]</a> would be preferable to something where an extra step has to be taken for a consumer to access the data, such as only having a TV or internet interface for the information, but as noted <a href="#ref3">[3, p.31]</a> &#8220;flexibility for information to be provided through other formats (for example through the internet, TV) in addition to the provision of a display&#8221; via an open API, publicly documented, would be the ideal situation. Interesting &#8216;energy dashboard&#8217; TV interfaces have been trialled in projects such as <a href="http://livework.co.uk/">live|work</a>&#8216;s <a href="http://www.livework.co.uk/our-work/low-carb-lane">Low Carb Lane</a> <a href="#ref6">[6]</a>, and offer the potential for interactivity and extra information display supported by the digital television platform, but it would be a mistake to rely on this solely (even if simply because it will necessarily interfere with the primary reason that people have a television).</p>
<p>The question suggests that a single display unit would be provided with each meter, presumably with the householder free to position it wherever he or she likes (perhaps a unit with interchangeable provision for a support stand, a magnet to allow positioning on a refrigerator, a sucker for use on a window and hook to allow hanging up on the wall would be ideal &#8211; the location of the display could be important, as noted <a href="#ref4">[4, p. 49]</a>) but the ability to connect multiple display units would certainly afford more possibilities for consumer engagement with the information displayed as well as reducing the likelihood of a display unit being mislaid. For example, in shared accommodation where there are multiple residents all of whom are expected to contribute to a communal electricity bill, each person being aware of others&#8217; energy use (as in, for example, the <a href="http://www.jordanfischer.com/energy_awareness.htm">Watt Watchers</a> project <a href="#ref5">[5]</a>) could have an important social proof effect among peers.</p>
<p>Open APIs and data standards would permit ranges of aftermarket energy displays to be produced, ranging from simple readouts (or even pager-style alerters) to devices and kits which could allow consumers to perform more complex analysis of their data (along the lines of the user-led innovative uses of the <a href="http://www.currentcost.com/">Current Cost</a>, for example <a href="#ref8">[8]</a>) &#8211; another route to having multiple displays per household.</p>
<p><strong>Q13 Do you have any comments on what sort of data should be provided to consumers as a minimum to help them best act to save energy (e.g. information on energy use, money, CO2 etc)? </strong></p>
<p><em>Low targets?</em><br />
This really is the central question of the whole project, since the fundamental assumption throughout is that provision of this information will “empower consumers” and thereby “change our energy habits” <a href="#ref3">[3, p.13]</a>. It is assumed that feedback, including real-time feedback, on electricity usage will lead to behaviour change: “Smart metering will provide consumers with tools with which to manage their energy consumption, enabling them to take greater personal responsibility for the environmental impacts of their own behaviour” <a href="#ref4">[4, p.46]</a>; “Access to the consumption data in real time provided by smart meters will provide consumers with the information they need to take informed action to save energy and carbon” <a href="#ref3">[3, p.31]</a>.</p>
<p>Nevertheless, with “the predicted energy saving to consumers&#8230; as low as 2.8%” <a href="#ref4">[4, p.18]</a>, the actual effects of the information on consumer behaviour are clearly not considered likely to be especially significant (this figure is more conservative than the 5-15% range identified by Sarah Darby <a href="#ref9">[9]</a>). It would, of course, be interesting to know whether certain types of data or feedback, if provided in the context of a well-designed interface could improve on this rather low figure: given the scale of the proposed roll-out of these meters (every household in the country) and the cost commitment involved, it would seem incredibly short-sighted not to take this opportunity to design and test better feedback displays which can, perhaps, improve significantly on the 2.8% figure.</p>
<p>(Part of the problem with a suggested figure as low as 2.8% is that it makes it much more difficult to defend the claim that the meters will offer consumers “important benefits” <a href="#ref3">[3, p.27]</a>. The benefits to electricity suppliers are clearer, but ‘selling’ the idea of smart meters to the public is, I would suggest, going to be difficult when the supposed benefits are so meagre.)</p>
<p>If we consider the use context of the smart meter from a consumer’s point of view, it should allow us to identify better which aspects are most important. What is a consumer going to do with the information received? How does the feedback loop actually occur in practice? How would this differ with different kinds of information?</p>
<p><em>Levels of display</em><br />
Even aside from the actual &#8216;units&#8217; debate (money / energy / CO2), there are many possible types and combinations of information that the display could show consumers, but for the purposes of this discussion, I’ll divide them into three levels:</p>
<p><strong>(1) Simple feedback on current (&#038; cumulative) energy use / cost (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>)<br />
(2) Social / normative feedback on others’ energy use and costs (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a> + <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>)<br />
(3) Feedforward, giving information about the future impacts of behavioural decisions (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#simulation">simulation &#038; feedforward</a> + <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">kairos</a> + <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>)</strong> </p>
<p>These are by no means mutually exclusive and I’d assume that any system providing (3) would also include (1), for example. </p>
<p>Nevertheless, it is likely that (1) would be the cheapest, lowest-common-denominator system to roll out to millions of homes, without (2) or (3) included – so if thought isn’t given to these other levels, it may be that (1) is all consumers get. </p>
<p>I&#8217;ve done mock-ups of the <em>sort</em> of thing each level might display (of course these are just ideas, and I&#8217;m aware that a) I&#8217;m not especially skilled in interface design, despite being very interested in it; and b) there&#8217;s no real research behind these) in order to have something to visualise / refer to when discussing them.</p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no1_600px.jpg" alt="Simple feedback on current (&#038; cumulative) energy use, cost" /><br />
<em>(1) Simple feedback on current (&#038; cumulative) energy use and cost</em></p>
<p>I’ve tried to express some of the concerns I have over a very simple, cheap implementation of (1) in a scenario, which I’m not claiming to be representative of what will actually happen – but the narrative is intended to address some of the ways this kind of display might be useful (or not) in practice:</p>
<blockquote><p>Jenny has just had a ‘smart meter’ installed by someone working on behalf of her electricity supplier. It comes with a little display unit that looks a bit like a digital alarm clock. There’s a button to change the display mode to ‘cumulative’ or ‘historic’ but at present it’s set on ‘realtime’: that’s the default setting. </p>
<p>Jenny attaches it to her kitchen fridge with the magnet on the back. It’s 4pm and it’s showing a fairly steady value of 0.5 kW, 6 pence per hour. She opens the fridge to check how much milk is left, and when she closes the door again Jenny notices the figure’s gone up to 0.7 kW but drops again soon after the door’s closed, first to 0.6 kW but then back down to 0.5 kW again after a few minutes. Then her two teenage children, Kim and Laurie arrive home from school – they switch on the TV in the living room and the meter reading shoots up to 0.8 kW, then 1.1 kW suddenly. What’s happened? Jenny’s not sure why it’s changed so much. She walks into the living room and Kim tells her that Laurie’s gone upstairs to play on his computer. So it must be the computer, monitor, etc.</p>
<p>Two hours later, while the family’s sitting down eating dinner (with the TV on in the background), Jenny glances across at the display and sees that it’s still reading 1.1 kW, 13 pence per hour. </p>
<p>“Is your PC still switched on, Laurie?” she asks.<br />
“Yeah, Mum,” he replies<br />
“You should switch it off when you’re not using it; it’s costing us money.”<br />
“But it needs to be on, it’s downloading stuff.”</p>
<p>Jenny’s not quite sure how to respond. She can’t argue with Laurie: he knows a lot more than her about computers. The phone rings and Kim puts the TV on standby to reduce the noise while talking. Jenny notices the display reading has gone down slightly to 1.0 kW, 12 pence per hour. She walks over and switches the TV off fully, and sees the reading go down to 0.8 kW.</p>
<p>Later, as it gets dark and lights are switched on all over the house, along with the TV being switched on again, and Kim using a hairdryer after washing her hair, with her stereo on in the background and Laurie back at his computer, Jenny notices (as she loads the tumble dryer) that the display has shot up to 6.5 kW, 78 pence per hour. When the tumble dryer’s switched on, that goes up even further to 8.5 kW, £1.02 per hour. The sight of the £ sign shocks her slightly – can they really be using that much electricity? It seems like the kids are costing her even more than she thought! </p>
<p>But what can she really do about it? She switches off the TV and sees the display go down to 8.2 kW, 98 pence per hour, but the difference seems so slight that she switches it on again – it seems worth 4 pence per hour. She decides to have a cup of tea and boils the kettle that she filled earlier in the day. The display shoots up to 10.5 kW, £1.26 pence per hour. Jenny glances at the display with a pained expression, and settles down to watch TV with her tea. She needs a rest: paying attention to the display has stressed her out quite a lot, and she doesn’t seem to have been able to do anything obvious to save money. </p>
<p>Six months later, although Jenny’s replaced some light bulbs with compact fluorescents that were being given away at the supermarket, and Laurie’s new laptop has replaced the desktop PC, a new plasma TV has more than cancelled out the reductions. The display is still there on the fridge door, but when the batteries powering the display run out, and it goes blank, no-one notices.</p></blockquote>
<p>The main point I&#8217;m trying to get across there is that with a very simple display, the possible feedback loop is very weak. It relies on the consumer experimenting with switching items on and off and seeing the effect it has on the readings, which &#8211; while it will initially have a certain degree of investigatory, exploratory interest &#8211; may well quickly pall when everyday life gets in the way. Now, without the kind of evidence that’s likely to come out of research programmes such as the <a href="http://business.kingston.ac.uk/charm">CHARM project</a> <a href="#ref10">[10]</a>, it’s not possible to say whether levels (2) or (3) would fare any better, but giving a display the <em>ability</em> to provide more detailed levels of information &#8211; particularly if it can be updated remotely &#8211; massively increases the potential for effective use of the display to help consumers decide what to do, or even to think about what they&#8217;re doing in the first place, over the longer term.</p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no2_600px.jpg" alt="Social / normative feedback on others’ energy use and costs" /></p>
<p><em><strong>(2) Social / normative feedback on others’ energy use and costs</strong></em></p>
<p>A level (2) display would (in a much less cluttered form than what I&#8217;ve drawn above!) combine information about &#8216;what we&#8217;re doing&#8217; (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>) with a reference, a <em>norm</em> &#8211; what other people are doing (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a>), either people in the same neighbourhood (to facilitate community discussion), or a more representative comparison such as &#8216;other families like us&#8217;, e.g. people with the same number of children of roughly the same age, living in similar size houses. There are studies going back to the 1970s (e.g. <a href="#ref11">[11</a>, <a href="#ref12">12]</a>) showing dramatic (2 × or 3 ×) differences in the amount of energy used by similar families living in identical homes, suggesting that the behavioural component of energy use can be significant. A display allowing this kind of comparison could help make consumers aware of their own standing in this context. </p>
<p>However, as Wesley Schultz et al <a href="#ref13">[13]</a> showed in California, this kind of feedback can lead to a &#8216;boomerang effect&#8217;, where people who are told they&#8217;re doing better than average then start to care <em>less</em> about their energy use, leading to it increasing back up to the norm. It&#8217;s important, then, that any display using this kind of feedback treats a norm as a goal to achieve <em>only on the way down</em>. Schultz et al went on to show that by using a smiley face to demonstrate social approval of what people had done &#8211; <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">affective engagement</a> &#8211; the boomerang effect can be mitigated.</p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no3_600px.jpg" alt="Feedforward, giving information about the future impacts of behavioural decisions" /></p>
<p><em><strong>(3) Feedforward, giving information about the future impacts of behavioural decisions</strong></em></p>
<p>A level (3) display would give consumers <em>feedforward</em> [14] &#8211; effectively, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#simulation">simulation</a> of <a href="http://architectures.danlockton.co.uk/2009/05/13/what-is-demand-really/">what the impact of their behaviour would be</a> (switching on this device now rather than at a time when there&#8217;s a lower tariff &#8211; Economy 7 or a successor), and tips about how to use things more efficiently at the right moment (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">kairos</a>), and in the right kind of environment, for them to be useful. Whereas &#8216;Tips of the Day&#8217; in software <a href="http://discuss.joelonsoftware.com/default.asp?biz.5.372471.10">frequently annoy users</a> <a href="#ref15">[15]</a> because they get in the way of a user&#8217;s immediate task, with something relatively passive such as a smart meter display, this could be a more useful application for them. The networked capability of the smart meter means that the display could be updated frequently with new sets of tips, perhaps based on seasonal or weather conditions (&#8220;It&#8217;s going to be especially cold tonight &#8211; make sure you close all the curtains before you go to bed, and save 20p on heating&#8221;) or even special tariff changes for particular periods of high demand (&#8220;<em>Everyone&#8217;s</em> going to be putting the kettle on during the next ad break in [major event on TV]. If you&#8217;re making tea, do it now instead of in 10 minutes; time, and get a 50p discount on your next bill&#8221;).</p>
<p><em>Disaggregated data: identifying devices</em><br />
This level (3) display doesn&#8217;t require any ability to know what devices a consumer has, or to be able to disaggregate electricity use by device. It can make general suggestions that, if not relevant, a consumer can ignore.</p>
<p>But what about actually disaggregating the data for particular devices? Surely this must be an aim for a really &#8216;smart&#8217; meter display. Since <a href="#ref4">[4, p.52]</a> notes &#8211; in the context of discussing privacy &#8211; that “information from smart meters could&#8230; make it possible&#8230;to determine&#8230;to a degree, the types of technology that were being used in a property,” this information should clearly be offered to consumers themselves, if the electricity suppliers are going to do the analysis (I&#8217;ve done a bit of a possible mockup, using a more analogue dashboard style). </p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no4_600px.jpg" alt="Disaggregated data dashboard" /></p>
<p>Whether the data are processed in the meter itself, or upstream at the supplier and then sent back down to individual displays, and whether the devices are identified from some kind of signature in their energy use patterns, or individual tags or extra plugs of some kind, are interesting technology questions, but from a consumer&#8217;s point of view (so long as privacy is respected), the mechanism perhaps doesn&#8217;t matter so much. Having the ability to see what device is using what amount of electricity, from a single display, would be very useful indeed. It removes the guesswork element.</p>
<p>Now, <a href="http://www.sentec.co.uk/page/our_products/7/">Sentec&#8217;s Coracle technology</a> <a href="#ref16">[16]</a> is presumably ready for mainstream use, with <a href="http://www.sentec.co.uk/content.php?news_id=6">an agreement signed with Onzo</a> <a href="#ref17">[17]</a>, and <a href="http://www.ise-oxford.com/">ISE&#8217;s signal-processing algorithms can identify devices down to the level of makes and models</a> <a href="#ref18">[18]</a>, so it&#8217;s quite likely that this kind of technology will be available for smart meters for consumers fairly soon. But the question is whether it will be something that <em>all</em> customers get &#8211; i.e. as a recommendation of the outcome of the DECC consultation &#8211; or an expensive &#8216;upgrade&#8217;. The fact that the consultation doesn&#8217;t mention disaggregation very much worries me slightly.</p>
<p>If disaggregated data by device were to be available for the mass-distributed displays, clearly this would significantly affect the interface design used: combining this with, say a level (2) type social proof display could &#8211; even if via a website rather than on the display itself &#8211; let a consumer compare how efficient particular models of electrical goods are in use, by using the information from other customers of the supplier.</p>
<p>In summary, for Q13 &#8211; and I&#8217;m aware I haven&#8217;t addressed the &#8220;energy use, money, CO2 etc&#8221; aspect directly &#8211; there are people much better qualified to do that &#8211; I feel that the more ability any display has to provide information of different kinds to consumers, the more opportunities there will be to do interesting and useful things with that information (and the data format and API must be open enough to allow this). In the absence of more definitive information about what kind of feedback has the most behaviour-influencing effect on what kind of consumer, in what context, and so on, it&#8217;s important that the display be as adaptable as possible.</p>
<p><strong>Q14 Do you have comments regarding the accessibility of meters/display units for particular consumers (e.g. vulnerable consumers such as the disabled, partially sighted/blind)?</strong></p>
<p>The inclusive design aspects of the meters and displays could be addressed through an exclusion audit, applying something such as the <a href="http://www-edc.eng.cam.ac.uk/betterdesign/downloads/exclusioncalc.html">University of Cambridge&#8217;s Exclusion Calculator</a> <a href="#ref19">[19]</a> to any proposed designs. Many solutions which would benefit particular consumers with special needs would also potentially be useful for the population as a whole &#8211; e.g. a buzzer or alarm signalling that a device has been left on overnight which isn&#8217;t normally, or (with disaggregation capability) notifying the consumer that, say, the fridge has been left open, would be pretty useful for everyone, not just the visually impaired or people with poor memory. </p>
<p>It seems clear that having open data formats and interfaces for any device will allow a wider range of things to be done with the data, many of which could be very useful for vulnerable users. Still, fundamental physical design questions about the device &#8211; how long the batteries last for, how easy they are to replace for someone with poor eyesight or arthritis, how heavy the unit is, whether it will break if dropped from hand height &#8211; will all have an impact on its overall accessibility (and usefulness).</p>
<p>Thinking of &#8216;particular consumers&#8217; more generally, as the question asks, suggests a few other issues which need to be addressed:</p>
<p>- A website-only version of the display data (as suggested at points in the consultation document) would exclude a lot of consumers who are without internet access, without computer understanding, with only dial-up (metered) internet, or simply not motivated or interested enough to check &#8211; i.e., it would be significantly exclusionary.</p>
<p>- Time-of-Use (ToU) pricing will rely heavily on consumers actually understanding it, and what the implications are, and changing their behaviour in accordance. Simply charging consumers more automatically, without them having good enough feedback to understand what&#8217;s going on, only benefits electricity suppliers. If demand- or ToU-related pricing is introduced – “the potential for customer confusion&#8230; as a result of the greater range of energy tariffs and energy related information” [4, p. 49] is going to be significant. The design of the interface, and how the pricing structure works, is going to be extremely important here, and even so may still exclude a great many consumers who do not or cannot understand the structure.</p>
<p>- The ability to disable supply remotely <a href="#ref4">[4, p. 12, p.20]</a> will no doubt provoke significant reaction from consumers, quite apart from the terrible impact it will have on the most vulnerable consumers (the elderly, the very poor, and people for whom a reliable electricity supply is essential for medical reasons), regardless of whether they are at fault (i.e. non-payment) or not. There WILL inevitably be errors: there is no reason to suppose that they will not occur. Imagine the newspaper headlines when an elderly person dies from hypothermia. Disconnection may only occur in “certain well-defined circumstances” <a href="#ref3">[3, p. 28]</a> but these will need to be made very explicit. </p>
<p>- “Smart metering potentially offers scope for remote intervention&#8230; [which] could involve direct supplier or distribution company interface with equipment, such as refrigerators, within a property, overriding the control of the householder” <a href="#ref4">[4, p. 52]</a> &#8211; this simply offers further fuel for consumer distrust of the meter programme (rightly so, to be honest). As Darby <a href="#ref9">[9]</a> notes, &#8220;the prospect of ceding control over consumption does not appeal to all customers&#8221;. Again, this remote intervention, however well-regulated it might be supposed to be if actually implemented, will not be free from error. “Creating consumer confidence and awareness will be a key element of successfully delivering smart meters” <a href="#ref4">[4, p.50]</a> does not sit well with the realities of installing this kind of channel for remote disconnection or manipulation in consumers&#8217; homes, and attempting to bury these issues by presenting the whole thing as entirely beneficial for consumers will be seen through by intelligent people very quickly indeed.</p>
<p>- Many consumers will simply not trust such new meters with any extra remote disconnection ability – it completely removes the human, the compassion, the potential to reason with a real person. Especially if the predicted energy saving to consumers is as low as 2.8% <a href="#ref4">[4, p.18]</a>, many consumers will (perhaps rightly) conclude that the smart meter is being installed primarily for the benefit of the electricity company, and simply refuse to allow the contractors into their homes. Whether this will lead to a niche for a supplier which does <em>not</em> mandate installation of a meter &#8211; and whether this would be legal &#8211; are interesting questions.</p>
<p><em>Dan Lockton, Researcher, Design for Sustainable Behaviour<br />
Cleaner Electronics Research Group, Brunel Design, Brunel University, London, June 2009</em></p>
<p>    <a name="ref1">[1]</a> Meadows, D. Leverage Points: <a href="http://www.sustainabilityinstitute.org/pubs/Leverage_Points.pdf" title="PDF">Places to Intervene in a System</a>. Sustainability Institute, 1999. </p>
<p>    <a name="ref2">[2]</a> DECC. <a href="http://decc.gov.uk/Media/viewfile.ashx?FilePath=Consultations\Smart%20Metering%20for%20Electricity%20and%20Gas\1_20090508152843_e_@@_smartmeterianondomestic.pdf&#038;filetype=4" title="PDF">Impact Assessment of smart / advanced meters roll out to small and medium businesses</a>, May 2009.</p>
<p>    <a name="ref3">[3]</a> DECC. <a href="http://decc.gov.uk/Media/viewfile.ashx?FilePath=Consultations\Smart%20Metering%20for%20Electricity%20and%20Gas\1_20090508163551_e_@@_smartmetercondoc.pdf&#038;filetype=4" title="PDF">A Consultation on Smart Metering for Electricity and Gas</a>, May 2009.</p>
<p>    <a name="ref4">[4]</a> DECC. <a href="http://decc.gov.uk/Media/viewfile.ashx?FilePath=Consultations\Smart%20Metering%20for%20Electricity%20and%20Gas\1_20090508152831_e_@@_smartmeteriadomestic.pdf&#038;filetype=4" title="PDF">Impact Assessment of a GB-wide smart meter roll out for the domestic sector</a>, May 2009.</p>
<p>    <a name="ref5">[5]</a> Fischer, J. and Kestner, J. <a href="http://jordanfischer.com/pdfs/Fischer_Kestner_4625-WattWatchers.pdf" title = PDF">&#8216;Watt Watchers&#8217;</a>, 2008.</p>
<p>    <a name="ref6">[6]</a> DOTT / live|work studio. <a href="http://www.dott07.com/go/lowcarblane">&#8216;Low Carb Lane&#8217;</a>, 2007. </p>
<p>    <a name="ref7">[7]</a> BERR. <a href="http://www.berr.gov.uk/files/file45794.pdf" title="PDF">Impact Assessment of Smart Metering Roll Out for Domestic Consumers and for Small Businesses</a>, April 2008.</p>
<p>    <a name="ref8">[8]</a> O&#8217;Leary, N. and Reynolds, R. <a href="http://rooreynolds.com/2008/07/06/current-cost-presentation-at-open-tech-2008/">&#8216;Current Cost: Observations and Thoughts from Interested Hackers&#8217;</a>. Presentation at OpenTech 2008, London. July 2008. </p>
<p>   <a name="ref9">[9]</a> Darby S. <a href="http://www.eci.ox.ac.uk/research/energy/downloads/smart-metering-report.pdf" title="PDF">The effectiveness of feedback on energy consumption. A review for DEFRA of the literature on metering, billing and direct displays</a>. Environmental Change Institute, University of Oxford. April 2006.</p>
<p>   <a name="ref10">[10]</a> Kingston University, <a href="http://business.kingston.ac.uk/charm">CHARM Project</a>. 2009</p>
<p>   <a name="ref11">[11]</a> Socolow, R.H. <em>Saving Energy in the Home: Princeton&#8217;s Experiments at Twin Rivers</em>. Ballinger Publishing, Cambridge MA, 1978</p>
<p>   <a name="ref12">[12]</a> Winett, R.A., Neale, M.S., Williams, K.R., Yokley, J. and Kauder, H., 1979 &#8216;The effects of individual and group feedback on residential electricity consumption: three replications&#8217;. <em>Journal of Environmental Systems</em>, 8, p. 217-233.</p>
<p>   <a name="ref13">[13]</a> Schultz, P.W., Nolan, J.M., Cialdini, R.B., Goldstein, N.J. and Griskevicius, V., 2007.<br />
   <a href="http://www.csom.umn.edu/assets/118375.pdf" title="PDF">&#8216;The Constructive, Destructive and Reconstructive Power of Social Norms&#8217;</a>. <em>Psychological Science</em>, 18 (5), p. 429-434.</p>
<p>   <a name="ref14">[14]</a> Djajadiningrat, T., Overbeeke, K. and Wensveen, S., 2002. <a href="http://www.cs.chalmers.se/idc/ituniv/kurser/07/uc/papers/p285-djajadiningrat.pdf" title="PDF">&#8216;But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback&#8217;</a>. Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques. ACM Press, New York, p. 285-291.</p>
<p>   <a name="ref15">[15]</a> Business of Software discussion community (part of &#8216;Joel on Software&#8217;), <a href="http://discuss.joelonsoftware.com/default.asp?biz.5.372471.10">&#8216;&#8221;Tip of the Day&#8221; on startup, value to the customer&#8217;</a>, August 2006</p>
<p>   <a name="ref16">[16]</a> Sentec. <a href="http://www.sentec.co.uk/page/our_products/7/">&#8216;Coracle: a new level of information on energy consumption&#8217;</a>, undated.</p>
<p>   <a name="ref17">[17]</a> Sentec. <a href="http://www.sentec.co.uk/content.php?news_id=6">&#8216;Sentec and Onzo agree UK deal for home energy displays&#8217;</a>, 28th April 2008</p>
<p>   <a name="ref18">[18]</a> ISE Intelligent Sustainable Energy, <a href="http://www.ise-oxford.com/technology">&#8216;Technology&#8217;</a>, undated</p>
<p>    <a name="ref19">[19]</a> Engineering Design Centre, University of Cambridge. <a href="http://www-edc.eng.cam.ac.uk/betterdesign/downloads/exclusioncalc.html">Inclusive Design Toolkit: Exclusion Calculator</a>, 2007-8</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2009/06/18/smart-meters-some-thoughts-from-a-design-point-of-view/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>The &#8216;You Are Here&#8217; Use-mark</title>
		<link>http://architectures.danlockton.co.uk/2009/05/14/the-you-are-here-use-mark/</link>
		<comments>http://architectures.danlockton.co.uk/2009/05/14/the-you-are-here-use-mark/#comments</comments>
		<pubDate>Thu, 14 May 2009 08:00:46 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Fashion]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[Wayfinding]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1069</guid>
		<description><![CDATA[Who really needs a &#8220;You Are Here&#8221; marker when other visitors&#8217; fingers have done the work for you? (Above, in Florence; below, in San Francisco) Use-marks, like desire paths, are a kind of emergent behaviour record of previous users&#8217; perceptions (and perceived affordances), intentions, behaviours and preferences. (As Google&#8217;s search history is a database of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/florence_usemark.jpg" alt="You are here - Florence, Italy" /></p>
<p>Who really needs a &#8220;You Are Here&#8221; marker when other visitors&#8217; fingers have done the work for you?</p>
<p>(<em>Above, in Florence; below, in San Francisco</em>)</p>
<p><img src="http://danlockton.co.uk/research/images/sanfrancisco_usemark.jpg" alt="You are here - San Francisco, California" /></p>
<p>Use-marks, like <a href="http://www.uselog.com/2008/08/beauty-of-desire-paths-wear-and-tear.html">desire paths</a>, are a kind of emergent behaviour record of previous users&#8217; perceptions (and perceived affordances), intentions, behaviours and preferences. (As Google&#8217;s search history is a <a href="http://battellemedia.com/archives/000063.php">database of intentions</a>.)</p>
<p>Indeed, while we&#8217;d probably expect the &#8220;You Are Here&#8221; spot to be worn (so it&#8217;s not telling us anything especially new) <strong>can we perhaps think of use-marks / desire paths as being a physical equivalent of <em><a href="http://www.economist.com/research/Economics/alphabetic.cfm?letter=R#revealedpreference">revealed preferences</a></em>?</strong> (Carl Myhill almost makes this point in <a href="http://www.litsl.com/personal/commercial_success_by_looking_for_desire_lines.pdf">this great paper</a> [PDF].)</p>
<p>And (I have to ask), to what extent does the presence of wear and use-marks by previous users influence the use decisions and behaviour of new users (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a>)? If you see a well-trodden path, do you follow it? Do you pick a dog-eared library book to read because it is presumably more interesting than the ones that have never been read? What about where you&#8217;re confused by a new interface on, say, a ticket machine? Can you pick it up more quickly by (consciously or otherwise) observing how others have worn or deformed it through prior use?</p>
<p>Can we design public products / systems / services which intentionally wear to give cues to future users? How (other than &#8220;Most read stories today&#8221;) can we apply this digitally?</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2009/05/14/the-you-are-here-use-mark/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Instructable: One-Touch Keypad Masher</title>
		<link>http://architectures.danlockton.co.uk/2009/03/03/instructable-one-touch-keypad-masher/</link>
		<comments>http://architectures.danlockton.co.uk/2009/03/03/instructable-one-touch-keypad-masher/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 08:00:12 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Analog hole]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Circumvention]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Reverse engineering]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=661</guid>
		<description><![CDATA[It&#8217;s been a long time since I last wrote an Instructable, but as I&#8217;ve resolved that 2009&#8242;s going to be a year where I start making things again (2008 involved a lot of sitting, reading and annotating, and in 2007 most of what I made was for clients, and thus confidential), I thought I&#8217;d write [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/keypadmasher.jpg" alt="One-Touch Keypad Masher" /></p>
<p>It&#8217;s been a long time since I <a href="http://www.instructables.com/id/Precision-hot-glue-gun/">last wrote an Instructable</a>, but as I&#8217;ve resolved that 2009&#8242;s going to be a year where I start <em>making</em> things again (2008 involved a <em>lot</em> of sitting, reading and annotating, and in 2007 most of what I made was for clients, and thus confidential), I thought I&#8217;d write up a brief (10 minute) fun little bodgey project which has, very marginally, boosted everyday productivity: the <a href="http://www.instructables.com/id/One_Touch_Keypad_Masher/"><strong>One-Touch Keypad Masher</strong></a>. </p>
<blockquote><p><strong>Wasting valuable seconds typing in a code every time you need to open the door?</strong></p>
<p>This little &#8216;device&#8217; streamlines the process by pressing the right keys for you, and can be hidden in your palm so you simply mash your hand against the keypad and &#8211; apparently miraculously to anyone watching &#8211; unlock the door in one go.</p>
<p>Time to make: Less than 10 minutes<br />
Time saved: About 30 seconds per day in my case; your mileage may vary.<br />
Payback time: 20 days, in this case</p></blockquote>
<p>(There&#8217;s a (weak) correlation with some of the Design with Intent topics, since it could be seen as a device which allows a user to interact with a <a href="http://unisec.blogspot.com/2007/11/three-types-of-authentication.html">&#8220;What you know&#8221;</a> security measure using a <a href="http://www.codinghorror.com/blog/archives/000785.html">&#8220;What you have&#8221;</a> method. At some point in the near future I&#8217;ll be covering these on the blog as design patterns for influencing behaviour.</p>
<p>It&#8217;s also a kind of <a href="http://architectures.danlockton.co.uk/2009/02/27/eight-design-patterns-for-errorproofing/">errorproofing device, a <em>poka-yoke</em></a> employing <a href="http://architectures.danlockton.co.uk/2009/02/27/eight-design-patterns-for-errorproofing/#specialised">specialised affordances</a>. If used, it prevents the user mistyping the code.)</p>
<p>The Instructable is also embedded below (Flash), but for whatever reason there are a few formatting oddities (including hyperlinks being ignored) so it&#8217;s easier to <a href="http://www.instructables.com/id/One_Touch_Keypad_Masher/">read in the original</a>.</p>
<p><object width="425" height="425" align="middle"><param name="movie" value="http://www.instructables.com/static/flash/viewer.swf"></param><param name="quality" value="high"></param><param name="wmode" value="transparent"></param><param name="FlashVars" value="title=One_Touch_Keypad_Masher"></param><embed src="http://www.instructables.com/static/flash/viewer.swf" quality="high" bgcolor="#ffffff" width="425" height="425" align="middle" allowScriptAccess="always" wmode="transparent" FlashVars="title=One_Touch_Keypad_Masher" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2009/03/03/instructable-one-touch-keypad-masher/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Hacker&#8217;s Amendment</title>
		<link>http://architectures.danlockton.co.uk/2009/02/17/the-hackers-amendment/</link>
		<comments>http://architectures.danlockton.co.uk/2009/02/17/the-hackers-amendment/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 09:50:45 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Analog hole]]></category>
		<category><![CDATA[Circumvention]]></category>
		<category><![CDATA[Civil rights]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Democracy of innovation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Digital rights]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Independence]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[Legislation]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[Open source]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Reverse engineering]]></category>
		<category><![CDATA[Technical protection measures]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[Treacherous computing]]></category>
		<category><![CDATA[Trusted Computing]]></category>
		<category><![CDATA[Your property]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=611</guid>
		<description><![CDATA[Congress shall pass no law limiting the rights of persons to manipulate, operate, or otherwise utilize as they see fit any of their possessions or effects, nor the sale or trade of tools to be used for such purposes. From Artraze commenting on this Slashdot story about the levels of DRM in Windows 7. I [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/screwdrivers.jpg" alt="Screwdrivers" /></p>
<blockquote><p>Congress shall pass no law limiting the rights of persons to manipulate, operate, or otherwise utilize as they see fit any of their possessions or effects, nor the sale or trade of tools to be used for such purposes.</p></blockquote>
<p>From <a href="http://slashdot.org/~Artraze">Artraze</a> commenting on <a href="http://tech.slashdot.org/comments.pl?sid=1130241&#038;cid=26881955">this Slashdot story about the levels of DRM in Windows 7</a>.</p>
<p>I think it maybe needs some qualification about not using your things to cause harm to other people, but it&#8217;s an interesting idea. See also Mister Jalopy&#8217;s <a href="http://makezine.com/04/ownyourown/">Maker&#8217;s Bill of Rights</a> from <em>Make</em> magazine a couple of years ago.</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2009/02/17/the-hackers-amendment/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Staggering insight</title>
		<link>http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/</link>
		<comments>http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 09:00:52 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mistake-proofing]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[Traffic calming]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=456</guid>
		<description><![CDATA[I&#8217;ve mentioned a few times, perhaps more often in presentations than on the blog, the fact that guidelines for the design of pedestrian crossings in the UK [PDF] recommend that where a crossing is staggered, pedestrians should be routed so that they have to face traffic, thus increasing the likelihood of noticing oncoming cars, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/staggered_1.jpg" alt="Staggered crossing in Bath" /></p>
<p>I&#8217;ve mentioned a few times, perhaps more often in presentations than on the blog, the fact that <a href="http://www.dft.gov.uk/pgr/roads/tpm/ltnotes/thedesignofpedestriancrossin4034">guidelines for the design of pedestrian crossings in the UK</a> [PDF] recommend that where a crossing is staggered, pedestrians should be routed so that they have to face traffic, thus increasing the likelihood of noticing oncoming cars, and indeed of oncoming drivers noticing the pedestrians:</p>
<blockquote><p>5.2.5 Staggered crossings on two-way roads should have a left handed stagger so that pedestrians on the central refuge are guided to face the approaching traffic stream.</p></blockquote>
<p>When I gave this example of Design with Intent at <a href="http://www.lancs.ac.uk/ias/annualprogramme/protection/conference/index.htm">Lancaster</a>, the discussion &#8211; led, I think, by Lucy Suchman and Patricia Clough &#8211; turned to how this arrangement inevitably formalised and reinforced the embedded hegemony of the motor car in society, and so on: that the motorist is privileged over the pedestrian and the pedestrian must submit by watching out for cars, rather than the other way around. </p>
<p>Now, all that is arguably true &#8211; I <em>had</em> seen this example as merely a clever, sensible way to use design to influence user behaviour for safety, for everyone&#8217;s benefit (both pedestrians and drivers) without it costing any more than, say, a crossing staggered the opposite way round &#8211; but this is, maybe, the nature of this whole field of Design with Intent: lots of disciplines potentially have perspectives on it and what it means. What a traffic engineer or an ergonomist or a <a href="http://www.mistakeproofing.com/">mistake-proofer</a> sees as a safety measure, a sociologist may see as a designed-in power relation. What Microsoft saw as <a href="http://www.appscout.com/2007/02/to_kill_a_paperclip.php">a tool for helping users was seen as patronising and annoying</a> (at least by the most vociferous users). It&#8217;s all interesting, because it all broadens the number of interpretations and considerations applied to everything, and &#8211; if I&#8217;m honest &#8211; force me to think on more levels about every example. </p>
<p>Multiple lenses are helpful to designers otherwise stuck at whatever focal length the client&#8217;s prescribed.</p>
<p>Back to the crossings, though: the above crossing in Bath is a bit unusual in how it&#8217;s arranged with so many control panels for pedestrians. But in general, with simple <a href="http://www.cbrd.co.uk/histories/pedestriancrossings/">Pelican and Puffin crossings in the UK</a>, there is a design feature even more obvious, which only struck me* the same day I photographed the above crossing in Bath: the pedestrian signal control panel is usually also to the right of where pedestrians stand waiting to cross, i.e. (with UK driving on the left), <em>in order to press the button, pedestrians have to turn to face the oncoming traffic</em>.</p>
<p>The guidelines actually mention this as helping people with poor vision, but it would seem that it really assists all users, even if only slightly. It means you can watch the traffic as you decide whether or not you actually need to press the button, and will be more likely to be standing in a position where you can see the oncoming traffic at the point when you walk out into the road.</p>
<blockquote><p>5.1.7 To assist blind and partially sighted pedestrians, as they approach the crossing, the primary push button/indicator panel should normally be located on the right hand side. The alignment should encourage them to face oncoming vehicles. The centre of the push button should be between 1.0 and 1.1 metres above the footway level.</p></blockquote>
<p>This is the sort of &#8216;hidden&#8217; intentional, strategic design detailing which fascinates me. It <em>is</em> obvious, it <em>is</em> quotidian, but it&#8217;s also <em>thoughtful</em>.</p>
<p><img src="http://danlockton.co.uk/research/images/staggered_2.jpg" alt="Staggered crossing in Bath" /></p>
<p><em>*Looking back through my notebooks, I see that someone actually mentioned this to me at <a href="http://extra.shu.ac.uk/productlife/seminar_08.html">a seminar at Sheffield Hallam</a> in September 2007 but I forgot about it: many thanks to whoever it was, and I should be better at reading through my notes next time!</em></p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>The semiotics of signs vs fences</title>
		<link>http://architectures.danlockton.co.uk/2008/12/30/the-semiotics-of-signs-vs-fences/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/30/the-semiotics-of-signs-vs-fences/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 09:00:12 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[semiotics]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=451</guid>
		<description><![CDATA[Is the impact of the sign&#8217;s message increased or decreased by pairing it with a fence? What about when the fence is flattened? What about when no-one seems to have found it important to fix? Why?]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/danger.jpg" alt="Danger sign by a lightning-stricken tree in Windsor Great Park, Berkshire, 2008" /></p>
<p>Is the impact of the sign&#8217;s message increased or decreased by pairing it with a fence?</p>
<p>What about when the fence is flattened?</p>
<p>What about when no-one seems to have found it important to fix?</p>
<p>Why?</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/12/30/the-semiotics-of-signs-vs-fences/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Anti-homeless &#8216;stools&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2008/12/18/anti-homeless-stools/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/18/anti-homeless-stools/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 09:00:17 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Benches]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=471</guid>
		<description><![CDATA[Stuart Candy of the brilliant Sceptical Futuryst let me know about authorities in Honolulu replacing benches with round &#8216;stools&#8217; to prevent homeless people sleeping at bus stops (above image from Honolulu Advertiser story): So far, the city has spent about $11,000 on the seating initiative, removing benches and installing 55 stools at 12 bus stops [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/honolulu_stools_1.jpg" alt="Bus stop stools, Honolulu. Image from www.honoluluadvertiser.com" /></p>
<p>Stuart Candy of the brilliant <a href="http://futuryst.com/">Sceptical Futuryst</a> let me know about <a href="http://www.honoluluadvertiser.com/article/20081027/NEWS01/810270333">authorities in Honolulu replacing benches with round &#8216;stools&#8217; to prevent homeless people sleeping at bus stops</a> (above image from <em>Honolulu Advertiser</em> story):</p>
<blockquote><p>So far, the city has spent about $11,000 on the seating initiative, removing benches and installing 55 stools at 12 bus stops in urban Honolulu and Kane&#8217;ohe. Wayne Yoshioka, city Department of Transportation Services director, said the city will continue the program on a &#8220;case-by-case&#8221; basis in response to rider complaints.</p>
<p>&#8220;The benches were being used as makeshift beds by many people that were out there,&#8221; Yoshioka said. &#8220;In an effort to provide areas for people to sit, but still discouraging people from sleeping, we started replacing benches with stools.&#8221;</p>
<p>He added the issue is a &#8220;delicate one&#8221; that requires sensitivity toward the homeless who are being displaced from stops.<br />
&#8230;<br />
The City Council is also considering a ban on sleeping or lying down at city bus stops, though that measure has been stalled for several months.</p>
<p>For its part, the city says its effort to reclaim everything from parks to beaches to bus stops is about making sure everyone has equal access to public spaces. City officials acknowledge that the homeless population in the Islands, which advocates say could increase in the worsening economy, is one of the most hard-to-solve social problems facing the state. But they also contend that the city has a duty to make sure public spaces can be used by all.</p>
<p>Doran Porter, executive director of the Affordable Housing and Homeless Alliance, disagrees with the city&#8217;s approach, saying it&#8217;s dealing with symptoms — not the problem.<br />
&#8230;<br />
Michael Stoops, acting executive director of the Washington, D.C.-based National Coalition for the Homeless, said cities should concentrate more on providing shelter and services for the homeless and less on moving them from bus stops.</p>
<p>&#8220;It&#8217;s a misguided effort,&#8221; he said, of the Honolulu initiative.<br />
&#8230;<br />
Roger Morton, president and general manager of Oahu Transit Services, which operates TheBus for the city, said bus riders have a right to expect seating at stops. He added that seating is at a premium these days with buses so full &#8230; He said transit authorities across the country are increasingly buying &#8220;lie-down-unfriendly furniture&#8221; to keep seats open for bus riders.</p></blockquote>
<p>The round stools <em>look</em> interesting; I&#8217;m not sure that (if you didn&#8217;t know otherwise) they would immediately suggest that that&#8217;s where you&#8217;re supposed to sit, though I suppose it wouldn&#8217;t take long to figure out. But apart from preventing people lying down, they also prevent people sitting next to each other. Friends, lovers, parents with young children all now have to sit separately (or on each other&#8217;s laps). That&#8217;s OK when there are stools in line close together, but what if they&#8217;re occupied? You can&#8217;t ask people to &#8216;budge up&#8217; when the stools aren&#8217;t big enough for more than one person at a time.</p>
<p>As people have suggested a number of times <a href="http://architectures.danlockton.co.uk/category/benches/">when we&#8217;ve discussed unfriendly benches before on the blog</a>, some kind of lightweight guerilla seating apparatus might be useful, either <a href="http://architectures.danlockton.co.uk/2007/07/16/lean-or-mean/#comment-79699">cardboard</a> or <a href="http://www.insecurespaces.net/archisuits.html">foam like Sarah Ross&#8217;s wonderful Archisuits</a>.</p>
<p><img src="http://danlockton.co.uk/research/images/honolulu_stools_2.jpg" alt="Board placed across<br />
stools to afford lying down etc" /></p>
<p><img src="http://danlockton.co.uk/research/images/archisuit.jpg" alt="Archisuit by Sarah Ross" /></p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/12/18/anti-homeless-stools/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>{In&#124;Ex}clusive Design</title>
		<link>http://architectures.danlockton.co.uk/2008/12/16/inexclusive-design/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/16/inexclusive-design/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 09:00:23 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to injure]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Exclusion]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Teenagers]]></category>
		<category><![CDATA[Underclass]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=462</guid>
		<description><![CDATA[Giving with one hand, and taking away with the other. The juxtaposition of hand rails and anti-sit spikes outside this church in Bradford-on-Avon, Wiltshire suggests a particular configuration of design priorities: helping people climb the steps, but forbidding anyone sitting on the wall. Are the targets different groups of people? We might think so: older [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/spikesandrail1.jpg" alt="Spikes and rail, Bradford-on-Avon" /></p>
<p>Giving with one hand, and taking away with the other.</p>
<p>The juxtaposition of hand rails and <a href="http://www.usemenow.com/web-log/archives/the_antisit/">anti-sit spikes</a> outside this church in <a href="http://www.cotswolds.info/places/bradford-on-avon.shtml">Bradford-on-Avon, Wiltshire</a> suggests a particular configuration of design priorities: helping people climb the steps, but forbidding anyone sitting on the wall. </p>
<p>Are the targets different groups of people? We might think so: older people may have more difficulty climbing the steps, and so be more likely to need hand rails, and younger people might be more likely to be &#8216;hanging around&#8217; outside, and thus &#8216;need&#8217; to be &#8216;discouraged&#8217;. This might be a simple case of discriminatory architecture, aimed at excluding one group while welcoming another.</p>
<p>But then older people like sitting down too. <em>People in general</em> like sitting down. Is this a case of cutting off your nose to spite own face? Whatever the &#8216;backstory&#8217; is, the intent behind the different features, and the decision-making process (the spikes look older than the rails) would be interesting to know.</p>
<p><img src="http://danlockton.co.uk/research/images/spikesandrail2.jpg" alt="Spikes and rail, Bradford-on-Avon" /></p>
<p><img src="http://danlockton.co.uk/research/images/spikesandrail3.jpg" alt="Spikes and rail, Bradford-on-Avon" /></p>
<p><img src="http://danlockton.co.uk/research/images/spikesandrail4.jpg" alt="Spikes and rail, Bradford-on-Avon" /></p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/12/16/inexclusive-design/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>On &#8216;Design and Behaviour&#8217; this week: Do you own your stuff? And a strange council-run &#8216;Virtual World for young people&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2008/12/14/on-design-and-behaviour-this-week-do-you-own-your-stuff-and-a-strange-council-run-virtual-world-for-young-people/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/14/on-design-and-behaviour-this-week-do-you-own-your-stuff-and-a-strange-council-run-virtual-world-for-young-people/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 10:00:00 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Creeping erosion of norms]]></category>
		<category><![CDATA[Design and Behaviour]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Dystopia]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Indoctrination]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Mosquito]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Oppression]]></category>
		<category><![CDATA[Panopticon]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Privacy]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Sound weapons]]></category>
		<category><![CDATA[Surveillance]]></category>
		<category><![CDATA[Technology underclass]]></category>
		<category><![CDATA[Teenagers]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=427</guid>
		<description><![CDATA[GPS-aided repo and product-service systems Ryan Calo of Stanford&#8217;s Center for Internet and Society brought up the new phenomenon of GPS-aided car repossession and the implications for the concepts of property and privacy: A group of car dealers in Oregon apparently attached GPS devices to cars sold to customers with poor credit so as to [...]]]></description>
			<content:encoded><![CDATA[<h3><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e581bb4a817c3d30"><strong>GPS-aided repo and product-service systems</strong></a></h3>
<p><img src="http://danlockton.co.uk/research/images/gps_tracking.jpg" alt="GPS tracking - image by cmpalmer" /></p>
<p><a href="http://cyberlaw.stanford.edu/profile/ryan-calo">Ryan Calo</a> of Stanford&#8217;s Center for Internet and Society brought up <a href="http://cyberlaw.stanford.edu/node/5962">the new phenomenon of GPS-aided car repossession</a> and the implications for the concepts of property and privacy:</p>
<blockquote><p>A group of car dealers in Oregon apparently attached GPS devices to cars sold to customers with poor credit so as to be able to track them down more easily in the event of repossession.</p>
<p>&#8230;this practice also relates to an emerging phenomenon wherein sold property remains oddly connected to the seller as though it were merely leased. Whereas once we purchased an album and did with it as we please, today we need to register (up to five) devices in order to play our songs.</p></blockquote>
<p>&#8230;and Kingston University&#8217;s <a href="http://www.rosiehornbuckle.com/">Rosie Hornbuckle</a> linked this to the concept of <a href="http://en.wikipedia.org/wiki/Product_service_system">product-service systems</a>:</p>
<blockquote><p>This puts a whole new slant on product-service-systems, a current (and popular) sustainability methodology whereby people are weaned off the concept of owning products, instead they lease them off the manufacturer who is then responsible for take-back, repair, recycling or disposal.  So in that scenario it&#8217;s quite likely that a manufacturer will want to keep tabs on their equipment/material, will this bring up privacy issues or is it simply the case that if it&#8217;s done overtly (and not in the negative frame of potential repossession), the customer knows about it and agrees, it&#8217;s ok?  Or will it be a long time before people can overcome the perceived encroachment on their liberty that not owning might bring?</p></blockquote>
<p>It reminds me of something <a href="http://www.thebillblog.com/billblog/">Bill Thompson</a> suggested to me once, that (paraphrasing) the idea that we &#8216;own&#8217; the technology we use might well turn out to be a short phase in overall human history. That could perhaps be &#8216;good&#8217; in contexts where sharing/renting/pooling things allows much greater efficiency and brings benefits for users. Nevertheless, as the repossession example (and DRM, etc, in general) show, the tendency in practice is often to use these methods to exert increasing dominance over users, erode assumed rights, and extract more value from people who no longer have control of the things they use. </p>
<p><strong><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e581bb4a817c3d30">See the whole thread so far (and join in!)</a></strong></p>
<p><em>Above image of GPS trails (unrelated to the story, but a cool picture) from <a href="http://flickr.com/photos/cmpalmer/76025741/">cmpalmer&#8217;s Flickr</a></em></p>
<h3><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911"><strong>The Mosquito, and plans for an odd &#8216;walk-in virtual world&#8217;</strong></a></h3>
<p><img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_1.jpg" alt="McDonald's Restaurant, Windsor, Berkshire" /></p>
<p>Rosie <a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911">discussed the Mosquito</a> (above image: an example outside a McDonald&#8217;s opposite Windsor Castle*) and asked &#8220;could we use our design skills and knowledge to influence these sorts of behaviours with a less aggressive and longer-term approach?&#8221; while <a href="http://adrianshort.co.uk/">Adrian Short</a> summed up the issue pretty well: </p>
<blockquote><p>There are a lot of problems in principle and in practice with these devices, but the core problem for me is that they tend to be directed at users rather than uses (i.e. people by identity, not behaviour) and are entirely arbitrary. The street outside a shop is public space and the shop owners have no more right than anyone else to dictate who goes there. </p>
<p>In as much as these things work (which is highly disputed), they are never going to encourage a meaningful debate about norms of behaviour among users of a space. This approach is not so much negotiation as warfare.</p></blockquote>
<p>Sutton&#8217;s <a href="http://www.boingboing.net/2008/05/30/antikid-modification.html">Rosehill steps</a> (which Adrian let me know about originally) were also discussed and Adrian brought us the story of something very odd: a &#8216;virtual world to teach good behaviour to young people&#8217;:</p>
<blockquote><p>Half a mile away, the same council is proposing to spend at least £4 million on a facility that will include <a href="http://www.sutton.gov.uk/index.aspx?articleid=3669">a high-tech virtual street environment, a &#8220;street simulator&#8221; if you like</a>, to teach safety and good behaviour to some of the same young people.<br />
&#8230;<br />
&#8220;Part movie-set, part theme park, the learning complex will be the first of its kind in the UK and will also house an indoor street with shop fronts, pavements and a road. The idea is to give young people the confidence to make the best of their lives and have a positive impact on their peers and their local community.&#8221; </p></blockquote>
<p>I don&#8217;t really know what to make of that. I actually woke up this morning thinking about it assuming that it was a dream I&#8217;d been having, then realised where I&#8217;d read about it. It sounds like a mish-mash of Scaramanga&#8217;s Fun House from <em>The Man With The Golden Gun</em> and the Ludovico Centre** from <em>A Clockwork Orange</em>.   </p>
<p><img src="http://danlockton.co.uk/research/images/funhouse.jpg" alt="Scaramanga's Funhouse" /><img src="http://danlockton.co.uk/research/images/ludovico.jpg" alt="Ludovico Centre" /></p>
<p><strong><a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/535a4aff73b2a911">See the whole thread here</a>.</strong></p>
<p><em>*This particular McDonald&#8217;s, with the Mosquito going every evening and clearly audible to me and my girlfriend (both mid-20s) also features a vicious array of anti-sit spikes (below) which rather negate the &#8216;welcoming&#8217; efforts made with the flowerbed.</p>
<p>**I actually gave a talk about my research to Environmentally Sensitive Design students in this building a couple of weeks ago: it&#8217;s <a href="http://www.flickr.com/photos/the_defiance/2287549997/">Brunel&#8217;s main Lecture Centre</a>.</em></p>
<p><img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_2.jpg" alt="McDonalds Restaurant, Windsor, Berkshire" /><br />
<img src="http://danlockton.co.uk/research/images/mcdonalds_windsor_3.jpg" alt="McDonalds Restaurant, Windsor, Berkshire" /></p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/12/14/on-design-and-behaviour-this-week-do-you-own-your-stuff-and-a-strange-council-run-virtual-world-for-young-people/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Placebo buttons, false affordances and habit-forming</title>
		<link>http://architectures.danlockton.co.uk/2008/10/01/placebo-buttons-false-affordances-and-habit-forming/</link>
		<comments>http://architectures.danlockton.co.uk/2008/10/01/placebo-buttons-false-affordances-and-habit-forming/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 11:56:20 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Cargo cult]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Feature deletion]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=388</guid>
		<description><![CDATA[This is a great graph from GraphJam, by &#8216;Bloobeard&#8217;. It raises the question, of course, whether the &#8216;door close&#8217; buttons on lifts/elevators really do actually do anything, or are simply there to &#8216;manage expectations&#8216; or act as a placebo. The Straight Dope has quite a detailed answer from 1986: The grim truth is that a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://graphjam.com/2008/09/24/song-chart-memes-elevator-door-close-time/"><img src="http://danlockton.co.uk/research/images/elevator.png" alt="Elevator graph" /></p>
<p></a><a href="http://graphjam.com/2008/09/24/song-chart-memes-elevator-door-close-time/"><br />
This is a great graph</a> from GraphJam, by &#8216;Bloobeard&#8217;. It raises the question, of course, whether the &#8216;door close&#8217; buttons on lifts/elevators really do actually do anything, or are simply there to &#8216;<a href="http://www.nkarten.com/mce.html">manage expectations</a>&#8216; or act as a placebo. </p>
<p>The <a href="http://www.straightdope.com/columns/read/595/do-close-door-buttons-on-elevators-ever-actually-work">Straight Dope has quite a detailed answer from 1986</a>:</p>
<blockquote><p>The grim truth is that a significant percentage of the close-door buttons [CDB] in this world, for reasons that we will discuss anon, don&#8217;t do anything at all.<br />
&#8230;<br />
In the meantime, having consulted with various elevator repairmen, I would say that apparent CDB nonfunctionality may be explained by one of the following:</p>
<p>(1) The button really does work, it&#8217;s just set on time delay.<br />
Suppose the elevator is set so that the doors close automatically after five seconds. The close-door button can be set to close the doors after two or three seconds. The button may be operating properly when you push it, but because there&#8217;s still a delay, you don&#8217;t realize it.</p>
<p>(2) The button is broken. Since a broken close-door button will not render the elevator inoperable and thus does not necessitate an emergency service call, it may remain unrepaired for weeks.</p>
<p>(3) The button has been disconnected, usually because the building owner received too many complaints from passengers who had somebody slam the doors on them.</p>
<p>(4) The button was never wired up in the first place. One repair type alleges that this accounts for the majority of cases.</p></blockquote>
<p><a href="http://gizmodo.com/380741/things-you-dont-know-about-modern-elevators">Gizmodo, more recently</a>, contends that:</p>
<blockquote><p>&#8230;the Door Close button is there mostly to give passengers the illusion of control. In elevators built since the early &#8217;90s. The button is only enabled in emergency situations with a key held by an authority.</p></blockquote>
<p><img src="http://danlockton.co.uk/research/images/doorclosebutton.jpg" alt="Door close button" /></p>
<p>This is clearly not always true; I&#8217;ve just tested the button in the lift down the corridor here at Brunel (installed around a year ago) and it works fine. So it would seem that enabling the functionality (or not) or modifying it (e.g. time delays) is a decision that can be made for each installation, along the lines of the Straight Dope information. </p>
<p>If there&#8217;s a likelihood (e.g. in a busy location) that people running towards a lift will become antagonised by those already inside pressing the button (deliberately or otherwise) and closing the door on them, maybe it&#8217;s sensible to disable it, or introduce a delay. If the installation&#8217;s in a sparsely populated corner of a building where there&#8217;s only likely to be one lift user at a time, it makes sense for the button to be functional. Or maybe for the doors to close more quickly, automatically.</p>
<p>But thinking about this more generally: how often are deceptive buttons/controls/options &#8211; <strong>deliberate false <a href="http://architectures.danlockton.co.uk/2008/05/29/un-hiding-affordance/">affordances</a></strong> &#8211; used strategically in interaction design? What other examples are there? Can it work when a majority of users &#8216;know&#8217; that the affordance is false, or don&#8217;t believe it any more? Do people just give up believing after a while &#8211; the product has &#8220;cried Wolf&#8221; too many times? </p>
<p><a href="http://interconnected.org/home/2008/07/03/two_kinds_of_training">Matt Webb (</a><a href="http://mindhacks.com/">Mind Hacks</a>, <a href="http://schulzeandwebb.com/">Schulze &#038; Webb</a>) has an extremely interesting discussion of the <strong>extinction burst</strong> in conditioning, which seems relevant here:</p>
<blockquote><p>There&#8217;s a nice example I read, I don&#8217;t recall where, about elevators. Imagine you live on the 10th floor and you take the elevator up there. One day it stops working, but for a couple of weeks you enter the elevator, hit the button, wait a minute, and only then take the stairs. After a while, you&#8217;ll stop bothering to check whether the elevator&#8217;s working again&#8211;you&#8217;ll go straight for the stairs. That&#8217;s called extinction.</p>
<p>Here&#8217;s the thing. Just before you give up entirely, you&#8217;ll go through an extinction burst. You&#8217;ll walk into the elevator and mash all the buttons, hold them down, press them harder or repeatedly, just anything to see whether it works. If it doesn&#8217;t work, hey, you&#8217;re not going to try the elevator again.</p>
<p>But if it does work! If it does work then bang, you&#8217;re conditioned for life. That behaviour is burnt in.</p></blockquote>
<p>I think this effect has a <em>lot</em> more importance in everyday interaction with products/systems/environments than we might realise at first &#8211; a kind of mild <a href="http://wwwcdf.pd.infn.it/~loreti/science.html"><strong>Cargo Cult effect</strong></a> &#8211; and designers ought to be aware of it. (There&#8217;s a lot more I&#8217;d like to investigate about this effect, and how it might be applied intentionally&#8230;)</p>
<p>We&#8217;ve looked before at the <a href="http://architectures.danlockton.co.uk/2006/08/30/the-illusion-of-control/">thermostat wars</a> and the illusion of control in this kind of context. It&#8217;s related to the <a href="http://en.wikipedia.org/wiki/Illusion_of_control"><strong>illusion of control</strong></a> psychological effect studied by <a href="http://www.wjh.harvard.edu/~langer/">Ellen Langer</a> and others, where people are shown to believe they have some control over things they clearly don&#8217;t: in most cases, a button <em>does</em> afford us control, and we would rationally expect it to: an expectation does, presumably, build up that similar buttons will do similar things in all lifts we step into, and if we&#8217;re used to it not doing anything, we either no longer bother pressing it, or we still press it every time &#8220;on the off-chance that one of these days it&#8217;ll work&#8221;. </p>
<p>How those habits form can have a large effect on how the products are, ultimately, used, since they often shake out into something binary (you either do something or you don&#8217;t): if you got a bad result the first time you used the 30 degree &#8216;eco&#8217; mode on your washing machine, you may not bother ever trying it again, on that machine or on any others. If pressing the door close button seems to work, that behaviour gets transferred to all lifts you use (and it takes some conscious &#8216;extinction&#8217; to change it). </p>
<p>There&#8217;s no real conclusion to this post, other than that it&#8217;s worth investigating this subject further.</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/10/01/placebo-buttons-false-affordances-and-habit-forming/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Skinner and the Mousewrap</title>
		<link>http://architectures.danlockton.co.uk/2008/09/17/skinner-and-the-mousewrap/</link>
		<comments>http://architectures.danlockton.co.uk/2008/09/17/skinner-and-the-mousewrap/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 13:33:07 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Animals]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Designed to injure]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Punishment]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[Technical protection measures]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=367</guid>
		<description><![CDATA[Dontclick.it, an interesting interface design experiment by Alex Frank, included this amusing idea, the Mousewrap, to &#8216;train&#8217; users not to click any more &#8220;through physical pain&#8221;. It did make me think: is the use of anti-sit spikes on window sills, ledges, and so on, or anti-climb spikes on walls, intended primarily as a Skinnerian operant [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/mousewrap.jpg" alt="Mousewrap - dontclick.it" /></p>
<p><a href="http://www.dontclick.it/"><strong>Dontclick.it</strong></a>, an interesting interface design experiment by <a href="http://lxfx.de/">Alex Frank</a>, included this amusing idea, the Mousewrap, to &#8216;train&#8217; users not to click any more &#8220;through physical pain&#8221;.</p>
<p>It did make me think: is the use of <a href="http://www.usemenow.com/web-log/archives/the_antisit/">anti-sit spikes</a> on window sills, ledges, and so on, or anti-climb spikes on walls, intended primarily as a Skinnerian <em><a href="http://www.youtube.com/watch?v=I_ctJqjlrHA">operant conditioning</a> method</em> (punishment &#8211; i.e. getting spiked &#8211; leading to decrease in the behaviour), or as a <em><a href="http://www.jnd.org/dn.mss/affordances_and.html">perceived affordance</a> method</em> (we see that it looks uncomfortable to sit down, so we don&#8217;t do it)? How do deterrents like this actually work?</p>
<p>It might seem a subtle difference, and in practice it probably doesn&#8217;t matter; it&#8217;s probably a bit of both, in fact. Most people will be discouraged by seeing the spikes, and for the few who aren&#8217;t, they&#8217;ll learn after getting spiked. </p>
<p>But on what level do anti-pigeon spikes work? Do pigeons perceive the lack of &#8216;comfort&#8217; affordance? Or do they try and perch and only then &#8216;learn&#8217;? How similar does the spike (or whatever) have to be to others the animal has seen? Do animals (and humans) only learn to perceive affordances (or the lack of them) after having been through the operant conditioning process previously &#8211; and then generalising from that experience to <em>all</em> spikes?</p>
<p>What&#8217;s the accepted psychological wisdom on this? </p>
<p><img src="http://danlockton.co.uk/research/images/spikes_1.jpg" alt="Spikes" /><br />
<img src="http://danlockton.co.uk/research/images/spikes_2.jpg" alt="Spikes" /><br />
<img src="http://danlockton.co.uk/research/images/spikes_3.jpg" alt="Spikes" /><br />
<img src="http://danlockton.co.uk/research/images/spikes_4.jpg" alt="Spikes" /><br /><em>Some spikes in Windsor, Poundbury, Chiswick and Dalston, UK.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/09/17/skinner-and-the-mousewrap/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The detail of everyday interaction</title>
		<link>http://architectures.danlockton.co.uk/2008/09/05/the-detail-of-everyday-interaction/</link>
		<comments>http://architectures.danlockton.co.uk/2008/09/05/the-detail-of-everyday-interaction/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 04:00:39 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Ballardian]]></category>
		<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Observation]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=364</guid>
		<description><![CDATA[Understanding what people really do when they carry out some &#8216;simple&#8217; task, as opposed to what designers assume they do, is important. Even something as mundane as boiling a kettle to make a cup of tea or coffee is fraught with variability, slips, mistaken assumptions and so on, and can be studied in some depth [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/kettle_0.jpg" alt="A kettle" /></p>
<p>Understanding what people <em>really</em> do when they carry out some &#8216;simple&#8217; task, as opposed to what designers <em>assume</em> they do, is important. Even something as mundane as boiling a kettle to make a cup of tea or coffee is fraught with variability, slips, mistaken assumptions and so on, and can be studied in some depth to see what&#8217;s really going on, or could be going on (e.g. <a href="http://books.google.co.uk/books?id=dNajvqD9sOEC&#038;pg=PA83&#038;vq=kettle&#038;dq=stanton+baber+%22a+systems+analysis+of+consumer+products%22&#038;source=gbs_search_r&#038;cad=1_1&#038;sig=ACfU3U1rTTq5gPXZYQO-eXDIeeyGHqfxfw">this analysis from 1998</a> by my co-supervisor, Neville Stanton and Chris Baber). <em>Everyday tasks can be complex</em>.</p>
<p><img src="http://danlockton.co.uk/research/images/joedavis1.png" alt="Joe Davis: Telescopic Text" /></p>
<p>So I was fascinated and very impressed with <a href="http://www.telescopictext.com/"><strong>Telescopic Text</strong></a> from <a href="http://www.joedavis.co.uk/">Joe Davis</a> (found via <a href="http://kateandrews.wordpress.com/">Kate Andrews</a>&#8216; eclectically excellent <a href="http://anamorphosis-kate.blogspot.com/">Anamorphosis</a>)</p>
<p><a href="http://www.telescopictext.com/"><strong>This is very clever stuff</strong></a> &#8211; well worth exploring.</p>
<p><img src="http://danlockton.co.uk/research/images/joedavis2.png" alt="Joe Davis: Telescopic Text" /></p>
<p><img src="http://danlockton.co.uk/research/images/joedavis3.png" alt="Joe Davis: Telescopic Text" /></p>
<p>As Joe&#8217;s meta description for the page says, this is &#8220;an exploration of scale and levels of detail. How much or little is contained within the tiniest, most ordinary of moments.&#8221; What <em><a href="http://www.conceptlab.com/notes/akrich-1992-description-technical-objects.html">scripts</a></em> are embedded here for the user in this system of kettle, mist, mug, stale biscuits?</p>
<p>The dominating level of detail reminds me a bit of <a href="http://www.complete-review.com/reviews/gbx/mccarthy.htm">Tom McCarthy&#8217;s <em>Remainder</em></a>, a novel almost entirely about interaction between people and environments. Or perhaps some of Atrocity Exhibition/Crash-era <a href="http://www.ballardian.com/">Ballard</a>, where interactions between people, objects and spaces are broken down endlessly, obsessively.</p>
<p><img src="http://danlockton.co.uk/research/images/joedavis4.png" alt="Joe Davis: Telescopic Text" /></p>
<p>Back to kettles for a moment: they&#8217;re going to feature more heavily on the blog over the next year, in various forms and on many levels. More than almost any other energy-using household product, they&#8217;re ripe for the &#8216;<a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">Design for Sustainable Behaviour</a>&#8216; wand to be waved over them, since almost all the wasted energy (and water) is due to user behaviour rather than technical inefficiency. It&#8217;ll be more interesting than it sounds!</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/09/05/the-detail-of-everyday-interaction/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Thoughtful Acts</title>
		<link>http://architectures.danlockton.co.uk/2008/07/16/thoughtful-acts/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/16/thoughtful-acts/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 11:30:56 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Observation]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=339</guid>
		<description><![CDATA[Above &#38; below: &#8216;Push&#8217; Table by Jennifer Hing. Jane Fulton Suri&#8216;s wonderful Thoughtless Acts? chronicles, visually, &#8220;those intuitive ways we adapt, exploit, and react to things in our environment; things we do without really thinking&#8221; &#8211; effectively, examples of valid affordances perceived by users, which were not designed intentionally. Observing how people actually &#8216;make use&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/jennyhing-pushtable-1.jpg" alt="Push Table, Jennifer Hing" /><br />
<em>Above &amp; below: <a href="http://www.jenniferhing.com/pushtable.htm">&#8216;Push&#8217; Table</a> by Jennifer Hing.</em><br />
<img src="http://danlockton.co.uk/research/images/jennyhing-pushtable-2.jpg" alt="Push Table, Jennifer Hing" /></p>
<p><a href="http://www.37signals.com/svn/posts/440-ideos-jane-fulton-suri-observes-thoughtless-acts">Jane Fulton Suri</a>&#8216;s wonderful <em><a href="http://books.google.co.uk/books?id=r8gIHFia3iYC">Thoughtless</a> <a href="http://www.thoughtlessacts.com/">Acts?</a></em> chronicles, visually, &#8220;those intuitive ways we adapt, exploit, and react to things in our environment; things we do without really thinking&#8221; &#8211; effectively, examples of <em>valid <a href="http://www.interaction-design.org/encyclopedia/affordances.html">affordances</a> perceived by users, which were not designed intentionally</em>.</p>
<p><a href="http://www.kk.org/streetuse/">Observing how people actually &#8216;make use&#8217; of/hack the products, systems and environments around them</a> &#8211; <a href="http://architectures.danlockton.co.uk/2008/06/01/user-intent-and-emergence/">emergent user behaviour</a> &#8211; and extracting lessons and ideas which can then be applied developing new and improved products, is a cornerstone of <a href="http://www.ideo.com/about/teams/info.asp?x=1">IDEO&#8217;s human factors</a> strategy, and it seems to have been very successful. It&#8217;s an intelligent way of designing.</p>
<p>So I was excited to see, at <a href="http://www.newdesigners.com/page.cfm/Link=1/t=m">New Designers</a> last week, some inspired projects based around exactly this kind of thinking.</p>
<p><a href="http://www.jenniferhing.com"><strong>Jennifer Hing</strong></a> (Manchester Metropolitan, Three Dimensional Design) has dedicated her work to just this principle (as she puts it, &#8220;I design around people&#8217;s natural behaviour, bending objects around the fine details of living&#8221;) with a pair of beautifully simple, efficient pieces of furniture, the <a href="http://www.jenniferhing.com/pushtable.htm">&#8216;Push&#8217; Table</a> and <a href="http://www.jenniferhing.com/hallwaystand.htm">Hallway Stand</a>, both of which <em>intentionally afford users what they&#8217;d like to do anyway, at just the right moment</em>:</p>
<blockquote><p>Clearing the table is a simple task made complicated by the search for an alternative surface to temporarily relocate anything removed. An easy and desirable solution is to push everything off the surface and out the way, yet this movement is contrary to what culture, experience and common sense has taught us.</p>
<p>This table is based around the ‘pushing’ action. The sloped surface gently catches falling items, containing them until next required. It allows the most basic and initial response to clearing the table to take place.</p></blockquote>
<p>As someone whose filing system consists mostly of using every horizontal surface I can find to deposit strata of tools, books, papers, components, etc, the utility of the Push Table resonates very much. I can even imagine building (adjustable) separators into the sloped section, to allow a primitive physical filing system to emerge (but see also Anna Harris&#8217;s <em>Ifiltro</em>, discussed below).</p>
<p><img src="http://danlockton.co.uk/research/images/jennyhing-pushtable-3.jpg" alt="Push Table, Jennifer Hing" /><br />
<em>Above: &#8216;Push&#8217; Table; Below: <a href="http://www.jenniferhing.com/hallwaystand.htm">Hallway Stand</a> by Jennifer Hing.</em><br />
<img src="http://danlockton.co.uk/research/images/jennyhing-hallwaystand-1.jpg" alt="Hallway Stand, Jennifer Hing" /><img src="http://danlockton.co.uk/research/images/jennyhing-hallwaystand-2.jpg" alt="Hallway Stand, Jennifer Hing" /></p>
<blockquote><p>The hallway&#8230; holds strong routines in preparation for departure, individual to everyone. It can range from busy and hectic to quiet and empty within seconds, it experiences different weights of traffic depending on the time of day and is the instant dumping ground for anything that may arrive through the front door. It is an intense yet brief environment&#8230; The Hallway Stand is the amalgamated solution to many of the little actions and issues we have in that particular environment. It provides one collected place for coats, shoes, bags, keys, post and anything else we allow to loiter there. The aim is to simplify and contain this highly functional area.</p></blockquote>
<p>It&#8217;s angled so it can be leant against any wall, with the shelf/drawer/oddment tray horizontal, and has an array of peg-type hooks that by the look of it could be used for lots of different things. Again, almost <em>inviting</em> emergent behaviour. Jennifer&#8217;s <a href="http://www.jenniferhing.com/jenniferhingcontact.htm">personal statement</a> is also, very rarely for a new graduate designer, clear and eloquent about what she wants to do: &#8220;I want to make better use of and develop people’s initiative alongside bringing ease and fluidity to everyday actions.&#8221; I wish her the best of luck: this approach to design really is an open door waiting to be pushed, if only you can find where to push.</p>
<p><img src="http://danlockton.co.uk/research/images/tiina_hakala_table_1.jpg" alt="My Table, Tiina Hakala" /><br />
<em>Above &amp; below: <a href="http://www.tiinahakala.com/works11.html">My Table</a> by Tiina Hakala</em><br />
<img src="http://danlockton.co.uk/research/images/tiina_hakala_table_2.jpg" alt="My Table, Tiina Hakala" /><img src="http://danlockton.co.uk/research/images/tiina_hakala_table_3.jpg" alt="My Table, Tiina Hakala" /></p>
<p><strong><a href="http://www.tiinahakala.com/">Tiina Hakala</a></strong>&#8216;s <a href="http://www.tiinahakala.com/works11.html">My Table</a> embodies some similar thinking (as does her <a href="http://www.tiinahakala.com/works51.html">Stor chair</a>):</p>
<blockquote><p>This project started as a research how people misuse items, for example how we often sit on tables or hang our clothes on door handles. This ‘unintentional design’ worked as an inspiration for My Table. We often use our desks for something totally different than working&#8230; I tried to keep this in mind and find a storing solution for the endless items, lamps, pens, paper folders, etc, we keep on our desks.</p>
<p>My Table offers endless possibilities to customize your workspace. The re-configurable sheet metal parts slide between two tabletops that allow you to move them around and organize them in an order that fits perfectly for you.</p></blockquote>
<p>Again, this is a clever and neat approach &#8211; the variety of parts reminded me of the kinds of add-on bins, brackets and workpiece holders often found around machine tools where experienced machinists have adapted their environment to match their workflow. (Looking in detail at how other people set up their workshops/studios/desktops (in all senses) is endlessly fascinating.) Tiina&#8217;s system uses a table top with a slot all the way round to hold the tab on the add-on parts, but a system with adjustable clamps (sprung or threaded) could also work very well, if perhaps not as elegantly.</p>
<p>In addition to the utility value, there&#8217;s also the &#8216;personalisation&#8217; benefit, as Tiina (UCCA Rochester, Furniture &amp; Product Design) mentions on her <a href="http://www.tiinahakala.com/about.html">website</a>: arranging these holders, lamps, bins, hooks and so on does allow a workspace to match the user&#8217;s mental model much more closely, while displaying some personality. (Still, I&#8217;ve held by the &#8220;<a href="http://blog.zog.org/2005/08/schoon_schip.html#comment-7077">messy desk a sign of a sophisticated mind</a>&#8221; philosophy ever since seeing a newspaper article with that title stuck to the underside of another kid&#8217;s desk lid at the age of 8 or 9.)</p>
<p><img src="http://danlockton.co.uk/research/images/anna-harris-filtro-1.jpg" alt="ifiltro, Anna Harris" /><br />
<em>Above &amp; below: Ifiltro table by Anna Harris</em><br />
<img src="http://danlockton.co.uk/research/images/anna-harris-filtro-2.jpg" alt="ifiltro, Anna Harris" /></p>
<p><a name="ifiltro"></a>The Ifiltro table, by <strong>Anna Harris</strong>, is very clever indeed. As the accompanying cards explained:</p>
<blockquote><p>Remove items from your pockets &#8211; Drop or place the contents onto the Ifiltro table top &#8211; Small items such as keys and money will filter through to a drawer below.</p></blockquote>
<p>I don&#8217;t know if Anna&#8217;s thinking was along the same lines as Jennifer and Tiina&#8217;s, but the design&#8217;s addressing a very similar area, and it&#8217;s something that&#8217;s simple and, fundamentally, <em>elegant</em>.</p>
<p>It reminds me of an example I saw in a (GCSE?) design &amp; technology textbook, where a student&#8217;s design for a &#8216;machine to sort two different sizes of marbles&#8217; (a brief which may conjure up images of sensors, comparators, gates, etc) was simply two diverging steel rails made out of coat hangers, with two trays underneath, so that as they rolled along the rails, smaller marbles dropped into the first tray and larger marbles into the second. We don&#8217;t see that sort of design thinking often enough &#8211; I guess it&#8217;s a kind of analogue computing (<a href="http://architectures.danlockton.co.uk/2008/06/14/sarah-burwood-tumble-sums/">I know I&#8217;ve gone on about it before</a>).</p>
<p>What do all these projects have in common? They&#8217;re fundamentally about <em>matching the product&#8217;s affordances to what the user would like to be able to do in a situation, based on observations of users&#8217; behaviour and unintended perceived affordances found in artefacts.</em> That&#8217;s quite a mouthful. We could call it designing for behaviour, maybe. It&#8217;s design to <em>match</em> behaviour rather than design to <em>cause</em> behaviour (which is most of what I talk about on this site).</p>
<p>But then, the affordance of, say, the sloping section on Jennifer&#8217;s table, means that a user will perceive it and be more likely (probably) to use it, than sweep stuff onto the floor. So it does &#8217;cause&#8217; user behaviour, in a way, as does <em>all</em> design.</p>
<p>I&#8217;ll come back to this idea, as once we start looking at products with more technological content, it perhaps becomes easier to distinguish the ideas of &#8216;product behaviour&#8217;, &#8216;user behaviour&#8217; and &#8216;overall behaviour&#8217; (an idea I&#8217;m grateful to <a href="http://www.bath.ac.uk/idmrc/people/person.php?uid=en2ee">Ed Elias</a> for).</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/07/16/thoughtful-acts/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Paper Rights Management</title>
		<link>http://architectures.danlockton.co.uk/2008/06/20/paper-rights-management/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/20/paper-rights-management/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 08:00:12 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Analog hole]]></category>
		<category><![CDATA[Arbitrary]]></category>
		<category><![CDATA[Bureaucracy]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Erosion of liberty]]></category>
		<category><![CDATA[Intellectual property]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Restriction]]></category>
		<category><![CDATA[Textbooks]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=319</guid>
		<description><![CDATA[This delivery note from Springer informs me that the book I&#8217;ve bought &#8220;must not be resold&#8221;. Good luck with that. So have I bought it or not? Or have I bought a licence to read it? What if I give it away? Many companies would love to be able to control what users can do [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/springer_1.jpg" alt="Springer delivery note" /><br />
<img src="http://danlockton.co.uk/research/images/springer_2.jpg" alt="Springer delivery note" /></p>
<p>This delivery note from Springer informs me that the book I&#8217;ve bought &#8220;must not be resold&#8221;. Good luck with that. So have I bought it or not? Or have I bought a licence to read it? What if I give it away?</p>
<p><a href="http://architectures.danlockton.co.uk/category/drm/">Many companies would love to be able to control what users can do with things they buy</a>, or <a href="http://architectures.danlockton.co.uk/2006/03/03/control-information-even-after-it-has-been-delivered/">with information after someone&#8217;s learned it</a>. We know that, and we know that, fundamentally, it&#8217;s not going to work. You can try and shape behaviour, to guide users into helping themselves, but <a href="http://smallprint.netzoo.net/reag/">nonsense such &#8220;end-user licence agreements&#8221;</a> for books has no mechanism of enforcement, and offers no benefit to the reader if he/she obeys it anyway.</p>
<p>How valid, legally, are any of these &#8220;post-purchase conditions&#8221;, anyway? Surely the first-sale doctrine or its equivalents allow users to re-sell items they buy with impunity?</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/06/20/paper-rights-management/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Sarah Burwood: Tumble Sums</title>
		<link>http://architectures.danlockton.co.uk/2008/06/14/sarah-burwood-tumble-sums/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/14/sarah-burwood-tumble-sums/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 08:00:15 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Analog hole]]></category>
		<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Digital rights]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=321</guid>
		<description><![CDATA[We&#8217;ve covered teaching machines and programmed learning textbooks a few times on the blog, and I&#8217;ll admit to a general fascination with analogue computing and similar ideas, ever since reading John Crank&#8216;s Mathematics and Industry as a teenager, after finding it in a skip (dumpster) along with a lot of other very interesting books*. It [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/tumblesums_1.jpg" alt="Tumble Sums by Sarah Burwood" align="left"/>We&#8217;ve covered <a href="http://architectures.danlockton.co.uk/2007/09/24/mentor-teaching-machines-the-choose-your-own-adventure-textbooks/">teaching machines</a> and <a href="http://architectures.danlockton.co.uk/2007/01/21/education-forcing-functions-and-understanding/">programmed learning textbooks</a> a <a href="http://architectures.danlockton.co.uk/2008/01/07/spears-spellmaster-poka-yoke-in-the-classroom/">few times on the blog</a>, and I&#8217;ll admit to a general fascination with analogue computing and similar ideas, ever since reading <a href="http://www.brunel.ac.uk/about/history/memorials/buildings/crank">John Crank</a>&#8216;s <em>Mathematics and Industry</em> as a teenager, after finding it in a skip (dumpster) along with a lot of other very interesting books*. It was the idea that you could build an analogue electrical circuit, with resistors, capacitors and inductors, to model many physical phenomena (gravitational fields, etc), which really intrigued me, brought up in a world where computation was presented as entirely digital. </p>
<p>But I digress. A lot of the fascination comes from <em>seeing a different way to explain a concept to someone else</em>: a structured, alternative form of learning or understanding a problem, which is, somehow, immensely satisfying. There&#8217;s always the glint of a possibility that if we could find different ways to explain difficult or complex subjects, more people might be able to understand and appreciate them.</p>
<p>Sarah Burwood, a graduating Industrial Design student showing her work at <a href="http://www.madeinbrunel.com/">Made in Brunel</a> this week, has created <em>Tumble Sums</em>, a &#8216;Child&#8217;s Mechanical Visual Calculator&#8217;:</p>
<p><img src="http://danlockton.co.uk/research/images/tumblesums_2.jpg" alt="Tumble Sums by Sarah Burwood" align="right"/><br />
<blockquote>Helping children understand fundamental mathematical principles, <em>Tumble Sums</em> is a calculating tool which visually shows a child how an answer is being reached. Calculations are solved in a physical way, based solely on mechanical operations. <em>Tumble Sums</em> focuses on an understanding of the way children think, their mathematical understanding and the psychology behind these aspects.</p></blockquote>
<p>It looks to be beautifully machined from acrylic sections, and that height alone makes it extremely imposing. Imagine one of these at the back of every primary-school classroom!</p>
<p>This concept of <em>making hidden processes visible in order to aid the construction of the user&#8217;s mental models</em> is something that will, I think, be an important component of lots of more advanced interfaces in the years ahead, particularly in areas where, fundamentally, we&#8217;re bad at understanding the consequences of our actions (environment, health, finances). It&#8217;s maybe allied to <a href="http://wiki.laptop.org/go/Constructionist">constructionism</a>, though by no means the same idea. </p>
<p><em>*Incidentally, the morning I first turned up at Brunel again as a PhD student, I sat in the wonderful garden John Crank had created, reading Vance Packard&#8217;s </em>The Waste Makers<em>, waiting for the doors to the building to be unlocked.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/06/14/sarah-burwood-tumble-sums/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Exploiting the desire for order</title>
		<link>http://architectures.danlockton.co.uk/2008/06/13/exploiting-desire-for-order/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/13/exploiting-desire-for-order/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 11:00:27 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=320</guid>
		<description><![CDATA[I met a lot of remarkable people in Finland, and some of them &#8211; they know who they are &#8211; have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks to everyone involved for a fantastic time: I was kind-of [...]]]></description>
			<content:encoded><![CDATA[<p>I met a lot of remarkable people in Finland, and some of them &#8211; they know who they are &#8211; have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks to everyone involved for a fantastic time: I was kind-of aware of the idea of <a href="http://austega.com/education/articles/flow.htm">Csíkszentmihályi&#8217;s flow</a> before, but something about the combination of week-long permanent sunlight, very little sleep, great hospitality and a hell of a lot of interesting, clever people, brought home to me the reality of the phenomenon, or one quite like it.</p>
<p>A couple of the people it was great to meet were <a href="http://www.loove.org/">Loove Broms</a> and <a href="http://www.ida.liu.se/~magba/">Magnus Bång</a> of the <a href="http://www.tii.se/">Interactive Institute</a> in Stockholm, who have worked (among other things)  on innovative ways to provide users with feedback on their energy use, beyond &#8216;traditional&#8217; interfaces. We&#8217;ve seen a few of the Institute&#8217;s <a href="http://www.tii.se/static/">STATIC! projects</a> <a href="http://architectures.danlockton.co.uk/searchresults.htm?cx=001308441507181464876%3Aemf6petvmtw&#038;cof=FORID%3A11&#038;q=Static!+project+energy+-wheelchair+-seating&#038;sa=Search#1359">before on the blog</a> before, but it was very interesting to be introduced to some more recent concepts from the <a href="http://www.tii.se/aware/index.html">AWARE project</a>. They&#8217;re all well worth a look, but one in particular intrigues me, primarily because of how <em>simple</em> the idea is:</p>
<p><img src="http://danlockton.co.uk/research/images/puzzle_switch_1.jpg" alt="Puzzle Switch, AWARE project, TII" /><br /><em>The Puzzle Switch &#8211; designed by <a href="http://www.loove.org/">Loove Broms</a> and <a href="http://www.tii.se/aware/people.html#karin">Karin Ehrnberger</a>. One type is shown above; below, a different design in &#8216;On&#8217; (left) and &#8216;Off&#8217; (right) positions.</em><img src="http://danlockton.co.uk/research/images/puzzle_switch_2.jpg" alt="Puzzle Switch, AWARE project, TII" />&nbsp;&nbsp;&nbsp;<img src="http://danlockton.co.uk/research/images/puzzle_switch_3.jpg" alt="Puzzle Switch, AWARE project, TII" /></p>
<p>The <strong>AWARE Puzzle Switch</strong> &#8211; <a href="http://www.tii.se/aware/designConcept.html">lower part of this page</a> &#8211; really is as simple as a a series of light switches where it is very obvious when they are switched on, and which <strong>&#8220;encourage people to switch off their light, by playing with people’s built-in desire for order.&#8221;</strong> </p>
<p>Where else can we use this idea? The Puzzle Switch does it safely, in a way that, for example, having a lever hanging off the wall at a crazy angle (which would equally suggest to people that they &#8216;put it right&#8217;) would not. <em>Is the key somehow to make it clearer to users that high-energy usage states are not &#8216;defaults&#8217; in any way?</em> That accompanying any energy use, there needs to be some kind of visible disorder (as with the <a href="http://architectures.danlockton.co.uk/2008/06/12/leaving-lights-on/">irritating flashing standby lights</a>) to cause users to notice and consciously to assess what&#8217;s going on?</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/06/13/exploiting-desire-for-order/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Nudges and the power of choice architecture</title>
		<link>http://architectures.danlockton.co.uk/2008/06/10/nudges-and-the-power-of-choice-architecture/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/10/nudges-and-the-power-of-choice-architecture/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 10:11:17 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Book reviews]]></category>
		<category><![CDATA[Choice Architecture]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design attitudes]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=313</guid>
		<description><![CDATA[An &#8216;advance uncorrected page proof&#8217; of Nudge I managed to get off Abebooks. Thanks to Hien Nguyen for the photo. Nudge, by Richard Thaler and Cass Sunstein, is a publishing sensation of the moment, no doubt helped by Thaler&#8217;s work advising Barack Obama (many thanks to Johan Strandell for originally pointing me in Thaler and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/nudge.jpg" alt="Nudge book cover" /><br /><em>An &#8216;advance uncorrected page proof&#8217; of Nudge I managed to get off Abebooks. Thanks to Hien Nguyen for the photo.</em></p>
<p><em><a href="http://www.nudges.org/">Nudge</a></em>, by <a href="http://www.nudges.org/thaler.cfm">Richard Thaler</a> and <a href="http://www.nudges.org/Sunstein.cfm">Cass Sunstein</a>, is a publishing sensation of the moment,  no doubt helped by <a href="http://www.tnr.com/politics/story.html?id=4d40a39e-8f57-4054-bd99-94bc9d19be1a">Thaler&#8217;s work advising Barack Obama</a> (many thanks to Johan Strandell for originally pointing me in Thaler and Sunstein&#8217;s direction). I&#8217;ve been reading the book in some detail over the last month or so, and while a full section-by-section review of its implications/applicability to &#8216;Design with Intent&#8217; is in the works, this morning I saw that the <a href="http://nudges.wordpress.com/people-can-be-too-smart-for-choice-architecture-sometimes/">Nudge blog&#8217;s John Balz had linked here with a post about the Oxford benches</a>, so it seemed apposite to talk about it briefly.</p>
<p><a href="http://en.wikipedia.org/wiki/Behavioural_economics">Behavioural economics</a> has/ought to have a lot of parallels with design psychology and usability research: it is effectively looking at how people&#8217;s cognitive biases actually cause them to understand, interpret and use economic systems, not necessarily in line with the intentions of the systems&#8217; designers, and not necessarily in accordance with rational man theory. It&#8217;s clear there&#8217;s a lot in common with examining how people actually understand and use technology and designed elements of the world around them, and there would seem to be a continual bottom-up and top-down iteration of understanding as the field develops: what users actually do is studied, then inferences are made about the thought processes that lead to that behaviour, then the experiment/system/whatever is refined to take into account those thought processes, and what users actually do is then tested again, and so on. This is very much the way that many conscientious user-focused design consultancies work, in fact, often using <a href="http://www.portigal.com/blog/">ethnography</a> and <a href="http://janchipchase.com/">in-context user observation</a> to determine what&#8217;s really going on <a href="http://en.wikipedia.org/wiki/Ecological_psychology">in users&#8217; heads</a> and <a href="http://books.google.com/books?hl=en&#038;id=r8gIHFia3iYC&#038;printsec=frontcover">their interactions with technology</a>.</p>
<p><a href="http://web.mit.edu/ariely/www/MIT/">Dan Ariely</a>&#8216;s <em><a href="http://www.predictablyirrational.com/">Predictably Irrational</a></em> is an excellent recent book which lays bare many of the cognitive biases and heuristics guiding everyday human decision-making, and he does take the step of suggesting a number of extremely interesting &#8216;improvements&#8217; to systems which would enable them to match the way people really make decisions &#8211; which are, effectively, examples of <a href="http://architectures.danlockton.co.uk/what-is-design-with-intent/">Design with Intent</a> as I&#8217;d define it. </p>
<p>But Thaler and Sunstein go further: <em>Nudge</em> is pretty much an elaborated series of applying techniques derived from understanding these biases to various social and economic &#8216;problems&#8217;, and discussion of how guiding (nudging) people towards &#8216;better&#8217; choices could have a great impact overall  without restricting individual freedom to make different choices. They call it <a href="http://www.ssrn.com/abstract=405940">libertarian paternalism</a> and in itself the idea is not without controversy, at least when presented politically, even if it seems intuitively to be very much a part of everyday life already: when we ask someone, anyone, for advice, we are <em>asking</em> to have our decision guided. <a href="http://bjfogg.com/">BJ Fogg</a> might call it as <a href="http://books.google.co.uk/books?id=aSfvNuUJNoUC&#038;pg=PA36&#038;vq=tunneling&#038;source=gbs_search_r&#038;cad=1_1&#038;sig=kqBlApRTqIEpLeZSjf6fdma4uvc">tunnelling</a>; <a href="http://sethgodin.typepad.com/">Seth Godin</a> might express it in terms of <a href="http://www.sethgodin.com/permission/">permission marketing</a>. </p>
<p><strong>Choice architecture</strong></p>
<p>For Thaler and Sunstein, <em>choice architecture</em> is the key: the way that sets of choices are designed, and the way that they are presented to people(/users) is the basis of shaping decisions. (<strong>There&#8217;s a massive parallel here with designing affordances and perceived affordances into systems, which isn&#8217;t difficult to draw.</strong>) The establishment of &#8216;choice architects&#8217;, as Thaler and Sunstein describe them, within companies and governments &#8211; people with specialised domain knowledge, but also understanding of biases, heuristics and how they affect their customers&#8217; decisions, and how to frame the choices in the &#8216;right&#8217; way &#8211; is an intriguing suggestion. </p>
<p>Clearly, any system which intentionally presents a limited number of choices is in danger of creating <a href="http://en.wikipedia.org/wiki/False_dilemma">false dichotomies</a> and <a href="http://en.wikipedia.org/wiki/Decoy_effect">decoy effects</a> &#8211; either accidentally or deliberately (e.g. <a href="http://www.aisb.org.uk/convention/aisb08/proc/proceedings/03%20Persuasive%20Technology/09.pdf">this</a> [PDF, 300 kB]). Manipulation of <a href="http://architectures.danlockton.co.uk/2007/08/08/in-default-defiance/">defaults<a /> raises similar questions (</a><a href="http://www.softwaredefaults.com/">Rajiv Shah</a> is doing some great work in this area). But, depending on the degree of &#8216;paternalism&#8217; (or coercion) intended, it may be that intentionally misleading choice architecture might be considered &#8216;ethical&#8217; under some circumstances. Who knows? </p>
<p>We&#8217;ll look at <em>Nudge</em> in more detail in a future post, but suffice to say: it is a very interesting book &#8211; my copy&#8217;s annotated with over a hundred torn-up bits of Post-It note at present &#8211; and it seems to be placing designers, of various kinds, at the centre of taking these ideas further for social benefit.   </p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/06/10/nudges-and-the-power-of-choice-architecture/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>One-way turn of the screw</title>
		<link>http://architectures.danlockton.co.uk/2008/05/26/one-way-turn-of-the-screw/</link>
		<comments>http://architectures.danlockton.co.uk/2008/05/26/one-way-turn-of-the-screw/#comments</comments>
		<pubDate>Mon, 26 May 2008 08:00:17 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Restriction]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[Technical protection measures]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=299</guid>
		<description><![CDATA[One-way screws, such as the above (image from Designing Against Vandalism, ed. Jane Sykes, The Design Council, London, 1979) are an interesting alternative to the usual array of tamper-proof &#8216;security fasteners&#8217; (which usually require a special tool to fit and remove). There&#8217;s a very interesting illustrated listing of different systems here. A fastener requiring a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/onewayscrew.jpg" alt="One-way screw" /></p>
<p>One-way screws, such as the above (image from <em><a href="http://www.amazon.co.uk/exec/obidos/ASIN/0850720923/danlocktoindu-21">Designing Against Vandalism</a></em>, ed. Jane Sykes, The Design Council, London, 1979) are an interesting alternative to the usual array of tamper-proof &#8216;security fasteners&#8217; (which usually require a special tool to fit and remove). There&#8217;s a very interesting illustrated listing of different systems <a href="http://www.securityfasteners.net/">here</a>.</p>
<p>A fastener requiring a special tool is effectively addressing the &#8220;Access, use or occupation based on user characteristics&#8221; target behaviour &#8211; and is functionally equivalent to a &#8216;what you have&#8217; security system such as a padlock, except that anyone can look at almost any engineering catalogue and buy whatever special tools are needed to undo most security fasteners, pretty cheaply and easily, whereas it&#8217;s still a bit more difficult to obtain padlock master keys. </p>
<p>However, this kind of one-way clutch head screw, which can be tightened with a normal flat screwdriver, but is very difficult to undo using any tool (without destroying it) can be thought of as addressing a slightly different target behaviour: this is &#8220;No access, use or occupation, in a specific manner, by any user&#8221;. Even if the original installer wants to undo the screw, he or she can&#8217;t do it without destroying it (e.g. drilling it out). A few of the other systems illustrated on the <a href="http://www.securityfasteners.net/">Security Fasteners website</a> also have this property:</p>
<p><img src="http://danlockton.co.uk/research/images/clutchheads.jpg" alt="Image from Securityfasteners.net" /><img src="http://danlockton.co.uk/research/images/sentinel.jpg" alt="Image from Securityfasteners.net" /><img src="http://danlockton.co.uk/research/images/shearnuts.jpg" alt="Image from Securityfasteners.net" /><img src="http://danlockton.co.uk/research/images/nogo.jpg" alt="Image from Securityfasteners.net" /></p>
<p>I&#8217;m particularly intrigued by the <a href="http://www.securityfasteners.net/ShearNutsAndBolts.htm">Shear Nuts</a> and <a href="http://www.securityfasteners.net/nogo_security_fixing_enclosures.htm">No Go enclosures</a> (last two images above) &#8211; these two types effectively self-destruct/render themselves permanent as they are fixed into place. Something about this step-change in affordance fascinates me, but I&#8217;m not sure why exactly; it&#8217;s a similar idea to a computer program deleting itself, or Claude Shannon&#8217;s <a href="http://www.kugelbahn.ch/sesam_e.htm">&#8216;Beautiful Machine&#8217;</a> existing only to switch itself off. </p>
<p>A step further would be a fastener or other device which (intentionally) destroys itself if the wrong tool (by implication an unauthorised user) tries to open/undo it, but which will undo perfectly well if the correct tool is used &#8211; along the lines of the <a href="http://en.wikipedia.org/wiki/Cryptex">cryptex</a> in the <em>Da Vinci Code</em>, just as an ATM will retain a card if the wrong PIN is entered three times: it&#8217;s both tamper-evident and limits access. What other cryptex-style measures are there designed into products and systems?</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/05/26/one-way-turn-of-the-screw/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Best bitter</title>
		<link>http://architectures.danlockton.co.uk/2008/05/23/best-bitter/</link>
		<comments>http://architectures.danlockton.co.uk/2008/05/23/best-bitter/#comments</comments>
		<pubDate>Fri, 23 May 2008 08:00:27 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Mistake-proofing]]></category>
		<category><![CDATA[Non-lethal weapons]]></category>
		<category><![CDATA[Restriction]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=298</guid>
		<description><![CDATA[Bitrex, the world&#8217;s most bitter substance, is what&#8217;s known as a taste aversive &#8211; added to products which might seem tasty to humans (especially children) to persuade them not to drink them, or to spit out what they&#8217;ve already drunk. It&#8217;s a similar idea to the use of bitter coatings to break a fingernail-biting habit, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/bitrex1.jpg" alt="Bitrex logo on slug pellets" /></p>
<p><img src="http://danlockton.co.uk/research/images/bitrex2.jpg" alt="Bitrex logo on slug pellets" align="left" /> <a href="http://www.bitrex.com/"><strong>Bitrex</strong></a>, the world&#8217;s <a href="http://www.bitrex.com/index.php?page=consumers-area&#038;hl=en_US">most bitter substance</a>, is what&#8217;s known as a <em>taste aversive</em> &#8211; added to products which might seem tasty to humans (especially children) to persuade them not to drink them, or to spit out what they&#8217;ve already drunk. It&#8217;s a similar idea to the use of <a href="http://www.mavala.co.uk/mavStop.html">bitter coatings </a> to break a fingernail-biting habit, although this would seem to involve some degree of operant conditioning/reinforcement compared to the (hopefully) one-off effect of Bitrex.</p>
<p>In design terms, we might class these kinds of aversives as <em>blanket physiological</em> design mechanisms &#8211; blanket because they affect all users (or at least do not deliberately discriminate against one particular class of user in the same way that the <a href="http://architectures.danlockton.co.uk/category/mosquito/">Mosquito</a> does), and physiological because they are designed to leverage characteristics of the body&#8217;s responses to stimuli. A fire alarm intentionally loud enough to drive people out of an area would also fall under this category of blanket physiological mechanisms. </p>
<p>Neither are all such mechanisms aversive: the <em>coercive atmospherics</em> of using a <a href="http://www.pherolibrary.com/forum/showthread.php?t=10957">&#8220;synthetic human pheromone designed to stimulate sales&#8221;</a> in casinos (though the <a href="http://pilarski.casinocitytimes.com/articles/5795.html">&#8220;extra oxygen&#8221; tactic is supposedly false</a>) or even the <a href="http://www.uefap.com/reading/exercise/kavaler/kavaler4.htm">smell of fresh bread in supermarkets</a> are designed to encourage continued interaction.</p>
<p><img src="http://danlockton.co.uk/research/images/bitrex3.jpg" alt="Bitrex tasting" /></p>
<p>There&#8217;s a short but <strikethrough>sweet</strikethrough> bitter <a href="http://www.youtube.com/watch?v=WgSGsfD3mF0">video of people tasting Bitrex here</a>. Slug pellets are delicious, by the way, as long as you hold your nose*.</p>
<p>*Joke.</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/05/23/best-bitter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ann Thorpe: Can artefacts be activists?</title>
		<link>http://architectures.danlockton.co.uk/2008/05/20/can-artfacts-be-activists/</link>
		<comments>http://architectures.danlockton.co.uk/2008/05/20/can-artfacts-be-activists/#comments</comments>
		<pubDate>Tue, 20 May 2008 11:00:42 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Civil rights]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Discriminatory Architecture]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Technology policy]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=302</guid>
		<description><![CDATA[Ann Thorpe, author of the intriguing-sounding Designer&#8217;s Atlas of Sustainability &#8211; is pursuing an interesting investigation into design activism: Some of the basic issues around design activism include: # isn’t all design activism? # how much design should be activist – aren’t designers supposed to be meeting client needs? # are there best practices for [...]]]></description>
			<content:encoded><![CDATA[<p>Ann Thorpe, author of the intriguing-sounding <em><a href="http://www.designers-atlas.net/">Designer&#8217;s Atlas of Sustainability</a></em> &#8211; is pursuing an interesting investigation into <a href="http://designactivism.net/">design activism</a>:</p>
<blockquote><p>Some of the basic issues around design activism include:<br />
# isn’t all design activism?<br />
# how much design should be activist – aren’t designers supposed to be meeting <em>client</em> needs?<br />
# are there best practices for design activism?</p></blockquote>
<p><img src="http://danlockton.co.uk/research/images/low_bridge.jpg" alt="Low bridge, image by sarflondondunc" /><br />
<em>Low bridge in the Lee Valley, East London. Photo by <a href="http://www.flickr.com/photos/sarflondondunc/301956322/">sarflondondunc</a>.</em></p>
<p>As part of this, she&#8217;s put together a very insightful article, well worth a read, <a href="http://designactivism.net/?p=46">Can artefacts be activists?</a>, reviewing some of the different approaches in this area, from Langdon Winner&#8217;s discussion of Robert Moses&#8217; low parkway bridges, to this very website: </p>
<blockquote><p>&#8230;[O]nce designers are out of the picture, have moved on to the next job, can artifacts in themselves be activists? Can buildings, appliances, tools, or items of clothing, in themselves, lobby for change or even “force” it?</p></blockquote>
<p>There are some worthwhile areas of debate explored in the article, especially the extent to which an artefact can embody power or discriminate, in itself, rather than simply <em>mediating</em> this through the way it is used or experienced. I appreciate this argument, but (coming from the point of view of a designer), I think the <em><a href="http://architectures.danlockton.co.uk/what-is-design-with-intent/">intent</a></em> behind a design feature is critical to understanding the issue. If a bridge is intentionally made low to prevent buses passing underneath, this may well have the same practical effect as one which is simply low through an accident of history or topography, but it displays a very different attitude and philosophy on the part of the planners. Unintended consequences of design decisions &#8211; made long before products (/systems/environments) reach users &#8211; certainly have an enormous effect on almost all human-technology interactions, but not so many are actually deliberate. No design is neutral; all artefacts embody <em>some</em> intent, <em>some</em> philosophy, <em>some outlook</em>, even if it&#8217;s simply &#8220;manufacture this as cheaply as possible&#8221;. All design is rhetoric, a communication of values and intentions, and can be read as a social text if that&#8217;s the way you like to think of it, but with some design, those intentions are much more obviously expressed.</p>
<p>I look forward to seeing how Ann&#8217;s research develops &#8211; this is a very interesting area which should probably be given more attention in design school curricula in the years ahead. As more young designers &#8220;tire of designing landfill&#8221; (can&#8217;t remember if <a href="http://wilsonbrothers.wordpress.com/">Ben Wilson</a> first used this phrase to me, or me to him), design activism, of one form or another, is the most meaningful route forward.</p>
]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2008/05/20/can-artfacts-be-activists/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

