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	<title>Design with Intent &#187; Environmental</title>
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	<description>Design and human behaviour</description>
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		<title>Architecture, urbanism, design and behaviour: a brief review</title>
		<link>http://architectures.danlockton.co.uk/2011/09/12/architecture-urbanism-design-and-behaviour-a-brief-review/</link>
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		<dc:creator>Dan</dc:creator>
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		<description><![CDATA[by Dan Lockton Continuing the meta-auto-behaviour-change effort started here, I’m publishing a few extracts from my PhD thesis as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months. The idea of how architecture can be used to influence behaviour was central to [...]]]></description>
			<content:encoded><![CDATA[<p>by Dan Lockton</p>
<p><img src="http://research.danlockton.co.uk/images/hollywood.jpg" alt="Hollywood &#038; Highland mall"/></p>
<p><strong><em>Continuing the meta-auto-behaviour-change effort started <a href="http://architectures.danlockton.co.uk/2011/07/19/design-and-behaviourism-a-brief-review/">here</a>, I’m publishing a few extracts from my <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">PhD thesis</a> as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months. The idea of <a href="http://architectures.danlockton.co.uk/what-are-architectures-of-control/">how architecture can be used to influence behaviour</a> was central to this blog when it started, and so it&#8217;s pleasing to revisit it, even if makes me realise how little I still know.</em></strong> </p>
<blockquote><p>“There is no doubt whatever about the influence of architecture and structure upon human character and action. We make our buildings and afterwards they make us. They regulate the course of our lives.”<br />
<strong>Winston Churchill, addressing the English Architectural Association, 1924</strong></p></blockquote>
<p>In designing and constructing environments in which people live and work, architects and planners are necessarily involved in influencing human behaviour. While Sommer (1969, p.3) asserted that the architect “in his training and practice, learns to look at buildings without people in them,” it is clear that from, for example, Howard&#8217;s <em>Garden Cities of To-morrow</em> (1902), through Le Corbusier’s <em>Ville Contemporaine</em> and <em>La Ville radieuse</em>, to the Smithsons&#8217; &#8216;Streets in the sky&#8217;, there has been a long-standing thread of recognition that the way people live their lives is directly linked to the designed environments in which they live. Whether the explicit intention to influence behaviour drives the design process—architectural determinism (Broady, 1966: see future blog post ‘POSIWID and determinism’)—or whether the behaviour consequences of design decisions are only revealed and considered as part of a post-occupancy evaluation (e.g. Zeisel, 2006) or by social scientists or psychologists studying the impact of a development, there are links between the design of the built environment and our behaviour, both individually and socially.<br />
<span id="more-1679"></span><br />
Where there is an explicit intention to influence behaviour, the intended behaviours could relate (for example) to directing people for strategic reasons, or providing a particular ‘experience’, or for health and safety reasons, but they are often focused on influencing <em>social interaction</em>. Hillier et al (1987, p.233) find that “spatial layout in itself generates a field of probabilistic encounter, with structural properties that vary with the syntax of the layout.” Ittelson et al (1974, p.358) suggest that “All buildings imply at least some form of social activity stemming from both their intended function and the random encounters they may generate. The arrangement of partitions, rooms, doors, windows, and hallways serves to encourage or hinder communication and, to this extent, affects social interaction. This can occur at any number of levels and the designer is clearly in control to the degree that he plans the contact points and lanes of access where people come together. He might also, although with perhaps less assurance, decide on the desirability of such contact.”</p>
<p>“Designers often aspire to do more than simply create buildings that are new, functional and attractive—they promise that a new environment will change behaviours and attitudes” (Marmot, 2002, p.252). Where architects expressly announce their intentions and ability to influence behaviour, such as in Danish firm 3XN’s exhibition and book <em>Mind Your Behaviour</em> (3XN, 2010), the behaviours intended and techniques used can range from broad, high-level aspirational strategies such as communal areas “creating the potential for involvement, interaction and knowledge sharing” in a workplace (3XN, 2010) to specific tactics, such as Frank Lloyd Wright’s occasional use of “very confining corridors” for people to walk along “so that when they entered an open space the openness and light would enhance their experience” (Ittelson et al, 1974, p.346). An appreciation of both broad strategies and specific tactics is valuable: from the perspective of a designer whose agency may only extend to redesign of certain elements of a space, product or interface, it is the specific tactical techniques which are likely to be the most immediately applicable, but the broader guiding strategies can help set the vision in the first place. For example, the ‘conditions for city diversity’ outlined by Jacobs (1961)—broad strategies for understanding aspects of urban behaviour—have influenced generations of urbanists.</p>
<p>Following the influence of Christopher Alexander (Alexander et al, 1975, 1977; Alexander, 1979), such strategies and tactics may be expressed architecturally in terms of patterns, which describe “a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice” (Alexander et al, 1977). The concept of patterns, and Alexander et al’s A Pattern Language (1977) will be examined in detail in a future thesis extract, for their form, philosophy and impact, but, as an example, it is worth drawing out a few of the patterns which actually address directly influencing behaviour architecturally (Table 1). Among others, Frederick (2007) and Day (2002) both also outline a range of architectural patterns, some with similarities to Alexander et al’s, including some specifically relating to influencing behaviour. </p>
<p><img src="http://research.danlockton.co.uk/images/chepstow.jpg" alt="Chepstow, Monmouthshire"/><br />
<em>Two examples of pattern 53? Chepstow, Monmouthshire (restored 1524) and Philips High Tech Campus, Eindhoven (c.2000)</em><br />
<img src="http://research.danlockton.co.uk/images/htc-1.jpg" alt="Gateway at Philips High Tech Campus, Eindhoven"/></p>
<p><strong>Table 1. Summaries of a few of Alexander et al’s patterns (1977) which specifically address influencing behaviour, simplified into ‘ends’ and ‘means’.</strong></p>
<table WIDTH="470" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="7" CELLSPACING="10" FRAME="VOID" RULES="ROWS">
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<td WIDTH=18>
<p CLASS="western">
			</p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Title</strong></font></p>
</td>
<td WIDTH=100>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>End</strong></font></p>
</td>
<td WIDTH=220>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Means</strong></font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>30</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Activity nodes</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To “create concentrations of people in a community”</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Facilities must be grouped densely round very small public squares which can function as nodes—with all pedestrian movement in the community organized to pass through these nodes”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>53</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Main gateways</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To influence inhabitants of a part of a town to identify it as a distinct entity</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Mark every boundary in the city which has important human meaning—the boundary of a building cluster, a neighborhood, a precinct—by great gateways where the major entering paths cross the boundary”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>68</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Connected play</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To “support the formation of spontaneous play groups” for children</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Lay out common land, paths, gardens and bridges so that groups of at least 64 households are connected by a swath of land that does not cross traffic. Establish this land as the connected play space for the children in these households”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>139</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Farmhouse kitchen</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To help “all the members of the family… to accept, fully, the fact that taking care of themselves by </font><font SIZE=2 STYLE="font-size: 9pt"><i>cooking</i></font><font SIZE=2 STYLE="font-size: 9pt"> is as much a part of life as taking care of themselves by </font><font SIZE=2 STYLE="font-size: 9pt"><i>eating</i></font><font SIZE=2 STYLE="font-size: 9pt">”<br />
			 </font>
			</p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Make the kitchen bigger than usual, big enough to include the ‘family room’ space, and place it near the center of the commons, not so far back in the house as an ordinary kitchen. Make it large enough to hold a good table and chairs, some soft and some hard, with counters and stove and sink around the edge of the room; and make it a bright and comfortable room”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>151</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Small	meeting rooms</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To encourage smaller group meetings, which encourage people to contribute and make their point of view heard</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Make at least 70 per cent of all meeting rooms really small—for 12 people or less. Locate them in the most public parts of the building, evenly scattered among the workplaces”</font></p>
</td>
</tr>
</col>
</table>
<p>
<h3>Layout of physical elements</h3>
<p>Practically, most architectural patterns for influencing behaviour involve, in one way or another, the physical arrangement of building elements—inside or outside—or a change in material properties. In each case, there is the possibility of changing people’s perceptions of what behaviour is possible or appropriate, and the possibility of actually forcing some behaviour to occur or not occur (see future article ‘Affordances, constraints and choice architecture’). These are not independent alternatives: the perception that some behaviour is possible or impossible can be a result of learning ‘the hard way’ in the past.</p>
<p><img src="http://research.danlockton.co.uk/images/tubebarrier.jpg" alt="Barrier on the London Underground preventing running down stairs onto track"/><br />
<em>Barrier on the London Underground (Baker Street, from memory), preventing people running down stairs directly onto the track. Most stairs don&#8217;t open straight onto the platform like this.</em></p>
<p>The physical arrangement of elements can be broken down into different aspects of positioning and layout—putting elements in particular places to encourage or discourage people’s interaction with them, putting them in people’s way to prevent access to somewhere, putting them either side of people to channel or direct them in a particular way (e.g. staggered pedestrian crossings which aim to direct pedestrians to face oncoming traffic; Department for Transport, 1995), hiding them to remove the perception that they are there, splitting elements up or combining them so that they can be used by different numbers of people at once, or angling them so that some actions are easier than others (termed slanty design by Beale (2007), both physically and in metaphorical application in interfaces). Urbanists such as Whyte (1980) have catalogued, in colourful, intricate detail the effects that the layouts and features of built environments have on people’s behaviour—why some areas become popular, others not so, with whom, and why, with recommendations for how to improve things, in contrast to work such as Goffman (1963) which focuses on the social contexts of public behaviour in urban environments. </p>
<p>The layouts of shops, hotels, casinos and theme parks, especially larger developments where there is scope to plan more ambitiously, can also make use of multiple aspects of positioning and layout to influence and control shoppers’ paths—Stenebo (2010) discusses IKEA’s carefully planned (and continually refined) “fairyland of adventures” which routes visitors through the store; Shearing and Stenning (1984) examine how Disney World embeds “[c]ontrol strategies in both environmental features and structural relations,” many to do with positioning of physical features; while Underhill (1999, 2004), formerly one of Whyte’s students, describes how his company, Envirosell, uses observation approach to understand and redesign shopping behaviour across a wide range of store types and shopping malls themselves, much of which comes down to intelligently repositioning elements such as mirrors, basket stacks, signage and seating. Poundstone (2010) cites a study by Sorensen Associates which used active RFID tags fitted to shopping trolleys to determine that US shoppers taking an anticlockwise route around supermarkets spend on average $2.00 more per trip; the suggestion is that stores with the entrance on the right will be more likely to prompt this anticlockwise movement.</p>
<p>Changes in material properties can involve drawing attention to particular behaviour (e.g. rumble strips on a road to encourage drivers to slow down: Harvey, 1992), or making it more or less comfortable to do an activity (e.g., as Katyal (2002, p.1043) notes, “fast food restaurants use hard chairs that quickly grow uncomfortable so that customers rapidly turn over”). The application of some of these physical positioning and layout and material property ideas to a particular social issue is described in the blog post <a href="http://architectures.danlockton.co.uk/2008/01/05/towards-a-design-with-intent-method-v01/">&#8216;Towards a Design with Intent method v.0.1&#8242;</a> from 2008.</p>
<p><img src="http://research.danlockton.co.uk/images/seating.jpg" alt="Some seating at Wessex Water's HQ, Bath"/></p>
<p>Often combining positioning and material properties, the effect of different seating types and layouts on behaviour comprises a significant area of study in itself, with, for example, work by Steinzor (1950), Hearn (1957), Sommer (1969) and Koneya (1976) helping to establish patterns of likely interaction between people occurring with arrangements of chairs around tables, and overall room layouts in classrooms and mental hospitals. Sommer’s design intervention in the dayroom of an elderly ladies’ ward at a state hospital in Canada—by reducing the number of couches around the walls and adding tables and chairs in the centre of the room, with flowers and magazines—led to major increases in the amount of conversation and interaction between residents. </p>
<p><img src="http://research.danlockton.co.uk/images/airportseating.jpg" alt="Seating at LAX"/></p>
<p>Osmond (1959) introduced the terms <em>sociofugal</em> and <em>sociopetal</em> to describe spaces which drive people apart and together, respectively; Sommer (1969, 1974) notes that airports are often among the most sociofugal spaces, largely because of the fixed, single-direction seating and “sterile” decor: “Many other buildings… such as mental hospitals and jails, also discourage contact between people, but none does this as effectively as the airport… In practice the long corridors and the cold, bare waiting areas of the typical airport are more sociofugal than the isolation wing of the state penitentiary.” (Sommer, 1974: p.72). Hall’s concept of proxemics (e.g. Hall, 1966) provides a treatment of personal space, its effects on behaviour, and its significance in different physical spaces as well as in different cultures. The different ‘distance zones’ identified by Hall—intimate, personal, social and public—have implications for the design process: “If one looks at human beings in the way that the early slave traders did, conceiving of their space requirements simply in terms of the limits of the body, one pays very little attention to the effects of crowding. If, however, one sees man surrounded by a series of invisible bubbles which have measurable dimensions, architecture can be seen in a new light. It is then possible to conceive that people can be cramped by the spaces in which they have to live and work. They may find themselves forced into behavior, relationships or emotional outlets that are overly stressful” (Hall, 1966, p.129).</p>
<p><img src="http://danlockton.co.uk/research/images/trellick1.jpg" alt="Trellick Tower from the Great Western Main Line"/></p>
<h3>Emergence, desire lines and predicting behaviour</h3>
<blockquote><p>“All buildings are predictions. All predictions are wrong”.<br />
<strong>Stewart Brand, How Buildings Learn, 1994, p. 178.</strong></p>
<p>“I built skyscrapers for people to live in there and now they messed them up—disgusting”.<br />
<strong>Ernő Goldfinger, commenting on tabloid reports of violent crime in the Trellick Tower, above (quoted in Open University, 2001)</strong></p></blockquote>
<p>In <em>How Buildings Learn</em>, Stewart Brand (1994) contrasts ‘Low Road’ architecture designed to permit adaptation by users, with visionary ‘High Road’ architectural plans which seek to define at the design stage the future behaviour and lifestyles of buildings’ users. High Road plans often ‘fail’ in this sense, unable to anticipate future needs or usage patterns (as Ittelson et al (1974, p. 357) put it, “we are all living in the relics of the past”), while Low Road architecture can cope with changing requirements, appropriation (Salovaara, 2008) and emergent behaviour. The stereotype of architect as a &#8216;High Road&#8217; planner—perhaps living in the penthouse at the top of the tower block he has designed—resonates in both fact (e.g. Ernő Goldfinger&#8217;s comment quoted above) and fiction (e.g. Anthony Royal in J.G. Ballard&#8217;s <em>High Rise</em> (1975).*</p>
<p>The parallels of the the High/Low Road approaches with the design and use of other systems—in particular software, but perhaps also economic and political systems in general—are evident throughout Brand’s book, although never explicitly stated as such; there are also parallels in planning at a level above that of buildings themselves, such as the clash in New York (Flint, 2009) between the bottom-up approach to urbanism favoured by Jacobs (1961) and the top-down approach of Robert Moses. While it will unfortunately not be considered in detail in this thesis, the emerging power of ubiquitous computing, when integrated intelligently into physical space—&#8221;city as operating system&#8221; (Gittins, 2007)—could permit a kind of Low Road &#8216;read/write urbanism&#8217; (Greenfield &#038; Shepard, 2007) in which the &#8216;city users&#8217; themselves are able to augment and alter the meanings, affordances and even fabrics of their surroundings.</p>
<p><img src="http://research.danlockton.co.uk/images/cowpath.jpg" alt="A cowpath at Brunel"/><br />
<em>A desire path or cowpath is forming across this grass area in the John Crank memorial garden, Brunel University&#8230;</em></p>
<p>One emergent behaviour-related concept arising from architecture and planning which has also found application in human-computer interaction is the idea of desire lines, desire paths or cowpaths. The usual current use of the term (often attributed, although apparently in error, to Bachelard’s <em>The Poetics of Space</em> (1964)) is to describe paths worn by pedestrians across spaces such as parks, between buildings or to avoid obstacles—“the foot-worn paths that sometimes appear in a landscape over time” (Mathes, 2004) and which become self-reinforcing as subsequent generations of pedestrians follow what becomes an obvious path. Throgmorton &#038; Eckstein (2000) also discuss Chicago transportation engineers’ use of ‘desire lines’ to describe maps of straight-line origin-to-destination journeys across the city, in the process revealing assumptions about the public’s ‘desire’ to undertake these journeys. In either sense, desire lines (along with use-marks (Burns, 2007)) could perhaps, using economic terminology, be seen as a form of revealed user preference (Beshears et al, 2008) or at least revealed choice, with a substantial normative quality.</p>
<p>As such, there is potential for observing the formation of desire lines and then ‘codifying’ them in order to provide paths that users actually need, rather than what is assumed they will need. As Myhill (2004) puts it, “[a]n optimal way to design pathways in accordance with natural human behaviour, is to not design them at all. Simply plant grass seed and let the erosion inform you about where the paths need to be. Stories abound of university campuses being constructed without any pathways to them.” Myhill goes on to suggest that companies which apply this idea in the design of goods and services, designing systems to permit desire lines to emerge and then paying attention to them, will succeed in a process of ‘Normanian Natural Selection’ (after Don Norman’s work).</p>
<p><img src="http://research.danlockton.co.uk/images/pavedcowpath.jpg" alt="A paved cowpath at Brunel"/><br />
<em>&#8230;whereas this one has been &#8216;paved&#8217; after pedestrians wore a definite path.</em></p>
<p>In human-computer interaction, this principle has become known as ‘Pave the cowpaths’—“look where the paths are already being formed by behavior and then formalize them, rather than creating some kind of idealized path structure that ignores history and tradition and human nature and geometry and ergonomics and common sense” (Crumlish &#038; Malone, 2009, p.17). Particularly with websites, analytics software can take the place of the worn grass, and in the process reveal extra data such as demographic information about users, and more about their actual desires or intention in engaging in the process (e.g. Google is a “database of intentions”, according to Battelle (2003)). This allows clustering of behaviour paths and even investigation of users’ mental models of site structure. The counter-argument is that blindly paving cowpaths can enshrine inefficient behaviours in the longer-term, locking users and organisations into particular ways of doing things which were never optimal in the first place (Arace, 2006)—form freezing function, to paraphrase Stewart Brand (1994, p.157).</p>
<p>From the point of view of influencing behaviour rather than simply reflecting it, the principle of paving the cowpaths could be applied strategically: identify the desire lines and paths of particular users—perhaps a group which is already performing the desired behaviour—and then, by formalising this, making it easier or more salient or in some way obviously normative, encourage other users to follow suit. </p>
<p><em>*It is worth differentiating, though, between a visionary approach which considers human behaviour and sets out to change it, and the approach attributed to some other treatments of the &#8216;visionary architect&#8217; personality, in which human behaviour is simply ignored or relegated as being secondary to the vision of the building itself. In fiction, Ayn Rand&#8217;s Howard Roark (in </em>The Fountainhead<em>, 1943) is perhaps an archetype; Sommer&#8217;s architect who &#8220;learns to look at buildings without people in them&#8221; quoted above is perhaps based on real instances of this approach.</em></p>
<p><img src="http://research.danlockton.co.uk/images/westfieldstratfordcity.jpg" alt="Westfield Stratford City, with Olympic Athletes' Village under construction, March 2010"/><br />
<em>The ticket hall of Stratford City railway station, London, with Westfield logo and the Olympic Athletes&#8217; Village under construction in the background, March 2010</em></p>
<h3>The politics of architecture, power and control</h3>
<blockquote><p>“I was aware that I could be watched from above…and that it was possible to go much higher—to become one of the watchers—but I didn’t see how it could be done. The architecture embodied a political message: There are people higher than you, and they can watch you, follow you—and, theoretically, you can join them, become one of them. Unfortunately you don’t know how.”<br />
<strong>Geoff Manaugh, The BLDG BLOG Book (2009, p.17)</strong></p></blockquote>
<p>Architecture can serve as a regulatory force (Shah and Kesan, 2007) and has been used to influence and control public behaviour through embodying power in a number of ways. Direct use of architecture to change the economic or demographic make-up of areas ranges from policies of shopping centres and Business Improvement Districts to shift the social class of visitors to an area* (Minton, 2009), to Depression-era Tennessee Valley Authority’s mandate to revitalise impoverished areas through massive development programmes (Culvahouse, 2007), to government-driven use of settlements to occupy or colonise territories. In this latter context, Segal and Weizman (2003, p. 19), referring to Israel, comment that “[i]n an environment where architecture and planning are systematically instrumentalized… planning decisions do not often follow criteria of economic sustainability, ecology or efficiency of services, but are rather employed to serve strategic and political agendas”. </p>
<p>Vale (2008) discusses Pierre Charles L’Enfant’s 1791 layout of Washington, DC, often seen as physically reifying the ‘separation of powers’ principle contained in the US Constitution, by separating the buildings housing the branches of government, although Vale notes that L’Enfant does not explicitly mention this as his intention. Along perhaps similar lines, Stewart Brand (1994, p.3) mentions Churchill’s 1943 request that “the bomb-damaged Parliament be rebuilt exactly as it was before… It was to the good, he insisted, that the [House of Commons] Chamber was too small to seat all the members (so great occasions were standing-room occasions), and that its shape forced members to sit on either one side or the other, unambiguously of one party or the other.” Indeed, Churchill’s ‘crossing the floor’ in 1904 (and again in the 1920s) perhaps relied on the physical layout of the chamber for its impact. Ittelson et al (1974, p.139) also note that “[t]he eight months of deliberations in 1969, preceding the Paris Peace Talks, were largely centered on the issue of the shape of the table to be used in the negotiations.” </p>
<p>Internal building layouts are analysed for their ‘power’ implications by Dovey (2008), who uses a system of ‘space syntax analysis’ developed by Hillier and Hanson (1984) to examine diverse buildings such as Albert Speer’s Berlin Chancellery, the Forbidden City of Beijing, and the Metro Centre shopping mall in Newcastle-upon-Tyne. One recurring pattern in political buildings is the intentional use of something similar to what Alexander et al (1977, p.610), in a different context, call ‘intimacy of gradient’—a “diplomatic promenade” (Dovey, 2008, p. 65) selectively revealing a sequence of anterooms to visitors, their permitted progress through the structure (the deepest level being the president or monarch’s private study) calculated both to reflect their status and instil the requisite level of awe. Nicoletta (2003) looks at the use of architecture to exert social control in Shaker dwelling houses, e.g. the use of separate entrances and staircases for men and women, and the lack of routes through the house which did not result in observation by other members of the family.</p>
<p>City layouts have been used strategically to try to prevent disorder and make it easier to put down. Baron Georges-Eugène Haussmann’s “militaristically planned Paris” (Hatherley, 2008, p. 11), remodelled for Louis Napoléon (later Napoléon III) after 1848, had “[t]he true goal of…secur[ing] the city against civil war. He wanted to make the erection of barricades in Paris impossible for all time… Widening the streets is designed to make the erection of barricades impossible, and new streets are to furnish the shortest route between the barracks and the workers’ districts.” (Benjamin, 1935/1999, p. 12). The Haussmann project also involved “the planning of straight avenues as a method of crowd control (artillery could fire down them at barricaded masses)” (Rykwert, 2000, p.91). Scott (1998, p.59) likens the &#8220;logic behind the reconstruction of Paris&#8221; to the process of transforming old-growth forests into &#8220;scientific forests designed for unitary fiscal management&#8221;—part of which involves, as Scott emphasies throughout his book <em>Seeing Like a State</em>, the idea of making a space (and the people in it) <em>legible</em> to whoever is in power by removing or simplifying inconsistencies, anomalies and local practices to &#8216;tame&#8217; potentially dangerous <em>ceintures sauvages</em>. Legibility affords measurement and standardisation, and these (from <em>Domesday Book</em> to the standardisation of surnames, to biometric IDs) afford modelling, regulation and control. Drawing on Hacking (1990), Scott (1998, p.92) suggests that it is &#8220;but a small step from a simplified description of society to a design and manipulation of society, with improvement in mind. If one could reshape nature to design a more suitable forest, why not reshape society to create a more suitable population?&#8221;</p>
<p>Returning to the specifics of architectural schemes, New York ‘master builder’ Robert Moses’ low parkway bridges on Long Island are often mentioned in a similar vein to Haussmann&#8217;s Paris (Caro, 1975; Winner, 1986). These had the effect of preventing buses (and by implication poorer people, often minorities) using the parkways to visit the Jones Beach State Park—another of Moses&#8217; projects. However, Joerges (1999) questions details of the intentionality involved, suggesting that the story as presented by Winner is more of a parable (Gillespie, 2007, p. 72) about the embodiment of politics in artefacts—an exhortation to recognise that “specific features in the design or arrangement of a device or system could provide a convenient means of establishing patterns of power and authority in a given setting,” (Winner, 1986)—than a real example of architecture being used intentionally to discriminate against certain groups (see also the forthcoming blog post ‘POSIWID and determinism’). Nevertheless, Flint (2009, p.44) suggests in his book on Jane Jacobs&#8217; battles with Moses over New York planning, that, at least in his earlier years, &#8220;Moses strove to model himself after Baron Haussmann&#8221;. </p>
<p><em>*Minton (2009, p.45) interviews a Business Improvement District manager in the UK who tells her explicitly that “High margins come with ABC1s, low margins with C2DEs. My job is to create an environment which will bring in more ABC1s.”</em></p>
<p><img src="http://research.danlockton.co.uk/images/cityhall.jpg" alt="Pig ears on the South Bank, London"/><br />
<em>&#8216;Pig ear&#8217; skate stoppers near City Hall, London</em></p>
<h3>Disciplinary architecture and design against crime</h3>
<blockquote><p>“Where the homeless are ejected from business and retail areas by such measures as curved bus benches, window-ledge spikes and doorway sprinkler systems, so skaters encounter rough-textured surfaces, spikes and bumps added to handrails, blocks of concrete placed at the foot of banks, chains across ditches and steps, and new, unridable surfaces such as gravel and sand.”<br />
<strong>Iain Borden, Skateboarding, Space and the City (2001, p.254)</strong></p></blockquote>
<p>Perhaps difficult to extract from the political dimension of architecture is the notion of <em>disciplinary architecture</em>, covering everything from designed measures such as anti-homeless park benches to prison design, via Jeremy Bentham’s <em>Panopticon</em> (1787) and Foucault’s ‘technologies of punishment’ (1977). Howell (2001) notes that this is often framed as ‘defending’ the general public against ‘undesirable’ behaviour by other members of the public—in this particular case again, measures to make skateboarding more difficult. Similar measures may be installed by members of the public to defend their own properties: Flusty (1997, p. 48) classifies “five species” of “interdictory spaces—spaces designed to intercept and repel or filter would-be users”, many of which occur frequently in residential contexts as well as public spaces: <em>stealthy</em> space—areas which have been deliberately concealed from general view; <em>slippery</em> space—spaces with no apparent means of approach; <em>crusty</em> space—space that cannot be accessed because of obstructions; <em>prickly</em> space—space which cannot be occupied comfortably due to measures inhibiting walking, sitting or standing; and <em>jittery</em> space—space which is constantly under surveillance (or threatened surveillance). Some of the ways of achieving these species of space will be familiar from other examples discussed in this thesis, particularly prickly space. </p>
<p><img src="http://research.danlockton.co.uk/images/prikkastrips.jpg" alt="Prikka strips"/><br />
<em><a href="http://www.prikka-strip.com">Prikka strips</a>, a popular brand of add-on DIY plastic spikes for your wall.</em></p>
<p>&#8216;Design against crime&#8217; has recently received significant attention in the UK via initiatives such as the Design Against Crime Research Centre at Central Saint Martins (e.g. Ekblom, 1997; Gamman &#038; Pascoe, 2004; Gamman &#038; Thorpe, 2007) whose work has addressed some high-profile areas such as bicycle theft and bag theft in restaurants and bars (AHRC, 2008) through innovative product design interventions taking account of the environmental contexts in which crimes occur. While the focus may be on &#8216;better&#8217; products (as was a much earlier programme by the Design Council focusing on design against vandalism (Sykes, 1979)), the parallel field of crime prevention through environmental design (CPTED) has developed from the early 1970s to date, focusing on redesigning architectural elements to discourage particular behaviours. In the UK, compliance with an Association of Chief Police Officers’ CPTED initiative, ‘Secured by Design’—run by ACPO Crime Prevention Initiatives Ltd—has, according to Minton (2009, p.71), become a condition of planning permission for some large residential developments, leading to the situation where new estates are required to be “surrounded by walls with sharp steel pins or broken glass on top of them, CCTV and only one gate into the estate.” </p>
<p>Crowe (2000) provides a practical guide to implementing CPTED with diagrams and ‘design directives’ for a wide variety of spaces, including schools and student residences. Poyner (1983), in a guide which is effectively A Pattern Language for CPTED, outlines 31 patterns addressing different types of crime in different settings—for example, “4.7 Access to rear of house: There should be no open access from the front to the rear of a house. Access might be restricted to full-height locked gates,” addresses burglary and break-ins. Many of Poyner’s patterns make use of the principle of natural surveillance, described in Oscar Newman’s influential book <em>Defensible Space: People and Design in the Violent City</em>* (1972). Natural surveillance implies designing spaces to afford “surveillance opportunities for residents and their agents” (Newman, 1972, p. 78)—effectively, designing environments so that building users are able to observe others’ activities when outside the home, and feel observed themselves (a concept which, applied in the wider context of digital communications and social media, might be termed <em>peerveillance</em>**). There should be parallels with Jacobs’ (1961) concept of ‘eyes on the street’—although as Minton (2009) points out, implementing natural surveillance via enclosed, gated communities where strangers will necessarily stand out means that the residents can become isolated, targets even for burglars who know that it is unlikely there will be any passers-by (or even passing police) to see their activities. </p>
<p>Katyal (2002) provides a comprehensive academic review of ‘Architecture as Crime Control’, addressed to a legal and social policy-maker audience, but also interesting because of a follow-up article taking the same approach to examine digital architecture (see future article). One point to which Katyal repeatedly returns is the concept of architectural solutions as entities which subtly reinforce or embody social norms (desirable ones, from the point of view of law enforcement) rather than necessarily enforce them: “Even the best social codes are quite useless if it is impossible to observe whether people comply with them. Architecture, by facilitating interaction and monitoring by members of a community, permits social norms to have greater impact. In this way, the power of architecture to influence social norms can even eclipse that of law, for law faces obvious difficulties when it attempts to regulate social interaction directly” (Katyal, 2002, p. 1075).</p>
<p><em>*‘Defensible space’ covers “restructur[ing] the physical layout of communities to allow residents to control the areas around their homes.” (Newman, 1996)<br />
**The author used ‘Peerveillance’ for a pattern based on this concept in DwI v.1.0, at the time (March 2010) finding only one previous use of the term, on Twitter, by Alex Halavais. As of May 2011, the tweet is no longer findable via either Twitter or Google searches.</em> </p>
<blockquote><h2>Implications for designers</h2>
<p><strong>&#9654; 	Designed environments influence people’s behaviour in a variety of ways, and some have been designed expressly with this intention, often for political or crime prevention reasons</p>
<p>&#9654; 	This can range from high-level visions of influencing wider social or community behaviours, to very specific techniques applied to influence particular behaviours in a particular context; the use of patterns facilitates re-use of techniques wherever a similar problem recurs</p>
<p>&#9654; 	Most patterns involve either the physical arrangement of building elements—positioning, angling, splitting up, hiding, etc—or a change in material properties, either to change people’s perceptions of what behaviour is possible or appropriate, perhaps by reinforcing or embodying social norms, or to force certain behaviour to occur or not occur</p>
<p>&#9654; 	There are also patterns around aspects of surveillance—designing layouts which facilitate or prevent visibility of activity between groups of people</p>
<p>&#9654; 	In practice, patterns may be applied in combination to create different kinds of space with different effects on behaviour</p>
<p>&#9654; 	There is potential for ‘paving the cowpaths’ strategically through design, identifying the paths of particular users—perhaps a group which is already performing the desired behaviour—and then, by formalising this, making it easier or more salient or in some way obviously normative, encourage other users to follow suit</p>
<p>&#9654; 	By affecting so completely the way in which people spend their lives, political or police attempts to control behaviour through the design of environments can be controversial </p>
<p>&#9654; 	Some concepts related to influencing behaviour in the built environment may be transposed to other designed systems and contexts</strong></p></blockquote>
<h3>References</h3>
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<strong>AHRC, (2008)</strong> Fighting crime through more effective design. Available at <a href="http://www.ahrc.ac.uk/About/Publications/Documents/DAC%20Brochure.pdf">http://www.ahrc.ac.uk/About/Publications/Documents/DAC%20Brochure.pdf</a><br />
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<strong>Arace, M. (2006)</strong> &#8216;Don&#8217;t Pave the Cowpaths&#8217;. Available at <a href="http://mikeomatic.net/?p=59">http://mikeomatic.net/?p=59</a><br />
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<strong>Caro, R.A. (1975)</strong> The Power Broker: Robert Moses and the Fall of New York. Vintage Books.<br />
<strong>Crowe, T.D. (2000)</strong> Crime Prevention Through Environmental Design (2nd ed.). Butterworth-Heinemann.<br />
<strong>Crumlish, C. &#038; Malone, E. (2009)</strong> Designing Social Interfaces. O&#8217;Reilly.<br />
<strong>Culvahouse, T. (ed.) (2007)</strong> The Tennesseee Valley Authority: Design and Persuasion. Princeton Architectural Press.<br />
<strong>Day, C. (2002)</strong> Spirit &#038; Place. Architectural Press.<br />
<strong>Department for Transport (1995)</strong> The Design of Pedestrian Crossings. Local Transport Note 2/95. Available at <a href="http://webarchive.nationalarchives.gov.uk/+/http://www.dft.gov.uk/pgr/roads/tpm/ltnotes/thedesignofpedestriancrossin4034">http://webarchive.nationalarchives.gov.uk/+/http://www.dft.gov.uk/pgr/roads/tpm/ltnotes/thedesignofpedestriancrossin4034</a><br />
<strong>Dovey. K. (2008)</strong> Framing Places: Mediating Power in Built Form (2nd ed.). Routledge.<br />
<strong>Ekblom, P. (1997)</strong> Gearing up against crime. Available at <a href="http://www.designagainstcrime.com/files/crimeframeworks/11_gearing_up_against_crime.pdf">http://www.designagainstcrime.com/files/crimeframeworks/11_gearing_up_against_crime.pdf</a><br />
<strong>Flint, A. (2009)</strong> Wrestling with Moses. Random House.<br />
<strong>Flusty, S. (1997)</strong> &#8216;Building Paranoia&#8217; in Ellin, N. (ed.) Architecture of Fear. Princeton Architectural Press.<br />
<strong>Foucault, M. (1977)</strong> Discipline and Punish: The Birth of the Prison. Allen Lane.<br />
<strong>Frederick, M. (2007)</strong> 101 Things I Learned in Architecture School. MIT Press.<br />
<strong>Gamman, L. and Pascoe, T. (2004)</strong> &#8216;Design Out Crime? Using Practice-based Models of the Design Process&#8217;. Crime Prevention and Community Safety: An International Journal 2004, 6(4), p. 9-18<br />
<strong>Gamman, L. and Thorpe, A. (2007)</strong> &#8216;Design against crime&#8217;as socially responsive design for public space&#8217;. Innovation and Investment in Research and the Creative Economy, 3-4 December 2007, San Paulo<br />
<strong>Gillespie, T. (2007)</strong> Wired Shut: Copyright and the Shape of Digital Culture. MIT Press.<br />
<strong>Gittins, M., writing as &#8216;kosmograd&#8217; (2007)</strong> &#8216;The City as Operating System&#8217;, Team Helsinki blog, 14 March 2007. Available at <a href="http://teamhelsinki.blogspot.com/2007/03/city-as-operating-system.html">http://teamhelsinki.blogspot.com/2007/03/city-as-operating-system.html</a><br />
<strong>Goffman, E. (1963)</strong> Behavior in Public Places. The Free Press.<br />
<strong>Greenfield, A. and Shepard, M. (2007)</strong> Urban Computing and its Discontents. Architectural League of New York. Available at <a href="http://www.situatedtechnologies.net/files/ST1-Urban_Computing.pdf">http://www.situatedtechnologies.net/files/ST1-Urban_Computing.pdf</a><br />
<strong>Hacking, I. (1990)</strong> The Taming of Chance. Cambridge University Press.<br />
<strong>Hall, E.T. (1966)</strong> The Hidden Dimension. Doubleday.<br />
<strong>Harvey, T. (1992)</strong> A Review of Current Traffic Calming Techniques. PRIMAVERA Project. Available at <a href="http://www.its.leeds.ac.uk/projects/primavera/p_calming.html">http://www.its.leeds.ac.uk/projects/primavera/p_calming.html</a><br />
<strong>Hatherley, O. (2008)</strong> Militant Modernism. Zer0 Books.<br />
<strong>Hearn, G. (1957)</strong> &#8216;Leadership and the spatial factor in small groups&#8217;. Journal of Abnormal and Social Psychology, 54 (2), p. 269-272.<br />
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<strong>Howard, E. (1902)</strong> Garden Cities of To-morrow. Available at <a href="http://www.archive.org/download/gardencitiestom00howagoog/gardencitiestom00howagoog.pdf">http://www.archive.org/download/gardencitiestom00howagoog/gardencitiestom00howagoog.pdf</a><br />
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<strong>Jacobs, J. (1961)</strong> The Death and Life of Great American Cities. Random House.<br />
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<strong>Katyal, N.K. (2002)</strong> &#8216;Architecture As Crime Control&#8217;. Yale Law Journal 111, p. 1039<br />
<strong>Koneya, M. (1976)</strong> &#8216;Location and Interaction in Row-and-Column Seating Arrangements&#8217;. Environment and Behavior 8 (2) p. 265-282<br />
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<strong>Mathes, A. (2004)</strong> &#8216;Folksonomies &#8211; Cooperative Classification and Communication Through Shared Metadata&#8217;. Available at <a href="http://www.adammathes.com/academic/computer-mediated-communication/folksonomies.pdf">http://www.adammathes.com/academic/computer-mediated-communication/folksonomies.pdf</a><br />
<strong>Marmot, A. (2002)</strong> &#8216;Architectural determinism. Does design change behaviour?&#8217; British Journal of General Practice, 52 (476), p. 252–253<br />
<strong>Minton, A. (2009)</strong> Ground Control: Fear and happiness in the twenty-first century city. Penguin.<br />
<strong>Myhill, C. (2004)</strong> &#8216;Commercial Success by looking for Desire Lines&#8217;, 6th Asia Pacific Computer-Human Interaction Conference (APCHI 2004), Rotorua, New Zealand. Available at <a href="http://www.litsl.com/personal/commercial_success_by_looking_for_desire_lines.pdf">http://www.litsl.com/personal/commercial_success_by_looking_for_desire_lines.pdf</a><br />
<strong>Newman, O. (1972)</strong> Defensible Space: People and Design in the Violent City. Architectural Press.<br />
<strong>Nicoletta, J. (2003)</strong> &#8216;The Architecture of Control: Shaker Dwelling Houses and the Reform Movement in Early-Nineteenth-Century America&#8217;. Journal of the Society of Architectural Historians 62 (3), p. 352-387<br />
<strong>Open University (2001)</strong> &#8216;From Here to Modernity: Trellick Tower&#8217;. Available at http://www.open2.net/modernity/3_14.htm<br />
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<strong>Poyner, B. (1983)</strong> Design against Crime: Beyond Defensible Space. Butterworths.<br />
<strong>Rand, A. (1943)</strong> The Fountainhead. Bobbs Merrill.<br />
<strong>Rykwert, J. (2000)</strong> The Seduction of Place. Oxford University Press.<br />
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<strong>Segal, R. and Weizman, E. (eds.) (2003)</strong> A Civilian Occupation: The Politics of Israeli Architecture. Babel/Verso.<br />
<strong>Shah, R.C. and Kesan, J.P. (2007)</strong> &#8216;How Architecture Regulates&#8217;. Journal of Architectural and Planning Research, 24 (4), p. 350-359.<br />
<strong>Shearing, C.D. and Stenning, P.C. (1984)</strong> &#8216;From the Panopticon to Disney World: the Development of Discipline&#8217; in Doob, A.N. and Greenspan, E.L. (eds.) Perspectives in Criminal Law: Essays in Honour of John LL.J. Edwards, p.335-349. Canada Law Book.<br />
<strong>Sommer, R. (1969)</strong> Personal Space: The Behavioral Basis of Design. Prentice-Hall.<br />
<strong>Sommer, R. (1974)</strong> Tight Spaces: Hard Architecture and How to Humanize it. Prentice-Hall.<br />
<strong>Steinzor, B. (1950)</strong> &#8216;The spatial factor in face to face discussion groups&#8217;. Journal of Abnormal and Social Psychology, 45 (3), p. 552-555.<br />
<strong>Stenebo, J. (2010)</strong> The Truth About IKEA. Gibson Square.<br />
<strong>Sykes, J. (1979)</strong> Designing Against Vandalism. The Design Council.<br />
<strong>Throgmorton, J. &#038; Eckstein, B. (2000)</strong> &#8216;Desire Lines: The Chicago Area Transportation Study and the Paradox of Self in Post-War America.&#8217; Available at https://www.nottingham.ac.uk/3cities/throgeck.htm<br />
<strong>Underhill, P. (1999)</strong> Why We Buy. Simon &#038; Schuster.<br />
<strong>Underhill, P. (2004)</strong> Call of the Mall. Simon &#038; Schuster.<br />
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<strong>Whyte, W.H. (1980)</strong> The Social Life of Small Urban Spaces. The Conservation Foundation.<br />
<strong>Winner, L. (1986)</strong> &#8216;Do Artifacts Have Politics?&#8217; In The Whale and the Reactor: A Search for Limits in an Age of High Technology, pp. 19–39. University of Chicago Press<br />
<strong>Zeisel, J. (2006)</strong> Inquiry by Design (rev. ed.). W.W. Norton.</p>
<p><img src="http://research.danlockton.co.uk/images/htc-2.jpg" alt="Boardwalk at Philips High Tech Campus, Eindhoven"/><br />
<em>Reminiscent of a scene from Ballard&#8217;s </em>Super-Cannes<em>, the Philips High Tech Campus also includes this lake and boardwalk, perhaps affording breakout meetings and secret discussions away from the earshot of office colleagues, although in full view of the surrounding buildings.</em></p>
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		<title>User-centred design for energy efficiency in buildings: TSB competition</title>
		<link>http://architectures.danlockton.co.uk/2009/12/10/user-centred-design-for-energy-efficiency-in-buildings-tsb-competition/</link>
		<comments>http://architectures.danlockton.co.uk/2009/12/10/user-centred-design-for-energy-efficiency-in-buildings-tsb-competition/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 18:29:56 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1366</guid>
		<description><![CDATA[The deadline&#8217;s fast approaching (mid-day 17th Dec) for the UK Technology Strategy Board&#8216;s &#8216;User-centred design for energy efficiency in buildings&#8217; competition [PDF] &#8211; there&#8217;s an introduction from Fionnuala Costello here. This is an exciting initiative which aims to bring together (in a 5-day &#8216;sandpit&#8217;) people from different disciplines and different sectors to address the problems [...]]]></description>
			<content:encoded><![CDATA[<p>The deadline&#8217;s fast approaching (mid-day 17th Dec) for the UK <a href="http://www.innovateuk.org/">Technology Strategy Board</a>&#8216;s <a href="https://www.technologyprogramme.org.uk/extranet/competitions/autumn08/Documents/misc/UserCentredDesign/User-CentredDesignCompetition.pdf">&#8216;User-centred design for energy efficiency in buildings&#8217; competition</a> [PDF] &#8211; there&#8217;s an <a href="http://peopleinbuildings.ning.com/profiles/blogs/new-competition-for-funding-in">introduction from Fionnuala Costello here</a>. </p>
<p>This is an exciting initiative which aims to bring together (in a 5-day &#8216;sandpit&#8217;) people from different disciplines and different sectors to address the problems of influencing user behaviour to improve the energy efficiency of offices and other non-domestic buildings, and generate commercially viable collaborative solutions to develop, some of which will then be part-funded by the TSB. Fionnuala&#8217;s blog, <a href="http://peopleinbuildings.ning.com/"><strong>People in Buildings</strong></a> has some great posts and discussions exploring aspects of how <a href="http://peopleinbuildings.ning.com/profiles/blogs/taking-away-peoples-power">human</a> <a href="http://peopleinbuildings.ning.com/profiles/blogs/case-study-retail-chain-uses">factors</a> and <a href="http://peopleinbuildings.ning.com/profiles/blogs/temperature-sensors-attached">technology</a> together might be used to help people use energy more effectively. If you or your organisation are interested in these kinds of issues &#8211; and using design to address them &#8211; it&#8217;d be well worth getting an application in over the next few days.</p>
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		<title>Thoughts on the &#8216;fun theory&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/</link>
		<comments>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 15:57:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Affective]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1263</guid>
		<description><![CDATA[The &#8216;Piano Staircase&#8217; from Volkswagen&#8217;s thefuntheory.com The Fun Theory (Rolighetsteorin), a competition / campaign / initiative from Volkswagen Sweden &#8211; created by DDB Stockholm &#8211; has been getting a lot of attention in the last couple of weeks from both design-related people and other commentators with an interest in influencing behaviour: it presents a series [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/2lXh2n0aPyw&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/2lXh2n0aPyw&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object><br />
<em>The &#8216;Piano Staircase&#8217; from Volkswagen&#8217;s <a href="http://www.thefuntheory.com/?q=expriment/pianotrappan">thefuntheory.com</a></em></p>
<p>The <a href="http://www.thefuntheory.com/">Fun Theory</a> (<a href="http://www.rolighetsteorin.se/">Rolighetsteorin</a>), a competition / campaign / initiative from Volkswagen Sweden &#8211; created by <a href="http://www.campaignlive.co.uk/theWork/news/945705">DDB Stockholm</a> &#8211; has been getting a lot of attention in the last couple of weeks from <a href="http://kimberleycrofts.wordpress.com/2009/10/16/behaviour-change-through-fun-theory/">both</a> <a href="http://nataliehanson.wordpress.com/2009/10/14/delightful-steps/">design-related</a> people and <a href="http://derrenbrown.co.uk/blog/2009/10/bottle-bank-arcade-small-rewards-change-behaviour/">other commentators with an interest in influencing behaviour</a>: it presents a series of clever &#8216;design interventions&#8217; aimed at influencing behaviour through making things &#8220;fun to do&#8221; &#8211; <a href="http://www.youtube.com/watch?v=2lXh2n0aPyw">taking the stairs instead of the escalator</a>, <a href="http://www.youtube.com/watch?v=zSiHjMU-MUo">recycling glass via a bottle bank</a> and <a href="http://www.youtube.com/watch?v=cbEKAwCoCKw">using a litter bin</a>. The stairs are turned into a giant piano keyboard, with audio accompaniment; the bottle bank is turned into an arcade game, with sound effects and scores prominently displayed; and the litter bin has a &#8220;deep pit&#8221; effect created through sound effects played as items are dropped into it. It&#8217;s exciting to see that exploring design for behaviour change is being so enthusiastically pursued and explored, especially by ad agencies, since &#8211; if we&#8217;re honest &#8211; advertisers have long been the most successful at influencing human behaviour effectively (in the contexts intended). There&#8217;s an awful lot designers can learn from this, but I digress&#8230; </p>
<p>As a provocation and inspiration to enter the <a href="http://www.thefuntheory.com/?q=rolighetsstipendiet">competition</a>, these are great projects. The competition itself is interesting because it encourages entrants to &#8220;find [their] own <em>evidence</em> for the theory that fun is best way to change behaviour for the better&#8221;, suggesting that entries with some kind of demonstrated / tested element are preferred over purely conceptual submissions (however clever they might be) which have often been a hallmark of creative design competitions in the past. While the examples created and tested for the campaign are by no means &#8220;controlled experiments&#8221; (e.g. the stats in the videos about the extra amount of rubbish or glass deposited give little context about the background levels of waste deposition in that area, whether people have gone out of their way to use the &#8216;special&#8217; bins, and so on), they do demonstrate very well the (perhaps obvious) effect that making something fun, or engaging, is a way to get people interested in using it. </p>
<p><a href="http://www.youtube.com/watch?v=zSiHjMU-MUo"><img src="http://danlockton.co.uk/research/images/bottlebank.jpg" alt="Bottle bank arcade" /></a><a href="http://www.youtube.com/watch?v=cbEKAwCoCKw"><img src="http://danlockton.co.uk/research/images/deepestbin.jpg" alt="World's deepest bin" /></a></p>
<p><strong>Triggers</strong></p>
<p>Going a bit deeper, though, into what &#8220;the theory of fun&#8221; might really mean, it&#8217;s clear there are a few different effects going on here. To use concepts from <a href="http://www.behaviormodel.org/">B J Fogg&#8217;s <strong>Behaviour Model</strong></a>, assuming the <em>ability</em> to use the stairs, bottle bank or bin is already there, the remaining factors are <em>motivation</em> and <em>triggers</em>. Motivation is, on some level, presumably also present in each case, in the sense that someone carrying bottles to be recycled already wants to get rid of them, someone standing at the bottom of the stairs or escalator wants to get to the top, and someone with a piece of litter in her hand wants to discard it somehow (even if that&#8217;s just on the ground).</p>
<p>(But note that if, for example, people start picking up litter from elsewhere in order to use the bin because they&#8217;re excited by it, or if &#8211; as in the video &#8211; kids run up and down the stairs to enjoy the effect, this is something slightly different: the motivation has changed from &#8220;I&#8217;m motivated to get rid of the litter in my hand&#8221; to &#8220;I&#8217;m motivated to keep playing with this thing.&#8221; While no doubt useful results, these are slightly different target behaviours to the ones expressed at the start of the videos. &#8220;Can we get more people to take the stairs over the escalator by making it fun to do?&#8221; is not quite the same as &#8220;Can we get people so interested in running up and down the stairs that they want to do it repeatedly?&#8221;)</p>
<p>So the <em>triggers</em> are what the interventions are really about redesigning: adding some feature or cue which causes people who already have the ability and the motivation to choose this particular way of getting out of the railway station to the street above, or disposing of litter, or recycling glass. All three examples deliberately, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#prominence">prominently</a>, attract the interest of passers-by (&#8220;World&#8217;s deepest bin&#8221; graphics, otherwise incongruous black steps, illuminated 7-segment displays above the bottle bank) quite apart from the effect of seeing lots of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">other people</a> gathered around, or using something in an unusual way. </p>
<p>And once they&#8217;ve triggered someone to get involved, to use them, there are different elements that come into play in each example. For example, the bottle bank &#8211; by using a game <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#metaphors">metaphor</a> &#8211; effectively <a href="http://architectures.danlockton.co.uk/2009/07/10/cialdini-on-the-beach/">challenges the user into continuing</a> (perhaps even entering a <a href="http://austega.com/education/articles/flow.htm">flow state</a>, though this is surely more likely with the stairs) and gives <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">feedback</a> on how well you&#8217;re doing as well as a kind of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#operant">reward</a>. The reward element is present in all three examples, in fact.</p>
<p>Perhaps the most relevant pattern in all these examples, and the &#8220;fun theory&#8221; concept itself, is that of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">emotional or affective engagement</a>. The user experience of each is designed to evoke an emotional response, to motivate engagement through enjoyment or delight &#8211; and this is an area of design where a lot of great (and commercially applicable) research work has been done, by people such as <a href="http://studiolab.io.tudelft.nl/desmet">Pieter Desmet</a> (whose <a href="http://studiolab.io.tudelft.nl/desmet/dissertation">doctoral dissertation</a> is a model for this kind of design research), <a href="http://www.patrickwjordan.com/">Pat Jordan</a>, <a href="http://www.design-emotion.com/marco-van-hout/">Marco van Hout</a>, <a href="http://www.affectivedesign.org/">Trevor van Gorp</a>, <a href="http://www.jnd.org/books.html#42">Don Norman</a> and <a href="http://affect.media.mit.edu/">MIT&#8217;s Affective Computing group</a>. Taking a slightly different slant, David Gargiulo&#8217;s work on <a href="http://www.coda.ac.nz/unitec_design_di/4/">creating drama through interaction design</a> (found via <a href="http://www.90percentofeverything.com/">Harry Brignull</a>&#8216;s <a href="http://twitter.com/harrybr">Twitter</a>) is also pertinent here, as is <a href="http://www.danpink.com/archives/category/emotionally-intelligent-signage">Daniel Pink&#8217;s collection of &#8216;emotionally intelligent signage&#8217;</a> (thanks to Larry Cheng for bringing this to my attention).</p>
<p><strong>What sort of behaviour change, though?</strong></p>
<p>I suppose the biggest and most obvious criticism of projects such as the Rolighetsteorin examples is that they are merely one-time gimmicks, that a novelty effect is the most (maybe <em>only</em>) significant thing at work here. It&#8217;s not possible to say whether this is true or not without carrying out a <a href="http://en.wikipedia.org/wiki/Longitudinal_study">longitudinal study</a> of the members of the public involved over a period of time, or of the actual installations themselves. Does having fun using the stairs once (when they&#8217;re a giant piano) translate into taking the (boring) normal stairs in preference to an escalator on other occasions? (i.e. does it lead to attitude or preference change?) Or does the effect go away when the fun stairs do? </p>
<p>It may be, of course, that interventions with explicitly pro-social <a href="http://www.bogost.com/books/persuasive_games.shtml">rhetoric</a> embedded in them (such as the bottle bank) have an effect which bleeds over into other areas of people&#8217;s lives: do they think more about the environment, or being less wasteful, in other contexts? Have attitudes been changed beyond simply the specific context of recycling glass bottles using this particular bottle bank?</p>
<p><img src="http://danlockton.co.uk/research/images/intillestairs1.jpg" alt="Project by Stephen Intille &#038; House_n, MIT" /><img src="http://danlockton.co.uk/research/images/intillestairs2.jpg" alt="Project by Stephen Intille &#038; House_n, MIT" /></p>
<p><strong>How others have done it</strong> </p>
<p>This campaign isn&#8217;t the first to have tried to address these problems through design, of course. Without researching too thoroughly, a few pieces of work spring to mind, and I&#8217;m sure there are many more. Stephen Intille, Ron MacNeil, Jason Nawyn and Jacob Hyman in <a href="http://architecture.mit.edu/house_n/projects.html#stairs">MIT&#8217;s House_n group</a> have done work using a sign with the &#8216;<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">just-in-time</a>&#8216; message &#8220;Your heart needs exercise &#8211; here&#8217;s your chance&#8221; (<strong>shown above</strong>) positioned over the stairs in a subway, flashing in people&#8217;s line-of-sight as they approach the decision point (between taking stairs or escalator) linked to a system which can record the effects in terms of people actually making one choice or the other, and hence compare the effect the intervention actually has. As cited in <a href="http://web.media.mit.edu/~intille/papers-files/Intille03Ubihealth.pdf">this paper</a> [PDF], <a href="http://ajp.psychiatryonline.org/cgi/content/abstract/137/12/1540">previous research by K D Brownell, A J Stunkard, and J M Albaum</a>, using the same message, in a similar situation, but statically displayed for three weeks before being removed, demonstrated that some effect remains on people&#8217;s choice of the stairs for the next couple of months. (That is, the effect <em>didn&#8217;t</em> go away immediately when the sign did &#8211; though we can&#8217;t say whether that&#8217;s necessarily applicable to the piano stairs too.)</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/dekort.png" alt="Persuasive Trash Cans by de Kort et al"/>Last year I mentioned Finland&#8217;s <a href="http://architectures.danlockton.co.uk/2008/07/12/thanks-for-the-rubbish/">&#8220;Kiitos, Tack, Thank you&#8221; bins</a>, and in the comments (which are well worth reading), Kaleberg mentioned <a href="http://architectures.danlockton.co.uk/2008/07/12/thanks-for-the-rubbish/#comment-214669">Parisian litter bins with SVP (s&#8217;il vous plaît) on them</a>; most notable here is the work of Yvonne de Kort, Teddy McCalley and Cees Midden at Eindhoven on &#8216;<a href="http://www.yvonnedekort.nl/pdfs/0013916507311035v1.pdf">persuasive trash cans</a>&#8216; [PDF], looking at the effects of different kinds of norms on littering behaviour, expressed through the design or messages used on litter bins (shown to the left here). </p>
<p>Work on the design of recycling bins is, I think, worthy of a post of its own, since it starts to touch more on perceived affordances (the shape of different kinds of slots, and so on) so I&#8217;ll get round to that at some point.</p>
<p><em>Many thanks to everyone who sent me the Fun Theory links, including <a href="http://www.kimberleycrofts.com/">Kimberley Crofts</a>, <a href="http://www.onlinesocialmarketing.com/">Brian Cugelman</a> and <a href="http://www.sociotechnicsolutions.com/">Dan Jenkins</a> (apologies if I&#8217;ve missed anyone out).</em> </p>
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		<title>Some interesting projects (Part 2)</title>
		<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/</link>
		<comments>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 13:57:44 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Affective]]></category>
		<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1216</guid>
		<description><![CDATA[Following on from Part 1, here are a couple more very interesting student projects linking design and behaviour. This time, both involve providing feedback on the impact or costs of everyday behaviours in order to get people to think. Tim Holley&#8217;s Tio project, developed in response to a brief by Onzo, and described as &#8216;A [...]]]></description>
			<content:encoded><![CDATA[<p>Following on from <a href="http://http://architectures.danlockton.co.uk/2009/08/19/some-interesting-projects-part-1/">Part 1</a>, here are a couple more very interesting student projects linking design and behaviour. This time, both involve <em>providing feedback</em> on the impact or costs of everyday behaviours in order to get people to think.</p>
<p><a href="http://www.timholley.de/Design_Home.html">Tim Holley&#8217;s <strong>Tio</strong></a> project, developed in response to a brief by <a href="http://onzo.co.uk/">Onzo</a>, and described as &#8216;A Light Switch to Help Children Save Energy&#8217; &#8211; deservedly won the HSBC Sustainability Prize at the <a href="http://www.madeinbrunel.com/">Made in Brunel</a> show:</p>
<blockquote><p><img src="http://danlockton.co.uk/research/images/tio_1.jpg" alt="Tio by Tim Holley" /><br />
&#8220;Children play a key role in reducing energy consumption due to the fact that they will be among the key decision-makers in the next 30 years. A simple way to engage and educate them is to concentrate on lighting, which accounts for up to 15% of electricity use in the home. The target market for Tio is 7-11 year-olds. This coincides with a period in primary education during which children begin to learn about the environment, energy and the effects that humans are having on the world. Tio [...]allow[s] children to demonstrate their knowledge of energy conservation to their family and encourage their role as ‘<strong>energy champions</strong>’ of the home. Tio has the potential to reduce lighting-use by up to 25%, resulting in an energy saving of up to 11% over a five year period&#8230;</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/tio_2.jpg" alt="Tio by Tim Holley" /><br />
The wall-mounted light switch[...] controls the lighting in the child’s room. Tio is soft and tactile, thus encourages user interaction. The character of ‘Tio’ displayed on the light switch encourages children to turn their lights off: <strong>Tio is happy when the lights have only been on for a short period of time. The longer they are left on, the angrier he becomes</strong>. This acts as an emotional reminder to turn the lights off&#8230;</p>
<p>The recommended ‘lights-on time’ is influenced by the child’s age, their daily activities and the time of day. [...] Information (‘lights-on’ time) is sent wirelessly from the wall switch to a computer. The computer programme allows the child to track their lighting-use performance over an extended period of time. The child takes care of a ‘virtual tree’ by moderating their lighting-use performance. This engages children to make a personal contribution to reducing energy consumption.&#8221;<br />
<img src="http://danlockton.co.uk/research/images/tio_3.jpg" alt="Tio by Tim Holley" /></p></blockquote>
<p>There are some clever ideas in there, including pester-power (&#8220;Make sure your parents turn off their lights too&#8221;) and, from a <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent toolkit</a> point of view, some of the patterns you might be able to identify include <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">affective engagement</a>, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#material">material properties</a> and <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#metaphors">metaphors</a>. There&#8217;s some neat product detailing too, such as the way Tio&#8217;s expressions are formed by different patterns of LEDs being illuminated under the translucent case.</p>
<p>Tim was a very useful and insightful <a href="http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/">tester</a> of an earlier version of the Design with Intent toolkit back in autumn 2008 (as part of the pilot study reported in <a href="http://bura.brunel.ac.uk/handle/2438/3257">this co-authored paper</a> [<a href="http://bura.brunel.ac.uk/bitstream/2438/3257/1/Lockton_et_al_Influencing_Interaction_preprint_ACM_disclaimer.pdf">direct PDF link</a>]) so it&#8217;s great to see his project get such recognition. He&#8217;s now working for Onzo in product R&#038;D strategy and has some exciting and ambitious plans for the future: as a very talented young designer bringing together creative user-centred design and technology expertise with an eye for business strategy, I&#8217;m sure Tim will go far.</p>
<p><img class="floatright" src="http://danlockton.co.uk/research/images/kirchmann.jpg" alt="Lehman's Inheritance by Alexander Kirchmann" />Across London at <a href="http://www.gold.ac.uk/static/design/shows/show2009/introduction.php">Goldsmiths</a>, Alexander Kirchmann&#8217;s <strong><a href="http://www.gold.ac.uk/static/design/shows/show2009/graduates/alexander-kirchmann.php">&#8216;Lehman&#8217;s Inheritance&#8217;</a></strong> project aims &#8220;to create and design products, that can help an individual to manage the [economic] crisis&#8221; such as this pint glass with cost markings (right). As Alexander puts it, &#8220;my products are the inheritance of the crash&#8230; By exposing people to their spending and also to their earnings my design is saving the owner money.&#8221;</p>
<p>This is an incredibly simple project (at least the example that&#8217;s illustrated &#8211; I&#8217;d be interested to know what other products Alexander modified / created). But the impact of exposing costs in this way &#8211; <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a> without any special equipment &#8211; could be very effective. In some of the recent workshops I&#8217;ve run with designers and students, similarly low-tech feedback concepts have been suggested for problems such as reducing water wastage (sinks with scales marked on them) and reducing overfilling of electric kettles.</p>
<p>More projects coming up in Part 3.</p>
<p><em>Images from the websites linked</em>.</p>
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		<title>&#8216;Smart meters&#8217;: some thoughts from a design point of view</title>
		<link>http://architectures.danlockton.co.uk/2009/06/18/smart-meters-some-thoughts-from-a-design-point-of-view/</link>
		<comments>http://architectures.danlockton.co.uk/2009/06/18/smart-meters-some-thoughts-from-a-design-point-of-view/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 20:09:33 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Britain]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
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		<description><![CDATA[Here&#8217;s my (rather verbose) response to the three most design-related questions in DECC&#8217;s smart meter consultation that I mentioned earlier today. Please do get involved in the discussion that Jamie Young&#8217;s started on the Design &#038; Behaviour group and on his blog at the RSA. Q12 Do you agree with the Government&#8217;s position that a [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my (rather verbose) response to the three most design-related questions in <a href="http://www.decc.gov.uk/en/content/cms/consultations/smart_metering/smart_metering.aspx">DECC&#8217;s smart meter consultation</a> that I mentioned <a href="http://architectures.danlockton.co.uk/2009/06/18/smart-meter-design-consultation-chance-to-get-involved/">earlier today</a>. Please do get involved in the discussion that Jamie Young&#8217;s started on the <a href="http://groups.google.com/group/design-and-behaviour/browse_thread/thread/e959e9b5350c9b68">Design &#038; Behaviour group</a> and on <a href="http://designandbehaviour.rsablogs.org.uk/2009/05/12/calling-interaction-designers/">his blog at the RSA</a>. </p>
<p><strong>Q12 Do you agree with the Government&#8217;s position that a standalone display should be provided with a smart meter?</strong></p>
<p><img class="floatright" src="http://danlockton.co.uk/research/images/meter.jpg"" alt="Meter in the cupboard" /></p>
<p>Free-standing displays (presumably wirelessly connected to the meter itself, as proposed in <a href="#ref7">[7, p.16]</a>) could be an effective way of bringing the meter &#8216;<strong>out of the cupboard</strong>&#8216;, making an information flow visible which was previously hidden. As Donella Meadows put it when comparing electricity meter placements <a href="#ref1">[1, pp. 14-15]</a> this provides a new feedback loop, &#8220;delivering information to a place where it wasn’t going before&#8221; and thus allowing consumers to modify their behaviour in response.</p>
<p>“An accessible display device connected to the meter” <a href="#ref2">[2, p.8]</a> or “series of modules connected to a meter” <a href="#ref3">[3, p. 28]</a> would be preferable to something where an extra step has to be taken for a consumer to access the data, such as only having a TV or internet interface for the information, but as noted <a href="#ref3">[3, p.31]</a> &#8220;flexibility for information to be provided through other formats (for example through the internet, TV) in addition to the provision of a display&#8221; via an open API, publicly documented, would be the ideal situation. Interesting &#8216;energy dashboard&#8217; TV interfaces have been trialled in projects such as <a href="http://livework.co.uk/">live|work</a>&#8216;s <a href="http://www.livework.co.uk/our-work/low-carb-lane">Low Carb Lane</a> <a href="#ref6">[6]</a>, and offer the potential for interactivity and extra information display supported by the digital television platform, but it would be a mistake to rely on this solely (even if simply because it will necessarily interfere with the primary reason that people have a television).</p>
<p>The question suggests that a single display unit would be provided with each meter, presumably with the householder free to position it wherever he or she likes (perhaps a unit with interchangeable provision for a support stand, a magnet to allow positioning on a refrigerator, a sucker for use on a window and hook to allow hanging up on the wall would be ideal &#8211; the location of the display could be important, as noted <a href="#ref4">[4, p. 49]</a>) but the ability to connect multiple display units would certainly afford more possibilities for consumer engagement with the information displayed as well as reducing the likelihood of a display unit being mislaid. For example, in shared accommodation where there are multiple residents all of whom are expected to contribute to a communal electricity bill, each person being aware of others&#8217; energy use (as in, for example, the <a href="http://www.jordanfischer.com/energy_awareness.htm">Watt Watchers</a> project <a href="#ref5">[5]</a>) could have an important social proof effect among peers.</p>
<p>Open APIs and data standards would permit ranges of aftermarket energy displays to be produced, ranging from simple readouts (or even pager-style alerters) to devices and kits which could allow consumers to perform more complex analysis of their data (along the lines of the user-led innovative uses of the <a href="http://www.currentcost.com/">Current Cost</a>, for example <a href="#ref8">[8]</a>) &#8211; another route to having multiple displays per household.</p>
<p><strong>Q13 Do you have any comments on what sort of data should be provided to consumers as a minimum to help them best act to save energy (e.g. information on energy use, money, CO2 etc)? </strong></p>
<p><em>Low targets?</em><br />
This really is the central question of the whole project, since the fundamental assumption throughout is that provision of this information will “empower consumers” and thereby “change our energy habits” <a href="#ref3">[3, p.13]</a>. It is assumed that feedback, including real-time feedback, on electricity usage will lead to behaviour change: “Smart metering will provide consumers with tools with which to manage their energy consumption, enabling them to take greater personal responsibility for the environmental impacts of their own behaviour” <a href="#ref4">[4, p.46]</a>; “Access to the consumption data in real time provided by smart meters will provide consumers with the information they need to take informed action to save energy and carbon” <a href="#ref3">[3, p.31]</a>.</p>
<p>Nevertheless, with “the predicted energy saving to consumers&#8230; as low as 2.8%” <a href="#ref4">[4, p.18]</a>, the actual effects of the information on consumer behaviour are clearly not considered likely to be especially significant (this figure is more conservative than the 5-15% range identified by Sarah Darby <a href="#ref9">[9]</a>). It would, of course, be interesting to know whether certain types of data or feedback, if provided in the context of a well-designed interface could improve on this rather low figure: given the scale of the proposed roll-out of these meters (every household in the country) and the cost commitment involved, it would seem incredibly short-sighted not to take this opportunity to design and test better feedback displays which can, perhaps, improve significantly on the 2.8% figure.</p>
<p>(Part of the problem with a suggested figure as low as 2.8% is that it makes it much more difficult to defend the claim that the meters will offer consumers “important benefits” <a href="#ref3">[3, p.27]</a>. The benefits to electricity suppliers are clearer, but ‘selling’ the idea of smart meters to the public is, I would suggest, going to be difficult when the supposed benefits are so meagre.)</p>
<p>If we consider the use context of the smart meter from a consumer’s point of view, it should allow us to identify better which aspects are most important. What is a consumer going to do with the information received? How does the feedback loop actually occur in practice? How would this differ with different kinds of information?</p>
<p><em>Levels of display</em><br />
Even aside from the actual &#8216;units&#8217; debate (money / energy / CO2), there are many possible types and combinations of information that the display could show consumers, but for the purposes of this discussion, I’ll divide them into three levels:</p>
<p><strong>(1) Simple feedback on current (&#038; cumulative) energy use / cost (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>)<br />
(2) Social / normative feedback on others’ energy use and costs (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a> + <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>)<br />
(3) Feedforward, giving information about the future impacts of behavioural decisions (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#simulation">simulation &#038; feedforward</a> + <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">kairos</a> + <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>)</strong> </p>
<p>These are by no means mutually exclusive and I’d assume that any system providing (3) would also include (1), for example. </p>
<p>Nevertheless, it is likely that (1) would be the cheapest, lowest-common-denominator system to roll out to millions of homes, without (2) or (3) included – so if thought isn’t given to these other levels, it may be that (1) is all consumers get. </p>
<p>I&#8217;ve done mock-ups of the <em>sort</em> of thing each level might display (of course these are just ideas, and I&#8217;m aware that a) I&#8217;m not especially skilled in interface design, despite being very interested in it; and b) there&#8217;s no real research behind these) in order to have something to visualise / refer to when discussing them.</p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no1_600px.jpg" alt="Simple feedback on current (&#038; cumulative) energy use, cost" /><br />
<em>(1) Simple feedback on current (&#038; cumulative) energy use and cost</em></p>
<p>I’ve tried to express some of the concerns I have over a very simple, cheap implementation of (1) in a scenario, which I’m not claiming to be representative of what will actually happen – but the narrative is intended to address some of the ways this kind of display might be useful (or not) in practice:</p>
<blockquote><p>Jenny has just had a ‘smart meter’ installed by someone working on behalf of her electricity supplier. It comes with a little display unit that looks a bit like a digital alarm clock. There’s a button to change the display mode to ‘cumulative’ or ‘historic’ but at present it’s set on ‘realtime’: that’s the default setting. </p>
<p>Jenny attaches it to her kitchen fridge with the magnet on the back. It’s 4pm and it’s showing a fairly steady value of 0.5 kW, 6 pence per hour. She opens the fridge to check how much milk is left, and when she closes the door again Jenny notices the figure’s gone up to 0.7 kW but drops again soon after the door’s closed, first to 0.6 kW but then back down to 0.5 kW again after a few minutes. Then her two teenage children, Kim and Laurie arrive home from school – they switch on the TV in the living room and the meter reading shoots up to 0.8 kW, then 1.1 kW suddenly. What’s happened? Jenny’s not sure why it’s changed so much. She walks into the living room and Kim tells her that Laurie’s gone upstairs to play on his computer. So it must be the computer, monitor, etc.</p>
<p>Two hours later, while the family’s sitting down eating dinner (with the TV on in the background), Jenny glances across at the display and sees that it’s still reading 1.1 kW, 13 pence per hour. </p>
<p>“Is your PC still switched on, Laurie?” she asks.<br />
“Yeah, Mum,” he replies<br />
“You should switch it off when you’re not using it; it’s costing us money.”<br />
“But it needs to be on, it’s downloading stuff.”</p>
<p>Jenny’s not quite sure how to respond. She can’t argue with Laurie: he knows a lot more than her about computers. The phone rings and Kim puts the TV on standby to reduce the noise while talking. Jenny notices the display reading has gone down slightly to 1.0 kW, 12 pence per hour. She walks over and switches the TV off fully, and sees the reading go down to 0.8 kW.</p>
<p>Later, as it gets dark and lights are switched on all over the house, along with the TV being switched on again, and Kim using a hairdryer after washing her hair, with her stereo on in the background and Laurie back at his computer, Jenny notices (as she loads the tumble dryer) that the display has shot up to 6.5 kW, 78 pence per hour. When the tumble dryer’s switched on, that goes up even further to 8.5 kW, £1.02 per hour. The sight of the £ sign shocks her slightly – can they really be using that much electricity? It seems like the kids are costing her even more than she thought! </p>
<p>But what can she really do about it? She switches off the TV and sees the display go down to 8.2 kW, 98 pence per hour, but the difference seems so slight that she switches it on again – it seems worth 4 pence per hour. She decides to have a cup of tea and boils the kettle that she filled earlier in the day. The display shoots up to 10.5 kW, £1.26 pence per hour. Jenny glances at the display with a pained expression, and settles down to watch TV with her tea. She needs a rest: paying attention to the display has stressed her out quite a lot, and she doesn’t seem to have been able to do anything obvious to save money. </p>
<p>Six months later, although Jenny’s replaced some light bulbs with compact fluorescents that were being given away at the supermarket, and Laurie’s new laptop has replaced the desktop PC, a new plasma TV has more than cancelled out the reductions. The display is still there on the fridge door, but when the batteries powering the display run out, and it goes blank, no-one notices.</p></blockquote>
<p>The main point I&#8217;m trying to get across there is that with a very simple display, the possible feedback loop is very weak. It relies on the consumer experimenting with switching items on and off and seeing the effect it has on the readings, which &#8211; while it will initially have a certain degree of investigatory, exploratory interest &#8211; may well quickly pall when everyday life gets in the way. Now, without the kind of evidence that’s likely to come out of research programmes such as the <a href="http://business.kingston.ac.uk/charm">CHARM project</a> <a href="#ref10">[10]</a>, it’s not possible to say whether levels (2) or (3) would fare any better, but giving a display the <em>ability</em> to provide more detailed levels of information &#8211; particularly if it can be updated remotely &#8211; massively increases the potential for effective use of the display to help consumers decide what to do, or even to think about what they&#8217;re doing in the first place, over the longer term.</p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no2_600px.jpg" alt="Social / normative feedback on others’ energy use and costs" /></p>
<p><em><strong>(2) Social / normative feedback on others’ energy use and costs</strong></em></p>
<p>A level (2) display would (in a much less cluttered form than what I&#8217;ve drawn above!) combine information about &#8216;what we&#8217;re doing&#8217; (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>) with a reference, a <em>norm</em> &#8211; what other people are doing (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a>), either people in the same neighbourhood (to facilitate community discussion), or a more representative comparison such as &#8216;other families like us&#8217;, e.g. people with the same number of children of roughly the same age, living in similar size houses. There are studies going back to the 1970s (e.g. <a href="#ref11">[11</a>, <a href="#ref12">12]</a>) showing dramatic (2 × or 3 ×) differences in the amount of energy used by similar families living in identical homes, suggesting that the behavioural component of energy use can be significant. A display allowing this kind of comparison could help make consumers aware of their own standing in this context. </p>
<p>However, as Wesley Schultz et al <a href="#ref13">[13]</a> showed in California, this kind of feedback can lead to a &#8216;boomerang effect&#8217;, where people who are told they&#8217;re doing better than average then start to care <em>less</em> about their energy use, leading to it increasing back up to the norm. It&#8217;s important, then, that any display using this kind of feedback treats a norm as a goal to achieve <em>only on the way down</em>. Schultz et al went on to show that by using a smiley face to demonstrate social approval of what people had done &#8211; <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">affective engagement</a> &#8211; the boomerang effect can be mitigated.</p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no3_600px.jpg" alt="Feedforward, giving information about the future impacts of behavioural decisions" /></p>
<p><em><strong>(3) Feedforward, giving information about the future impacts of behavioural decisions</strong></em></p>
<p>A level (3) display would give consumers <em>feedforward</em> [14] &#8211; effectively, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#simulation">simulation</a> of <a href="http://architectures.danlockton.co.uk/2009/05/13/what-is-demand-really/">what the impact of their behaviour would be</a> (switching on this device now rather than at a time when there&#8217;s a lower tariff &#8211; Economy 7 or a successor), and tips about how to use things more efficiently at the right moment (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">kairos</a>), and in the right kind of environment, for them to be useful. Whereas &#8216;Tips of the Day&#8217; in software <a href="http://discuss.joelonsoftware.com/default.asp?biz.5.372471.10">frequently annoy users</a> <a href="#ref15">[15]</a> because they get in the way of a user&#8217;s immediate task, with something relatively passive such as a smart meter display, this could be a more useful application for them. The networked capability of the smart meter means that the display could be updated frequently with new sets of tips, perhaps based on seasonal or weather conditions (&#8220;It&#8217;s going to be especially cold tonight &#8211; make sure you close all the curtains before you go to bed, and save 20p on heating&#8221;) or even special tariff changes for particular periods of high demand (&#8220;<em>Everyone&#8217;s</em> going to be putting the kettle on during the next ad break in [major event on TV]. If you&#8217;re making tea, do it now instead of in 10 minutes; time, and get a 50p discount on your next bill&#8221;).</p>
<p><em>Disaggregated data: identifying devices</em><br />
This level (3) display doesn&#8217;t require any ability to know what devices a consumer has, or to be able to disaggregate electricity use by device. It can make general suggestions that, if not relevant, a consumer can ignore.</p>
<p>But what about actually disaggregating the data for particular devices? Surely this must be an aim for a really &#8216;smart&#8217; meter display. Since <a href="#ref4">[4, p.52]</a> notes &#8211; in the context of discussing privacy &#8211; that “information from smart meters could&#8230; make it possible&#8230;to determine&#8230;to a degree, the types of technology that were being used in a property,” this information should clearly be offered to consumers themselves, if the electricity suppliers are going to do the analysis (I&#8217;ve done a bit of a possible mockup, using a more analogue dashboard style). </p>
<p><img src="http://danlockton.co.uk/research/images/smartmeteroptions_no4_600px.jpg" alt="Disaggregated data dashboard" /></p>
<p>Whether the data are processed in the meter itself, or upstream at the supplier and then sent back down to individual displays, and whether the devices are identified from some kind of signature in their energy use patterns, or individual tags or extra plugs of some kind, are interesting technology questions, but from a consumer&#8217;s point of view (so long as privacy is respected), the mechanism perhaps doesn&#8217;t matter so much. Having the ability to see what device is using what amount of electricity, from a single display, would be very useful indeed. It removes the guesswork element.</p>
<p>Now, <a href="http://www.sentec.co.uk/page/our_products/7/">Sentec&#8217;s Coracle technology</a> <a href="#ref16">[16]</a> is presumably ready for mainstream use, with <a href="http://www.sentec.co.uk/content.php?news_id=6">an agreement signed with Onzo</a> <a href="#ref17">[17]</a>, and <a href="http://www.ise-oxford.com/">ISE&#8217;s signal-processing algorithms can identify devices down to the level of makes and models</a> <a href="#ref18">[18]</a>, so it&#8217;s quite likely that this kind of technology will be available for smart meters for consumers fairly soon. But the question is whether it will be something that <em>all</em> customers get &#8211; i.e. as a recommendation of the outcome of the DECC consultation &#8211; or an expensive &#8216;upgrade&#8217;. The fact that the consultation doesn&#8217;t mention disaggregation very much worries me slightly.</p>
<p>If disaggregated data by device were to be available for the mass-distributed displays, clearly this would significantly affect the interface design used: combining this with, say a level (2) type social proof display could &#8211; even if via a website rather than on the display itself &#8211; let a consumer compare how efficient particular models of electrical goods are in use, by using the information from other customers of the supplier.</p>
<p>In summary, for Q13 &#8211; and I&#8217;m aware I haven&#8217;t addressed the &#8220;energy use, money, CO2 etc&#8221; aspect directly &#8211; there are people much better qualified to do that &#8211; I feel that the more ability any display has to provide information of different kinds to consumers, the more opportunities there will be to do interesting and useful things with that information (and the data format and API must be open enough to allow this). In the absence of more definitive information about what kind of feedback has the most behaviour-influencing effect on what kind of consumer, in what context, and so on, it&#8217;s important that the display be as adaptable as possible.</p>
<p><strong>Q14 Do you have comments regarding the accessibility of meters/display units for particular consumers (e.g. vulnerable consumers such as the disabled, partially sighted/blind)?</strong></p>
<p>The inclusive design aspects of the meters and displays could be addressed through an exclusion audit, applying something such as the <a href="http://www-edc.eng.cam.ac.uk/betterdesign/downloads/exclusioncalc.html">University of Cambridge&#8217;s Exclusion Calculator</a> <a href="#ref19">[19]</a> to any proposed designs. Many solutions which would benefit particular consumers with special needs would also potentially be useful for the population as a whole &#8211; e.g. a buzzer or alarm signalling that a device has been left on overnight which isn&#8217;t normally, or (with disaggregation capability) notifying the consumer that, say, the fridge has been left open, would be pretty useful for everyone, not just the visually impaired or people with poor memory. </p>
<p>It seems clear that having open data formats and interfaces for any device will allow a wider range of things to be done with the data, many of which could be very useful for vulnerable users. Still, fundamental physical design questions about the device &#8211; how long the batteries last for, how easy they are to replace for someone with poor eyesight or arthritis, how heavy the unit is, whether it will break if dropped from hand height &#8211; will all have an impact on its overall accessibility (and usefulness).</p>
<p>Thinking of &#8216;particular consumers&#8217; more generally, as the question asks, suggests a few other issues which need to be addressed:</p>
<p>- A website-only version of the display data (as suggested at points in the consultation document) would exclude a lot of consumers who are without internet access, without computer understanding, with only dial-up (metered) internet, or simply not motivated or interested enough to check &#8211; i.e., it would be significantly exclusionary.</p>
<p>- Time-of-Use (ToU) pricing will rely heavily on consumers actually understanding it, and what the implications are, and changing their behaviour in accordance. Simply charging consumers more automatically, without them having good enough feedback to understand what&#8217;s going on, only benefits electricity suppliers. If demand- or ToU-related pricing is introduced – “the potential for customer confusion&#8230; as a result of the greater range of energy tariffs and energy related information” [4, p. 49] is going to be significant. The design of the interface, and how the pricing structure works, is going to be extremely important here, and even so may still exclude a great many consumers who do not or cannot understand the structure.</p>
<p>- The ability to disable supply remotely <a href="#ref4">[4, p. 12, p.20]</a> will no doubt provoke significant reaction from consumers, quite apart from the terrible impact it will have on the most vulnerable consumers (the elderly, the very poor, and people for whom a reliable electricity supply is essential for medical reasons), regardless of whether they are at fault (i.e. non-payment) or not. There WILL inevitably be errors: there is no reason to suppose that they will not occur. Imagine the newspaper headlines when an elderly person dies from hypothermia. Disconnection may only occur in “certain well-defined circumstances” <a href="#ref3">[3, p. 28]</a> but these will need to be made very explicit. </p>
<p>- “Smart metering potentially offers scope for remote intervention&#8230; [which] could involve direct supplier or distribution company interface with equipment, such as refrigerators, within a property, overriding the control of the householder” <a href="#ref4">[4, p. 52]</a> &#8211; this simply offers further fuel for consumer distrust of the meter programme (rightly so, to be honest). As Darby <a href="#ref9">[9]</a> notes, &#8220;the prospect of ceding control over consumption does not appeal to all customers&#8221;. Again, this remote intervention, however well-regulated it might be supposed to be if actually implemented, will not be free from error. “Creating consumer confidence and awareness will be a key element of successfully delivering smart meters” <a href="#ref4">[4, p.50]</a> does not sit well with the realities of installing this kind of channel for remote disconnection or manipulation in consumers&#8217; homes, and attempting to bury these issues by presenting the whole thing as entirely beneficial for consumers will be seen through by intelligent people very quickly indeed.</p>
<p>- Many consumers will simply not trust such new meters with any extra remote disconnection ability – it completely removes the human, the compassion, the potential to reason with a real person. Especially if the predicted energy saving to consumers is as low as 2.8% <a href="#ref4">[4, p.18]</a>, many consumers will (perhaps rightly) conclude that the smart meter is being installed primarily for the benefit of the electricity company, and simply refuse to allow the contractors into their homes. Whether this will lead to a niche for a supplier which does <em>not</em> mandate installation of a meter &#8211; and whether this would be legal &#8211; are interesting questions.</p>
<p><em>Dan Lockton, Researcher, Design for Sustainable Behaviour<br />
Cleaner Electronics Research Group, Brunel Design, Brunel University, London, June 2009</em></p>
<p>    <a name="ref1">[1]</a> Meadows, D. Leverage Points: <a href="http://www.sustainabilityinstitute.org/pubs/Leverage_Points.pdf" title="PDF">Places to Intervene in a System</a>. Sustainability Institute, 1999. </p>
<p>    <a name="ref2">[2]</a> DECC. <a href="http://decc.gov.uk/Media/viewfile.ashx?FilePath=Consultations\Smart%20Metering%20for%20Electricity%20and%20Gas\1_20090508152843_e_@@_smartmeterianondomestic.pdf&#038;filetype=4" title="PDF">Impact Assessment of smart / advanced meters roll out to small and medium businesses</a>, May 2009.</p>
<p>    <a name="ref3">[3]</a> DECC. <a href="http://decc.gov.uk/Media/viewfile.ashx?FilePath=Consultations\Smart%20Metering%20for%20Electricity%20and%20Gas\1_20090508163551_e_@@_smartmetercondoc.pdf&#038;filetype=4" title="PDF">A Consultation on Smart Metering for Electricity and Gas</a>, May 2009.</p>
<p>    <a name="ref4">[4]</a> DECC. <a href="http://decc.gov.uk/Media/viewfile.ashx?FilePath=Consultations\Smart%20Metering%20for%20Electricity%20and%20Gas\1_20090508152831_e_@@_smartmeteriadomestic.pdf&#038;filetype=4" title="PDF">Impact Assessment of a GB-wide smart meter roll out for the domestic sector</a>, May 2009.</p>
<p>    <a name="ref5">[5]</a> Fischer, J. and Kestner, J. <a href="http://jordanfischer.com/pdfs/Fischer_Kestner_4625-WattWatchers.pdf" title = PDF">&#8216;Watt Watchers&#8217;</a>, 2008.</p>
<p>    <a name="ref6">[6]</a> DOTT / live|work studio. <a href="http://www.dott07.com/go/lowcarblane">&#8216;Low Carb Lane&#8217;</a>, 2007. </p>
<p>    <a name="ref7">[7]</a> BERR. <a href="http://www.berr.gov.uk/files/file45794.pdf" title="PDF">Impact Assessment of Smart Metering Roll Out for Domestic Consumers and for Small Businesses</a>, April 2008.</p>
<p>    <a name="ref8">[8]</a> O&#8217;Leary, N. and Reynolds, R. <a href="http://rooreynolds.com/2008/07/06/current-cost-presentation-at-open-tech-2008/">&#8216;Current Cost: Observations and Thoughts from Interested Hackers&#8217;</a>. Presentation at OpenTech 2008, London. July 2008. </p>
<p>   <a name="ref9">[9]</a> Darby S. <a href="http://www.eci.ox.ac.uk/research/energy/downloads/smart-metering-report.pdf" title="PDF">The effectiveness of feedback on energy consumption. A review for DEFRA of the literature on metering, billing and direct displays</a>. Environmental Change Institute, University of Oxford. April 2006.</p>
<p>   <a name="ref10">[10]</a> Kingston University, <a href="http://business.kingston.ac.uk/charm">CHARM Project</a>. 2009</p>
<p>   <a name="ref11">[11]</a> Socolow, R.H. <em>Saving Energy in the Home: Princeton&#8217;s Experiments at Twin Rivers</em>. Ballinger Publishing, Cambridge MA, 1978</p>
<p>   <a name="ref12">[12]</a> Winett, R.A., Neale, M.S., Williams, K.R., Yokley, J. and Kauder, H., 1979 &#8216;The effects of individual and group feedback on residential electricity consumption: three replications&#8217;. <em>Journal of Environmental Systems</em>, 8, p. 217-233.</p>
<p>   <a name="ref13">[13]</a> Schultz, P.W., Nolan, J.M., Cialdini, R.B., Goldstein, N.J. and Griskevicius, V., 2007.<br />
   <a href="http://www.csom.umn.edu/assets/118375.pdf" title="PDF">&#8216;The Constructive, Destructive and Reconstructive Power of Social Norms&#8217;</a>. <em>Psychological Science</em>, 18 (5), p. 429-434.</p>
<p>   <a name="ref14">[14]</a> Djajadiningrat, T., Overbeeke, K. and Wensveen, S., 2002. <a href="http://www.cs.chalmers.se/idc/ituniv/kurser/07/uc/papers/p285-djajadiningrat.pdf" title="PDF">&#8216;But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback&#8217;</a>. Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques. ACM Press, New York, p. 285-291.</p>
<p>   <a name="ref15">[15]</a> Business of Software discussion community (part of &#8216;Joel on Software&#8217;), <a href="http://discuss.joelonsoftware.com/default.asp?biz.5.372471.10">&#8216;&#8221;Tip of the Day&#8221; on startup, value to the customer&#8217;</a>, August 2006</p>
<p>   <a name="ref16">[16]</a> Sentec. <a href="http://www.sentec.co.uk/page/our_products/7/">&#8216;Coracle: a new level of information on energy consumption&#8217;</a>, undated.</p>
<p>   <a name="ref17">[17]</a> Sentec. <a href="http://www.sentec.co.uk/content.php?news_id=6">&#8216;Sentec and Onzo agree UK deal for home energy displays&#8217;</a>, 28th April 2008</p>
<p>   <a name="ref18">[18]</a> ISE Intelligent Sustainable Energy, <a href="http://www.ise-oxford.com/technology">&#8216;Technology&#8217;</a>, undated</p>
<p>    <a name="ref19">[19]</a> Engineering Design Centre, University of Cambridge. <a href="http://www-edc.eng.cam.ac.uk/betterdesign/downloads/exclusioncalc.html">Inclusive Design Toolkit: Exclusion Calculator</a>, 2007-8</p>
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		<title>What is demand, really?</title>
		<link>http://architectures.danlockton.co.uk/2009/05/13/what-is-demand-really/</link>
		<comments>http://architectures.danlockton.co.uk/2009/05/13/what-is-demand-really/#comments</comments>
		<pubDate>Wed, 13 May 2009 18:41:19 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Consumer rights]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1063</guid>
		<description><![CDATA[In a lot of the debate and discussion about energy, future electricity generation and metering, improved efficiency and influencing consumer behaviour &#8211; at least from an engineering perspective &#8211; the term &#8220;demand&#8221; is used, in conjunction with &#8220;supply&#8221;, to represent the energy required to be supplied to consumers, much as in conventional &#8220;supply and demand&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/public_meter.jpg" alt="A publicly visible electricity meter in Claremont, CA" /></p>
<p>In a lot of the debate and discussion about energy, future electricity generation and metering, improved efficiency and influencing consumer behaviour &#8211; at least from an engineering perspective &#8211; the term &#8220;demand&#8221; is used, in conjunction with &#8220;supply&#8221;, to represent the energy required to be supplied to consumers, much as in conventional &#8220;supply and demand&#8221; economics. </p>
<p>Now, I&#8217;m sure others have investigated this and characterised it economically much better than I can, but it seems to me that demand for energy (and sometimes water) is significantly different to, say, demand for most consumer products in that, for the most part, <em>consumers only &#8220;demand&#8221; it indirectly</em>. It is the products and systems around us which draw the current: they are important <a href="http://carbon.cudenver.edu/~mryder/itc_data/ant_dff.html">actors</a> and have the agency, in a sense (at least unless we really understand the impacts of how they operate). </p>
<p>While with, say, a car&#8217;s fuel consumption, we experience the car&#8217;s demand for fuel, and pay for it, directly in proportion to our demand for travel, with most household electricity use, we not only generally wait a month or more before having to confront the &#8220;demand&#8221; (via the bill), but separating the background demand (such as a refrigerator&#8217;s continuous energy use simply to operate) from conscious demand (such as our decision to use a fan heater all day) is very difficult for us to do as consumers: from a very simple consumer perspective (ignoring things like <a href="http://en.wikipedia.org/wiki/AC_power#Reactive_power_flow">reactive power flow</a>), electricity is interchangeable, and the feedback we get on our behaviour is only very weakly linked to the specifics of that behaviour.</p>
<p><img src="http://danlockton.co.uk/research/images/pricelabelswitch.jpg" alt="An on-off switch with a proce label" /></p>
<p>Basically, then, <strong>a lot of &#8220;demand&#8221; is not <em>conscious</em> demand at all</strong>. Most consumers don&#8217;t make an in-the-moment decision to use more electricity if it gets cheaper (though it may happen over time, e.g. if someone decides to get electric heating because oil heating has become more expensive) or vice versa. The demand is a function of the products and systems around us, our habits, lifestyle and behaviours but it is very difficult for us to see this, and make decisions which have an impact on this. If there are major changes, such as a massively changed price, then real <em>conscious</em> demand changes may happen (so a kind of stepped curve rather than anything smooth) but this is surely not what happens in everyday life. At least at present.</p>
<p>Maybe, then, part of what design could offer here is to help translate this unconscious, product-led, delayed payment demand into a visible, tangible, immediate demand which makes us consider it like any other everyday buying / consumption choice. Real-time <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring feedback</a> from clever metering technology (e.g. Onzo or Wattson) could go a long way here, but what about <em><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#simulation">feedforward</a></em>? Can we go as far as <strong>on-off switches with price labels on them?</strong> (Digital, updated, real-time, of course.) Would it make us more price-sensitive to energy costs? Would that influence our behaviour?</p>
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		<title>Designed environments as learning systems</title>
		<link>http://architectures.danlockton.co.uk/2009/02/11/designed-environments-as-learning-systems/</link>
		<comments>http://architectures.danlockton.co.uk/2009/02/11/designed-environments-as-learning-systems/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 19:28:08 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=592</guid>
		<description><![CDATA[How much of designing an environment is consciously about influencing how people use it? And how much of that influence is down to users learning what the environment affords them, and acting accordingly? The first question&#8217;s central what this blog&#8217;s been about over the last four years (with &#8216;products&#8217;, &#8216;systems&#8217;, &#8216;interfaces&#8217; and so on variously [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/westlondonfromrichmondpark.jpg" alt="West London from Richmond Park - Trellick Tower in the centre" /></p>
<p>How much of designing an environment is consciously about influencing how people use it? And how much of that influence is down to users <em>learning</em> what the environment affords them, and acting accordingly?</p>
<p>The first question&#8217;s central what this blog&#8217;s been about over the last four years (with &#8216;products&#8217;, &#8216;systems&#8217;, &#8216;interfaces&#8217; and so on variously standing in for &#8216;environment&#8217;), but many of the examples I&#8217;ve used, from <a href="http://architectures.danlockton.co.uk/2008/05/30/steps-read-made-seats/">anti-sit</a> <a href="http://architectures.danlockton.co.uk/2008/12/16/inexclusive-design/">features</a> to <a href="http://architectures.danlockton.co.uk/2007/12/11/i-believe-in-mirror-queues/">bathrooms</a> and <a href="http://architectures.danlockton.co.uk/2007/06/15/deliberately-creating-worry/">cafés</a> designed to speed up user throughput, only reveal the architect&#8217;s (presumed) behaviour-influencing <a href="http://architectures.danlockton.co.uk/2008/12/23/arch-and-intent/">intent</a> in hindsight, i.e. by reviewing them and trying to understand, if it isn&#8217;t obvious, what the motivation is behind a particular design feature. While there are examples where the intent is explicitly acknowledged, such as <a href="http://architectures.danlockton.co.uk/2007/10/18/review-architecture-as-crime-control-by-neal-katyal/">crime prevention through environmental design</a>, and <a href="http://architectures.danlockton.co.uk/2006/12/06/bollardian-nightmare/">traffic</a> <a href="http://architectures.danlockton.co.uk/2006/12/22/some-more-architectures-of-control-for-traffic-management/">management</a>, it can still <a href="http://architectures.danlockton.co.uk/2008/05/01/getting-someone-to-do-things-in-a-particular-order-part-1/#comment-189137">cause surprise</a> when a behaviour-influencing agenda <a href="http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/">is revealed</a>.</p>
<p>Investigating what environmental and ecological psychology have to say about this, a few months ago I came across <em>The Organization of Spatial Stimuli</em>, an article by Raymond G. Studer, published in 1970 [1] &#8211; it&#8217;s one of the few explicit calls for a theory of designing environments to influence user behaviour, and it raises some interesting issues:</p>
<blockquote><p>&#8220;The nature of the environmental designer&#8217;s problem is this: A behavioral system has been specified (within the constraints imposed by the particular human participants and by the goals of the organization of which they are members.) The participants are not presently emitting the specified behaviors, otherwise there would be <em>no problem</em>. It is necessary that they do emit these behaviors if their individual and collective goals are to be realized. The problem then is to bring about the acquisition or modification of behaviors towards the specified states (without in any way jeopardizing their general well-being in the process). Such a change in state we call <em>learning</em>. <strong>Designed environments are basically <em>learning systems</em>, arranged to bring about and maintain specified behavioral topologies.</strong> Viewed as such, stimulus organization becomes a more clearly directed task. The question then becomes not how can stimuli be arranged to stimulate, but how can stimuli be arranged to bring about a requisite state of behavioral affairs.<br />
&#8230;<br />
[E]vents which have traditionally been regarded as the <em>ends</em> in the design process, e.g. pleasant, exciting, stimulating, comfortable, the participant&#8217;s likes and dislikes, should be reclassified. <strong>They are not ends at all, but valuable <em>means</em> which should be skilfully ordered to direct a more appropriate over-all behavioral texture.</strong> They are members of a class of (designed environmental) reinforcers. These aspects must be identified before behavioral effects of the designed environment can be fully understood.&#8221;</p></blockquote>
<p>Now, I think it&#8217;s probably rare nowadays for architects or designers to talk of design features as &#8216;stimuli&#8217;, even if they are intended to influence behaviour. <a href="http://en.wikipedia.org/wiki/Operant_conditioning">Operant conditioning</a> and <a href="http://en.wikipedia.org/wiki/Radical_Behaviorism">B.F. Skinner&#8217;s behaviourism</a> are less fashionable than they once were. But the &#8220;designed environments are learning systems&#8221; point Studer makes can well be applied beyond simply &#8216;reinforcing&#8217; particular behaviours. </p>
<p>Think how powerful <a href="http://changingminds.org/explanations/theories/social_norms.htm">social norms</a> and even <a href="http://changingminds.org/explanations/theories/framing.htm">framing</a> can be at influencing our behaviour in environments &#8211; the sober environment of a law court gives (most of) us a different range of perceived affordances to our own living room (social norms, mediated by architecture) &#8211; and that&#8217;s surely something we <em>learn</em>. Frank Lloyd Wright intentionally designed dark, narrow corridors leading to large, bright open rooms (e.g. in the <a href="http://www.galinsky.com/buildings/yamamura/index.htm">Yamamura House</a>) so that the contrast &#8211; and people&#8217;s experience &#8211; was heightened (framing, of a sort) &#8211; but this effect would probably be <em>lessened</em> by repeated exposure. It still influenced user behaviour though, even if only the first few times, but the memory of the effect that such a room had those first few times probably lasted a lifetime. Clearly, the process of forming a mental model about how to use a product, or how to behave in an environment, or how to behave socially, is about learning, and the design of the systems around us <em>does</em> educate us, in one way or another.</p>
<p>Stewart Brand&#8217;s classic <em><a href="http://sb.longnow.org/HBL%20excerpt.html">How Buildings Learn</a></em> (<a href="http://video.google.co.uk/videoplay?docid=8639555925486210852&#038;hl=en">watch the series too</a>) perhaps suggests (among other insights) an extension of the concept: if, when we learn what our environment affords us, this no longer suits our needs, the best architecture may be that which we can adapt, rather than being constrained by the behavioural assumptions designed into our environments by history. </p>
<p>I&#8217;m not an architect, though, or a planner, and &#8211; as I&#8217;ve mentioned a few times on the blog &#8211; it would be very interesting to know, from people who are: <em>to what extent are notions of influencing behaviour taught as part of architectural training?</em> This <a href="http://www.designcommunity.com/discussion/19626.html">series of discussion board posts</a> suggests that the issue is definitely there for architecture students, but is it framed as a conscious, positive process (e.g. &#8220;funnel pedestrians past the shops&#8221;), a reactionary one (e.g. &#8220;<a href="http://architectures.danlockton.co.uk/2006/10/20/bruce-schneier-architecture-security/">use pebbled paving to make it painful for hippies to congregate</a>&#8220;), one of educating users through architectural features (as in Studer&#8217;s suggestion), or as something else entirely? </p>
<p>[1] Studer, R.G. &#8216;The Organization of Spatial Stimuli.&#8217; In Pastalan, L.A. and Carson, D.H. (eds.), <em>Spatial Behavior of Older People</em>. Ann Arbor: University of Michigan, 1970.</p>
<p><em><a href="http://danlockton.co.uk">Dan Lockton</a></em></p>
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		<title>Heating debate</title>
		<link>http://architectures.danlockton.co.uk/2009/02/01/heating-debate/</link>
		<comments>http://architectures.danlockton.co.uk/2009/02/01/heating-debate/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 16:12:38 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=500</guid>
		<description><![CDATA[Central heating systems have interfaces, and many of us interact with them every day, even if only by experiencing their effects. But there&#8217;s a lot of room for improvement. They&#8217;re systems where (unlike, say, a car) we don&#8217;t generally get instantaneous feedback on the changes we make to settings or the interactions we have with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/thermostat_lemur.jpg" alt="Thermostat with friend" align="right" />Central heating systems have interfaces, and many of us interact with them every day, even if only by experiencing their effects.</p>
<p>But there&#8217;s a lot of room for improvement. They&#8217;re systems where (unlike, say, a car) we don&#8217;t generally get instantaneous feedback on the changes we make to settings or the interactions we have with the interface. It&#8217;s a slow feedback loop. We don&#8217;t necessarily have correct mental models of how they work, yet the systems cost us (a lot of) money. How effectively do we use them? <a href="http://news.bbc.co.uk/1/hi/sci/tech/7262747.stm">Around 60% of UK domestic energy use goes on space heating, and 24% on water heating</a>. (See <a href="http://www.bre.co.uk/filelibrary/rpts/eng_fact_file/Fact_File_2008.pdf">this Building Research Establishment report</a> [PDF] for more detailed breakdowns.) That 84% cost me and my girlfriend £430 last year. It&#8217;s worth thinking about from a financial point of view, regardless of the environmental aspects.</p>
<p><a href="http://www.frankieroberto.com/weblog/">Frankie Roberto</a> and colleagues at <a href="http://www.rattlecentral.com/">Rattle Research</a> have carried out <strong><a href="http://www.rattlecentral.com/blog/2008/09/design-monday-1---central-heat.html">a brilliant exercise in exploratory design thinking about central heating</a>*</strong>:</p>
<blockquote><p>Heating systems are something we all interact with, especially in the depths of winter where we depend on them, and yet there seems to have been very little evolution in the design of their interfaces. What&#8217;s more, with an ever increasing focus on energy efficiency, both from an environmental and economic standpoint, there&#8217;s a need for heating systems and their interfaces to be smarter, more efficient and transparent.</p></blockquote>
<p style="padding-left: 30px;"><object width="450" height="340" data="http://vimeo.com/moogaloop.swf?clip_id=1856739&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1856739&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/1856739">Design Monday #1 &#8211; Central Heating (short version)</a> from <a href="http://vimeo.com/rattle">Rattle</a> on <a href="http://vimeo.com">Vimeo</a>.
</p>
<p style="padding-left: 30px;"><strong><a href="http://www.rattlecentral.com/blog/2008/09/design-monday-1---central-heat.html">Read the full post</a></strong>.</p>
<p>The Rattle team think through existing systems and consider a number of possible revisions to improve the way that information is presented to users, and the level of control that it might be useful for users to have. This is a great piece of work, impressive and very thorough, and it&#8217;s interesting to see how their thinking evolved: I get the impression that (as service designers) they&#8217;re a lot more focused on users&#8217; needs than the designers of many heating systems are. It&#8217;s also an exciting thing for a design company to be able to take time to address problems outside their immediate sphere, since they&#8217;re bringing a whole new level of domain expertise to it.</p>
<p>The &#8216;I&#8217;m working&#8217; indicator is a really good idea &#8211; it reminds me of some higher-end car tyre air pumps at petrol stations where you can just set the pressure you want to achieve, and the pump cuts out (and alerts you) when it reaches it. But the idea of doing away with the &#8216;desired temperature&#8217; setting and just having warmer/colder is also interesting &#8211; &#8220;forc[ing] people to always make decisions based upon how they&#8217;re feeling right now&#8221;.</p>
<p>Equally the &#8216;shift to service&#8217; approach of having an <a href="http://en.wikipedia.org/wiki/API">API</a> and making clever use of it has a big potential to help in energy saving (and cost saving for the user), especially if the usage data were (anonymised or otherwise) available for analysis. Just being able to tell users &#8220;it&#8217;s costing you £X more to heat your home than it does for a similar family in a similar house down the road &#8211; if you insulated better you could save £X every month&#8221; would be an interesting mechanism for persuasion. As with so many things, it relies on having that API or other interface available in the first place&#8230;</p>
<p><strong>Folk theory of thermostats</strong></p>
<p>The &#8216;folk theory of thermostats&#8217; which Frankie mentions, popularised in Don Norman&#8217;s <a href="http://jnd.org/books.html#33"><em>The Psychology / Design of Everday Things</em></a>, has long intrigued me:</p>
<blockquote><p>There are two commonly held folk theories about thermostats: the timer theory and the valve theory. The timer theory proposes that the thermostat simply controls the relative proportion of time that the device stays on. Set the thermostat midway, and the device is on about half the time; set it all the way up and the device is on all the time. Hence, to heat or cool something most quickly, set the thermostat so that the device is on all the time. The valve theory proposes that the thermostat controls how much heat (or cold) comes out of the device. Turn the thermostat all the way up, and you get the maximum heating or cooling. The correct story is that the thermostat is just an on-off switch. Setting the thermostat at one extreme cannot affect how long it takes to reach the desired temperature.</p></blockquote>
<p>People&#8217;s mental models of heating systems are often <a href="http://everything2.com/e2node/Women%2520and%2520thermostats">stereotyped</a> or <a href="http://dilbertblog.typepad.com/the_dilbert_blog/2007/08/the-power-of-ch.html#comment-83883085">played with</a> (as <a href="http://architectures.danlockton.co.uk/2006/08/30/the-illusion-of-control/">we&#8217;ve discussed before here</a>), but as <a href="http://linkinghub.elsevier.com/retrieve/pii/S036402138680009X">Willett Kempton found out in a classic study</a>, there are some nuanced versions of the theories, which, in practice, are perhaps not as silly as Norman suggests. People <a href="http://web.uvic.ca/akeller/pw408/r_satisfice.html">satisfice</a>. </p>
<p>Say you come in from outdoors, and are cold. Because of the delay in your exposed skin warming up to room temperature, it surely <em>does</em> warm you more quickly if you stand near something that&#8217;s hotter than you actually want to be, e.g. a log fire / stove. So the heuristic of &#8216;turning up the heat to more than you need, in order to <em>feel</em> warmer more quickly&#8217; is pretty understandable, especially when the temperature controlling the thermostat is the temperature of the thermocouple/probe/whatever and not actually the body temperature of the users themselves. (That would be a good innovation in itself, of course!) Am I wrong?</p>
<p>Given that a lot of people do try to control heating systems as if they worked on the valve model, would it be sensible to develop one which did? Do they already exist?</p>
<p><em>*Rattle&#8217;s <a href="http://www.rattlecentral.com/blog/2008/10/design-monday-2---lunch.html">second &#8216;Design Monday&#8217; session, on &#8216;Lunch&#8217;</a>, is also well worth a look.</em></p>
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		<title>Stuff that matters: Unpicking the pyramid</title>
		<link>http://architectures.danlockton.co.uk/2009/01/14/stuff-that-matters/</link>
		<comments>http://architectures.danlockton.co.uk/2009/01/14/stuff-that-matters/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 21:11:14 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Control]]></category>
		<category><![CDATA[Democracy of innovation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Essays]]></category>
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		<category><![CDATA[Future]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Independence]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[Trimtab]]></category>
		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[Vague rhetoric]]></category>
		<category><![CDATA[Your property]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=477</guid>
		<description><![CDATA[Most things are unnecessary. Most products, most consumption, most politics, most writing, most research, most jobs, most beliefs even, just aren&#8217;t useful, for some scope of &#8216;useful&#8217;. I&#8217;m sure I&#8217;m not the first person to point this out, but most of our civilisation seems to rely on the idea that &#8220;someone else will sort it [...]]]></description>
			<content:encoded><![CDATA[<p>Most things are unnecessary. Most products, most consumption, most politics, most writing, most research, most jobs, most beliefs even, just aren&#8217;t useful, for some scope of &#8216;useful&#8217;.</p>
<p>I&#8217;m sure I&#8217;m not the first person to point this out, but most of our civilisation seems to rely on the idea that &#8220;someone else will sort it out&#8221;, whether that&#8217;s providing us with food or energy or money or justice or a sense of pride or a world for our grandchildren to live in. We pay the politicians who are best at lying to us because we don&#8217;t want to have to think about problems. We bail out banks in one enormous spasm of cognitive dissonance. We pay &#8216;those scientists&#8217; to solve things for us and them hate them when they tell us we need to change what we&#8217;re doing. We pay for new things because we can&#8217;t fix the old ones and then our children pay for the waste.</p>
<p>Economically, ecologically, ethically, <em>we have mortgaged the planet</em>. We&#8217;ve mortgaged our future in order to get what we have now, but the debt doesn&#8217;t die with us. On this model, the future is one vast pyramid scheme stretching out of sight. We&#8217;ve outsourced functions we don&#8217;t even realise we don&#8217;t need to people and organisations of whom we have no understanding. Worse, we&#8217;ve outsourced the functions we do need too, and we can&#8217;t tell the difference.</p>
<p>Maybe that&#8217;s just being human. But so is learning and tool-making. We must be able to do better than we are. John R. Ehrenfeld&#8217;s <em><a href="http://www.johnehrenfeld.com/book.html">Sustainability by Design</a></em>, which I&#8217;m reading at present, explores the idea that <em>reducing unsustainability will not create sustainability</em>, which ought to be pretty fundamental to how we think about these issues: going more slowly towards the cliff edge does not mean changing direction. </p>
<p>I&#8217;m especially inspired by <a href="http://radar.oreilly.com/2009/01/work-on-stuff-that-matters-fir.html">Tim O&#8217;Reilly&#8217;s &#8220;Work on stuff that matters&#8221; advice</a>. If we go back to the &#8216;most things are unnecessary&#8217; idea, the plan must be to work on things that are really useful, that will really advance things. There is little excuse for not <em>trying</em> to do something useful. It sounds ruthless, and it does have the risk of immediately putting us on the defensive (&#8220;I <em>am</em> doing something that matters&#8230;&#8221;).</p>
<p>The idea I can&#8217;t get out of my head is that if we took more responsibility for things (i.e. progressively stopped outsourcing everything to others as in paragraphs 2 and 3 above, and actively learned how to do them ourselves), this would make a massive difference in the long run. We&#8217;d be independent from those future generations we&#8217;re currently recruiting into our pyramid scheme before they even know about it. We&#8217;d all of us be empowered to understand and participate and create and <a href="http://blog.makezine.com/">make</a> and generate a world where we have <em><a href="http://en.wiktionary.org/wiki/perspicacity">perspicacity</a></em>, where we can perceive the affordances that different options will give us in future and make useful decisions based on an appreciation of the <a href="http://blog.longnow.org/">longer term</a> impacts.</p>
<p>An large part of it is being able to understand consequences and <a href="http://blog.wattzon.com/">implications</a> of our actions and how we are affected, and in turn affect, the situations we&#8217;re in &#8211; people around us, the environment, the wider world. <a href="http://www.kk.org/cooltools/archives/000957.php">Where does this water I&#8217;m wasting come from? Where does it go? </a> <a href="http://books.slashdot.org/article.pl?sid=08/11/12/0520243&#038;from=rss">How much does Google know about me? Why?</a> How does a bank make its money? How can I influence a new law? What do all those civil servants do? How was my food produced? Why is public transport so expensive? Would I be able to survive if X or Y happened? Why not? What things that I do everyday are wasteful of my time and money? How much is the purchase of item Z going to cost me over the next year? What will happen when it breaks? Can I fix it? Why not? And so on.</p>
<p>You might think we need more <em>transparency</em> of the power structures and infrastructures around us &#8211; and we do &#8211; but I prefer to think of the solution as being tooling us up in parallel: we need to have the ability to understand what we can see inside, and focus on what&#8217;s actually useful/necessary and what isn&#8217;t. Our attention is valuable and we mustn&#8217;t waste it.</p>
<p>How can all that be taught? </p>
<p>I remember writing down as a teenager, in some lesson or other, &#8220;What we need is a school subject called <em>How and why things are, and how they operate</em>.&#8221; Now, that&#8217;s broad enough that probably all existing academic subjects would lay claim to part of it. So maybe I&#8217;m really calling for a higher overall standard of education. </p>
<p>But the devices and systems we encounter in everyday life, the structures around us, can also help, by being designed to show us (and each other) <a href="http://speedbird.wordpress.com/2008/12/04/public-objects/">what they&#8217;re doing</a>, whether that&#8217;s &#8216;good&#8217; or &#8216;bad&#8217; (or perhaps &#8216;useful&#8217; or not), and what we can do to improve their performance. And by <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">influencing the way we use them</a>, whether <a href="http://nudges.wordpress.com/">nudging</a>, <a href="http://captology.stanford.edu/notebook/">persuading</a> or <a href="http://www.mistakeproofing.com/">preventing us getting it wrong in the first place</a>, we can learn as we use. Everyday life can be a <a href="http://wiki.laptop.org/go/Constructionist">constructionist</a> learning process.</p>
<p>This all feeds into the idea of &#8216;Design for Independence&#8217;:</p>
<blockquote><p>Reducing society’s resource dependence<br />
Reducing vulnerable users’ dependence on other people<br />
Reducing users’ dependence on ‘experts’ to understand and modify the technology they own.</p></blockquote>
<p>One day I&#8217;ll develop this further as an idea &#8211; it&#8217;s along the lines of <a href="http://www.treehugger.com/files/2005/01/victor_papanek.php">Victor Papanek</a> and Buckminster Fuller &#8211; but there&#8217;s a lot of other work to do first. I hope it&#8217;s stuff that matters.</p>
<p><a href="http://danlockton.co.uk"><em>Dan Lockton</em></a></p>
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		<title>London Design Festival: Greengaged</title>
		<link>http://architectures.danlockton.co.uk/2008/09/18/london-design-festival-greengaged/</link>
		<comments>http://architectures.danlockton.co.uk/2008/09/18/london-design-festival-greengaged/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 11:46:39 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=375</guid>
		<description><![CDATA[The London Design Festival always throws up some interesting events, especially involving clever people trying new things in design and sharing their experiences and expertise. This year, the Design Council are running Greengaged, a &#8220;sustainability hub&#8230; developed and organised by [re]design, thomas.matthews and Kingston University with Arup and Three Trees Don’t Make A Forest&#8221;. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/greengaged_1.jpg" alt="Greengaged skip" /></p>
<p><img src="http://danlockton.co.uk/research/images/greengaged_2.jpg" alt="Design Council" align="left" />The <a href="http://www.londondesignfestival.com/">London Design Festival</a> always throws up some interesting events, especially involving clever people trying new things in design and sharing their experiences and expertise.</p>
<p>This year, the <a href="http://www.designcouncil.org.uk/">Design Council</a> are running <a href="http://greengaged.com/">Greengaged</a>, a &#8220;sustainability hub&#8230; developed and organised by [re]design, thomas.matthews and Kingston University with Arup and Three Trees Don’t Make A Forest&#8221;. It&#8217;s a series of talks and workshops about ecodesign and sustainable issues in design.</p>
<p>On Tuesday I went, along with <a href="http://www.dzyn.co.uk/">Alex Plant</a>, for the &#8216;Behaviour Change&#8217; talks, <a href="http://theideafeed.com/greengaged/?page_id=449">part of the &#8216;Gauging the Green&#8217; day</a>, where <a href="http://www.unchainedguide.com/">Unchained</a>&#8216;s <a href="http://theideafeed.com/greengaged/?page_id=372">Lea Simpson</a>, <a href="http://www.moreassociates.com/about/">More Associates</a>&#8216; <a href="http://www.moreassociates.com/about/people/luke_nicholson">Luke Nicholson</a>, <a href="http://www.ideo.com/locations/studios/#london">IDEO London</a>&#8216;s <a href="http://theideafeed.com/greengaged/?page_id=408">Andrea Koerselman</a> and <a href="http://theideafeed.com/greengaged/?page_id=377">Fiona Bennie</a> from <a href="http://www.forumforthefuture.org/">Forum for the Future</a> all talked about their work on using design to change behaviour.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/y7srIXn2muc&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/y7srIXn2muc&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p><strong>[Apologies: YouTube have since removed the clip due to an infringement claim from Candid Camera, Inc. So here's <a href="http://www.metacafe.com/watch/914321/elevator_candid_must_see/">an alternative link</a> - it may not last either, though, but if you search for <em>"candid camera" elevator</em> I'm sure you'll be able to find it]</strong></p>
<p><strong>Lea Simpson</strong> started with <a href="http://www.youtube.com/watch?v=y7srIXn2muc">this great Candid Camera clip</a> from 196x demonstrating how easily <a href="http://www.media-studies.ca/articles/influence_ch4.htm">social proof</a> can be used to influence behaviour. Lea argued three important points relevant to behaviour change (many thanks to Christian McLening for taking better notes than I did):</p>
<blockquote><p>1. Behaviour change requires behaviour (i.e. the behaviour of others: social effects are critical, as we respond to others&#8217; behaviour which in turn affects our own; targeting the &#8216;right&#8217; people allows behaviour to spread)</p>
<p>2. Behaviour and motivation are two different things: To change behaviour, you need to understand and work with people&#8217;s motivations &#8211; which may be very different for different people.</p>
<p>3. Desire is not enough: lots of people desire to behave differently, but it needs to be very easy for them to do it before it actually happens.</p></blockquote>
<p><img src="http://danlockton.co.uk/research/images/greengaged_3_bykateandrews.jpg" alt="Luke Nicholson: Photo by Kate Andrews" /><br />
<em>Luke Nicholson&#8217;s presentation: <a href="http://www.flickr.com/photos/undercover_surrealist/2865142657/in/pool-greengaged">photo by the indefatigable Kate Andrews</a>.</em></p>
<p><strong>Luke Nicholson</strong> talked about <a href="http://www.moreassociates.com/research/">More</a>&#8216;s work on enabling the public to understand energy use and carbon footprints via home monitoring systems &#8211; as he put it, there are &#8220;some invisible forces going round your home, and this is a lens onto them&#8221;. More&#8217;s &#8216;energy lens&#8217; &#8211; which can be positioned on a window, hence linking energy consumption and climate/the weather in users&#8217; minds, and making it as easy to check &#8220;what the energy&#8217;s like today&#8221; as &#8220;what the weather&#8217;s like today&#8221; &#8211; has recently been spun out as <a href="http://onzo.webfactional.com/">Onzo</a> &#8211; who look <a href="http://onzo.webfactional.com/people/">to be employing</a> a couple of very talented Brunel Design graduates.</p>
<p><img src="http://danlockton.co.uk/research/images/greengaged_4.jpg" alt="More Associates: Energy Literacy" /></p>
<p>Luke also talked about More&#8217;s research with energy literacy &#8211; can we create a vernacular for better public understanding of energy, carbon, current, and so on? The above slide showed the idea of &#8216;pips&#8217; and &#8216;blocks&#8217; as some kind of accounting unit for energy and carbon, respectively, easily comparable to pounds (sterling) for cost; there was also an interesting series of diagrams using different shapes and sizes to explain simply, visually, the difference between high-current-drawing appliances and those which draw lower currents. Changing consumer demand for new products was also addressed with the idea of a &#8216;Kept&#8217; sticker which could be affixed to products such as phones, to announce &#8220;I&#8217;m keeping this&#8221;.</p>
<p>A lot of this really does seem to be about <a href="http://books.google.co.uk/books?id=P5GsREMbUmAC&amp;dq=choices+values+and+frames">framing</a> &#8211; and joining up the agendas of different groups (consumers, the electricity industry, manufacturers, governments) to provide a new resultant pointing in the desired direction. As Luke said, &#8220;We&#8217;re playing into cultures that don&#8217;t exist yet.&#8221;</p>
<p><img src="http://danlockton.co.uk/research/images/greengaged_5.jpg" alt="Andrea Koerselman, IDEO" /></p>
<p><strong>Andrea Koerselman</strong> and <strong>Fiona Bennie</strong> introduced their &#8216;i-team &#8211; local innovation on climate change&#8217; project, a service design collaboration between IDEO and Forum for the Future, working with councils and local authorities to inspire behaviour change on issues such as driving to work, reducing electricity usage, and so on. This involves a lot of user observation &#8211; an IDEO speciality, of course &#8211; and an Inspiration-Insight-Ideation-Implementation process, as in the slide above. Talking to Fiona afterwards, she mentioned that it&#8217;s quite a novel experience for many councils to be involved in generating ideas without explicit returns-on-investment or outcomes defined, and so the &#8216;Ideation&#8217; stage was going to be especially interesting.</p>
<p>Overall, this was a very interesting and worthwhile programme of talks &#8211; and this is just a snapshot of the many taking place this week and next in London. Tomorrow, I&#8217;m off to some of <a href="http://www.systemreload.org/">System Reload&#8217;s workshops</a>, and on Monday, back at the Design Council, <a href="http://theideafeed.com/greengaged/?page_id=460">Tracy Bhamra and Emma Dewberry</a>, among others, will be talking about sustainable design education. I&#8217;ll let you know how it all goes.</p>
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		<title>‘Design &#124; Behaviour: Making it Happen’ Seminar, 17th October &#8211; programme updated</title>
		<link>http://architectures.danlockton.co.uk/2008/09/17/%e2%80%98design-behaviour-making-it-happen%e2%80%99-seminar-17th-october-programme-updated/</link>
		<comments>http://architectures.danlockton.co.uk/2008/09/17/%e2%80%98design-behaviour-making-it-happen%e2%80%99-seminar-17th-october-programme-updated/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 15:15:03 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Speakers' Corner]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[University]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=371</guid>
		<description><![CDATA[Design &#124; Behaviour: Making it Happen, mentioned a few days ago, now has a full agenda available [PDF] (thanks Debra) &#8211; here are the abstracts: Tang Tang, Loughborough University Creating Sustainable Behaviour: An exploration of environmental impacts of household cold appliance use Products, as the interface between consumers and consumption activities, can give immediate and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lboro.ac.uk/research/susdesign/SDN/seminars/meetings.htm">Design | Behaviour: Making it Happen</a>, mentioned <a href="http://architectures.danlockton.co.uk/2008/09/04/design-behaviour-making-it-happen-seminar-17th-october/">a few days ago</a>, now has a full <a href="http://www.lboro.ac.uk/research/susdesign/SDN/seminars/13th%20seminar/13th%20SDN%20seminar_agenda.pdf">agenda available</a> [PDF] (thanks <a href="http://www.lboro.ac.uk/research/susdesign/design-behaviour/index.htm">Debra</a>) &#8211; here are the abstracts:<span id="more-371"></span></p>
<blockquote><p><strong>Tang Tang, Loughborough University<br />
Creating Sustainable Behaviour: An exploration of environmental impacts of household cold appliance use<br />
</strong><br />
Products, as the interface between consumers and consumption activities, can give immediate and direct responses to users’ operations: how they are perceived, learned, and used. Designing a product means designing a user experience with the product, which also determines the compound impacts of this experience. A better understanding of what users do and how they interact, with products as well as the hidden factors behind the daily decision-making process should be gained in order to develop a valid critique of environmentally significant consumption. This study aims to show that in-depth user research is an essential starting point for improving product design for behavioural change to reduce environment impacts. A single product type, household cold appliances, was chosen as a case to explore the capacity of designer-conducted user study to identify unsustainable aspects of product use.</p>
<p><strong>Ed Elias, University of Bath<br />
Behaviour Driven Design</strong><br />
Energy using products account for a growing proportion of domestic energy use and it is important to make these products as efficient as possible. However even the most efficient product will waste energy if it is used badly. User behaviour can be a significant proportion of a product&#8217;s energy demand. This presentation will give an overview of the work being done to develop a Behaviour Driven Design Methodology for improving the energy efficiency of products during use, by studying user behaviours and designing the products to them.</p>
<p><strong>Dan Lockton, Brunel University<br />
Design for Sustainable Behaviour: Easier Efficiency by Influencing Interaction</strong><br />
The idea of using design strategically to influence users&#8217; behaviour -Design with Intent &#8211; recurs across many fields, in diverse contexts, and a set of patterns can be identified, linking target behaviours to particular design techniques, physical, psychological and technical. Applying these techniques to environmental problems where user behaviour is a significant factor offers the prospect of Design for Sustainable Behaviour &#8211; helping people use everyday products and systems more efficiently.</p>
<p><strong>Dr Debra Lilley, Loughborough University<br />
Exploring the ethics of design for behavioural change</strong><br />
Informative, persuasive or coercive products can be designed explicitly to change people’s attitudes and behaviours and encourage more sustainable actions. Informative or persuasive products seek to achieve a voluntary change in behaviour; a coercive technology, on the other hand, force behavioural change. Coercive approaches, though arguably more effective than an informative or persuasive ones, raise challenging ethical questions for designers; is it better to educate the consumer and risk failure or overrule users and “force” behavioural changes in order to achieve demonstrable results? Is it possible to “prescribe” actions with absolute certainty that the user will respond in the manner intended? Designers are trained to envision possibilities. But to what degree can designers foresee unintended effects which may result from the use of the products they design? How can designers anticipate and “design around” appropriation and adaptation on the part of the user?</p>
<p><em><a href="http://www.lboro.ac.uk/research/susdesign/SDN/seminars/meetings.htm">13th Sustainable Design Network Seminar – “Design | Behaviour: Making it Happen!”</a><br />
<a href="http://www.engcetl.ac.uk/">engCETL</a>, Keith Green Building, Loughborough University<br />
Friday 17th October 2008, 10.00am – 4.30pm</em></p></blockquote>
<p>If you&#8217;re interested in design and behaviour change, particularly as applied to ecodesign and sustainable behaviour, this will be a really important event and ought to be well worth attending; I&#8217;m very much looking forward to being a part of it.</p>
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		<title>&#8216;Design &#124; Behaviour: Making it Happen&#8217; Seminar, 17th October</title>
		<link>http://architectures.danlockton.co.uk/2008/09/04/design-behaviour-making-it-happen-seminar-17th-october/</link>
		<comments>http://architectures.danlockton.co.uk/2008/09/04/design-behaviour-making-it-happen-seminar-17th-october/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 18:43:00 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
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		<category><![CDATA[University]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=363</guid>
		<description><![CDATA[Debra Lilley, who runs the very useful Design-Behaviour website, sends details of an interesting forthcoming seminar at Loughborough University: Design &#124; Behaviour: Making it Happen! The 13th Sustainable Design Network Seminar Design &#124; Behaviour: Making it Happen! will be held on the 17th October 2008 at the Engineering Centre for Excellence in Teaching and Learning [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/designbehaviourseminar.png" alt="Design | Behaviour: Making it happen" /></p>
<p>Debra Lilley, who runs the very useful <a href="http://www.lboro.ac.uk/research/susdesign/design-behaviour/index.htm">Design-Behaviour website</a>, sends details of an interesting forthcoming seminar at Loughborough University:</p>
<blockquote><p><strong>Design | Behaviour: Making it Happen!</strong></p>
<p>The 13th <a href="http://www.sustainabledesignnet.org.uk">Sustainable Design Network</a> Seminar <a href="http://www.lboro.ac.uk/research/susdesign/SDN/seminars/meetings.htm">Design | Behaviour: Making it Happen!</a> will be held on the 17th October 2008 at the <a href="http://www.engcetl.ac.uk">Engineering Centre for Excellence in Teaching and Learning</a> (engCETL), Loughborough University. This special one-day event &#8211; featuring presentations, design activities and discussion &#8211; will explore methodologies for designing behavioural change and the ethical implications of designing products to encourage more sustainable use. Cost £60 (£20 concession) including lunch and refreshments. To find out more and book a place at this event please visit: <a href="http://www.lboro.ac.uk/research/susdesign/SDN/seminars/meetings.htm">http://www.lboro.ac.uk/research/susdesign/SDN/seminars/meetings.htm</a>
</p></blockquote>
<p>I&#8217;ll be doing a presentation in the morning &#8211; here&#8217;s the abstract, and I&#8217;ll try and put a version online too afterwards:</p>
<blockquote><p><strong>Design for Sustainable Behaviour: Easier Efficiency by Influencing Interaction</strong></p>
<p>Dan Lockton, School of Engineering &#038; Design, Brunel University</p>
<p>The idea of using design strategically to influence users&#8217; behaviour &#8211; <em>Design with Intent</em> &#8211; recurs across many fields, in diverse contexts, and a set of patterns can be identified, linking target behaviours to particular design techniques, physical, psychological and technical. Applying these techniques to environmental problems where user behaviour is a significant factor offers the prospect of <em>Design for Sustainable Behaviour</em> &#8211; helping people use everyday products and systems more efficiently.</p></blockquote>
<p>The agenda isn&#8217;t online yet, but I&#8217;m guessing there&#8217;ll be some really insightful talks from people working on the intersection of design, sustainability and user behaviour &#8211; along with <a href="http://www.lboro.ac.uk/departments/cd/research/research_pg.html#Debra_Lilley">Debra</a>, Loughborough&#8217;s <a href="http://www.lboro.ac.uk/departments/cd/staff/bhamra/tab.html">Tracy Bhamra</a>, <a href="http://www.lboro.ac.uk/departments/cd/staff/lofthouse/val.html">Vicky Lofthouse</a> and Tang Tang have all done some great work in this field. If you&#8217;re in the UK and interested in this sort of stuff, this seminar sounds very worthwhile.</p>
<p><img src="http://danlockton.co.uk/research/images/engcetl.jpg" alt="engCETL, Loughborough" /></p>
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		<title>A &#8216;Behaviour Change Barometer&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2008/08/29/a-behaviour-change-barometer/</link>
		<comments>http://architectures.danlockton.co.uk/2008/08/29/a-behaviour-change-barometer/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 10:45:58 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology policy]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=360</guid>
		<description><![CDATA[This is a kind of exploration of some ideas I worked on a while ago as part of my research, and have only just come back to, in order to tidy them up a bit. I&#8217;m putting it online as a way &#8211; perhaps &#8211; to get some comments/criticism, and also to enable me to [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>This is a kind of exploration of some ideas I worked on a while ago as part of my research, and have only just come back to, in order to tidy them up a bit. I&#8217;m putting it online as a way &#8211; perhaps &#8211; to get some comments/criticism, and also to enable me to refer to it, if necessary, in future blog posts. If I&#8217;m honest, classifications and taxonomies fatigue me quite a lot; coming up with ideas and making and testing them is a lot more fun. But sometimes they&#8217;re useful. I hope this one is.</em></p></blockquote>
<p>If we think about how products are used, it&#8217;s clear that changes can result from the products themselves changing, users changing their behaviour, or a combination of both. </p>
<p>At the University of Bath, Ed Elias, Elies Dekoninck and Steve Culley [1] have captured these possibilities with a 2 × 2 matrix (Figure 1), in which ‘new products’ and ‘old products’ are compared with ‘new user behaviour’ and ‘old user behaviour’. </p>
<p><img src="http://danlockton.co.uk/research/images/ed-elias-diagram.png" alt="Diagram by Ed Elias" / align="right"/></p>
<p>Along these lines, it’s possible to consider <strong>technology change</strong> (via design) and <strong>attitude change</strong> (via education) as two routes to achieve overall behaviour change. Especially in the sustainable design field, the emphasis is often on one strategy or the other, even though the routes are by no means mutually exclusive, as the ‘Design for New User Behaviour’ title implies in the matrix. </p>
<p>Loughborough&#8217;s Debra Lilley, Vicky Lofthouse and Tracy Bhamra [2] describe three &#8216;solutions to limit socially and environmentally undesirable behaviours&#8217;: Educational intervention – which corresponds closely to attitude change; Technological intervention – corresponding to technology change; and Product-led intervention – closely aligned with Elias et al’s Design for New User Behaviour. </p>
<p>Further consideration of the possibilities in this area, and how to represent them, led me to the development of a ‘Behaviour Change Barometer’. This diagram attempts to illustrate somewhat more nuanced ‘cases’ of behaviour change, and which factors are present or absent in each case. It ought to be applicable to many kinds of behaviour change with products, not just environmentally-related ones; equally, read &#8216;products/services/systems&#8217; for &#8216;products&#8217; to allow wider applicability. The barometer metaphor is stretched slightly, but it seemed appropriate given that the diagram&#8217;s mapping <em>change</em>.</p>
<p><img src="http://danlockton.co.uk/research/images/barometer.png" alt="A Behaviour Change Barometer. Diagram by Dan Lockton" /></p>
<p><img src="http://danlockton.co.uk/research/images/barometer_table.png" alt="Table to accompany Behaviour Change Barometer. Diagram by Dan Lockton" align="left"/>The same information is presented in tabular form here: in essence, there are six variables involved, with the possibility space divided into quadrants. </p>
<p>The focus of <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">my research</a> is on the intersection of technology change and attitude change (Quadrant 3): the design of products (and systems) which, through new product behaviour, change user behaviour. Quadrant 3 will be discussed last here – before that, it’s useful to run through the other quadrants briefly.</p>
<p><img src="http://danlockton.co.uk/research/images/quadrant-1.png" alt="Quadrant 1 Status Quo Diagram by Dan Lockton" align="left"/><strong>Quadrant 1: Status quo</strong></p>
<p>In the first quadrant, no overall behaviour change results. </p>
<p>It makes sense to describe case <strong>1b</strong> first – this is the absolute ‘no change’ case, where there is no change in the actual functions of the products (they might be new products, but they don’t do anything different to the old products), people use them in the same way they did before, and users have no understanding or mindfulness of the issues around behaviour change. </p>
<p>Case <strong>1a</strong> describes situations where the products’ functions have been changed, but users make no use of this, and have no understanding or mindfulness of the issues involved (e.g. a washing machine offers a new ‘eco’ mode alongside the other settings, but a user doesn’t use it). Therefore no overall behaviour change results, despite product improvement.</p>
<p>In <strong>1c</strong>, users have an understanding of the issues, and may be mindful of their behaviour and its impacts, but nevertheless don’t change what they do, and continue to use products in the same way as before – e.g. someone who knows that leaving a television on standby wastes electricity, but doesn’t act on this understanding. Again, no overall behaviour change results, despite improved user understanding. </p>
<p>This quadrant encompasses much current behaviour with energy-using consumer products – improved education and improved technology have raised awareness of environmental issues, and allowed products to be operated more efficiently, but if users don’t act accordingly, there will be no overall change in behaviour.</p>
<p><img src="http://danlockton.co.uk/research/images/quadrant-2.png" alt="Quadrant 2 New user behaviour with existing products. Diagram by Dan Lockton" align="left"/><strong>Quadrant 2: New user behaviour with existing products</strong></p>
<p>Educating users about the implications of their behaviour is generally done with the intention that users will follow through and actually change the way they use products (if they don’t change, this is 1c as described above). If this is successful – e.g. a campaign to persuade people to keep their car tyres inflated correctly to save fuel – then new user behaviour occurs with existing products, and no design or engineering changes are needed to the products. Overall, there is a change in behaviour. </p>
<p>The scope of this quadrant corresponds closely with much current government policy of using social marketing, public education campaigns and so on – employing persuasion and rhetoric to drive attitude change as a foundation for behaviour change. There are many ways that this quadrant could be subdivided into behavioural cases, but from the point of view of the current study, this won’t be explored further here. </p>
<p><img src="http://danlockton.co.uk/research/images/quadrant-4.png" alt="Quadrant 4 Existing user behaviour with new product behaviour. Diagram by Dan Lockton" align="left"/><strong>Quadrant 4: Existing user behaviour with new product behaviour</strong></p>
<p>Where new products themselves behave differently in use, yet allow users to maintain their existing behaviours, overall behaviour change results without users necessarily needing to understand the issues involved. No <em>persuasion</em> occurs. For example, compact fluorescent lightbulbs, from the user’s point of view, do not require any different user behaviour to tungsten filament bulbs, but in operation they always result in new product behaviour. A refrigerator door which automatically closes itself if left ajar does not, again, require the user to do anything different, but the product itself behaves differently to accommodate existing user behaviour. </p>
<p>This quadrant would include the major proportion of ‘eco-products’ available, most of which are designed to allow the user to change routines and behaviours as little as possible; there are many possible ways the category can be subdivided further according to various other factors.</p>
<p><img src="http://danlockton.co.uk/research/images/quadrant-3.png" alt="Quadrant 3 New user behaviour with new product behaviour. Diagram by Dan Lockton" align="left"/><strong>Quadrant 3: New user behaviour with new product behaviour</strong></p>
<p>In the cases described by this quadrant, both product behaviour and user behaviour change, resulting in an overall behaviour change. The behaviour change can be driven entirely by functional changes to the product, or by mindful user understanding, or by both, but the products are designed to lead to this. This is <a href="http://architectures.danlockton.co.uk/what-is-design-with-intent/">Design with Intent</a>.</p>
<p>These are products that persuade, guide or force – <em>influence</em> – users to change the way they interact with them. A common factor is that there is a perceived affordance change with the product: it somehow indicates that a change in behaviour is needed (compared with quadrant 4 where there is no such indication). This quadrant is where <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">my research</a> is focused.</p>
<p>In case <strong>3a</strong>, the perceived affordance change does not reflect actual functional change to the product, yet it influences users to change their behaviour. For example, a washing machine which gives users an ‘estimated cost’ for each mode still embodies all the same functions as one which doesn’t – the user can choose to ignore the recommendation, but is influenced to choose the most economical mode, and thus a change in product behaviour is likely to result from the change in user behaviour. This is where much of the <a href="http://captology.stanford.edu/">Persuasive Technology</a> research seems to fit.</p>
<p><strong>3c</strong> is the case where a user need not think about the issues involved, but will still behave differently due to functional changes to the product – e.g. a washing machine which automatically determines the most efficient settings for a particular load, and silently carries them out, doesn’t require the user to understand what’s going on, but does end up changing the user’s behaviour (removing inefficient decisions) and thus the product behaviour changes too. These products have the potential to be complex, especially where automation is required, but need not be. Something as simple as removing an option from a menu changes the user&#8217;s behaviour (prevents him or her choosing it) but doesn&#8217;t require the user to think about it.</p>
<p>Finally, returning to the centre of the quadrant, <strong>3b</strong> describes cases where user understanding, alongside functional changes to the product and perceived affordance change, lead to user and product behaviour change in practice: these are the real core of <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">what this study is about</a> and where, I hope, I&#8217;ll be able to make advances in understanding useful to designers and anyone else working in the field of influencing user behaviour. These are <em>interesting</em> products, potentially involving lots of factors and effects but not necessarily complex in themselves. </p>
<p>[1] Elias, E W A, Dekoninck, E A, Culley, S J. The Potential for Domestic Energy Savings through Assessing User Behaviour and Changes in Design. <a href="http://www.ecodenet.com/ed2007/program.html">EcoDesign2007</a>, 5th International Symposium on Environmentally Conscious Design and Inverse Manufacturing, Tokyo, 2007<br />
[2] Lilley, D, Lofthouse, V, Bhamra, T. Towards Instinctive Sustainable Product Use. 2nd International Conference: Sustainability Creating the Culture, Aberdeen, 2005. <a href="http://www.lboro.ac.uk/departments/cd/research/groups/dr/PDF/Instinctive_paper.pdf">Available here [PDF]</a>. </p>
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		<title>How to fit a normal bulb in a BC3 fitting and save £10 per bulb</title>
		<link>http://architectures.danlockton.co.uk/2008/07/21/how-to-fit-a-normal-bulb-in-a-bc3-fitting/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/21/how-to-fit-a-normal-bulb-in-a-bc3-fitting/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 17:46:08 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Arbitrary]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Bad design]]></category>
		<category><![CDATA[Bad profits]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Bureaucracy]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Circumvention]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Fightback Devices]]></category>
		<category><![CDATA[Freedom to tinker]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Legislation]]></category>
		<category><![CDATA[Lock-in]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[Political design]]></category>
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		<category><![CDATA[Rent-seeking]]></category>
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		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=344</guid>
		<description><![CDATA[Standard 2-pin bayonet cap (left) and 3-pin bayonet cap BC3 (right) fittings compared Summary for mystified international readers: In the UK new houses/flats must, by law, have a number of light fittings which will &#8216;not accept incandescent filament bulbs&#8217; (a &#8216;green&#8217; idea). This has led to the development of a proprietary, arbitrary format of compact [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/bc3hack_1.jpg" alt="BC3 and 2-pin bayonet fitting compared" /><br />
<em>Standard 2-pin bayonet cap (left) and 3-pin bayonet cap BC3 (right) fittings compared</em></p>
<p><strong><em>Summary for mystified international readers: In the UK new houses/flats must, by law, have a number of light fittings which will &#8216;not accept incandescent filament bulbs&#8217; (a &#8216;green&#8217; idea). This has led to the development of a proprietary, arbitrary format of compact fluorescent bulb, the BC3, which costs a lot more than standard compact fluorescents, is difficult to obtain, and about which the public generally doesn&#8217;t know much (yet). If you&#8217;re so minded, it&#8217;s not hard to modify the fitting and save money.</em></strong></p>
<p>A lot of visitors have found this blog recently via searching for information on the <a href="http://architectures.danlockton.co.uk/2007/03/28/a-bright-idea/">MEM BC3 3-pin bayonet compact fluorescent bulbs</a>, where to get them, and why they&#8217;re so expensive. The main posts here discussing them, with background to what it&#8217;s all about, are <a href="http://architectures.danlockton.co.uk/2007/03/28/a-bright-idea/">A bright idea?</a> and <a href="http://architectures.danlockton.co.uk/2007/05/26/more-thoughts-on-the-eaton-mem-bc3-cfls-and-power-factor/">some more thoughts</a> &#8211; and it&#8217;s readers&#8217; comments which are the really interesting part of both posts. </p>
<p>There are so many stories of frustration there, of people trying to &#8216;do their bit&#8217; for the environment, trying to fit better CFLs in their homes, and finding that instead of instead of the subsidised or even free standard 2-pin bayonet CFLs available all over the place in a variety of improved designs, styles and quality, they&#8217;re locked in to having to pay 10 or 15 times as much for a BC3 bulb, <a href="http://www.ethicalproductsdirect.com/Green%20Products%20Page.htm">and order online</a>, simply because the manufacturer has a monopoly, and does not seem to supply the bulbs to normal DIY or hardware stores. </p>
<p>Frankly, the system is appalling, <strong>an example of exactly how <em>not</em> to design for sustainable behaviour.</strong> It&#8217;s a great &#8216;format lock-in&#8217; case study for my research, but a pretty pathetic attempt to &#8216;design out&#8217; the &#8216;risk&#8217; of the public retro-fitting incandescent bulbs in new homes. This is the heavy-handed side of the legislation-ecodesign nexus, and it&#8217;s clearly not the way forward. Trust the UK to have pushed ahead with it without any thought of user experience.<br />
<span id="more-344"></span><br />
One of the most egregious aspects for me is the way that Eaton&#8217;s MEMLITE BC3 promotional material presents users with, effectively, a false dichotomy between the &#8216;energy saving BC3&#8242; and the energy-hungry GLS incandescent filament tungsten bulbs, as if these are the only two options available. There is no mention at all of standard 2-pin bayonet CFLs which have all the advantages of the BC3 with none of the disadvantages. The adoption of CFLs has been, I would argue, in large part <em>because</em> they are widely available as drop-in replacements for standard 2-pin bayonet (or Edison screw) bulbs. If they&#8217;d all required special fittings, very few people would have bought them. </p>
<p>Anyway, if you don&#8217;t fancy swapping your BC3 fittings for standard 2-pin bayonet ones (which is cheap but would(?) presumably make your home non-compliant with part L of the building regulations &#8211; any knowledgeable readers able to clarify this?), it isn&#8217;t actually too difficult to get a 2-pin bulb to fit acceptably. You will need a pair of pliers, ideally thinner/longer-nosed than the ones in my photos. I should warn you to TURN OFF THE ELECTRICITY FIRST. Unless you&#8217;re absolutely sure that someone else won&#8217;t walk in and flip the light switch, don&#8217;t rely on just turning this off. Turn it all off at the main switch for the house.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_2.jpg" alt="Standard 2-pin BC Philips Genie and fitting" /><img src="http://danlockton.co.uk/research/images/bc3hack_3.jpg" alt="Standard 2-pin BC Philips Genie and fitting" /></p>
<p>Here (above) is a Philips Genie 11W 2-pin bayonet CFL. It fits properly into a 2-pin bayonet fitting. When you try to fit it into the BC3 fitting (below), one of the pins will go into one of the J-slots OK, but due to the offset of the other slots, the other pin won&#8217;t go in. Ignore the third slot.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_4.jpg" alt="Standard 2-pin BC Philips Genie with BC3 fitting" /><img src="http://danlockton.co.uk/research/images/bc3hack_5.jpg" alt="Standard 2-pin BC Philips Genie with BC3 fitting" /></p>
<p>But if you look carefully at how the non-fitting pin lines up with the slot (below), you can see that the bottom end of the slot, i.e. where the pin would sit if it could be got into the top of the J, is (just) to the left of the pin. (See the line I scratched on the fitting.) That is, if you could get it there, it would still sit in place without immediately falling out.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_6.jpg" alt="Standard 2-pin BC Philips Genie with BC3 fitting" /></p>
<p>So, with the pliers (<strong>making sure the electricity really is off</strong>), bend the edge of the non-fitting slot (the inside edge of the J) inwards and fold it back on itself, squeezing it as tight as you can (below two photos):</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_7.jpg" alt="Bending BC3 fitting with pliers" /><br />
<img src="http://danlockton.co.uk/research/images/bc3hack_8.jpg" alt="Bending BC3 fitting with pliers" /></p>
<p>Now try the 2-pin bayonet bulb again (below) &#8211; it should fit OK, with a bit of wobbling perhaps. One pin should fit under the bit you just bent; the other should butt up against the inside corner of the J on the other side. It&#8217;s not perfect, but the friction there is enough to hold the bulb in place OK.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_9.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /><br />
<img src="http://danlockton.co.uk/research/images/bc3hack_10.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /></p>
<p>Switch on the electricity again, and there you have it: any standard 2-pin bayonet bulb, working, in a BC3 fitting (below). Given the amount of <a href="http://www.google.co.uk/search?q=site%3Amoneysavingexpert.com+free+%22energy+saving+bulbs%22">free CFLs handed out by various organisations</a>, you could probably replace all the BC3 bulbs in your house for zero cost, once they come to the end of their lives.</p>
<p><img src="http://danlockton.co.uk/research/images/bc3hack_11.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /><br />
<img src="http://danlockton.co.uk/research/images/bc3hack_12.jpg" alt="Fitting 2 pin BC bulb in BC3 fitting" /></p>
<p><em>Disclaimer: I can&#8217;t accept any responsibility for injuries, non-compliance with building regs, incidental damage, etc. The above is just a proof of concept, etc. Have fun.</em></p>
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		<title>Hard to handle</title>
		<link>http://architectures.danlockton.co.uk/2008/07/15/hard-to-handl/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/15/hard-to-handl/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 11:00:15 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Britain]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mistake-proofing]]></category>
		<category><![CDATA[Poka-yoke]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Traffic calming]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=336</guid>
		<description><![CDATA[British Rail&#8217;s drop-the-window- then-stick-your-hand-outside- to-use-the-handle doors puzzled over by Don Norman in The Design of Everyday Things are still very much around, though often refurbished and repainted as with this delightful/vile pink First Great Western-liveried example. I&#8217;m assuming that this design was intended to introduce an extra step into the door-opening procedure, a speed-hump, if [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/br_doors_1.jpg" alt="Open door using outside handle" /></p>
<p><img src="http://danlockton.co.uk/research/images/br_doors_2.jpg" alt="Open door using outside handle" align="left" />British Rail&#8217;s <a href="http://www.relisoft.com/Science/UI/index.htm">drop-the-window- then-stick-your-hand-outside- to-use-the-handle doors</a> puzzled over by Don Norman in <em><a href="http://www.jnd.org/books.html#426">The Design of Everyday Things</a></em> are still very much around, though often refurbished and repainted as with this delightful/vile pink <a href="http://en.wikipedia.org/wiki/First_Great_Western#High_Speed_Services">First Great Western</a>-liveried example.</p>
<p>I&#8217;m assuming that this design was intended to introduce an extra step into the door-opening procedure, a speed-hump, if you like, to make it less likely that a door was opened accidentally while the train was in motion (before central door locking was introduced &#8211; which makes it less necessary). From a usability point of view, we might immediately dismiss any system which has to have such detailed instructions to inform the user about performing such a simple task, but it&#8217;s certainly interesting to consider this kind of <a href="http://architectures.danlockton.co.uk/category/poka-yoke/">poka-yoke</a>. Being forced to lowering the window to get to the handle is almost like a <a href="http://en.wikipedia.org/wiki/Modal_window">modal &#8216;Are you sure you want to delete this file?&#8217; dialogue box</a>.</p>
<p><img src="http://danlockton.co.uk/research/images/br_doors_slough.jpg" alt="Open door using outside handle" /></p>
<p>However, other concerns come into play and now need to be considered in addition: this sticker suggests keeping the window closed to cut drag and save fuel, but as I walked along the train, almost all these windows were dropped down, left in that position by the last person to close the door. The urgency of scrabbling to lower the window, stick your hand out and use the handle, with a crowd of commuters behind you probably overwrites any intentions to close the window again engendered by the &#8216;Make a small change&#8217; sticker.</p>
<p><img src="http://danlockton.co.uk/research/images/br_doors_3.jpg" alt="Open door using outside handle" /></p>
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		<title>So long, and thanks for all the rubbish</title>
		<link>http://architectures.danlockton.co.uk/2008/07/12/thanks-for-the-rubbish/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/12/thanks-for-the-rubbish/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 08:00:43 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Affective]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Convention]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=335</guid>
		<description><![CDATA[It cost nothing to put this (trilingual) thank-you message on this litter bin at Helsinki Airport. But does this kind of message &#8211; a very simple injunctive norm &#8211; have more effect on user behaviour than the absence of a message? To what extent does it make you more likely to use the bin? To [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/kiitos_bin.jpg" alt="Kiitos . Tack . Thank you" /></p>
<p>It cost nothing to put this (trilingual) thank-you message on this litter bin at Helsinki Airport. But does this kind of message &#8211; a very simple <em>injunctive norm</em> &#8211; have more effect on user behaviour than the absence of a message? To what extent does it make you more likely to use the bin? To what extent is a message of appreciation <em><a href="http://architectures.danlockton.co.uk/2008/07/01/the-seven-habits-of-highly-affective-products/">affective</a></em>?</p>
<p>See also [both PDFs] <a href="http://www.psychologicalscience.org/pdf/cialdini.pdf">&#8216;Crafting Normative Messages to Protect the Environment&#8217;</a>, an extremely interesting paper by Robert Cialdini, and <a href="http://www.yvonnedekort.nl/pdfs/0013916507311035v1.pdf">&#8216;Persuasive Trash Cans&#8217;</a> [EDIT: Thanks to Ian Mason for the non-paywall link] by Eindhoven&#8217;s Yvonne de Kort, Teddy McCalley and Cees Midden, which reviews this field and then compares the effectiveness of different kinds of messages. This quote is worth noting:</p>
<blockquote><p>The focus theory of normative conduct&#8230; posits that norms affect human behavior systematically and significantly but only in situations where the norm is salient (focal) for the individual. In other words, this theory suggests that individuals may well have internalized an antilittering norm, but without activation through attention-focus procedures, it will not necessarily guide behavior in a prosocial direction.</p></blockquote>
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		<title>The world&#8217;s energy meter</title>
		<link>http://architectures.danlockton.co.uk/2008/07/03/worlds-energy-meter/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/03/worlds-energy-meter/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 13:47:36 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Open source]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=329</guid>
		<description><![CDATA[One of the presentations I&#8217;m really looking forward to at OpenTech 2008 in London is by AMEE, self-described as &#8220;The world&#8217;s energy meter&#8221;: If all the energy data in the world were accessible, what would you build? The Climate Change agenda has created an imperative to measure the energy profile of everything. As trillions of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/meter.jpg" alt="Electrcity meter, in a cupboard" /></p>
<p>One of the presentations I&#8217;m really looking forward to at <a href="http://www.ukuug.org/events/opentech2008/"><strong>OpenTech 2008</strong></a> in London is by <a href="http://www.amee.cc/">AMEE</a>, self-described as &#8220;The world&#8217;s energy meter&#8221;:</p>
<blockquote><p>If all the energy data in the world were accessible, what would you build? The Climate Change agenda has created an imperative to measure the energy profile of everything. As trillions of pounds flow into re-inventing how we consume, we have a unique opportunity use open data and systems as a starting point. AMEE is an open platform for energy and CO2 data, algorithms and transactions. </p></blockquote>
<p>From <a href="http://www.amee.cc/wp-content/uploads/2008/06/amee-1-page20080618.pdf">this PDF</a> on the AMEE website:</p>
<blockquote><p>AMEE is a neutral aggregation platform to measure and track all the energy data in the world. It combines monitoring, profiling and transactional systems to enable this, as well as an algorithmic engine that applies conversion factors from energy into CO2 emissions.<br />
&#8230;<br />
# AMEE is a technology platform (a web-service API) , designed to be built upon by you<br />
# AMEE can represent both copyright and open data without conflict<br />
# AMEE is open source<br />
# You can build commercial applications using AMEE</p></blockquote>
<p>This does sound extremely useful &#8211; the ability to convert energy into CO2 emission equivalent &#8220;enables the calculation of the “Carbon-Footprint” of anything&#8221; &#8211; and I&#8217;m going to see how I might be able to make use of AMEE&#8217;s functionality or the data set as part of the <a href="http://brunel.ac.uk/~dtpgdjl">research</a>. (As an aside, it&#8217;s interesting how often &#8216;energy methods&#8217; allow us to compare diverse activities and effects with a common currency: I remember being struck by this concept before when being introduced to <a href="http://www.efunda.com/formulae/solid_mechanics/failure_criteria/failure_criteria_ductile.cfm">von Mises&#8217; criterion in stress analysis</a> and <a href="http://www.co-design.co.uk/ecodesig.htm">streamlined lifecycle analysis </a>within a few days of each other.)</p>
<p>AMEE&#8217;s Gavin Starks also presented <a href="http://en.oreilly.com/et2008/public/schedule/detail/1899">at O&#8217;Reilly&#8217;s ETech</a> earlier this year (one day I&#8217;m sure I&#8217;ll go to this&#8230;) and the <a href="http://assets.en.oreilly.com/1/event/8/AMEE_%20The%20World%27s%20Energy%20Meter%20Presentation.pdf">slides are available</a> [PDF, 8MB]. On a similar theme, the very impressive <a href="http://www.saulgriffith.com/">Saul Griffith</a> (of MIT Media Lab, Squid Labs, Instructables, Make et al) <a href="http://en.oreilly.com/et2008/public/schedule/detail/1614">talked on &#8216;energy literacy&#8217;</a> &#8211; again, <a href="http://assets.en.oreilly.com/1/event/8/Energy%20Literacy%20Presentation.pdf">a detailed presentation</a> [PDF, 7.6MB] with thoughtful notes (see also <a href="http://www.wattzon.org/">Wattzon</a>) &#8211; and it seems that there is a certain degree of overlap, or symbiosis between the ideas. We need a public literate in energy to care enough about measuring and changing their behaviour; we equally need good and understandable energy-using behaviour data to enable that public to become literate in the consequences of their actions, and indeed for &#8216;us&#8217; (designers/engineers/technologists/policymakers&#8230;) to understand what behaviours we want to address.</p>
<p>I&#8217;d like to think that Design for Sustainable Behaviour can help here. That&#8217;s certainly the aim of what I&#8217;m doing.</p>
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		<title>Getting someone to do things in a particular order (Part 4)</title>
		<link>http://architectures.danlockton.co.uk/2008/06/16/getting-someone-to-do-things-in-a-particular-order-part-4/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/16/getting-someone-to-do-things-in-a-particular-order-part-4/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 08:00:03 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=317</guid>
		<description><![CDATA[Part 1 &#124; Part 2 &#124; Part 3 &#124; Part 4 &#124; Part 5 (coming soon) Continued from part 3 This series is looking at what design techniques/mechanisms are applicable to guiding a user to follow a process or path, performing actions in a specified sequence. The techniques that seem to apply with this &#8216;target [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://architectures.danlockton.co.uk/2008/05/01/getting-someone-to-do-things-in-a-particular-order-part-1/">Part 1</a> | <a href="http://architectures.danlockton.co.uk/2008/05/08/getting-someone-to-do-things-in-a-particular-order-part-2/">Part 2</a> | <a href="http://architectures.danlockton.co.uk/2008/05/17/getting-someone-to-do-things-in-a-particular-order-part-3/">Part 3</a> | <strong>Part 4</strong> | Part 5 (coming soon)</p>
<p><em>Continued from <a href="http://architectures.danlockton.co.uk/2008/05/17/getting-someone-to-do-things-in-a-particular-order-part-3/">part 3</a></em></p>
<p>This series is looking at what design techniques/mechanisms are applicable to <em>guiding a user to follow a process or path, performing actions in a specified sequence</em>. The techniques that seem to apply with this &#8216;target behaviour&#8217; fall roughly into three ‘approaches’, which if anything <em>describe the mindset a designer might have in approaching the &#8216;problem&#8217;</em>: i.e., the techniques suggested may well apply more than one at a time to many designed solutions, but each reflects a particular way of looking at the problem. In this post, I’m going to examine what I&#8217;ve called the <strong>Persuasive Interface approach</strong>, which draws heavily from <a href="http://books.google.co.uk/books?id=aSfvNuUJNoUC">the work of BJ Fogg</a>, though applied specifically to this particularly target behaviour.</p>
<p>As noted before, a lot of this may seem obvious &#8211; and it is obvious: we encounter these kinds of design techniques in products and systems every day, but that’s part of the point of this bit of the research: understanding what’s out there already.</p>
<p><strong>Persuasive Interface approach</strong></p>
<p>The design of the interface <em>(however loosely defined)</em> of a product or system can be an important factor encouraging users to follow a process or path in a specified sequence. Interfaces can use a number of psychological persuasion mechanisms (outlined by B J Fogg) &#8211; a &#8216;human factors&#8217; approach &#8211; in conjunction with the technical capabilities of the interface itself. Some mechanisms applicable to this behaviour, then, are &#8211; as well as the <strong>Interface capabilities</strong> themselves &#8211; <strong>Tunnelling</strong>, <strong>Suggestion (kairos)</strong>, <strong>Self-monitoring</strong> and <strong>Operant conditioning</strong>.</p>
<p><strong>Interface capabilities</strong><br />
What I mean by this &#8211; there is probably a better term for it waiting to be coined &#8211; is <em>the choice of degree/type/format of information or feedback</em> that an interface can provide a user. Clearly, an interface with few capabilities for actually providing the user with feedback, or worse, inappropriate feedback capabilities (e.g. a car speedometer only telling you your mean speed for the journey, rather than the instantaneous velocity), has a different (probably much worse) chance for affecting users&#8217; behaviour. (Which is why having the electricity meter in a cupboard, and looking at it four times a year, is not very persuasive in energy-saving terms.)</p>
<p>Careful selection of what information, feedback and control capabilities are designed into a system, from a technical point of view, can have a major effect on user behaviour. <em>To some extent, the addition of an interface to a system which did not previously have one may drive behaviour change in itself.</em> Technical decisions about the types of interaction possible between an interface and the underlying system or product, and between the user and the interface &#8211; the capabilities of the interface &#8211; determine how the user experience will work: if a system is not designed with a function for monitoring progress through a sequence of operations, for example, then the possibility of indicating this via an interface is not possible, or far more difficult. <strong>Providing the infrastructure for a meaningful and useful interface for a system is a design decision which can shape or even determine the system&#8217;s use characteristics</strong>.</p>
<p><strong>Self-monitoring</strong><br />
<a href="http://books.google.co.uk/books?id=aSfvNuUJNoUC&#038;dq=%22persuasive+technology%22+%22self-monitoring%22&#038;q=self-monitoring#search">Self-monitoring</a>, as defined by BJ Fogg, is an interface design mechanism which <em>explicitly links</em> feedback of information to the user&#8217;s actions: the user can monitor his or her behaviour and the effect that this has on the system&#8217;s state. As applied to helping a user follow a process or path in sequence, it makes sense for the self-monitoring to involve real-time feedback &#8211; so that the &#8216;correct&#8217; next step can immediately be taken if the feedback indicates that this is what should happen &#8211; but in other contexts, &#8216;summary&#8217; monitoring may also be useful, such as giving the user a report of his or her behaviour and its efficacy over a certain period.</p>
<p>Even giving a user the ability to self-monitor where previously there was none can help change behaviour: for example, providing a home electricity meter in an immediately visible position is likely to be more persuasive at inspiring energy saving &#8211; by increasing awareness of consumption &#8211; than having the meter hidden away.</p>
<p><img src="http://danlockton.co.uk/research/images/linkedin.png" alt="LinkedIn: Self-monitoring" /><em>Example: <a href="http://www.linkedin.com/in/danlockton">LinkedIn</a>&#8216;s &#8216;Profile Completeness&#8217; indicator allows users to monitor their &#8216;progress&#8217;, driving them to follow a specified sequence of actions</em></p>
<p><strong>Tunnelling</strong><br />
<a href="http://books.google.co.uk/books?id=aSfvNuUJNoUC&#038;dq=%22persuasive+technology%22+%22self-monitoring%22&#038;q=tunneling#search">Tunnelling</a> is a &#8216;guided persuasion&#8217; mechanism outlined by Fogg, in which a user &#8216;agrees&#8217; to be routed through a sequence of pre-specified actions or events:</p>
<blockquote><p>When you enter a tunnel, you give up a certain level of self-determination. By entering the tunnel, you are exposed to information and activities you may not have seen or engaged in otherwise. Both of these provide opportunities for persuasion.</p></blockquote>
<p>Applying this mechanism involves treating the user as a captive audience: presenting only the &#8216;correct&#8217; sequence of actions, step by step, with any user choices being limited, and the commitment to following the process being a motivator to accept the advice or opinions presented. Fogg uses the example of people voluntarily hiring personal trainers to guide them through fitness programmes. Some software wizards provide an interface analogy, where the intention is not merely to simplify a process, but additionally to shape the user&#8217;s choices.</p>
<p><img src="http://danlockton.co.uk/research/images/wizard.png" alt="Wizard: tunnelling" /><em>Example: This software wizard helps the user &#8216;tunnel&#8217; through a file conversion process in the right order.</em></p>
<p><strong>Suggestion (kairos)</strong><br />
Suggestion (kairos) involves suggesting a behaviour to a user at the &#8216;opportune&#8217; moment, i.e. when that behaviour would be the most efficient or otherwise most desirable step to take (either from the user&#8217;s point of view, or that of another entity). In the context of helping a user follow a process or path in a specified sequence, this is very easily implemented: the system can simply &#8216;cue&#8217; the desired next step in the sequence by alerting or reminding the user, whether that comes through indicators on the interface itself, or some other kind of alert. </p>
<p>Suggestions can also help steer users away from incorrect behaviour next time they use the system, even if it&#8217;s too late this time; when presented at the point where a mistake or incorrect step is obvious, advice on what to do next time may be more easily recalled. The key to this mechanism is that the suggestion is timed or triggered at the right point in the sequence, so that its effect is most persuasive. This may imply a system which monitors the user&#8217;s behaviour and responds accordingly via the interface, or it might be realised by an interface designed so that, by helping the user keep track of where he or she is in a sequence of operations, the suggestions only appear or are visible at the right point.</p>
<p><img src="http://danlockton.co.uk/research/images/change-light.png" alt="Volvo gearchange light" /><br />
<em>Example: This Gearchange Indicator light, fitted to certain Volvo models, suggests the most efficient moment to change gear, based on measurement of engine RPM and throttle position. Thanks to Mac MacFarlane for the image.</em></p>
<p><strong>Operant conditioning</strong><br />
Controversial, certainly, but reinforcing target behaviours through rewards or punishment may be applicable where we want the user to perform a (perhaps complex) behavioural sequence repeatedly, so that it becomes habit, or successive iterations approximate the intended sequence. But it is unlikely to be effective in encouraging users to follow one-off sequences, where actual direction (e.g. suggestion, tunnelling) is far more useful. <em>In general, punishing users for mistakes is an undesirable way of designing.</em></p>
<p><em>In part 5, we’ll review the approaches we&#8217;ve looked at, and see how one might actually go about choosing among them to design a new product or system with this particular target behaviour.</em></p>
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		<title>Exploiting the desire for order</title>
		<link>http://architectures.danlockton.co.uk/2008/06/13/exploiting-desire-for-order/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/13/exploiting-desire-for-order/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 11:00:27 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Defaults]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=320</guid>
		<description><![CDATA[I met a lot of remarkable people in Finland, and some of them &#8211; they know who they are &#8211; have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks to everyone involved for a fantastic time: I was kind-of [...]]]></description>
			<content:encoded><![CDATA[<p>I met a lot of remarkable people in Finland, and some of them &#8211; they know who they are &#8211; have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks to everyone involved for a fantastic time: I was kind-of aware of the idea of <a href="http://austega.com/education/articles/flow.htm">Csíkszentmihályi&#8217;s flow</a> before, but something about the combination of week-long permanent sunlight, very little sleep, great hospitality and a hell of a lot of interesting, clever people, brought home to me the reality of the phenomenon, or one quite like it.</p>
<p>A couple of the people it was great to meet were <a href="http://www.loove.org/">Loove Broms</a> and <a href="http://www.ida.liu.se/~magba/">Magnus Bång</a> of the <a href="http://www.tii.se/">Interactive Institute</a> in Stockholm, who have worked (among other things)  on innovative ways to provide users with feedback on their energy use, beyond &#8216;traditional&#8217; interfaces. We&#8217;ve seen a few of the Institute&#8217;s <a href="http://www.tii.se/static/">STATIC! projects</a> <a href="http://architectures.danlockton.co.uk/searchresults.htm?cx=001308441507181464876%3Aemf6petvmtw&#038;cof=FORID%3A11&#038;q=Static!+project+energy+-wheelchair+-seating&#038;sa=Search#1359">before on the blog</a> before, but it was very interesting to be introduced to some more recent concepts from the <a href="http://www.tii.se/aware/index.html">AWARE project</a>. They&#8217;re all well worth a look, but one in particular intrigues me, primarily because of how <em>simple</em> the idea is:</p>
<p><img src="http://danlockton.co.uk/research/images/puzzle_switch_1.jpg" alt="Puzzle Switch, AWARE project, TII" /><br /><em>The Puzzle Switch &#8211; designed by <a href="http://www.loove.org/">Loove Broms</a> and <a href="http://www.tii.se/aware/people.html#karin">Karin Ehrnberger</a>. One type is shown above; below, a different design in &#8216;On&#8217; (left) and &#8216;Off&#8217; (right) positions.</em><img src="http://danlockton.co.uk/research/images/puzzle_switch_2.jpg" alt="Puzzle Switch, AWARE project, TII" />&nbsp;&nbsp;&nbsp;<img src="http://danlockton.co.uk/research/images/puzzle_switch_3.jpg" alt="Puzzle Switch, AWARE project, TII" /></p>
<p>The <strong>AWARE Puzzle Switch</strong> &#8211; <a href="http://www.tii.se/aware/designConcept.html">lower part of this page</a> &#8211; really is as simple as a a series of light switches where it is very obvious when they are switched on, and which <strong>&#8220;encourage people to switch off their light, by playing with people’s built-in desire for order.&#8221;</strong> </p>
<p>Where else can we use this idea? The Puzzle Switch does it safely, in a way that, for example, having a lever hanging off the wall at a crazy angle (which would equally suggest to people that they &#8216;put it right&#8217;) would not. <em>Is the key somehow to make it clearer to users that high-energy usage states are not &#8216;defaults&#8217; in any way?</em> That accompanying any energy use, there needs to be some kind of visible disorder (as with the <a href="http://architectures.danlockton.co.uk/2008/06/12/leaving-lights-on/">irritating flashing standby lights</a>) to cause users to notice and consciously to assess what&#8217;s going on?</p>
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		<title>Lights reminding you to turn things off</title>
		<link>http://architectures.danlockton.co.uk/2008/06/12/leaving-lights-on/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/12/leaving-lights-on/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 13:00:20 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=314</guid>
		<description><![CDATA[Duncan Drennan, who writes the very thoughtful Art of Engineering blog, notes something extremely interesting: standby lights, if they&#8217;re annoying/visible enough, can actually motivate users to switch the device off properly: Our DVD player has (to me) the most irritating standby light that I have ever seen on any device. When on, the light is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/duncandrennan_standby.jpg" alt="Standby indicators - Duncan Drennan" /><img src="http://danlockton.co.uk/research/images/duncandrennan_laptop.jpg" alt="Standby indicators - Duncan Drennan" /><br />
<a href="http://blog.engineersimplicity.com/2006/07/bit-about-me.html"><br />
Duncan Drennan</a>, who writes the very thoughtful <a href="http://blog.engineersimplicity.com/">Art of Engineering blog</a>, notes something extremely interesting: <strong><a href="http://blog.engineersimplicity.com/2008/06/leaving-lights-on.html">standby lights, if they&#8217;re annoying/visible enough, can actually motivate users to switch the device off properly</a></strong>:</p>
<blockquote><p>Our DVD player has (to me) the most irritating standby light that I have ever seen on any device. When on, the light is constantly illuminated, but when in standby the light flashes continuously (at a slow rate). This drives me mad, but results in an interesting action – it causes me to turn it off at the plug when I am not using it (which is most of the time). Suddenly one little flashing light has resulted in more energy saving than having no light.</p></blockquote>
<p>As he notes, designing a system with an indicator which actually draws power to inform you of&#8230; &#8216;nothing&#8217; &#8230; actually may not be as inefficient as a from-first-principles efficiency design process would suggest, because of that human reaction. Similarly to the <a href="http://www.awarecord.com/">Static! project&#8217;s Power-Aware Cord</a>, <em>you may need to use a little extra energy to make people realise how much they&#8217;re using without thinking</em>. Although:</p>
<blockquote><p>There is one problem with this, it only works on people who care. If I did not care about saving energy, then I would just leave the laptop plugged in and the DVD player on. That means that you have to consider how your users will handle this kind of subtle feedback and determine whether turning the light off, or encouraging unplugging, results in more energy savings.</p>
<p>Sometimes the most obvious design decisions may not be the ones which result in the greatest energy saving.</p></blockquote>
<p>This is a very astute observation indeed. </p>
<p>Are there any other examples where this sort of effect can be usefully employed? How similar is this to the <a href="http://architectures.danlockton.co.uk/2008/02/12/home-made-instant-poka-yokes/">&#8216;useful landmine&#8217; concept</a> where you deliberately force/provoke/annoy yourself into taking actions you otherwise wouldn&#8217;t bother/would forget to do?</p>
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