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	<title>Design with Intent &#187; Essays</title>
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	<description>Design and human behaviour</description>
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		<title>Architecture, urbanism, design and behaviour: a brief review</title>
		<link>http://architectures.danlockton.co.uk/2011/09/12/architecture-urbanism-design-and-behaviour-a-brief-review/</link>
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		<dc:creator>Dan</dc:creator>
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		<description><![CDATA[by Dan Lockton Continuing the meta-auto-behaviour-change effort started here, I’m publishing a few extracts from my PhD thesis as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months. The idea of how architecture can be used to influence behaviour was central to [...]]]></description>
			<content:encoded><![CDATA[<p>by Dan Lockton</p>
<p><img src="http://research.danlockton.co.uk/images/hollywood.jpg" alt="Hollywood &#038; Highland mall"/></p>
<p><strong><em>Continuing the meta-auto-behaviour-change effort started <a href="http://architectures.danlockton.co.uk/2011/07/19/design-and-behaviourism-a-brief-review/">here</a>, I’m publishing a few extracts from my <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">PhD thesis</a> as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months. The idea of <a href="http://architectures.danlockton.co.uk/what-are-architectures-of-control/">how architecture can be used to influence behaviour</a> was central to this blog when it started, and so it&#8217;s pleasing to revisit it, even if makes me realise how little I still know.</em></strong> </p>
<blockquote><p>“There is no doubt whatever about the influence of architecture and structure upon human character and action. We make our buildings and afterwards they make us. They regulate the course of our lives.”<br />
<strong>Winston Churchill, addressing the English Architectural Association, 1924</strong></p></blockquote>
<p>In designing and constructing environments in which people live and work, architects and planners are necessarily involved in influencing human behaviour. While Sommer (1969, p.3) asserted that the architect “in his training and practice, learns to look at buildings without people in them,” it is clear that from, for example, Howard&#8217;s <em>Garden Cities of To-morrow</em> (1902), through Le Corbusier’s <em>Ville Contemporaine</em> and <em>La Ville radieuse</em>, to the Smithsons&#8217; &#8216;Streets in the sky&#8217;, there has been a long-standing thread of recognition that the way people live their lives is directly linked to the designed environments in which they live. Whether the explicit intention to influence behaviour drives the design process—architectural determinism (Broady, 1966: see future blog post ‘POSIWID and determinism’)—or whether the behaviour consequences of design decisions are only revealed and considered as part of a post-occupancy evaluation (e.g. Zeisel, 2006) or by social scientists or psychologists studying the impact of a development, there are links between the design of the built environment and our behaviour, both individually and socially.<br />
<span id="more-1679"></span><br />
Where there is an explicit intention to influence behaviour, the intended behaviours could relate (for example) to directing people for strategic reasons, or providing a particular ‘experience’, or for health and safety reasons, but they are often focused on influencing <em>social interaction</em>. Hillier et al (1987, p.233) find that “spatial layout in itself generates a field of probabilistic encounter, with structural properties that vary with the syntax of the layout.” Ittelson et al (1974, p.358) suggest that “All buildings imply at least some form of social activity stemming from both their intended function and the random encounters they may generate. The arrangement of partitions, rooms, doors, windows, and hallways serves to encourage or hinder communication and, to this extent, affects social interaction. This can occur at any number of levels and the designer is clearly in control to the degree that he plans the contact points and lanes of access where people come together. He might also, although with perhaps less assurance, decide on the desirability of such contact.”</p>
<p>“Designers often aspire to do more than simply create buildings that are new, functional and attractive—they promise that a new environment will change behaviours and attitudes” (Marmot, 2002, p.252). Where architects expressly announce their intentions and ability to influence behaviour, such as in Danish firm 3XN’s exhibition and book <em>Mind Your Behaviour</em> (3XN, 2010), the behaviours intended and techniques used can range from broad, high-level aspirational strategies such as communal areas “creating the potential for involvement, interaction and knowledge sharing” in a workplace (3XN, 2010) to specific tactics, such as Frank Lloyd Wright’s occasional use of “very confining corridors” for people to walk along “so that when they entered an open space the openness and light would enhance their experience” (Ittelson et al, 1974, p.346). An appreciation of both broad strategies and specific tactics is valuable: from the perspective of a designer whose agency may only extend to redesign of certain elements of a space, product or interface, it is the specific tactical techniques which are likely to be the most immediately applicable, but the broader guiding strategies can help set the vision in the first place. For example, the ‘conditions for city diversity’ outlined by Jacobs (1961)—broad strategies for understanding aspects of urban behaviour—have influenced generations of urbanists.</p>
<p>Following the influence of Christopher Alexander (Alexander et al, 1975, 1977; Alexander, 1979), such strategies and tactics may be expressed architecturally in terms of patterns, which describe “a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice” (Alexander et al, 1977). The concept of patterns, and Alexander et al’s A Pattern Language (1977) will be examined in detail in a future thesis extract, for their form, philosophy and impact, but, as an example, it is worth drawing out a few of the patterns which actually address directly influencing behaviour architecturally (Table 1). Among others, Frederick (2007) and Day (2002) both also outline a range of architectural patterns, some with similarities to Alexander et al’s, including some specifically relating to influencing behaviour. </p>
<p><img src="http://research.danlockton.co.uk/images/chepstow.jpg" alt="Chepstow, Monmouthshire"/><br />
<em>Two examples of pattern 53? Chepstow, Monmouthshire (restored 1524) and Philips High Tech Campus, Eindhoven (c.2000)</em><br />
<img src="http://research.danlockton.co.uk/images/htc-1.jpg" alt="Gateway at Philips High Tech Campus, Eindhoven"/></p>
<p><strong>Table 1. Summaries of a few of Alexander et al’s patterns (1977) which specifically address influencing behaviour, simplified into ‘ends’ and ‘means’.</strong></p>
<table WIDTH="470" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="7" CELLSPACING="10" FRAME="VOID" RULES="ROWS">
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<td WIDTH=18>
<p CLASS="western">
			</p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Title</strong></font></p>
</td>
<td WIDTH=100>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>End</strong></font></p>
</td>
<td WIDTH=220>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Means</strong></font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>30</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Activity nodes</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To “create concentrations of people in a community”</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Facilities must be grouped densely round very small public squares which can function as nodes—with all pedestrian movement in the community organized to pass through these nodes”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>53</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Main gateways</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To influence inhabitants of a part of a town to identify it as a distinct entity</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Mark every boundary in the city which has important human meaning—the boundary of a building cluster, a neighborhood, a precinct—by great gateways where the major entering paths cross the boundary”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>68</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Connected play</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To “support the formation of spontaneous play groups” for children</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Lay out common land, paths, gardens and bridges so that groups of at least 64 households are connected by a swath of land that does not cross traffic. Establish this land as the connected play space for the children in these households”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>139</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Farmhouse kitchen</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To help “all the members of the family… to accept, fully, the fact that taking care of themselves by </font><font SIZE=2 STYLE="font-size: 9pt"><i>cooking</i></font><font SIZE=2 STYLE="font-size: 9pt"> is as much a part of life as taking care of themselves by </font><font SIZE=2 STYLE="font-size: 9pt"><i>eating</i></font><font SIZE=2 STYLE="font-size: 9pt">”<br />
			 </font>
			</p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Make the kitchen bigger than usual, big enough to include the ‘family room’ space, and place it near the center of the commons, not so far back in the house as an ordinary kitchen. Make it large enough to hold a good table and chairs, some soft and some hard, with counters and stove and sink around the edge of the room; and make it a bright and comfortable room”</font></p>
</td>
</tr>
<tr VALIGN=TOP>
<td WIDTH=18>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>151</strong></font></p>
</td>
<td WIDTH=57>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt"><strong>Small	meeting rooms</strong></font></p>
</td>
<td WIDTH=100 CELLSPACING=3>
<p CLASS="western"><font SIZE=2 STYLE="font-size: 9pt">To encourage smaller group meetings, which encourage people to contribute and make their point of view heard</font></p>
</td>
<td WIDTH=220>
<p CLASS="western">“<font SIZE=2 STYLE="font-size: 9pt">Make at least 70 per cent of all meeting rooms really small—for 12 people or less. Locate them in the most public parts of the building, evenly scattered among the workplaces”</font></p>
</td>
</tr>
</col>
</table>
<p>
<h3>Layout of physical elements</h3>
<p>Practically, most architectural patterns for influencing behaviour involve, in one way or another, the physical arrangement of building elements—inside or outside—or a change in material properties. In each case, there is the possibility of changing people’s perceptions of what behaviour is possible or appropriate, and the possibility of actually forcing some behaviour to occur or not occur (see future article ‘Affordances, constraints and choice architecture’). These are not independent alternatives: the perception that some behaviour is possible or impossible can be a result of learning ‘the hard way’ in the past.</p>
<p><img src="http://research.danlockton.co.uk/images/tubebarrier.jpg" alt="Barrier on the London Underground preventing running down stairs onto track"/><br />
<em>Barrier on the London Underground (Baker Street, from memory), preventing people running down stairs directly onto the track. Most stairs don&#8217;t open straight onto the platform like this.</em></p>
<p>The physical arrangement of elements can be broken down into different aspects of positioning and layout—putting elements in particular places to encourage or discourage people’s interaction with them, putting them in people’s way to prevent access to somewhere, putting them either side of people to channel or direct them in a particular way (e.g. staggered pedestrian crossings which aim to direct pedestrians to face oncoming traffic; Department for Transport, 1995), hiding them to remove the perception that they are there, splitting elements up or combining them so that they can be used by different numbers of people at once, or angling them so that some actions are easier than others (termed slanty design by Beale (2007), both physically and in metaphorical application in interfaces). Urbanists such as Whyte (1980) have catalogued, in colourful, intricate detail the effects that the layouts and features of built environments have on people’s behaviour—why some areas become popular, others not so, with whom, and why, with recommendations for how to improve things, in contrast to work such as Goffman (1963) which focuses on the social contexts of public behaviour in urban environments. </p>
<p>The layouts of shops, hotels, casinos and theme parks, especially larger developments where there is scope to plan more ambitiously, can also make use of multiple aspects of positioning and layout to influence and control shoppers’ paths—Stenebo (2010) discusses IKEA’s carefully planned (and continually refined) “fairyland of adventures” which routes visitors through the store; Shearing and Stenning (1984) examine how Disney World embeds “[c]ontrol strategies in both environmental features and structural relations,” many to do with positioning of physical features; while Underhill (1999, 2004), formerly one of Whyte’s students, describes how his company, Envirosell, uses observation approach to understand and redesign shopping behaviour across a wide range of store types and shopping malls themselves, much of which comes down to intelligently repositioning elements such as mirrors, basket stacks, signage and seating. Poundstone (2010) cites a study by Sorensen Associates which used active RFID tags fitted to shopping trolleys to determine that US shoppers taking an anticlockwise route around supermarkets spend on average $2.00 more per trip; the suggestion is that stores with the entrance on the right will be more likely to prompt this anticlockwise movement.</p>
<p>Changes in material properties can involve drawing attention to particular behaviour (e.g. rumble strips on a road to encourage drivers to slow down: Harvey, 1992), or making it more or less comfortable to do an activity (e.g., as Katyal (2002, p.1043) notes, “fast food restaurants use hard chairs that quickly grow uncomfortable so that customers rapidly turn over”). The application of some of these physical positioning and layout and material property ideas to a particular social issue is described in the blog post <a href="http://architectures.danlockton.co.uk/2008/01/05/towards-a-design-with-intent-method-v01/">&#8216;Towards a Design with Intent method v.0.1&#8242;</a> from 2008.</p>
<p><img src="http://research.danlockton.co.uk/images/seating.jpg" alt="Some seating at Wessex Water's HQ, Bath"/></p>
<p>Often combining positioning and material properties, the effect of different seating types and layouts on behaviour comprises a significant area of study in itself, with, for example, work by Steinzor (1950), Hearn (1957), Sommer (1969) and Koneya (1976) helping to establish patterns of likely interaction between people occurring with arrangements of chairs around tables, and overall room layouts in classrooms and mental hospitals. Sommer’s design intervention in the dayroom of an elderly ladies’ ward at a state hospital in Canada—by reducing the number of couches around the walls and adding tables and chairs in the centre of the room, with flowers and magazines—led to major increases in the amount of conversation and interaction between residents. </p>
<p><img src="http://research.danlockton.co.uk/images/airportseating.jpg" alt="Seating at LAX"/></p>
<p>Osmond (1959) introduced the terms <em>sociofugal</em> and <em>sociopetal</em> to describe spaces which drive people apart and together, respectively; Sommer (1969, 1974) notes that airports are often among the most sociofugal spaces, largely because of the fixed, single-direction seating and “sterile” decor: “Many other buildings… such as mental hospitals and jails, also discourage contact between people, but none does this as effectively as the airport… In practice the long corridors and the cold, bare waiting areas of the typical airport are more sociofugal than the isolation wing of the state penitentiary.” (Sommer, 1974: p.72). Hall’s concept of proxemics (e.g. Hall, 1966) provides a treatment of personal space, its effects on behaviour, and its significance in different physical spaces as well as in different cultures. The different ‘distance zones’ identified by Hall—intimate, personal, social and public—have implications for the design process: “If one looks at human beings in the way that the early slave traders did, conceiving of their space requirements simply in terms of the limits of the body, one pays very little attention to the effects of crowding. If, however, one sees man surrounded by a series of invisible bubbles which have measurable dimensions, architecture can be seen in a new light. It is then possible to conceive that people can be cramped by the spaces in which they have to live and work. They may find themselves forced into behavior, relationships or emotional outlets that are overly stressful” (Hall, 1966, p.129).</p>
<p><img src="http://danlockton.co.uk/research/images/trellick1.jpg" alt="Trellick Tower from the Great Western Main Line"/></p>
<h3>Emergence, desire lines and predicting behaviour</h3>
<blockquote><p>“All buildings are predictions. All predictions are wrong”.<br />
<strong>Stewart Brand, How Buildings Learn, 1994, p. 178.</strong></p>
<p>“I built skyscrapers for people to live in there and now they messed them up—disgusting”.<br />
<strong>Ernő Goldfinger, commenting on tabloid reports of violent crime in the Trellick Tower, above (quoted in Open University, 2001)</strong></p></blockquote>
<p>In <em>How Buildings Learn</em>, Stewart Brand (1994) contrasts ‘Low Road’ architecture designed to permit adaptation by users, with visionary ‘High Road’ architectural plans which seek to define at the design stage the future behaviour and lifestyles of buildings’ users. High Road plans often ‘fail’ in this sense, unable to anticipate future needs or usage patterns (as Ittelson et al (1974, p. 357) put it, “we are all living in the relics of the past”), while Low Road architecture can cope with changing requirements, appropriation (Salovaara, 2008) and emergent behaviour. The stereotype of architect as a &#8216;High Road&#8217; planner—perhaps living in the penthouse at the top of the tower block he has designed—resonates in both fact (e.g. Ernő Goldfinger&#8217;s comment quoted above) and fiction (e.g. Anthony Royal in J.G. Ballard&#8217;s <em>High Rise</em> (1975).*</p>
<p>The parallels of the the High/Low Road approaches with the design and use of other systems—in particular software, but perhaps also economic and political systems in general—are evident throughout Brand’s book, although never explicitly stated as such; there are also parallels in planning at a level above that of buildings themselves, such as the clash in New York (Flint, 2009) between the bottom-up approach to urbanism favoured by Jacobs (1961) and the top-down approach of Robert Moses. While it will unfortunately not be considered in detail in this thesis, the emerging power of ubiquitous computing, when integrated intelligently into physical space—&#8221;city as operating system&#8221; (Gittins, 2007)—could permit a kind of Low Road &#8216;read/write urbanism&#8217; (Greenfield &#038; Shepard, 2007) in which the &#8216;city users&#8217; themselves are able to augment and alter the meanings, affordances and even fabrics of their surroundings.</p>
<p><img src="http://research.danlockton.co.uk/images/cowpath.jpg" alt="A cowpath at Brunel"/><br />
<em>A desire path or cowpath is forming across this grass area in the John Crank memorial garden, Brunel University&#8230;</em></p>
<p>One emergent behaviour-related concept arising from architecture and planning which has also found application in human-computer interaction is the idea of desire lines, desire paths or cowpaths. The usual current use of the term (often attributed, although apparently in error, to Bachelard’s <em>The Poetics of Space</em> (1964)) is to describe paths worn by pedestrians across spaces such as parks, between buildings or to avoid obstacles—“the foot-worn paths that sometimes appear in a landscape over time” (Mathes, 2004) and which become self-reinforcing as subsequent generations of pedestrians follow what becomes an obvious path. Throgmorton &#038; Eckstein (2000) also discuss Chicago transportation engineers’ use of ‘desire lines’ to describe maps of straight-line origin-to-destination journeys across the city, in the process revealing assumptions about the public’s ‘desire’ to undertake these journeys. In either sense, desire lines (along with use-marks (Burns, 2007)) could perhaps, using economic terminology, be seen as a form of revealed user preference (Beshears et al, 2008) or at least revealed choice, with a substantial normative quality.</p>
<p>As such, there is potential for observing the formation of desire lines and then ‘codifying’ them in order to provide paths that users actually need, rather than what is assumed they will need. As Myhill (2004) puts it, “[a]n optimal way to design pathways in accordance with natural human behaviour, is to not design them at all. Simply plant grass seed and let the erosion inform you about where the paths need to be. Stories abound of university campuses being constructed without any pathways to them.” Myhill goes on to suggest that companies which apply this idea in the design of goods and services, designing systems to permit desire lines to emerge and then paying attention to them, will succeed in a process of ‘Normanian Natural Selection’ (after Don Norman’s work).</p>
<p><img src="http://research.danlockton.co.uk/images/pavedcowpath.jpg" alt="A paved cowpath at Brunel"/><br />
<em>&#8230;whereas this one has been &#8216;paved&#8217; after pedestrians wore a definite path.</em></p>
<p>In human-computer interaction, this principle has become known as ‘Pave the cowpaths’—“look where the paths are already being formed by behavior and then formalize them, rather than creating some kind of idealized path structure that ignores history and tradition and human nature and geometry and ergonomics and common sense” (Crumlish &#038; Malone, 2009, p.17). Particularly with websites, analytics software can take the place of the worn grass, and in the process reveal extra data such as demographic information about users, and more about their actual desires or intention in engaging in the process (e.g. Google is a “database of intentions”, according to Battelle (2003)). This allows clustering of behaviour paths and even investigation of users’ mental models of site structure. The counter-argument is that blindly paving cowpaths can enshrine inefficient behaviours in the longer-term, locking users and organisations into particular ways of doing things which were never optimal in the first place (Arace, 2006)—form freezing function, to paraphrase Stewart Brand (1994, p.157).</p>
<p>From the point of view of influencing behaviour rather than simply reflecting it, the principle of paving the cowpaths could be applied strategically: identify the desire lines and paths of particular users—perhaps a group which is already performing the desired behaviour—and then, by formalising this, making it easier or more salient or in some way obviously normative, encourage other users to follow suit. </p>
<p><em>*It is worth differentiating, though, between a visionary approach which considers human behaviour and sets out to change it, and the approach attributed to some other treatments of the &#8216;visionary architect&#8217; personality, in which human behaviour is simply ignored or relegated as being secondary to the vision of the building itself. In fiction, Ayn Rand&#8217;s Howard Roark (in </em>The Fountainhead<em>, 1943) is perhaps an archetype; Sommer&#8217;s architect who &#8220;learns to look at buildings without people in them&#8221; quoted above is perhaps based on real instances of this approach.</em></p>
<p><img src="http://research.danlockton.co.uk/images/westfieldstratfordcity.jpg" alt="Westfield Stratford City, with Olympic Athletes' Village under construction, March 2010"/><br />
<em>The ticket hall of Stratford City railway station, London, with Westfield logo and the Olympic Athletes&#8217; Village under construction in the background, March 2010</em></p>
<h3>The politics of architecture, power and control</h3>
<blockquote><p>“I was aware that I could be watched from above…and that it was possible to go much higher—to become one of the watchers—but I didn’t see how it could be done. The architecture embodied a political message: There are people higher than you, and they can watch you, follow you—and, theoretically, you can join them, become one of them. Unfortunately you don’t know how.”<br />
<strong>Geoff Manaugh, The BLDG BLOG Book (2009, p.17)</strong></p></blockquote>
<p>Architecture can serve as a regulatory force (Shah and Kesan, 2007) and has been used to influence and control public behaviour through embodying power in a number of ways. Direct use of architecture to change the economic or demographic make-up of areas ranges from policies of shopping centres and Business Improvement Districts to shift the social class of visitors to an area* (Minton, 2009), to Depression-era Tennessee Valley Authority’s mandate to revitalise impoverished areas through massive development programmes (Culvahouse, 2007), to government-driven use of settlements to occupy or colonise territories. In this latter context, Segal and Weizman (2003, p. 19), referring to Israel, comment that “[i]n an environment where architecture and planning are systematically instrumentalized… planning decisions do not often follow criteria of economic sustainability, ecology or efficiency of services, but are rather employed to serve strategic and political agendas”. </p>
<p>Vale (2008) discusses Pierre Charles L’Enfant’s 1791 layout of Washington, DC, often seen as physically reifying the ‘separation of powers’ principle contained in the US Constitution, by separating the buildings housing the branches of government, although Vale notes that L’Enfant does not explicitly mention this as his intention. Along perhaps similar lines, Stewart Brand (1994, p.3) mentions Churchill’s 1943 request that “the bomb-damaged Parliament be rebuilt exactly as it was before… It was to the good, he insisted, that the [House of Commons] Chamber was too small to seat all the members (so great occasions were standing-room occasions), and that its shape forced members to sit on either one side or the other, unambiguously of one party or the other.” Indeed, Churchill’s ‘crossing the floor’ in 1904 (and again in the 1920s) perhaps relied on the physical layout of the chamber for its impact. Ittelson et al (1974, p.139) also note that “[t]he eight months of deliberations in 1969, preceding the Paris Peace Talks, were largely centered on the issue of the shape of the table to be used in the negotiations.” </p>
<p>Internal building layouts are analysed for their ‘power’ implications by Dovey (2008), who uses a system of ‘space syntax analysis’ developed by Hillier and Hanson (1984) to examine diverse buildings such as Albert Speer’s Berlin Chancellery, the Forbidden City of Beijing, and the Metro Centre shopping mall in Newcastle-upon-Tyne. One recurring pattern in political buildings is the intentional use of something similar to what Alexander et al (1977, p.610), in a different context, call ‘intimacy of gradient’—a “diplomatic promenade” (Dovey, 2008, p. 65) selectively revealing a sequence of anterooms to visitors, their permitted progress through the structure (the deepest level being the president or monarch’s private study) calculated both to reflect their status and instil the requisite level of awe. Nicoletta (2003) looks at the use of architecture to exert social control in Shaker dwelling houses, e.g. the use of separate entrances and staircases for men and women, and the lack of routes through the house which did not result in observation by other members of the family.</p>
<p>City layouts have been used strategically to try to prevent disorder and make it easier to put down. Baron Georges-Eugène Haussmann’s “militaristically planned Paris” (Hatherley, 2008, p. 11), remodelled for Louis Napoléon (later Napoléon III) after 1848, had “[t]he true goal of…secur[ing] the city against civil war. He wanted to make the erection of barricades in Paris impossible for all time… Widening the streets is designed to make the erection of barricades impossible, and new streets are to furnish the shortest route between the barracks and the workers’ districts.” (Benjamin, 1935/1999, p. 12). The Haussmann project also involved “the planning of straight avenues as a method of crowd control (artillery could fire down them at barricaded masses)” (Rykwert, 2000, p.91). Scott (1998, p.59) likens the &#8220;logic behind the reconstruction of Paris&#8221; to the process of transforming old-growth forests into &#8220;scientific forests designed for unitary fiscal management&#8221;—part of which involves, as Scott emphasies throughout his book <em>Seeing Like a State</em>, the idea of making a space (and the people in it) <em>legible</em> to whoever is in power by removing or simplifying inconsistencies, anomalies and local practices to &#8216;tame&#8217; potentially dangerous <em>ceintures sauvages</em>. Legibility affords measurement and standardisation, and these (from <em>Domesday Book</em> to the standardisation of surnames, to biometric IDs) afford modelling, regulation and control. Drawing on Hacking (1990), Scott (1998, p.92) suggests that it is &#8220;but a small step from a simplified description of society to a design and manipulation of society, with improvement in mind. If one could reshape nature to design a more suitable forest, why not reshape society to create a more suitable population?&#8221;</p>
<p>Returning to the specifics of architectural schemes, New York ‘master builder’ Robert Moses’ low parkway bridges on Long Island are often mentioned in a similar vein to Haussmann&#8217;s Paris (Caro, 1975; Winner, 1986). These had the effect of preventing buses (and by implication poorer people, often minorities) using the parkways to visit the Jones Beach State Park—another of Moses&#8217; projects. However, Joerges (1999) questions details of the intentionality involved, suggesting that the story as presented by Winner is more of a parable (Gillespie, 2007, p. 72) about the embodiment of politics in artefacts—an exhortation to recognise that “specific features in the design or arrangement of a device or system could provide a convenient means of establishing patterns of power and authority in a given setting,” (Winner, 1986)—than a real example of architecture being used intentionally to discriminate against certain groups (see also the forthcoming blog post ‘POSIWID and determinism’). Nevertheless, Flint (2009, p.44) suggests in his book on Jane Jacobs&#8217; battles with Moses over New York planning, that, at least in his earlier years, &#8220;Moses strove to model himself after Baron Haussmann&#8221;. </p>
<p><em>*Minton (2009, p.45) interviews a Business Improvement District manager in the UK who tells her explicitly that “High margins come with ABC1s, low margins with C2DEs. My job is to create an environment which will bring in more ABC1s.”</em></p>
<p><img src="http://research.danlockton.co.uk/images/cityhall.jpg" alt="Pig ears on the South Bank, London"/><br />
<em>&#8216;Pig ear&#8217; skate stoppers near City Hall, London</em></p>
<h3>Disciplinary architecture and design against crime</h3>
<blockquote><p>“Where the homeless are ejected from business and retail areas by such measures as curved bus benches, window-ledge spikes and doorway sprinkler systems, so skaters encounter rough-textured surfaces, spikes and bumps added to handrails, blocks of concrete placed at the foot of banks, chains across ditches and steps, and new, unridable surfaces such as gravel and sand.”<br />
<strong>Iain Borden, Skateboarding, Space and the City (2001, p.254)</strong></p></blockquote>
<p>Perhaps difficult to extract from the political dimension of architecture is the notion of <em>disciplinary architecture</em>, covering everything from designed measures such as anti-homeless park benches to prison design, via Jeremy Bentham’s <em>Panopticon</em> (1787) and Foucault’s ‘technologies of punishment’ (1977). Howell (2001) notes that this is often framed as ‘defending’ the general public against ‘undesirable’ behaviour by other members of the public—in this particular case again, measures to make skateboarding more difficult. Similar measures may be installed by members of the public to defend their own properties: Flusty (1997, p. 48) classifies “five species” of “interdictory spaces—spaces designed to intercept and repel or filter would-be users”, many of which occur frequently in residential contexts as well as public spaces: <em>stealthy</em> space—areas which have been deliberately concealed from general view; <em>slippery</em> space—spaces with no apparent means of approach; <em>crusty</em> space—space that cannot be accessed because of obstructions; <em>prickly</em> space—space which cannot be occupied comfortably due to measures inhibiting walking, sitting or standing; and <em>jittery</em> space—space which is constantly under surveillance (or threatened surveillance). Some of the ways of achieving these species of space will be familiar from other examples discussed in this thesis, particularly prickly space. </p>
<p><img src="http://research.danlockton.co.uk/images/prikkastrips.jpg" alt="Prikka strips"/><br />
<em><a href="http://www.prikka-strip.com">Prikka strips</a>, a popular brand of add-on DIY plastic spikes for your wall.</em></p>
<p>&#8216;Design against crime&#8217; has recently received significant attention in the UK via initiatives such as the Design Against Crime Research Centre at Central Saint Martins (e.g. Ekblom, 1997; Gamman &#038; Pascoe, 2004; Gamman &#038; Thorpe, 2007) whose work has addressed some high-profile areas such as bicycle theft and bag theft in restaurants and bars (AHRC, 2008) through innovative product design interventions taking account of the environmental contexts in which crimes occur. While the focus may be on &#8216;better&#8217; products (as was a much earlier programme by the Design Council focusing on design against vandalism (Sykes, 1979)), the parallel field of crime prevention through environmental design (CPTED) has developed from the early 1970s to date, focusing on redesigning architectural elements to discourage particular behaviours. In the UK, compliance with an Association of Chief Police Officers’ CPTED initiative, ‘Secured by Design’—run by ACPO Crime Prevention Initiatives Ltd—has, according to Minton (2009, p.71), become a condition of planning permission for some large residential developments, leading to the situation where new estates are required to be “surrounded by walls with sharp steel pins or broken glass on top of them, CCTV and only one gate into the estate.” </p>
<p>Crowe (2000) provides a practical guide to implementing CPTED with diagrams and ‘design directives’ for a wide variety of spaces, including schools and student residences. Poyner (1983), in a guide which is effectively A Pattern Language for CPTED, outlines 31 patterns addressing different types of crime in different settings—for example, “4.7 Access to rear of house: There should be no open access from the front to the rear of a house. Access might be restricted to full-height locked gates,” addresses burglary and break-ins. Many of Poyner’s patterns make use of the principle of natural surveillance, described in Oscar Newman’s influential book <em>Defensible Space: People and Design in the Violent City</em>* (1972). Natural surveillance implies designing spaces to afford “surveillance opportunities for residents and their agents” (Newman, 1972, p. 78)—effectively, designing environments so that building users are able to observe others’ activities when outside the home, and feel observed themselves (a concept which, applied in the wider context of digital communications and social media, might be termed <em>peerveillance</em>**). There should be parallels with Jacobs’ (1961) concept of ‘eyes on the street’—although as Minton (2009) points out, implementing natural surveillance via enclosed, gated communities where strangers will necessarily stand out means that the residents can become isolated, targets even for burglars who know that it is unlikely there will be any passers-by (or even passing police) to see their activities. </p>
<p>Katyal (2002) provides a comprehensive academic review of ‘Architecture as Crime Control’, addressed to a legal and social policy-maker audience, but also interesting because of a follow-up article taking the same approach to examine digital architecture (see future article). One point to which Katyal repeatedly returns is the concept of architectural solutions as entities which subtly reinforce or embody social norms (desirable ones, from the point of view of law enforcement) rather than necessarily enforce them: “Even the best social codes are quite useless if it is impossible to observe whether people comply with them. Architecture, by facilitating interaction and monitoring by members of a community, permits social norms to have greater impact. In this way, the power of architecture to influence social norms can even eclipse that of law, for law faces obvious difficulties when it attempts to regulate social interaction directly” (Katyal, 2002, p. 1075).</p>
<p><em>*‘Defensible space’ covers “restructur[ing] the physical layout of communities to allow residents to control the areas around their homes.” (Newman, 1996)<br />
**The author used ‘Peerveillance’ for a pattern based on this concept in DwI v.1.0, at the time (March 2010) finding only one previous use of the term, on Twitter, by Alex Halavais. As of May 2011, the tweet is no longer findable via either Twitter or Google searches.</em> </p>
<blockquote><h2>Implications for designers</h2>
<p><strong>&#9654; 	Designed environments influence people’s behaviour in a variety of ways, and some have been designed expressly with this intention, often for political or crime prevention reasons</p>
<p>&#9654; 	This can range from high-level visions of influencing wider social or community behaviours, to very specific techniques applied to influence particular behaviours in a particular context; the use of patterns facilitates re-use of techniques wherever a similar problem recurs</p>
<p>&#9654; 	Most patterns involve either the physical arrangement of building elements—positioning, angling, splitting up, hiding, etc—or a change in material properties, either to change people’s perceptions of what behaviour is possible or appropriate, perhaps by reinforcing or embodying social norms, or to force certain behaviour to occur or not occur</p>
<p>&#9654; 	There are also patterns around aspects of surveillance—designing layouts which facilitate or prevent visibility of activity between groups of people</p>
<p>&#9654; 	In practice, patterns may be applied in combination to create different kinds of space with different effects on behaviour</p>
<p>&#9654; 	There is potential for ‘paving the cowpaths’ strategically through design, identifying the paths of particular users—perhaps a group which is already performing the desired behaviour—and then, by formalising this, making it easier or more salient or in some way obviously normative, encourage other users to follow suit</p>
<p>&#9654; 	By affecting so completely the way in which people spend their lives, political or police attempts to control behaviour through the design of environments can be controversial </p>
<p>&#9654; 	Some concepts related to influencing behaviour in the built environment may be transposed to other designed systems and contexts</strong></p></blockquote>
<h3>References</h3>
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<strong>AHRC, (2008)</strong> Fighting crime through more effective design. Available at <a href="http://www.ahrc.ac.uk/About/Publications/Documents/DAC%20Brochure.pdf">http://www.ahrc.ac.uk/About/Publications/Documents/DAC%20Brochure.pdf</a><br />
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<strong>Arace, M. (2006)</strong> &#8216;Don&#8217;t Pave the Cowpaths&#8217;. Available at <a href="http://mikeomatic.net/?p=59">http://mikeomatic.net/?p=59</a><br />
<strong>Bachelard, G. (1964)</strong> The Poetics of Space. Orion Press.<br />
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<strong>Caro, R.A. (1975)</strong> The Power Broker: Robert Moses and the Fall of New York. Vintage Books.<br />
<strong>Crowe, T.D. (2000)</strong> Crime Prevention Through Environmental Design (2nd ed.). Butterworth-Heinemann.<br />
<strong>Crumlish, C. &#038; Malone, E. (2009)</strong> Designing Social Interfaces. O&#8217;Reilly.<br />
<strong>Culvahouse, T. (ed.) (2007)</strong> The Tennesseee Valley Authority: Design and Persuasion. Princeton Architectural Press.<br />
<strong>Day, C. (2002)</strong> Spirit &#038; Place. Architectural Press.<br />
<strong>Department for Transport (1995)</strong> The Design of Pedestrian Crossings. Local Transport Note 2/95. Available at <a href="http://webarchive.nationalarchives.gov.uk/+/http://www.dft.gov.uk/pgr/roads/tpm/ltnotes/thedesignofpedestriancrossin4034">http://webarchive.nationalarchives.gov.uk/+/http://www.dft.gov.uk/pgr/roads/tpm/ltnotes/thedesignofpedestriancrossin4034</a><br />
<strong>Dovey. K. (2008)</strong> Framing Places: Mediating Power in Built Form (2nd ed.). Routledge.<br />
<strong>Ekblom, P. (1997)</strong> Gearing up against crime. Available at <a href="http://www.designagainstcrime.com/files/crimeframeworks/11_gearing_up_against_crime.pdf">http://www.designagainstcrime.com/files/crimeframeworks/11_gearing_up_against_crime.pdf</a><br />
<strong>Flint, A. (2009)</strong> Wrestling with Moses. Random House.<br />
<strong>Flusty, S. (1997)</strong> &#8216;Building Paranoia&#8217; in Ellin, N. (ed.) Architecture of Fear. Princeton Architectural Press.<br />
<strong>Foucault, M. (1977)</strong> Discipline and Punish: The Birth of the Prison. Allen Lane.<br />
<strong>Frederick, M. (2007)</strong> 101 Things I Learned in Architecture School. MIT Press.<br />
<strong>Gamman, L. and Pascoe, T. (2004)</strong> &#8216;Design Out Crime? Using Practice-based Models of the Design Process&#8217;. Crime Prevention and Community Safety: An International Journal 2004, 6(4), p. 9-18<br />
<strong>Gamman, L. and Thorpe, A. (2007)</strong> &#8216;Design against crime&#8217;as socially responsive design for public space&#8217;. Innovation and Investment in Research and the Creative Economy, 3-4 December 2007, San Paulo<br />
<strong>Gillespie, T. (2007)</strong> Wired Shut: Copyright and the Shape of Digital Culture. MIT Press.<br />
<strong>Gittins, M., writing as &#8216;kosmograd&#8217; (2007)</strong> &#8216;The City as Operating System&#8217;, Team Helsinki blog, 14 March 2007. Available at <a href="http://teamhelsinki.blogspot.com/2007/03/city-as-operating-system.html">http://teamhelsinki.blogspot.com/2007/03/city-as-operating-system.html</a><br />
<strong>Goffman, E. (1963)</strong> Behavior in Public Places. The Free Press.<br />
<strong>Greenfield, A. and Shepard, M. (2007)</strong> Urban Computing and its Discontents. Architectural League of New York. Available at <a href="http://www.situatedtechnologies.net/files/ST1-Urban_Computing.pdf">http://www.situatedtechnologies.net/files/ST1-Urban_Computing.pdf</a><br />
<strong>Hacking, I. (1990)</strong> The Taming of Chance. Cambridge University Press.<br />
<strong>Hall, E.T. (1966)</strong> The Hidden Dimension. Doubleday.<br />
<strong>Harvey, T. (1992)</strong> A Review of Current Traffic Calming Techniques. PRIMAVERA Project. Available at <a href="http://www.its.leeds.ac.uk/projects/primavera/p_calming.html">http://www.its.leeds.ac.uk/projects/primavera/p_calming.html</a><br />
<strong>Hatherley, O. (2008)</strong> Militant Modernism. Zer0 Books.<br />
<strong>Hearn, G. (1957)</strong> &#8216;Leadership and the spatial factor in small groups&#8217;. Journal of Abnormal and Social Psychology, 54 (2), p. 269-272.<br />
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<strong>Hillier, W.R.G. and Hanson, J. (1984)</strong> The Social Logic of Space. Cambridge University Press.<br />
<strong>Howard, E. (1902)</strong> Garden Cities of To-morrow. Available at <a href="http://www.archive.org/download/gardencitiestom00howagoog/gardencitiestom00howagoog.pdf">http://www.archive.org/download/gardencitiestom00howagoog/gardencitiestom00howagoog.pdf</a><br />
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<strong>Jacobs, J. (1961)</strong> The Death and Life of Great American Cities. Random House.<br />
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<strong>Katyal, N.K. (2002)</strong> &#8216;Architecture As Crime Control&#8217;. Yale Law Journal 111, p. 1039<br />
<strong>Koneya, M. (1976)</strong> &#8216;Location and Interaction in Row-and-Column Seating Arrangements&#8217;. Environment and Behavior 8 (2) p. 265-282<br />
<strong>Manaugh, G. (2009)</strong> The BLDG BLOG Book. Chronicle Books.<br />
<strong>Mathes, A. (2004)</strong> &#8216;Folksonomies &#8211; Cooperative Classification and Communication Through Shared Metadata&#8217;. Available at <a href="http://www.adammathes.com/academic/computer-mediated-communication/folksonomies.pdf">http://www.adammathes.com/academic/computer-mediated-communication/folksonomies.pdf</a><br />
<strong>Marmot, A. (2002)</strong> &#8216;Architectural determinism. Does design change behaviour?&#8217; British Journal of General Practice, 52 (476), p. 252–253<br />
<strong>Minton, A. (2009)</strong> Ground Control: Fear and happiness in the twenty-first century city. Penguin.<br />
<strong>Myhill, C. (2004)</strong> &#8216;Commercial Success by looking for Desire Lines&#8217;, 6th Asia Pacific Computer-Human Interaction Conference (APCHI 2004), Rotorua, New Zealand. Available at <a href="http://www.litsl.com/personal/commercial_success_by_looking_for_desire_lines.pdf">http://www.litsl.com/personal/commercial_success_by_looking_for_desire_lines.pdf</a><br />
<strong>Newman, O. (1972)</strong> Defensible Space: People and Design in the Violent City. Architectural Press.<br />
<strong>Nicoletta, J. (2003)</strong> &#8216;The Architecture of Control: Shaker Dwelling Houses and the Reform Movement in Early-Nineteenth-Century America&#8217;. Journal of the Society of Architectural Historians 62 (3), p. 352-387<br />
<strong>Open University (2001)</strong> &#8216;From Here to Modernity: Trellick Tower&#8217;. Available at http://www.open2.net/modernity/3_14.htm<br />
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<strong>Rand, A. (1943)</strong> The Fountainhead. Bobbs Merrill.<br />
<strong>Rykwert, J. (2000)</strong> The Seduction of Place. Oxford University Press.<br />
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<strong>Segal, R. and Weizman, E. (eds.) (2003)</strong> A Civilian Occupation: The Politics of Israeli Architecture. Babel/Verso.<br />
<strong>Shah, R.C. and Kesan, J.P. (2007)</strong> &#8216;How Architecture Regulates&#8217;. Journal of Architectural and Planning Research, 24 (4), p. 350-359.<br />
<strong>Shearing, C.D. and Stenning, P.C. (1984)</strong> &#8216;From the Panopticon to Disney World: the Development of Discipline&#8217; in Doob, A.N. and Greenspan, E.L. (eds.) Perspectives in Criminal Law: Essays in Honour of John LL.J. Edwards, p.335-349. Canada Law Book.<br />
<strong>Sommer, R. (1969)</strong> Personal Space: The Behavioral Basis of Design. Prentice-Hall.<br />
<strong>Sommer, R. (1974)</strong> Tight Spaces: Hard Architecture and How to Humanize it. Prentice-Hall.<br />
<strong>Steinzor, B. (1950)</strong> &#8216;The spatial factor in face to face discussion groups&#8217;. Journal of Abnormal and Social Psychology, 45 (3), p. 552-555.<br />
<strong>Stenebo, J. (2010)</strong> The Truth About IKEA. Gibson Square.<br />
<strong>Sykes, J. (1979)</strong> Designing Against Vandalism. The Design Council.<br />
<strong>Throgmorton, J. &#038; Eckstein, B. (2000)</strong> &#8216;Desire Lines: The Chicago Area Transportation Study and the Paradox of Self in Post-War America.&#8217; Available at https://www.nottingham.ac.uk/3cities/throgeck.htm<br />
<strong>Underhill, P. (1999)</strong> Why We Buy. Simon &#038; Schuster.<br />
<strong>Underhill, P. (2004)</strong> Call of the Mall. Simon &#038; Schuster.<br />
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<strong>Whyte, W.H. (1980)</strong> The Social Life of Small Urban Spaces. The Conservation Foundation.<br />
<strong>Winner, L. (1986)</strong> &#8216;Do Artifacts Have Politics?&#8217; In The Whale and the Reactor: A Search for Limits in an Age of High Technology, pp. 19–39. University of Chicago Press<br />
<strong>Zeisel, J. (2006)</strong> Inquiry by Design (rev. ed.). W.W. Norton.</p>
<p><img src="http://research.danlockton.co.uk/images/htc-2.jpg" alt="Boardwalk at Philips High Tech Campus, Eindhoven"/><br />
<em>Reminiscent of a scene from Ballard&#8217;s </em>Super-Cannes<em>, the Philips High Tech Campus also includes this lake and boardwalk, perhaps affording breakout meetings and secret discussions away from the earshot of office colleagues, although in full view of the surrounding buildings.</em></p>
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		<title>Stuff that matters: Unpicking the pyramid</title>
		<link>http://architectures.danlockton.co.uk/2009/01/14/stuff-that-matters/</link>
		<comments>http://architectures.danlockton.co.uk/2009/01/14/stuff-that-matters/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 21:11:14 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Control]]></category>
		<category><![CDATA[Democracy of innovation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Entropy]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=477</guid>
		<description><![CDATA[Most things are unnecessary. Most products, most consumption, most politics, most writing, most research, most jobs, most beliefs even, just aren&#8217;t useful, for some scope of &#8216;useful&#8217;. I&#8217;m sure I&#8217;m not the first person to point this out, but most of our civilisation seems to rely on the idea that &#8220;someone else will sort it [...]]]></description>
			<content:encoded><![CDATA[<p>Most things are unnecessary. Most products, most consumption, most politics, most writing, most research, most jobs, most beliefs even, just aren&#8217;t useful, for some scope of &#8216;useful&#8217;.</p>
<p>I&#8217;m sure I&#8217;m not the first person to point this out, but most of our civilisation seems to rely on the idea that &#8220;someone else will sort it out&#8221;, whether that&#8217;s providing us with food or energy or money or justice or a sense of pride or a world for our grandchildren to live in. We pay the politicians who are best at lying to us because we don&#8217;t want to have to think about problems. We bail out banks in one enormous spasm of cognitive dissonance. We pay &#8216;those scientists&#8217; to solve things for us and them hate them when they tell us we need to change what we&#8217;re doing. We pay for new things because we can&#8217;t fix the old ones and then our children pay for the waste.</p>
<p>Economically, ecologically, ethically, <em>we have mortgaged the planet</em>. We&#8217;ve mortgaged our future in order to get what we have now, but the debt doesn&#8217;t die with us. On this model, the future is one vast pyramid scheme stretching out of sight. We&#8217;ve outsourced functions we don&#8217;t even realise we don&#8217;t need to people and organisations of whom we have no understanding. Worse, we&#8217;ve outsourced the functions we do need too, and we can&#8217;t tell the difference.</p>
<p>Maybe that&#8217;s just being human. But so is learning and tool-making. We must be able to do better than we are. John R. Ehrenfeld&#8217;s <em><a href="http://www.johnehrenfeld.com/book.html">Sustainability by Design</a></em>, which I&#8217;m reading at present, explores the idea that <em>reducing unsustainability will not create sustainability</em>, which ought to be pretty fundamental to how we think about these issues: going more slowly towards the cliff edge does not mean changing direction. </p>
<p>I&#8217;m especially inspired by <a href="http://radar.oreilly.com/2009/01/work-on-stuff-that-matters-fir.html">Tim O&#8217;Reilly&#8217;s &#8220;Work on stuff that matters&#8221; advice</a>. If we go back to the &#8216;most things are unnecessary&#8217; idea, the plan must be to work on things that are really useful, that will really advance things. There is little excuse for not <em>trying</em> to do something useful. It sounds ruthless, and it does have the risk of immediately putting us on the defensive (&#8220;I <em>am</em> doing something that matters&#8230;&#8221;).</p>
<p>The idea I can&#8217;t get out of my head is that if we took more responsibility for things (i.e. progressively stopped outsourcing everything to others as in paragraphs 2 and 3 above, and actively learned how to do them ourselves), this would make a massive difference in the long run. We&#8217;d be independent from those future generations we&#8217;re currently recruiting into our pyramid scheme before they even know about it. We&#8217;d all of us be empowered to understand and participate and create and <a href="http://blog.makezine.com/">make</a> and generate a world where we have <em><a href="http://en.wiktionary.org/wiki/perspicacity">perspicacity</a></em>, where we can perceive the affordances that different options will give us in future and make useful decisions based on an appreciation of the <a href="http://blog.longnow.org/">longer term</a> impacts.</p>
<p>An large part of it is being able to understand consequences and <a href="http://blog.wattzon.com/">implications</a> of our actions and how we are affected, and in turn affect, the situations we&#8217;re in &#8211; people around us, the environment, the wider world. <a href="http://www.kk.org/cooltools/archives/000957.php">Where does this water I&#8217;m wasting come from? Where does it go? </a> <a href="http://books.slashdot.org/article.pl?sid=08/11/12/0520243&#038;from=rss">How much does Google know about me? Why?</a> How does a bank make its money? How can I influence a new law? What do all those civil servants do? How was my food produced? Why is public transport so expensive? Would I be able to survive if X or Y happened? Why not? What things that I do everyday are wasteful of my time and money? How much is the purchase of item Z going to cost me over the next year? What will happen when it breaks? Can I fix it? Why not? And so on.</p>
<p>You might think we need more <em>transparency</em> of the power structures and infrastructures around us &#8211; and we do &#8211; but I prefer to think of the solution as being tooling us up in parallel: we need to have the ability to understand what we can see inside, and focus on what&#8217;s actually useful/necessary and what isn&#8217;t. Our attention is valuable and we mustn&#8217;t waste it.</p>
<p>How can all that be taught? </p>
<p>I remember writing down as a teenager, in some lesson or other, &#8220;What we need is a school subject called <em>How and why things are, and how they operate</em>.&#8221; Now, that&#8217;s broad enough that probably all existing academic subjects would lay claim to part of it. So maybe I&#8217;m really calling for a higher overall standard of education. </p>
<p>But the devices and systems we encounter in everyday life, the structures around us, can also help, by being designed to show us (and each other) <a href="http://speedbird.wordpress.com/2008/12/04/public-objects/">what they&#8217;re doing</a>, whether that&#8217;s &#8216;good&#8217; or &#8216;bad&#8217; (or perhaps &#8216;useful&#8217; or not), and what we can do to improve their performance. And by <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">influencing the way we use them</a>, whether <a href="http://nudges.wordpress.com/">nudging</a>, <a href="http://captology.stanford.edu/notebook/">persuading</a> or <a href="http://www.mistakeproofing.com/">preventing us getting it wrong in the first place</a>, we can learn as we use. Everyday life can be a <a href="http://wiki.laptop.org/go/Constructionist">constructionist</a> learning process.</p>
<p>This all feeds into the idea of &#8216;Design for Independence&#8217;:</p>
<blockquote><p>Reducing society’s resource dependence<br />
Reducing vulnerable users’ dependence on other people<br />
Reducing users’ dependence on ‘experts’ to understand and modify the technology they own.</p></blockquote>
<p>One day I&#8217;ll develop this further as an idea &#8211; it&#8217;s along the lines of <a href="http://www.treehugger.com/files/2005/01/victor_papanek.php">Victor Papanek</a> and Buckminster Fuller &#8211; but there&#8217;s a lot of other work to do first. I hope it&#8217;s stuff that matters.</p>
<p><a href="http://danlockton.co.uk"><em>Dan Lockton</em></a></p>
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		<title>Dredging up some old ideas</title>
		<link>http://architectures.danlockton.co.uk/2008/07/28/some-old-ideas/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/28/some-old-ideas/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 16:44:10 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Design philosophy]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=345</guid>
		<description><![CDATA[Three essays I&#8217;d pretty much forgotten about, written for courses at Cambridge during my Master&#8217;s in Technology Policy, linked here for no reason in particular: Peer Treasure: how firms outside the software industry can use open source thinking How can we strengthen links between entrepreneurial companies and entrepreneurial universities in the UK? Motor vehicles in [...]]]></description>
			<content:encoded><![CDATA[<p>Three essays I&#8217;d pretty much forgotten about, written for courses at Cambridge during my <a href="http://www.jbs.cam.ac.uk/programmes/mphil_techpol/index.html">Master&#8217;s in Technology Policy</a>, linked here for no reason in particular:</p>
<p><a href="http://www.danlockton.co.uk/research/Lockton_Peer_Treasure_(linked).pdf">Peer Treasure: how firms outside the software industry can use open source thinking</a><br />
<a href="http://www.danlockton.co.uk/research/Lockton_Entrepreneurial_Universities.pdf">How can we strengthen links between entrepreneurial companies and entrepreneurial universities in the UK?</a><br />
<a href="http://www.danlockton.co.uk/transport/MotorVehicles_805.pdf">Motor vehicles in the developing world: options for sustainability</a>* [all PDFs]</p>
<p><span id="more-345"></span><br />
Reading them again now, I&#8217;m struck by a) how much terminology and how many concepts I&#8217;ve since forgotten through lack of use, b) how I didn&#8217;t really know what I was going to go on to do afterwards, c) how barely I even scratched the surface of the subjects, and d) how naïve I was about academia and how it worked (still am, in fact).</p>
<p>As a bonus, here&#8217;s a note-form list of possible dissertation subjects I considered at Cambridge before settling on <a href="http://www.danlockton.co.uk/research/Architectures_of_Control_v1_01.pdf">architectures of control in consumer product design</a> [PDF] (which ultimately led to this site, and three years later to starting a PhD at Brunel, and where I am now). The possible subjects are quite an odd mixture of obsessions and paranoia.</p>
<blockquote><p><em>18/11/2004 Possible dissertations, linking technology &#038; policy</p>
<p>This is a list of some ideas I have for possible dissertations for my MPhil (Technology Policy). The list may be added to, over the next few weeks. Putting it on the internet is more of an experiment to see if anyone has any apposite comments (or indeed if anyone finds it). It will also lead to some interesting search results in Google. </p>
<p>Please note: some of these opinions/suggestions are very controversial. It doesn’t mean I agree with them. And certainly Cambridge University would not want to be associated with any of the ideas.</p>
<p>1)	The Powerpoint Effect: What effects has the Powerpoint style of corporate presentation and communication had on business thinking, planning and culture? Example: Columbia disaster (would be following Edward Tufte’s work – how could I extend it?)</p>
<p>2)	To what extent have trivial political issues affected the design, engineering &#038; manufacturing of products?  (i.e. not environmental or genuine social issues, but ones related to pleasing a particular area – e.g. Hillman Imp at Linwood – or particular lobby group or party. Example, space shuttle solid fuel segments made in Utah for political reasons, led to Challenger disaster)</p>
<p>3)	Related to 2: Political Correctness in product design. Does it really exist? Is it a problem? Or is the whole idea of providing what most customers want (in a very competitive market) entirely immune to the ‘PC’ label? i.e. Benthamite utilitarianism rather than any hidden agenda? Example: clear sticking plasters rather than ‘skin colour’ pink – this may be politically correct, but it does not have the potential to offend or inconvenience anyone. Whatever your skin colour, a clear plaster is fine. But if all aeroplane seats were made extra-wide in case a very fat person needed to travel, and the capacity of the plane was therefore reduced substantially, leading to higher fares for everyone, is this a case of political correctness in design rather than expediency/utilitarianism?</p>
<p>4)	To what extent does ‘productisation’ of high-risk or experimental ventures (shuttle, APT?) lead governments and the public to take a less tolerant attitude to failure? i.e. by talking up new science advances and putting everything in a commercial context, have we blurred the lines between what should be regarded as safe, established consumer products and what are much less resolved or ‘packaged’?</p>
<p>5)	What is the UK’s excuse? Why have we consistently failed to develop technology to the extent of US or Japan? Is there anything we can do? Are we doomed? Is it attitude? Are we ahead, i.e. that we’ve already passed our peak while others still have to reach theirs?</p>
<p>6)	To what extent has the British taxpayer (through privatisation of nationalised industries) funded multinational companies’ profits? e.g. aero engines, Land Rover, K-series, APT (Pendolino)</p>
<p>7)	Can the British motor industry survive?</p>
<p>8 )	Do consumers treat ‘British’ technology differently to that perceived to be ‘from’ other countries? National ‘design’ styles are recognised but are there evident ‘technology’ styles?</p>
<p>9)	Full circle: do we need Colleges of Advanced Technology again?</p>
<p>10)	The future of insurance in an increasingly uncertain world: a case for nationalisation?</p>
<p>11)	Non-profit technology companies: could they facilitate large-scale shifts in consumer behaviour towards more sustainable, environmentally sensitive products by undercutting conventional competition? Where could the money come from?</p>
<p>12)	How will the future direction of environmental and energy technology policy affect consumer products?</p>
<p>13)	How will the future direction of intellectual property policy affect consumer products?</p>
<p>14)	How has the evolution of consumer products affected technology policy, and how will it do so in the future?</p>
<p>15)	Related to 9: Private universities – should the UK go down this route? What about ‘technology’ universities sponsored or run by major technology companies? </p>
<p>16)	Narrow disciplines in academia: what advances have we lost because of them?</p>
<p>17)	Related to 16: can we create a new a Renaissance Man (and Woman) through science education?</p>
<p>18)	Are computer-managed design &#038; development systems (PLM, etc.) guilty of destroying actual innovation? Has all real innovation been outsourced/isolated from the real development process?</p>
<p>19)	Are meaningless business terminology and diagrams destroying innovation in product and new technology development? Are we over-analysing? (Use examples of actual companies’ development models – if they need them!)</p>
<p>20)	Related to 5: What’s the real reason we fail at entrepreneurship in the UK? Will any of these initiatives be of any use at all? What can we do to win?</p>
<p>21)	Should the UN decide on a ‘global future of Mankind’ strategy/policy/mission statement, esp. with regard to technology?</p>
<p>22)	Engineering &#038; physical/chemical science degree applications are falling. How can we make them attractive without diluting them? Or should we be making them attractive at all?</p>
<p>23)	Related to 22: Has the public’s understanding of science decreased? Is this due to dumbing down of education?</p>
<p>24)	UK plc: should we actually create it? </p>
<p>25)	Related to 24 and 11: should we specifically seek to form (ultimately) profit-seeking nationalised companies, especially in high-technology sectors, to invest public money in creating something that will eventually pay back enormously? e.g. the French government owns EDF, which operates worldwide</p>
<p>26)	By presenting the government as, increasingly, a ‘nanny state’ which knows what’s best for all of us, have we unwittingly created a generation which believes the government to have all the answers, in philosophy and morality as well as science and technology? By ‘giving’ people human ‘rights’, have government / the UN somehow, perceivably, set themselves up in almost a ‘Creator’ rôle? Example: Karl Pilkington evolution discussion, Xfm</p>
<p>27)	Related to 26: Human rights or human responsibilities?</p>
<p>28)	If we remove the ‘from each according to his means, to each according to his needs’ ethos, would nationalised industries have been more successful in the UK?</p>
<p>29)	Edward de Bono’s ‘multiple governments’ competitive market idea. I think it may be in ‘Po: Beyond Yes &#038; No”. Within a country, there would be multiple ‘governments’ – providing different levels of service in return for different tax levels. Could it ever work, even in limited form? Are private education and healthcare a very limited implementation of this already? Would government have to be separated from ‘the law’ to make any of this possible?</p>
<p>dan@danlockton.co.uk</em></p></blockquote>
<p>*I revised this last paper a bit during the short, speculative life of <a href="http://www.locktonmotor.co.uk/">Lockton Motor Ltd</a> (hence the logos) &#8211; a story I&#8217;m sure I&#8217;ll get round to telling one day.  </p>
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		<title>J G Ballard &amp; Architectures of Control</title>
		<link>http://architectures.danlockton.co.uk/2008/01/05/j-g-ballard-architectures-of-control/</link>
		<comments>http://architectures.danlockton.co.uk/2008/01/05/j-g-ballard-architectures-of-control/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 18:01:47 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
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		<category><![CDATA[Ballardian]]></category>
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		<description><![CDATA[Over at the brilliant Ballardian, editor Simon Sellars has just published my article &#8216;J.G. Ballard &#038; Architectures of Control&#8216;, where I take a brief look at how Ballard&#8217;s work repeatedly examines &#8216;the effect of architecture on the individual&#8217; &#8211; something central to both the physical and psychological aspects of my research. Many thanks are due [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/ballardian.jpg" alt="Ballardian" /></p>
<p>Over at the brilliant <a href="http://www.ballardian.com">Ballardian</a>, editor Simon Sellars has just published my article &#8216;<a href="http://www.ballardian.com/jg-ballard-architectures-of-control">J.G. Ballard &#038; Architectures of Control</a>&#8216;, where I take a brief look at how Ballard&#8217;s work repeatedly examines &#8216;the effect of architecture on the individual&#8217; &#8211; something central to both the physical and psychological aspects of my research. Many thanks are due to Simon for giving me the opportunity to write for this (very knowledgeable) audience, and I hope I&#8217;ve done the subject justice.</p>
<blockquote><p>Surveillance cameras hung like gargoyles from the cornices, following me as I approached the barbican and identified myself to the guard at the reception desk… High above me, fluted columns carried the pitched roofs, an attempt at a vernacular architecture that failed to disguise this executive-class prison. Taking their cue from Eden-Olympia and Antibes-les-Pins, the totalitarian systems of the future would be subservient and ingratiating, but the locks would be just as strong.</p></blockquote>
<p><em>Super-Cannes</em>, chapter 15.</p>
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		<title>What I&#8217;ve learned so far as a freelance designer/engineer/maker: Part 2</title>
		<link>http://architectures.danlockton.co.uk/2007/04/13/what-ive-learned-so-far-as-a-freelance-designerengineermaker-part-2/</link>
		<comments>http://architectures.danlockton.co.uk/2007/04/13/what-ive-learned-so-far-as-a-freelance-designerengineermaker-part-2/#comments</comments>
		<pubDate>Fri, 13 Apr 2007 15:02:11 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/04/13/what-ive-learned-so-far-as-a-freelance-designerengineermaker-part-2/</guid>
		<description><![CDATA[In part 1 of &#8216;What I&#8217;ve learned so far&#8230;&#8217; I looked mostly at being a &#8216;jack-of-all-trades&#8217; and the idea of &#8216;Wexelblat&#8217;s scheduling algorithm&#8217; (or the &#8216;good, fast, cheap: pick two&#8217; theory) as it applies to a young freelancer starting out. There were some very insightful comments which are also well worth reading. Before starting on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/workshopofficeprivate_1.jpg" alt="Office and workshop door plaques" /></p>
<p>In <strong><a href="http://architectures.danlockton.co.uk/2007/03/01/what-ive-learned-so-far-as-a-freelance-designerengineermaker-part-1/">part 1 of &#8216;What I&#8217;ve learned so far&#8230;&#8217;</a></strong> I looked mostly at being a &#8216;jack-of-all-trades&#8217; and the idea of &#8216;Wexelblat&#8217;s scheduling algorithm&#8217; (or the &#8216;good, fast, cheap: pick two&#8217; theory) as it applies to a young freelancer starting out. There were some <strong><a href="http://architectures.danlockton.co.uk/2007/03/01/what-ive-learned-so-far-as-a-freelance-designerengineermaker-part-1/#comments">very insightful comments</a></strong> which are also well worth reading. </p>
<p>Before starting on Part 2, I feel I should apologise for the relative dearth of posts recently. This seems to be a recurring pattern, although this time it&#8217;s actually resulting in some people unsubscribing in Bloglines&#8230; The reason is primarily that I&#8217;ve had a series of projects which have taken <em>a lot</em> out of me, time-, sanity- and confidence-wise. I can&#8217;t really explain too much at this point, but referring to <a href="http://freelanceswitch.com/clients/12-breeds-of-client-and-how-to-work-with-them/">Client Breeds 6, 7, 8 and 11 as explained at the excellent FreelanceSwitch</a> should give some hints! Suffice to say, I hope never to make the same series of mistakes again. A later part of this series will be my own take on the &#8216;Client Breeds&#8217; idea and managing different clients&#8217; expectations, but for the moment, on with Part 2:</p>
<p><strong>The Portfolio Dip</strong></p>
<p>When you&#8217;re at university, college, or working on design in your spare time, the rate at which you add new work to your portfolio can be equal to the rate you do the work. If you do three projects in the final year of your degree, you can add three projects. But when you start doing &#8216;real&#8217; projects for companies, they&#8217;re likely to be confidential, at least until they reach production (if they even go this far), so you can&#8217;t show anyone. This applies, of course, to designers working full-time for a company as well as freelancers, but is more importnat for freelancers. (Incidentally, a friend of mine whom I&#8217;d classify as an <em>extremely</em> successful freelancer, suggests that <em>only 1 out 10 potential products developed for clients are ever likely to reach mass production</em>, and <strong>he makes that clear to the clients as he goes</strong>, which is something I&#8217;ve been far too reticent about doing.)</p>
<p>Back to the point: the confidentiality requirements mean that &#8211; superficially at least &#8211; your portfolio starts to look a bit stale (e.g. <a href="http://portfolio.danlockton.co.uk/">this</a>). The rate of new work added drops sharply, and this can certainly have an effect on your own confidence quite apart from &#8211; we might expect &#8211; not being so persuasive to potential clients. (If you&#8217;re also, sensibly, weeding out some of the older projects of which you&#8217;re not quite so proud &#8211; too studenty, too weak &#8211; then as well as the size of the portfolio decreasing, the period it covers may also decrease to a narrow focus around, say, the final two years of your degree. And the rate of work added actually <em>goes negative</em>.) Roughly, you might end up with something like this:</p>
<p><img src="http://www.danlockton.co.uk/research/images/portfoliodip.png" alt="The Portfolio Dip" /></p>
<p>If the most recent stuff you can show them is a student project, or even a speculative competition entry hacked together in your spare time (if any), then they may well treat you like a student or a speculative chancer rather than a professional designer. What they expect to pay you could also be in accordance with this.</p>
<p>Equally, even if the early freelance jobs you take on <em>do</em> reach production quickly, or can be shown without a confidentiality worry, they&#8217;re not necessarily going to be especially impressive. For example, I&#8217;m grateful for getting the job of making new signage (below) for a local sandwich shop, to the client&#8217;s design, but putting this into a portfolio primarily focusing on more technically innovative work may well <em>dilute</em> its appeal to certain prospective clients.</p>
<p><img src="http://www.danlockton.co.uk/research/images/nibbles4.jpg" alt="Nibbles signage, Datchet, Bucks" /><img src="http://www.danlockton.co.uk/research/images/nibbles2.jpg" alt="Nibbles signage, Datchet, Bucks" /></p>
<p>All of the above reinforces something very important. <strong>Industrial experience during a degree &#8211; ideally a summer internship or an actual  sandwich year placement &#8211; can be <em>extremely</em> valuable</strong>, especially if some of what you worked on has reached production by the time you graduate or start your freelance career. In effect, this work can help &#8216;plug&#8217; the portfolio gap, with real-life, commercially viable products which may even be familiar to potential clients already. While choosing a sandwich course  makes your degree longer &#8211; and that year&#8217;s wages may be very low &#8211; with the right choice of company and some hard work, you may have an asset which makes your portfolio work stand out above others&#8217;.</p>
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		<title>What I&#8217;ve learned so far as a freelance designer/engineer/maker: Part 1</title>
		<link>http://architectures.danlockton.co.uk/2007/03/01/what-ive-learned-so-far-as-a-freelance-designerengineermaker-part-1/</link>
		<comments>http://architectures.danlockton.co.uk/2007/03/01/what-ive-learned-so-far-as-a-freelance-designerengineermaker-part-1/#comments</comments>
		<pubDate>Thu, 01 Mar 2007 22:25:32 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/03/01/what-ive-learned-so-far-as-a-freelance-designerengineermaker-part-1/</guid>
		<description><![CDATA[This is the first in a series of essays where I&#8217;ll try to look at some of the realities of working freelance in this field; I hope these will be interesting and possibly useful to others contemplating this kind of work. Please note, these are only my own musings and ramblings, written mostly on train [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/doorplate.jpg" alt="The sign on the door" /></p>
<p><em>This is the first in a series of essays where I&#8217;ll try to look at some of the realities of working freelance in this field; I hope these will be interesting and possibly useful to others contemplating this kind of work. Please note, these are only my own musings and ramblings, written mostly on train journeys across North London, and I might look back on them with embarrassment and disagreement.</em></p>
<p>At the moment, I&#8217;m a freelance designer/engineer/maker. What that means is hard to define. There are no obvious boundaries: I&#8217;ve said &#8216;Yes&#8217; to almost every project, mostly out of necessity but partly out of trying to determine what I&#8217;m any good at. In practice that means that in the last year-and-a-bit I&#8217;ve worked on some diverse stuff, from developing ultra-lightweight bikes to designing novelty packaging, from researching multinationals&#8217; brand architectures to doing toothed belt calculations for gearboxes. I&#8217;ve tested radio-controlled things in the Thames looking across at Windsor Castle, and grappled with CSS while sitting in an abandoned factory in Dalston. I&#8217;ve hand-lettered sandwich shop menu blackboards and sprayed T-shirts with the logo of a new telemetry spin-out company. There&#8217;s mechanical engineering in there, some graphics, some electronics, prototype building, even copywriting.</p>
<p>What it&#8217;s shown me is that a jack-of-all-trades is not necessarily master of none, but unlikely to be any more than master of <em>some</em>, few in fact. And the main reasons for that &#8212; so far as I can tell &#8212; are time and money.</p>
<p><strong>Time</strong></p>
<p>If every project is different, you pretty much have to start by spending time simply finding out what you&#8217;re doing, what the precedents are in that field, what important things you need to know, even what equipment you&#8217;ll need to do the job properly. Some clients tend to assume that anyone &#8216;technical&#8217; can fix (or indeed design) absolutely anything involving engineering materials, electronics, computers, etc, and while to some extent I don&#8217;t think that&#8217;s untrue, given experience, it&#8217;s probably not the best policy <em>always</em> to say &#8216;I&#8217;ll give it a go&#8217;. But you do need to test your limits before you can know them.</p>
<p>Back to the point: if you have to spend a significant amount of time on each project learning about the field, each project is going to take you longer than it would for someone who already knows what&#8217;s what. And <em>you will make mistakes</em>, of course.</p>
<p><strong>Money</strong></p>
<p>What the above implies is that, as it&#8217;s going to take you longer, you&#8217;re going to have to work out how to charge. Should the client pay for your learning process? How fair is that? </p>
<p>One point of view would say that no, you&#8217;ve created an (intangible) asset for yourself, and the client should only pay for your time <em>once you know what you&#8217;re doing</em>. The other point of view says that acquisition of knowledge is a prerequisite of being able to deliver what the client wants. Just as you charge for the acquisition of materials, so should you charge for the acquisition of knowledge. I think the answer probably lies somewhere in between, but it&#8217;s difficult for a freelance person &#8212; reliant on a sporadic income anyway &#8212; to &#8216;write off&#8217; days as &#8216;knowledge acquisition&#8217;. If you have zero income (and maybe some expenditure) for those days, then you&#8217;re going to have to budget for that somehow, and that&#8217;s something that&#8217;s difficult to plan.</p>
<p>A second major point regarding money is that, well, the client wants to spend as little as possible. Why has he/she/it employed <em>you</em>, a freelance individual with (probably) few facilities other than your brain and your hands, rather than a &#8216;proper&#8217; design consultancy? Unless the client genuinely thinks you are wonderful, or are likely to come up with stunning insights or innovation which someone else wouldn&#8217;t, the reason is probably because you&#8217;re cheap, or the client thinks you&#8217;ll be cheap (&#8216;Because you&#8217;re young, and have lower overheads, right?&#8217;).</p>
<p><strong>Wexelblat&#8217;s Scheduling Algorithm</strong></p>
<p>But &#8212; the client also wants you to be good. So you have to be good <em>and</em> cheap. And on a smaller budget, and with less expertise and experience to call on than an established consultancy. How are you going to do it?</p>
<p>When I was working for a couple of weeks at a well-known design consultancy in London, two experienced freelance designers, David Baird and <a href="http://www.august.co.uk/">Simon May</a> were also working on (more important aspects of) the same project. One morning, one of them (I can&#8217;t remember if it was David or Simon) drew out on his sketchpad, this diagram&#8230;</p>
<p><img src="http://www.danlockton.co.uk/research/images/wexelblat.png" alt="Wexelblat's scheduling algorithm: fast, cheap, good: choose two" /></p>
<p>&#8230;and said &#8216;You can have 2 out of 3. It&#8217;s either good and fast (and not cheap), good and cheap (and not fast) or fast and cheap (and not good). That&#8217;s what I try to tell clients.&#8217;</p>
<p>This stuck with me at the back of my mind; I&#8217;ve since found out it&#8217;s (sometimes) attributed as <a href="http://www.google.co.uk/search?hl=en&#038;q=%22wexelblat%27s+scheduling+algorithm%22">Wexelblat&#8217;s Scheduling Algorithm</a> (presumably after <a href="http://computer-scientists.mesogunus.com/computer-scientists/richard-wexelblat/">Richard Wexelblat</a>?), though also apparently an &#8216;old designer&#8217;s adage&#8217; (<a href="http://www.kottke.org/05/04/pick-two">Jason Kottke</a>) and an &#8216;<a href="http://www.quepublishing.com/articles/article.asp?p=102201&#038;seqNum=3&#038;rl=1">old Hollywood maxim</a>&#8216;. The impossible triangle used to illustrate it <a href="http://www.sixside.com/fast_good_cheap.asp">here</a> is cleverer than what I&#8217;ve drawn above, but the principle is the same. (<a href="http://www.portigal.com/blog/chittahchattah-quickies-46/">As with so many principles and maxims popularised through software development, it also seems to apply very well to design and physical product development.</a>)</p>
<p>As we&#8217;ve seen, the client wants a project to be good and cheap. Hence, if Wexelblat is true, it&#8217;ll be slow, even if some of that slowness is accounted for by knowledge acquisition, and mistakes. But if you&#8217;re charging for that time, you&#8217;re incurring costs in the process, which tends to counter the &#8216;cheap&#8217; aspect of the project. So, there&#8217;s an inherent difficulty with applying Wexelblat to jobs with a significant learning curve. If your costs are proportional to the time you spend, you can&#8217;t be cheap without also being fast, and bad (since you possibly don&#8217;t even know what you&#8217;re doing). For the inexperienced, cheap and fast and bad is possible, but good implies not fast and not so cheap unless &#8212; as we considered earlier &#8212; you&#8217;re willing/able to write off your learning time.</p>
<p><strong>Reality</strong></p>
<p>If the above sounds negative, I don&#8217;t mean it to. It&#8217;s exciting working on new things and building up expertise, but when clients&#8217; primary reason for choosing you in the first place may be cheapness, you&#8217;re going to have something of a difficult compromise and balancing act on your hands, just in terms of scheduling your work and budget, let alone the specific challenges of the project in question. It might mean that your definition of &#8217;1 day&#8217;s work&#8217; slowly seeps into becoming &#8217;7.30 am to 2 am&#8217; just in order to get everything done in the same number of days you promised, and for the same cost. That&#8217;s fun for a while, but gets pretty tiring for those around you even before you get fed up.</p>
<p>An implication of all that is that to be competing on price alone can be a stressful game, especially when having to do so simply to get enough work means that you have a lot of learning to do for every project. It&#8217;s something of a positive feedback loop, a vicious circle. But, if you can build up enough experience in a particular field, and are able to use knowledge acquired (or problems solved) on a previous project, you have the start of something more edifying. You may still be able to compete on price, but you can now be cheap, faster <em>and</em> better, since you know what you&#8217;re doing. And, slowly, gradually, you might even be able to specialise in a certain field, no longer jack-of-all-trades, but actually mastering something.</p>
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