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	<title>Design with Intent &#187; Innovation</title>
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		<title>What&#8217;s happening with the toolkit (Part 1)</title>
		<link>http://architectures.danlockton.co.uk/2009/12/18/whats-happening-with-the-toolkit-part-1/</link>
		<comments>http://architectures.danlockton.co.uk/2009/12/18/whats-happening-with-the-toolkit-part-1/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 16:34:51 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1372</guid>
		<description><![CDATA[It&#8217;s 8 months since the Design with Intent Toolkit v.0.9 went online and I&#8217;ve had incredibly useful feedback from a whole range of people who&#8217;ve tried it out on different kinds of briefs and problems. As mentioned a couple of months ago, the toolkit poster PDF (which has 12 &#8216;headline&#8217; design patterns, compared with the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_5.jpg" alt="Design with Intent cards v.0.9"/></p>
<p>It&#8217;s 8 months since the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent Toolkit v.0.9</a> went online and I&#8217;ve had incredibly useful feedback from a whole range of people who&#8217;ve tried it out on different kinds of briefs and problems. As <a href="http://architectures.danlockton.co.uk/2009/10/13/whats-been-going-on-recently/">mentioned a couple of months ago</a>, the <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">toolkit poster PDF</a> (which has 12 &#8216;headline&#8217; design patterns, compared with the 47 in total online) reached a very high number of downloads from Brunel&#8217;s research archive website (before the admins removed the statistics package!), which is immensely pleasing and kind of humbling. If you downloaded it and found it useful (or not useful), please do <a href="mailto:dan@danlockton.co.uk">get in touch</a> and tell me why. </p>
<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_1.jpg" alt="Design with Intent cards v.0.9"/><img src="http://danlockton.co.uk/research/images/dwicardsv09_2.jpg" alt="Design with Intent cards v.0.9"/></p>
<p>Latterly, a few people have been trying out an <a href="http://www.ideo.com/work/item/method-cards/">IDEO Method Card</a>-style card deck version of the toolkit (as pictured here), including all the patterns, colour-coded by lens, with a simplified bit of text about each one. I haven&#8217;t made these available publicly mainly because the quality isn&#8217;t great (most of the images are only 72dpi, coming from the website, and poorly cropped for the card format), and I&#8217;ve been trying a couple of variations of text, card size, etc. Initially I put these together primarily for quick card-sorting exercises as part of the workshop trials I&#8217;ve been running, but they ended up more popular than the poster format. Thanks to brainstorming sessions at <strong>IDEO London</strong> and the <strong>RSA</strong>, exercises with Brunel&#8217;s MSc Integrated Product Design and BSc / BA Design students (as part of the Sustainable Design and Environmentally Sensitive Design modules), and a trial as part of <a href="http://designforconversion.nl/">Design for Conversion</a> kindly organised by Arjan Haring, I now have a better idea of what would make the cards more useful. In parallel, I&#8217;ve also been trying to &#8216;patternize&#8217; some additional design techniques which have been used to influence behaviour, to increase the scope of the toolkit.</p>
<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_dfc1.jpg" alt="Design with Intent cards v.0.9 in use at Design for Conversion"/><img src="http://danlockton.co.uk/research/images/dwicardsv09_dfc2.jpg" alt="Design with Intent cards v.0.9 in use at Design for Conversion"/><br />
<em>The DwI cards in use at <a href="http://designforconversion.nl/">Design for Conversion</a> &#8211; photos by <a href="http://www.flickr.com/photos/22413433@N00/">haijeson on Flickr</a> (<a href="http://www.flickr.com/photos/22413433@N00/4181362782/">1</a>, <a href="http://www.flickr.com/photos/22413433@N00/4174706449/">2</a>)</em></p>
<p>Inspired partly by Crumlish &#038; Malone&#8217;s <a href="http://www.designingsocialinterfaces.com/">Designing Social Interfaces</a> which is a great book (a neat companion to Jenifer Tidwell&#8217;s incredible <a href="http://designinginterfaces.com/">Designing Interfaces</a>, also from O&#8217;Reilly) with a <a href="http://www.designingsocialinterfaces.com/patterns.wiki/index.php?title=Main_Page">companion wiki</a>, I&#8217;ve decided to go down the route of producing v.0.95 of the toolkit as a Creative Commons-licensed set of 100 downloadable cards, with a printed version available to buy, and an accompanying wiki with a page on each pattern, serving as an evolving, referenceable container for new examples, tips on implementation, data on effectiveness, and so on, as they come to light, as well as new patterns, new ways of grouping them and new uses for this kind of approach. </p>
<p>The cards will be relatively simple, with each pattern posed as a <em>question</em>, as used in <a href="http://www.slideshare.net/weinreich/design-approach-worksheet">Nedra Weinreich&#8217;s DwI-based worksheet</a>. The intention is that the cards can actively <em>provoke</em> innovative behaviour change design ideas, with a single (hopefully photogenic) example on each, while the wiki can act as a kind of &#8216;further reading&#8217; resource. A future version (v.1.0?) of the cards will include this extra information on the back of each card (and then binding the cards together would pretty much produce a book), but at this stage &#8211; if I&#8217;m ever going to get this PhD finished in time &#8211; the extra info will be added to the wiki over time rather than being on the v.0.95 cards themselves, to reduce the time pressure on getting it all done.</p>
<p>As v.0.95 more than doubles the number of patterns in v.0.9 &#8211; a mixture of splitting up existing patterns into more finely-grained variants, and adding ideas which people have suggested or pointed out since I put v.0.9 together &#8211; there are quite a few where I don&#8217;t (yet) have a very good example or image. <strong>As such, there are opportunities for anyone with good photos or suggestions for examples to have an input and be involved &#8211; as the next post will explain in more detail</strong>.</p>
<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_3.jpg" alt="Design with Intent cards v.0.9"/><img src="http://danlockton.co.uk/research/images/dwicardsv09_4.jpg" alt="Design with Intent cards v.0.9"/><br />
<em>A version of the card deck I (rather laboriously!) spray-mounted onto Post-It backing, so the cards could be used to annotate sketches or ideas recorded during a brainstorming session.</em></p>
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		<slash:comments>9</slash:comments>
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		<title>frog design on Design with Intent</title>
		<link>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/</link>
		<comments>http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 14:04:55 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Choice Architecture]]></category>
		<category><![CDATA[Democracy of innovation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design attitudes]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Trimtab]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1091</guid>
		<description><![CDATA[Robert Fabricant of frog design – with whom I had a great discussion a couple of weeks ago in London – has an insightful new article up at frog’s Design Mind, titled, oddly enough, ‘Design with Intent: how designers can influence behaviour’ – which tackles the question of how, and whether, designers can and should [...]]]></description>
			<content:encoded><![CDATA[<p>Robert Fabricant of <a href="http://www.frogdesign.com/">frog design</a> – with whom I had a great discussion a couple of weeks ago in London – has an insightful new article up at frog’s <a href="http://designmind.frogdesign.com/">Design Mind</a>, titled, oddly enough, ‘<a href="http://designmind.frogdesign.com/articles/power/design-with-intent.html">Design with Intent: how designers can influence behaviour</a>’ – which tackles the question of how, and whether, designers can and should see their work as being directed towards behaviour change, and the power that design can have in this kind of application. </p>
<p>It builds on a trend evident in frog’s own work in this field, most notably the <a href="http://www.frogdesign.com/services/project-masiluleke.html#/images/project-m-gallery_1.jpg">Project Masiluleke</a> initiative (which seems to have been incredibly successful in behaviour change terms), as well as a theme Robert’s identified talking to a range of practitioners as well as young designers: “We’re experiencing a sea change in the way designers engage with the world. Instead of aspiring to influence user behaviour from a distance, we increasingly want the products we design to have more immediate impact through direct social engagement.”</p>
<p>The recognition of this nascent trend echoes some of the themes of <a href="http://www.designcouncil.info/mt/RED/transformationdesign/">transformation design</a> – a manifesto developed by <a href="http://www.hilarycottam.com/html/whatIdo.htm">Hilary Cottam</a>’s former RED team at the Design Council – and also fits well into what’s increasingly called <em>social design</em>, or <em>socially conscious design</em> – a broad, diverse movement of designers from many disciplines, from service design to architecture, who are applying their expertise to social problems from healthcare to environment to education to communication. With the mantra that ‘<a href="http://socialdesignsite.com/">we cannot not change the world</a>’, groups such as <a href="http://www.design21sdn.com/">Design21</a> and <a href="http://www.projecthdesign.com/">Project H Design</a>, along with alert chroniclers such as <a href="http://kateandrews.wordpress.com/">Kate Andrews</a>, are inspiring designers to see the potential that there is for &#8216;impact through direct social engagement&#8217;: taking on the mantle of Victor Papanek and Buckminster Fuller, motivated by the realisation that design can be more than <a href="http://www.xs4all.nl/~maxb/ftf1964.htm">&#8216;the high pitched scream of consumer selling</a>&#8216;, more than simply reactive. Nevertheless, Robert&#8217;s focus on influencing people&#8217;s behaviour (much as I&#8217;ve tried to make clear with <a href="http://architectures.danlockton.co.uk/what-is-design-with-intent/">my own work on Design with Intent over the last few years</a>), is an explicit emerging theme in itself, and catching the interest of forward-looking organisations such as <a href="http://designandbehaviour.rsablogs.org.uk/">the RSA</a>.</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/people.jpg" alt="People" /></p>
<p><strong>User centred design, constraint and reality</strong></p>
<p>One of the issues Robert discusses is a question I’ve put to the audience in a number of presentations recently – fundamentally, is it still ‘User-Centred Design’ when the designer’s aim is to change users’ behaviour rather than accommodating it? As he puts it, “we influence behaviour and social practice from a distance through the products and services that we create based on our research and understanding of behaviour. We place users at the centre and develop products and services to support them. With UCD, designers are encouraged not to impose their own values on the experience.” Thus, “committing to <em>direct behaviour design</em> [my italics] would mean stepping outside the traditional frame of user-centred design (UCD), which provides the basis of most professional design today.”</p>
<p>Now, ‘direct behaviour design’ as a concept is redolent of <a href="http://en.wikipedia.org/wiki/Architectural_determinism">determinism</a> in architecture, or the more extreme end of <a href="http://www.simplypsychology.pwp.blueyonder.co.uk/behaviourism.html">behaviourism</a>, where people (users / inhabitants / subjects) are seen as, effectively, components in a designed system which will respond to their environment / products / conditioning in a known, predictable way, and can thus be directed to behave in particular ways by changing the design of the system. It privileges the architect, the designer, the planner, the hidden persuader, the controller as a kind of director of behaviour, <a href="http://www.ballardian.com/biblio-high-rise">standing on the top floor</a> observing what he’s wrought down below. </p>
<p>I’ll acknowledge that, in a less extreme form, this is often the intent (if not necessarily the result) behind much design for behaviour change (hence my definition for <a href="http://architectures.danlockton.co.uk/what-is-design-with-intent/">Design with Intent: ‘design that’s intended to influence, or result in, certain user behaviour’</a>). But in practice, people don’t, most of the time, behave as predictably as this. Our behaviour – as Kurt Lewin, James Gibson, Albert Bandura, Don Norman, Herbert Simon, Daniel Kahneman, Amos Tversky and a whole line of psychologists from different fields have made clear – is a (vector) function of our physical environment (and how we perceive and understand it), our social environment (and how we perceive and understand it) and our cognitive decision processes about what to do in response to our perceptions and understanding, working within a bounded rationality that (most of the time) works pretty well. If we perceive that a design is trying to get us to behave in a way we don’t want, we display <a href="http://www.intropsych.com/ch09_motivation/psychological_reactance.html">reactance</a> to it. This is going to happen when you constrain people against pursuing a goal: even the concept of ‘direct behaviour design’ itself is likely to provoke some reactance from you, the reader. Go on: you felt slightly irritated by it, didn’t you?*</p>
<p><img class="floatright" src="http://danlockton.co.uk/research/images/simcard.jpg" alt="SIM Card poka-yoke"/></p>
<p>In some fields, of course, design’s aim really is to <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">constrain</a> and direct behaviour absolutely – e.g. &#8220;safety critical systems, like air traffic control or medical monitors, where the cost of failure [due to user behaviour] is never acceptable&#8221; (from <a href="http://www.cup.es/uk/catalogue/catalogue.asp?isbn=9780521690317">Cairns &#038; Cox</a>, p.16). But decades of ergonomics, human factors and HCI research suggests that <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">errorproofing</a> works best when it helps the user achieve the goal he or she already has in mind. It constrains our behaviour, but it also makes it easier to avoid errors we don’t want. We don’t mind not being able to run the microwave oven with the door open (even though we resented seatbelt interlocks). We don’t mind being only being able to put a SIM card in one way round. The design constraint doesn’t conflict with our goal: it helps us achieve it. (It would be interesting to know of cases in Japanese vs. Western manufacturing industry where employees resented the <a href="http://www.mistakeproofing.com/tutorial.html">introduction</a> of <em><a href="http://architectures.danlockton.co.uk/category/poka-yoke/">poka-yoke</a></em> measures – were there any? What were the specific measures that irritated?)</p>
<p>Returning to UCD, then, I would argue that in cases where design with intent, or design for behaviour change, is aligned with what the user wants to achieve, it’s very much still user-centred design, whether enabling, motivating or constraining. It’s the best form of user-centred design, supporting a user’s goals while transforming his or her behaviour. Some of the most insightful current work on influencing user behaviour, from people such as <a href="http://doi.ieeecomputersociety.org/10.1109/ISEE.2008.4562920">Ed Elias at Bath</a> and <a href="http://www-staff.lboro.ac.uk/~cddl/Creating_Sustainable_Behaviour_Tang%20Tang.ppt">Tang Tang at Loughborough</a> [PPT], starts with achieving a deeper understanding of user behaviour with existing products and systems, to identify better how to improve the design; it seems as though companies such as <a href="http://onzo.co.uk/">Onzo</a> are also taking this approach.</p>
<p><strong>Is design ever neutral?</strong></p>
<p>Robert also makes the point that “every [design] decision we make exerts an influence of some kind, whether intended or not”. This argument parallels one of the defences made by <a href="http://www.nudges.org/authors.cfm">Richard Thaler and Cass Sunstein</a> to criticism of their <em><a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=405940">libertarian paternalism</a></em> concept: however you design a system, whatever choices you decide to give users, you inevitably frame understanding and influence behaviour. Even not making a design decision at all influences behaviour. </p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/staggered_1.jpg" alt="staggered crossing"/></p>
<p>If you put chairs round a table, people will sit down. You might see it as supporting your users’ goals – they want to be able to sit down – but by providing the chairs, you’ve influenced their behaviour. (Compare <a href="http://sethgodin.typepad.com/seths_blog/2007/04/meetings.html">Seth Godin’s ‘no chair meetings’</a>.) If you constrain people to three options, they will pick one of the three. If you give them 500 options, <a href="http://www.ted.com/index.php/talks/view/id/93">they won’t find it easy to choose well</a>. If you give them no options, they can’t make a choice, but might not realise that they&#8217;ve been denied it. And so on. (This is sometimes referred to as ‘<a href="http://www.guardian.co.uk/environment/2007/oct/25/ethicalliving.lifeandhealth1">choice editing</a>’, a phrase which provokes substantial reactance!) If you <a href="http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/">design a pedestrian crossing to guide pedestrians to make eye contact with drivers</a>, you’ve privileged drivers over pedestrians and reinforced the hegemony of the motor car. If you don’t, you’ve shown contempt for pedestrians’ needs. <a href="http://books.google.co.uk/books?id=OB5pPtGQuZgC&#038;lpg=PA91&#038;ots=jmUCXdgd5M&#038;dq=%22Declaration%20by%20Design%3A%20Rhetoric%2C%20Argument%20and%20Demonstration%20in%20Design%20Practice%22&#038;pg=PA91">Richard Buchanan</a> and <a href="http://www.springerlink.com/content/m38028676v3w3214/">Johan Redström</a> have both also dealt with this aspect of ‘<a href="http://www.perina.net/index.php/en/about-mainmenu-69/articles-mainmenu-91/rhetoric-in-design-mainmenu-132">design as rhetoric</a>’, while <a href="http://www.niedderer.org/po.html">Kristina Niedderer&#8217;s &#8216;performative objects&#8217;</a> intended to increase user mindfulness of the interactions occurring.</p>
<p>Thaler and Sunstein’s argument (heavily paraphrased, and transposed from economics to design) is that as every decision we make about designing a system will necessarily influence user behaviour, we might as well try and put some thought into influencing the behaviour that’s going to be best for users (and society)**. And that again, to me, seems to come within the scope of user-centred design. It’s certainly putting the user – and his or her behaviour – at the centre of the design process. But then to a large extent – as Robert’s argued before – <a href="http://designmind.frogdesign.com/blog/behaving-badly-in-vancouver.html">all (interaction) design is about behaviour</a>. And perhaps all design is really interaction design (or ought to be considered as such during at least part of the process).</p>
<p><strong>Persuasion, catalyst and performance design</strong></p>
<p>Robert identifies three broad themes in using design to influence behaviour &#8211; <em>persuasion design</em>, <em>catalyst design</em> and <em>performance design</em>. &#8216;Persuasion design&#8217; correlates very closely with the work on <a href="http://books.google.co.uk/books?id=aSfvNuUJNoUC&#038;lpg=PR1&#038;ots=hJUZXKjRSm&#038;dq=persuasive%20technology&#038;pg=PR1">persuasive technology</a> and <a href="http://www.linkedin.com/groups?about=&#038;gid=3345&#038;trk=anet_ug_grppro">persuasive design<a /> which has grown over the past decade, from B.J. Fogg&#8217;s </a><a href="http://captology.stanford.edu/">Persuasive Technology Lab at Stanford</a> to a world-wide collaboration of researchers and practitioners &#8211; including <a href="http://www.behaviourchangeandtechnology.org/">designers and psychologists</a> &#8211; meeting at the Persuasive conferences (2010&#8242;s will be in <a href="http://www.db.dk/forskning/persuasive2010/">Copenhagen</a>), of which I&#8217;m proud to be a very small part. Robert firmly includes behavioural economics and  <a href="http://architectures.danlockton.co.uk/2008/06/10/nudges-and-the-power-of-choice-architecture/">choice architecture</a> in his description of Persuasion Design, which is something that (so far at least) has not received an explicit treatment in the persuasive technology literature, although individual cognitive biases and heuristics have of course been invoked. I think I&#8217;d respectfully argue that choice architecture as discussed in an economic context doesn&#8217;t really care too much about <em>persuasion</em> itself: it aims to influence behaviours, but doesn&#8217;t explicitly see changing <em>attitudes</em> as part of that, which is very much part of persuasion. </p>
<p>&#8216;Catalyst design&#8217; is a great term &#8211; I&#8217;m not sure (other than as the name of <a href="http://www.google.co.uk/search?hl=en&#038;q=%22catalyst+design%22">lots and lots</a> of small consultancies) whether it has any precedent in the design literature or whether Robert coined it himself (something <a href="http://www.fergusbisset.com/blog/">Fergus Bisset</a> asked me the other day on reading the article). On first sight, catalyst design sounds as though it might be identical with Buckminster Fuller&#8217;s <a href="http://en.wikipedia.org/wiki/Trim_tab#Trim_tab_as_a_metaphor">trimtab metaphor</a> &#8211; a small component added to a system which initiates or enables a much larger change to happen more easily (what I&#8217;ve tried to think of as &#8216;<a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">enabling behaviour</a>&#8216;). However, Robert broadens the discussion beyond this idea to talk about participatory and open design with users (such as <a href="http://www.janchipchase.com/">Jan Chipchase</a>&#8216;s work &#8211; or, if we&#8217;re looking further back, Christopher Alexander and his team&#8217;s groundbreaking <em><a href="http://books.google.co.uk/books?id=u2NSI4vSu_IC&#038;lpg=PP1&#038;ots=J3vvv_PWYM&#038;dq=oregon%20experiment&#038;pg=PP1">Oregon Experiment</a></em>). In this sense, the <em>designer</em> is the catalyst, facilitating innovation and behaviour change. <a href="http://web.mit.edu/evhippel/www/democ.htm">User-led innovation</a> is a massive, and growing, field, with examples of both completely ground-up development (with no &#8216;designer as catalyst&#8217; involved) and programmes where a designer or external expert can, through engaging with people who use and work with a system, really help transform it (Clare Brass&#8217;s SEED Foundation&#8217;s <a href="http://www.seedfoundation.org.uk/projects/hirise/">HiRise project</a> comes to mind here). But it isn&#8217;t often spoken about explicitly in terms of behaviour change, so it&#8217;s interesting to see Robert present it in this context. </p>
<p>Finally, &#8216;performance design&#8217;, as Robert explains it, involves designers performing in some way, becoming immersed in the lives of the people for whom they are designing. From a behaviour change perspective, empathising with users&#8217; mental models, understanding what motivates users during a decision-making process, and why certain choices are made (or not made), must make it easier to identify where and how to intervene to influence behaviour successfully. </p>
<p><strong>Implications for designers working on behaviour change</strong></p>
<p>It&#8217;s fantastic to see high-profile, influential design companies such as frog explicitly recognising the opportunities and possibilities that designers have to influence user behaviour for social benefit. The more this is out in the open as a defined trend, a way of thinking, the more examples we&#8217;ll have of real-life thinking along these lines, embodied in a whole wave of products and services which (potentially) help users, and help society solve <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">problems with a significant behavioural component</a>. (And, more to the point, give us a degree of evidence about which techniques actually work, in which contexts, with which users, and <em>why</em> &#8211; there are some great examples around at present, both concepts and real products &#8211; e.g. as <a href="http://www-staff.lboro.ac.uk/~cddl/how_others_have_done_it.htm">collated here by Debra Lilley</a> &#8211; but as yet we just don&#8217;t have a great body of evidence to base design decisions on.) It will also allow us, as users, to become more familiar with the tactics used to influence our behaviour, so we can actively understand the thinking that&#8217;s gone into the systems around us, and choose to reject or opt out of things which <em>aren&#8217;t</em> working in our best interests.</p>
<p>The &#8216;behavioural layer&#8217; (credit to <a href="http://www.slideshare.net/boxman/the-subtle-art-of-persuasion">James Box</a> of <a href="http://clearleft.com/">Clearleft</a> for this term) is something designers need to get to grips with &#8211; even knowing where to start when you&#8217;re faced with a design problem involving influencing behaviour is something we don&#8217;t currently have a very good idea about. With my <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent toolkit work</a>, I&#8217;m trying to help this bit of the process a bit, alongside a lot of people interested, on many levels, in <a href="http://groups.google.com/group/design-and-behaviour">how design influences behaviour</a>. It will be interesting over the next few years to see how frog and other consultancies develop expertise and competence in this field, how they choose to recruit the kind of people who are <a href="http://www.slideshare.net/dings">already becoming experts in it</a> &#8211; and how they sell that expertise to clients and governments.</p>
<p><strong>Update: Robert responds &#8211; <a href="http://designmind.frogdesign.com/blog/the-ethnography-defense.html">The &#8216;Ethnography Defense&#8217;</a></strong></p>
<p><strong><em><a href="http://danlockton.co.uk">Dan Lockton</a>, Design with Intent / Brunel University, June 2009</em></strong></p>
<p> *TU Eindhoven’s Maaike Roubroeks used this technique to great effect in <a href="http://portal.acm.org/citation.cfm?doid=1541948.1541970">her Persuasive 2009 presentation</a>.<br />
**The debate comes over who decides &#8211; and how &#8211; what&#8217;s &#8216;best&#8217; for users and for society. Governments don&#8217;t necessarily have a good track record on this; neither do a lot of companies. </p>
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		<title>Next week: a simplified Design with Intent toolkit, v.0.9</title>
		<link>http://architectures.danlockton.co.uk/2009/04/05/next-week-a-simplified-design-with-intent-toolkit-v09/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/05/next-week-a-simplified-design-with-intent-toolkit-v09/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 02:19:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
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		<category><![CDATA[Interaction design]]></category>
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		<category><![CDATA[TRIZ]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1042</guid>
		<description><![CDATA[The &#8216;Design with Intent method&#8216;, on which I&#8217;m working as the first part of my PhD, has been fairly sparsely reported on this blog. This is intended to be an innovation method for helping designers faced with &#8220;behaviour change&#8221; problems come up with useful solutions, or in situations where helping users to use a product [...]]]></description>
			<content:encoded><![CDATA[<p>The &#8216;<a href="http://architectures.danlockton.co.uk/category/dwi-method/">Design with Intent method</a>&#8216;, on which I&#8217;m working as the first part of my PhD, has been fairly sparsely reported on this blog. This is intended to be an innovation method for helping designers faced with &#8220;behaviour change&#8221; problems come up with useful solutions, or in situations where helping users to use a product or system more efficiently would be worthwhile. The ideas that have gone into it are (mostly) the &#8216;positive&#8217; side of what we&#8217;ve discussed on the blog for the last few years.</p>
<p>The brief series of posts from last summer about <a href="http://architectures.danlockton.co.uk/2008/05/01/getting-someone-to-do-things-in-a-particular-order-part-1/">getting people to do things in a particular order</a>, which more recently got some attention from Kati London&#8217;s &#8216;<a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/1/class-calendar#feb3">Persuasive Technologies: Designing the Human</a>&#8216; class at NYU&#8217;s Interactive Telecommunications Program (<a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/293/exposure-and-intent">with</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/333/friendadder">some</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/375/week-2-response">very</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/315/week-2-2">interesting</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/356/reading-and-observation">student</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/350/subversive-revelation-of-intent">commentary</a>) was based on a relatively early iteration of the method. At some point, I&#8217;ll draw up a comparison between the iterations of the method, even if simply for my own clarity of mind &#8211; it&#8217;s helpful to record why I changed different aspects along the way.</p>
<p>The initial plan had been for it to be almost <a href="http://www.mazur.net/triz/">TRIZ-like</a> in terms of &#8216;prescribing&#8217; relevant design techniques to help achieve particular target behaviours. The first few iterations of the method thus took the form of a kind of hierarchical decision tree. <a href="http://www.livework.co.uk/">Live|Work</a>&#8216;s very helpful advice to me last summer to reduce the prescriptive nature slightly by having a kind of illustrated &#8216;idea space&#8217; led &#8211; in due course &#8211; to the version tested in the <a href="http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/">pilot studies</a> carried out in late 2008 and earlier this year. What the studies showed, among other things (to be reported in the <a href="http://architectures.danlockton.co.uk/2009/03/11/persuasive-2009/">Persuasive 2009 paper!</a>) was that many designers, when asked to come up with concept solutions, don&#8217;t really like working from categories and rules and hierarchies, even where they would be useful. Some do (and with impressively exhaustive efficiency), but many don&#8217;t: they preferred to use the method as a kind of well of inspiration, without necessarily using it in any kind of procedural way. </p>
<p>So &#8211; and there&#8217;s another reason for this, too, which I&#8217;ll be able to announce at some point &#8211; it seemed sensible to redesign the method to accommodate both modes of working: a &#8216;prescription mode&#8217; for the more procedure-driven designer, and an &#8216;inspiration mode&#8217; for the designer who prefers less bounded creativity (a bit more like <a href="http://www.ideo.com/work/item/method-cards/">IDEO&#8217;s method cards</a>, but not quite as unstructured as the <a href="http://www.rtqe.net/ObliqueStrategies/">Oblique Strategies</a>). The inspiration mode is essentially a very simplified, flattened set of design patterns loosely grouped into different &#8216;lenses&#8217; representing views on influencing behaviour, but with no real structure beyond that. It&#8217;s more of a &#8216;toolkit&#8217; than a method, and because of its relative simplicity it seems worth releasing to get some feedback without too much more work. The &#8220;<a href="http://architectures.danlockton.co.uk/2009/02/27/eight-design-patterns-for-errorproofing/">eight design patterns for errorproofing</a>&#8221; post from a few weeks back is a kind of preview of part of it.  </p>
<p>On Monday morning, then, there&#8217;ll be a large poster available to download on the blog, and I&#8217;ll do a series of posts forming the online component of the toolkit. So please, feel free to comment, make suggestions for improvements or better examples, or pick holes in it!</p>
<p>P.S. I&#8217;m aware the blog needs a bit of housekeeping in terms of making the sidebar work properly again in IE, fixing the very out-of-date blogroll, and my appalling sloth in replying to people who&#8217;ve very kindly sent very interesting links and ideas. I will try to get round to it all soon.</p>
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		<title>Angular measure</title>
		<link>http://architectures.danlockton.co.uk/2009/02/06/angular-measure/</link>
		<comments>http://architectures.danlockton.co.uk/2009/02/06/angular-measure/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 08:00:38 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
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		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=509</guid>
		<description><![CDATA[A few years ago I went to a talk at the RCA by Alex Lee, president of OXO International. Apart from a statistic about how many bagel-slicing finger-chopping accidents happen each year in New York city, what stuck in my mind were the angled measuring jugs he showed us, part of the well-known Good Grips [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/oxo_goodgrips_angled_1.jpg" alt="OXO Good Grips Mini Angled Measuring Jug" /></p>
<p>A few years ago I went to a talk at the RCA by <a href="http://www.norskdesign.no/speakers-era-05/alex-lee-article3344-7619.html">Alex Lee</a>, president of <a href="http://www.oxo.com">OXO International</a>. Apart from a statistic about how many bagel-slicing finger-chopping accidents happen each year in New York city, what stuck in my mind were the <a href="http://www.oxo.com/OA_HTML/xxoxo_ibeCCtpOXOPrdDtl.jsp?section=10057&#038;item=47203&#038;minisite=10024&#038;respid=53057">angled measuring jugs</a> he showed us, part of the well-known <a href="http://www.designcouncil.org.uk/en/Case-Studies/All-Case-Studies/OXO-Good-Grips/">Good Grips</a> range of inclusively designed kitchen utensils.  </p>
<p>The clever angled measuring scale &#8211; easily visible from above, as the jug is filled &#8211; seems such an obvious idea. As the patents (<a href="http://v3.espacenet.com/publicationDetails/biblio?KC=B1&#038;date=20010724&#038;NR=6263732B1&#038;DB=EPODOC&#038;locale=en_EP&#038;CC=US&#038;FT=D">US 6,263,732</a>; <a href="http://v3.espacenet.com/publicationDetails/biblio?CC=US&#038;NR=2001042402A1&#038;KC=B2&#038;FT=D&#038;date=20030408&#038;DB=EPODOC&#038;locale=en_EP">US 6,543,284</a>) put it:</p>
<blockquote><p>The indicia on an upwardly directed surface of the at least one ramp allows a user to look downwardly into the measuring cup to visually detect the volume level of the contents in the measuring cup, thereby <strong>eliminating the need to look horizontally at the cup at eye level</strong>.</p></blockquote>
<p><img src="http://danlockton.co.uk/research/images/oxo_goodgrips_angled_2.jpg" alt="OXO Good Grips Mini Angled Measuring Jug" /></p>
<p>Now, this is an extremely simple way to improve the process of using a measuring cup / jug. It&#8217;s good if you find it hard to bend down to look at the side of the vessel. It&#8217;s helpful if you&#8217;re standing over it, pouring stuff into it. It reduces <a href="http://www.answers.com/topic/parallax-error">parallax error</a> &#8211; so potentially improving accuracy &#8211; and it also, simply, <em>makes it easier to be accurate</em>. </p>
<p>In this sense, then, improved / easier-to-read scales can <em>influence user behaviour</em>. I guess that&#8217;s obvious: if it&#8217;s easy to use something in a particular way, it&#8217;s more likely that it will be used that way. It&#8217;s a persuasive interface, in an extremely simple form.</p>
<p><img src="http://danlockton.co.uk/research/images/kenwood_jk450.jpg" alt="Kenwood JK450/455 kettle" align="right"/>So, the question is, if I build an <strong>electric kettle</strong> with an angled scale like this, will it make it more likely that people use it more efficiently, i.e. fill it with the amount of water they need? If you&#8217;re standing with the kettle under the tap, putting water in, is this kind of angled scale going to make it easier to put the right amount in?</p>
<p>Kenwood sells a kettle which has angled scale markings, the <a href="http://www.amazon.co.uk/Kenwood-Energy-Sense-JK455-Kettle/dp/B001CWIN54/">JK450/455</a> (right), though they&#8217;re implemented differently to (and more cheaply than) the OXO method, simply being printed on the side of the kettle body. It&#8217;s still a clever idea. <a href="http://www.gadgetspeak.com/gadget/article.rhtm/753/551303/Kenwood_JK450_Energy_Sense_-_Energy_Savi.html">This review</a> suggests an energy saving of around 10% compared with Kenwood&#8217;s claimed &#8220;up to 35%&#8221; but of course this saving very much depends on how inefficient the user was previously.</p>
<p>I think something along the lines of either the OXO or Kenwood designs (but not infringing the patents!) is worth an extended trial later this year &#8211; watch this space.</p>
<p><img src="http://danlockton.co.uk/research/images/oxo_goodgrips_angled_3.jpg" alt="OXO Good Grips Mini Angled Measuring Jug" /><br />
<em>Thanks to <a href="http://mjodonnell.webs.com/index.htm">Michael</a> for the <a href="http://www.independent.co.uk/news/uk/home-news/buckfast-the-iconic-tonic-goes-from-strength-to-strength-914548.html">Buckfast</a>.</em></p>
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		<title>Stuff that matters: Unpicking the pyramid</title>
		<link>http://architectures.danlockton.co.uk/2009/01/14/stuff-that-matters/</link>
		<comments>http://architectures.danlockton.co.uk/2009/01/14/stuff-that-matters/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 21:11:14 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Control]]></category>
		<category><![CDATA[Democracy of innovation]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=477</guid>
		<description><![CDATA[Most things are unnecessary. Most products, most consumption, most politics, most writing, most research, most jobs, most beliefs even, just aren&#8217;t useful, for some scope of &#8216;useful&#8217;. I&#8217;m sure I&#8217;m not the first person to point this out, but most of our civilisation seems to rely on the idea that &#8220;someone else will sort it [...]]]></description>
			<content:encoded><![CDATA[<p>Most things are unnecessary. Most products, most consumption, most politics, most writing, most research, most jobs, most beliefs even, just aren&#8217;t useful, for some scope of &#8216;useful&#8217;.</p>
<p>I&#8217;m sure I&#8217;m not the first person to point this out, but most of our civilisation seems to rely on the idea that &#8220;someone else will sort it out&#8221;, whether that&#8217;s providing us with food or energy or money or justice or a sense of pride or a world for our grandchildren to live in. We pay the politicians who are best at lying to us because we don&#8217;t want to have to think about problems. We bail out banks in one enormous spasm of cognitive dissonance. We pay &#8216;those scientists&#8217; to solve things for us and them hate them when they tell us we need to change what we&#8217;re doing. We pay for new things because we can&#8217;t fix the old ones and then our children pay for the waste.</p>
<p>Economically, ecologically, ethically, <em>we have mortgaged the planet</em>. We&#8217;ve mortgaged our future in order to get what we have now, but the debt doesn&#8217;t die with us. On this model, the future is one vast pyramid scheme stretching out of sight. We&#8217;ve outsourced functions we don&#8217;t even realise we don&#8217;t need to people and organisations of whom we have no understanding. Worse, we&#8217;ve outsourced the functions we do need too, and we can&#8217;t tell the difference.</p>
<p>Maybe that&#8217;s just being human. But so is learning and tool-making. We must be able to do better than we are. John R. Ehrenfeld&#8217;s <em><a href="http://www.johnehrenfeld.com/book.html">Sustainability by Design</a></em>, which I&#8217;m reading at present, explores the idea that <em>reducing unsustainability will not create sustainability</em>, which ought to be pretty fundamental to how we think about these issues: going more slowly towards the cliff edge does not mean changing direction. </p>
<p>I&#8217;m especially inspired by <a href="http://radar.oreilly.com/2009/01/work-on-stuff-that-matters-fir.html">Tim O&#8217;Reilly&#8217;s &#8220;Work on stuff that matters&#8221; advice</a>. If we go back to the &#8216;most things are unnecessary&#8217; idea, the plan must be to work on things that are really useful, that will really advance things. There is little excuse for not <em>trying</em> to do something useful. It sounds ruthless, and it does have the risk of immediately putting us on the defensive (&#8220;I <em>am</em> doing something that matters&#8230;&#8221;).</p>
<p>The idea I can&#8217;t get out of my head is that if we took more responsibility for things (i.e. progressively stopped outsourcing everything to others as in paragraphs 2 and 3 above, and actively learned how to do them ourselves), this would make a massive difference in the long run. We&#8217;d be independent from those future generations we&#8217;re currently recruiting into our pyramid scheme before they even know about it. We&#8217;d all of us be empowered to understand and participate and create and <a href="http://blog.makezine.com/">make</a> and generate a world where we have <em><a href="http://en.wiktionary.org/wiki/perspicacity">perspicacity</a></em>, where we can perceive the affordances that different options will give us in future and make useful decisions based on an appreciation of the <a href="http://blog.longnow.org/">longer term</a> impacts.</p>
<p>An large part of it is being able to understand consequences and <a href="http://blog.wattzon.com/">implications</a> of our actions and how we are affected, and in turn affect, the situations we&#8217;re in &#8211; people around us, the environment, the wider world. <a href="http://www.kk.org/cooltools/archives/000957.php">Where does this water I&#8217;m wasting come from? Where does it go? </a> <a href="http://books.slashdot.org/article.pl?sid=08/11/12/0520243&#038;from=rss">How much does Google know about me? Why?</a> How does a bank make its money? How can I influence a new law? What do all those civil servants do? How was my food produced? Why is public transport so expensive? Would I be able to survive if X or Y happened? Why not? What things that I do everyday are wasteful of my time and money? How much is the purchase of item Z going to cost me over the next year? What will happen when it breaks? Can I fix it? Why not? And so on.</p>
<p>You might think we need more <em>transparency</em> of the power structures and infrastructures around us &#8211; and we do &#8211; but I prefer to think of the solution as being tooling us up in parallel: we need to have the ability to understand what we can see inside, and focus on what&#8217;s actually useful/necessary and what isn&#8217;t. Our attention is valuable and we mustn&#8217;t waste it.</p>
<p>How can all that be taught? </p>
<p>I remember writing down as a teenager, in some lesson or other, &#8220;What we need is a school subject called <em>How and why things are, and how they operate</em>.&#8221; Now, that&#8217;s broad enough that probably all existing academic subjects would lay claim to part of it. So maybe I&#8217;m really calling for a higher overall standard of education. </p>
<p>But the devices and systems we encounter in everyday life, the structures around us, can also help, by being designed to show us (and each other) <a href="http://speedbird.wordpress.com/2008/12/04/public-objects/">what they&#8217;re doing</a>, whether that&#8217;s &#8216;good&#8217; or &#8216;bad&#8217; (or perhaps &#8216;useful&#8217; or not), and what we can do to improve their performance. And by <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">influencing the way we use them</a>, whether <a href="http://nudges.wordpress.com/">nudging</a>, <a href="http://captology.stanford.edu/notebook/">persuading</a> or <a href="http://www.mistakeproofing.com/">preventing us getting it wrong in the first place</a>, we can learn as we use. Everyday life can be a <a href="http://wiki.laptop.org/go/Constructionist">constructionist</a> learning process.</p>
<p>This all feeds into the idea of &#8216;Design for Independence&#8217;:</p>
<blockquote><p>Reducing society’s resource dependence<br />
Reducing vulnerable users’ dependence on other people<br />
Reducing users’ dependence on ‘experts’ to understand and modify the technology they own.</p></blockquote>
<p>One day I&#8217;ll develop this further as an idea &#8211; it&#8217;s along the lines of <a href="http://www.treehugger.com/files/2005/01/victor_papanek.php">Victor Papanek</a> and Buckminster Fuller &#8211; but there&#8217;s a lot of other work to do first. I hope it&#8217;s stuff that matters.</p>
<p><a href="http://danlockton.co.uk"><em>Dan Lockton</em></a></p>
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		<title>Buckminster Fuller on Design with Intent</title>
		<link>http://architectures.danlockton.co.uk/2008/07/18/buckminster-fuller-and-design-with-intent/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/18/buckminster-fuller-and-design-with-intent/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 21:20:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=342</guid>
		<description><![CDATA[Buckminster Fuller, talking to the New Yorker in 1966, quoted in this article by Elizabeth Kolbert: &#8220;I made up my mind . . . that I would never try to reform man—that’s much too difficult. What I would do was to try to modify the environment in such a way as to get man moving [...]]]></description>
			<content:encoded><![CDATA[<p>Buckminster Fuller, talking to the New Yorker in 1966, quoted in <a href="http://www.newyorker.com/reporting/2008/06/09/080609fa_fact_kolbert?printable=true">this article by Elizabeth Kolbert</a>:</p>
<blockquote><p>&#8220;<strong>I made up my mind . . . that I would never try to reform man—that’s much too difficult. What I would do was to try to modify the environment in such a way as to get man moving in preferred directions.</strong>&#8220;</p></blockquote>
<p>That&#8217;s what this research is all about. <strong>Design as <a href="http://www.trimtabcommunications.com/about.html">trimtab</a></strong>, perhaps, with all the debate, decisions, multidisciplinarity and implementation issues that implies.</p>
<p><em>Many thanks to <a href="http://evenview.com/">Rick Thomas</a> for sending me the quote.</em></p>
<p>And on the multidisciplinarity issue, <a href="http://www.metropolismag.com/cda/story.php?artid=3448">Metropolis currrently has a feature on Fuller</a> including this perceptive quote from Chuck Hoberman (of <a href="http://hoberman.com/fold/Sphere/sphere.htm">Hoberman sphere</a> fame):</p>
<blockquote><p>&#8220;I think he’s [Fuller] been highly influential as an iconoclastic spirit, who never accepted that the boundaries between disciplines were anything other than something to be climbed over or circumvented in some way. To me that’s not so much a heroic stance as much as a very practical way to proceed in the world today. That’s also why he pre-staged a lot of what’s going on now.&#8221;</p></blockquote>
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		<title>Thoughtful Acts</title>
		<link>http://architectures.danlockton.co.uk/2008/07/16/thoughtful-acts/</link>
		<comments>http://architectures.danlockton.co.uk/2008/07/16/thoughtful-acts/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 11:30:56 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Observation]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=339</guid>
		<description><![CDATA[Above &#38; below: &#8216;Push&#8217; Table by Jennifer Hing. Jane Fulton Suri&#8216;s wonderful Thoughtless Acts? chronicles, visually, &#8220;those intuitive ways we adapt, exploit, and react to things in our environment; things we do without really thinking&#8221; &#8211; effectively, examples of valid affordances perceived by users, which were not designed intentionally. Observing how people actually &#8216;make use&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/jennyhing-pushtable-1.jpg" alt="Push Table, Jennifer Hing" /><br />
<em>Above &amp; below: <a href="http://www.jenniferhing.com/pushtable.htm">&#8216;Push&#8217; Table</a> by Jennifer Hing.</em><br />
<img src="http://danlockton.co.uk/research/images/jennyhing-pushtable-2.jpg" alt="Push Table, Jennifer Hing" /></p>
<p><a href="http://www.37signals.com/svn/posts/440-ideos-jane-fulton-suri-observes-thoughtless-acts">Jane Fulton Suri</a>&#8216;s wonderful <em><a href="http://books.google.co.uk/books?id=r8gIHFia3iYC">Thoughtless</a> <a href="http://www.thoughtlessacts.com/">Acts?</a></em> chronicles, visually, &#8220;those intuitive ways we adapt, exploit, and react to things in our environment; things we do without really thinking&#8221; &#8211; effectively, examples of <em>valid <a href="http://www.interaction-design.org/encyclopedia/affordances.html">affordances</a> perceived by users, which were not designed intentionally</em>.</p>
<p><a href="http://www.kk.org/streetuse/">Observing how people actually &#8216;make use&#8217; of/hack the products, systems and environments around them</a> &#8211; <a href="http://architectures.danlockton.co.uk/2008/06/01/user-intent-and-emergence/">emergent user behaviour</a> &#8211; and extracting lessons and ideas which can then be applied developing new and improved products, is a cornerstone of <a href="http://www.ideo.com/about/teams/info.asp?x=1">IDEO&#8217;s human factors</a> strategy, and it seems to have been very successful. It&#8217;s an intelligent way of designing.</p>
<p>So I was excited to see, at <a href="http://www.newdesigners.com/page.cfm/Link=1/t=m">New Designers</a> last week, some inspired projects based around exactly this kind of thinking.</p>
<p><a href="http://www.jenniferhing.com"><strong>Jennifer Hing</strong></a> (Manchester Metropolitan, Three Dimensional Design) has dedicated her work to just this principle (as she puts it, &#8220;I design around people&#8217;s natural behaviour, bending objects around the fine details of living&#8221;) with a pair of beautifully simple, efficient pieces of furniture, the <a href="http://www.jenniferhing.com/pushtable.htm">&#8216;Push&#8217; Table</a> and <a href="http://www.jenniferhing.com/hallwaystand.htm">Hallway Stand</a>, both of which <em>intentionally afford users what they&#8217;d like to do anyway, at just the right moment</em>:</p>
<blockquote><p>Clearing the table is a simple task made complicated by the search for an alternative surface to temporarily relocate anything removed. An easy and desirable solution is to push everything off the surface and out the way, yet this movement is contrary to what culture, experience and common sense has taught us.</p>
<p>This table is based around the ‘pushing’ action. The sloped surface gently catches falling items, containing them until next required. It allows the most basic and initial response to clearing the table to take place.</p></blockquote>
<p>As someone whose filing system consists mostly of using every horizontal surface I can find to deposit strata of tools, books, papers, components, etc, the utility of the Push Table resonates very much. I can even imagine building (adjustable) separators into the sloped section, to allow a primitive physical filing system to emerge (but see also Anna Harris&#8217;s <em>Ifiltro</em>, discussed below).</p>
<p><img src="http://danlockton.co.uk/research/images/jennyhing-pushtable-3.jpg" alt="Push Table, Jennifer Hing" /><br />
<em>Above: &#8216;Push&#8217; Table; Below: <a href="http://www.jenniferhing.com/hallwaystand.htm">Hallway Stand</a> by Jennifer Hing.</em><br />
<img src="http://danlockton.co.uk/research/images/jennyhing-hallwaystand-1.jpg" alt="Hallway Stand, Jennifer Hing" /><img src="http://danlockton.co.uk/research/images/jennyhing-hallwaystand-2.jpg" alt="Hallway Stand, Jennifer Hing" /></p>
<blockquote><p>The hallway&#8230; holds strong routines in preparation for departure, individual to everyone. It can range from busy and hectic to quiet and empty within seconds, it experiences different weights of traffic depending on the time of day and is the instant dumping ground for anything that may arrive through the front door. It is an intense yet brief environment&#8230; The Hallway Stand is the amalgamated solution to many of the little actions and issues we have in that particular environment. It provides one collected place for coats, shoes, bags, keys, post and anything else we allow to loiter there. The aim is to simplify and contain this highly functional area.</p></blockquote>
<p>It&#8217;s angled so it can be leant against any wall, with the shelf/drawer/oddment tray horizontal, and has an array of peg-type hooks that by the look of it could be used for lots of different things. Again, almost <em>inviting</em> emergent behaviour. Jennifer&#8217;s <a href="http://www.jenniferhing.com/jenniferhingcontact.htm">personal statement</a> is also, very rarely for a new graduate designer, clear and eloquent about what she wants to do: &#8220;I want to make better use of and develop people’s initiative alongside bringing ease and fluidity to everyday actions.&#8221; I wish her the best of luck: this approach to design really is an open door waiting to be pushed, if only you can find where to push.</p>
<p><img src="http://danlockton.co.uk/research/images/tiina_hakala_table_1.jpg" alt="My Table, Tiina Hakala" /><br />
<em>Above &amp; below: <a href="http://www.tiinahakala.com/works11.html">My Table</a> by Tiina Hakala</em><br />
<img src="http://danlockton.co.uk/research/images/tiina_hakala_table_2.jpg" alt="My Table, Tiina Hakala" /><img src="http://danlockton.co.uk/research/images/tiina_hakala_table_3.jpg" alt="My Table, Tiina Hakala" /></p>
<p><strong><a href="http://www.tiinahakala.com/">Tiina Hakala</a></strong>&#8216;s <a href="http://www.tiinahakala.com/works11.html">My Table</a> embodies some similar thinking (as does her <a href="http://www.tiinahakala.com/works51.html">Stor chair</a>):</p>
<blockquote><p>This project started as a research how people misuse items, for example how we often sit on tables or hang our clothes on door handles. This ‘unintentional design’ worked as an inspiration for My Table. We often use our desks for something totally different than working&#8230; I tried to keep this in mind and find a storing solution for the endless items, lamps, pens, paper folders, etc, we keep on our desks.</p>
<p>My Table offers endless possibilities to customize your workspace. The re-configurable sheet metal parts slide between two tabletops that allow you to move them around and organize them in an order that fits perfectly for you.</p></blockquote>
<p>Again, this is a clever and neat approach &#8211; the variety of parts reminded me of the kinds of add-on bins, brackets and workpiece holders often found around machine tools where experienced machinists have adapted their environment to match their workflow. (Looking in detail at how other people set up their workshops/studios/desktops (in all senses) is endlessly fascinating.) Tiina&#8217;s system uses a table top with a slot all the way round to hold the tab on the add-on parts, but a system with adjustable clamps (sprung or threaded) could also work very well, if perhaps not as elegantly.</p>
<p>In addition to the utility value, there&#8217;s also the &#8216;personalisation&#8217; benefit, as Tiina (UCCA Rochester, Furniture &amp; Product Design) mentions on her <a href="http://www.tiinahakala.com/about.html">website</a>: arranging these holders, lamps, bins, hooks and so on does allow a workspace to match the user&#8217;s mental model much more closely, while displaying some personality. (Still, I&#8217;ve held by the &#8220;<a href="http://blog.zog.org/2005/08/schoon_schip.html#comment-7077">messy desk a sign of a sophisticated mind</a>&#8221; philosophy ever since seeing a newspaper article with that title stuck to the underside of another kid&#8217;s desk lid at the age of 8 or 9.)</p>
<p><img src="http://danlockton.co.uk/research/images/anna-harris-filtro-1.jpg" alt="ifiltro, Anna Harris" /><br />
<em>Above &amp; below: Ifiltro table by Anna Harris</em><br />
<img src="http://danlockton.co.uk/research/images/anna-harris-filtro-2.jpg" alt="ifiltro, Anna Harris" /></p>
<p><a name="ifiltro"></a>The Ifiltro table, by <strong>Anna Harris</strong>, is very clever indeed. As the accompanying cards explained:</p>
<blockquote><p>Remove items from your pockets &#8211; Drop or place the contents onto the Ifiltro table top &#8211; Small items such as keys and money will filter through to a drawer below.</p></blockquote>
<p>I don&#8217;t know if Anna&#8217;s thinking was along the same lines as Jennifer and Tiina&#8217;s, but the design&#8217;s addressing a very similar area, and it&#8217;s something that&#8217;s simple and, fundamentally, <em>elegant</em>.</p>
<p>It reminds me of an example I saw in a (GCSE?) design &amp; technology textbook, where a student&#8217;s design for a &#8216;machine to sort two different sizes of marbles&#8217; (a brief which may conjure up images of sensors, comparators, gates, etc) was simply two diverging steel rails made out of coat hangers, with two trays underneath, so that as they rolled along the rails, smaller marbles dropped into the first tray and larger marbles into the second. We don&#8217;t see that sort of design thinking often enough &#8211; I guess it&#8217;s a kind of analogue computing (<a href="http://architectures.danlockton.co.uk/2008/06/14/sarah-burwood-tumble-sums/">I know I&#8217;ve gone on about it before</a>).</p>
<p>What do all these projects have in common? They&#8217;re fundamentally about <em>matching the product&#8217;s affordances to what the user would like to be able to do in a situation, based on observations of users&#8217; behaviour and unintended perceived affordances found in artefacts.</em> That&#8217;s quite a mouthful. We could call it designing for behaviour, maybe. It&#8217;s design to <em>match</em> behaviour rather than design to <em>cause</em> behaviour (which is most of what I talk about on this site).</p>
<p>But then, the affordance of, say, the sloping section on Jennifer&#8217;s table, means that a user will perceive it and be more likely (probably) to use it, than sweep stuff onto the floor. So it does &#8217;cause&#8217; user behaviour, in a way, as does <em>all</em> design.</p>
<p>I&#8217;ll come back to this idea, as once we start looking at products with more technological content, it perhaps becomes easier to distinguish the ideas of &#8216;product behaviour&#8217;, &#8216;user behaviour&#8217; and &#8216;overall behaviour&#8217; (an idea I&#8217;m grateful to <a href="http://www.bath.ac.uk/idmrc/people/person.php?uid=en2ee">Ed Elias</a> for).</p>
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		<title>Interview with Sir Clive</title>
		<link>http://architectures.danlockton.co.uk/2008/06/30/interview-with-sir-clive/</link>
		<comments>http://architectures.danlockton.co.uk/2008/06/30/interview-with-sir-clive/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 20:19:49 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Electric vehicles]]></category>
		<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Invention]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Prophecy]]></category>
		<category><![CDATA[Randian]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=325</guid>
		<description><![CDATA[Chris Vallance of Radio 4&#8242;s excellent iPM has done a thoughtful interview with Sir Clive Sinclair, ranging across many subjects, from personal flying machines to the Asus Eee, and touching on the subject of consumer understanding of technology, and the degree to which the public can engage with it: Your [Chris Vallance's] generation really understood [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/clive.jpg" alt="Sir Clive Sinclair (BBC image)" align="right" />Chris Vallance of Radio 4&#8242;s excellent iPM has done <a href="http://www.bbc.co.uk/blogs/ipm/2008/06/sir_clive_sinclair.shtml">a thoughtful interview with Sir Clive Sinclair</a>, ranging across many subjects, from personal flying machines to the Asus Eee, and touching on the subject of consumer understanding of technology, and the degree to which the public can engage with it:</p>
<blockquote><p>Your [Chris Vallance's] generation really understood the computers, and today&#8217;s generation know they&#8217;re just a tool, and don&#8217;t really get to grips with them&#8230; When I was starting in business, and when I was a child, electronics was a huge hobby, and you could buy components on the street and make all sort of things, and people did. But that also has all passed; it&#8217;s almost forgotten.</p></blockquote>
<p>It&#8217;s true, of course, that there are still plenty of hobbyist-makers out there, including in disciplines that just weren&#8217;t open before, and if anything, initiatives such as <em><a href="http://makezine.com/">Make</a></em> and <a href="http://www.instructables.com/">Instructables</a> &#8211; and indeed the whole free software and open source movements &#8211; have helped raise the profile of making, hacking, modding and other <a href="http://web.mit.edu/evhippel/www/democ.htm">democratic innovation</a>. It&#8217;s no secret that Clive himself is a proponent of Linux and open source in general for future low-cost computing, as is mentioned briefly in the interview, and the impact of the ZX series in children&#8217;s bedrooms (together with BBC Micros at school) was, to some extent, a fantastic <a href="http://wiki.laptop.org/go/Constructionist">constructionist</a> success for a generation in Britain. </p>
<p>But is Clive right? How many schoolkids nowadays make their own radios or burglar alarms or write their own games? When they do, is it a result of enlightened parents or self-directed inquisitiveness? Or are we guilty of applying our own measures of &#8216;engagement&#8217; with technology? After all, you&#8217;re reading something published using WordPress, which was <a href="http://ma.tt/about/">started by a teenager</a>. Personally, I&#8217;m extremely optimistic that the future will lead to much greater technological democratisation, and hope to work, wherever possible, to contribute to achieving that.</p>
<p>I&#8217;ve worked for Clive, as a designer/engineer, on and off, for a number of years, and it&#8217;s pleasing to have an intelligent media interview with him that doesn&#8217;t simply regurgitate and chortle over the C5, but instead tries to tap his vision and thoughts on technical society and its future.</p>
<p><strong>Silicon Dreams</strong></p>
<p>Incidentally, <a href="http://www.nvg.org/sinclair/sinclair/clive_su0884.htm">Clive&#8217;s 1984 speech to the US Congressional Clearinghouse on the Future</a>, mentioned in the interview, is <em>extremely</em> interesting &#8211; quite apart from the almost Randian style of some of it &#8211; as much as for the mixture of what we might now see as mundanities among the far-sighted vision as for the prophetic clarity, with talk of guided 200mph maglev cars and the colonisation of the galaxy alongside the development of a cellular phone network and companion robots for the elderly. Of course, <a href="http://www.oreillynet.com/pub/a/network/2002/04/09/future.html">the future is here, it&#8217;s just not evenly distributed yet.</a> </p>
<blockquote><p>Talk of information technology may be misleading. It is true that one of the features of the coming years is a dramatic fall, perhaps by a factor of 100, in the cost of publishing as video disc technology replaces paper and this may be as significant as the invention of the written word and Caxton&#8217;s introduction of movable type.</p>
<p>Talk of information technology confuses an issue &#8211; it is used to mean people handling information rather than handling machines and there is little that is fundamental in this. The real revolution which is just starting is one of intelligence. Electronics is replacing man&#8217;s mind, just as steam replaced man&#8217;s muscle but the replacement of the slight intelligence employed on the production line is only the start.</p></blockquote>
<p>And then there is this, which seems to predict electronic tagging of offenders:</p>
<blockquote><p>Consider, for example, the imprisonment of offenders. Unless conducted with a biblical sense of retribution, this procedure attempts to reduce crime by deterrence and containment. It is, though, very expensive and the rate of recidivism lends little support to its curative properties.</p>
<p>Given a national telephone computer net such as I have described briefly, an alternative appears. Less than physically dangerous criminals could be fitted with tiny transporters so that their whereabouts, to a high degree of precision, could he monitored and recorded constantly. Should this raise fears of an Orwellian society we could offer miscreants the alternative of imprisonment. I am confident of the general preference.</p></blockquote>
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		<title>Some thoughts on classifications</title>
		<link>http://architectures.danlockton.co.uk/2007/10/03/some-thoughts-on-classifications/</link>
		<comments>http://architectures.danlockton.co.uk/2007/10/03/some-thoughts-on-classifications/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 20:49:17 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Civil rights]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design attitudes]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Invention]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[TRIZ]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/10/03/some-thoughts-on-classifications/</guid>
		<description><![CDATA[Over the last couple of years, this site has examined, mentioned, discussed or suggested around 250 examples of &#8216;control&#8217; features or methods designed into products, systems and environments &#8211; many of which have come from readers&#8217; suggestions and comments on earlier posts. I&#8217;d resisted classifying them too much, since my original attempt wasn&#8217;t entirely satisfactory, [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last couple of years, this site has examined, mentioned, discussed or suggested around 250 examples of &#8216;control&#8217; features or methods designed into products, systems and environments &#8211; many of which have come from readers&#8217; suggestions and comments on earlier posts. I&#8217;d resisted classifying them too much, since my <a href="http://www.danlockton.co.uk/research/images/diagram-png8.png">original attempt</a> wasn&#8217;t entirely satisfactory, and it seemed as though it might be better to amass a large quantity of examples and then see what emerged, rather than try to fit every example into a pre-defined framework.</p>
<p>As I start work on the PhD, though, it becomes more important to formalise, to some extent, the characteristics of the different examples, in order to identify trends and common intentions (and solutions) across different fields. My thinking is that while the specific strategy behind each example may be completely disparate, there are, on some levels, commonalities of intention.</p>
<p><strong>Abstracting to the general&#8230;</strong></p>
<p>For example, <a href="http://architectures.danlockton.co.uk/2006/10/20/bruce-schneier-architecture-security/">paving an area with pebbles to make it uncomfortable for barefoot protesters to congregate &#8211; U Texas, Austin</a> and <a href="http://architectures.danlockton.co.uk/?p=93">a system which curtails a targeted individual&#8217;s mobility by remotely disabling a public transport pay-card</a> have very different specific strategies, but the overall intention in both cases is to <strong>restrict access based on some characteristic of the user</strong>, whether it&#8217;s bare feet or some data field in an ID system. In one case the intended &#8216;strength&#8217; of the method is fairly weak (it&#8217;s more about discouragement); in the other the intended strength is high: this individual&#8217;s freedom must be curtailed, and attempted circumvention must be detected.</p>
<p>In the case of the pebbles, we might describe the method as something like &#8220;Change of material or surface texture or characteristic&#8221;, which would also apply to, for example, rumble strips on a road; the method of disabling the pay-card might be described as &#8220;Authentication-based function lockout&#8221;, which could also describe, say, a padlock, at least on the level of keyholder authentication rather than actual identity verification. (Note, though, that the rumble strip example doesn&#8217;t match the access-restriction intention, instead being about making users aware of their speed. Similar methods can be used to achieve different aims.)</p>
<p><strong>&#8230;and back to the specific again</strong></p>
<p>Of course, this process of abstracting from the specific example (with a specific strategy) to a general principle (both intention, and method) can then be reversed, but with a different specific strategy in mind. The actual specific strategy is independent of the general principle. Readers familiar with <a href="http://www.triz-journal.com/archives/what_is_triz/">TRIZ</a> will recognise this approach &#8211; from <a href="http://www.triz-journal.com/archives/what_is_triz/">this article on the TRIZ Journal website</a>:</p>
<blockquote><p>TRIZ research began with the hypothesis that there are universal principles of creativity that are the basis for creative innovations that advance technology. If these principles could be identified and codified, they could be taught to people to make the process of creativity more predictable. The short version of this is:</p>
<p><em>Somebody someplace has already solved this problem (or one very similar to it.)<br />
Creativity is now finding that solution and adapting it to this particular problem.</em></p>
<p>&#8230;</p>
<p>Much of the practice of TRIZ consists of learning these repeating patterns of problems-solutions, patterns of technical evolution and methods of using scientific effects, and then applying the general TRIZ patterns to the specific situation that confronts the developer.  </p></blockquote>
<p>So, following on from the above examples, where else is <strong>restricting access based on some characteristic of the user</strong> &#8216;useful&#8217; to some agency or other? (Clearly there are many instances where most readers will probably feel that restricting access in this way is very undesirable, and I agree.) But let&#8217;s say, from the point of view of encouraging / persuading / guiding / forcing users into more environmentally friendly behaviour (which is the focus of my PhD research), that it would be useful to use some characteristic of a user to restrict or allow access to something which might cause unnecessary environmental impact. </p>
<p>An in-car monitoring system could adjust the sensitivity (or the response curve) of the accelerator pedal so that a habitually heavy-footed driver&#8217;s fuel use is reduced, whilst not affecting someone who usually drives economically anyway. (A persuasive, rather than controlling alternative would be a system which monitors driver behaviour over time and gives feedback on how to improve economy, such as <a href="http://www.theengineer.co.uk/Articles/Article.aspx?liArticleID=300099">the Foot-LITE being developed at Brunel by Dr Mark Young</a>). Or perhaps a householder who throws away a lot of rubbish one week (which is recorded by the bin) is prevented from throwing away as much the next week &#8211; each taxpayer is given a certain allocation of rubbish per year, and this is enforced by an extension of the <a href="http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=402439&#038;in_page_id=1770">&#8216;bin-top spy&#8217; already being introduced</a> to prevent the bin being opened once the limit has been reached (OK, cue massive fly-tipping: it&#8217;s not a good idea &#8211; but you can bet someone, somewhere, has thought of it).</p>
<p>Both of the above &#8216;control&#8217; examples strike me as technical overkill, unnecessarily intrusive and unnecessarily coercive, but thinking on a simpler level and extending the &#8216;characteristic of the user&#8217; parameter to include characteristics of an object borne by the user (such as the key mentioned earlier), we might include everything from the circular slots and flaps on bottle banks (which make it more difficult to put other types of rubbish in &#8211; restricting access based on a characteristic of what the user&#8217;s trying to put in it), to narrower parking spaces or physical width restrictions to prevent (or discourage) wider vehicles (such as 4x4s) from being used in city centres.</p>
<p>At this stage, these thoughts are fairly undeveloped, and I&#8217;m sure the methods of classification will evolve and mature, but even writing a post such as this helps to clarify the ideas in my mind. The real test of any system such as this is whether it can be used to suggest or generate worthwhile new ideas, and so far I haven&#8217;t reached this level.</p>
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		<title>Design &amp; Punishment</title>
		<link>http://architectures.danlockton.co.uk/2007/07/26/design-punishment/</link>
		<comments>http://architectures.danlockton.co.uk/2007/07/26/design-punishment/#comments</comments>
		<pubDate>Thu, 26 Jul 2007 20:22:38 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Art making a point]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Deleuze]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designed to be unpleasant]]></category>
		<category><![CDATA[Designed to injure]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Foucault]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Intrusive technology]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Punishment]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/07/26/design-punishment/</guid>
		<description><![CDATA[Design and Punishment, by Ben Cunningham. Photo from the Arts Institute at Bournemouth&#8216;s 2007 Three Dimensional Design graduate directory. Very neatly linking the themes of the last two posts (devices to make users aware of their energy use, and intentionally uncomfortable seating) is the Design and Punishment chair by Ben Cunningham, a Three Dimensional Design [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/designandpunishment.jpg" alt="Design &#038; Punishment chair, by Ben Cunningham" /><br />Design and Punishment<em>, by Ben Cunningham. Photo from the <a href="http://www.aib.ac.uk/">Arts Institute at Bournemouth</a>&#8216;s 2007 Three Dimensional Design graduate directory.</em></p>
<p><strong>Very</strong> neatly linking the themes of the last two posts (<a href="http://architectures.danlockton.co.uk/2007/07/24/making-energy-use-visible/">devices to make users aware of their energy use</a>, and <a href="http://architectures.danlockton.co.uk/2007/07/24/anti-public-seating-roundup/">intentionally uncomfortable seating</a>) is the <em>Design and Punishment</em> chair by Ben Cunningham, a Three Dimensional Design graduate from the <a href="http://www.aib.ac.uk">Arts Institute at Bournemouth</a>.</p>
<p>Simply, the concept is <strong>a chair which progressively collapses as the user&#8217;s home energy use becomes excessive</strong>, and restores itself when corrective action is taken (such as turning devices off):</p>
<blockquote><p>Chairs are designed to support a person&#8217;s weight: this is taken for granted, but what if that feature were taken away from the user until they have done their bit? This is a way of forcefully highlighting the issue, so they cannot ignore it any more.</p></blockquote>
<p>The idea is for a range of products with similar ideas &#8211; one of Ben&#8217;s lecturers, Christian McLening, also mentioned to me the idea of a light cord that retracts gradually the more energy is used, and a bookshelf that similarly tilts gradually. The light cord sounds intriguing, but by making the cord more difficult to reach (to turn it off), it perhaps signifies the opposite of what&#8217;s intended. Along the lines of what Crosbie Fitch <a href="http://architectures.danlockton.co.uk/2007/07/24/making-energy-use-visible/#comment-81042">suggested here</a>, lights which gradually dimmed as the house&#8217;s energy consumption increased might be an interesting alternative. But Ben&#8217;s aim was very much to play with the &#8216;punishment&#8217; aspect:</p>
<blockquote><p><em>Design and Punishment</em> was, to begin with, a look at designing a product that could make saving energy in the home easier through better awareness. The products force the user to cut down on their energy consumption. Instead of trying to make energy saving easier, the range of products forces the user to save [energy] or suffer a punishment.</p></blockquote>
<p>Again, the line between forcing the user (physically) to behave in a certain way, and persuading him or her to change behaviour, is not a distinct one; as Toby <a href="http://architectures.danlockton.co.uk/2007/01/10/shaping-behaviour-part-2/#comment-30895">commented here</a>, both are methods of control, and both are powerful, but in cases such as this where the user would have to choose to purchase the chair voluntarily (Ben&#8217;s chair is only a concept product, but the principle stands), the persuasion/coercion would be two/three-pronged: inspiring the purchase in the first place/motivating the user to use it where more convenient alternatives are available, and the actual forcing aspect when the user&#8217;s behaviour is changed, rather than the product being abandoned in frustration/annoyance. </p>
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		<title>Changing behaviour: water meter taps</title>
		<link>http://architectures.danlockton.co.uk/2007/06/28/changing-behaviour-water-meter-taps/</link>
		<comments>http://architectures.danlockton.co.uk/2007/06/28/changing-behaviour-water-meter-taps/#comments</comments>
		<pubDate>Thu, 28 Jun 2007 13:42:02 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/06/28/changing-behaviour-water-meter-taps/</guid>
		<description><![CDATA[Three student projects on show at Made in Brunel earlier this month took the idea of moving the function of a water meter to the tap (faucet) itself, to act as a &#8216;speedometer&#8216; and thus encourage users to reduce their water usage (or wastage). The three projects, while similar, have slightly different emphases: Henry Ellis-Paul&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Three student projects on show at <a href="http://www.madeinbrunel.com/">Made in Brunel</a> earlier this month took the idea of moving the function of a water meter to the tap (faucet) itself, to act as a &#8216;<a href="http://architectures.danlockton.co.uk/2007/01/10/shaping-behaviour-part-2/">speedometer</a>&#8216; and thus encourage users to reduce their water usage (or wastage). The three projects, while similar, have slightly different emphases:</p>
<p><img src="http://www.danlockton.co.uk/research/images/tapmeter.jpg" alt="Tap Meter, by Henry Ellis-Paul" /></p>
<p>Henry Ellis-Paul&#8217;s <a href="http://students.madeinbrunel.com/student.php?student=dt03hhe">Tap Meter</a>, above, which was <a href="http://www.idealhomeshow.co.uk/page.cfm/link=73">also exhbited</a> at the Ideal Home Show, shows the user the amount of water used in that particular instance. As he says, &#8220;this information changes the user&#8217;s habits and behaviour through involvement and emotional attachment to the product&#8221; &#8211; it could also presumably be used to measure out the amount of water used for recipes or to ensure that we each drink the right amount each day.</p>
<p><img src="http://www.danlockton.co.uk/research/images/grosvenor.jpg" alt="Water &#038; Energy Saving Tap, by Stefan Grosvenor " /></p>
<p>Stefan Grosvenor&#8217;s Water and energy saving tap (above) additionally addresses electricity usage due to hot water, combining both water and electricity usage in an &#8216;equation&#8217; to make users more aware of the total impact they have each time they turn the tap. The project was intended as a future concept for the Red Cross, to be used as part of a campaign which would &#8220;both help others less fortunate, as well as educating users with their potential.&#8221;</p>
<p><img src="http://www.danlockton.co.uk/research/images/squirt.jpg" alt="Squirt, by Meghana Vaidyanathan" /></p>
<p>Meghana Vaidyanathan&#8217;s Squirt (above) is specifically intended for children, hence the bright colours and anthropomorphism of the design:</p>
<blockquote><p>At our current consumption rate, it is predicted that we could use up to 40% more water in the next 20 years. Squirt is an awareness-based water meter designed for children aged 3 to 6 and aims to instil conservational etiquette in the mind of a child. Squirt has a child-friendly interface and displays the amount of water consumed over a period of time from the tap to which it is attached.</p></blockquote>
<p>The term &#8220;conservational etiquette&#8221; is interesting &#8211; how easy is it to instil a social constraint of this kind in western societies where the resource is (apparently, at least) in abundance? Most of us have a conservational etiquette regarding money, and thus many <a href="http://architectures.danlockton.co.uk/2007/01/10/shaping-behaviour-part-2/">&#8216;speedometer&#8217;-type devices </a> &#8211; such as <a href="http://www.diykyoto.com/">Wattson</a> &#8211; incorporate a display translating the energy usage into its financial consequences. </p>
<p>This could, of course, go further &#8211; as <a href="http://architectures.danlockton.co.uk/2007/01/10/shaping-behaviour-part-2/#comment-29496">Crosbie Fitch comments</a>,</p>
<blockquote><p>[Car] fuel economy would probably be greatly improved if there was a UI that could simulate the consumptive clink of a particular denomination of coin (at the users’ choice).</p></blockquote>
<p><a href="http://architectures.danlockton.co.uk/2007/05/01/how-this-research-will-be-moving-forward/#comment-58118">and</a>:</p>
<blockquote><p>I&#8217;m not sure how many owners of gas guzzlers would like to enable the sounding of a cash register ding each time 10 pence worth of fuel had been consumed.</p>
<p>Just imagine the cacophony whenever the Chelsea tractor driver uses kick-down.</p></blockquote>
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		<title>Friday quote: Precedents (the flipside)</title>
		<link>http://architectures.danlockton.co.uk/2007/02/16/friday-quote-precedents-the-flipside/</link>
		<comments>http://architectures.danlockton.co.uk/2007/02/16/friday-quote-precedents-the-flipside/#comments</comments>
		<pubDate>Fri, 16 Feb 2007 15:54:46 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Convention]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Friday quote]]></category>
		<category><![CDATA[Fulminate]]></category>
		<category><![CDATA[Independence]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Invention]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Vague rhetoric]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/02/16/friday-quote-precedents-the-flipside/</guid>
		<description><![CDATA[As a flipside, perhaps, to the quote on precedents from a couple of weeks ago: If there is something really cool, and you can&#8217;t understand why somebody hasn&#8217;t done it before, it&#8217;s because you haven&#8217;t done it yourself. (From Lion Kimbro&#8216;s fascinating How to Make a Complete Map of Every Thought You Think.) The way [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/doorcloser.jpg" alt="'The Briton' door closer." /></p>
<p>As a flipside, perhaps, to the <a href="http://architectures.danlockton.co.uk/2007/02/02/friday-quote-precedents/">quote on precedents</a> from a couple of weeks ago:</p>
<blockquote><p>If there is something really cool, and you can&#8217;t understand why somebody hasn&#8217;t done it before, it&#8217;s <em>because you haven&#8217;t done it yourself</em>.</p></blockquote>
<p>(From <a href="http://lion.taoriver.net/">Lion Kimbro</a>&#8216;s fascinating <em><a href="http://speakeasy.org/~lion/nb/html/">How to Make a Complete Map of Every Thought You Think</a></em>.)</p>
<p>The way I interpret that is that every previous person who has come up with the idea has been dissuaded by the same thought, <em>viz</em>. &#8216;Why hasn&#8217;t anyone done that before?&#8217; and thus <em>this</em> is the problem.</p>
<p>When you come up with an idea, whether as a designer, engineer, scientist, thinker, writer, programmer, educator, anything, two of the biggest objections you&#8217;ll face are:</p>
<p>a) I bet that&#8217;s not original. Therefore, it&#8217;s no good.<br />
b) Why hasn&#8217;t anyone done that before? It can&#8217;t be any good.</p>
<p>But in an abstract sense, we shouldn&#8217;t be put off by the existence or non-existence of precedents. It can be useful to learn from others&#8217; success (and failures), of course, but independent thought and development (even if unknowingly following others&#8217; work) so often seem to be at the heart of genuine progress.</p>
<p><em>Image: &#8216;The Briton&#8217; door closer, from an era when it was considered worth branding and having pride in the design of a product such as this.</em></p>
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		<title>Friday quote: Precedents</title>
		<link>http://architectures.danlockton.co.uk/2007/02/02/friday-quote-precedents/</link>
		<comments>http://architectures.danlockton.co.uk/2007/02/02/friday-quote-precedents/#comments</comments>
		<pubDate>Fri, 02 Feb 2007 17:08:00 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Friday quote]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/02/02/friday-quote-precedents/</guid>
		<description><![CDATA[It is remarkable&#8230; how often thinking for oneself will lead us to conclusions written about before we were born. From a post by Vera Bass, &#8216;Teaching requires learning&#8217;, 6th November 2006. Many people have probably also said this, but that&#8217;s the point, pretty much.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/books.jpg" alt="Books" /></p>
<blockquote><p>It is remarkable&#8230; how often thinking for oneself will lead us to conclusions written about before we were born.</p></blockquote>
<p>From a post by Vera Bass, <a href="http://verabass.blogspot.com/2006/11/teaching-requires-learning.html">&#8216;Teaching requires learning&#8217;</a>, 6th November 2006.</p>
<p>Many people have probably also said this, but that&#8217;s the point, pretty much. </p>
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		<title>Education, forcing functions and understanding</title>
		<link>http://architectures.danlockton.co.uk/2007/01/21/education-forcing-functions-and-understanding/</link>
		<comments>http://architectures.danlockton.co.uk/2007/01/21/education-forcing-functions-and-understanding/#comments</comments>
		<pubDate>Sun, 21 Jan 2007 01:38:14 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Control]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
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		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Mistake-proofing]]></category>
		<category><![CDATA[Poka-yoke]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Teenagers]]></category>
		<category><![CDATA[Textbooks]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/2007/01/21/education-forcing-functions-and-understanding/</guid>
		<description><![CDATA[Mr Person at Text Savvy looks at an example of &#8216;Guided Practice&#8217; in a maths textbook &#8211; the &#8216;guidance&#8217; actually requiring attention from the teacher before the students can move on to working independently &#8211; and asks whether some type of architecture of control (a forcing function perhaps) would improve the situation, by making sure [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/textbook.jpg" alt="Engineering Mathematics, by K Stroud" /></p>
<p>Mr Person at Text Savvy <a href="http://www.textsavvyblog.net/2007/01/feedback-and-control.html">looks at an example of &#8216;Guided Practice&#8217;</a> in a maths textbook &#8211; the &#8216;guidance&#8217; actually requiring attention from the teacher before the students can move on to working independently &#8211; and asks whether some type of architecture of control (a <a href="http://architectures.danlockton.co.uk/?page_id=6#forcing"><strong>forcing function</strong></a> perhaps) would improve the situation, by making sure (to some extent) that each student understood what&#8217;s going on before being able to continue:</p>
<blockquote><p><img src="http://www.danlockton.co.uk/research/images/textbook2.gif" alt="Image from Text Savvy" /><br /><em>Image from <a href="http://www.textsavvyblog.net/2007/01/feedback-and-control.html">Text Savvy</a></em><br />Is there room here for an architecture of control, which can make Guided Practice live up to its name?</p></blockquote>
<p>This is a very interesting problem. Of course, learning <em>software</em> could prevent the student moving to the next screen until the correct answer is entered in a box. This must have been done hundreds of times in educational software, perhaps combined with tooltips (or the equivalent) that explain what the error is, or how to think differently to solve it &#8211; something like the following (I&#8217;ve just mocked this up, apologies for the hideous design):</p>
<p><img src="http://www.danlockton.co.uk/research/images/screenshot.png" alt="Greyed-out Next button as a forcing function" /></p>
<p>The &#8216;Next&#8217; button is greyed out to prevent the student advancing to the next problem until this one is correctly solved, and the deformed speech bubble thing gives a hint on how to think about correcting the error.</p>
<p>But just as a teacher doesn&#8217;t know absolutely if a student has really worked out the answer for him/herself, or copied it from another student, or guessed it, so the software doesn&#8217;t &#8216;know&#8217; that the student has really solved the problem in the &#8216;correct&#8217; way. (Certainly in my mock-up above, it wouldn&#8217;t be too difficult to guess the answer without having any understanding of the principle involved. We might say, &#8220;Well, implement a &#8217;3 wrong answers and you&#8217;re out&#8217; policy to stop guessing,&#8221; but how does that actually help the student learn? I&#8217;ll return to this point later.)</p>
<p><strong>Blind spots in understanding</strong></p>
<p>I think that brings us to something which, frankly, worried me a lot when I was a kid, and still intrigues (and scares) me today: <strong>no-one can ever really know how (or how well) someone else &#8216;understands&#8217; something</strong>.</p>
<p>What do I mean by that? </p>
<p>I think we all, if we&#8217;re honest, will admit to having areas of knowledge / expertise / understanding on which we&#8217;re woolly, ignorant, or with which we are not fully at ease. Sometimes the lack of knowledge actually scares us; other times it&#8217;s merely embarrassing. </p>
<p>For many people, maths (anything beyond simple arithmetic) is something to be feared. For others, it&#8217;s practical stuff such as car maintenance, household wiring, and so on. Medicine and medical stuff worries me, because I have never made the effort to learn enough about it, and it&#8217;s something that could affect me in a major way; equally, I&#8217;m pretty ignorant of a lot of literature, poetry and fine art, but that&#8217;s <em>embarrassing</em> rather than worrying. </p>
<p>Think for yourself: which areas of knowledge are outside your domain, and does your lack of understanding scare/intimidate you, or just embarrass you? Or don&#8217;t you mind either way?</p>
<p>Bringing this back to education, think back to exams, tests and other assessments you&#8217;ve taken in your life. <strong>How much did you &#8220;get away with&#8221;?</strong> Be honest. How many aspects did you fail to understand, yet still get away without confronting? In some universities in the UK, for instance, the pass mark for exams and courses is 40%. That may be an extreme, and it doesn&#8217;t necessarily follow that some students actually fail to understand 60% of what they&#8217;re taught and still pass, but it does mean that a lot of people are &#8216;qualified&#8217; without fully understanding aspects of their own subject. </p>
<p>What&#8217;s also important is that even if everyone in the class got, say, 75% right, <em>that 75% understanding would be different for each person</em>: if we had four questions, A, B, C and D, some people would get A, B, and C right and D wrong; others A, B, D right and C wrong, and so on. Overall, the &#8216;understanding in common&#8217; among a sample of students would be nowhere near 75%. It might, in fact, be small. And even if two students have both got the same answer right, they may &#8216;understand&#8217; the issue differently, and may not be able to understand how the other one understands it. How does a teacher cope with this? How can a textbook handle it? How should assessors handle it? </p>
<p>I&#8217;ll admit something here. I never &#8216;liked&#8217; algebraic factorisation when I was doing GCSE (age 14-15) A-level (16-17) or engineering degree level maths &#8211; I could work out that, say, (2x&#178; + 2)(3x + 5)(x &#8211; 1) = 6x^4 + 4x&#179; &#8211; 4x&#178; + 4x &#8211; 10 (I think! I don&#8217;t think there&#8217;s an HTML character code for a superscript 4, sorry), but there&#8217;s no way I could have done that in reverse, extracting the factors (2x&#178; + 2)(3x + 5)(x &#8211; 1) from the expanded expression, other than by laborious trial and error. Something in my mathematical understanding made me &#8216;unable&#8217; to do this, but I still got away with it, and other than meaning I wasted a bit more time in exams, I don&#8217;t think this blind spot affected me too much.</p>
<p>OK, that&#8217;s an excessively boring example, but there must be many much, much worse examples where an understanding blind spot has actually adversely affected a situation, or the competence of a whole company or project. Just reading sites such as <a href="http://www.badscience.net/">Ben Goldacre&#8217;s Bad Science</a> (where some shocking scientific misunderstandings and nonsense are highlighted) or even <a href="http://www.computerworld.com/sharktank/sharktank_latest.jsp">SharkTank</a> (where some dreadful IT misunderstandings, often by management, are chronicled) or any number of other collections of failures, shows very clearly that there are a lot of people in influential positions, with great power and resources at their fingertips, who have significant knowledge and understanding blind spots even within domains with which they are supposedly professionally involved. </p>
<p><strong><a name="textbooks"></a>Forcing functions in textbooks</strong></p>
<p>Back to education again, then: assuming that we agree that incompetence is bad, then gaps in understanding are important to resolve, or at least to investigate. How well can a teaching system or textbook be designed to make sure students really <em>understand</em> what they&#8217;re doing? </p>
<p>Putting mistake-proofing (<em><a href="http://csob.berry.edu/faculty/jgrout/pokayoke.shtml">poka-yoke</a></em>) or forcing functions into conventional paper textbooks is much harder than doing it in software, but there <em>are</em> ways of doing it. A few years ago, I remember coming across a couple of late-1960s SI Metric training manuals which claimed to be able to &#8220;convert&#8221; the way the reader thought (i.e. Imperial to SI) through a &#8220;unique&#8221; method, which was quoted on the cover (in rather direct language) as something like &#8220;You make a mistake: you are CORRECTED. You fail to grasp a fundamental concept: you CANNOT proceed.&#8221; The way this was accomplished was simply by, similarly to (but not the same as) the classic <a href="http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure">Choose Your Own Adventure</a> method, having multiple routes through the book, with the &#8216;page numbers&#8217; being a three digit code generated by the student based on the answers to the questions on the current page. I&#8217;ve tried to mock up (from distant memory) the top and bottom sections of a typical page:</p>
<p><img src="http://www.danlockton.co.uk/research/images/textbook3.gif" alt="Mock-up of a 1960s 'guided learning' textbook" /></p>
<p>In effect, the instructions routed the student back and forth through the book based on the level of understanding demonstrated by answering the questions: a kind of flow chart or algorithm implemented in a paperback book, and with little incentive to &#8216;cheat&#8217; since it was not obvious how far through the book one was. (Of course, the &#8216;length&#8217; of the book would differ for different students depending on how well they did in the exercises they did.) There were no answers to look up: proceeding to whatever next stage was appropriate would show the student whether he/she had understood the concept correctly.</p>
<p>When I can find the books again (along with a lot of my old books, I don&#8217;t have them with me where I&#8217;m living at present), I will certainly post up some real images on the blog, and explain the system further. (It&#8217;s frustrating me now as I type this early on a Sunday morning that I can&#8217;t remember the name of the publisher: there may well already be an enthusiasts&#8217; website devoted to them. Of course, I can remember the cover design pretty well, with wide sans-serif capital letters on striped blue/white and murky green/white backgrounds; I guess that&#8217;s why I&#8217;m a designer!)</p>
<p>A weaker way of achieving a &#8216;mistake-proofing&#8217; effect is to use the output of one page (the result of the calculation) as the input of the next page&#8217;s calculation, wherever possible, and confirm it at that point so that the student&#8217;s understanding at each stage is either confirmed or shown to be erroneous. So long as the student has to display his/her working, there is little opportunity to &#8216;cheat&#8217; by turning the page to get the answer. No marks would be awarded for the actual answer; only for the working to reach it, and a student who just cannot understand what&#8217;s going wrong with one part of the exercise can go on to the next part with the starting value already known. This would also make marking the exercise much quicker for the teacher, since he or she does not have to follow through the entire working with incorrect values as often happens where a student has got a wrong value very early on in a major series of calculations (I&#8217;ve been that student; I had a very patient lecturer once who worked through an 18-side set of my calculations about a belt-driven lawnmower which all had wrong values, based on something I got wrong on the first page.)</p>
<p>Overall, the field of &#8216;control&#8217; as a way of checking (or assisting) understanding is clearly worth much further consideration. Perhaps there are better ways of recognising users&#8217; blind spots and helping resolve them before problems occur which depend on that knowledge. I&#8217;m sure I&#8217;ll have more to say too, at a later point, on the issue of widespread ignorance of certain subjects, and gaps in understanding and their effects; it would be interesting to hear readers&#8217; thoughts, though.</p>
<p><strong>Footnote: Security comparison</strong></p>
<p>We saw earlier that there seems to be little point in educational software limiting the number of guesses a student can have at the answer, at least when the student isn&#8217;t allowed to proceed until the correct answer is entered. I&#8217;m not saying any credit should be awarded for simply guessing (it probably shouldn&#8217;t), just that <em>deliberately restricting progress</em> isn&#8217;t usually desirable in education. But it is in security: indeed that&#8217;s what most password and PIN implementations use. Regular readers of the blog will know that the work of security researchers such as <a href="http://www.schneier.com/blog/">Bruce Schneier</a>, <a href="http://www.lightbluetouchpaper.org/">Ross Anderson</a>, <a href="http://www.freedom-to-tinker.com/">Ed Felten and Alex Halderman</a> is frequently mentioned, often in relation to <a href="http://architectures.danlockton.co.uk/?page_id=5">digital rights management</a>, but looking at forcing functions in an educational context also shows how relevant security research is to other areas of design. Security techniques say &#8220;don&#8217;t let that happen until this has happened&#8221;; so do many architectures of control.</p>
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		<title>Shaping behaviour: Part 2</title>
		<link>http://architectures.danlockton.co.uk/2007/01/10/shaping-behaviour-part-2/</link>
		<comments>http://architectures.danlockton.co.uk/2007/01/10/shaping-behaviour-part-2/#comments</comments>
		<pubDate>Wed, 10 Jan 2007 17:58:13 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
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		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Education]]></category>
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		<category><![CDATA[Entropy]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Everyware]]></category>
		<category><![CDATA[Forcing functions]]></category>
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		<category><![CDATA[Interaction design]]></category>
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		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Observation]]></category>
		<category><![CDATA[Pervasive computing]]></category>
		<category><![CDATA[Philosophy of control]]></category>
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		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Speed control]]></category>
		<category><![CDATA[Surveillance]]></category>
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		<description><![CDATA[Speedometer, rev counter and fuel and temperature gauges on the dashboard of my 1992 Reliant Scimitar SST. Photo taken on B1098 alongside Sixteen Foot Drain, Isle of Ely, England. In part 1 of &#8216;Shaping behaviour&#8217;, we took a look at &#8216;sticks and carrots&#8217; as approaches for shaping (or changing) people&#8217;s behaviour. It&#8217;s especially worth reading [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/speedometer.jpg" alt="Dashboard of 1992 Reliant Scimitar SST, on B1098 somewhere near March" /><br /><em>Speedometer, rev counter and fuel and temperature gauges on the dashboard of my 1992 Reliant Scimitar SST. Photo taken on B1098 alongside Sixteen Foot Drain, Isle of Ely, England</em>.</p>
<p>In <a href="http://architectures.danlockton.co.uk/2006/11/09/design-approaches-for-shaping-behaviour-sticks-and-carrots/"><strong>part 1 of &#8216;Shaping behaviour&#8217;</strong></a>, we took a look at &#8216;sticks and carrots&#8217; as approaches for shaping (or changing) people&#8217;s behaviour. It&#8217;s especially worth reading and thinking about the comments on that post as there are some very thoughtful analyses which go beyond my rather cursory treatment. &#8216;Shaping behaviour&#8217; is a vast field, encompassing pretty much all of politics, advertising and marketing alongside much of religion, education, psychology (and psychiatry?), product and graphic design.</p>
<p>The &#8216;sticks, carrots and speedometers&#8217; classification was originally mentioned to me as a possible method by <a href="http://www.humanbeans.net">Chris Vanstone</a>, of the UK Design Council&#8217;s <a href="http://www.hilarycottam.com/html/workinprogress.htm">former research arm, RED</a>. The idea is that you can get people to change their behaviour by persuading (or forcing) them with &#8216;sticks&#8217; (punishment/disincentives), &#8216;carrots&#8217; (rewards) or &#8216;speedometers&#8217; (showing them the results of their actions, how they&#8217;re doing, or how well they could be doing if they changed their behaviour). Having looked at sticks and carrots &#8211; and found the classification rather limiting &#8211; let&#8217;s take a look at speedometers.</p>
<p>Some gauges provide information which directly relates to a user&#8217;s actions at that time. An actual speedometer or rev counter allows the user to determine what effect his or her actions are having on a vehicle, and take corrective action if the information displayed is outside the &#8216;correct&#8217; range (of course there are other factors, such as the resistance to motion from drag or going uphill, and if one can hear the engine, a rev counter&#8217;s perhaps not really necessary, but I digress). Other gauges, such as fuel or temperature gauges (see photo at top) show us information over which we can&#8217;t have so much <em>direct</em> influence (or, in the case of a clock, say, <em>no</em> influence&#8230;) but about which we need to take action if certain levels are reached. Certainly, <em>we change our behaviour as a result of taking in the information displayed</em>. Usually. And the speedometer can of course be a metaphor for other methods of feedback or information displays &#8211; which I&#8217;ll get to later on.</p>
<p><strong>Energy use</strong></p>
<p>Sticking with physical gauges for the moment, in recent times there&#8217;s been a lot of design effort put into <strong>devices which monitor and display our energy or fuel use</strong>, with the hope that they&#8217;ll persuade us to change our behaviour, or bring to our attention which devices (e.g. in a home) are more power-hungry than others in an immediately persuasive way. The <a href="http://www.designcouncil.info/futurecurrents/HM_energy_statement.php">Design Council&#8217;s Future Currents project</a>, which investigated a range of interesting techniques and design approaches, put the idea well:</p>
<blockquote><p>Energy is invisible, which makes it difficult to control. We can give people the tools to monitor their own energy use. Studies show that if people can see what they’re using, they use up to 15% less energy.</p></blockquote>
<p>An anecdote in Kalle Lasn&#8217;s <em><a href="http://www.adbusters.org/media/flash/designanarchy/da.html">Design Anarchy</a></em>  claims an even larger reduction:</p>
<blockquote><p>The manager of a housing co-op was increasingly frustrated with her tenants. No matter how much she reminded and badgered them&#8230; the tenants would not, could not reduce their energy consumption. Finally she hit an idea. What would happen, she wondered, if the electricity meters were moved from the basement to a conspicuous spot right beside the front door, so that each time the tenants left or entered their home, they could see how fast their meter was whirring? The meters were moved. Lo and behold, within a few weeks electricity consumption fell 30 percent.</p></blockquote>
<p>(It&#8217;s not clear whether there were individual meters so tenants could see <em>each other&#8217;s consumption</em> &#8211; that kind of <strong>&#8220;<a href="http://architectures.danlockton.co.uk/2006/10/20/product-psychology-to-discourage-anti-social-behaviour/">control by embarrassment</a>&#8220;</strong>, or <a href="http://curiousshopper.blogspot.com/2006/10/shoppers-must-wash-hands.html">social pressure</a>, may be effective in this <a href="http://en.wikipedia.org/wiki/Free_rider_problem">free-rider</a> or unequal contribution situation.)</p>
<p><img src="http://www.danlockton.co.uk/research/images/wattbox.jpg" alt="Wattbox by Gary Lockton, 1992" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/designanarchy.jpg" alt="You make waste visible. From Design Anarchy by Kalle Lasn" /><br />
<img src="http://www.danlockton.co.uk/research/images/wattson.jpg" alt="Wattson - image from diykyoto.com" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/futurecurrents.png" alt="Example 'greenness gauge' from Design Council's Future Currents website" /><br /><img src="http://www.danlockton.co.uk/research/images/flowerlamp.jpg" alt="Flower Lamp" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/powercord.jpg" alt="Power Aware Cord" /><br /><em>Above left: Wattbox by <a href="http://www.seriouslysoft.com/">Gary Lockton</a>, Brunel University, 1992, a simple unit which displayed the cost of electricity being used as well as estimated bills; Above right: &#8216;You make waste visible&#8217; from Kalle Lasn&#8217;s <a href="http://www.adbusters.org/media/flash/designanarchy/da.html">Design Anarchy</a>; Centre left: Wattson, from <a href="http://www.diykyoto.com/">DIYKyoto</a>; Centre right: An example &#8216;greenness gauge&#8217; from the Design Council&#8217;s <a href="http://www.designcouncil.info/futurecurrents/HM_home_monitoring.php">Future Currents</a> project; Bottom left: <a href="http://www.tii.se/static/flower.htm">Static! Flower Lamp</a> &#8216;blooms&#8217; when a household has reduced its power consumption for a period; Bottom right: <a href="http://www.tii.se/static/poweraware.htm">Static! Power Aware Cord</a> glows with an intensity related to the power being used. First image courtesy of Paul Turnock; other images from the websites linked.</em></p>
<p>The convergence of new monitoring and connectivity technologies such as home wireless networks and RFID, with the pressure to scrutinise our environmental impact, has meant that there are more opportunities for potentially persuasive, <em>interesting</em> ways of approaching this area. <a href="http://www.plasticbag.org/archives/2006/11/on_wattson_and_electr/">Tom Coates</a> has some good thoughts on this, and the relation to continuous monitoring of other parts of our (and others&#8217;) lives, and how fascinating it can be. <a href="http://www.diykyoto.com/">Wattson</a> (thanks to both <a href="http://www.goodatmagic.com/">Richard Reynolds</a> and <a href="http://www.e-lexicons.net/people.html">Michelle Douglas</a> for originally bringing this to my attention) takes an especially &#8216;designer&#8217; approach, becoming a coffee-table talking point as well as showing (in different display modes) the power currently being used, the costs, and, via a coloured glow projected onto the table below, a non-numerical indication of the intensity of power usage. Similarly playful methods are used in some of the <a href="http://www.tii.se/static/poweraware.htm">Static!</a> projects from Stockholm&#8217;s <a href="http://w3.tii.se/en/ii.asp">Interactive Institute</a> &#8211; perhaps, in fact, when the &#8216;event&#8217; which occurs as the &#8216;speedometer&#8217; registers more desirable values is exciting in itself, the technique is closer to a &#8216;carrot&#8217; than a speedometer.</p>
<p><img src="http://www.danlockton.co.uk/research/images/eulabel.png" alt="EU energy label" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/adaptors.jpg" alt="A mess of adaptors" /><br /><em>Left: <a href="http://www.est.org.uk/myhome/efficientproducts/energylabel/">The Energy Label</a>, required on certain products/packaging in the EU; Right: A typical mess of adaptors powering home electronic equipment. Here we have a scanner, a power drill charger, a printer (plug hidden), a battery charger and a cutting plotter. How easy is it for a consumer to audit the power usage of this kind of mess?</em></p>
<p>The related <a href="http://architectures.danlockton.co.uk/2006/07/27/feature-deletion-for-environmental-reasons/"><strong> debate over standby buttons on home electrical equipment</strong></a> which I covered briefly in July last year, brought home an important point to me, as someone who&#8217;s worked on quite a few consumer electronic products powered from adaptors: <strong>many users think that if a red LED is on when the product is &#8216;off&#8217;, that little LED is all that&#8217;s being powered.</strong> That&#8217;s quite an important issue when it comes to consumers having a better understanding of their home energy use. </p>
<p>When seeing the Wattson and Future Currents projects for the first time, I was tempted to say &#8220;well, why don&#8217;t people just look at the power ratings on the appliances they buy?&#8221; but soon realised that that&#8217;s a pretty entrenched engineering mindset rearing itself in my mind. People don&#8217;t want to have to look on a label on the back of the product. They mostly don&#8217;t think about energy use when buying products. Even the use of &#8216;green&#8217; labelling on the front of products (e.g. the EU label shown above) doesn&#8217;t hit home the actual monetary costs of different devices over typical usage periods. In this sense, monitoring devices which really get the user interested in using products more efficiently do seem to be very much worth it, even when they themselves use more power than strictly &#8216;necessary&#8217;. </p>
<p>(There are a few points I&#8217;d like to make about home lighting and &#8216;energy saving&#8217; light bulbs, especially since some aspects of the recent <a href="http://sethgodin.typepad.com/seths_blog/2007/01/how_many_blogge.html">blogosphere commentary</a> made me think a little further, but they can wait for another day&#8230;)</p>
<p><strong>Economy gauges</strong></p>
<p><img src="http://www.danlockton.co.uk/research/images/rialtogauge.jpg" alt="Economy vacuum gauge" />&nbsp;<img src="http://www.danlockton.co.uk/research/images/camrympggauge.jpg" alt="MPG meter from Toyota Camry" /><br /><em>Left: A traditional analogue vacuum gauge showing &#8216;fuel economy&#8217;. Image from brochure for Reliant Rialto 2, 1984; Right: Toyota&#8217;s Eco Drive meter from the Camry &#8211; image from <a href="http://www.hybridcars.com">HybridCars.com</a>. As an aside, I have no idea how 35-40 mpg can be considered &#8216;excellent&#8217;! What year is this?</em></p>
<p>Moving away from home electricity consumption, the increased prevalence of electronic in-car trip computers, usually built-in, has meant that second-by-second <a href="http://credibility.stanford.edu/captology/notebook/archives.new/2006/12/stare_into_the.html">fuel economy read-outs</a> are much more common, and can again inspire a kind of self-challenge to maximise economy while driving. As the miles-per-gallon (or perhaps L/100 km) figure drops (or increases) with every blip on the accelerator or rapid acceleration from the traffic lights, drivers really can train themselves to change their behaviour (indeed, I know a couple of people who are constantly shifting their gaze from the road ahead down to, alternately, the speedometer and the miles per gallon figure, to see &#8220;how well they are doing&#8221;, which is not necessarily ideal). Economy gauges in cars are nothing new &#8211; <a href="http://autorepair.about.com/library/a/1h/bl603h.htm">vacuum gauges</a> were quite a popular home-fit accessory at one time, but they generally did not directly relate to the fuel consumption <em>per distance travelled</em>, merely the vacuum in the inlet manifold, hence the amount of fuel-air mixture being drawn through, whether or not the car were moving.</p>
<p>An alternative type of economy gauge was that once used by Volvo and other manufacturers, which compared the engine&#8217;s rpm (or the gearbox rpm?) to the gear selected (manual only, I presume) and illuminated a gearstick icon when the driver was in the &#8216;wrong&#8217; gear, i.e. driving at less than optimum efficiency. Even more simply, some car companies used to mark the &#8216;gearchange points&#8217; on the speedometer with dots at certain speeds &#8211; assuming the driver could not tell from the engine note that the gear engaged was too high or low, the dots would at least give some indication, though of course different driving conditions and loads would make the dots&#8217; positions guidelines rather than absolutes. (I do have photographs of both these designs, somewhere, but will have to post them at some point in the future.)</p>
<p><strong>Speedometers and control</strong></p>
<p>Certainly, then, physical speedometers and gauges can have an effect on users&#8217; behaviour and can encourage people to change; technology seems to be making this easier and more interesting and engaging. There are so many opportunities; already in some countries, there are roadside speed displays to make motorists aware of their speed (which present a fun challenge for drivers, or indeed cyclists, wanting to see what they can achieve) &#8211; how long before we have roadside CO2 monitoring (with displays)?</p>
<p>But are any of these &#8216;architectures of control&#8217;? </p>
<p>In the sense that they are methods of <em>persuasion</em> rather than methods of <em>restriction or enforcement</em>, they are on one side of a line with rigid control on the other, but when we look at techniques such as the <strong>&#8220;<a href="http://architectures.danlockton.co.uk/2006/10/20/product-psychology-to-discourage-anti-social-behaviour/">control by embarrassment</a>&#8220;</strong>, or <a href="http://curiousshopper.blogspot.com/2006/10/shoppers-must-wash-hands.html">social pressure</a> mentioned earlier, we can see that there is some kind of continuum related to how the information displayed by the speedometer (of whatever form) is used: <strong>if only you can see your personal energy usage habits within a house, you can make the choice whether or not to change your behaviour, but if the rest of your household can also see your habits, and see that you&#8217;re costing them unnecessary money, the pressure on you to change is much greater</strong>. </p>
<p>That, I think, is where the &#8216;control&#8217; element comes in. Say that every household&#8217;s yearly carbon emissions (however this were to be calculated) were monitored. If the information were available to the householders, it may give them food for thought, and may inspire changing behaviour. If the information were available to the government, it may lead to taxation, and may lead to changing behaviour. If the information were legally required to be displayed on an illuminated sign outside the house, so neighbours could see who was &#8220;getting away with more carbon emissions&#8221;, it may (perhaps) lead to people changing behaviour too, or risk recriminations from the community, possibly worse than just social embarrassment. This last case is pretty much <strong>speedometer + blackmail</strong>, and I would say that that crosses the line to become control. <strong>If you want to fit in, and not be censured by others, you have to conform.</strong> That is an architecture of control, very much so, and hence we can see that speedometers, as with many other possible design elements, can be used as part of systems of control, but are not in themselves necessarily political. It&#8217;s the way they&#8217;re used that makes them, possibly, controversial. </p>
<p><strong>The speedometer metaphor</strong></p>
<p>Metaphorically, of course, a speedometer can be <em>any</em> method of making users aware of their behaviour, or the link between their behaviour and some other effect. Many of the <a href="http://captology.stanford.edu/examples.html">examples</a> studied and created by <a href="http://captology.stanford.edu/notebook/">Stanford&#8217;s Captology / Persuasive Technology lab</a> fall into this area, offering users feedback on their actions, or encouraging them to behave in a certain way (e.g. giving up smoking) through <a href="http://captology.stanford.edu/Examples/btio.html">highlighting causal relationships</a>.</p>
<p>But isn&#8217;t this, to some extent, what <em>all</em> persuasion is about, if we allow our &#8216;speedometer&#8217; to have, in some situations, only two values (on/&#8217;good&#8217; vs off/&#8217;bad&#8217;)? Everything &#8216;persuasive&#8217;, from advertising campaigns to counselling, is about saying &#8220;A is happening/not happening because you&#8217;re doing/not doing B; it will be better/stop happening if you stop/start doing C.&#8221; A speedometer is saying &#8220;You&#8217;re doing OK because this is the result of your actions&#8221; or &#8220;Look at the results of your actions &#8211; you need to change what you&#8217;re doing!&#8221;</p>
<p><strong>Is it true, then to say that any situation where one entity (person/animal/plant) is trying to change the behaviour of another entity is resolved either by control (forcing the change in behaviour) or persuasion (inspiring the change in behaviour), or a combination of the two (e.g. by tricking the entity into changing behaviour)?</strong></p>
<p>Or is that too simplistic?</p>
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		<title>Sniffing out censorship</title>
		<link>http://architectures.danlockton.co.uk/2006/11/01/sniffing-out-censorship/</link>
		<comments>http://architectures.danlockton.co.uk/2006/11/01/sniffing-out-censorship/#comments</comments>
		<pubDate>Wed, 01 Nov 2006 18:07:20 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[1984]]></category>
		<category><![CDATA[Britain]]></category>
		<category><![CDATA[Censorship]]></category>
		<category><![CDATA[Circumvention]]></category>
		<category><![CDATA[Civil rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Democracy of innovation]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Distasteful corollary]]></category>
		<category><![CDATA[Erosion of liberty]]></category>
		<category><![CDATA[Exclusion]]></category>
		<category><![CDATA[External Control]]></category>
		<category><![CDATA[Fightback Devices]]></category>
		<category><![CDATA[Freedom to tinker]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Indoctrination]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Lobbying]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Orwellian]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Public money]]></category>
		<category><![CDATA[Site Announcements]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Social engineering]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Speakers' Corner]]></category>
		<category><![CDATA[Surveillance]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Technology underclass]]></category>
		<category><![CDATA[Underclass]]></category>
		<category><![CDATA[Vague rhetoric]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=155</guid>
		<description><![CDATA[Image from News Sniffer News Sniffer&#8216;s Revisionista monitors alterations to published news stories from a variety of sources by comparing RSS feeds, sometimes revealing subsequently redacted information or changes of opinion (e.g. note the removed phrase in the first paragraph of this story about Cuba). While many of the changes are simply re-wordings for clarity [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/newssniffer.png" alt="News Sniffer" /><br />
<em>Image from <a href="http://newssniffer.newworldodour.co.uk/">News Sniffer</a></em></p>
<p><a href="http://newssniffer.newworldodour.co.uk">News Sniffer</a>&#8216;s <a href="http://newssniffer.newworldodour.co.uk/articles/list_by_revision">Revisionista</a> monitors alterations to published news stories from a variety of sources by comparing RSS feeds, sometimes revealing subsequently redacted information or changes of opinion (e.g. note the removed phrase in the first paragraph of <a href="http://newssniffer.newworldodour.co.uk/articles/874/diff/0/1">this story about Cuba</a>). While many of the changes are simply re-wordings for clarity or to correct grammatical errors, there are certainly also some instances of more substantial revisions &#8211; see the <a href="http://newssniffer.newworldodour.co.uk/articles/recommended/list">&#8216;recommended&#8217;</a> list.</p>
<p>Perhaps more revealing is News Sniffer&#8217;s <a href="http://newssniffer.newworldodour.co.uk/bbc/threads/mostcensored">Watch Your Mouth</a>, which shows the reactively moderated comments removed from the BBC&#8217;s &#8216;Have Your Say&#8217; threads. I&#8217;ve been reading this for a while &#8211; in fact I think I might have been one of the first subscribers via Bloglines &#8211; and am still amazed by just how many comments are removed by the BBC&#8217;s moderators, often making points which, though maybe controversial, are very much the voice of the common man and woman. Some are offensive, yes; others are genuine expressions of frustration or even first-hand annotations to or clarifications of aspects of the story above. Many are critical of the BBC, including those criticising the moderators for censorship of the very comments under dicsussion. </p>
<p><span id="more-155"></span></p>
<p>For many people in the UK, the BBC&#8217;s &#8216;Have Your Say&#8217; is a first exposure to the concept of social media: their first experience of having their views and opinions directly shown to other users and being able to repsond to others&#8217; opinions. Having such censorship in place may &#8216;tidy up&#8217; the appearance of the site from the BBC&#8217;s point of view, and prevent arguments developing in the comments, but I feel that laying itself open to such (accurate) accusations of censorship will not be in the BBC&#8217;s best interests in the longer term. The <a href="http://www.bbc.co.uk/blogs/theeditors/2006/10/sniffing_out_edits.html">BBC&#8217;s reaction</a> to News Sniffer largely glosses over the &#8216;Watch Your Mouth&#8217; section, which is a shame. </p>
<p>(When I was a teenager, I used to spend a lot of time listening to Talk Radio, and its successor, <a href="http://en.wikipedia.org/wiki/TalkSPORT">talkSPORT</a>, even if only in the background while working. I knew the callers&#8217; and presenters&#8217; views weren&#8217;t representative of the population as a whole, but there was something intensely interesting about really being in touch with what (some) people were saying around the kitchen table, or in the pub. The views weren&#8217;t always informed, but there was a lot of common sense and frank opinion which rarely came across in other media available at the time (pre-fast Internet access). To some extent I see <a href="http://newssniffer.newworldodour.co.uk/bbc/threads/mostcensored">Watch Your Mouth</a> as a kind of successor to that: the opinions that slip down, or are forced down, the back of the sofa, brought out into the open once more, whether idiotic or incisive.)</p>
<p>Is this relevant to architectures of control? I think so, even if only tangentially. News Sniffer is a fightback device against a formalised system of censorship, using simple, open technology (RSS) to break the control imposed by censors.</p>
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		<slash:comments>2</slash:comments>
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		<title>Product psychology to discourage anti-social behaviour</title>
		<link>http://architectures.danlockton.co.uk/2006/10/20/product-psychology-to-discourage-anti-social-behaviour/</link>
		<comments>http://architectures.danlockton.co.uk/2006/10/20/product-psychology-to-discourage-anti-social-behaviour/#comments</comments>
		<pubDate>Fri, 20 Oct 2006 22:22:34 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Forcing functions]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Health and safety]]></category>
		<category><![CDATA[Hidden persuaders]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mistake-proofing]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Poka-yoke]]></category>
		<category><![CDATA[Political design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Site Announcements]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=146</guid>
		<description><![CDATA[From McGazz (who also has some great music to listen to on his website): &#8220;As I was getting myself a cup of tea in work this morning, I overheard a colleague talking about a problem at the tanning salon his wife runs. Each cubicle has a bin in it, and a regular customer has apparently [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/wiremesh.jpg" alt="Yes, that's a bottle of Bucky in the background, along with Waitrose Tonic Water (no aspartame) and some Mauby Bark syrup" /></p>
<p>From <a href="http://mcgazz.livejournal.com/121335.html">McGazz</a> (who also has some great music to listen to on <a href="http://www.mcgazz.co.uk/">his website</a>):</p>
<blockquote><p>&#8220;As I was getting myself a cup of tea in work this morning, I overheard a colleague talking about a problem at the tanning salon his wife runs. Each cubicle has a bin in it, and a regular customer has apparently taken to vomiting and urinating in it (the guy reckoned the tannee in question might be bulimic).</p>
<p>I suggested he get round the problem by using <strong>wire mesh bins</strong>. While he was chuffed with this idea, I&#8217;m slightly worried that I managed to devise an &#8216;architecture of control&#8217; after only a few seconds thought. I must have authoritarian tendencies&#8230;&#8221;</p></blockquote>
<p>This is a clever, non-invasive, psychological deterrent to the undesirable behaviour. I wouldn&#8217;t call it authoritarian: it&#8217;s <em>guiding</em> behaviour without outright control. This is good design.</p>
<p>The closest parallel example I can think of is the use of cone-shaped paper cups for water-coolers (see image below left): besides being simpler &#038; cheaper to make than flat-bottomed cups, people (generally) have a much lower tendency to leave them lying around once they&#8217;re empty. The psychological resistance to leaving the cup on its side (since it can&#8217;t stand up on its own) on the table, in case that last drip of water leaks out, is &#8211; oddly perhaps &#8211; fairly high. Especially when in company, people just don&#8217;t do it, whereas they&#8217;ll happily leave empty coffee cups and screwed-up cake wrappers on the tables. (I spent a lot of time in the <a href="http://www.jbs.cam.ac.uk/">Judge Business School</a>, in Cambridge, where the Common Room &#8211; below right &#8211; had a water cooler using cone cups. It was rare to find them left on the tables, but common to find other litter.)</p>
<p><img src="http://www.danlockton.co.uk/research/images/conecup.jpg" alt="Cone cup compared to normal flat-bottomed cups" />&nbsp;&nbsp;<img src="http://www.danlockton.co.uk/research/images/judgecommon.jpg" alt="Common room, Judge Business School" />  </p>
<p>How could this type of design thinking be used in more situations to guide people into better behaviour? Littering seems an obvious theme to target, but also perhaps energy waste? Can devices which show us our energy usage in real time, such as the <a href="http://www.diykyoto.com/">Wattson</a>, really change people&#8217;s behaviour, or is it better to embarrass them into change? <strong>Roadside CO2-readers which flash up to you (and other drivers) just how much damage you&#8217;re doing to the environment? </strong></p>
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		<title>&#8216;Design Must Relinquish Control&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2006/10/17/design-must-relinquish-control/</link>
		<comments>http://architectures.danlockton.co.uk/2006/10/17/design-must-relinquish-control/#comments</comments>
		<pubDate>Tue, 17 Oct 2006 10:11:48 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Bad design]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Democracy of innovation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design engineering]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Embedding code]]></category>
		<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Engineering design]]></category>
		<category><![CDATA[Erosion of liberty]]></category>
		<category><![CDATA[Freedom to tinker]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Philosophy of control]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Razor blade model]]></category>
		<category><![CDATA[Site Announcements]]></category>
		<category><![CDATA[Sneaky]]></category>
		<category><![CDATA[Stifling innovation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User Psychology]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=144</guid>
		<description><![CDATA[Niblettes tackles the issue of designers and control, specifically, how much the user&#8217;s experience and methods of using a product or service should be defined by the designer. The conclusion &#8211; paralleling a theme in a marketing speech by Procter &#038; Gamble&#8217;s Alan G Lafley &#8211; is that designers must start to think in terms [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/control.jpg" alt="Yeah, I know, no-one uses drawing boards any more" /></p>
<p><a href="http://www.niblettes.com/blog/2006/10/16/design-must-relinquish-control/">Niblettes tackles the issue of designers and control</a>, specifically, how much the user&#8217;s experience and methods of using a product or service should be defined by the designer. The conclusion &#8211; paralleling a theme in a <a href="http://www.brandweek.com/bw/news/recent_display.jsp?vnu_content_id=1003222196">marketing speech by Procter &#038; Gamble&#8217;s Alan G Lafley</a> &#8211; is that designers must start to think in terms of relinquishing control:</p>
<blockquote><p>&#8220;As the things we design become more interactive, more self-determining, more deeply integrated with their users, the less control designers will exercise over the final artifact. This is not only inevitable, it&#8217;s good. And it demands that we work and think in ways earlier generations of designers did not and could not.&#8221;</p></blockquote>
<p><a href="http://www.niblettes.com/blog/2005/10/05/relinquishing-control/">Niblettes&#8217; earlier post</a>, comparing designers and authors, also makes an interesting point:</p>
<blockquote><p>&#8220;The relationship between the designer and the user strikes me as very similar to the relationship between the author and the reader. And it has long been understood in literature that the story belongs to the reader and his or her interpretation of it. Once written the author relinquishes all control.</p>
<p>Although I have absolutely no empirical evidence for this, it seem like some of the most successful authors write with this in mind—they write to relinquish control. Designers on the other hand still seem to be greedy for ever more control.&#8221;</p></blockquote>
<p>Designing <em>for</em> users rather than against them (or in spite of them) ought, of course, to be a given. But since the designer is working for his or her employer, that company&#8217;s priorities are really what determines how a product develops. </p>
<p>If the company recognises that treating users well, empowering them to do more with its products, is to its own ultimate benefit, then all is well, but if it serves the company better (in the short term) to force users into tightly controlled behaviour models, then, unfortunately, that&#8217;s how the products are going to be designed.</p>
<p>Authors usually have a different relationship with their publishers than designers and engineers do with the companies which pay their wages. for example, I can&#8217;t imagine publishers very often compel authors to leave cliffhangers at the end of novels &#8220;in order to force readers to buy the sequel&#8221;, yet that&#8217;s the razor-blade model mentality evident in so many consumer products.</p>
<p>This is an area worthy of much further comment &#038; discussion: as someone who&#8217;s been developing, slowly, a &#8216;philosophy&#8217; for my design work (which isn&#8217;t yet ready to unleash on this blog!), I&#8217;ll be keeping a close eye on Niblettes&#8217; and others&#8217; thoughts on this.</p>
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		<title>Review: Made to Break by Giles Slade</title>
		<link>http://architectures.danlockton.co.uk/2006/10/08/review-made-to-break-by-giles-slade/</link>
		<comments>http://architectures.danlockton.co.uk/2006/10/08/review-made-to-break-by-giles-slade/#comments</comments>
		<pubDate>Sun, 08 Oct 2006 08:33:28 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture & urbanism]]></category>
		<category><![CDATA[Bad design]]></category>
		<category><![CDATA[Bureaucracy]]></category>
		<category><![CDATA[Business model]]></category>
		<category><![CDATA[Cargo cult]]></category>
		<category><![CDATA[Cell phones]]></category>
		<category><![CDATA[Civil rights]]></category>
		<category><![CDATA[Consumer rights]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Creeping erosion of norms]]></category>
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		<category><![CDATA[Design engineering]]></category>
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		<category><![CDATA[Engineering design]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=135</guid>
		<description><![CDATA[Last month I mentioned some fascinating details on planned obsolescence gleaned from a review of Giles Slade&#8216;s Made to Break: Technology and Obsolescence in America. Having now read the book for myself, here&#8217;s my review, including noteworthy &#8216;architectures of control&#8217; examples and pertinent commentary. Slade examines the phenomenon of obsolescence in products from the early [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/madetobreak.jpg" alt="This TV wasn't made to break" /></p>
<p><a href="http://architectures.danlockton.co.uk/?p=110"><strong>Last month</strong></a> I mentioned some fascinating details on planned obsolescence gleaned from a review of <a href="http://www.powells.com/tqa/slade.html">Giles Slade</a>&#8216;s <em><a href="http://www.amazon.co.uk/exec/obidos/ASIN/0674022033/danlocktoindu-21">Made to Break: Technology and Obsolescence in America</a></em>. Having now read the book for myself, here&#8217;s my review, including noteworthy &#8216;architectures of control&#8217; examples and pertinent commentary.</p>
<p>Slade examines the phenomenon of obsolescence in products from the early 20th century to the present day, through chapters looking, roughly chronologically, at different waves of obsolescence and the reasons behind them in a variety of fields &#8211; including the <a href="http://en.wikipedia.org/wiki/Razor_and_blades_business_model">razor-blade model</a> in consumer products, the <a href="http://en.wikipedia.org/wiki/Edwin_Armstrong">FM radio débâcle</a> in the US, the ever-shortening life-cycles of mobile phones, and even planned malfunction in Cold War-era US technology copied by the USSR. While the book ostensibly looks at these subjects in relation to the US, it all rings true from an international viewpoint.*</p>
<p>The major factors in technology-driven obsolescence, in particular electronic miniaturisation, are well covered, and there is a very good treatment of psychological obsolescence, both deliberate (as in the 1950s US motor industry, the fashion industry &#8211; and in the manipulation techniques brought to widespread attention by Vance Packard&#8217;s <em><a href="http://en.wikipedia.org/wiki/The_Hidden_Persuaders">The Hidden Persuaders</a></em>) and unplanned but inherent to human desire (neophilia). </p>
<p><strong>Philosophy of planned obsolescence</strong></p>
<p>The practice of &#8216;death-dating&#8217; &#8211; what&#8217;s often called <strong>built-in obsolescence</strong> in the UK &#8211; i.e., designing products to fail after a certain time (and very much an architecture of control when used to lock the consumer into replacement cycles) is dealt with initially within a Depression-era US context (see below), but continued with an extremely interesting look at a debate on the subject carried on in the editorials and readers&#8217; letters of <em>Design News</em> in 1958-9, in which industrial designers and engineers argued over the ethics (and efficiency) of the practice, with the attitudes of major magazine advertisers and sponsors seemingly playing a part in shaping some attitudes. Fuelled by Vance Packard&#8217;s <em><a href="http://www.amazon.com/Waste-Makers-Vance-packard/dp/0671822942">The Waste Makers</a></em>, the debate, broadened to include psychological obsolescence as well, was extended to more widely-read organs, including <a href="http://en.wikipedia.org/wiki/Brooks_Stevens">Brooks Stevens</a> (pro-planned obsolescence) and <a href="http://en.wikipedia.org/wiki/Walter_Dorwin_Teague">Walter Dorwin Teague</a> (anti- ) going head-to-head in <a href="http://www.rotary.org/newsroom/rotarian/about.html"><em>The Rotarian</em></a>.</p>
<p>(The fact that this debate occurred so publicly is especially relevant, I feel, to the subject of architectures of control &#8211; especially over-restrictive DRM and certain surveillance-linked control systems &#8211; in our own era, since so far most of those speaking out against these are not the designers and engineers tasked with implementing them in our products and environments, but science-fiction authors, free software advocates and interested observers &#8211; you can find many of them in the blogroll to the right. But where is the ethical debate in the design literature or on the major design websites? Where is the morality discussion in our technology and engineering journals? There is no high-profile Vance Packard for our time. Yet.)</p>
<p>Slade examines the ideas of Bernard London, a Manhattan real estate broker who published a pamphlet, <em>Ending the Depression through Planned Obsolescence</em>, in 1932, in which he proposed a government-enforced replacement programme for products, to stimulate the economy and save manufacturers (and their employees) from ruin:</p>
<blockquote><p>&#8220;London was dismayed that &#8220;changing habits of consumption [had] destroyed property values and opportunities for emplyment [leaving] the welfare of society &#8230; to pure chance and accident.&#8221; From the perspective of an acute and successful buinessman, the Depression was a new kind of enforced thrift.</p>
<p>&#8230;</p>
<p>London wanted the government to &#8220;assign a lease of life to shoes and homes and machines, to all products of manufacture &#8230; when they are first created.&#8221; After the allotted time expired:</p>
</blockquote>
<blockquote><p>&#8220;these things would be legally &#8216;dead&#8217; and would be controlled by the duly appointed governmental agency and destroyed if there is widepsread unemployment. New products would constantly be pouring forth from the factories and marketplaces, to take the place of the obsolete, and the wheels of industry would be kept going&#8230; people would turn in their used and obsolete goods to certain governmental agencies&#8230; The individual surrendering&#8230; would receive from the Comptroller &#8230; a receipt&#8230; partially equivalent to money in the purchase of new goods.&#8221;</p></blockquote>
<p>This kind of ultimate command economy also has a parallel in a Aldous Huxley&#8217;s <em><a href="http://en.wikipedia.org/wiki/Brave_New_World#Synopsis">Brave New World</a></em> where consumers are indoctrinated into repetitive consumption for the good of the State, as Slade notes. </p>
<p>What I find especially interesting is how a planned system of &#8216;obsolete&#8217; products being surrendered to governmental agencies resonates with take-back and recycling legislation in our own era. London&#8217;s consumers would effectively have been &#8216;renting&#8217; the functions their products provided, for a certain amount of time pre-determined by &#8220;[boards of] competent engineers, economists and mathematicians, specialists in their fields.&#8221; (It&#8217;s not clear whether selling good second-hand would be prohibited or strictly regulated under London&#8217;s system &#8211; this sort of thing has been at least <a href="http://www.akihabaranews.com/en/en/news-11230-2nd+hand+electronics+sales+will+soon+be+illegal+in+Japan.html">partially touched on in Japan</a> though apparently for &#8216;safety&#8217; reasons rather than to force consumption.)</p>
<p>This model of forced product retirement and replacement is not dissimilar to the &#8216;function rental&#8217; model used by many manufacturers today &#8211; both high-tech (e.g. <a href="http://www.rolls-royce.com/service/defence/helicopters/fha.jsp">Rolls-Royce&#8217;s &#8216;Power by the Hour&#8217;</a>) and lower-tech (e.g. photocopier rental to institutions), but <em>if coupled to designed-in death-dating</em> (which London was not expressly suggesting), we might end up with manufacturers being better able to manage their take-back responsibilities. For example, a car company required to take its old models back at their end of life would be able to operate more efficiently if it knew exactly <em>when</em> certain models would be returned. BMW doesn&#8217;t want to be taking back the odd stray 2006 3-series among its 2025 take-back programme, but if the cars could be sold in the first place with, say, a built-in 8-year lifetime (perhaps co-terminant with the warranty? Maybe the ECU switches itself off), this would allow precise management of returned vehicles and the recycling or disposal process. In &#8216;<a href="http://architectures.danlockton.co.uk/?page_id=19"><strong>Optimum Lifetime Products</strong></a>&#8216; I applied this idea from an environmental point of view &#8211; since certain consumer products which become less efficient with prolonged usage, such as refrigerators <a href="http://cat.inist.fr/?aModele=afficheN&#038;cpsidt=15347809">really do</a> have an optimum lifetime (in energy terms) when a full life-cycle analysis is done, why not design products to cease operation &#8211; and alert the manufacturer, or even <a href="http://www.activedisassembly.com/index3.html">actively disassemble</a> &#8211; automatically when their optimum lifetime (perhaps in hours of use) is reached?</p>
<p><img src="http://www.danlockton.co.uk/research/images/monitor.jpg" alt="Shooting CRTs can be a barrel of laughs" /></p>
<p><strong>The problem of electronic waste</strong></p>
<p>Returning to the book, Slade gives some astonishing statistics on electronic waste, with the major culprits being mobile phones, discarded mainly through psychological obsolescence, televisions to be discarded in the US (at least) through a federally mandated standards change, and computer equipment (PCs and monitors) discarded through progressive technological obsolescence:</p>
<blockquote><p>&#8220;By 2002 over 130 million still-working portable phones were retired in the United States. Cell phones have now achieved the dubious distinction of having the shortest life cycle of any consumer product in the country, and their life span is still declining. In Japan, they are discarded within a year of purchase&#8230; [P]eople who already have cell phones are replacing them with newer models, people who do not have cell phones already are getting their first ones (which they too will replace within approximately eighteen months), and, at least in some parts of the world, people who have only one cell phone are getting a second or third&#8230; In 2005 about 50,000 tons of these so-called obsolete phones were &#8216;retired&#8217; [in the US alone], and only a fraction of them were disassembled for re-use. Altogether, about 250,000 tons of discarded but still usable cell phones sit in stockpiles in America, awaiting dismantling or disposal. We are standing on the precipice of an insurmountable e-waste storage that no landfill program so far imagined will be able to solve.</p>
<p>&#8230;</p>
<p>[I]n 2004 about 315 million working PCs were retired in North America&#8230; most would go straight to the scrap heap. These still-functioning but obsolete computers represented an enormous increase over the 63 million working PCs dumped into American landfills in 2003.</p>
<p>&#8230;</p>
<p>Obsolete cathode ray tubes used in computer monitors will already be in the trash&#8230; by the time a US government mandate goes into effect in 2009 committing all of the country to High-Definition TV [thus rendering <strong>every single television set</strong> obsolete]&#8230; the looming problem is not just the oversized analog TV siting in the family room&#8230; The fact is that no-one really knows how many smaller analog TVs still lurk in basements [etc.]&#8230; For more than a decade, about 20 to 25 million TVs have been sold annually in the United States, while only 20,000 are recycled each year. So, as federal regulations mandating HDTV come into effect in 2009, an unknown but substantially larger number of analog TVs will join the hundreds of millions of computer monitors entering America&#8217;s overcrowded, pre-toxic waste stream. <strong>Just this one-time disposal of &#8216;brown goods&#8217; will, alone, more than double the hazardous waste problem in North America</strong>.&#8221;</p></blockquote>
<p>Other than building hundreds of millions of <a href="http://www.makezine.com/blog/archive/2006/05/5_things_to_do_with_old_tvs.html">Tesla coils or Jacob&#8217;s ladders</a>, is there anything useful we could do with waste CRTs?</p>
<p><strong>Planned malfunction for strategic reasons</strong></p>
<p>The chapter &#8216;Weaponizing Planned Obsolescence&#8217; discusses a <a href="http://www.fcw.com/article82709-04-26-04-Print">CIA operation</a>, inspired by economist Gus Weiss, to sabotage certain US-sourced strategic and weapon technology which the USSR was known to be acquiring covertly. This is a fascinating story, involving Texas Instruments designing and producing a chip-tester which would, after a few trust-building months, deliberately pass defective chips, and a Canadian software company supplying pump/valve control software intentionally modified to cause massive failure in a Siberian gas pipeline, which occurred in 1983:</p>
<blockquote><p>&#8220;A three-kiloton blast, &#8220;the most monumental non-nuclear explosion and fire ever seen from space,&#8221; puzzled White House staffers and NATO analysts until &#8220;Gus Weiss came down the hall to tell his fellow NSC staffers not to worry.&#8221;"</p></blockquote>
<p>While there isn&#8217;t scope here to go into more detail on these examples, it raises an interesting question: to what extent does deliberate, designed-in sabotage happen for strategic reasons in other countries and industries? When a US company supplies weapons to a foreign power, is the software or material quality a little &#8216;different&#8217; to that supplied to US forces? When a company supplies components to its competitors, does it ever deliberately select those with poorer tolerances or less refined operating characteristics?</p>
<p><a name="degradation"></a>I&#8217;ve come across two software examples specifically incorporating this behaviour &#8211; first, the <a href="http://www.brainhz.com/underhanded/">Underhanded C Contest</a>, run by <a href="http://blog.xcott.com/">Scott Craver</a>:</p>
<blockquote><p>&#8220;Imagine you are an application developer for an OS vendor. You must write portable C code that will inexplicably taaaaaake a looooooong tiiiiime when compiled and run on a competitor&#8217;s OS&#8230; The code must not look suspicious, and if ever anyone figures out what you did it best look like bad coding rather than intentional malfeasance.&#8221;</p></blockquote>
<p>There&#8217;s also <a href="http://my.opera.com/community/dev/discussion/openweb/20030206/">Microsoft&#8217;s apparently deliberate attempts to make MSN function poorly when using Opera</a>:</p>
<blockquote><p>&#8220;Opera7 receives a style sheet which is very different from the Microsoft and Netscape browsers. Looking inside the style sheet sent to Opera7 we find this fragment:</p>
<p>ul {<br />
  margin: -2px 0px 0px -30px;<br />
}</p>
<p>The culprit is in the &#8220;-30px&#8221; value set on the margin property. This value instructs Opera 7 to move list elements 30 pixels to the left of its parent. That is, <strong>Opera 7 is explicitly instructed to move content off the side of its container thus creating the impression that there is something wrong with Opera 7</strong>.&#8221; </p></blockquote>
<p><strong>Levittown: designed-in privacy</strong></p>
<p>Slade&#8217;s discussion of post-war trends in US consumerism includes an interesting architecture of control example, which is not in itself about obsolescence, but demonstrates the <a href="http://architectures.danlockton.co.uk/?page_id=4"><strong>embedding of &#8216;politics&#8217; into the built environment</strong></a>.The <a href="http://www.freeenterpriseland.com/BOOK/LITTLEBOXES.html">Levittown</a> communities built by Levitt &#038; Sons in early post-war America were planned to offer new residents a degree of privacy unattainable in inner-city developments, and as such, features which encouraged loitering and foot traffic (porches, sidewalks) were deliberately eliminated (this is similar thinking to <a href="http://en.wikipedia.org/wiki/Robert_Moses#Legacy_and_lasting_impact">Robert Moses&#8217; apparently deliberate low bridges</a> on certain parkways to prevent buses using them).</p>
<p><strong>The book itself</strong></p>
<p><em>Made to Break</em> is a very engaging look at the threads that tie together &#8216;progress&#8217; in technology and society in a number of fields of 20th century history. It&#8217;s clearly written with a great deal of research, and extensive referencing and endnotes, and the sheer variety of subjects covered, from fashion design to slide rules, makes it easy to read a chapter at a time without too much inter-chapter dependence. In some cases, there is probably too much detail about related issues not directly affecting the central obsolescence discussion (for example, I feel the chapter on the Cold War deviates a bit too much) but these tangential and background areas are also extremely interesting. Some illustrations &#8211; even if only graphs showing trends in e-waste creation &#8211; would also probably help attract more casual readers and spread the concern about our obsolescence habits to a wider public. (But then, a lack of illustrations never harmed <em>The Hidden Persuaders</em>&#8216; influence; perhaps I&#8217;m speaking as a designer rather than a typical reader).</p>
<p>All in all, highly recommended.</p>
<p><img src="http://www.danlockton.co.uk/research/images/skip2.jpg" alt="Skip" /></p>
<p><em>(*It would be interesting, however, to compare the consumerism-driven rapid planned obsolescence of post-war fins-&#8217;n'-chrome America with the rationing-driven austerity of post-war Britain: did British companies in this era build their products (often for export only) to last, or were they hampered by material shortages? To what extent did the &#8216;make-do-and-mend&#8217; culture of everyday 1940s-50s Britain affect the way that products were developed and marketed? And &#8211; from a strategic point of view &#8211; did the large post-war nationalised industries in, say, France (and Britain) take a similar attitude towards deliberate obsolescence to encourage consumer spending as many companies did in the Depression-era US? Are there cases where built-in obsolescence by one arm of nationalised industry adversely affected another arm?)</em></p>
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		<title>Speed control designed to help the user</title>
		<link>http://architectures.danlockton.co.uk/2006/09/28/speed-control-designed-to-help-the-user/</link>
		<comments>http://architectures.danlockton.co.uk/2006/09/28/speed-control-designed-to-help-the-user/#comments</comments>
		<pubDate>Thu, 28 Sep 2006 22:26:58 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Business model]]></category>
		<category><![CDATA[Cargo cult]]></category>
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		<description><![CDATA[Something with an interesting &#8216;forcing function&#8217; story has been right in front of me all this time: the QWERTY keyboard, developed by Christopher Sholes and then Remington, with the intention of controlling the user&#8217;s behaviour. Until typists became proficient with the QWERTY system, the non-alphabetical layout with deliberate, if arbitrary, separation of common letters allowed [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.danlockton.co.uk/research/images/keyb6.jpg" alt="A keyboard with a customisable extended character pad that I modelled back in 2000 - this was done in an early 1990s UNIX version of AutoCAD, and it shows!" /></p>
<p>Something with an interesting &#8216;forcing function&#8217; story has been right in front of me all this time: the QWERTY keyboard, developed by Christopher Sholes and then Remington, with the intention of controlling the user&#8217;s behaviour. Until typists became proficient with the QWERTY system, the non-alphabetical layout with deliberate, if arbitrary, separation of common letters allowed the maximum typing speed to be slowed to something approaching writing speed, which reduced the amount of keys sticking and thus benefited both the manufacturer (less product failure, fewer complaints) and the customer (less product failure, less irritation). It also locked users who learned on a Remington QWERTY typewriter into staying with that system (and manufacturer, at least until the patents expired). </p>
<p>Whether or <a href="http://www.independent.org/newsroom/article.asp?id=356">not</a> QWERTY is a real example of market failure (in the sense that it&#8217;s an &#8216;inefficient&#8217; system which nevertheless came to dominate, through self-reinforcing path-dependence, network effects, lock-in, etc), it&#8217;s an interesting design example of a commonplace architecture of control where the control function has long become obsolete as the configuration becomes the default way of designing the product. </p>
<p>Would designers today dare to create anything so deliberately idiosyncratic (even if clever) for mass consumption? (Systems that have evolved collaboratively to create complex, powerful results, such as UNIX, probably don&#8217;t count here.) The individualistic interfaces of some 1990s modelling software (e.g. Alias StudioTools, Form Z, Lightwave) which required a significant learning investment, were presumably designed with making the user experience easier &#8220;once you got used to it&#8221; (hence not really architectures of control) but have increasingly fallen by the wayside as the &#8216;standard&#8217; GUI model has become so commonplace.</p>
<p>Today&#8217;s architecture of control is more likely to be something more robust against the user&#8217;s adaptation: if for some reason it was desirable to limit the speed at which users typed today, it&#8217;s more likely we&#8217;d have a keyboard which limited the rate of text input electronically, with a buffer and deliberate delay and no way for the user to learn to get round the system. Indeed, it would probably report the user if he or she tried to do so. Judging by the evidence of the approaches to control through DRM, such a wilfully obstructive design seems more likely.</p>
<p>Returning to the idea of slowing down users for their own benefit, as commenter &#8216;Apertome&#8217; points out on <a href="http://www.squub.com/insipid/articles/2006/09/18/you-cant-do-that-here">Squublog</a>: </p>
<blockquote><p>&#8220;One way in which some such designs [i.e. architectures of control] can be GOOD is when mountain biking &#8211; a lot of times, they&#8217;ll put a tight curve before an obstacle to force you to slow down.&#8221;</p></blockquote>
<p>Note how this is a somewhat different practice to <a href="http://architectures.danlockton.co.uk/?p=116"><strong>deliberately reducing visibility at junctions</strong></a>: using a bend to slow down a rider before an obstacle does not impede riders who are already travelling at a lower speed, while it makes the higher-speed riders slow down and hence keeps them safe, whereas wilfully removing sightlines at roundabouts would seem in many cases to work to the detriment of drivers who like to assess the road ahead well before the junction, and force <em>all</em> to stop instead. </p>
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