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	<title>Design with Intent &#187; PhD</title>
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	<link>http://architectures.danlockton.co.uk</link>
	<description>Using design to influence behaviour</description>
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		<link>http://architectures.danlockton.co.uk/2010/07/15/1475/</link>
		<comments>http://architectures.danlockton.co.uk/2010/07/15/1475/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 07:44:54 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1475</guid>
		<description><![CDATA[Apologies for the silence here, but I&#8217;m writing up my PhD thesis at present and trying to get as much as possible done before an exciting new project starts in August (which I will tell you about in due course!). I won&#8217;t be able to get it all done before then, but am trying to [...]]]></description>
			<content:encoded><![CDATA[<p>Apologies for the silence here, but I&#8217;m writing up my PhD thesis at present and trying to get as much as possible done before an exciting new project starts in August (which I will tell you about in due course!). I won&#8217;t be able to get it all done before then, but am trying to get to <a href="http://www.danlockton.com/dwi/Partial_completion">a stage where the rest of it doesn&#8217;t seem insurmountable</a>.</p>
<p>Writing up things you&#8217;ve been doing over the last 3 years is pretty boring. The trite advice given so often is to &#8220;write up as you go along&#8221; and while that might be partly wise, I&#8217;ve found that realistically, what I wrote 18 months ago is simply not usable in the thesis without massive alteration. Things change. The linear format of literature review -> planning the studies -> method -> results -> conclusion is very artificial when the studies you do end up leading you back to the literature, learning something else, doing more studies, and so on. I&#8217;m (re-)writing the literature review last of all in order to make it serve as a foundation for the later bits of the thesis, but I&#8217;m not entirely satisfied with this approach. It doesn&#8217;t reflect <em>how the work was actually done</em>, which (to me) is an important part of science. But the need to produce a document which overall is a <em>thesis</em> rather than a story or collection of published papers (which is permissible in some countries) suggests that I need to put such concerns aside, at least for the moment. I suppose it depends on if your work falls neatly into sections or separate projects which are substantially independent, or not. Mine unfortunately hasn&#8217;t worked out that way. Everything depends on everything else, pretty much. </p>
<p>So the blog may be quiet for another couple of months. And when it comes back, I think it needs something of a 5th-birthday-restructure to fit better with how it&#8217;s actually used. In the meantime, thank you so much to everyone who&#8217;s <a href="http://www.danlockton.com/dwi/Download_the_cards">downloaded the latest Design with Intent cards</a> or <a href="http://danlockton.com/order_cards.html">bought printed sets</a> so far. You keep me motivated!</p>
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		<title>Design with Intent toolkit 1.0 now online</title>
		<link>http://architectures.danlockton.co.uk/2010/04/10/design-with-intent-toolkit-1-0-now-online/</link>
		<comments>http://architectures.danlockton.co.uk/2010/04/10/design-with-intent-toolkit-1-0-now-online/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 00:43:23 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1456</guid>
		<description><![CDATA[
It&#8217;s been a long time coming, but a year after v.0.9, the new Design with Intent toolkit, DwI v.1.0, is ready. Officially titled Design with Intent: 101 Patterns for Influencing Behaviour Through Design, it&#8217;s in the form of 101 simple cards, each illustrating a particular &#8216;gambit&#8216; for influencing people&#8217;s interactions with products, services, environments, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="floatleft" src="http://danlockton.co.uk/research/images/packofcards2.jpg" alt="Design with Intent cards" /></p>
<p>It&#8217;s been a long time coming, but a year after <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">v.0.9</a>, the <strong><a href="http://designwithintent.co.uk">new Design with Intent toolkit</a></strong>, DwI v.1.0, is ready. Officially titled <em>Design with Intent: 101 Patterns for Influencing Behaviour Through Design</em>, it&#8217;s in the form of 101 simple cards, each illustrating a particular &#8216;<a href="http://www.danlockton.com/dwi/Main_Page#The_idea_of_gambits_and_patterns">gambit</a>&#8216; for influencing people&#8217;s interactions with products, services, environments, and each other, via the design of systems. They&#8217;re loosely grouped according to eight &#8216;<a href="http://www.danlockton.com/dwi/Lenses">lenses</a>&#8216; bringing different disciplinary perspectives on behaviour change.</p>
<p><strong>The cards</strong> (<a href="http://www.danlockton.com/dwi/Download_the_cards"><strong>Download them here</strong></a>)<br />
The intention is that the cards are useful at the idea generation stage of the design process, helping designers, clients and &#8211; perhaps most importantly &#8211; potential users themselves <a href="http://designandbehaviour.rsablogs.org.uk/2010/01/11/missing-links/">explore behaviour change concepts</a> from a number of disciplines, and think about how they might relate to the problem at hand. Judging by the impact of earlier iterations, the cards could also be useful in stakeholder workshops, and design / technology / computer science education. </p>
<p>Each gambit is phrased as a <em>question</em>, as used in <a href="http://www.slideshare.net/weinreich/design-approach-worksheet">Nedra Weinreich&#8217;s worksheet</a> based on DwI v.0.9, in the hope that the cards can actively <em>provoke</em> innovative behaviour change design ideas, while the new accompanying <a href="http://designwithintent.co.uk">Design with Intent wiki</a> can, in time, act as a kind of &#8216;further reading&#8217; resource.</p>
<p>You can <a href="http://www.danlockton.com/dwi/Download_the_cards">download the card deck</a>, either the whole thing (ISBN 978-0-9565421-1-3) or individual sections, free of charge, but bear in mind this initial version is still something of a draft (with some typos and a few ugly alignment errors) and there are a few extra introductory cards which will be added over the next couple of weeks. So do come back and get the updated version when it&#8217;s available.</p>
<p>Printed card decks (ISBN 978-0-9565421-0-6) will be available for mail order very soon, too: these will be sold at a price which just covers my costs (around £20-25 plus postage). If you&#8217;re going to <a href="http://2010.uxlondon.com">UX London</a> or <a href="http://www.persuasive2010.org/">Persuasive 2010</a> I hope to have some packs with me, so do let me know if you&#8217;d like me to reserve one for you. This isn&#8217;t a commercial venture: it&#8217;s part of <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">my PhD</a> and the more people who use the cards, the better (from my point of view). I will try to produce some alternative formats such as posters and worksheets, too, since I know cards aren&#8217;t everyone&#8217;s cup of tea.</p>
<p><strong>The <a href="http://designwithintent.co.uk">wiki</a></strong><br />
The <a href="http://designwithintent.co.uk">wiki</a> is inspired partly by Crumlish &#038; Malone&#8217;s <a href="http://www.designingsocialinterfaces.com/">Designing Social Interfaces</a>, a great book (and a neat companion to Jenifer Tidwell&#8217;s incredible <a href="http://designinginterfaces.com/">Designing Interfaces</a>, also from O&#8217;Reilly) with a <a href="http://www.designingsocialinterfaces.com/patterns.wiki/index.php?title=Main_Page">companion wiki</a> which acts as an evolving, referenceable container for new examples, tips on implementation, data on effectiveness, and so on, as they come to light, as well as new patterns, new ways of grouping them and new uses for this kind of approach. </p>
<p>At present, the wiki is pretty basic and while I get to grips with the nuances of Mediawiki (and, of course, writing up my PhD thesis!) it&#8217;s not open for general editing, but it will be in due course. I hope over time it will prove to be a valuable resource for people working in design for behaviour change, design for sustainable behaviour, persuasive technology, behavioural economics and other related areas. There are also a number of linked pages which I haven&#8217;t written yet, but by putting them in as red links, they&#8217;re a <a href="http://www.danlockton.com/dwi/Leave_gaps_to_fill">constant reminder</a> for me to do them!</p>
<p><strong>Your feedback</strong><br />
Your comments are incredibly important to this project. I&#8217;ll be putting a survey online very soon, but in the meantime, if you have any reactions, please do get in touch (<a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a>). I&#8217;m aware that I haven&#8217;t yet replied to everyone who took part in the <a href="http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/">earlier survey</a>, for which I apologise. </p>
<p><strong>The blog</strong><br />
In the light of the new wiki, and coming towards the end of my PhD, the blog will change a bit during the summer &#8211; nothing will be lost, but I intend to incorporate a lot of the examples into the wiki, preserving people&#8217;s comments. The various domain names and redirects need a bit of htaccess fun to sort out too! For the moment, though, it&#8217;ll stay as chaotic as it is.</p>
<p>Thanks to everyone who&#8217;s helped with the development of Design with Intent so far: I hope the wait for these cards has been worth it!</p>
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		<title>Learning from game design: 11 gambits for influencing user behaviour</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/</link>
		<comments>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 22:43:32 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425</guid>
		<description><![CDATA[Games are great at engaging people for long periods of time, getting them involved, and, if we put it bluntly, influencing people&#8217;s behaviour through their very design. Something conspicuously missing from Design with Intent v.0.9 is a satisfactory treatment of the kinds of techniques for influencing user behaviour that can be derived from games and [...]]]></description>
			<content:encoded><![CDATA[<p>Games are great at engaging people for long periods of time, getting them involved, and, if we put it bluntly, <em>influencing people&#8217;s behaviour</em> through their very design. Something conspicuously missing from <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent v.0.9</a> is a satisfactory treatment of the kinds of techniques for influencing user behaviour that can be derived from games and other &#8216;playful&#8217; interactions. I hope to remedy this in DwI 1.0, so here&#8217;s a preview of the eleven patterns I&#8217;ve included in the new <strong><em>Ludic Lens</em> on behaviour change</strong>: patterns drawn from games or modelled on more playful forms of influencing behaviour.</p>
<p>These aren&#8217;t original, by any means. People such as <a href="http://socialarchitect.typepad.com/">Amy Jo Kim</a> (see her <a href="http://www.youtube.com/watch?v=ihUt-163gZI">great presentation &#8216;Putting the fun in functional&#8217;</a>), <a href="http://cargocollective.com/codingconduct/">Sebastian Deterding</a>, <a href="http://www.smashingmagazine.com/2010/01/29/better-user-experience-using-storytelling-part-one/">Francisco Inchauste</a>, <a href="http://www.lukew.com/ff/entry.asp?1007">Jeremy Keith</a>, <a href="http://www.informationdesign.org/archives/2010/02/surprise-as-a-design-strategy.php#005449">Geke Ludden</a>, and of course <a href="http://bogost.com/">Ian Bogost</a> have done work which explores this area from lots of different angles, and it also draws on decades of research in social psychology. Russell Davies&#8217; <a href="http://www.thisisplayful.com/">Playful</a> (which I really should have gone to!) looks like it was very pertinent here too. (Note, this lens doesn&#8217;t cover <a href="http://www.gametheory.net/dictionary/">Game <em>Theory</em>-like patterns</a>, some of which are indeed relevant to influencing user behaviour, but which I&#8217;ve chosen to group under a new &#8216;Machiavellian Lens&#8217;) </p>
<p>My main interest here is to extract the design techniques as very simple design patterns or &#8216;gambits&#8217;* that can be applied in other design situations outside games themselves, where designers would like to influence user behaviour (along with the other Design with Intent techniques). So these are (at least at present) presented simply as provocations: a &#8220;What if&#8230;?&#8221; question plus an example. The intention is that the card deck version will simply have what you see here, while the online version will have much more detail, references, links and reader/user-contributed examples and comments.</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/challenges1.jpg" alt="Challenges &#038; targets, Santa Barbara beach" /><strong>Challenges &#038; targets</strong></p>
<p>What happens if you set people a challenge, or give them a target to reach through what they&#8217;re doing?</p>
<p><em>&laquo; Whoever laid out <a href="http://architectures.danlockton.co.uk/2009/07/10/cialdini-on-the-beach/">this coffee tub</a> as a target for throwing coins knew a lot about influencing people to donate generously and enjoy it</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatright" src="http://danlockton.co.uk/research/images/unpredictable1.jpg" alt="Unpredictable reinforcement, Teignmouth, Devon" /><strong>Unpredictable reinforcement</strong></p>
<p>What happens if you give rewards or feedback on an unpredictable schedule, so users keep playing or interacting?</p>
<p><em>Arcade games such as this coin pusher usually employ a strong element of unpredictable reinforcement, to keep users playing/paying &raquo;</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/scores1.jpg" alt="Scores - Nintendo Brain Age" /><strong>Scores</strong></p>
<p>Can you give users feedback on their actions as a score or rating allowing comparison to a reference point?</p>
<p><em>&laquo; The ‘Brain Age’ score given by Dr Kawashima’s games for Nintendo gives users a clear incentive to keep using the software</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatright" src="http://danlockton.co.uk/research/images/levels1.jpg" alt="Levels - Farmville" /><strong>Levels</strong></p>
<p>Can you split your system up into achievable levels which help users feel like they’re making progress?</p>
<p><em>Easy-to-reach levels lower the barriers to participation and encourage continued engagement for games such as FarmVille &raquo;</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/rewards1.jpg" alt="Rewards, Kai's Power Tools" /><strong>Rewards</strong></p>
<p>Can you encourage users to take up or continue a behaviour by rewarding it, through the design of the system?</p>
<p><em>&laquo; <a href="http://en.wikipedia.org/wiki/Kai%27s_Power_Tools">Kai’s Power Tools</a> (pioneering visual effects software) revealed ‘bonus functions’ to reward users who developed their skill level</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatright" src="http://danlockton.co.uk/research/images/playfulness1.jpg" alt="Playfulness - Spiral Wishing Well" /><strong>Playfulness</strong></p>
<p>Can you design something which ‘plays’ with its users, provoking curiosity or making interactions into a game?</p>
<p><em><a href="http://www.spiralwishingwells.com/">Spiral wishing wells</a> turn giving money to charity into something actively fun for donors, and provoke curiosity of passers-by &raquo;</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/storytelling1.jpg" alt="Storytelling - Dyson booklets" /><strong>Storytelling</strong></p>
<p>Can you tell a story via your design, which interests users and keeps them engaged?</p>
<p><em>&laquo; <a href="http://www.dyson.co.uk/insidedyson/default.asp">Dyson</a> uses narrative booklets drawing customers (and potential customers) into the story behind the company and its technology</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatright" src="http://danlockton.co.uk/research/images/leavegaps1.jpg" alt="Leave gaps to fill - Mediawiki" /><strong>Leave gaps to fill</strong></p>
<p>Can you leave deliberate gaps (in a design, message, etc) which users will want to fill, becoming engaged in the process?</p>
<p><em>Deliberate use of red links on Wikipedia, signifying articles which should be written, <a href="http://en.wikipedia.org/wiki/Wikipedia:Red_link">“encourage[s] new contributors in useful directions”</a> &raquo;</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/roleplaying1.jpg" alt="Roleplaying - Tio by Tim Holley" /><strong>Role-playing</strong></p>
<p>What happens if your system gives users particular roles to play, or makes them feel like they’re playing a role?</p>
<p><em>&laquo; <a href="http://timholley.de/Design_Home.html">Tim Holley’s Tio</a> encourages children to become ‘energy champions’ for their household, influencing parental behaviour</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatright" src="http://danlockton.co.uk/research/images/collections1.jpg" alt="Collections - UbiFit Garden" /><strong>Collections</strong></p>
<p>What happens if you encourage users to collect a set of things (friends, activities, places, objects, etc) through using your system?</p>
<p><em><a href="http://dub.washington.edu/projects/ubifit">UbiFit Garden</a> encourages users to maintain a regular variety of exercise activities, in order to ‘collect’ different types of flower &raquo;</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/meme1.jpg" alt="Make it a meme - ShareThis" /><strong>Make it a meme</strong></p>
<p>What happens if you plan your design to be something people want to spread, and make it easy for them to do so?</p>
<p><em>&laquo; <a href="http://sharethis.com/">ShareThis</a> and similar quick-access social sharing services can mean rapid ‘viral’ or ‘meme’ status for interesting or amusing stories</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<p>The text and examples aren&#8217;t quite fixed yet, so any comments and feedback on the above are very welcome. </p>
<p>Spiral wishing well photograph courtesy of <a href="http://www.spiralwishingwells.com/">Steve Divnick</a> &#8211; <a href="http://www.youtube.com/watch?v=rfNpjrPTYzU">see this video</a> if you don&#8217;t believe the power of the well; UbiFit Garden images from <a href="http://dub.washington.edu/projects/ubifit">DUB at University of Washington</a>; ShareThis Chicken Poncho screenshot from <a href="http://www.regretsy.com/2009/10/20/kentucky-frilled-chicken/">this listing on Regretsy</a>; Tio image from <a href="http://timholley.de">Tim Holley</a>.  </p>
<p><em>*I&#8217;ve decided to start using <a href="http://www.creativityandcognition.com/cc_conferences/cc03Design/papers/13LawsonDTRS6.pdf">Bryan Lawson&#8217;s &#8216;gambit&#8217; terminology</a> [PDF], if only to recognise that at least at present, DwI is not really a proper pattern language, as <a href="http://www.cs.kent.ac.uk/people/staff/saf/patterns/gallery.html#D">Sally Fincher comments here</a>. </em></p>
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		<title>What&#8217;s happening with the toolkit (Part 1)</title>
		<link>http://architectures.danlockton.co.uk/2009/12/18/whats-happening-with-the-toolkit-part-1/</link>
		<comments>http://architectures.danlockton.co.uk/2009/12/18/whats-happening-with-the-toolkit-part-1/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 16:34:51 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1372</guid>
		<description><![CDATA[
It&#8217;s 8 months since the Design with Intent Toolkit v.0.9 went online and I&#8217;ve had incredibly useful feedback from a whole range of people who&#8217;ve tried it out on different kinds of briefs and problems. As mentioned a couple of months ago, the toolkit poster PDF (which has 12 &#8216;headline&#8217; design patterns, compared with the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_5.jpg" alt="Design with Intent cards v.0.9"/></p>
<p>It&#8217;s 8 months since the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent Toolkit v.0.9</a> went online and I&#8217;ve had incredibly useful feedback from a whole range of people who&#8217;ve tried it out on different kinds of briefs and problems. As <a href="http://architectures.danlockton.co.uk/2009/10/13/whats-been-going-on-recently/">mentioned a couple of months ago</a>, the <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">toolkit poster PDF</a> (which has 12 &#8216;headline&#8217; design patterns, compared with the 47 in total online) reached a very high number of downloads from Brunel&#8217;s research archive website (before the admins removed the statistics package!), which is immensely pleasing and kind of humbling. If you downloaded it and found it useful (or not useful), please do <a href="mailto:dan@danlockton.co.uk">get in touch</a> and tell me why. </p>
<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_1.jpg" alt="Design with Intent cards v.0.9"/><img src="http://danlockton.co.uk/research/images/dwicardsv09_2.jpg" alt="Design with Intent cards v.0.9"/></p>
<p>Latterly, a few people have been trying out an <a href="http://www.ideo.com/work/item/method-cards/">IDEO Method Card</a>-style card deck version of the toolkit (as pictured here), including all the patterns, colour-coded by lens, with a simplified bit of text about each one. I haven&#8217;t made these available publicly mainly because the quality isn&#8217;t great (most of the images are only 72dpi, coming from the website, and poorly cropped for the card format), and I&#8217;ve been trying a couple of variations of text, card size, etc. Initially I put these together primarily for quick card-sorting exercises as part of the workshop trials I&#8217;ve been running, but they ended up more popular than the poster format. Thanks to brainstorming sessions at <strong>IDEO London</strong> and the <strong>RSA</strong>, exercises with Brunel&#8217;s MSc Integrated Product Design and BSc / BA Design students (as part of the Sustainable Design and Environmentally Sensitive Design modules), and a trial as part of <a href="http://designforconversion.nl/">Design for Conversion</a> kindly organised by Arjan Haring, I now have a better idea of what would make the cards more useful. In parallel, I&#8217;ve also been trying to &#8216;patternize&#8217; some additional design techniques which have been used to influence behaviour, to increase the scope of the toolkit.</p>
<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_dfc1.jpg" alt="Design with Intent cards v.0.9 in use at Design for Conversion"/><img src="http://danlockton.co.uk/research/images/dwicardsv09_dfc2.jpg" alt="Design with Intent cards v.0.9 in use at Design for Conversion"/><br />
<em>The DwI cards in use at <a href="http://designforconversion.nl/">Design for Conversion</a> &#8211; photos by <a href="http://www.flickr.com/photos/22413433@N00/">haijeson on Flickr</a> (<a href="http://www.flickr.com/photos/22413433@N00/4181362782/">1</a>, <a href="http://www.flickr.com/photos/22413433@N00/4174706449/">2</a>)</em></p>
<p>Inspired partly by Crumlish &#038; Malone&#8217;s <a href="http://www.designingsocialinterfaces.com/">Designing Social Interfaces</a> which is a great book (a neat companion to Jenifer Tidwell&#8217;s incredible <a href="http://designinginterfaces.com/">Designing Interfaces</a>, also from O&#8217;Reilly) with a <a href="http://www.designingsocialinterfaces.com/patterns.wiki/index.php?title=Main_Page">companion wiki</a>, I&#8217;ve decided to go down the route of producing v.0.95 of the toolkit as a Creative Commons-licensed set of 100 downloadable cards, with a printed version available to buy, and an accompanying wiki with a page on each pattern, serving as an evolving, referenceable container for new examples, tips on implementation, data on effectiveness, and so on, as they come to light, as well as new patterns, new ways of grouping them and new uses for this kind of approach. </p>
<p>The cards will be relatively simple, with each pattern posed as a <em>question</em>, as used in <a href="http://www.slideshare.net/weinreich/design-approach-worksheet">Nedra Weinreich&#8217;s DwI-based worksheet</a>. The intention is that the cards can actively <em>provoke</em> innovative behaviour change design ideas, with a single (hopefully photogenic) example on each, while the wiki can act as a kind of &#8216;further reading&#8217; resource. A future version (v.1.0?) of the cards will include this extra information on the back of each card (and then binding the cards together would pretty much produce a book), but at this stage &#8211; if I&#8217;m ever going to get this PhD finished in time &#8211; the extra info will be added to the wiki over time rather than being on the v.0.95 cards themselves, to reduce the time pressure on getting it all done.</p>
<p>As v.0.95 more than doubles the number of patterns in v.0.9 &#8211; a mixture of splitting up existing patterns into more finely-grained variants, and adding ideas which people have suggested or pointed out since I put v.0.9 together &#8211; there are quite a few where I don&#8217;t (yet) have a very good example or image. <strong>As such, there are opportunities for anyone with good photos or suggestions for examples to have an input and be involved &#8211; as the next post will explain in more detail</strong>.</p>
<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_3.jpg" alt="Design with Intent cards v.0.9"/><img src="http://danlockton.co.uk/research/images/dwicardsv09_4.jpg" alt="Design with Intent cards v.0.9"/><br />
<em>A version of the card deck I (rather laboriously!) spray-mounted onto Post-It backing, so the cards could be used to annotate sketches or ideas recorded during a brainstorming session.</em></p>
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		<title>What&#8217;s been going on recently</title>
		<link>http://architectures.danlockton.co.uk/2009/10/13/whats-been-going-on-recently/</link>
		<comments>http://architectures.danlockton.co.uk/2009/10/13/whats-been-going-on-recently/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 12:00:17 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1243</guid>
		<description><![CDATA[
RSA Design Directions 2009/10
The RSA&#8217;s 2009/10 Design Directions competition has been launched, which means up and down the country there are design students and new graduates working on one of the pretty wide selection of briefs. Given the RSA&#8217;s aim of &#8216;removing barriers to social progress&#8217; &#8211; with a significant commitment to using design to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/rsa.jpg" alt="The RSA House, London" /><br />
<strong>RSA Design Directions 2009/10</strong></p>
<p>The <a href="http://www.rsadesigndirections.org/">RSA&#8217;s 2009/10 Design Directions competition</a> has been launched, which means up and down the country there are design students and new graduates working on one of the <a href="http://www.rsadesigndirections.org/projects.html">pretty wide selection of briefs</a>. Given <a href="http://www.thersa.org/about-us/what-we-do">the RSA&#8217;s aim</a> of &#8216;removing barriers to social progress&#8217; &#8211; with a <a href="http://designandsociety.rsablogs.org.uk/">significant commitment to using design to do this</a> &#8211; the briefs are themed around design for social benefit, addressing issues ranging from helping <a href="http://www.rsadesigndirections.org/projects/projects3.html">an ageing workforce</a> to helping <a href="http://www.rsadesigndirections.org/projects/projects4.html">new architecture graduates</a> apply their skills in other contexts.</p>
<p>A couple of the briefs are explicitly about design for behaviour change, and thanks to working with Jamie Young of the <a href="http://designandbehaviour.rsablogs.org.uk/"><strong>RSA&#8217;s Design &#038; Behaviour project</strong></a> on some ideas for briefs earlier this year, the <a href="http://designwithintent.co.uk">Design with Intent toolkit</a> is explicitly referenced as a &#8216;resource&#8217; for the <a href="http://www.rsadesigndirections.org/projects/projects2.html"><strong>Independence Days</strong> brief</a> on &#8216;reinventing assistive technology&#8217; (sponsored by the Technology Strategy Board) and <a href="http://www.rsadesigndirections.org/projects/projects9.html"><strong>A matter of life&#8230;</strong></a>, a brief about improving patient compliance with taking prescribed medication (sponsored by GlaxoSmithKline). Both of these are very noble causes and I hope the Design with Intent patterns are useful inspiration in some small way; I look forward to seeing some of the results!</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/nedraworksheet.png" alt="Design Approach worksheet by Nedra Kline Weinreich"/><strong>Design Approach worksheet</strong></p>
<p><a href="http://www.social-marketing.com/">Nedra Kline Weinreich</a>, author of <a href="http://www.amazon.co.uk/gp/product/0761908676"><em>Hands-on Social Marketing</em></a>, has created a fantastic <strong><a href="http://www.slideshare.net/weinreich/design-approach-worksheet">Design Approach for Behaviour Change worksheet</a></strong> based on the 12 design patterns from my Design with Intent toolkit <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">poster</a>. </p>
<p>By re-framing each of the patterns as a <em>question</em> &#8211; e.g. &#8220;How can you provide a cue to action at the appropriate time?&#8221; for <em><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">kairos</a></em> (discussed by BJ Fogg in his original book, <em><a href="http://books.google.com/books?id=r9JIkNjjTfEC">Persuasive Technology</a></em>) &#8211; Nedra turns the patterns more directly into cues for action themselves for a design team to brainstorm or think about. After working through the questions, asking each of them about the behaviour problem you&#8217;re working on, you pretty much end up with a set of possible solutions: this is a very clever way to structure the idea generation process. (As such I&#8217;ve added a link to Nedra&#8217;s worksheet to the DwI intro page of this site.)</p>
<p>Inspired by Nedra&#8217;s thinking, the next version of the DwI toolkit, which I&#8217;m putting together at present, will have a question element to each of the patterns.</p>
<p><img src="http://danlockton.co.uk/research/images/dfp.jpg" alt="Design for Persuasion, Brussels" /><br />
<strong>Design for Persuasion conference, Brussels</strong></p>
<p><a href="http://research.danlockton.co.uk/DfP_handout_DanLockton.pdf"><img class="floatright" src="http://danlockton.co.uk/research/images/dfphandout_thm.jpg" alt="Design for Persuasion handout"/></a>At the beginning of October I was honoured to be invited to speak at <a href="http://designforpersuasion.com/">Design for Persuasion</a>, a new conference taking place at the impressive <a href="http://www.surfhouse.be/">Belgacom Surfhouse</a> in Brussels, organised (very well) by <a href="http://mediachannel.wordpress.com/">Christel de Maeyer</a> and <a href="http://behaviormodel.org">BJ Fogg</a>. </p>
<p>The event was mainly directed towards &#8216;new media&#8217; persuasion and design, focusing on practical applications rather than academic studies, and featured some great presentations from people such as <a href="http://customer-engagement.net/">Richard Sedley</a> (who kindly took the above photo for me!), <a href="http://www.amyshuen.com/">Amy Shuen</a>, <a href="http://www.netlash.com/">Bart de Waele</a> (whose excellent <a href="http://www.slideshare.net/netlash/addictive-websites">&#8216;Addictive Websites&#8217; slides you can see here</a>), and <a href="http://designforpersuasion.com/program-speakers/">other expert practitioners</a>. Many of the presentations <a href="http://www.slideshare.net/event/design-for-persuasion">are on Slideshare</a>; there are also some <a href="http://www.flickr.com/photos/katrien/sets/72157622501280368/">very nice photos on Flickr</a> from Katrien Degreef.</p>
<p>Here&#8217;s my presentation (below) with <a href="http://research.danlockton.co.uk/dfp_transcript.txt">a transcript here</a> and <a href="http://research.danlockton.co.uk/dfp_photocredits.txt">image credits here</a>. The <a href="http://research.danlockton.co.uk/DfP_handout_DanLockton.pdf ">handout (picture above right) I refer to is here [PDF]</a>.</p>
<p>Many thanks to Christel and BJ for organising this, and to the great people I talked to, including <a href="http://studiolab.io.tudelft.nl/tromp/">Nynke</a>, Marijn and <a href="http://www.huh-questionmark.org/">Arjan</a>.</p>
<div style="width:425px;text-align:left" id="__ss_2161104"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/DanLockton/how-to-influence-user-behaviour-design-with-intent-design-for-persuasion-brussels" title="How to influence user behaviour: Design with Intent (Design for Persuasion, Brussels)">How to influence user behaviour: Design with Intent (Design for Persuasion, Brussels)</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=dfpdanlockton-091008010947-phpapp02&#038;rel=0&#038;stripped_title=how-to-influence-user-behaviour-design-with-intent-design-for-persuasion-brussels" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=dfpdanlockton-091008010947-phpapp02&#038;rel=0&#038;stripped_title=how-to-influence-user-behaviour-design-with-intent-design-for-persuasion-brussels" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/DanLockton">Dan Lockton</a>.</div>
</div>
<p><img src="http://danlockton.co.uk/research/images/burastats.png" alt="BURA stats"/><br />
<strong>A pleasing statistic</strong></p>
<p>Thanks to readers of this blog, the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">DwI toolkit v.0.9 poster</a> [<a href="http://danlockton.co.uk/research/images/dwi_poster.jpg">PDF</a>] I originally posted back in April is <a href="http://bura.brunel.ac.uk/sdum/stats?level=general&#038;type=access&#038;group=8&#038;topn=50">at time of writing, the most-downloaded document ever</a> from Brunel University&#8217;s institutional repository, <a href="http://bura.brunel.ac.uk/">BURA</a>. (Much, much more than any of our <a href="http://bura.brunel.ac.uk/items-by-author?author=Lockton%2C+D">other papers</a>, too!) </p>
<p>With 28,000 downloads since it went on BURA, plus another 5,000 or so directly from the blog before I changed where the link pointed, and probably a few <a href="http://books.google.com/books?id=dkwzmlcSDLYC&#038;lpg=PP1&#038;client=firefox-a&#038;pg=PP1#v=onepage&#038;q=&#038;f=false">directly from Google Books</a> (as well as a handful of at-cost sales of the physical printed poster) it gives me an incredibly warm feeling to think that so many people all over the world have found it interesting enough to read (and hopefully &#8211; in at least some cases! &#8211; use) it. Please do let me know (in the comments, or <a href="mailto:dan@danlockton.co.uk">by email</a>) if you&#8217;ve found it useful (or useless), what problems you&#8217;ve applied it to, how you think it could be improved, and so on, or <a href="http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/">have a go at the survey</a>.</p>
<p>The next version (v.0.95) will take a different form (cards &#8211; which some of you will have tried out in a couple of workshops) and include some new patterns, as well as &#8216;question&#8217; phrasing as mentioned above. I hope to have this available to download (or buy as a card deck) by the end of 2009.</p>
<p>Thanks again for making the DwI toolkit a success!</p>
<p><strong>Things which slipped by without me writing about them much here</strong></p>
<p>The last few months have been very busy for me as I rush to progress the PhD in sufficient depth and breadth while still doing other things, and I&#8217;m aware that I haven&#8217;t talked much about all this on the blog. I&#8217;ve been to the <a href="http://amd.newport.ac.uk/displayPage.aspx?object_id=10073&#038;parent_id=10072&#038;type=PAG">DiGRA conference</a> and had great discussions with <a href="http://www.bogost.com/">Ian Bogost</a> and <a href="http://www.slideshare.net/dings">Sebastian Deterding</a>; I&#8217;ve been to <a href="http://2009.dconstruct.org/">dConstruct</a> and talked to <a href="http://speedbird.wordpress.com/">Adam Greenfield</a>; been to <a href="http://greengaged.com/">Greengaged</a> and <a href="http://greengaged.com/articles/view/dan-lockton-on-design-with-intent/">blogged about it for the site</a>; been to a conference on <a href="http://www.cs.mdx.ac.uk/research/idc/ndm9/">Naturalistic Decision-Making</a> and got some incisive advice from <a href="http://en.wikipedia.org/wiki/Gary_A._Klein">Gary Klein</a> himself; and am about to present <a href="http://bura.brunel.ac.uk/handle/2438/3664">this paper</a> [<a href="http://bura.brunel.ac.uk/bitstream/2438/3664/1/Lockton_SI_paper_disclaimer_added.pdf">PDF</a>] at <a href="http://www.cfsd.org.uk/events/tspd14/index.html">Sustainable Innovation &#8216;09</a>. With the help of some great participants (including <a href="http://www.frankieroberto.com/weblog/1517">Frankie who interviewed me here!</a>) I&#8217;ve also managed to complete a series of Design with Intent workshops in which we&#8217;ve addressed a range of behaviour change briefs. The results of these workshops will be reported on here at some point soon, I promise!</p>
<p>So, stay tuned: as winter approaches, and sitting in front of a warm, <a href="http://www.theonion.com/content/news/report_90_of_waking_hours_spent">glowing rectangle</a> becomes more appealing, I will endeavour to blog more often and about more real examples of design with intent in the wild, a bit more like the blog used to be. Thanks for sticking with me.</p>
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		<title>September workshop sessions: invitation</title>
		<link>http://architectures.danlockton.co.uk/2009/08/19/september-workshop-sessions-invitation/</link>
		<comments>http://architectures.danlockton.co.uk/2009/08/19/september-workshop-sessions-invitation/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 15:31:34 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1212</guid>
		<description><![CDATA[
As part of my PhD I&#8217;m testing different variants of the Design with Intent toolkit with designers (and design students) to find out how well different configurations work when a designer&#8217;s faced with a brief about influencing user behaviour: how useful are the ideas in inspiring solutions, and how well does using it compare to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/workshops3.jpg" alt="Design with Intent workshop sessions" /><img src="http://danlockton.co.uk/research/images/workshops1.jpg" alt="Design with Intent workshop sessions" /></p>
<p>As part of my PhD I&#8217;m testing different variants of the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent toolkit</a> with designers (and design students) to find out how well different configurations work when a designer&#8217;s faced with a brief about influencing user behaviour: how useful are the ideas in inspiring solutions, and how well does using it compare to not using it?* </p>
<p>For the latest round of workshop sessions, to take place in September, I need <strong>6</strong> people to take part &#8211; if you&#8217;re a practising designer, design student or someone interested in this kind of field, and are able to give up a morning or afternoon, please do let me know. </p>
<p>I hope they&#8217;re relatively fun sessions &#8211; you get a series of design briefs and the idea is to generate and explain (sketches, notes, discussion) some possible solutions quite quickly &#8211; some briefs will mostly suit product solutions, while others are suitable for service solutions too. There&#8217;ll also be a bit about how you, as a designer, visualise and model the users you&#8217;re designing for, and how different design choices relate to different &#8216;models&#8217; of the user. If you&#8217;re working on anything to do with behaviour change, or design innovation methods, I hope it will be useful to you. </p>
<p>There are going to be 3 sessions, with 2 participants in each. The sessions will last around 3 hours each; for part of it, you&#8217;ll be working together, and for the other part you&#8217;ll be working on your own. They&#8217;ll be during the week, taking place at <a href="http://www.brunel.ac.uk/about/where/ux/uxacc">Brunel University</a> (Uxbridge, west London, end of the Piccadilly and Metropolitan lines). The most I can pay you for your time/travel is £10, plus cake or doughnuts or biscuits and plenty of coffee / tea / water. If that still sounds attractive, please <a href="mailto:dan@danlockton.co.uk">get in touch!</a></p>
<p>The exact dates aren&#8217;t decided yet, because it depends on who&#8217;s taking part, so if you&#8217;re interested, please <a href="mailto:dan@danlockton.co.uk">email me &#8211; dan@danlockton.co.uk</a> and suggest a few of the following dates when you&#8217;d be available and I&#8217;ll get back to you if / when I can pair up people around at the same time! Possible dates are: <strong>7, 8, 9, 10,</strong> (not 11 or 14)<strong>, 15, 16, 17, 18, 21, 22, 23, 24, 25 September 2009</strong>.</p>
<p>Thanks for your help!</p>
<p>P.S. If a team from your company or organisation would like to take part in a full / longer / tailored-to-what-you-need &#8216;Design with Intent&#8217; workshop, please get in touch too. The more people use this stuff, find flaws and suggest improvements, the better it&#8217;ll get and the more useful it&#8217;ll be.</p>
<p><img src="http://danlockton.co.uk/research/images/workshops2.jpg" alt="Design with Intent workshop sessions" /><br />
<em>Photos from some workshop sessions earlier this summer. Doughnuts will be provided; racing car might not be there.</em> </p>
<p>*The results, along with those from some of the other workshops I&#8217;ve run in the last few months, are going into an article to be submitted to <em>Design Studies</em>, and the results from part of the session may also be used in an article to be submitted to the <em>International Journal of Design</em>. </p>
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		<title>A survey for designers: more books to win</title>
		<link>http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/</link>
		<comments>http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 22:29:24 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1191</guid>
		<description><![CDATA[Following last week&#8217;s card-sorting exercise (which went really well &#8211; thanks to everyone who took part), here&#8217;s something a bit more open-ended and ongoing.
I&#8217;m trying to find out how designers and design teams (in-house or consultancies) who&#8217;ve worked on influencing user behaviour think about what they&#8217;ve done &#8211; which techniques and patterns do people recognise [...]]]></description>
			<content:encoded><![CDATA[<p>Following last week&#8217;s <a href="http://architectures.danlockton.co.uk/2009/07/02/sort-some-cards-and-win-a-copy-of-the-hidden-dimension/">card-sorting exercise</a> (which went really well &#8211; thanks to everyone who took part), here&#8217;s something a bit more open-ended and ongoing.</p>
<p>I&#8217;m trying to find out how designers and design teams (in-house or consultancies) who&#8217;ve worked on influencing user behaviour think about what they&#8217;ve done &#8211; which techniques and patterns do people recognise that they&#8217;ve used, or considered? Do the patterns I&#8217;ve identified in the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">toolkit</a> actually make sense to people who&#8217;ve put this stuff into practice strategically? Or do people think about it differently?</p>
<p>So, if you&#8217;ve worked on persuasive technology, behaviour change design, or influencing user behaviour in general, across any field where you consider that you&#8217;re designing stuff (service design, product design, interaction design, social design, user experience, information architecture, HCI, social marketing, mobile interaction, web design, network engineering, pervasive/ubiquitous computing, transformation design, advertising, urban planning, human factors, ergonomics, built environments, healthcare, environmental, safety, crime prevention &#8211; anything, in fact), I&#8217;d really appreciate it if you could spare a few minutes to <a href="http://designwithintent.wufoo.com/forms/design-survey-influencing-user-behaviour/" target="_blank"><strong>have a go at this survey</strong></a>. It shouldn&#8217;t take too long unless you have a lot to tell me about!<br />
<a href="http://designwithintent.wufoo.com/forms/design-survey-influencing-user-behaviour/"><img class="floatleft" src="http://danlockton.co.uk/research/images/dwicards.jpg" alt="DwI Cards"/></a><br />
&#8216;<a href="http://designmind.frogdesign.com/blog/the-ethnography-defense.html">Designers thinking about the effect they can have on behaviour</a>&#8216; is a growing theme. The idea with this survey is that if we can collect together some good examples of where and how companies are using these ideas, what&#8217;s worked and what hasn&#8217;t (and why) (where you&#8217;re prepared to talk about it!), it&#8217;ll be a useful reference for everyone, as well as (potentially) a series of great case studies to be included in a book (at some point once my PhD&#8217;s out of the way). In the meantime, I&#8217;ll of course try to feature some of the projects on the blog.</p>
<p>If you take part in <a href="http://designwithintent.wufoo.com/forms/design-survey-influencing-user-behaviour/" target="_blank">the survey</a>, your details will go into a draw to win <strong>a classic book on design and behaviour</strong> (I&#8217;ll do one draw for every 20 participants). I&#8217;m not sure what the books will be yet, but there&#8217;s a lot to choose from. The survey doesn&#8217;t really have a closing date at present &#8211; I&#8217;ll leave it open as long as it&#8217;s getting interest.</p>
<p>Thanks for your help!</p>
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		<title>Sort some cards and win a copy of The Hidden Dimension</title>
		<link>http://architectures.danlockton.co.uk/2009/07/02/sort-some-cards-and-win-a-copy-of-the-hidden-dimension/</link>
		<comments>http://architectures.danlockton.co.uk/2009/07/02/sort-some-cards-and-win-a-copy-of-the-hidden-dimension/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 21:19:31 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design attitudes]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[Vague rhetoric]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1164</guid>
		<description><![CDATA[
UPDATE: Thanks everyone &#8211; 10 participants in just a few hours! The study&#8217;s closed now &#8211; congratulations to Ville Hjelm whose book is now on its way&#8230;
If you&#8217;ve got a few minutes spare, are interested in the Design with Intent techniques, and fancy having a 1/10 chance of winning a brand-new copy of The Hidden [...]]]></description>
			<content:encoded><![CDATA[<p><img class="floatleft" src="http://danlockton.co.uk/research/images/hiddendimension.jpg" alt="The Hidden Dimension"/></p>
<p><strong>UPDATE: Thanks everyone &#8211; 10 participants in just a few hours! The study&#8217;s closed now &#8211; congratulations to Ville Hjelm whose book is now on its way&#8230;</strong></p>
<p>If you&#8217;ve got a few minutes spare, are interested in the <a href="http://designwithintent.co.uk">Design with Intent techniques</a>, and fancy having a 1/10 chance of winning a brand-new copy of <a href="http://www.csiss.org/classics/content/13"><em>The Hidden Dimension</em></a>, Edward T Hall&#8217;s classic 1966 work on <a href="http://en.wikipedia.org/wiki/Proxemics">proxemics</a> (very worthwhile reading if you&#8217;re involved in any way with the design of environments, either architecturally or in an interaction design sense), then please do have a go at <a href="http://websort.net/s/84C766/" target="_blank"><strong>this quick card-sorting exercise</strong></a> [now closed].</p>
<p>It makes use of the <a href="http://architectures.danlockton.co.uk/2009/07/02/modelling-users-pinballs-shortcuts-and-thoughtfulness/">pinball / shortcut / thoughtful user models I introduced in the last post</a>, so it would probably make sense to have that page open alongside the exercise. The DwI techniques will be presented to you distinct from the &#8216;lenses&#8217; (Errorproofing, Cognitive etc) so don&#8217;t worry about them.</p>
<p>The free <a href="http://websort.net">WebSort</a> account I&#8217;m using for this only allows 10 participants, so be quick and get a chance of winning the book! Once 10 people have done it, I&#8217;ll draw one of the participants out of some kind of hat or bucket and email you to get your postal address.</p>
<p>The purpose here (a <em>closed card-sort</em>, to use <a href="http://www.rosenfeldmedia.com/books/cardsorting/">Donna Spencer</a>&#8217;s terminology) is, basically, to find out whether the pinball / shortcut / thoughtful models allow the DwI techniques to be assigned to particular ways of thinking about users &#8211; that make sense to a reasonable proportion of designers. There&#8217;s no right or wrong answer, but if 80% of you tell me that one technique seems to fit well with one model, while for another there&#8217;s no agreement at all, then that&#8217;s useful for me to know in developing the method.</p>
<p>Thanks for your help!</p>
<p><img src="http://danlockton.co.uk/research/images/cardsort.jpg" alt="Card sorting"/></p>
<p><em>Cover photo from <a href="http://www.amazon.co.uk/Hidden-Dimension-Edward-T-Hall/dp/0385084765">Amazon</a></em></p>
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		<title>Coming up for air, briefly</title>
		<link>http://architectures.danlockton.co.uk/2009/04/24/coming-up-for-air-briefly/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/24/coming-up-for-air-briefly/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 00:19:11 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>
		<category><![CDATA[US]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1055</guid>
		<description><![CDATA[Thanks for all the responses to the Design with Intent Toolkit &#8211; it&#8217;s got a heartening reception from lots of very interesting people, and has brought some great opportunities. I hope to be able to deal with all this effectively!
Thanks too to all the people who&#8217;ve blogged about it, included it in a podcast, and [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks for all the responses to the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent Toolkit</a> &#8211; it&#8217;s got a heartening reception from lots of very interesting people, and has brought some great opportunities. I hope to be able to deal with all this effectively!</p>
<p>Thanks too to all the people who&#8217;ve <a href="http://blogsearch.google.co.uk/blogsearch?hl=en&amp;q=%22design+with+intent+toolkit%22&amp;btnG=Search+Blogs">blogged about it</a>, included it in a <a href="http://boagworld.com/podcast/161-in-or-out">podcast</a>, and <a href="http://search.twitter.com/search?q=%22design+with+intent+toolkit%22">spread it via Twitter</a>. Your attention&#8217;s much appreciated and if anyone does try it out on some problems, please do let me know how you get on, what would improve it, and so on. And more examples for each of the patterns are, of course, always welcome!</p>
<p>Printed copies (A2 poster, 135gsm silk finish) are available &#8211; the <a href="http://www.amazon.co.uk/Design-Behaviour-Change-Intent-Toolkit/dp/1902316614/">nominal listing on Amazon is £15</a> including postage, but if you&#8217;d like one for much less than that, let me know! (In fact, if you&#8217;re willing to try it out on a design problem, fill in a survey about how you did it, and let me use it as a brief case study, you can have it free.)</p>
<p><strong>Persuasive 2009</strong></p>
<p>I say I&#8217;m just coming up for air briefly, as for the last couple of weeks, among some other major work (which could possibly bear some very nice fruit), I&#8217;ve been putting together my presentation* for <a href="http://www.persuasive2009.net/">Persuasive 2009, the Fourth International Conference on Persuasive Technology</a> in Claremont, California, next week, and at present am desperately trying to finish a lot of other things before flying out on Saturday. It&#8217;ll be my first time across the Atlantic and my girlfriend and I will be having a bit of a holiday afterwards, so I hope a lack of updates and replies, while little different to my usual pattern, will be excusable. But while the conference is on, if there&#8217;s time and no hoo-hah with the wireless and it seems appropriate, I&#8217;ll try and do a bit of blogging, or more likely, Twittering about it (<a href="http://search.twitter.com/search?q=%23persuasive2009">#persuasive2009</a> ?). There are <a href="http://guest.cvent.com/EVENTS/Info/Agenda.aspx?e=e68bac52-4531-4ee0-89ce-6cba52e4ea78">some very interesting people presenting their work</a>.</p>
<p>Anyway, if you missed the update to <a href="http://architectures.danlockton.co.uk/2009/03/11/persuasive-2009/">my earlier post</a>, a preprint version of my paper (with David Harrison, Tim Holley and Neville A. Stanton), <a href="http://danlockton.co.uk/research/Lockton_et_al_Influencing_Interaction_preprint_ACM_disclaimer.pdf">Influencing Interaction: Development of the Design with Intent Method</a> [PDF, 1.6MB] is available. At some point soon this version of the paper will downloadable from Brunel’s research archive, while the ‘proper’ version will be available in the ACM Digital Library. ACM requires me to state the following alongside the link to the preprint:</p>
<blockquote><p>© ACM, 2009. This is the authors’ version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version will be published in Proceedings of Persuasive 2009: Fourth International Conference on Persuasive Technology, Claremont, CA, 26-29 April 2009, ACM Digital Library. ISBN 978-1-60558-376-1.</p></blockquote>
<p>The presentation will include many parts of the paper, but the nature of academic papers like this (submitted in December) is that they are out of date before anyone reads them. So, much of the presentation will be about the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">DwI toolkit</a> and the reasoning behind bits of it, rather than just sticking to the state of the research six months ago &#8211; I hope that&#8217;s reasonable. Last year, presenting on the last day of the conference meant that I was able to spend many hours in a hotel room in Oulu editing and re-editing the presentation (mostly listening to the <a href="http://www.youtube.com/watch?v=SfDzOGCizmI">Incredible Bongo Band&#8217;s version of In-a-Gadda-da-Vida</a> on repeat) to match what I thought the audience would like, and incorporate things I&#8217;d learned during the conference, but this time I&#8217;m on the first day so there isn&#8217;t that opportunity&#8230;</p>
<p><strong>Interfaces article</strong></p>
<p>Also this month, I have a brief article about my research in <em><a href="http://www.bcs-hci.org.uk/about/interfaces">Interfaces</a></em>, the magazine of <a href="http://www.bcs-hci.org.uk/">Interaction, the British Computer Society&#8217;s HCI Group</a>, in its &#8216;My PhD&#8217; series (p. 20-21). <a href="http://www.bcs-hci.org.uk/about/interfaces">Interfaces no. 78 is available to download here</a> (make sure to click on the link below the cover image, as &#8211; at time of writing &#8211; the cover&#8217;s linked to the previous issue). It&#8217;s a great magazine &#8211; redesigned for this issue &#8211; with some really <a href="http://www.ixda.org/discuss.php?post=41450">interesting features</a> about aspects of HCI by some well-known names in the field. Thanks to <a href="http://www.uclic.ucl.ac.uk/people/e.calvillo/">Eduardo Calvillo</a> and <a href="http://www.uclic.ucl.ac.uk/people/s.hassard/">Stephen Hassard</a> for making the article possible.</p>
<p>The table in the article was unfortunately truncated during editing so (if I get it in in time) there&#8217;ll be a brief addendum in the next issue with the full table, but I might as well <a href="http://danlockton.co.uk/research/Interfaces_article_fulltable.pdf">make it available here too</a> [PDF, 8kb] &#8211; it&#8217;s a brief, not especially exciting summary of some concepts for <strong>influencing householders to close curtains at night to save energy</strong>. (At some point I&#8217;ll do a full case study on this as there are some interesting ideas as well as some very impractical ones.)</p>
<h5><em>*Taking Parkinson&#8217;s Law as an instruction manual seems to be a perpetual habit of mine, so the maximum time allocated to get the presentation done has been more than entirely taken up by getting the presentation done&#8230; it&#8217;s still not quite there, and I&#8217;m not sure whether the format of the auditorium&#8217;s going to allow an interactive element which I would very much like to include but probably won&#8217;t be able to. Also &#8211; while <a href="http://prezi.com/">Prezi</a> looks like it might be everything I&#8217;ve ever wanted in presentation software &#8211; the workflow of &#8220;doing a PowerPoint&#8221; for me has evolved into a long chain of &#8220;Photoshop &#8211; Illustrator &#8211; export &#8211; Photoshop &#8211; Save for Web &#8211; insert into PowerPoint&#8221; which I&#8217;m sure I could do more quickly, but lots of conferences and seminars want PPTs rather than PDFs, and the only Mac I have (which once &#8211; kind of &#8211; belonged to the Duke of Edinburgh [interesting story]) is too slow and old to run anything better.</em></h5>
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		<title>Security Lens: The Patterns</title>
		<link>http://architectures.danlockton.co.uk/2009/04/06/lens-security/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/06/lens-security/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 08:05:05 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?page_id=532</guid>
		<description><![CDATA[Bonjour / Goeiendag to visitors from Design for Persuasion: while you&#8217;re here, you might also like to download a free poster [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!

The Security Lens represents a ‘security’ worldview, i.e. that undesired user behaviour is something [...]]]></description>
			<content:encoded><![CDATA[<blockquote><em><strong>Bonjour / Goeiendag to visitors from </strong></em><strong>Design for Persuasion</strong><em>: while you&#8217;re here, you might also like to <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">download a free poster</a> [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!</em></blockquote><br />
<br />
The Security Lens represents a ‘security’ worldview, i.e. that undesired user behaviour is something to deter and/or prevent though ‘countermeasures’ designed into products, systems and environments, both physically and online, with examples such as digital rights management.<br />
<br />
From a designer’s point of view, this can be an ‘unfriendly’ &#8211; and in some circumstances unethical &#8211; view to take, effectively treating users as ‘guilty until proven innocent’. However, thinking more closely about the patterns, it&#8217;s possible to think of ways that they could be applied to help users control their own habits or behaviour for their own benefit &#8211; encouraging exercise, reducing energy use, and so on.<br />
<br />
<a name="patterns"> </a><a name="surveillance"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #9A8478"><h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Surveillance</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“What do I do when other people might be watching?”</strong></h4><br />
<br />
■ If people think others can see what they’re doing, they often change their behaviour in response, through guilt, fear of censure, embarrassment or another mechanism<br />
<br />
■ Techniques range from <a href="http://www.theregister.co.uk/2005/11/15/vehicle_movement_database/">monitoring users’ actions with reporting to authorities</a>, to simpler <a href="http://crimeprevention.rutgers.edu/case_studies/cpted/natsur.htm">‘natural surveillance’</a>, where the layout of an area allows everyone to see what each other is doing. Statistics making public details about users’ contributions to a fund might fit in here too. Surveillance can benefit the user where monitoring allows a desired intervention, e.g. a fall alarm for the elderly<br />
<br />
<img src="http://danlockton.co.uk/research/images/camera_1.jpg" alt="CCTV warning sign" /><img src="http://danlockton.co.uk/research/images/securitylighting_1.jpg" alt="Security lighting" /><br />
<br />
<strong>Examples:</strong> <em>The ubiquitous CCTV—or the threat of it—and security lighting, are both intended to influence user behaviour, in terms of being a deterrent to crime in the first place</em><br />
<br />
<img src="http://danlockton.co.uk/research/images/constraining.png" alt="Constraining behaviour" />This pattern is about <strong>constraining</strong> user behaviour.</div><br />
<br />
<a name="atmospherics"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #9A8478"><h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Atmospherics</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“I can’t hang around here with that racket going on”</strong></h4><br />
<br />
■ Use (or removal) of ambient sensory effects (sound, light, smell, taste, etc) to influence user behaviour<br />
<br />
■ Atmospherics can be ‘discriminatory’, i.e. targeted at particular classes of users, based on some characteristic enabling them to be singled out &#8211; such as the <a href="http://architectures.danlockton.co.uk/2009/03/26/anti-teenager-pink-lights-to-show-up-acne/">pink lights supposed to make teenagers with acne too embarrassed to hang around</a> &#8211; or ‘blanket’, i.e. targeted at all users, e.g. <a href="http://architectures.danlockton.co.uk/2008/05/23/best-bitter/">Bitrex</a>, a bitter substance, used to discourage drinking weedkiller or biting your nails. <br />
<br />
<img src="http://danlockton.co.uk/research/images/mosquito_small.jpg" alt="The Mosquito anti-teenager sound weapon" /> <img src="http://danlockton.co.uk/research/images/bluelighting_small.jpg" alt="Blue lighting" /><br />
<br />
<strong>Examples:</strong> <em>Two examples of ‘discriminatory’ atmospherics: the <a href="http://architectures.danlockton.co.uk/category/mosquito/">Mosquito</a> emits a 17.4 kHz tone to drive away young people from public places; <a href="http://architectures.danlockton.co.uk/2006/10/28/a-vein-attempt/">blue lighting is used in some public toilets</a> to discourage drug injection by making veins difficult to see</em><br />
<img src="http://danlockton.co.uk/research/images/constraining.png" alt="Constraining behaviour" />This pattern is mainly about <strong>constraining</strong> user behaviour&#8230;<br />
<img src="http://danlockton.co.uk/research/images/motivating.png" alt="Motivating behaviour" />but can also <strong>motivate</strong> a user, e.g. pleasant sensations such as the fresh bread smell used in supermarkets can encourage purchases.</div>[column width="47%" padding="6%"]<br />
<a name="threat"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #9A8478"><h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Threat of damage</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“That&#8217;s going to hurt”</strong></h4><br />
<br />
■ It&#8217;s not nice, but the threat of damage (or injury) lies behind many measures designed to influence behaviour, from tyre damage spikes to barbed wire, electric fences, shards of glass cemented into the top of walls, and so on. <br />
<br />
■ In some cases the <em>threat alone</em> is hoped to be enough to dissuade particular behaviours; in others, it&#8217;s expected that some mild injury or discomfort will occur but put people off doing it again. Warnings are often used (and may be legally required), but this is not always the case.<br />
<br />
<img src="http://danlockton.co.uk/research/images/pig_ears.jpg" alt="Pig ear skate stopper" /><br />
<br />
<strong>Example:</strong> <em>Various kinds of &#8217;skate stopper&#8217; in public places, such as this so-called <a href="http://architectures.danlockton.co.uk/2006/07/09/another-pig-ear-skateboarding-control/">pig ear</a> are designed to cause damage to skateboards (and injury to skateboarders) to <a href="http://architectures.danlockton.co.uk/2006/04/12/making-a-sleek-piece-from-a-pigs-ear/">dissuade them from skating an area</a>.</em></div><br />
[/column][column width="47%" padding="0%"]<br />
<a name="whatyouhave"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #9A8478"><h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>What you have</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Insert passcard now”</strong></h4><br />
<br />
■ ‘What you have’ relies on a user possessing a certain tool or device to enable functionality or gain access. <br />
<br />
■ Aside from the obvious (keys, passcards, <a href="http://architectures.danlockton.co.uk/2006/04/12/dongle-scrapyard/">dongles</a> and so on), there are, for example, specialised screwdrivers for <a href="http://architectures.danlockton.co.uk/2008/05/26/one-way-turn-of-the-screw/">security screws</a>, which rely (largely unsuccessfully) on the distribution channels being kept private. Money itself could be seen as an example of this, especially where it&#8217;s intentionally restricted to influence behaviour (e.g. giving children a certain amount of pocket money to limit what they can buy.)<br />
<br />
<img src="http://danlockton.co.uk/research/images/tickets.jpg" alt="Train tickets" /><br />
<br />
<strong>Example:</strong> <em>When they&#8217;re actually checked, rail or other travel tickets restrict journeys to people who have the right ticket</em></div><br />
[/column][column width="47%" padding="6%"]<a name="whatyouknow"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #9A8478"><h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>What you know or can do</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Enter password”</strong></h4><br />
<br />
■ ‘What you know or can do’ relies on the <em>capabilities</em> of users &#8211; some information or ability which only a subset of users can provide. The most obvious examples are passwords and exams (e.g. driving tests) &#8211; testing users’ knowledge / understanding before ‘allowing’ them to perform some behaviour. Often one capability stands as a proxy for another, e.g. <a href="http://www.captcha.net/">CAPTCHAs separating humans from automated bots</a>.<br />
<br />
■ These are often <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#interlock">interlocks</a> &#8211; e.g. breathalyser interlocks on car ignitions, or, one stage further, the ‘puzzle’ interlocks tested during the 1970s, where a driver had to complete an electronic puzzle before the car would start, thus (potentially) catching tiredness or drug use as well as intoxication.<br />
<br />
<img src="http://danlockton.co.uk/research/images/childprooflid.jpg" alt="Childproof lid" /><br />
<br />
<strong>Example:</strong> <em>Childproof lids on bottles of potentially dangerous substances &#8211; such as this weedkiller &#8211; help prevent access by children, but can also make it difficult for adults with limited dexterity.</em></div><br />
[/column][column width="47%" padding="0%"]<a name="whoyouare"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #9A8478"><h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Who you are</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“If the glove fits&#8230;”</strong></h4><br />
<br />
■ Design based on ‘who you are’ intends to allow or prevent behaviour based on some criteria innate to each individual or group &#8211; usually <a href="http://en.wikipedia.org/wiki/Biometrics">biometric</a> &#8211; which can&#8217;t be acquired by others.<br />
<br />
■ The aim is usually strong denial of access to anyone not authenticated, but there are also cases of primarily self-imposed ‘who you are’ security, such as the <a href="http://news.bbc.co.uk/1/hi/technology/7214240.stm">Mukurtu system</a>, stamping ‘Confidential’ on documents, and so on.<br />
<br />
<img src="http://danlockton.co.uk/research/images/fingerprintscanner_joshbanc.jpg" alt="Fingerprint scanner - photo by Josh Bancroft on Flickr" /><br />
<br />
<strong>Example:</strong> <em>Fingerprint scanners are becoming increasingly common on computer hardware.</em></div><br />
[/column][column width="47%" padding="6%"]<a name="whatyouvedone"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #9A8478"><h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>What you&#8217;ve done</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Do 10 minutes more exercise to watch this show”</strong></h4><br />
<br />
■ Systems which alter the options available to users based on their current / past behaviour are increasingly easy to imagine as the technology for logging and tracking actions becomes easier to include in products (see also <a href="#surveillance">Surveillance</a>). Products which ration people&#8217;s use, or require some &#8216;work&#8217; to achieve a goal, fit in here.<br />
<br />
■ These could simply ‘lock out’ someone who has abused/misused a system (as happens with various anti-spam systems), or, more subtly, could divide users into classes based on their previous behaviour and provide different levels of functionality in the future.<br />
<br />
<img src="http://www.danlockton.co.uk/research/images/square-eyes-1.jpg" alt="Square Eyes by Gillian Swan" /><br />
<br />
<strong>Example:</strong> <em><a href="http://www.newscientist.com/article/dn7395-smart-shoes-decide-on-television-time.html">Gillian Swan&#8217;s </a></em>Square Eyes<em> restricts children&#8217;s TV viewing time based on the amount of exercise they do (measured by these special insoles)</em></div><br />
[/column][column width="47%" padding="0%"]<a name="whereyouare"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #9A8478"><h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Where you are</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“This function is disabled for your current location”</strong></h4><br />
<br />
■  ‘Where you are’ security selectively restricts or allows a user functions based on a user’s location<br />
<br />
■  Examples include buildings intended to have no mobile phone reception (perhaps ‘for security reasons’, or maybe for the benefit of other users, e.g. in a cinema), and IP address geographic filtering, where website users identified as being in different countries are given access to different content.<br />
<br />
<img src="http://danlockton.co.uk/research/images/trolleys.jpg" alt="Trolley wheels lock when taken outside car park" /><br />
<br />
<strong>Example:</strong> <em>Some supermarket trolleys have devices fitted to lock the wheels, <a href="http://www.gray-matter.co.uk/radlok.php">mechanically</a> or electronically when taken outside a defined area. Less high-tech versions <a href="http://www.digitalspy.co.uk/forums/showpost.php?p=17897311&#038;postcount=10">have also been used</a>!</em></div><br />
[/column][end_columns]<br />
<br />
<em>Photos/screenshots by Dan Lockton except <a href="http://www.flickr.com/photos/joshb/299044683/">fingerprint scanner by Josh Bancroft</a> and Square Eyes photo from <a href="http://www.brunel.ac.uk/news/pressoffice/cdata/square+eyes/">Brunel University press office</a>.</em><br />
<br />
____________________<br />
<strong>The Design with Intent Toolkit v0.9</strong> by Dan Lockton, David Harrison and Neville A. Stanton<br />
<a href="http://designwithintent.co.uk">Introduction</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">Behaviour</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a><br />
<br />
<em><a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a></em>]]></content:encoded>
			<wfw:commentRss>http://architectures.danlockton.co.uk/2009/04/06/lens-security/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Visual Lens: The Patterns</title>
		<link>http://architectures.danlockton.co.uk/2009/04/06/lens-visual/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 08:04:28 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?page_id=524</guid>
		<description><![CDATA[Bonjour / Goeiendag to visitors from Design for Persuasion: while you&#8217;re here, you might also like to download a free poster [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!


The Visual Lens combines ideas from product semantics, semiotics, ecological psychology and Gestalt psychology [...]]]></description>
			<content:encoded><![CDATA[<blockquote><em><strong>Bonjour / Goeiendag to visitors from </strong></em><strong>Design for Persuasion</strong><em>: while you&#8217;re here, you might also like to <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">download a free poster</a> [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!</em></blockquote><br />
<br />
<br /><br />
The Visual Lens combines ideas from <a href="http://en.wikipedia.org/wiki/The_semantic_turn">product semantics</a>, <a href="http://www.aber.ac.uk/media/Documents/S4B/semiotic.html">semiotics</a>, ecological psychology and <a href="http://homepages.ius.edu/rallman/gestalt.html">Gestalt psychology</a> about how users perceive patterns and meanings as they interact with the systems around them. <br />
<br />These techniques are often applied by interaction designers without necessarily considering how they can influence user behaviour.<br />
<br />
<a name="patterns"> </a><a name="prominence"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #EC008C"><h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Prominence &amp; visibility</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“You can’t miss it”</strong></h4><br />
■ Design certain elements so they’re more prominent, obvious, memorable or visible than others, to direct users’ attention towards them, making it easier for users to pick up the message intended, or pick the ‘best’ options from a set of choices<br />
<br />
■ Simple prominence is one of the most basic design principles for influencing user behaviour, but visibility can also include using transparency strategically as part of a system—drawing users’ attention to elements which would otherwise be hidden<br />
<br />
<img src="http://danlockton.co.uk/research/images/prominence1.jpg" alt="Rising bollard sign" /><img src="http://danlockton.co.uk/research/images/prominence2.jpg" alt="Warning sign" /><br />
<br />
<strong>Examples:</strong> <em>The most important warning signs should be the most prominent—if a user only has time to take in one message, it should be the one that matters the most (above)</em><br />
<br />
<em>A Dyson vacuum’s transparent chamber makes forgetting to empty it unlikely, thus keeping the effectiveness of the cleaner high and improving user satisfaction (below)</em><br />
<br />
<img src="http://danlockton.co.uk/research/images/dyson_transparency.jpg" alt="Dyson transparent chamber - photo by Skylar Primm" /><br />
<br />
<img src="http://danlockton.co.uk/research/images/enabling.png" alt="Enabling behaviour" />This pattern is about <strong>enabling</strong> user behaviour: making it easier to make certain choices</div><br />
<a name="metaphors"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #EC008C"><h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Metaphors</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“This reminds me of one of those, so I expect<br />
it works that way too”</strong></h4><br />
■ Use design elements from a context the user understands in a new system, to imply how it should be used; make it easy for users to understand a new system in terms they already understand<br />
<br />
■ There’s a danger of oversimplification, or misleading users about the consequences of actions, if <a href="http://www.slideshare.net/dansaffer/the-role-of-metaphor-in-interaction-design">metaphor use</a> is taken to extremes; it can also trap users in old behaviour patterns<br />
<br />
<img src="http://danlockton.co.uk/research/images/macdesktop.jpg" alt="Mac desktop" /><br />
<br />
<strong>Examples:</strong> <em>Everyday software interfaces (above and below left) combine hundreds of metaphors, from the ‘desktop’, ‘folders’ and ‘trash/recycle bin’ themselves to the icons used for graphics functions such as zoom (magnifying glass), eyedropper and so on. <a href="http://jalopnik.com/5070371/ford-smartgauge-lcd-instrument-panel-brings-futuristic-look-green-leaves-to-2010-hybrids">Ford’s SmartGauge</a> (below right) uses ‘leaves’ to represent efficiency of a user’s driving style</em><br />
<br />
<img src="http://danlockton.co.uk/research/images/adobepalette_sm.png" alt="Adobe palette" /><img src="http://danlockton.co.uk/research/images/ford_smartgauge_sm.png" alt="Ford Smartgauge" /><br />
<br />
<img src="http://danlockton.co.uk/research/images/enabling.png" alt="Enabling behaviour" />Metaphors are mainly about <strong>enabling</strong> user behaviour&#8230;<br />
<img src="http://danlockton.co.uk/research/images/motivating.png" alt="motivating behaviour" />but can also <strong>motivate</strong> a user to &#8216;know&#8217; by increasing mindful understanding of how best to use a system.</div><br />
[column width="47%" padding="6%"]<br />
<a name="perceived"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #EC008C"><h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Perceived affordances</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Looks like you use it <em>this</em> way&#8230;”</strong></h4><br />
■ <a href="http://www.jnd.org/dn.mss/affordance_conv.html">Perceived affordances</a> are <em>what it looks like we can do with something</em>. A button looks like we should push it; a door with a handle looks like we should pull it, whereas a door with a plate looks like we should push it. This is <a href="http://www.interaction-design.org/encyclopedia/affordances.html">fundamental to interaction design</a>, and in influencing user behaviour, since the actions a design &#8217;suggests&#8217; to a user will probably be carried out. (<a href="http://architectures.danlockton.co.uk/2008/05/29/un-hiding-affordance/">There may be hidden affordances too</a>.)<br />
<br />
■ Related ideas include <em><a href="http://www.cooper.com/journal/2002/05/dont_get_burned_by_bad_mapping.html">mappings</a></em> &#8211; laying out controls so they relate intuitively to the functions they control &#8211; and <em>perceived constraints</em>, what users perceive they <em>can&#8217;t</em> do with something.<br />
<br />
<img src="http://danlockton.co.uk/research/images/perceivedaffordances_door.jpg" alt="Door handle suggests it should be pulled" /><br />
<br />
<strong>Example:</strong> <em>Where a door has a handle, we assume we should pull it. When this isn&#8217;t the case, usability suffers!</em></div><br />
[/column][column width="47%" padding="0%"]<br />
<a name="impliedsequences"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #EC008C"><h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Implied sequences</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Easy as 1,2,3&#8230;”</strong></h4><br />
■ Presenting items in an implied sequence suggests to users that they should be used / experienced in order. Remember that in while in western countries, our reading direction leads us to assume sequences go left-to-right, in other cultures right-to-left may be the norm, e.g. <a href="http://www.mozilla.org.il/releases/screenshot-v1.5.shtml">this Hebrew version of the Mozilla browser</a> with right-facing &#8220;back&#8221; arrow and left-facing &#8220;forward&#8221; arrow.<br />
<br />
■ The sequence of choices can also suggest levels of priority / hierarchy &#8211; there&#8217;s a small advantage for <a href="http://www.uvm.edu/~vlrs/PoliticalProcess/ballotordereffects.pdf">candidates who are listed first on a ballot paper</a> [PDF]. The order in which options are revealed can also be important, both in terms of <a href="http://en.wikipedia.org/wiki/Recency_effect">what people remember</a> and <a href="http://dx.doi.org/10.1016/S0749-5978(03)00080-3">how they make comparisons</a><br />
<br />
<img src="http://danlockton.co.uk/research/images/toggleswitches_trancedmoogle.jpg" alt="Toggle switches by trancedmoogle" /><br />
<br />
<strong>Example:</strong> <em>Rows of switches such as these can suggest a sequential form of operation</em></div><br />
[/column][column width="47%" padding="6%"]<a name="possibilitytrees"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #EC008C"><h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Possibility trees</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“What route should I take?”</strong></h4><br />
■ Possibility trees show users what routes they can follow to achieve a goal, or what results different behaviours can lead to. The way these are presented, via instructions, an interface, or even signage or maps &#8211; wayfinding (e.g. <a href="http://www.tfl.gov.uk/businessandpartners/publications/5708.aspx">these Transport for London studies</a>) &#8211; can influence the choices users make. .<br />
<br />
■ <a href="http://architectures.danlockton.co.uk/2007/08/03/pier-pressure/">They can be used strategically</a>: showing users <a href="http://www.sabre-roads.org.uk/forum/viewtopic.php?p=225667">the routes that planners would <em>prefer</em> them to take</a>, or the actions that designers would like users to take.<br />
<br />
<img src="http://danlockton.co.uk/research/images/tubemap.png" alt="The London Underground map" /><br />
<br />
<strong>Example:</strong> <em>Once people have become used to using a highly stylised map to plan journeys, such as the <a href="http://www.tfl.gov.uk/gettingaround/1106.aspx">London Underground map</a> here, it can affect perceptions of places&#8217; location in real life. For example, Willesden Junction and North Acton stations are a 10-15 minute walk apart, but the distortion introduced by the map suggests that the distance is much further, which in turn can influence the transport choices people make.</em></div><br />
[/column][column width="47%" padding="0%"]<a name="watermarking"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #EC008C"><h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Watermarking</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Taking (or showing) ownership”</strong></h4><br />
■ In this context, watermarking means making the ownership (or background) of something evident to users. If people feel they own a device, through some kind of personalisation or acknowledgement that it&#8217;s theirs, they will often use it differently to when it seems like it belongs to someone else.<br />
<br />
■ One application of this to influencing behaviour is to make it clear or obvious that some shared resources belong to <em>everyone</em>, or to the <em>community</em>, rather than <em>no-one in particular</em>.<br />
<br />
<img src="http://danlockton.co.uk/research/images/watermarking_litter_BBC.jpg" alt="Writing on packaging to 'watermark' it with the purchaser's name" /><br />
<br />
<strong>Example:</strong> <em>A Gloucestershire shopkeeper has taken to <a href="http://news.bbc.co.uk/1/hi/england/gloucestershire/7952397.stm">writing customers&#8217; names on the packaging of snacks they buy</a>, to encourage them not to litter by &#8216;taking ownership&#8217; &#8211; it has apparently been especially successful with children.</em></div><br />
[/column][column width="47%" padding="6%"]<a name="proximity"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #EC008C"><h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Proximity &amp; similarity</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Those look like they go together”</strong></h4><br />
■ Users will tend to perceive that design elements (buttons, controls etc) which look similar, or are arranged together, will have similar functions or work together as a group (<a href="http://www.usask.ca/education/coursework/skaalid/theory/gestalt/similar.htm">Gestalt proximity and similarity</a>).<br />
<br />
■ This can be used strategically to influence user behaviour as a kind of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#framing">framing</a> technique: group functions that you want users to perceive as going together, or give the controls similar shapes or colours. Likewise, introducing deliberate <em><a href="http://books.google.co.uk/books?id=xwINxyVBeuIC&amp;pg=PA122&amp;lpg=PA122&amp;dq=krippendorff+discontinuity">discontinuity</a></em> or separation between elements can lead users to treat them very differently.<br />
<br />
<img src="http://www.danlockton.co.uk/research/images/switches.jpg" alt="Group of 6 switches" /><br />
<br />
<strong>Example:</strong> <em>Bringing light switches together like this allows them all to be switched off at once more easily when leaving a room, but can work against the intuitive mapping linking each switch to the lights it controls.</em></div><br />
[/column][column width="47%" padding="0%"]<a name="colour"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #EC008C"><h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Colour &amp; contrast</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“I simply chose the one that stood out the most”</strong></h4><br />
■  Use colour and visual contrast to influence users&#8217; perceptions and moods, suggest associations between particular behaviours and outcomes, and cause users to notice important elements or information (remembering that colour-blindness affects many millions of users, and so has <a href="http://en.wikipedia.org/wiki/Color_blindness#Design_implications_of_color_blindness">implications for designers</a>)<br />
<br />
■  While some research shows that certain colours can have direct effects on behaviour in certain situations (e.g. the <a href="http://www.colormatters.com/body_pills.html">colour of pills</a>), the evidence in general is weaker <a href="http://www.colourlovers.com/blog/2009/03/25/how-color-influences-consumer-behavior">than is sometimes implied</a>. Nevertheless, clever use of colour can help, support and guide user decision-making and so influence behaviour.<br />
<br />
<img src="http://danlockton.co.uk/research/images/bakermillerpink.png" alt="Baker-Miller pink" /><br />
<br />
<strong>Example:</strong> <em><a href="http://bacweb.the-bac.edu/~michael.b.williams/baker-miller.html">Baker-Miller Pink</a> or &#8220;<a href="http://www.colormatters.com/body_pink.html">drunk-tank pink</a>&#8221; was developed through trials in prisons where painting a cell this colour was found, in certain circumstances, to reduce inmates&#8217; aggression.</em></div><br />
[/column][end_columns]<br />
<br />
<em>Photos/screenshots by Dan Lockton except <a href="http://www.flickr.com/photos/skylarprimm/517189881/">Dyson by Skylarprimm</a>, <a href="http://www.flickr.com/photos/harvypascua/46114061/">toggle switches by trancedmoogle</a>, Ford Smartgauge from <a href="http://jalopnik.com/5070371/ford-smartgauge-lcd-instrument-panel-brings-futuristic-look-green-leaves-to-2010-hybrids">Ford promotional material on Jalopnik</a>, shopkeeper writing on packet from <a href="http://news.bbc.co.uk/1/hi/england/gloucestershire/7952397.stm">BBC News story</a>; London Underground map screenshot from <a href="http://www.tfl.gov.uk/gettingaround/1106.aspx">Transport for London website</a>.</em><br />
<br />
____________________<br />
<strong>The Design with Intent Toolkit v0.9</strong> by Dan Lockton, David Harrison and Neville A. Stanton<br />
<a href="http://designwithintent.co.uk">Introduction</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">Behaviour</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a><br />
<br />
<em><a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a></em>]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Errorproofing Lens: The Patterns</title>
		<link>http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 08:03:24 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?page_id=521</guid>
		<description><![CDATA[Bonjour / Goeiendag to visitors from Design for Persuasion: while you&#8217;re here, you might also like to download a free poster [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!
The Errorproofing Lens represents a worldview treating deviations from the target behaviour as ‘errors’ [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em><strong>Bonjour / Goeiendag to visitors from </strong></em><strong>Design for Persuasion</strong><em>: while you&#8217;re here, you might also like to <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">download a free poster</a> [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!</em></p></blockquote>
<p>The Errorproofing Lens represents a worldview treating deviations from the target behaviour as ‘errors’ which design can help avoid, either by making it easier for users to work without making errors, or by making errors impossible in the first place.</p>
<p>This view on influencing behaviour is often found in health &amp; safety-related design, medical device design and manufacturing engineering. <em><a href="http://architectures.danlockton.co.uk/2009/02/27/eight-design-patterns-for-errorproofing/">More commentary&#8230;</a></em></p>
<p><a name="patterns"> </a><a name="defaults"> </a></p>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #ff0000">
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Defaults</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“What happens if I leave the settings how they are?”</strong></h4>
<p>■ Choose ‘good’ <a href="http://architectures.danlockton.co.uk/category/defaults/">default settings</a> and options, since many users will stick with them, and only change them if they feel they really need to (see <a href="http://www.softwaredefaults.com/">Rajiv Shah&#8217;s work</a>, <a href="http://nudges.wordpress.com/tag/default-rules/">Thaler &amp; Sunstein</a> and <a href="http://harvardbusinessonline.hbsp.harvard.edu/b01/en/common/viewFileNavBean.jhtml?_requestid=27200">Goldstein at al</a> [PDF article preview] for more detailed examinations of defaults and their impacts)</p>
<p>■ How easy or hard it is to change settings, find other options, and undo mistakes also contributes to user behaviour here</p>
<p><img src="http://danlockton.co.uk/research/images/defaults_printquality.png" alt="Default print quality settings" /> <img src="http://danlockton.co.uk/research/images/defaults_donorcard.jpg" alt="Donor card" /></p>
<p><strong>Examples:</strong> <em>With most printer installations, the default print quality is usually not ‘Draft’, even though this would save users time, ink and money.<br />
In the UK, organ donation is ‘opt-in’: the default is that your organs will not be donated. In some countries, an ‘opt-out’ system is used, which <a href="http://www.guardian.co.uk/society/2007/jul/18/health.medicineandhealth">can lead to higher rates of donation</a> </em></p>
<p><img src="http://danlockton.co.uk/research/images/constraining.png" alt="Constraining behaviour" />This pattern is mainly about <strong>constraining</strong> user behaviour&#8230;<br />
<img src="http://danlockton.co.uk/research/images/enabling.png" alt="Enabling behaviour" />but can also <strong>enable</strong> a user to make the &#8216;right&#8217; choice.</div>
<p><a name="interlock"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #ff0000">
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Interlock</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“That doesn’t work unless you do this first”</strong></h4>
<p>■ Design the system so users have to perform actions in a certain order, by preventing the next operation until the first is complete: a <em><a href="http://www.interaction-design.org/encyclopedia/forcing_functions.html">forcing function</a></em></p>
<p>■ Can be irritating or helpful depending on how much it interferes with normal user activity—e.g. <a href="http://architectures.danlockton.co.uk/simple-control-in-products/#interlock">seatbelt-ignition interlocks</a> have historically been very unpopular with drivers</p>
<p><img src="http://danlockton.co.uk/research/images/interlock_microwave.jpg" alt="Interlock on microwave oven door" /> <img src="http://danlockton.co.uk/research/images/interlock_ATM.jpg" alt="Interlock on ATM - card returned before cash dispensed" /></p>
<p><strong>Examples:</strong> <em>Microwave ovens don’t work until the door is closed (for safety).<br />
Most cash machines don’t dispense cash until you remove your card (so it’s less likely you forget it)</em><br />
<img src="http://danlockton.co.uk/research/images/constraining.png" alt="Constraining behaviour" />This pattern is mainly about <strong>constraining</strong> user behaviour.</div>
<p>[column width="47%" padding="6%"]<br />
<a name="lock-in"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #ff0000">
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Lock-in &amp; Lock-out</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“This operation cannot be stopped right now”</strong></h4>
<p>■ Keep an operation going (lock-in) or prevent one being started (lock-out) &#8211; a <em>forcing function</em></p>
<p>■ Can be helpful (e.g. for safety or improving productivity, such as preventing accidentally cancelling something) or irritating for users (e.g. diverting the user’s attention away from a task, such as unskippable DVD adverts before the movie)</p>
<p><img src="http://danlockton.co.uk/research/images/DwI_Online_Version/right-click-disabled.png" alt="Right-click disabled" /></p>
<p><strong>Example:</strong> <em>Some websites <a href="http://architectures.danlockton.co.uk/2007/07/04/the-right-to-click/">&#8216;disable&#8217; right-clicking</a> to try (misguidedly) to prevent visitors saving images.</em></div>
<p>[/column][column width="47%" padding="0%"]<br />
<a name="extrastep"> </a></p>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #ff0000">
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Extra step</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“Are you sure?”</strong></h4>
<p>■ Introduce an extra step, either as a confirmation (e.g. an &#8220;Are you sure?&#8221; dialogue) or a ‘speed-hump’ to slow a process down or prevent accidental errors &#8211; another <em>forcing function</em>. Most <a href="http://architectures.danlockton.co.uk/2008/02/12/home-made-instant-poka-yokes/">everyday poka-yokes (&#8220;useful landmines&#8221;)</a> are examples of this pattern</p>
<p>■ Can be helpful, but if used excessively, users may learn “always click OK”</p>
<p><img src="http://danlockton.co.uk/research/images/DwI_Online_Version/br_door.jpg" alt="British Rail train door extra step" /></p>
<p><strong>Example:</strong> <em><a href="http://architectures.danlockton.co.uk/2008/07/15/hard-to-handl/">Train door handles</a> requiring passengers to lower the window</em></div>
<p>[/column][column width="47%" padding="6%"]<a name="specialisedaffordances"> </a></p>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #ff0000">
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Specialised affordances</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“It only fits one way round”</strong></h4>
<p>■ Design elements so that they can only be used in particular contexts or arrangements</p>
<p>■ <a href="http://architectures.danlockton.co.uk/2008/07/21/how-to-fit-a-normal-bulb-in-a-bc3-fitting/">Format lock-in</a> is a subset of this: making elements (parts, files, etc) intentionally incompatible with those from other manufacturers; rarely user-friendly design</p>
<p><img src="http://danlockton.co.uk/research/images/specialised_simcard.jpg" alt="Bevel corners on various media cards and disks" /></p>
<p><strong>Example:</strong> <em>The bevelled corner on SIM cards, memory cards and floppy disks ensures that they cannot be inserted the wrong way round</em></div>
<p>[/column][column width="47%" padding="0%"]<a name="partialselfcorrection"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #ff0000">
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Partial self-correction</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“Did you mean&#8230;?”</strong></h4>
<p>■ Design systems which partially correct errors made by the user, or suggest a different action, but allow the user to undo or ignore the self-correction – e.g. <a href="http://blogoscoped.com/archive/2009-01-29-n34.html">Google’s “Did you mean…?”</a> feature</p>
<p>■ An alternative to full, automatic self-correction (which does not actually influence the <em>user’s</em> behaviour)</p>
<p><img src="http://danlockton.co.uk/research/images/partial_ebay.png" alt="Partial self-correction (with an undo) on eBay" /></p>
<p><strong>Example:</strong> <em>eBay self-corrects search terms identified as likely misspellings or typos, but allows users the option to ignore the correction</em></div>
<p>[/column][column width="47%" padding="6%"]<a name="portions"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #ff0000">
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Portions</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“That&#8217;s the size it comes in”</strong></h4>
<p>■ Use the size of ‘portion’ to influence <a href="http://mindlesseating.org/">how much users consume</a>: <em><a href="http://bps-research-digest.blogspot.com/2006/06/power-of-one-why-larger-portions-cause.html">unit bias</a></em> means that people will often perceive what they’re provided with as the ‘correct’ amount</p>
<p>■ Can also be used explicitly to control the amount users consume, by only releasing one portion at a time, e.g. with <a href="http://architectures.danlockton.co.uk/2008/07/07/motel-6cc/">soap dispensers</a></p>
<p><img src="http://danlockton.co.uk/research/images/portions_cereal.jpg" alt="Snack portion packs" /></p>
<p><strong>Example:</strong> <em>&#8216;Portion packs&#8217; for snacks aim to provide customers with the &#8216;right&#8217; amount of food to eat in one go</em></div>
<p>[/column][column width="47%" padding="0%"]<a name="conditionalwarnings"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #ff0000">
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Conditional warnings</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“It&#8217;s warning me I haven&#8217;t put my seatbelt on”</strong></h4>
<p>■  Detect and provide warning feedback (audible, visual, tactile) if a condition occurs which the user would benefit from fixing (e.g. upgrading a web browser), or if the user has performed actions in a non-ideal order</p>
<p>■ Doesn’t force the user to take action before proceeding, so not as ‘strong’ an errorproofing method as an <a href="#interlock">interlock</a>.</p>
<p><img src="http://danlockton.co.uk/research/images/conditional_seatbelt2.jpg" alt="Seatbelt warning light" /></p>
<p><strong>Example:</strong> <em>A seatbelt warning light does not force the user to buckle up, unlike a seatbelt-ignition interlock.</em></div>
<p>[/column][end_columns]</p>
<p><em>Photos/screenshots by Dan Lockton except seatbelt warning image (composite of photos by <a href="http://flickr.com/photos/zoomzoom/2411773987/">Zoom Zoom</a> and <a href="http://flickr.com/photos/reiver/2219833302/">Reiver</a>) and donor card photo by <a href="http://gallery.hd.org/_c/medicine/donor-card-and-cards-and-money-AHD.jpg.html">Adrienne Hart-Davis</a>.</em></p>
<p>____________________<br />
<strong>The Design with Intent Toolkit v0.9</strong> by Dan Lockton, David Harrison and Neville A. Stanton<br />
<a href="http://designwithintent.co.uk">Introduction</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">Behaviour</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a></p>
<p><em><a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a></em></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Persuasive Lens: The Patterns</title>
		<link>http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 08:02:30 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=903</guid>
		<description><![CDATA[Bonjour / Goeiendag to visitors from Design for Persuasion: while you&#8217;re here, you might also like to download a free poster [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!


The Persuasive Lens represents the emerging field of persuasive technology, where computers, mobile phones [...]]]></description>
			<content:encoded><![CDATA[<blockquote><em><strong>Bonjour / Goeiendag to visitors from </strong></em><strong>Design for Persuasion</strong><em>: while you&#8217;re here, you might also like to <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">download a free poster</a> [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!</em></blockquote><br />
<br />
<br /><br />
The Persuasive Lens represents the emerging field of <a href="http://captology.stanford.edu/">persuasive technology</a>, where computers, mobile phones and other systems with interfaces are used to persuade users: changing attitudes and so changing behaviour through contextual information, advice and guidance. The patterns here are based mainly on ideas from BJ Fogg&#8217;s <em><a href="http://books.google.co.uk/books?id=aSfvNuUJNoUC">Persuasive Technology: Using Computers to Change What We Think and Do</a></em> and related work.<br />
<br />
The major applications so far have been in influencing behaviour for social benefit, e.g. persuading people to give up bad habits, adopt healthier lifestyles or reduce their energy use.<br />
<br />
<a name="patterns"> </a><a name="selfmonitoring"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #F7931D"><h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Self-monitoring</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“How is my behaviour affecting the system?”</strong></h4><br />
■ Give the user feedback on the impact of the way a product is being used, or how well he or she is doing relative to a target or goal<br />
<br />
■ Self-monitoring can involve real-time feedback on the consequences of different behaviours, so that the ‘correct’ next step can immediately be taken, but in other contexts, ‘summary’ monitoring may also be useful, such as giving the user a report of behaviour and its efficacy over a certain period. Over time, this can effectively ‘train’ the user into a better understanding of the system<br />
<br />
<img src="http://danlockton.co.uk/research/images/energymeters_450.jpg" alt="Energy meters" /><br />
<br />
<strong>Examples:</strong> <em>Energy meters (above) of many kinds allow householders to see which appliances use the most electricity, and how much this is costing, whether or not they choose to act.<br />
<br />
<a href="http://www.printgreener.com/">GreenPrint</a>, a ‘better print preview’, provides users (and, in an office context, their bosses!) with a summary of the resources it’s helped save, environmentally and financially (below)</em><br />
<br />
<img src="http://danlockton.co.uk/research/images/greenprint_450.png" alt="Greenprint report" /><br />
<br />
<img src="http://danlockton.co.uk/research/images/enabling.png" alt="Enabling behaviour" />This pattern is about <strong>enabling</strong> user behaviour: making it easier to make certain choices</div><br />
<a name="kairos"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #F7931D"><h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong><em>Kairos</em></strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“What’s the best action for me to take right now?”</strong></h4><br />
■ Suggest a behaviour to a user at the ‘opportune’ moment, i.e. when it would be most efficient or the most desirable next step to take<br />
<br />
■ Often a system can ‘cue’ the suggested behaviour by reminding the user; suggestions can also help steer users away from incorrect behaviour next time they use the system, even if it’s too late this time<br />
<br />
<img src="http://danlockton.co.uk/research/images/speed_display_450.jpg" alt="Automatic speed display" /><br />
<br />
<strong>Examples:</strong> <em>Automatic warning signs (above) can alert drivers to upcoming dangers at the right point for them to respond and slow down accordingly<br />
<br />
Volvo once offered a gearchange suggestion light (below), helping drivers drive more efficiently and save fuel</em><br />
<br />
<img src="http://danlockton.co.uk/research/images/gearchange_450.jpg" alt="Volvo gearchange suggestion light" /><br />
<br />
<img src="http://danlockton.co.uk/research/images/enabling.png" alt="Enabling behaviour" />Kairos can be about <strong>enabling</strong> user behaviour at exactly the right moment&#8230;<br />
<img src="http://danlockton.co.uk/research/images/motivating.png" alt="motivating behaviour" />but can also <strong>motivate</strong> a user by increasing mindfulness right before action is taken.</div><br />
[column width="47%" padding="6%"]<br />
<a name="reduction"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #F7931D"><h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Reduction</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Just one click away&#8230;”</strong></h4><br />
■ Simplification of tasks – <a href="http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/"><em>thoughtful reduction</em> in John Maeda&#8217;s terminology</a> – makes it easier for users to follow the intended behaviour.<br />
<br />
■ Using ‘shortcuts’ to remove cognitive load from the user (e.g. <a href="http://www.energylabels.org.uk/eulabel.html">energy labels</a>) can be very powerful, but be aware of the manipulation potential (see also <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#framing">framing</a>). By removing stages where the user has to think about what he or she&#8217;s doing, you may also risk creating exactly the kind of mindless interaction that lies behind many of the problems you may be trying to solve!<br />
<br />
<img src="http://danlockton.co.uk/research/images/ecobutton_sm.jpg" alt="Eco Button" /><br />
<br />
<strong>Example:</strong> <em>The <a href="http://www.eco-button.com/uk/A3.0.about.htm">Eco Button</a> reduces the steps needed to put a computer into a low-power state, thus making it much easier for users to save energy.</em></div><br />
[/column][column width="47%" padding="0%"]<br />
<a name="tailoring"> </a><div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #F7931D"><h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Tailoring</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“It&#8217;s like it knows me”</strong></h4><br />
■ Tailor / personalise the information displayed or the way a system responds to individual users’ needs / abilities / situations, to engage users to interact in the intended way<br />
<br />
■ Adaptive systems can learn about their users’ habits, preferences, etc and respond accordingly; simpler systems which can ‘detect’ some salient criteria and offer behavioural suggestions could also be effective<br />
<br />
<img src="http://danlockton.co.uk/research/images/pam_200.jpg" alt="PAM Personal Activity Monitor" /><br />
<br />
<strong>Example:</strong> <em>The <a href="http://www.pam.com/uk/product/"><em>Pam</em> personal activity monitor</a>, by measuring acceleration rather than simply numbers of steps, allows the feedback it gives and exercise régimes it suggests to be tailored to the user, which allows it to be much more like a &#8216;personal trainer&#8217; than a conventional pedometer.</em></div><br />
[/column][column width="47%" padding="6%"]<a name="tunnelling"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #F7931D"><h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Tunnelling</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Guide me, O thou great persuader”</strong></h4><br />
■ Guided persuasion: a user ‘agrees’ to be routed through a sequence of pre-specified actions or events; commitment to following the process motivates the user to accept the outcome<br />
<br />
■ B.J. Fogg uses the example of <a href="http://books.google.co.uk/books?id=aSfvNuUJNoUC&#038;pg=PA34&#038;vq=tunneling&#038;source=gbs_search_r&#038;cad=1_1">people voluntarily hiring personal trainers</a> to guide them through fitness programmes (which also involves <a href="#tailoring">tailoring</a>). Many software wizards which go beyond merely simplifying a process, into the area of shaping users&#8217; choices, would also fit in here; there is the potential to lead users into taking actions they wouldn&#8217;t do in circumstances outside the tunnel, which must be carefully considered ethically.<br />
<br />
<img src="http://danlockton.co.uk/research/images/foxit_tunnelling.png" alt="Tunnelling in the Foxit Reader installer" /><br />
<br />
<strong>Example:</strong> <em>The installation wizard for the <a href="http://www.foxitsoftware.com/pdf/reader/">Foxit PDF Reader</a> tries to get the user to &#8216;choose&#8217; extra bundled installation options such as making <a href="http://www.ask.com/">ask.com</a> the default search engine, by presenting them as <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#defaults">default</a> parts of the process. By this stage the user cannot exit the tunnel.</em></div><br />
[/column][column width="47%" padding="0%"]<a name="feedbackthroughform"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #F7931D"><h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Feedback through form</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Look and feel”</strong></h4><br />
■ Use the form of an object itself as a kind of interface, providing the user with feedback on the state of the system, or cues/suggestions of what to do next. It could be visual changes to the form, or <a href="http://en.wikipedia.org/wiki/Haptic_technology">haptic</a> (i.e. sensed through touch)<br />
<br />
■ This technique is often overlooked in rushing towards high-tech display solutions; can be as simple as something which intentionally deforms when used in a particular manner to give the user feedback, or changes shape to draw attention to the state it’s in<br />
<br />
<img src="http://danlockton.co.uk/research/images/puzzleswitch_200.jpg" alt="AWARE puzzle switch" /><br />
<br />
<strong>Example:</strong> <em>The <a href="http://www.tii.se/aware/designConcept.html">AWARE</a> Puzzle Switch &#8211; designed by <a href="http://www.loove.org/">Loove Broms</a> and <a href="http://www.tii.se/aware/people.html#karin">Karin Ehrnberger</a> gives more obvious feedback that a light switch is left on, through obvious <a href="http://architectures.danlockton.co.uk/2008/06/13/exploiting-desire-for-order/">&#8216;disorder&#8217;</a>.</em></div><br />
[/column][column width="47%" padding="6%"]<a name="simulation"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #F7931D"><h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Simulation &amp; feedforward</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“What would happen if I did this?”</strong></h4><br />
■ Provide a simulation or ‘feedforward’ showing users what consequences particular behaviours will have, compared with others: make cause and effect clearer to users<br />
<br />
■ Showing users what will happen if they click ‘here’, or how many miles‘ fuel they have left if they continue driving as they are, tooltips, and even the ‘Preview’ and ‘Undo’ functions of common software, where changes can be easily tried out and then reversed/not applied, can all be considered kinds of feedforward or simulation<br />
<br />
<img src="http://www.danlockton.co.uk/research/images/lumpsumsimulation.png" alt="Loan repayment simulator" /><br />
<br />
<strong>Example:</strong> <em><a href="http://www.useit.com/alertbox/20030303.html">Jakob Nielsen suggests</a> that “a financial website could&#8230;encourage users to save more for retirement [by showing] a curve of the user’s growing nest egg and a photo of ‘the hotel you can afford to stay at when travelling to Hawaii after you retire’ for different levels of monthly investment”; interactive savings / loan simulators such as <a href="http://au.pfinance.yahoo.com/calculators/lump-sum-repay-simulator.html">this from Yahoo!</a> are increasingly common, and have the potential to influence user behaviour.</em></div><br />
[/column][column width="47%" padding="0%"]<a name="operant"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #F7931D"><h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Operant conditioning</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Rewards for good behaviour”</strong></h4><br />
■  Operant conditioning means reinforcing or ‘training’ particular user behaviour by rewarding it (or, indeed, punishing it). This could be a system where a user chooses to work towards a target behaviour, being rewarded for every bit of progress towards it, or something which periodically (perhaps unpredictably) rewards continued engagement, thus keeping users interacting (e.g. a fruit machine)<br />
<br />
■  Sometimes the reward is a function of the system itself: saving energy naturally results in lower electricity bills. The system must make the user aware of this, though, otherwise a reinforcing effect is less likely to occur.<br />
<br />
<img src="http://danlockton.co.uk/research/images/kpt.jpg" alt="KPT 5 Shapeshifter" /><br />
<br />
<strong>Example:</strong> <em>E.g. <a href="http://www.metafilter.com/60062/Tonight-Were-Gonna-Design-Like-its-1999">Kai’s Power Tools</a> (pioneering visual effects software) revealed ‘bonus functions’ to reward users who developed their skills with particular tools</em></div><br />
[/column][column width="47%" padding="6%"]<a name="respondent"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #F7931D"><h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Respondent conditioning</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“Force of habit”</strong></h4><br />
■ Respondent conditioning, also known as classical conditioning, can be applied to influence behaviour through helping users subconsciously associate particular actions with particular stimuli or settings, and responding accordingly: basically, developing habits which become <em>reflexes</em>. If you automatically feel for the light switch when you enter or leave a room, or brake when something appears in front of you on the road, this has effectively become a reflex action.  <br />
<br />
■ Using design, we could try to associate existing routines with new behaviours we would like &#8211; e.g. checking the house&#8217;s energy use when we look out of the window to see what the weather&#8217;s like outside, by fixing an energy display to the window (a concept by <a href="http://moreassociates.com/news/">More Assocates</a> / <a href="http://www.onzo.co.uk/">Onzo</a> used this idea). Or we could try to <em>undo</em> these conditioned reflexes where they are damaging in some way to the user, by putting something else in the way. <br />
<br />
<img src="http://danlockton.co.uk/research/images/nicostopper_200.jpg" alt="Nicostopper" /><br />
<br />
<strong>Example:</strong> <em>Smoking is often a conditioned reflex; many devices have been designed to try and undo or thwart this reflex when the user wants to quit, such as the <a href="http://architectures.danlockton.co.uk/2006/12/30/limiting-frequency-of-cigarette-use/">Nicostopper, which stores 10 cigarettes and releases them only at pre-determined intervals</a>.</em></div><br />
[/column][column width="47%" padding="0%"]<a name="casa"> </a><br />
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #F7931D"><h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><br /><strong>Computers as social actors</strong></h3><br />
<h4 style="text-align: center; margin-top: 0cm"><strong>“I like my Mac because it&#8217;s so <em>friendly</em>”</strong></h4><br />
<br />
■ The <em><a href="http://csli-publications.stanford.edu/site/1575860538.html">media equation</a></em> is the idea that &#8220;media equals real life&#8221;, i.e. that many people treat media (computers, TV, other systems) as if they were real people in terms of social interaction. If users believe that a computer (/system) is ‘on their side’, and helping them achieve their goals, it’s probably more likely they’ll follow advice given by the system: you can design systems to use ‘persuasive agents’, whether explicitly using simulated characters (e.g. in games) or by somehow giving the interface a personality.  <br />
<br />
■ If the system frustrates the user, advice is more likely to be ignored; equally, beware of the <a href="http://www.arclight.net/~pdb/nonfiction/uncanny-valley.html">uncanny valley</a>. As pervasive computing and artificial intelligence develop, establishing computers as ‘social actors’ in everyday life offers a lot of potential for more ‘persuasive products’.<br />
<br />
<img src="http://danlockton.co.uk/research/images/clippit.png" alt="Microsoft Office Clippit" /><br />
<br />
<strong>Example:</strong> <em>Microsoft&#8217;s <a href="http://en.wikipedia.org/wiki/Office_Assistant">Office Assistants</a>, including Clippit / Clippy here, were an attempt to give a helpful personality to Office, but <a href="http://xenon.stanford.edu/~lswartz/paperclip/">proved unpopular enough</a> with many users that Microsoft <a href="http://www.appscout.com/2007/02/to_kill_a_paperclip.php">phased them out</a>.</em></div><br />
[/column][end_columns]<br />
<br />
<em>Photos/screenshots by Dan Lockton except Volvo 340/360 dashboard courtesy <a href="http://www.volvo300mania.com/">Volvo 300 Mania forum</a>, Eco Button from <a href="http://www.eco-button.com/uk/A2.1.home.htm">Eco Button website</a>, Pam personal activity monitor from <a href="http://walking.about.com/od/prpedometer/fr/pam.htm">About.com</a>, AWARE Puzzle Switch from <a href="http://www.tii.se/node/3675">Interactive Institute website</a>, loan simulator screenshot from <a href="http://au.pfinance.yahoo.com/calculators/lump-sum-repay-simulator.html">Yahoo! 7 Finance</a>, and Nicostopper from <a href="http://www.nicostopper.com/">Nicostopper website</a>.</em><br />
<br />
____________________<br />
<strong>The Design with Intent Toolkit v0.9</strong> by Dan Lockton, David Harrison and Neville A. Stanton<br />
<a href="http://designwithintent.co.uk">Introduction</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">Behaviour</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a><br />
<br />
<em><a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a></em>]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>Cognitive Lens: The Patterns</title>
		<link>http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 08:01:52 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?page_id=528</guid>
		<description><![CDATA[Bonjour / Goeiendag to visitors from Design for Persuasion: while you&#8217;re here, you might also like to download a free poster [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!
The Cognitive Lens draws on research in behavioural economics and cognitive psychology looking at [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em><strong>Bonjour / Goeiendag to visitors from </strong></em><strong>Design for Persuasion</strong><em>: while you&#8217;re here, you might also like to <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">download a free poster</a> [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!</em></p></blockquote>
<p>The Cognitive Lens draws on research in behavioural economics and cognitive psychology looking at how people make decisions, and how this is affected by ‘heuristics’ and ‘biases’. If designers understand how users make interaction decisions, that knowledge can be used to influence interaction behaviour.</p>
<p>Equally, where users often make poor decisions, design can help counter this, although this risks the accusation of design becoming a tool of the ‘nanny state’ which ‘knows what’s best’.</p>
<p><a href="http://en.wikipedia.org/wiki/List_of_cognitive_biases">Many dozens of cognitive biases and heuristics</a> have been identified by psychologists and behavioural economists, a lot of which could potentially be applied to the design of products and services. The seven detailed below are some of the most commonly used; this selection draws heavily on the work of <a href="http://www.influenceatwork.com/index2.html">Robert Cialdini</a>.</p>
<p><a name="patterns"> </a><a name="socialproof"> </a></p>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #006699">
<h3 style="color: #FFFFFF; background-color: #006699; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Social proof</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“What do other users like me do in this situation?”</strong></h4>
<p>■ Users will often decide what to do based on what those around them do (the <em><a href="http://www.overcomingbias.com/2007/12/aschs-conformit.html">conformity bias</a></em>), or how popular an option is; make use of this strategically to influence behaviours</p>
<p>■ Social proof works especially well when there is a peer group or users identify with (or aspire to joining) the group against whose behaviour theirs is being compared; an element of competition can be intentionally introduced</p>
<p><img src="http://www.danlockton.co.uk/research/images/socialproof_facebook.png" alt="Facebook application demonstrating social proof" /></p>
<p><strong>Examples:</strong> <em>Facebook’s ‘n of your friends added x application’ (above), Amazon’s various recommendation features, and statistics announcing the popularity of a particular website or product, such as the Feedburner ‘chicklet’ here all imply that ‘people like you are doing this, therefore you might want to as well’</em><img src="http://www.danlockton.co.uk/research/images/socialproof_chicklet.png" alt="Feedburner's chicklet demonstrates social proof" align="top" /> </p>
<p><img src="http://www.danlockton.co.uk/research/images/socialproof_amazon.png" alt="Amazon's recommendation features demonstrate social proof" /> </p>
<p><img src="http://danlockton.co.uk/research/images/motivating.png" alt="Motivating behaviour" />Social proof is mainly about <strong>motivating</strong> user behaviour&#8230;<br />
<img src="http://danlockton.co.uk/research/images/enabling.png" alt="Enabling behaviour" />but can also <strong>enable</strong> a user to &#8216;know&#8217; what to do, by making it easier to see how others are doing it.</div>
<p><a name="framing"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #006699">
<h3 style="color: #FFFFFF; background-color: #006699; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Framing</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“Well, if you put it that way&#8230;”</strong></h4>
<p>■ Present choices to a user in a way that ‘frames’ perceptions and so influences behaviour, e.g. framing energy saving as ‘saving you money’ rather than ‘saving the environment’; categorise functions strategically so that users perceive them as being related</p>
<p>■ An obvious principle to many designers (and politicians, and estate agents); there are many possible framing tactics, such as use of language to give positive / negative associations to options (e.g. ‘sports suspension’ sounds better than ‘hard suspension’). Often used to deceive customers</p>
<p><img src="http://danlockton.co.uk/research/images/starbucks_framing_missshari.jpg" alt="Starbucks' menu demonstrating framing - image by Miss Shari" /></p>
<p><strong>Examples:</strong> <em>Starbucks’ drink sizes—at least on the menu (above)—start with ‘tall’, framing the implied range of sizes much further up the scale, to avoid any negative or mediocre implications that ‘small’ or ‘medium’ might have.</p>
<p>The <a href="http://www.neilturner.me.uk/2008/08/06/knock-off_nigel.html">‘Knock-off Nigel’ anti-DVD-copying campaign</a> (below) frames crimes against another person, such as theft of money, in the same bracket as downloading a movie, to imply that people who engage in one also engage in the other.</em></p>
<p><img src="http://danlockton.co.uk/research/images/knockoff.png" alt="The 'Knock-off Nigel' campaign equates theft of money with downloading a movie" /></p>
<p><img src="http://danlockton.co.uk/research/images/motivating.png" alt="Motivating behaviour" />Framing is about <strong>motivating</strong> people to behave in particular ways.</div>
<p>[column width="47%" padding="6%"]<br />
<a name="reciprocation"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #006699">
<h3 style="color: #FFFFFF; background-color: #006699; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Reciprocation</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“Return the favour”</strong></h4>
<p>■ Users often feel obliged to return ‘favours’: design systems which encourage users to trade or share information or resources</p>
<p>■ Can involve ‘guilting’ the user, but best if the user genuinely wants to return a favour</p>
<p><img src="http://danlockton.co.uk/research/images/azureus.png" alt="Azureus message encouraging users to reciprocate for having downloaded a file by continuing to seed it" /></p>
<p><strong>Example:</strong> <em>This message from the BitTorrent client Azureus (now <a href="http://azureus.sourceforge.net/">Vuze</a>) encourages users to &#8216;reciprocate&#8217; for having downloaded a file by continuing to seed it</em></div>
<p>[/column][column width="47%" padding="0%"]<br />
<a name="commitment"> </a></p>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #006699">
<h3 style="color: #FFFFFF; background-color: #006699; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Commitment &#038; consistency</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“Stick to the plan”</strong></h4>
<p>■ Get users to commit in some way to an idea or goal; they’re then more likely to behave in accordance with this to appear or feel &#8216;consistent&#8217;</p>
<p>■ Can be used less ethically (e.g. the <a href="http://architectures.danlockton.co.uk/2008/10/02/swoopo-irrational-escalation-of-commitment/">‘irrational escalation of commitment’ involved in Swoopo</a>)</p>
<p><img src="http://danlockton.co.uk/research/images/watermeter_phatcontroller.jpg" alt="Choosing to have a water meter installed demosntrates some commitment to saving water. Photo by Phatcontroller" /></p>
<p><strong>Example:</strong> <em>Voluntarily choosing to have a water meter installed can demonstrate some commitment to reducing water, which may persist as a household tries to remain consistent with the commitment.</em></div>
<p>[/column][column width="47%" padding="6%"]<a name="affective"> </a></p>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #006699">
<h3 style="color: #FFFFFF; background-color: #006699; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Affective engagement</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“Getting emotionally involved”</strong></h4>
<p>■ Design <a href="http://www.affectivedesign.org/">&#8216;affective&#8217; products</a> and systems to evoke emotional response as a way of <a href="http://www.design-emotion.com/">engaging users</a> and influencing attitudes and behaviours</p>
<p>■ Designers have traditionally been very good at manipulating aesthetics to inspire <a href="http://studiolab.io.tudelft.nl/desmet/dissertation">emotional response</a>, but new technologies allow new opportunities, especially with gaming.</p>
<p><img src="http://danlockton.co.uk/research/images/smiley.png" alt="Smiling and frowning faces on electricity bills engage consumers affectively" /></p>
<p><strong>Example:</strong> <em>Using <a href="http://www.nytimes.com/2009/01/31/science/earth/31compete.html?_r=1&#038;partner=rss&#038;emc=rss">smiling (or frowning) faces on customers&#8217; electricity bills</a> can increase the emotional response associated with the bill, and lead to (slight) reductions in electricity use. By comparing customers&#8217; use to their neighbours, this strategy also made use of <a href="#socialproof">social proof</a></em></div>
<p>[/column][column width="47%" padding="0%"]<a name="authority"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #006699">
<h3 style="color: #FFFFFF; background-color: #006699; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Authority</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“She know&#8217;s what she&#8217;s doing”</strong></h4>
<p>■ Many users will behave as suggested by an ‘authority figure’ or expert even if that behaviour is outside what they would consider normal; systems can be designed to make use of this effect</p>
<p>■ At least three mechanisms at work here: ‘appeal to authority’ in terms of attitude / behaviour guidance, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#threat">perceived threat</a> to users who ‘disobey’ authoritative messages, and desire to become more like the ‘pros’ by imitation</p>
<p><img src="http://danlockton.co.uk/research/images/twitter_authority_1.png" alt="Barack Obama on Twitter" /><br />
<img src="http://danlockton.co.uk/research/images/twitter_authority_2.png" alt="Stephen Fry on Twitter" /></p>
<p><strong>Example:</strong> <em>How much of Twitter&#8217;s success at engaging users to join and participate has been due to well-publicised &#8216;authority&#8217; figures embracing it?</em></div>
<p>[/column][column width="47%" padding="6%"]<a name="scarcity"> </a></p>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #006699">
<h3 style="color: #FFFFFF; background-color: #006699; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Scarcity</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“Not much left, better use it wisely”</strong></h4>
<p>■ Whether scarcity is real or not in a situation, if it’s <em>perceived</em> to be, users may value something more, and so alter their behaviour in response: design systems strategically to emphasise the scarcity of a resource</p>
<p>■ Can be down to <a href="http://loss-aversion.behaviouralfinance.net/">loss aversion</a>; artificial scarcity can also be introduced (e.g. <a href="http://www.eff.org/issues/drm">digital rights management</a>)</p>
<p><img src="http://danlockton.co.uk/research/images/scarcity_milesleft.jpg" alt="Miles left on this tankful of fuel" /></p>
<p><strong>Example:</strong> <em>Digital fuel gauges showing the remaining range on the current tank can help concentrate drivers&#8217; minds on the scarcity value of the fuel. See also self-monitoring.</em></div>
<p>[/column][end_columns]</p>
<p><em>Photos and screenshots by Dan Lockton, except Starbucks menu by <a href="http://www.flickr.com/photos/hamsters/221833602/">Miss Shari on Flickr</a> and water meter by <a href="http://www.flickr.com/photos/phatcontroller/2611858482/">Phatcontroller</a>.</em></p>
<p>____________________<br />
<strong>The Design with Intent Toolkit v0.9</strong> by Dan Lockton, David Harrison and Neville A. Stanton<br />
<a href="http://designwithintent.co.uk">Introduction</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">Behaviour</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a></p>
<p><em><a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a></em></p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>Architectural Lens: The Patterns</title>
		<link>http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 08:00:59 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?page_id=522</guid>
		<description><![CDATA[Bonjour / Goeiendag to visitors from Design for Persuasion: while you&#8217;re here, you might also like to download a free poster [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!
The Architectural Lens draws on techniques used to influence user behaviour in architecture, urban [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em><strong>Bonjour / Goeiendag to visitors from </strong></em><strong>Design for Persuasion</strong><em>: while you&#8217;re here, you might also like to <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">download a free poster</a> [PDF] which has 12 of the Design with Intent patterns on it in a handy reference form. Thanks for stopping by!</em></p></blockquote>
<p>The Architectural Lens draws on techniques used to influence user behaviour in architecture, urban planning and related disciplines such as traffic management and crime prevention through environmental design (see also the <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a>).</p>
<p>While the techniques have been developed in the built environment, many of the ideas can also be applied in interaction and product design, even in software or services; they are effectively about using the <em>structure of systems</em> to influence behaviour.</p>
<p><a name="patterns"> </a><a name="positioning"> </a></p>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #73B74A">
<h3 style="color: #FFFFFF; background-color: #73B74A; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Positioning &#038; layout</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“I wonder why they laid it out like that”</strong></h4>
<p>■ Arrange elements to affect how people use them—it can involve simply positioning elements (functions, buttons, etc) in <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#impliedsequences">sequence</a>, hiding elements so they are only available for interaction in that sequence, or designing paths to converge or diverge intentionally</p>
<p>■ The layouts of supermarkets, shopping malls and offices can influence the paths taken by users, exposing them to the shelves, shops and colleagues in a strategic order or hierarchy</p>
<p><img src="http://www.danlockton.co.uk/research/images/bathroom1.jpg" alt="Bathroom mirror layout - photos by Meagan Call" /> <img src="http://www.danlockton.co.uk/research/images/bathroom2.jpg" alt="Bathroom mirror layout - photos by Meagan Call" /></p>
<p><strong>Examples:</strong> <em>In this service station bathroom (above), the mirrors have been moved from behind the sinks <a href="http://architectures.danlockton.co.uk/2007/12/11/i-believe-in-mirror-queues/">to an intentionally awkward position near the door</a>, so users don’t spend too long in front of them. See <a href="http://hadesarrow.blogspot.com/2007/11/bathroom-oddities.html">this discussion by Meagan Call</a>.</p>
<p>Chicane layouts (below) force drivers to yield priority to oncoming traffic, reducing speeds.</em></p>
<p><img src="http://www.danlockton.co.uk/research/images/chicane.jpg" alt="Chicane road layout" /> </p>
<p><img src="http://danlockton.co.uk/research/images/constraining.png" alt="Constraining behaviour" />This pattern is mainly about <strong>constraining</strong> user behaviour&#8230;<br />
<img src="http://danlockton.co.uk/research/images/enabling.png" alt="Enabling behaviour" />but can also <strong>enable</strong> a user by making it easier to use/experience things in the &#8216;right&#8217; order.</div>
<p><a name="material"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #73B74A">
<h3 style="color: #FFFFFF; background-color: #73B74A; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Material properties</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“It&#8217;s much more comfortable if you use it this way rather than that way”</strong></h4>
<p>■ Use materials individually or in combination, chosen for particular properties which influence or affect user behaviour—e.g. comfortable chairs to encourage visitors to sit down, uncomfortable café seating to discourage long stays</p>
<p>■ A change in properties, such as the sudden roughness of rumble strips on the road, can signal to a user that a change in behaviour is appropriate</p>
<p><img src="http://danlockton.co.uk/research/images/oulu-cycle-track.jpg" alt="Rough textured paving dividing pedestrian and cycle paths in Oulu, Finland" /></p>
<p><strong>Examples:</strong> <em>Rough-textured paving (above) can act as a subtle barrier<br />
between the cycle and pedestrian tracks: stray over the line on a bike and you’ll feel it.</p>
<p>This bench on the Paris Métro (below) is intentionally too uncomfortable to act as anything other than a very temporary perch: it prevents sleeping or loitering.</em></p>
<p><img src="http://danlockton.co.uk/research/images/uncomfortable-bench.jpg" alt="Uncomfortable 'bench' on Paris Metro" /></p>
<p><img src="http://danlockton.co.uk/research/images/constraining.png" alt="Constraining behaviour" />This pattern is mainly about <strong>constraining</strong> user behaviour&#8230;<br />
<img src="http://danlockton.co.uk/research/images/motivating.png" alt="Motivating behaviour" />but can also <strong>motivate</strong> a user, e.g. by &#8216;rewarding&#8217; certain behaviour with comfort</div>
<p>[column width="47%" padding="6%"]<br />
<a name="segmentation"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #73B74A">
<h3 style="color: #FFFFFF; background-color: #73B74A; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Segmentation &#038; spacing</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“One at a time, please”</strong></h4>
<p>■ Break up a system into multiple elements, spaced strategically to influence how a user can interact with them</p>
<p>■ Often used so users can interact with only one element at a time, or to make sure they share a system with others. Removing spacing, or integrating segmented elements, can also be used intentionally </p>
<p><img src="http://danlockton.co.uk/research/images/segmented_benches.jpg" alt="Segmented seats on the Paris Metro" /></p>
<p><strong>Example:</strong> <em>These individual seats replace a bench on the Paris Métro &#8211; meaning that someone cannot lie down or occupy more than one.</em></div>
<p>[/column][column width="47%" padding="0%"]<br />
<a name="orientation"> </a></p>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #73B74A">
<h3 style="color: #FFFFFF; background-color: #73B74A; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Orientation</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“Slanty design”</strong></h4>
<p>■ Use angled elements in a system to influence interaction, e.g. by making it easier or more difficult for some actions to occur than others. Also known as <a href="http://architectures.danlockton.co.uk/2007/10/29/slanty-design/">&#8217;slanty design&#8217; (Russell Beale).</a></p>
<p>■ Can also be used to ‘funnel’ users, e.g. <a href="http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/">staggered pedestrian crossings making sure users face oncoming traffic</a> </p>
<p><img src="http://danlockton.co.uk/research/images/slantybin.jpg" alt="New Pig cigarette bin with angled top" /></p>
<p><strong>Example:</strong> <em>Sloping lids <a href="http://architectures.danlockton.co.uk/2007/04/09/tidying-up-the-cig-bin/">on cigarette bins</a> to discourage placing of litter on top</em></div>
<p>[/column][column width="47%" padding="6%"]<a name="removal"> </a></p>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #73B74A">
<h3 style="color: #FFFFFF; background-color: #73B74A; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Removal</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“You can&#8217;t use it if it isn&#8217;t there”</strong></h4>
<p>■ Simply remove system elements or cues which allow or encourage particular behaviours you don&#8217;t want to happen, or which would allow a user to proceed without thinking</p>
<p>■ Can also increase the <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#prominence">transparency of a system</a>, making it easier for users to see the consequences of their (and others’) actions </p>
<p><img src="http://danlockton.co.uk/research/images/sevendials_fisheye.jpg" alt="Shared Space at Seven Dials in London. Photo by cheddarcheez" /></p>
<p><strong>Example:</strong> <em>The <a href="http://en.wikipedia.org/wiki/Shared_space">&#8216;naked roads&#8217;/&#8217;shared space&#8217; approach</a> of removing road markings and signage to influence more careful driving in urban areas, e.g. here at <a href="http://www.livablestreets.com/streetswiki/seven-dials">Seven Dials</a> near Covent Garden in London</em></div>
<p>[/column][column width="47%" padding="0%"]<a name="movement"> </a>
<div style="padding:0px 0px 0px 0px; color: #555555; background-color: #eeeeee; border-style: solid; border-color: #73B74A">
<h3 style="color: #FFFFFF; background-color: #73B74A; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong>Movement &#038; oscillation</strong></h3>
<h4 style="text-align: center; margin-top: 0cm"><strong>“It&#8217;s brought right in front of you”</strong></h4>
<p>■ Dynamic system elements which move to guide users through a process or present things/functions to users in the order they should experience them &#8211; e.g. a conveyor belt in a factory or sushi bar</p>
<p>■ Can also be used to discourage users loitering, or blocking others’ paths, e.g. in a popular museum exhibit   </p>
<p><img src="http://danlockton.co.uk/research/images/walkway.jpg" alt="Moving walkway at Heathrow" /></p>
<p><strong>Example:</strong> <em>A moving walkway (or an escalator), aside from making it easier for pedestrians to get about, also prevents them blocking the path of others</em></div>
<p>[/column][end_columns]</p>
<p><em>Photos by Dan Lockton, except service station bathroom by <a href="http://hadesarrow.com/blog/">Meagan Call</a>, cigarette bin from a printed version of the <a href="http://www.newpig.com/webapp/wcs/stores/servlet/Product8_10655_10201_116487_-11_123138_122286_122542_">New Pig</a> &#8216;pigalog&#8217;, and Seven Dials photo by <a href="http://www.flickr.com/photos/cheddarcheez/2405809661/">Cheedarcheez</a>, used under a <a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en_GB">Creative Commons by-nc-nd licence</a>.</em></p>
<p>____________________<br />
<strong>The Design with Intent Toolkit v0.9</strong> by Dan Lockton, David Harrison and Neville A. Stanton<br />
<a href="http://designwithintent.co.uk">Introduction</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">Behaviour</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a></p>
<p><em><a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a></em></p>
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		<title>What sort of behaviour?</title>
		<link>http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 07:59:05 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?page_id=768</guid>
		<description><![CDATA[The diﬀerent patterns (initially just those featured on the poster) have each been given a badge (or two) showing whether they have the eﬀect of enabling, motivating, or constraining user behaviour:
Enabling behaviour

Enabling ‘desirable’ behaviour by making it easier for the user than the alternatives
Motivating behaviour

Motivating users to change behaviour by education, incentives and changing attitudes
Constraining [...]]]></description>
			<content:encoded><![CDATA[<p>The diﬀerent patterns (initially just those featured on the poster) have each been given a badge (or two) showing whether they have the eﬀect of <em>enabling</em>, <em>motivating</em>, or <em>constraining</em> user behaviour:</p>
<h4><strong>Enabling behaviour</strong></h4>
<p><img src="http://danlockton.co.uk/research/images/enabling_200.png" alt="Enabling behaviour" /><br />
<strong>Enabling ‘desirable’ behaviour by making it easier for the user than the alternatives</strong></p>
<h4><strong>Motivating behaviour</strong></h4>
<p><img src="http://danlockton.co.uk/research/images/motivating_200.png" alt="Motivating behaviour" /><br />
<strong>Motivating users to change behaviour by education, incentives and changing attitudes</strong></p>
<h4><strong>Constraining behaviour</strong></h4>
<p><img src="http://danlockton.co.uk/research/images/constraining_200.png" alt="Constraining behaviour" /><br />
<strong>Constraining users to ‘desirable’ behaviour by making alternatives diﬃcult or impossible</strong></p>
<p>&nbsp;<br />This way of classifying the patterns can be useful to think about when you’re coming up with concepts and evaluating them. What are you trying to achieve in terms of inﬂuencing behaviour? How would <em>you</em> react, as a user, faced with the design? Would it inﬂuence <em>your</em> behaviour? Why?</p>
<p>Much work in <a href="http://captology.stanford.edu/">Persuasive Technology</a> has taken the approach of <strong>motivating</strong> behaviour, with attitude change usually a precursor, but BJ Fogg’s <em>reduction</em> and <em>tunnelling</em> (Fogg, 2003) are arguably also about <strong>enabling</strong> particular behaviours by making them simpler (see also Maeda, 2006). Buckminster Fuller’s <a href="http://en.wikipedia.org/wiki/Trim_tab#Trim_tab_as_a_metaphor">‘trimtab’</a> concept—<a href="http://architectures.danlockton.co.uk/2008/07/18/buckminster-fuller-and-design-with-intent/">“modify[ing] the environment in such a way as to get man moving in preferred directions”</a> (Krausse &#038; Lichtenstein, 2001)—also accords with the enabling approach and provides a link to the wider field of design for social benefit. Human factors strategies aimed at influencing behaviour in a health and safety context often employ a <strong>constraining</strong> approach. </p>
<p>The approach used in practice—and hence the patterns and concepts chosen for further development—may, of course, be dictated by the client or other stakeholders rather than being the designer’s decision.</p>
<p>P.S. If you can come up with better icons (the &#8216;Constraining&#8217; one does look rather intestinal), or your own classifications, please do let us know in the comments below&#8230;</p>
<p><strong><br />
<h4>Next: the patterns</h4>
<p></strong></p>
<p style="text-align: left;">[column width="30%" padding="5%"]</p>
<h3 style="color: #FFFFFF; background-color: #73B74A; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a></strong></h3>
<p>[/column][column width="30%" padding="5%"]</p>
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a></strong></h3>
<p>[/column][column width="30%" padding="0%"]</p>
<h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a></strong></h3>
<p>[/column][column width="30%" padding="5%"]</p>
<h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a></strong></h3>
<p>[/column][column width="30%" padding="5%"]</p>
<h3 style="color: #FFFFFF; background-color: #006699; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a></strong></h3>
<p>[/column][column width="30%" padding="0"]</p>
<h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a></strong></h3>
<p>[/column][end_columns]</p>
<p>____________________<br />
<strong>The Design with Intent Toolkit v0.9</strong> by Dan Lockton, David Harrison and Neville A. Stanton<br />
<a href="http://designwithintent.co.uk">Introduction</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">Behaviour</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a></p>
<p><em><a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a></em></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>The Design with Intent Toolkit v.0.9</title>
		<link>http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 07:58:05 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[PhD]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?page_id=519</guid>
		<description><![CDATA[

■ How to influence user behaviour
■ 12 inspirational design patterns in poster form (plus 35 more)
■ Grouped into 6 ‘lenses’ giving different perspectives


Download the poster (it&#8217;s a 1.3 MB PDF) &#8211; now also includes A4 pages for each lens, for easier printing &#160;[Alternative link]

***UPDATE***
The new 2010 Design with Intent toolkit v.1.0 is now available &#8211; [...]]]></description>
			<content:encoded><![CDATA[<div style="padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: none">
<h4 style="margin-top: 0cm; margin-bottom: 0.5cm">
<p><strong>■ How to influence user behaviour<br />
■ 12 inspirational design patterns in poster form (plus 35 more)<br />
■ Grouped into 6 ‘lenses’ giving different perspectives</strong></h4>
</div>
<p><a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf" onClick="javascript: pageTracker._trackPageview('/research/DwI_09revised');"><img src="http://danlockton.co.uk/research/images/dwi_poster.jpg" alt="Design for Behaviour Change: The Design with Intent Toolkit v. 0.9" /></a><br />
<strong><em><a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf" onClick="javascript: pageTracker._trackPageview('/research/DwI_09revised');">Download the poster</a> (it&#8217;s a 1.3 MB PDF) &#8211; now also includes A4 pages for each lens, for easier printing</em></strong> &nbsp;[<a href="http://research.danlockton.co.uk/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf" onClick="javascript: pageTracker._trackPageview('/research/DwI_09revised');">Alternative link</a>]</p>
<div style="padding:2px 6px 4px 6px; color: #ffffff; background-color: #FF9900; border: none">
<h4 style="margin-top: 0cm; margin-bottom: 0.5cm"><strong>***UPDATE***<br />
The new 2010 <a href="http://designwithintent.co.uk">Design with Intent toolkit v.1.0</a> is now available &#8211; please have a look at it as well!</strong></h4>
</div>
<p>&nbsp;<br />
&nbsp;</p>
<h4><strong>Start with the problem</strong></h4>
<p>You have a product, service or environment—a <em>system</em>—where users’ behaviour is important to it working properly (safely, eﬃciently), so ideally you’d like people to use it in a certain way.</p>
<p>Or maybe you have a system where it would be desirable to alter the way that people use it, to improve things for users, the people around them, or society as a whole.</p>
<p>How can you modify the design, or redesign the system, to achieve this: to <em>inﬂuence</em>, or change users’ behaviour?</p>
<h4><strong>The design patterns</strong></h4>
<p>The Design with Intent Toolkit aims to help designers faced with ‘design for behaviour change’ briefs. The <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf" onClick="javascript: pageTracker._trackPageview('/research/DwI_09revised');">poster</a>* features 12 design patterns which recur across design ﬁelds (interaction, products, architecture), and there are also 35 more detailed here on the website. Some of the names will be unfamiliar, but we hope the patterns and examples will be understandable, and inspire your own concepts.</p>
<p>Think about how you might apply the ideas to your brief, and what could work given what you know about the problem. If you get stuck, try combining ideas from diﬀerent patterns: many real examples can be thought of as using two or more patterns.</p>
<p>The patterns are grouped into six ‘lenses’, each oﬀering a diﬀerent worldview on design and behaviour. The lenses allow you to ask “How might someone else approach the problem?” and ought to help you think outside your initial perspective (or your client’s):</p>
<h3 style="color: #FFFFFF; background-color: #73B74A; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#positioning">Positioning &amp; layout</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#material">Material properties</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#segmentation">Segmentation &amp; spacing</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#orientation">Orientation</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#removal">Removal</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#movement">Movement &amp; oscillation</a></li>
</ul>
<h3 style="color: #FFFFFF; background-color: #FF0000; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#defaults">Defaults</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#interlock">Interlock</a><a></a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#lock-in">Lock-in &amp; lock-out</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#extrastep">Extra step</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#specialisedaffordances">Specialised affordances</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#partialselfcorrection">Partial self-correction</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#portions">Portions</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#conditionalwarnings">Conditional warnings</a></li>
</ul>
<h3 style="color: #FFFFFF; background-color: #F7931D; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">Self-monitoring</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">Kairos</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#reduction">Reduction</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#tailoring">Tailoring</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#tunnelling">Tunnelling</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#feedbackthroughform">Feedback through form</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#simulation">Simulation &amp; feedforward</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#operant">Operant conditioning</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#respondent">Respondent conditioning</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#casa">Computers as social actors</a></li>
</ul>
<h3 style="color: #FFFFFF; background-color: #EC008C; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#prominence">Prominence &amp; visibility</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#metaphors">Metaphors</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#perceived">Perceived affordances</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#impliedsequences">Implied sequences</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#possibilitytrees">Possibility trees</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#watermarking">Watermarking</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#proximity">Proximity &amp; similarity</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#colour">Colour &amp; contrast</a></li>
</ul>
<h3 style="color: #FFFFFF; background-color: #006699; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">Social proof</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#framing">Framing</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#reciprocation">Reciprocation</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#commitment">Commitment and consistency</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">Affective engagement</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#authority">Authority</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#scarcity">Scarcity</a></li>
</ul>
<h3 style="color: #FFFFFF; background-color: #9A8478; text-align: center; margin-top: 0cm; padding-bottom: 3%"><strong><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a></strong></h3>
<ul style="text-align: left;">
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#surveillance">Surveillance</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#atmospherics">Atmospherics</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#threat">Threat of damage</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#whatyouhave">What you have</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#whatyouknow">What you know or can do</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#whoyouare">Who you are</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#whatyouvedone">What you&#8217;ve done</a></li>
<li><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/#whereyouare">Where you are</a></li>
</ul>
<blockquote><p><strong>A different approach: using the patterns as questions</strong><br />
<a href="http://www.social-marketing.com/">Nedra Kline Weinreich</a>, author of <a href="http://www.amazon.co.uk/gp/product/0761908676">Hands-on Social Marketing</a>, has created a clever <a href="http://www.slideshare.net/weinreich/design-approach-worksheet">Design Approach for Behaviour Change worksheet</a> based on the 12 patterns from the Design with Intent poster, by re-framing each of the patterns as a question. This is a great idea, turning the patterns into cues for you to think about relative to your problem. After working through the questions, you pretty much end up with a set of possible solutions.</p></blockquote>
<p><strong><br />
<h4>What sort of behaviour are you trying to achieve?</h4>
<p></strong></p>
<p><strong>See the<a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/"> next page&#8230;</a></strong></p>
<p><em>*Lockton, D., Harrison, D.J., Stanton, N.A.</em> Design for Behaviour Change: The Design with Intent Toolkit v.0.9, <em>Uxbridge: Brunel University 2009 (ISBN 978-1-902316-6-1 print; 978-1-902316-63-5 eBook), http://www.designwithintent.co.uk</em> </p>
<p>____________________<br />
<strong>The Design with Intent Toolkit v0.9</strong> by Dan Lockton, David Harrison and Neville A. Stanton<br />
<a href="http://designwithintent.co.uk">Introduction</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/what-sort-of-behaviour/">Behaviour</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/">Architectural lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">Errorproofing lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/">Persuasive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/">Visual lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">Cognitive lens</a> | <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-security/">Security lens</a></p>
<p><em><a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a></em></p>
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		<title>Next week: a simplified Design with Intent toolkit, v.0.9</title>
		<link>http://architectures.danlockton.co.uk/2009/04/05/next-week-a-simplified-design-with-intent-toolkit-v09/</link>
		<comments>http://architectures.danlockton.co.uk/2009/04/05/next-week-a-simplified-design-with-intent-toolkit-v09/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 02:19:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
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		<category><![CDATA[TRIZ]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1042</guid>
		<description><![CDATA[The &#8216;Design with Intent method&#8216;, on which I&#8217;m working as the first part of my PhD, has been fairly sparsely reported on this blog. This is intended to be an innovation method for helping designers faced with &#8220;behaviour change&#8221; problems come up with useful solutions, or in situations where helping users to use a product [...]]]></description>
			<content:encoded><![CDATA[<p>The &#8216;<a href="http://architectures.danlockton.co.uk/category/dwi-method/">Design with Intent method</a>&#8216;, on which I&#8217;m working as the first part of my PhD, has been fairly sparsely reported on this blog. This is intended to be an innovation method for helping designers faced with &#8220;behaviour change&#8221; problems come up with useful solutions, or in situations where helping users to use a product or system more efficiently would be worthwhile. The ideas that have gone into it are (mostly) the &#8216;positive&#8217; side of what we&#8217;ve discussed on the blog for the last few years.</p>
<p>The brief series of posts from last summer about <a href="http://architectures.danlockton.co.uk/2008/05/01/getting-someone-to-do-things-in-a-particular-order-part-1/">getting people to do things in a particular order</a>, which more recently got some attention from Kati London&#8217;s &#8216;<a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/1/class-calendar#feb3">Persuasive Technologies: Designing the Human</a>&#8216; class at NYU&#8217;s Interactive Telecommunications Program (<a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/293/exposure-and-intent">with</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/333/friendadder">some</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/375/week-2-response">very</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/315/week-2-2">interesting</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/356/reading-and-observation">student</a> <a href="http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/350/subversive-revelation-of-intent">commentary</a>) was based on a relatively early iteration of the method. At some point, I&#8217;ll draw up a comparison between the iterations of the method, even if simply for my own clarity of mind &#8211; it&#8217;s helpful to record why I changed different aspects along the way.</p>
<p>The initial plan had been for it to be almost <a href="http://www.mazur.net/triz/">TRIZ-like</a> in terms of &#8216;prescribing&#8217; relevant design techniques to help achieve particular target behaviours. The first few iterations of the method thus took the form of a kind of hierarchical decision tree. <a href="http://www.livework.co.uk/">Live|Work</a>&#8217;s very helpful advice to me last summer to reduce the prescriptive nature slightly by having a kind of illustrated &#8216;idea space&#8217; led &#8211; in due course &#8211; to the version tested in the <a href="http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/">pilot studies</a> carried out in late 2008 and earlier this year. What the studies showed, among other things (to be reported in the <a href="http://architectures.danlockton.co.uk/2009/03/11/persuasive-2009/">Persuasive 2009 paper!</a>) was that many designers, when asked to come up with concept solutions, don&#8217;t really like working from categories and rules and hierarchies, even where they would be useful. Some do (and with impressively exhaustive efficiency), but many don&#8217;t: they preferred to use the method as a kind of well of inspiration, without necessarily using it in any kind of procedural way. </p>
<p>So &#8211; and there&#8217;s another reason for this, too, which I&#8217;ll be able to announce at some point &#8211; it seemed sensible to redesign the method to accommodate both modes of working: a &#8216;prescription mode&#8217; for the more procedure-driven designer, and an &#8216;inspiration mode&#8217; for the designer who prefers less bounded creativity (a bit more like <a href="http://www.ideo.com/work/item/method-cards/">IDEO&#8217;s method cards</a>, but not quite as unstructured as the <a href="http://www.rtqe.net/ObliqueStrategies/">Oblique Strategies</a>). The inspiration mode is essentially a very simplified, flattened set of design patterns loosely grouped into different &#8216;lenses&#8217; representing views on influencing behaviour, but with no real structure beyond that. It&#8217;s more of a &#8216;toolkit&#8217; than a method, and because of its relative simplicity it seems worth releasing to get some feedback without too much more work. The &#8220;<a href="http://architectures.danlockton.co.uk/2009/02/27/eight-design-patterns-for-errorproofing/">eight design patterns for errorproofing</a>&#8221; post from a few weeks back is a kind of preview of part of it.  </p>
<p>On Monday morning, then, there&#8217;ll be a large poster available to download on the blog, and I&#8217;ll do a series of posts forming the online component of the toolkit. So please, feel free to comment, make suggestions for improvements or better examples, or pick holes in it!</p>
<p>P.S. I&#8217;m aware the blog needs a bit of housekeeping in terms of making the sidebar work properly again in IE, fixing the very out-of-date blogroll, and my appalling sloth in replying to people who&#8217;ve very kindly sent very interesting links and ideas. I will try to get round to it all soon.</p>
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		<title>Persuasive 2009</title>
		<link>http://architectures.danlockton.co.uk/2009/03/11/persuasive-2009/</link>
		<comments>http://architectures.danlockton.co.uk/2009/03/11/persuasive-2009/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 21:16:33 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
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		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=676</guid>
		<description><![CDATA[UPDATED (7 April): Here&#8217;s an &#8216;author version preprint&#8217; of the paper, Influencing Interaction: Development of the Design with Intent Method [PDF, 1.6MB]. At some point soon this version of the paper will downloadable from Brunel&#8217;s research archive, while the &#8216;proper&#8217; version will be available in the ACM Digital Library. ACM requires me to state the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>UPDATED (7 April): Here&#8217;s an &#8216;author version preprint&#8217; of the paper, <a href="http://danlockton.co.uk/research/Lockton_et_al_Influencing_Interaction_preprint_ACM_disclaimer.pdf" onClick="javascript: pageTracker._trackPageview('/research/P09preprint');">Influencing Interaction: Development of the Design with Intent Method</a> [PDF, 1.6MB].</strong> At some point soon this version of the paper will downloadable from Brunel&#8217;s research archive, while the &#8216;proper&#8217; version will be available in the ACM Digital Library. ACM requires me to state the following alongside the link to the preprint:</p>
<blockquote><p>© ACM, 2009. This is the authors’ version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version will be published in Proceedings of Persuasive 2009: Fourth International Conference on Persuasive Technology, Claremont, CA, 26-29 April 2009, ACM Digital Library. ISBN 978-1-60558-376-1.
</p></blockquote>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p><img src="http://danlockton.co.uk/research/images/claremont_flickr_katherine_h.jpg" alt="Claremont Graduate University - photo by Katherine H on Flickr" /></p>
<p>I&#8217;m pleased to announce that a paper I submitted to <a href="http://www.persuasive2009.net">Persuasive 2009</a>, at the <a href="http://www.claremont.edu/">Claremont Colleges</a>, California (<a href="http://guest.cvent.com/EVENTS/Info/Agenda.aspx?e=e68bac52-4531-4ee0-89ce-6cba52e4ea78">26-29th April</a>) has been accepted, so I&#8217;ll be presenting &#8216;Influencing Interaction: Development of the Design with Intent Method&#8217; on Monday 27th April.</p>
<p>The paper builds on <a href="http://architectures.danlockton.co.uk/2008/06/09/design-with-intent-presentation-slide/">the ideas I presented at Persuasive 2008</a> (<a href="http://hdl.handle.net/2438/2138">the paper</a>), detailing the development of the &#8216;<a href="http://architectures.danlockton.co.uk/category/dwi-method/">Design with Intent Method</a>&#8216;, a &#8217;suggestion tool&#8217; for designers faced with briefs involving influencing user behaviour, and the results of a series of <a href="http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/">pilot studies</a> to test the usability of the method.</p>
<p>At the time of submitting the paper (New Year&#8217;s Eve, 6pm!), the pilot studies were still going on (poor planning by me), so (as the reviewers noted!) the paper&#8217;s conclusions are fairly weak, and there are quite a few revisions I need to make before submitting the final version: the next couple of weeks are going to require some fairly intense work in that vein. But it&#8217;s great to have been accepted: Persuasive 2008 was fantastic, incredibly useful in terms of meeting people and getting feedback on the proposed research, and I&#8217;m hoping 2009 will be just as good. The big-name speakers include <a href="http://www.bjfogg.com/">BJ Fogg</a>, originator of the Persuasive Technology field, <a href="http://www.cgu.edu/pages/1871.asp">Mihály Csíkszentmihályi</a> (of &#8216;<a href="http://austega.com/education/articles/flow.htm">Flow</a>&#8216; fame), and <a href="http://tauzero.com/Brenda_Laurel/">Brenda Laurel</a> (author of <em>Design Research: Methods and Perspectives</em>, which I&#8217;ll admit I haven&#8217;t yet got round to reading, largely because of <a href="http://www.amazon.co.uk/review/R3LUE0CBTYNWA7/ref=cm_cr_rdp_perm">Nigel Cross&#8217;s review</a>, but maybe I should find the time!). As always, though, it&#8217;s the chance to talk to and get to know other people working on similar problems, or offering a different point of view on the field, which is especially interesting.</p>
<p>The proceedings are going to be published by the ACM (<a href="http://www.springer.com/computer/user+interfaces/book/978-3-540-68500-5">last year&#8217;s</a> were published by Springer), but I don&#8217;t have any more details at this stage. I&#8217;ll post a preprint version of the paper here once it&#8217;s ready, of course.</p>
<p>Many thanks to my co-authors: my supervisors <a href="http://www.brunel.ac.uk/about/acad/sed/sedstaff/design/davidharrison">Professor David Harrison</a> (Brunel) and <a href="http://www.civil.soton.ac.uk/staff/staffbydivision/staffprofile.asp?NameID=475">Professor Neville Stanton</a> (Southampton) for their help, and <a href="http://www.timholley.de/">Tim Holley</a> whose insights into improving and using the method were extremely useful. Thanks too to all the other pilot study participants, and also to the <a href="http://www.raeng.org.uk/">Royal Academy of Engineering</a>, who very kindly awarded an international travel grant to help me attend the conference. I am aware of the hypocrisy of flying halfway round the world to talk (in part) about influencing more environmentally friendly behaviour, and the cognitive dissonance is headache-inducing. Why there aren&#8217;t more live, online academic conferences, I don&#8217;t know.</p>
<p>Here are the abstract and ACM meta-stuff for the paper:</p>
<p><strong>Influencing Interaction: Development of the Design with Intent Method</strong><br />
Dan Lockton¹, David Harrison¹, Tim Holley², Neville A. Stanton³<br />
<em>¹Cleaner Electronics Research Group, Brunel Design, Brunel University, Uxbridge, Middlesex UB8 3PH, United Kingdom</em><br />
<em>²Product Design Programme, Brunel Design, Brunel University, Uxbridge, Middlesex UB8 3PH, United Kingdom</em><br />
<em>³School of Civil Engineering &amp; the Environment, University of Southampton, Southampton, Hampshire SO17 1BJ, United Kingdom</em></p>
<blockquote><p><strong>ABSTRACT</strong><br />
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduce environmental impact, but designers are lacking guidance choosing among design techniques for influencing interaction. The Design with Intent Method, a ‘suggestion tool’ addressing this problem, is described in this paper, and applied to the briefs of reducing unnecessary household lighting use, and improving the efficiency of printing, primarily to evaluate the method’s usability. The trial demonstrates that the DwI Method is quick to apply and leads to a range of relevant design concepts. With development, the DwI Method could be a useful tool for designers working on influencing user behavior.</p>
<p><strong>Categories and Subject Descriptors</strong><br />
H.1.2 [Models and Principles]: User/Machine Systems – human factors, software psychology. H.5.2 [Information Interfaces and Presentation (e.g. HCI)]: User Interfaces – theory and methods, user-centered design.<br />
<strong>General Terms</strong><br />
Design, Human Factors.<br />
<strong>Keywords</strong><br />
Persuasive technology, behavior change, sustainability, energy, interaction design, design methods, innovation methods.</p></blockquote>
<p>On other matters, I&#8217;m proud to say that <a href="http://www.planetizen.com/">Planetizen</a>, the urban design and planning community and <a href="http://www.planetizen.com/interchange">blog</a> has named <a href="http://architectures.danlockton.co.uk">Design with Intent</a> one of its <a href="http://www.planetizen.com/websites/2009">Top 10 Websites for 2009</a> &#8211; a nice accolade given how broad the scope here is beyond urbanism and architecture! Some of the other websites recommended are well worth a deeper read &#8211; <a href="http://www.onthecommons.org/">On the Commons</a>, <a href="http://digitalurban.blogspot.com/">Digital Urban</a>, <a href="http://infranetlab.org/blog/">Infranet Lab</a> and <a href="http://www.gapminder.org/">Gapminder</a> stood out for me. </p>
<p>Adding that Planetizen accolade to <a href="http://sixrevisions.com/usabilityaccessibility/20-websites-to-help-you-master-user-interface-design/">Six Revisions&#8217; inclusion of the blog in its &#8216;20 websites to help you master user interface design&#8217;</a>, it&#8217;s clear that, if nothing else, the themes we cover here really do meander about over conventional disciplinary boundaries. It&#8217;s all about people interacting with designed systems, whether they&#8217;re concrete plazas, electric kettles or confirmation dialogues, and I&#8217;d like to think the similarities are worth investigating.</p>
<p><em>Photo of Claremont Graduate University by <a href="http://www.flickr.com/photos/66197572@N00/2829147785/">Katherine H on Flickr</a></em></p>
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		<title>Invitation to participate</title>
		<link>http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/</link>
		<comments>http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 17:36:18 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=420</guid>
		<description><![CDATA[
For the last few weeks I&#8217;ve been setting up and running the first few trials of the &#8216;Design with Intent Method&#8217;, the design/innovation tool I&#8217;ve (embarrassingly sporadically) talked about on the blog over the last year. 
It&#8217;s essentially an innovation method to help designers given a brief involving influencing user behaviour. Based on describing the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/DwI_Study_Photo3_web.jpg" alt="Design with Intent Pilot Study" /></p>
<p>For the last few weeks I&#8217;ve been setting up and running the first few trials of the &#8216;Design with Intent Method&#8217;, the design/innovation tool I&#8217;ve (embarrassingly sporadically) <a href="http://architectures.danlockton.co.uk/category/dwi-method/">talked about on the blog</a> over the last year. </p>
<p>It&#8217;s essentially an innovation method to help designers given a brief involving influencing user behaviour. Based on describing the &#8216;problem&#8217;, the DwI Method aims to suggest appropriate design techniques (with real examples from different fields) to inspire concepts with the potential to influence user behaviour towards the &#8216;target&#8217;. The techniques suggested range from those which really would help users to those which probably don&#8217;t: deciding which approaches are actually worthwhile is part of the process&#8230; I won&#8217;t go into it too much here (yet) but hopefully the method captures or will at least address most of the arguments and caveats that we&#8217;ve discussed here over the last 3 years.</p>
<p>As it&#8217;s developed from a <a href="http://architectures.danlockton.co.uk/2008/01/05/towards-a-design-with-intent-method-v01/">fairly simple box structure</a> through a giant hierarchical tree (as in the corner of <a href="http://danlockton.co.uk/research/poster_DL.ai.pdf">this poster</a> [PDF]), to the current &#8216;idea space&#8217; iteration partially visible in the photo above, I&#8217;ve &#8216;tested&#8217; it plenty of times with myself and informally with colleagues, applying it to different briefs, but the current programme of pilot studies is the first time it is being tried out by &#8216;real people&#8217;, mostly recent design graduates or final-year design students. These pilot studies are primarily about assessing the <em>usability</em> of the method ahead of larger group studies assessing its <em>usefulness</em> &#8211; if that makes sense &#8211; but they still involve the participants applying the method to particular design problems and seeing what kind of concepts it suggests. So far, the results have been extremely interesting &#8211; I can&#8217;t say any more yet.</p>
<p>At some point, there will be an online version in one form or another, but for the moment, if you&#8217;re in the London area, are a designer or someone interested in behaviour change, and would like to participate in an individual pilot study session in January, please let me know &#8211; <a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a>. There are only going to be a few sessions; they take about 2½ hours each, during the week, taking place at <a href="http://brunel.ac.uk/about/where/">Brunel University</a> (Uxbridge, end of the Piccadilly and Metropolitan lines) and bear in mind half the participants will be &#8216;controls&#8217; and so won&#8217;t actually be getting the DwI Method at all. The most I can pay you for your time/travel is £10. If that still sounds attractive, get in touch! I&#8217;ll update this post when all the slots are filled.</p>
<p>Equally, if your company or design team would like to participate in a &#8216;full&#8217; trial of the DwI Method sometime in spring 2009 &#8211; trying out the method on real problems &#8211; then please do get in touch too.</p>
<p><em><a href="http://danlockton.co.uk">Dan Lockton</a></em></p>
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