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Philosophy of control

Nudge book cover
An ‘advance uncorrected page proof’ of Nudge I managed to get off Abebooks. Thanks to Hien Nguyen for the photo.

Nudge, by Richard Thaler and Cass Sunstein, is a publishing sensation of the moment, no doubt helped by Thaler’s work advising Barack Obama (many thanks to Johan Strandell for originally pointing me in Thaler and Sunstein’s direction). I’ve been reading the book in some detail over the last month or so, and while a full section-by-section review of its implications/applicability to ‘Design with Intent’ is in the works, this morning I saw that the Nudge blog’s John Balz had linked here with a post about the Oxford benches, so it seemed apposite to talk about it briefly.

Behavioural economics has/ought to have a lot of parallels with design psychology and usability research: it is effectively looking at how people’s cognitive biases actually cause them to understand, interpret and use economic systems, not necessarily in line with the intentions of the systems’ designers, and not necessarily in accordance with rational man theory. It’s clear there’s a lot in common with examining how people actually understand and use technology and designed elements of the world around them, and there would seem to be a continual bottom-up and top-down iteration of understanding as the field develops: what users actually do is studied, then inferences are made about the thought processes that lead to that behaviour, then the experiment/system/whatever is refined to take into account those thought processes, and what users actually do is then tested again, and so on. This is very much the way that many conscientious user-focused design consultancies work, in fact, often using ethnography and in-context user observation to determine what’s really going on in users’ heads and their interactions with technology.

Dan Ariely‘s Predictably Irrational is an excellent recent book which lays bare many of the cognitive biases and heuristics guiding everyday human decision-making, and he does take the step of suggesting a number of extremely interesting ‘improvements’ to systems which would enable them to match the way people really make decisions – which are, effectively, examples of Design with Intent as I’d define it.

But Thaler and Sunstein go further: Nudge is pretty much an elaborated series of applying techniques derived from understanding these biases to various social and economic ‘problems’, and discussion of how guiding (nudging) people towards ‘better’ choices could have a great impact overall without restricting individual freedom to make different choices. They call it libertarian paternalism and in itself the idea is not without controversy, at least when presented politically, even if it seems intuitively to be very much a part of everyday life already: when we ask someone, anyone, for advice, we are asking to have our decision guided. BJ Fogg might call it as tunnelling; Seth Godin might express it in terms of permission marketing.

Choice architecture

For Thaler and Sunstein, choice architecture is the key: the way that sets of choices are designed, and the way that they are presented to people(/users) is the basis of shaping decisions. (There’s a massive parallel here with designing affordances and perceived affordances into systems, which isn’t difficult to draw.) The establishment of ‘choice architects’, as Thaler and Sunstein describe them, within companies and governments – people with specialised domain knowledge, but also understanding of biases, heuristics and how they affect their customers’ decisions, and how to frame the choices in the ‘right’ way – is an intriguing suggestion.

Clearly, any system which intentionally presents a limited number of choices is in danger of creating false dichotomies and decoy effects – either accidentally or deliberately (e.g. this [PDF, 300 kB]). Manipulation of defaults raises similar questions (Rajiv Shah is doing some great work in this area). But, depending on the degree of ‘paternalism’ (or coercion) intended, it may be that intentionally misleading choice architecture might be considered ‘ethical’ under some circumstances. Who knows?

We’ll look at Nudge in more detail in a future post, but suffice to say: it is a very interesting book – my copy’s annotated with over a hundred torn-up bits of Post-It note at present – and it seems to be placing designers, of various kinds, at the centre of taking these ideas further for social benefit.

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EDIT: I’ve now added the audio! Thanks everyone for the suggestions on how best to do it; the audio is hosted on this site rather than the Internet Archive as the buffering seemed to stall a bit too much. Let me know if you have any problems.

I’ve put my presentation from Persuasive 2008 on SlideShare, – because of the visual style it really needs to be listened to, or viewed alongside the text (below, or in the comments when viewing it on the SlideShare site). Alternatively, just download it [PPT, 11.6 Mb] – it comes with the notes.

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Something which came out of the seminar at Brunel earlier this week (thanks to everyone who came along) was the idea that any method of selecting ways to design products that aim to shape or guide users’ behaviour really must incorporate some evaluation of users’ actual goals in using the product – users’ intent – alongside that of the designer/planner. This seems obvious, but I hadn’t explicitly thought of it before as a prerequisite for the actual selection method (instead, I’d assumed these kinds of issues could be shaken out during the design process, based on designers’ experience and judgement, and then in user testing). In retrospect it really does need to be considered much earlier in the process, while actually choosing which approaches are going to be explored. (Given how long I’ve spent reading about bad design and poor usability, you’d think I’d have twigged this earlier.)

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Ann Thorpe, author of the intriguing-sounding Designer’s Atlas of Sustainability – is pursuing an interesting investigation into design activism:

Some of the basic issues around design activism include:
# isn’t all design activism?
# how much design should be activist – aren’t designers supposed to be meeting client needs?
# are there best practices for design activism?

Low bridge, image by sarflondondunc
Low bridge in the Lee Valley, East London. Photo by sarflondondunc.

As part of this, she’s put together a very insightful article, well worth a read, Can artefacts be activists?, reviewing some of the different approaches in this area, from Langdon Winner’s discussion of Robert Moses’ low parkway bridges, to this very website:

…[O]nce designers are out of the picture, have moved on to the next job, can artifacts in themselves be activists? Can buildings, appliances, tools, or items of clothing, in themselves, lobby for change or even “force” it?

There are some worthwhile areas of debate explored in the article, especially the extent to which an artefact can embody power or discriminate, in itself, rather than simply mediating this through the way it is used or experienced. I appreciate this argument, but (coming from the point of view of a designer), I think the intent behind a design feature is critical to understanding the issue. If a bridge is intentionally made low to prevent buses passing underneath, this may well have the same practical effect as one which is simply low through an accident of history or topography, but it displays a very different attitude and philosophy on the part of the planners. Unintended consequences of design decisions – made long before products (/systems/environments) reach users – certainly have an enormous effect on almost all human-technology interactions, but not so many are actually deliberate. No design is neutral; all artefacts embody some intent, some philosophy, some outlook, even if it’s simply “manufacture this as cheaply as possible”. All design is rhetoric, a communication of values and intentions, and can be read as a social text if that’s the way you like to think of it, but with some design, those intentions are much more obviously expressed.

I look forward to seeing how Ann’s research develops – this is a very interesting area which should probably be given more attention in design school curricula in the years ahead. As more young designers “tire of designing landfill” (can’t remember if Ben Wilson first used this phrase to me, or me to him), design activism, of one form or another, is the most meaningful route forward.

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Mosquito - image from Compound Security

The Mosquito anti-teenager sound device, which we’ve covered on this site a few times, was yesterday heavily criticised by the Children’s Commissioner for England, Sir Albert Aynsley-Green, launching the BUZZ OFF campaign in conjunction with Liberty and the National Youth Agency: Buzz Off logo

Makers and users of ultra-sonic dispersal devices are being told to “Buzz Off” today by campaigners who say the device, which emits a high-pitched sound that targets under 25 year olds, is not a fair or reasonable solution for tackling anti-social behaviour. The campaign… is calling for the end to the use of ultra-sonic dispersal device. There are estimated to be 3,500 used across the country.

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An 'Apple' dongle

Mac as a giant dongle

At Coding Horror, Jeff Atwood makes an interesting point about Apple’s lock-in business model:

It’s almost first party only– about as close as you can get to a console platform and still call yourself a computer… when you buy a new Mac, you’re buying a giant hardware dongle that allows you to run OS X software.

There’s nothing harder to copy than an entire MacBook. When the dongle — or, if you prefer, the “Apple Mac” — is present, OS X and Apple software runs. It’s a remarkably pretty, well-designed machine, to be sure. But let’s not kid ourselves: it’s also one hell of a dongle.

If the above sounds disapproving in tone, perhaps it is. There’s something distasteful to me about dongles, no matter how cool they may be.

Of course, as with other dongles, there are plenty of people who’ve got round the Mac hardware ‘dongle’ requirement. Is it true to say (à la John Gilmore) that technical people interpret lock-ins (/other constraints) as damage and route around them?

Screenshot of Mukurtu archive website

Social status-based DRM

The BBC has a story about the Mukurtu Wumpurrarni-kari Archive, a digital photo archive developed by/for the Warumungu community in Australia’s Northern Territory. Because of cultural constraints, social status, gender and community background have been used to determine whether or not users can search for and view certain images:

It asks every person who logs in for their name, age, sex and standing within their community. This information then restricts what they can search for in the archive, offering a new take on DRM.

For example, men cannot view women’s rituals, and people from one community cannot view material from another without first seeking permission. Meanwhile images of the deceased cannot be viewed by their families.

It’s not completely clear whether it’s intended to help users perform self-censorship (i.e. they ‘know’ they ‘shouldn’t’ look at certain images, and the restrictions are helping them achieve that) or whether it’s intended to stop users seeing things they ‘shouldn’t', even if they want to. I think it’s probably the former, since there’s nothing to stop someone putting in false details (but that does assume that the idea of putting in false details would be obvious to someone not experienced with computer login procedures; it may not).

While from my western point of view, this kind of social status-based discrimination DRM seems complete anathema – an entirely arbitrary restriction on knowledge dissemination – I can see that it offers something aside from our common understanding of censorship, and if that’s ‘appropriate’ in this context, then I guess it’s up to them. It’s certainly interesting.

Neverthless, imagining for a moment that there were a Warumungu community living in the EU, would DRM (or any other kind of access restriction) based on a) gender or b) social status not be illegal under European Human Rights legislation?

Disabled buttonsDisabling buttons

From Clientcopia:

Client: We don’t want the visitor to leave our site. Please leave the navigation buttons, but remove the links so that they don’t go anywhere if you click them.

It’s funny because the suggestion is such a crude way of implementing it, but it’s not actually that unlikely – a 2005 patent by Brian Shuster details a “program [that] interacts with the browser software to modify or control one or more of the browser functions, such that the user computer is further directed to a predesignated site or page… instead of accessing the site or page typically associated with the selected browser function” – and we’ve looked before at websites deliberately designed to break in certain browers and disabling right-click menus for arbitrary purposes.

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