Digital control round-up

An 'Apple' dongle

Mac as a giant dongle

At Coding Horror, Jeff Atwood makes an interesting point about Apple’s lock-in business model:

It’s almost first party only– about as close as you can get to a console platform and still call yourself a computer… when you buy a new Mac, you’re buying a giant hardware dongle that allows you to run OS X software.

There’s nothing harder to copy than an entire MacBook. When the dongle — or, if you prefer, the “Apple Mac” — is present, OS X and Apple software runs. It’s a remarkably pretty, well-designed machine, to be sure. But let’s not kid ourselves: it’s also one hell of a dongle.

If the above sounds disapproving in tone, perhaps it is. There’s something distasteful to me about dongles, no matter how cool they may be.

Of course, as with other dongles, there are plenty of people who’ve got round the Mac hardware ‘dongle’ requirement. Is it true to say (à la John Gilmore) that technical people interpret lock-ins (/other constraints) as damage and route around them?

Screenshot of Mukurtu archive website

Social status-based DRM

The BBC has a story about the Mukurtu Wumpurrarni-kari Archive, a digital photo archive developed by/for the Warumungu community in Australia’s Northern Territory. Because of cultural constraints, social status, gender and community background have been used to determine whether or not users can search for and view certain images:

It asks every person who logs in for their name, age, sex and standing within their community. This information then restricts what they can search for in the archive, offering a new take on DRM.

For example, men cannot view women’s rituals, and people from one community cannot view material from another without first seeking permission. Meanwhile images of the deceased cannot be viewed by their families.

It’s not completely clear whether it’s intended to help users perform self-censorship (i.e. they ‘know’ they ’shouldn’t’ look at certain images, and the restrictions are helping them achieve that) or whether it’s intended to stop users seeing things they ’shouldn’t', even if they want to. I think it’s probably the former, since there’s nothing to stop someone putting in false details (but that does assume that the idea of putting in false details would be obvious to someone not experienced with computer login procedures; it may not).

While from my western point of view, this kind of social status-based discrimination DRM seems complete anathema - an entirely arbitrary restriction on knowledge dissemination - I can see that it offers something aside from our common understanding of censorship, and if that’s ‘appropriate’ in this context, then I guess it’s up to them. It’s certainly interesting.

Neverthless, imagining for a moment that there were a Warumungu community living in the EU, would DRM (or any other kind of access restriction) based on a) gender or b) social status not be illegal under European Human Rights legislation?

Disabled buttonsDisabling buttons

From Clientcopia:

Client: We don’t want the visitor to leave our site. Please leave the navigation buttons, but remove the links so that they don’t go anywhere if you click them.

It’s funny because the suggestion is such a crude way of implementing it, but it’s not actually that unlikely - a 2005 patent by Brian Shuster details a “program [that] interacts with the browser software to modify or control one or more of the browser functions, such that the user computer is further directed to a predesignated site or page… instead of accessing the site or page typically associated with the selected browser function” - and we’ve looked before at websites deliberately designed to break in certain browers and disabling right-click menus for arbitrary purposes.

Towards a Design with Intent ‘Method’ - v.0.1

As mentioned a while back, I’ve been trying to find a way to classify the numerous ‘Design with Intent’ and architectures of control examples that have been examined on this site, and suggested by readers. Since that post, my approach has shifted slightly to look at what the intent is behind each example, and hence develop a kind of ‘method’ for suggesting ’solutions’ to ‘problems’, based on analysing hundreds of examples. I’d hesitate to call it a suggestion algorithm quite yet, but it does, in a very very rudimentary way, borrow certain ideas from TRIZ*. Below is a tentative, v.0.1 example of the kind of thought process that a ‘designer’ might be led through by using the DwI Method. I’ve deliberately chosen an common example where the usual architectures of control-type ’solutions’ are pretty objectionable. Other examples will follow.

General view of the method diagram v.0.1

Basics of the DwI Method, v.0.1

1. Assuming you have a ‘problem’ involving the interaction between one of more users, and a product, system or environment (hereafter, the system), the first stage is to express what your intended target behaviour is. What do you actually want to achieve?

2. Attempt to describe your intended target behaviour in terms of one of the general target behaviours for the interaction, listed in the table below. (This is, of course, very much a rough work in progress at present, and these will undoubtedly change and be added to.) Your intended target behaviour may seem to map to more than one general target behaviour: this may mean that you actually have two ‘problems’ to solve.

General target behaviours v.0.1

3. You’re presented with a set of mechanisms - loosely categorised as physical, psychological, economic, legal or structural - which, it’s suggested, could be applied to achieve the general target behaviour, and thus your intended target behaviour. Some mechanisms have a narrow focus - dealing specifically with the interaction between the user and the system - and some are much wider in scope - looking outside the immediate interaction. Different mechanisms can be combined, of course: the idea here is to inspire ’solutions’ to your ‘problem’ rather than actually specify them.

The mechanisms, illustrative v.0.1

 

An example

This example is one that I’ve covered extensively on this blog: the most common ’solutions’ are, generally, very unfriendly, but it’s clear to most of us that the ‘wider scope’ mechanisms are, ultimately, more desirable.

Original photo by David Basanta
Sleeping on a bench in Hyde Park, London. Photo by David Basanta

Introduction

A number of benches in a city-centre park are occupied overnight or during parts of the day by homeless people. The city council/authorities (’they’) decide that this is a problem: they don’t want homeless people sleeping on the benches in the park. Expressed differently, their intended target behaviour is no homeless people sleeping on the benches.

So, which of the general target behaviours is closest to this?

Currently the list (disclaimer: v.0.1, will change a lot, letter allocations are not significant) is:

A1:  Access, use or occupation based on user characteristics
A2:  Access, use or occupation based on user behaviour
B:   No access, use or occupation, in a specific manner, by any user
C:   User provided with functionality only when environmental criteria satisfied
D:   Separate flows and occupation; users have no influence on each other
E:   Interaction between users or groups of users
F:   No user-created blockages or congestion caused by multiple users
G:   Controlled rate of flow or passage of users
H:   User follows process or path
I:    User pays the maximum price which still results in a sale

While we might think the ‘discriminatory’ implications of A1 and A2 are relevant here given our assumptions about the authorities’ motives, in fact ‘they’ probably don’t want anyone sleeping on the benches, regardless of whether he or she’s actually homeless, just having a lunchtime nap before returning to a corner office at Goldman Sachs, or anywhere in between. They don’t mind someone sitting on the bench (grudgingly, that would seem to be its purpose), as long as it’s not for too long (that’s another ‘problem’, though with very similar ‘solutions’), but they don’t want anyone sleeping on it. It’s not exactly the same problem as preventing anyone lying down (we might imagine a bright light or loudspeaker positioned over the bench, which allows people to lie down but makes it difficult to sleep), but the problems, and most solutions, are very close.

So it turns out that B, ‘No access, use or occupation, in a specific manner, by any user’, best matches the intended target behaviour in this case:

General Target Behaviour close-up, v.0.1

From mechanisms to ’solutions’

Looking at the diagram (PDF, 25k, or click image below), a number of possible mechanisms are suggested to achieve this target behaviour. (Again, a disclaimer: this is very much work in progress, and many mechanisms are missing at this stage.) There are physical, psychological, economic, legal and structural mechanisms, some with a narrow focus, and some much wider in scope.

Category B preview, v.0.1

I’ll try to pick out and discuss a few mechanisms - physical, psychological and structural (leaving out the legal and economic for the moment) - to demonstrate how they can be applied in the context of the bench example, but first it’s important to note two things:

  • Different mechanisms can of course be combined to produce solutions: e.g. legal mechanisms would need some kind of surveillance, either human or technological, to enforce; a ‘stick‘ approach along with a ‘carrot’ may be more effective than simply one or the other. So a fine for interacting with the system (i.e. sleeping on the bench) would probably have more effect if combined with making the alternative more attractive, e.g. providing somewhere else for people to sleep.
  • None of these mechanisms is an actual ’solution’ to the ‘problem’ directly, and even if applied rigorously, the actual effectiveness in terms of physically forcing, psychologically encouraging, or otherwise enforcing the intended target behaviour is not guaranteed. Users are not mechanical components; nor are they all rational economically. Your results will vary.
  • The most obvious physical mechanism for addressing the issue is the placing of material - to interrupt the surface of the bench, or perhaps even to cause injury (usually not done deliberately with park benches, but surely done, at least in the sense of conditioning the user not to repeat the interactions, with some pigeon spikes, barbed wire, anti-climb and various anti-sit spikes).

    Mechanisms close-up, v.0.1

    Interrupting the surface of the bench is usually done by adding central armrests (which do at least serve another function in addition), as illustrated here:

    New anti-homeless bench being installed at Richmond Station

    Belson Georgetown Bench
    A new bench with armrests being installed at Richmond Station, just as London Overground takes over from Silverlink; and the Belson Georgetown Bench, “Redesigned to face contemporary urban realities, this bench comes standard with a centre arm to discourage overnight stays in its comfortable embrace.”

    Of course, it is possible to sleep on a bench with central armrests, but it’s certainly discouraging, as the Belson quote suggests.

    Sleeping over armrests on bench, photo by Rick Abbott
    Photo by Rick Abbott

    Placing of material could equally be subtractive rather than additive - so interrupting the surface might also suggest removing elements to prevent or discourage sleeping. This could be in the form of removing every (say) third section of a bench, thus making the remaining length too short to lie down on properly (this has been done in some airport lounges), making the benches shorter altogether, or even separating the seats into ’single-occupancy benches’ - which would seem to be suggested by the spatial mechanism:

    Short bench - image from Yumiko Hayakawa Single occupancy benches - photo by Ville Tikkanen
    “A man tries to sleep on a deliberately shortened bench at the park” - photo from this excellent article by Yumiko Hayakawa discussing anti-homeless measures in Tokyo; ‘Single-occupancy benches’ in Helsinki - photo by Ville Tikkanen

    Indeed, simply narrowing the bench (making a kind of perch), and/or removing the backrest from a bench which already has central armrests, so that someone can’t even lean back to doze, would also count in terms of removing material.

    Mechanisms close-up, v.0.1

    Designs suggested by the orientation of material mechanisms are also fairly common - most often, a simply angled seat surface, as used on many bus-stop perches or these benches:

    Angled bench - photo from Yumiko Hayakawa
    “Can’t Lie Down, Can’t Lean Back - A man has a hard time getting a break on this partitioned, forward-leaning bench at Tokyo’s Ueno Onshi park”. Photo from Yumiko Hayakawa’s article.
    Bench by Joscelyn Bingham
    The ‘Lean Seat’ by Joscelyn Bingham

    Curved surfaces, both convex and concave, can also be employed:

    Curved bench - photo from Yumiko Hayakawa Curved bench - photo from PhatalbertConvex surface tubular bench in Tokyo - photo from Yumiko Hayakawa’s article; Concave surface bus shelter perch in Shanghai - photo by Albert Sun

    And curvature can be combined with the use of armrests (and height - which suggests that spatial might also be expanded to include something like “dimensional change to alter distance between elements of system”) to create something like the ‘Oxford Cornmarket montrosity’, which might prevent people sleeping on it, but certainly doesn’t stop people occupying it in a way the designers didn’t intend:

    Monstrosity, Oxford Cornmarket

    Monstrosity in use, Oxford Cornmarket
    The ‘benches’ in Oxford’s Cornmarket Street, discussed here and here. Second photo by Stephanie Jenkins

    Looking at some of the other relevant physical mechanisms, it’s worth noting that change of environmental characteristic - ‘local temperature change’ - also finds an expression in the convex Tokyo bench pictured above - as Yumiko Hayakawa notes in the original article:

    The hard curved surface of this stainless-steel bench, too hot in summer, too cold in winter, repels all but one visitor to Ikebukuro West Park.

    We might also think of positioning a street lamp right above a bench - to make it took bright to sleep there easily at night - as a similar tactic in this vein, ‘local illumination change’.

    What about the other relevant physical mechanisms? Change of material characteristic could mean a bench that deforms in some way when someone lies on it, or maybe has an uncomfortable surface texture (nails?). But both of these would probably preclude the bench’s use for sitting, in addition to sleeping. Movement or oscillation could suggest a bench which is balanced somehow so that it requires the user’s feet to be on the ground, in a normal sitting position, to keep it stable, and which would fall over (extra degree of freedom introduced) when someone tried to lie down on it, or maybe a bench which is sited on a turntable continually rotating, or a vibrating base, so that the user’s feet on the ground are again needed for stabilising, and someone lying down would fall off. None of these is an especially realistic ’solution’, but would all address the ‘problem’ even if simultaneously introducing others.

    (At this point, we might consider that if the ‘problem’ mainly occurs at night, we might want a bench that only becomes un-sleepable on - or unusable - at night. This would be best addressed by general target behaviour C, ‘User provided with functionality only when environmental criteria satisfied’ - many of the suggested mechanisms will be similar, but with conditional elements to them - if it is dark, or after a certain time, the bench might automatically retract into the ground, or become uncomfortable, if it weren’t already.)

    As noted on the diagram (PDF, 25k), I’ve (so far) had a bit of a mental blind-spot in coming up with wider-scope physical mechanisms to address this general target behaviour. The only sensible ones so far relate to applying the placing of material on the approach to the system, so in this case, it might mean putting the bench on an island surrounded by mud, water or spikes and so on, which doesn’t really seem useful. This wider-scope line-of-thinking needs much further development for some types of mechanisms, although it’s fairly obvious where it relates to making an alternative system more attractive.

    Mechanisms close-up, v.0.1
    Narrow-scope psychological mechanisms

    Turning to psychological mechanisms, with both narrow and wider scopes, the emphasis pretty much comes down to a ’stick’ or ‘carrot’ approach: either scare/warn/otherwise put off the user from sleeping on the bench, or make an alternative more attractive/available. It’s about creating unattractive perceived affordances, perhaps, where the physical mechanisms are about removing real affordances.

    From the narrow scope point-of-view, some of the applicable psychological ’solutions’ might include: ‘warning’ potential sleepers off with signage or colour schemes (not that this would do much; it’s more likely to provoke amusement, as in the photo below); making benches which look uncomfortable (whether or not they are); paying(?) scary or unattractive other ‘users’ to hang around the bench to scare people away (which perhaps defeats the object slightly); or, probably most likely, using overt surveillance of the bench, by humans or cameras, which brings in considerations of the legal mechanisms too (and maybe economic, in the form of fines). Another aspect of surveillance is making the (unwanted) interaction visible to other users - using the pressure of social norms to ’shame’ people into not doing something (positioning the sink outside the bathroom, in a kind of ante-room visible to others, is a good example), but it’s difficult to see how to apply this to the bench example - even if the bench is, say, positioned where lots of people will see the user sleeping on it, the pressure to vacate it is pretty low. This is a kind of ‘public’ feedback; feedback itself is an extremely important psychological mechanism in interaction design, but seems (from my research so far) to be much more applicable to some of the other general target behaviours.

    Sign in bushes, photo from Tacky Fabulous Orlando Mechanisms close-up, v.0.1
    A genuine sign in Orlando, via Boing Boing; and some applicable wider scope psychological mechanisms.

    The wider scope psychological mechanisms are much more positive - indeed, more positive than anything else so far in this example. Here, the aim is to make alternative systems - i.e. an alternative to sleeping on the park bench, whatever it might be - more attractive. This is where this sort of thing comes into play:

    Sean Godsell, House in a Park Sean Godsell, House in a Park
    Sean Godsell’s ‘House in a Park’, a bench that folds out into a rudimentary shelter (above) and (below) Bus Shelter House, which “converts into an emergency overnight accommodation. The bench lifts to reveal a woven steel mattress and the advertising hoarding is modified to act as a dispenser of blankets, food, and water.”
    Sean Godsell, Bus Shelter House

    Note that at this level, the alternative systems themselves are attractive (more attractive than sleeping on the park bench) by simply fulfilling users’ needs rather than any psychological ‘tricks’. There is a lesson there.

    ‘Guerrilla’ responses by users frustrated at heavy-handed anti-user measures don’t directly have a place in the DwI Method, at least as currently constituted, but in this case, for example, providing temporary cardboard seating (/sleeping benches) or even parts that fit over benches with central armrests to permit sleeping once again, as Crosbie Fitch suggests, are worth thinking about:

    Perhaps also, for each anti-sit seat design, one could come up with cardboard add-ons that re-enable long-term seating and recumbence. These could be labelled “Temporary Seat Repairs”, “Protective Seat Covers”, “Citizen City Seats”, or something far wittier.

    Mechanisms close-up, v.0.1

    It’s the structural mechanisms which suggest the more large-scale ’solutions’, from provision of alternative systems (as in the Sean Godsell examples above) to actually removing the need for anyone to sleep rough. Ultimately, of course, that’s a better goal than any of the above - anything discussed in this article - but it’s not really a ’solution’, rather a desirable aim, or even an intended target behaviour in itself, addressing a social issue rather than a ‘design’ one. Addressing the ‘disease’ rather than merely disguising the symptoms is surely preferable in the long-term.

    Alternatively, some cities have simply removed benches altogether where there is a ‘homeless problem…

    Benches removed - photo by Fredo Alvarez
    Benches stripped in Washington DC - “A small homeless population [had grown] there within the past few months”. photo by Fredo Alvarez.

    …’removal of system entirely‘ being the structural mechanism there: doing absolutely nothing to help the homeless users, and in the process removing the benches for everyone who uses the park.

    Conclusions

    The choice of such a negative example for demonstrating this very early version of the Design With Intent Method - where almost all the ’solutions’ suggested are anti-user and generally unfriendly - reflects, pretty much, where my ‘architectures of control’ research came from in the first place. Most of the examples posted on the site over the past couple of years have generally been about stopping users doing something, forcing them to do something they don’t want to do, or tricking them into doing something against their own best interests - certainly more than have been about more positive efforts to help and guide users.

    I thought that using the DwI Method initially to see if I could ‘get inside the head’ (possibly) of the ‘they’ who implement this kind of disciplinary architecture would be a useful insight, before applying the method to something more user-friendly and worthwhile - which willl be the next task.

     

    *As ‘Silverman’ cautioned before, the aim must not be to remove the use of engineering/design intuition - most creative people would not respond well to that anyway - but primarily to inspire possible solutions.

    The right to click

    English Heritage, officially the Historic Buildings and Monuments Commission for England, and funded by the taxpayer and by visitors to some of its properties, does a great deal of very good work in widening public appreciation of, and engagement with, history and the country’s heritage.

    But its ViewFinder image gallery website* sadly falls into the trap of trying to restrict public engagement rather than make it easy. Yes, someone specified the old ‘right click disabled‘ policy:

    English Heritage Viewfinder: right-click disabled
    Screenshots of this page, launched from this page.

    Now, the image in question - here’s a direct link - which happens to be an engraving of the former Datchet bridge**, in 1840 according to this page (with a colour image) is, even taking English Heritage’s “1860-1922” suggested date range, surely out of copyright, so presumably there cannot be any ‘legal’ question over ‘letting’ people save a copy (which is easiest to do by right-clicking on the most common operating systems and browsers). Using Javascript to remove the browser toolbars and menus also hides the ability to print the image for most users, presumably also deliberately.

    Yes, of course, many (most?) readers of this post will know how to get around the no-right-click architecture of control, but you’re reading a technology blog; think of whom the site is presumably aimed at. It is supposed to be a resource to encourage public engagement with history and heritage. Most users will be computer-literate enough to know how to search and probably familiar with right-clicking, but not to mess round with selectively disabling Javascript. Why should they have to? Incidentally, if you do disable Javascript entirely, you can’t even view an enlarged image at all:

    English Heritage Viewfinder

    What actual use to the public, other than for momentary on-screen interest, is a photo archive website where nothing can be ‘done’ with the images? What is a child doing a local history project supposed to do? Order a print at £18.80 for each photo and then scan it in? Does English Heritage really think that the ability for someone to save or print or e-mail a low-resolution 72 dpi image is going to devalue or compete with the organisation in some way?

    It’s ridiculous: such a short-sighted, narrow-mindset policy removes a significant proportion of the usefulness of the site. I don’t know whether the site developer did this with or without English Heritage’s instruction or cognizance (and it was in 2002, so perhaps different thinking would apply today), but it seems that no-one bothered to think through what an actual user might want to get from interacting with the site.

    In fact, regardless of the fact that this particular image (as with many others on the site) is in the public domain, even the images which are still under copyright (or “© English Heritage.NMR” as the site puts it, NMR being the National Monuments Record) should, of course, be freely downloadable, printable, and do-whatever-you-want-able. Their acquisition, preservation and cataloguing were paid for by the public, and they should all be available as widely, and easily, as possible. As it is, I would call the website a waste of public money, since it does not appear to offer what most intended users would expect and need.

    Still, at least the site’s not one giant bundle of Flash. That would make it marginally more hassle to extract the images.

    *Partially funded by the Big Lottery Fund, and thus not entirely directly taxpayer-funded, unless one regards the National Lottery as an extra tax on the hopeful and desperate, which some commentators would.
    **Almost exactly the spot where I’ve been testing a prototype radio-controlled toy for a client this very afternoon, in fact, though the bridge is long gone.

    Dependence

    Karel Donk has some intriguing thoughts on ‘maximising the upside’ of life, by reducing dependence on other people, status and possessions, so that there is less to lose:

    So one of the important things in life is to be as independent as possible and rely on very few things. After all, when it comes down to it, the only thing you can really and always depend on in life is yourself. This doesn’t mean that you shouldn’t want a lot of things in life. Want and have as much as you like, but require as little as possible. This is the simple rule you can use to guide you in making decisions about what you want to depend on in life.

    Interestingly, he also hits on the ‘architectures of control’ issue, briefly:

    Today’s world, and indeed for a very very long time now, is structured in such a way where people are directed, if not forced, to become dependent. Dependent on the system, or dependent on others. When you do enough research, you will find that this is all by design. I won’t go into details in this post, but certainly will in the future. For now it’s enough to note that this is by design. The reason why things are set up in this way is of course to be able to control people and limit their freedoms. When people depend on you, you can manipulate them into behaving the way you want. Because they depend on you, they have little choice but to go along with anything you say because they fear losing what they get from you. By definition if someone depends on someone else, or something else, that person has something to lose.

    I’m looking forward to reading Karel’s future thoughts on this. Creating dependence, or at least creating a need/desire/requirement to consume more, is a fair characterisation of many architectures of control we’ve looked at on this site, from printer cartridge sneakiness to outright chemical addiction; whether a simple razor-blade model (you need to buy more of this, because it’s the only thing that fits) or something more sinister, Karel is right: the common thread is dependence.

    To a large extent, I think this is why education is so important. If we understand the systems around us, technical, political and cultural, we are able to make (better) decisions for ourselves. If, however, we ‘leave it up to others who understand all that stuff’, we become dependent on them.

    Digital control round-up

    Digital architectures of control

    Some developments in - and commentary on - digital architectures of control to end 2006:

  • Peter Gutmann’s ‘A Cost Analysis of Windows Vista Content Protection’ (via Bruce Schneier) looks very lucidly at the effects that Vista’s DRM and measures to ‘protect’ content will have - on users themselves, and knock-on effects elsewhere. The more one reads, the more astonishing this whole affair is:

    Possibly for the first time ever, computer design is being dictated not by electronic design rules, physical layout requirements, and thermal issues, but by the wishes of the content industry.

    Vista appears to be just about the worst consumer product of all time. However, unlike other discretionary purchases, consumers will have less of a choice: Vista will come with any PC you buy from a major store, and all the hardware manufacturers will have to pass on the extra costs and complexity required to customers, whether or not they intend to use that hardware with Vista. When critical military and healthcare systems start to be run on Vista, we’ll all end up paying.

    As Peter puts it:

    The Vista Content Protection specification could very well constitute the longest suicide note in history

  • In a similar vein, the ‘format wars’ over high-definition video appear to have descended into a farce:

    Basically, what we have is a series of anti-consumer DRM infections masquerading as nothing in particular. They bring only net negatives to anyone dumb enough to pay money for them, and everything is better than these offerings. They sell in spite of the features they tout, not because of them.

    And, of course, HD-DVD encryption has already been “(partially) cracked” as Uninnovate puts it, with that decryption effort being triggered directly as a result of consumer frustration with incompatibility:

    I just bought a HD-DVD drive to plug on my PC, and a HD movie, cool! But when I realized the 2 software players on Windows don’t allowed me to play the movie at all, because my video card is not HDCP compliant and because I have a HD monitor plugged with DVI interface, I started to get mad… This is not what we can call “fair use”! So I decide to decrypt that movie.

  • “Consumers buy only 23 songs per iPod” - clearly, the vast majority of music on iPods and other portable music players has been acquired through CD-ripping or file-sharing, something which we all know, but which has been an elephant in the room for a long time when the industry is discussed (and remember that the Gowers’ Review has only just recommended that ripping CDs be legalised in the UK).

    Of course, Bill Gates also recommends ripping CDs (see also some great commentary from LilBambi on this).

    Andrew Kantor in USA Today has some pragmatic analysis of the situation:

    People want their music without restrictions, and too many legal downloads, like those from iTunes, come with restrictions. You can’t copy them to another player, or you’re limited to how often you can do it, or you have to jump through the hoops of burning your iTunes tracks to CD and re-ripping them to a more useful format… as cellphones with built-in MP3 players gain popularity, users will find themselves up against an entirely new set of usage restrictions. Some subscription services will delete the music from your player when you cancel your subscription.

    Buy a CD or use a program like eMule… and you have no restrictions. And that’s what people want.

    They don’t want to have to match their music store with their music player any more than they want to have to match their brands of gasoline with their brands of car. They want, in short, to be able to use today’s music the same ways they used yesterday’s: Any way they want.

    In fact, the industry’s been down this road before and hit a similar wall. In the first decades of the 20th century, the wax cylinders (and, later, 78rpm disks) on which music was recorded worked only with specific players. Industry attempts to monopolize the technology led only to poor sales.

  • Finally, Microsoft’s Steve Ballmer tells us that in 2007 the consumer will be “back in control”. It doesn’t mean much out of context, nor in the context he used it in fact, but it looks like Doublespeak is alive and well.