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	<title>Design with Intent</title>
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	<description>Using design to influence behaviour</description>
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		<link>http://architectures.danlockton.co.uk/2010/07/15/1475/</link>
		<comments>http://architectures.danlockton.co.uk/2010/07/15/1475/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 07:44:54 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1475</guid>
		<description><![CDATA[Apologies for the silence here, but I&#8217;m writing up my PhD thesis at present and trying to get as much as possible done before an exciting new project starts in August (which I will tell you about in due course!). I won&#8217;t be able to get it all done before then, but am trying to [...]]]></description>
			<content:encoded><![CDATA[<p>Apologies for the silence here, but I&#8217;m writing up my PhD thesis at present and trying to get as much as possible done before an exciting new project starts in August (which I will tell you about in due course!). I won&#8217;t be able to get it all done before then, but am trying to get to <a href="http://www.danlockton.com/dwi/Partial_completion">a stage where the rest of it doesn&#8217;t seem insurmountable</a>.</p>
<p>Writing up things you&#8217;ve been doing over the last 3 years is pretty boring. The trite advice given so often is to &#8220;write up as you go along&#8221; and while that might be partly wise, I&#8217;ve found that realistically, what I wrote 18 months ago is simply not usable in the thesis without massive alteration. Things change. The linear format of literature review -> planning the studies -> method -> results -> conclusion is very artificial when the studies you do end up leading you back to the literature, learning something else, doing more studies, and so on. I&#8217;m (re-)writing the literature review last of all in order to make it serve as a foundation for the later bits of the thesis, but I&#8217;m not entirely satisfied with this approach. It doesn&#8217;t reflect <em>how the work was actually done</em>, which (to me) is an important part of science. But the need to produce a document which overall is a <em>thesis</em> rather than a story or collection of published papers (which is permissible in some countries) suggests that I need to put such concerns aside, at least for the moment. I suppose it depends on if your work falls neatly into sections or separate projects which are substantially independent, or not. Mine unfortunately hasn&#8217;t worked out that way. Everything depends on everything else, pretty much. </p>
<p>So the blog may be quiet for another couple of months. And when it comes back, I think it needs something of a 5th-birthday-restructure to fit better with how it&#8217;s actually used. In the meantime, thank you so much to everyone who&#8217;s <a href="http://www.danlockton.com/dwi/Download_the_cards">downloaded the latest Design with Intent cards</a> or <a href="http://danlockton.com/order_cards.html">bought printed sets</a> so far. You keep me motivated!</p>
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		<title>Design with Intent toolkit 1.0 now online</title>
		<link>http://architectures.danlockton.co.uk/2010/04/10/design-with-intent-toolkit-1-0-now-online/</link>
		<comments>http://architectures.danlockton.co.uk/2010/04/10/design-with-intent-toolkit-1-0-now-online/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 00:43:23 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1456</guid>
		<description><![CDATA[
It&#8217;s been a long time coming, but a year after v.0.9, the new Design with Intent toolkit, DwI v.1.0, is ready. Officially titled Design with Intent: 101 Patterns for Influencing Behaviour Through Design, it&#8217;s in the form of 101 simple cards, each illustrating a particular &#8216;gambit&#8216; for influencing people&#8217;s interactions with products, services, environments, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="floatleft" src="http://danlockton.co.uk/research/images/packofcards2.jpg" alt="Design with Intent cards" /></p>
<p>It&#8217;s been a long time coming, but a year after <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">v.0.9</a>, the <strong><a href="http://designwithintent.co.uk">new Design with Intent toolkit</a></strong>, DwI v.1.0, is ready. Officially titled <em>Design with Intent: 101 Patterns for Influencing Behaviour Through Design</em>, it&#8217;s in the form of 101 simple cards, each illustrating a particular &#8216;<a href="http://www.danlockton.com/dwi/Main_Page#The_idea_of_gambits_and_patterns">gambit</a>&#8216; for influencing people&#8217;s interactions with products, services, environments, and each other, via the design of systems. They&#8217;re loosely grouped according to eight &#8216;<a href="http://www.danlockton.com/dwi/Lenses">lenses</a>&#8216; bringing different disciplinary perspectives on behaviour change.</p>
<p><strong>The cards</strong> (<a href="http://www.danlockton.com/dwi/Download_the_cards"><strong>Download them here</strong></a>)<br />
The intention is that the cards are useful at the idea generation stage of the design process, helping designers, clients and &#8211; perhaps most importantly &#8211; potential users themselves <a href="http://designandbehaviour.rsablogs.org.uk/2010/01/11/missing-links/">explore behaviour change concepts</a> from a number of disciplines, and think about how they might relate to the problem at hand. Judging by the impact of earlier iterations, the cards could also be useful in stakeholder workshops, and design / technology / computer science education. </p>
<p>Each gambit is phrased as a <em>question</em>, as used in <a href="http://www.slideshare.net/weinreich/design-approach-worksheet">Nedra Weinreich&#8217;s worksheet</a> based on DwI v.0.9, in the hope that the cards can actively <em>provoke</em> innovative behaviour change design ideas, while the new accompanying <a href="http://designwithintent.co.uk">Design with Intent wiki</a> can, in time, act as a kind of &#8216;further reading&#8217; resource.</p>
<p>You can <a href="http://www.danlockton.com/dwi/Download_the_cards">download the card deck</a>, either the whole thing (ISBN 978-0-9565421-1-3) or individual sections, free of charge, but bear in mind this initial version is still something of a draft (with some typos and a few ugly alignment errors) and there are a few extra introductory cards which will be added over the next couple of weeks. So do come back and get the updated version when it&#8217;s available.</p>
<p>Printed card decks (ISBN 978-0-9565421-0-6) will be available for mail order very soon, too: these will be sold at a price which just covers my costs (around £20-25 plus postage). If you&#8217;re going to <a href="http://2010.uxlondon.com">UX London</a> or <a href="http://www.persuasive2010.org/">Persuasive 2010</a> I hope to have some packs with me, so do let me know if you&#8217;d like me to reserve one for you. This isn&#8217;t a commercial venture: it&#8217;s part of <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">my PhD</a> and the more people who use the cards, the better (from my point of view). I will try to produce some alternative formats such as posters and worksheets, too, since I know cards aren&#8217;t everyone&#8217;s cup of tea.</p>
<p><strong>The <a href="http://designwithintent.co.uk">wiki</a></strong><br />
The <a href="http://designwithintent.co.uk">wiki</a> is inspired partly by Crumlish &#038; Malone&#8217;s <a href="http://www.designingsocialinterfaces.com/">Designing Social Interfaces</a>, a great book (and a neat companion to Jenifer Tidwell&#8217;s incredible <a href="http://designinginterfaces.com/">Designing Interfaces</a>, also from O&#8217;Reilly) with a <a href="http://www.designingsocialinterfaces.com/patterns.wiki/index.php?title=Main_Page">companion wiki</a> which acts as an evolving, referenceable container for new examples, tips on implementation, data on effectiveness, and so on, as they come to light, as well as new patterns, new ways of grouping them and new uses for this kind of approach. </p>
<p>At present, the wiki is pretty basic and while I get to grips with the nuances of Mediawiki (and, of course, writing up my PhD thesis!) it&#8217;s not open for general editing, but it will be in due course. I hope over time it will prove to be a valuable resource for people working in design for behaviour change, design for sustainable behaviour, persuasive technology, behavioural economics and other related areas. There are also a number of linked pages which I haven&#8217;t written yet, but by putting them in as red links, they&#8217;re a <a href="http://www.danlockton.com/dwi/Leave_gaps_to_fill">constant reminder</a> for me to do them!</p>
<p><strong>Your feedback</strong><br />
Your comments are incredibly important to this project. I&#8217;ll be putting a survey online very soon, but in the meantime, if you have any reactions, please do get in touch (<a href="mailto:dan@danlockton.co.uk">dan@danlockton.co.uk</a>). I&#8217;m aware that I haven&#8217;t yet replied to everyone who took part in the <a href="http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/">earlier survey</a>, for which I apologise. </p>
<p><strong>The blog</strong><br />
In the light of the new wiki, and coming towards the end of my PhD, the blog will change a bit during the summer &#8211; nothing will be lost, but I intend to incorporate a lot of the examples into the wiki, preserving people&#8217;s comments. The various domain names and redirects need a bit of htaccess fun to sort out too! For the moment, though, it&#8217;ll stay as chaotic as it is.</p>
<p>Thanks to everyone who&#8217;s helped with the development of Design with Intent so far: I hope the wait for these cards has been worth it!</p>
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		<title>Learning from game design: 11 gambits for influencing user behaviour</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/</link>
		<comments>http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 22:43:32 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1425</guid>
		<description><![CDATA[Games are great at engaging people for long periods of time, getting them involved, and, if we put it bluntly, influencing people&#8217;s behaviour through their very design. Something conspicuously missing from Design with Intent v.0.9 is a satisfactory treatment of the kinds of techniques for influencing user behaviour that can be derived from games and [...]]]></description>
			<content:encoded><![CDATA[<p>Games are great at engaging people for long periods of time, getting them involved, and, if we put it bluntly, <em>influencing people&#8217;s behaviour</em> through their very design. Something conspicuously missing from <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent v.0.9</a> is a satisfactory treatment of the kinds of techniques for influencing user behaviour that can be derived from games and other &#8216;playful&#8217; interactions. I hope to remedy this in DwI 1.0, so here&#8217;s a preview of the eleven patterns I&#8217;ve included in the new <strong><em>Ludic Lens</em> on behaviour change</strong>: patterns drawn from games or modelled on more playful forms of influencing behaviour.</p>
<p>These aren&#8217;t original, by any means. People such as <a href="http://socialarchitect.typepad.com/">Amy Jo Kim</a> (see her <a href="http://www.youtube.com/watch?v=ihUt-163gZI">great presentation &#8216;Putting the fun in functional&#8217;</a>), <a href="http://cargocollective.com/codingconduct/">Sebastian Deterding</a>, <a href="http://www.smashingmagazine.com/2010/01/29/better-user-experience-using-storytelling-part-one/">Francisco Inchauste</a>, <a href="http://www.lukew.com/ff/entry.asp?1007">Jeremy Keith</a>, <a href="http://www.informationdesign.org/archives/2010/02/surprise-as-a-design-strategy.php#005449">Geke Ludden</a>, and of course <a href="http://bogost.com/">Ian Bogost</a> have done work which explores this area from lots of different angles, and it also draws on decades of research in social psychology. Russell Davies&#8217; <a href="http://www.thisisplayful.com/">Playful</a> (which I really should have gone to!) looks like it was very pertinent here too. (Note, this lens doesn&#8217;t cover <a href="http://www.gametheory.net/dictionary/">Game <em>Theory</em>-like patterns</a>, some of which are indeed relevant to influencing user behaviour, but which I&#8217;ve chosen to group under a new &#8216;Machiavellian Lens&#8217;) </p>
<p>My main interest here is to extract the design techniques as very simple design patterns or &#8216;gambits&#8217;* that can be applied in other design situations outside games themselves, where designers would like to influence user behaviour (along with the other Design with Intent techniques). So these are (at least at present) presented simply as provocations: a &#8220;What if&#8230;?&#8221; question plus an example. The intention is that the card deck version will simply have what you see here, while the online version will have much more detail, references, links and reader/user-contributed examples and comments.</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/challenges1.jpg" alt="Challenges &#038; targets, Santa Barbara beach" /><strong>Challenges &#038; targets</strong></p>
<p>What happens if you set people a challenge, or give them a target to reach through what they&#8217;re doing?</p>
<p><em>&laquo; Whoever laid out <a href="http://architectures.danlockton.co.uk/2009/07/10/cialdini-on-the-beach/">this coffee tub</a> as a target for throwing coins knew a lot about influencing people to donate generously and enjoy it</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatright" src="http://danlockton.co.uk/research/images/unpredictable1.jpg" alt="Unpredictable reinforcement, Teignmouth, Devon" /><strong>Unpredictable reinforcement</strong></p>
<p>What happens if you give rewards or feedback on an unpredictable schedule, so users keep playing or interacting?</p>
<p><em>Arcade games such as this coin pusher usually employ a strong element of unpredictable reinforcement, to keep users playing/paying &raquo;</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/scores1.jpg" alt="Scores - Nintendo Brain Age" /><strong>Scores</strong></p>
<p>Can you give users feedback on their actions as a score or rating allowing comparison to a reference point?</p>
<p><em>&laquo; The ‘Brain Age’ score given by Dr Kawashima’s games for Nintendo gives users a clear incentive to keep using the software</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatright" src="http://danlockton.co.uk/research/images/levels1.jpg" alt="Levels - Farmville" /><strong>Levels</strong></p>
<p>Can you split your system up into achievable levels which help users feel like they’re making progress?</p>
<p><em>Easy-to-reach levels lower the barriers to participation and encourage continued engagement for games such as FarmVille &raquo;</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/rewards1.jpg" alt="Rewards, Kai's Power Tools" /><strong>Rewards</strong></p>
<p>Can you encourage users to take up or continue a behaviour by rewarding it, through the design of the system?</p>
<p><em>&laquo; <a href="http://en.wikipedia.org/wiki/Kai%27s_Power_Tools">Kai’s Power Tools</a> (pioneering visual effects software) revealed ‘bonus functions’ to reward users who developed their skill level</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatright" src="http://danlockton.co.uk/research/images/playfulness1.jpg" alt="Playfulness - Spiral Wishing Well" /><strong>Playfulness</strong></p>
<p>Can you design something which ‘plays’ with its users, provoking curiosity or making interactions into a game?</p>
<p><em><a href="http://www.spiralwishingwells.com/">Spiral wishing wells</a> turn giving money to charity into something actively fun for donors, and provoke curiosity of passers-by &raquo;</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/storytelling1.jpg" alt="Storytelling - Dyson booklets" /><strong>Storytelling</strong></p>
<p>Can you tell a story via your design, which interests users and keeps them engaged?</p>
<p><em>&laquo; <a href="http://www.dyson.co.uk/insidedyson/default.asp">Dyson</a> uses narrative booklets drawing customers (and potential customers) into the story behind the company and its technology</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatright" src="http://danlockton.co.uk/research/images/leavegaps1.jpg" alt="Leave gaps to fill - Mediawiki" /><strong>Leave gaps to fill</strong></p>
<p>Can you leave deliberate gaps (in a design, message, etc) which users will want to fill, becoming engaged in the process?</p>
<p><em>Deliberate use of red links on Wikipedia, signifying articles which should be written, <a href="http://en.wikipedia.org/wiki/Wikipedia:Red_link">“encourage[s] new contributors in useful directions”</a> &raquo;</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/roleplaying1.jpg" alt="Roleplaying - Tio by Tim Holley" /><strong>Role-playing</strong></p>
<p>What happens if your system gives users particular roles to play, or makes them feel like they’re playing a role?</p>
<p><em>&laquo; <a href="http://timholley.de/Design_Home.html">Tim Holley’s Tio</a> encourages children to become ‘energy champions’ for their household, influencing parental behaviour</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatright" src="http://danlockton.co.uk/research/images/collections1.jpg" alt="Collections - UbiFit Garden" /><strong>Collections</strong></p>
<p>What happens if you encourage users to collect a set of things (friends, activities, places, objects, etc) through using your system?</p>
<p><em><a href="http://dub.washington.edu/projects/ubifit">UbiFit Garden</a> encourages users to maintain a regular variety of exercise activities, in order to ‘collect’ different types of flower &raquo;</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/meme1.jpg" alt="Make it a meme - ShareThis" /><strong>Make it a meme</strong></p>
<p>What happens if you plan your design to be something people want to spread, and make it easy for them to do so?</p>
<p><em>&laquo; <a href="http://sharethis.com/">ShareThis</a> and similar quick-access social sharing services can mean rapid ‘viral’ or ‘meme’ status for interesting or amusing stories</em></p></blockquote>
<p>&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;</p>
<p>The text and examples aren&#8217;t quite fixed yet, so any comments and feedback on the above are very welcome. </p>
<p>Spiral wishing well photograph courtesy of <a href="http://www.spiralwishingwells.com/">Steve Divnick</a> &#8211; <a href="http://www.youtube.com/watch?v=rfNpjrPTYzU">see this video</a> if you don&#8217;t believe the power of the well; UbiFit Garden images from <a href="http://dub.washington.edu/projects/ubifit">DUB at University of Washington</a>; ShareThis Chicken Poncho screenshot from <a href="http://www.regretsy.com/2009/10/20/kentucky-frilled-chicken/">this listing on Regretsy</a>; Tio image from <a href="http://timholley.de">Tim Holley</a>.  </p>
<p><em>*I&#8217;ve decided to start using <a href="http://www.creativityandcognition.com/cc_conferences/cc03Design/papers/13LawsonDTRS6.pdf">Bryan Lawson&#8217;s &#8216;gambit&#8217; terminology</a> [PDF], if only to recognise that at least at present, DwI is not really a proper pattern language, as <a href="http://www.cs.kent.ac.uk/people/staff/saf/patterns/gallery.html#D">Sally Fincher comments here</a>. </em></p>
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		<title>Why it&#8217;s been quiet here</title>
		<link>http://architectures.danlockton.co.uk/2010/03/22/why-its-been-quiet-here/</link>
		<comments>http://architectures.danlockton.co.uk/2010/03/22/why-its-been-quiet-here/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 19:23:15 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design with Intent]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1426</guid>
		<description><![CDATA[I haven&#8217;t blogged for a couple of months, which is not unusual, but I always feel I owe loyal readers an explanation! Primarily, I&#8217;ve been so wrapped up in PhD-related work (now in my final year, and desperately trying to get the thing finished by the summer), that most of my writing energy has been [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t blogged for a couple of months, which is not unusual, but I always feel I owe loyal readers an explanation! Primarily, I&#8217;ve been so wrapped up in PhD-related work (now in my final year, and desperately trying to get the thing finished by the summer), that most of my writing energy has been going into the thesis and some papers and articles for various outlets, rather than towards the blog. Our <em>Applied Ergonomics</em> article, <a href="http://dx.doi.org/10.1016/j.apergo.2009.09.001">&#8216;The Design with Intent Method: A design tool for influencing user behaviour&#8217;</a> (co-authored with my supervisors <a href="http://dea.brunel.ac.uk/cleaner/People/david_harrison.htm">David Harrison</a> and <a href="http://www.civil.soton.ac.uk/staff/staffbydivision/staffprofile.asp?NameID=475">Neville A. Stanton</a>) has just been published in the print version of the journal (I will put an open-access preprint version online soon), and I&#8217;ve written articles with <a href="http://www.fergusbisset.com/blog/">Fergus Bisset</a> and <a href="http://choosenick.com/">Nick Marsh</a> for the next issue of the Service Design Network&#8217;s <em><a href="http://www.service-design-network.org/tp-catalog">Touchpoint</a></em> journal &#8211; &#8216;Designing Motivation or Motivating Design? Exploring service design, motivation and behavioural change&#8217; and &#8216;Research in practice: Bringing behaviour change from lab to studio&#8217;. Look out for them in the April/May issue. </p>
<p>There have also been a few other projects with which I&#8217;ve made an effort to get involved, mainly to secure my own future and enable expansion of research in this field once the PhD studentship runs out! I&#8217;m pleased to say that things seem to be progressing OK on that front, with some very exciting projects lined up, working with some very interesting people indeed.</p>
<p>In parallel, <a href="http://architectures.danlockton.co.uk/2009/12/18/whats-happening-with-the-toolkit-part-1/">DwI toolkit v.0.95</a>, which I think I will henceforth name Design with Intent 1.0 (shows a bit more confidence!) is nearing a stage where I&#8217;m happy to release it. More on that very soon. </p>
<p>As <a href="http://www.paulgraham.com/hamming.html">Richard Hamming</a> said, &#8220;You have to neglect things if you intend to get what you want done. There&#8217;s no question about this.&#8221; </p>
<p><img src="http://danlockton.co.uk/research/images/cards_on_wall.jpg" alt="New card deck under development" /></p>
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		<title>What I didn&#8217;t get round to writing about in 2009</title>
		<link>http://architectures.danlockton.co.uk/2009/12/24/what-i-didnt-get-round-to-writing-about-in-2009/</link>
		<comments>http://architectures.danlockton.co.uk/2009/12/24/what-i-didnt-get-round-to-writing-about-in-2009/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 11:00:12 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Site Announcements]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1404</guid>
		<description><![CDATA[A lot of people send me ideas and suggestions for the blog, for which I&#8217;m very grateful indeed, but which I don&#8217;t always get round to investigating or posting or dealing with in a timely manner. Or sometimes I note them, use them as examples elsewhere, or in conversation with people, but never actually get [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of people send me ideas and suggestions for the blog, for which I&#8217;m very grateful indeed, but which I don&#8217;t always get round to investigating or posting or dealing with in a timely manner. Or sometimes I note them, use them as examples elsewhere, or in conversation with people, but never actually get round to posting about them. I apologise for all this, and I apologise if you&#8217;ve sent stuff and never got a reply, or got a very late reply. I have a very very inefficient workflow and it is sometimes embarrassing. It&#8217;s something I need to fix in 2010 if I&#8217;m going to get a PhD thesis done by the summer.</p>
<p>But as as a bumper end-of-2009 post, here&#8217;s a roundup of some really interesting examples, ideas, projects, and other tit-bits. If yours isn&#8217;t here, I further apologise: it may resurface at some point soon. </p>
<h3>Transparent toilet in Lausanne</h3>
<p><object class="floatright" width="425" height="344"><param name="movie" value="http://www.youtube-nocookie.com/v/0WL2ZnE1vAU&#038;hl=en_GB&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/0WL2ZnE1vAU&#038;hl=en_GB&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://twitter.com/yourlocalGP">George Preston</a> sent me a link to <a href="http://www.youtube.com/watch?v=0WL2ZnE1vAU">this video</a> of a very interesting public toilet in Lausanne, Switzerland. As George puts it:</p>
<blockquote><p>There&#8217;s a central quite modern district [in Lausanne] called Flon, and the toilets have an intriguing way of grabbing your attention/dissuading vandals&#8230;.the walls are made of glass. But when you pay and enter, a current running to an <a href="http://en.wikipedia.org/wiki/Smart_glass"><acronym title="liquid crystal">LC</acronym> layer in the glass</a> is cut off, rendering it opaque. For people not familiar with them, they are baffling!</p></blockquote>
<h3>The tell-tale pill bottle</h3>
<p><a href="http://www.ralphborland.net">Ralph Borland</a> &#8211; responsible for the impressive <a href="http://www.ralphborland.net/s4s/index.html">Suited for Subversion</a> &#8211; and who must be just about finished with his <a href="http://www.ralphborland.net/ddt/index.html">PhD at Trinity College, Dublin</a> &#8211; sends me <a href="http://www.sagoodnews.co.za/health_and_hiv_aids/sa_innovation_makes_taking_meds_simpill__2.html">this story about tuberculosis pill bottles equipped with a SIM card</a>, which can text a patient, his or her carer, or <strong>indeed the health authorities</strong> if the pills aren&#8217;t taken, &#8220;achiev[ing] a <a href="http://www.simpill.com/thesimplesolution.html">94% compliance</a> rate for a TB trial in South Africa&#8221;. The <a href="http://www.simpill.com/howsimpillworks.html">SIMpill Medication Adherence Solution</a> is a clever product, a neat technology intervention in patient compliance, <a href="http://www.rsadesigndirections.org/projects/projects9.html">an area designers are increasingly being asked to address</a>.</p>
<p>From the <a href="http://www.simpill.com/howsimpillworks.html">SIMpill website</a>:</p>
<blockquote><p>The SIMpill® Medication Adherence Solution offers detailed compliance data and corresponding statistics, and the patient or pre-approved healthcare professionals or analyst, can gain access to real-time information regarding medication use and compliance through a private secure account on the SIMpill® website. Via the web account the healthcare providers can monitor the medication use of their patients in real-time, and can decide on type of intervention to meet the patient’s ongoing adherence schedule. </p></blockquote>
<p>As Ralph points out, though:</p>
<blockquote><p>Put that together with the fact that <a href="http://www.britannica.com/blogs/2008/04/hospital-imprisonment-in-port-elizabeth/">you can be imprisoned in SA</a> if you have a drug-resistant TB strain and you have something more like a coercive technology than persuasive, interfacing directly with authority structures etc. Thought it&#8217;s an interesting cross-over of developing world design and persuasive design&#8230;</p></blockquote>
<h3>Narrower supermarket aisles</h3>
<p><a href="http://www.cugelman.com/">Brian Cugelman</a> of <a href="http://www.alterspark.com/">AlterSpark</a> sent me the following rather coercive idea he overheard, along the lines of <a href="http://www.monkeon.co.uk/">Monkeon</a>&#8217;s <a href="http://architectures.danlockton.co.uk/2008/07/04/discriminatory-architecture/">Leonard Ball bench</a>:</p>
<blockquote><p>On BBC radio some caller made a proposal relevant to your research. To cope with the UK’s obesity epidemic, with 25% of the population considered obese, a caller proposed making grocery stores aisles very narrow so people of average weight could shop and obese people would not fit.</p></blockquote>
<h3>Punishing users for Alt-tabbing away</h3>
<p>From a comment on <a href="http://www.codinghorror.com/blog/archives/001011.html">Jeff Atwood&#8217;s 2007 &#8216;Please don&#8217;t steal my focus&#8217; post</a> (which I found again when searching for how to stop an application stealing focus):</p>
<blockquote><p>One of the old MMOs I used to play (Rubies of Eventide) would log you out of the game if you alt tabbed, supposedly to prevent cheating. This was back in the days when web browsers on windows would steal focus back any time a script on the page reloaded.<br />
I died so many times to those damn page reloads.</p>
<p>Mike on December 5, 2007 4:08 AM</p></blockquote>
<h3>Obstacles speed up exiting crowds</h3>
<p>Tjebbe van Eemeren of the University of Twente &#8211; a student of Peter-Paul Verbeek of <em><a href="http://www.odannyboy.com/blog/new_archives/2006/11/review_what_thi.html">What Things Do</a></em> fame &#8211; sends me a link to this story about <a href="http://news.discovery.com/tech/obstacles-reduce-crowd-jams.html">the use of obstacles to speed up the passage of crowds</a>:</p>
<blockquote><p>Even when exits are wide open, people seem to jam up in front of it. Then they tried something goofy. They put something in the way of the people trying to get out. Not so big that it blocked the way, but big enough that people had to detour around it. And it had to be in just the right place. Guess what? Everybody got out faster.</p></blockquote>
<p>The actual research isn&#8217;t referenced in the story, but <a href="http://physicsbuzz.physicscentral.com/2009/08/for-quick-exit-just-block-fire-door.html">this article</a> goes into a lot more detail. There&#8217;s <a href="http://arxiv.org/abs/0906.0224">a preprint of the paper by Daichi Yanagaisawa et al here</a>. There&#8217;s also <a href="http://derrenbrown.co.uk/blog/2009/12/obstacles-speed-exiting-crowds/">discussion of the story and the phenomenon on Derren Brown&#8217;s blog</a>.</p>
<p>
<h3>Opower</h3>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/opower.png" alt="Opower" /><br />
<a href="http://www.influenceatwork.com/INFLUENCEATWORK-CialdiniBio.html">Robert Cialdini</a> gets name-checked quite a lot on this blog, and rightly so: his work on persuasion and the psychology of influencing behaviour across many different domains underpins many of the design patterns and explains many of the examples we&#8217;ve looked at (particularly what I characterised as the <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/">&#8216;cognitive lens&#8217;</a> of design with intent). He&#8217;s something of a model for how to be a respected academic researcher at the forefront of his field (who actually <em>tries things out</em> rather than simply theorising), a consultant in high demand from industry, and also a bestselling popular author. </p>
<p>Cialdini is now <a href="http://www.opower.com/Company/ScientificAdvisoryBoard.aspx">Chief Scientist of Opower</a>, an energy monitoring and smart metering startup which started life as Positive Energy (thanks to <a href="http://donotremove.co.uk/weblog">Mike Stenhouse</a> for sending me details earlier in the year) and has already had <a href="http://latimesblogs.latimes.com/greenspace/2009/10/california-embraces-psychology-of-influence-to-reduce-energy-use.html">significant success</a> <a href="http://www.businessweek.com/innovate/content/nov2009/id2009115_475766.htm">partnering with utility companies</a> in the US to give customers better feedback &#8211; using <a href="http://www.opower.com/Approach/TargetedMessaging.aspx">personalised messages</a> based on <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a> and norms to suggest actions for householders to take to reduce their consumption:</p>
<blockquote><p>Step 1:  Customer reads report: “You used 72 percent more than your efficient neighbors.”<br />
Step 2: Customer reads targeted tip: “Most people in your area keep their AC at 78 degrees”<br />
Step 3: Customer turns down thermostat and takes other energy-saving actions.</p></blockquote>
<p>I think it&#8217;s worth keeping an eye on <a href="http://www.opower.com">Opower</a>&#8217;s development: they&#8217;re taking a different, but complementary approach to other innovators such as <a href="http://onzo.co.uk/">Onzo</a> in the UK, and seem to be putting into practice (on a huge scale) some of the ideas that projects such as <a href="http://business.kingston.ac.uk/charm">CHARM</a> are also investigating. As I&#8217;ve <a href="http://architectures.danlockton.co.uk/2009/06/18/smart-meters-some-thoughts-from-a-design-point-of-view/">talked about before</a>, there&#8217;s a lot of opportunity for design to influence behaviour in this area, and help users as well as reducing environmental impact.</p>
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		<title>What’s happening with the toolkit (Part 2): Interaction design: how you can be part of it</title>
		<link>http://architectures.danlockton.co.uk/2009/12/22/what%e2%80%99s-happening-with-the-toolkit-part-2-interaction-design-how-you-can-be-part-of-it/</link>
		<comments>http://architectures.danlockton.co.uk/2009/12/22/what%e2%80%99s-happening-with-the-toolkit-part-2-interaction-design-how-you-can-be-part-of-it/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 12:19:29 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1386</guid>
		<description><![CDATA[Following on from part 1, here are a few of the &#8216;new&#8217; design patterns that are going to be in v.0.95 of the Design with Intent toolkit, but for which I don&#8217;t yet have very good &#8216;design&#8217; examples. 
Any suggestions, or photos / screenshots would be very much appreciated, whether they&#8217;re your own projects, things [...]]]></description>
			<content:encoded><![CDATA[<p>Following on from <a href="http://architectures.danlockton.co.uk/2009/12/18/whats-happening-with-the-toolkit-part-1/">part 1</a>, here are a few of the &#8216;new&#8217; design patterns that are going to be in v.0.95 of the Design with Intent toolkit, but for which I don&#8217;t yet have very good &#8216;design&#8217; examples. </p>
<p><strong>Any suggestions, or photos / screenshots would be very much appreciated</strong>, whether they&#8217;re your own projects, things you&#8217;ve come across elsewhere, or just ideas that occur to you. If you&#8217;re happy for me to use them in the toolkit (cards &#038; wiki)* then of course you&#8217;ll get a credit and if your photo&#8217;s used, I&#8217;ll send you a pack of the cards when they&#8217;re done.</p>
<p>Remember, for each of these patterns, the idea is that it <em>can be used intentionally to influence user behaviour</em>, via the design of an interface, product, service, environment, or other kind of system. </p>
<h3>Similarity</h3>
<p><strong>Can you make elements look similar so users perceive them to share characteristics, or that they should be used together?</strong></p>
<p>This &#8211; a <a href="http://iws.ccccd.edu/acano/introdesign/gestalt.htm">Gestalt principle</a> applied with the intent of influencing behaviour &#8211; seems like it should be an easy pattern to find examples for, but I&#8217;m struggling. The basic idea is that a design intentionally has some elements which look alike, or similar, or to be in a group, so that a user perceives them to share some properties or characteristics (and so acts accordingly &#8211; perhaps using two controls together). </p>
<p>In its most trivial sense, this is <a href="http://erica1231.blogspot.com/2006/01/notes-on-hci-design-principles-gestalt.html">present everywhere</a> in interaction and web design &#8211; the design of menus, groupings of controls, and so on, to suggest that those particular functions are related &#8211; but I&#8217;m finding it difficult to think of examples where there is a more explicit behaviour-influencing intent behind it. There are instances such as <a href="http://architectures.danlockton.co.uk/2007/08/08/in-default-defiance/">Adobe&#8217;s &#8216;Send to FedEx Kinko&#8217;s&#8217; button</a> (below left), styled and positioned in the toolbar as if it were a normal button, but actually propelling the user into a business transaction when pressed &#8211; or even the use of text ads and sponsored links in search engine results (below right), styled closely to resemble the main content, in the hope that users will perceive them to be of the same value, and hence click on them &#8211; but can anyone think of a more interesting example? Preferably one designed to <em>help</em> users rather than trick us into clicking on things we don&#8217;t necessarily want to?</p>
<p><img src="http://www.danlockton.co.uk/research/images/fedexkinkos300px.png" alt="Adobe Reader Send to FedEx Kinko's button"/><img src="http://www.danlockton.co.uk/research/images/sponsoredlinks.png" alt="Sponsored text links"/></p>
<h3>Mimicry &#038; mirroring</h3>
<p><strong>Can your system mirror or mimic a user&#8217;s behaviour in some way, to increase the engagement a user feels?</strong></p>
<p><a href="http://en.wikipedia.org/wiki/Mirroring_%28psychology%29">Mirroring</a> body language or speech patterns is often promoted as a technique for establishing rapport in <a href="http://www.bbc.co.uk/relationships/singles_and_dating/techniques_flirting.shtml">pop-psychology advice</a>, but are there examples where a similar idea has been (or could be) used in design to achieve a similar effect &#8211; engaging a user so he or she follows the advice or directions given, or responds more &#8216;in person&#8217; towards the system (in a <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#casa">computers-as-social-actors</a> context)? (Something like <a href="http://en.wikipedia.org/wiki/ELIZA">ELIZA</a> (<a href="http://nlp-addiction.com/eliza/">nice online version here</a>) might count if it were specifically intended to influence a user&#8217;s behaviour (e.g., as a &#8216;therapist&#8217;), but mirroring / mimicry doesn&#8217;t seem to be the <em>main</em> mechanism there.) </p>
<h3>Partial completion</h3>
<p><strong>Can you show that the first stage of a process has been completed already, to give users confidence to do the rest?</strong></p>
<p>What I&#8217;m thinking of here are things like partly pre-filled application forms, which reduce the amount of effort a user needs to put in to proceed with applying for whatever it is (and, at least with credit card applications, must be a <a href="http://www.cockeyed.com/citizen/creditcard/application.shtml">significant vector</a> for <a href="http://www.cifas.org.uk/default.asp?edit_id=896-57">fraud</a>), but also exams or learning materials where there&#8217;s enough of a worked example actually to <em>give users confidence</em> (building <a href="http://des.emory.edu/mfp/BanEncy.html#adaptive">perceived self-efficacy</a>) that they can complete the rest successfully. </p>
<p>And, by extension, an interface of some kind which demonstrates this sort of technique in action would be a great example to include in the toolkit, but I can&#8217;t think of one. Can you?</p>
<h3>Role-playing</h3>
<p><strong>What happens to user behaviour if your design gives users particular roles to play, or makes them feel that they&#8217;re someone else?</strong></p>
<p>This is a pattern I noted down during <a href="http://dings.mp">Sebastian Deterding</a>&#8217;s talk at <a href="http://amd.newport.ac.uk/displayPage.aspx?object_id=10073&#038;type=PAG">DiGRA 2009</a>, in which he discussed applying some of <a href="http://en.wikipedia.org/wiki/Erving_Goffman">Erving Goffman</a>&#8217;s work to game design. It seems intuitively effective as a way of influencing behaviour &#8211; e.g. a dad telling his young son &#8220;I&#8217;m appointing you the man of the house while I&#8217;m away&#8221; (to suggest that he should be well-behaved and look after his mum) or a police officer visiting a school and giving some children little police badges so they hopefully &#8216;take on&#8217; whatever characteristics are associated with the role (taken to the extreme, perhaps, this sort of pattern can lead to the results found in the <a href="http://www.prisonexp.org/">Stanford Prison Experiment</a>). </p>
<p>But are there examples where this pattern has been used in the design of something &#8211; where users are given or assigned (or choose) a kind of role, which then (due to <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#commitment">commitment &#038; consistency biases</a>) they stick to, and behave accordingly? Perhaps applying the role-playing aspects of games to a real-life interface or product or campaign? <a href="http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/">Tim Holley&#8217;s Tio</a> project has the express aim of turning children into &#8216;energy champions&#8217; for their families, so this may well be the example I use, but is there anything else that does this more explicitly?</p>
<h3>Storytelling</h3>
<p><strong>Can you tell a story via your design, which interests users and keeps them engaged?</strong></p>
<p>Storytelling is clearly a significant technique for drawing users into an experience, and that engagement necessarily leads to different behaviour. <a href="http://customer-engagement.net/">Richard Sedley</a> has talked about this <a href="http://www.slideshare.net/richardsedley/6-principles-of-persuasion">in the context of persuasion for digital effectiveness</a> (and if you haven&#8217;t seen <a href="http://www.customer-engagement-network.com/forum/topic/show?id=2306982%3ATopic%3A724">this video</a>, it really is worth setting aside 5 minutes), and some of <a href="http://www.excessvoice.com/gene-schwartz.htm">Eugene Schwartz&#8217;s classic <em>Breakthrough Advertising</em></a> copywriting principles and examples are in this kind of area too, but I&#8217;m struggling a bit with &#8216;design&#8217; examples which would quickly and clearly demonstrate the idea in the toolkit. </p>
<p>Are there websites which present the user experience as a kind of story? (I&#8217;m sure there must be.) Or, maybe better, environments (theme parks? museums?) which take the visitor through a series of sections or exhibits in a story-like way, with some kind of intent behind the design?</p>
<p>James Dyson&#8217;s original &#8216;The Story of Dyson&#8217; mini-booklets, which were attached like tags to the vacuum cleaners on display in showrooms, and explained the background to the invention (and the inventor) and the 5,127 prototypes, etc, and thus <em>made the potential purchaser feel like he or she was becoming part of that story</em> seem like they might be a good example, but I don&#8217;t have one of them to photograph and I can&#8217;t find a picture online.</p>
<p>Any thoughts, ideas, suggestions or photos are very much appreciated &#8211; over to you!</p>
<p>(The above patterns are explicitly interaction design-related, while there are a few more new &#8217;strategic&#8217; behavioural patterns which I&#8217;ll discuss in another post.)</p>
<p>*To be <a href="http://creativecommons.org/licenses/by-nc-sa/2.0/uk/">Creative Commons Attribution-Non-Commercial-Share Alike licensed</a>, except for any images which are separately licensed already</p>
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		<title>What&#8217;s happening with the toolkit (Part 1)</title>
		<link>http://architectures.danlockton.co.uk/2009/12/18/whats-happening-with-the-toolkit-part-1/</link>
		<comments>http://architectures.danlockton.co.uk/2009/12/18/whats-happening-with-the-toolkit-part-1/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 16:34:51 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1372</guid>
		<description><![CDATA[
It&#8217;s 8 months since the Design with Intent Toolkit v.0.9 went online and I&#8217;ve had incredibly useful feedback from a whole range of people who&#8217;ve tried it out on different kinds of briefs and problems. As mentioned a couple of months ago, the toolkit poster PDF (which has 12 &#8216;headline&#8217; design patterns, compared with the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_5.jpg" alt="Design with Intent cards v.0.9"/></p>
<p>It&#8217;s 8 months since the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent Toolkit v.0.9</a> went online and I&#8217;ve had incredibly useful feedback from a whole range of people who&#8217;ve tried it out on different kinds of briefs and problems. As <a href="http://architectures.danlockton.co.uk/2009/10/13/whats-been-going-on-recently/">mentioned a couple of months ago</a>, the <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">toolkit poster PDF</a> (which has 12 &#8216;headline&#8217; design patterns, compared with the 47 in total online) reached a very high number of downloads from Brunel&#8217;s research archive website (before the admins removed the statistics package!), which is immensely pleasing and kind of humbling. If you downloaded it and found it useful (or not useful), please do <a href="mailto:dan@danlockton.co.uk">get in touch</a> and tell me why. </p>
<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_1.jpg" alt="Design with Intent cards v.0.9"/><img src="http://danlockton.co.uk/research/images/dwicardsv09_2.jpg" alt="Design with Intent cards v.0.9"/></p>
<p>Latterly, a few people have been trying out an <a href="http://www.ideo.com/work/item/method-cards/">IDEO Method Card</a>-style card deck version of the toolkit (as pictured here), including all the patterns, colour-coded by lens, with a simplified bit of text about each one. I haven&#8217;t made these available publicly mainly because the quality isn&#8217;t great (most of the images are only 72dpi, coming from the website, and poorly cropped for the card format), and I&#8217;ve been trying a couple of variations of text, card size, etc. Initially I put these together primarily for quick card-sorting exercises as part of the workshop trials I&#8217;ve been running, but they ended up more popular than the poster format. Thanks to brainstorming sessions at <strong>IDEO London</strong> and the <strong>RSA</strong>, exercises with Brunel&#8217;s MSc Integrated Product Design and BSc / BA Design students (as part of the Sustainable Design and Environmentally Sensitive Design modules), and a trial as part of <a href="http://designforconversion.nl/">Design for Conversion</a> kindly organised by Arjan Haring, I now have a better idea of what would make the cards more useful. In parallel, I&#8217;ve also been trying to &#8216;patternize&#8217; some additional design techniques which have been used to influence behaviour, to increase the scope of the toolkit.</p>
<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_dfc1.jpg" alt="Design with Intent cards v.0.9 in use at Design for Conversion"/><img src="http://danlockton.co.uk/research/images/dwicardsv09_dfc2.jpg" alt="Design with Intent cards v.0.9 in use at Design for Conversion"/><br />
<em>The DwI cards in use at <a href="http://designforconversion.nl/">Design for Conversion</a> &#8211; photos by <a href="http://www.flickr.com/photos/22413433@N00/">haijeson on Flickr</a> (<a href="http://www.flickr.com/photos/22413433@N00/4181362782/">1</a>, <a href="http://www.flickr.com/photos/22413433@N00/4174706449/">2</a>)</em></p>
<p>Inspired partly by Crumlish &#038; Malone&#8217;s <a href="http://www.designingsocialinterfaces.com/">Designing Social Interfaces</a> which is a great book (a neat companion to Jenifer Tidwell&#8217;s incredible <a href="http://designinginterfaces.com/">Designing Interfaces</a>, also from O&#8217;Reilly) with a <a href="http://www.designingsocialinterfaces.com/patterns.wiki/index.php?title=Main_Page">companion wiki</a>, I&#8217;ve decided to go down the route of producing v.0.95 of the toolkit as a Creative Commons-licensed set of 100 downloadable cards, with a printed version available to buy, and an accompanying wiki with a page on each pattern, serving as an evolving, referenceable container for new examples, tips on implementation, data on effectiveness, and so on, as they come to light, as well as new patterns, new ways of grouping them and new uses for this kind of approach. </p>
<p>The cards will be relatively simple, with each pattern posed as a <em>question</em>, as used in <a href="http://www.slideshare.net/weinreich/design-approach-worksheet">Nedra Weinreich&#8217;s DwI-based worksheet</a>. The intention is that the cards can actively <em>provoke</em> innovative behaviour change design ideas, with a single (hopefully photogenic) example on each, while the wiki can act as a kind of &#8216;further reading&#8217; resource. A future version (v.1.0?) of the cards will include this extra information on the back of each card (and then binding the cards together would pretty much produce a book), but at this stage &#8211; if I&#8217;m ever going to get this PhD finished in time &#8211; the extra info will be added to the wiki over time rather than being on the v.0.95 cards themselves, to reduce the time pressure on getting it all done.</p>
<p>As v.0.95 more than doubles the number of patterns in v.0.9 &#8211; a mixture of splitting up existing patterns into more finely-grained variants, and adding ideas which people have suggested or pointed out since I put v.0.9 together &#8211; there are quite a few where I don&#8217;t (yet) have a very good example or image. <strong>As such, there are opportunities for anyone with good photos or suggestions for examples to have an input and be involved &#8211; as the next post will explain in more detail</strong>.</p>
<p><img src="http://danlockton.co.uk/research/images/dwicardsv09_3.jpg" alt="Design with Intent cards v.0.9"/><img src="http://danlockton.co.uk/research/images/dwicardsv09_4.jpg" alt="Design with Intent cards v.0.9"/><br />
<em>A version of the card deck I (rather laboriously!) spray-mounted onto Post-It backing, so the cards could be used to annotate sketches or ideas recorded during a brainstorming session.</em></p>
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		<title>User-centred design for energy efficiency in buildings: TSB competition</title>
		<link>http://architectures.danlockton.co.uk/2009/12/10/user-centred-design-for-energy-efficiency-in-buildings-tsb-competition/</link>
		<comments>http://architectures.danlockton.co.uk/2009/12/10/user-centred-design-for-energy-efficiency-in-buildings-tsb-competition/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 18:29:56 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology policy]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1366</guid>
		<description><![CDATA[The deadline&#8217;s fast approaching (mid-day 17th Dec) for the UK Technology Strategy Board&#8217;s &#8216;User-centred design for energy efficiency in buildings&#8217; competition [PDF] &#8211; there&#8217;s an introduction from Fionnuala Costello here. 
This is an exciting initiative which aims to bring together (in a 5-day &#8217;sandpit&#8217;) people from different disciplines and different sectors to address the problems [...]]]></description>
			<content:encoded><![CDATA[<p>The deadline&#8217;s fast approaching (mid-day 17th Dec) for the UK <a href="http://www.innovateuk.org/">Technology Strategy Board</a>&#8217;s <a href="https://www.technologyprogramme.org.uk/extranet/competitions/autumn08/Documents/misc/UserCentredDesign/User-CentredDesignCompetition.pdf">&#8216;User-centred design for energy efficiency in buildings&#8217; competition</a> [PDF] &#8211; there&#8217;s an <a href="http://peopleinbuildings.ning.com/profiles/blogs/new-competition-for-funding-in">introduction from Fionnuala Costello here</a>. </p>
<p>This is an exciting initiative which aims to bring together (in a 5-day &#8217;sandpit&#8217;) people from different disciplines and different sectors to address the problems of influencing user behaviour to improve the energy efficiency of offices and other non-domestic buildings, and generate commercially viable collaborative solutions to develop, some of which will then be part-funded by the TSB. Fionnuala&#8217;s blog, <a href="http://peopleinbuildings.ning.com/"><strong>People in Buildings</strong></a> has some great posts and discussions exploring aspects of how <a href="http://peopleinbuildings.ning.com/profiles/blogs/taking-away-peoples-power">human</a> <a href="http://peopleinbuildings.ning.com/profiles/blogs/case-study-retail-chain-uses">factors</a> and <a href="http://peopleinbuildings.ning.com/profiles/blogs/temperature-sensors-attached">technology</a> together might be used to help people use energy more effectively. If you or your organisation are interested in these kinds of issues &#8211; and using design to address them &#8211; it&#8217;d be well worth getting an application in over the next few days.</p>
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		<title>Through London with the DwI goggles on</title>
		<link>http://architectures.danlockton.co.uk/2009/12/10/through-london-with-the-dwi-goggles-on/</link>
		<comments>http://architectures.danlockton.co.uk/2009/12/10/through-london-with-the-dwi-goggles-on/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 08:00:25 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1331</guid>
		<description><![CDATA[As I&#8217;ve admitted before, having the idea of &#8216;design that&#8217;s intended to influence behaviour&#8217; on my mind a lot of the time does sometimes lead to seeing everything with that filter in place:
[It's] a kind of conspiracy bias, ascribing to design intent that which is perhaps more likely to be due to situational factors (a [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve <a href="http://architectures.danlockton.co.uk/2009/01/15/whats-the-deal-with-angled-steps/">admitted before</a>, having the idea of &#8216;design that&#8217;s intended to influence behaviour&#8217; on my mind a lot of the time does sometimes lead to seeing everything with that filter in place:</p>
<blockquote><p>[It's] a kind of <a href="http://www.overcomingbias.com/2007/07/conspiracy-beli.html">conspiracy bias</a>, ascribing to design intent that which is perhaps more likely to be due to situational factors (a kind of <a href="http://en.wikipedia.org/wiki/Fundamental_attribution_error">fundamental attribution error</a> for design), or <a href="http://en.wikipedia.org/wiki/Correspondent_inference_theory">inferring the intention behind a design by looking at its results</a>.</p></blockquote>
<p>Nevertheless, it&#8217;s not unexciting. Noticing things I&#8217;d never have noticed before I started doing this research &#8211; often details or tricks that have been pointed out by commenters here on the blog &#8211; can give you a feeling of deeper connection to the design of the products and systems and environments around us. Things are designed to influence how people use them, what people do and don&#8217;t do, whether we are conscious of it or not. So here are some observations &#8211; none of them terribly amazing! &#8211; from a recent day in London with a camera and my long-suffering girlfriend. There are hundreds more I could have included &#8211; everything from elements of the websites we looked at before travelling, to the layout of stations and streets and buildings and tables and chairs and the wording and order of menus and adverts and just about <em>everything that&#8217;s been designed to elicit some kind of behavioural response</em>. But we just don&#8217;t notice most of this: it&#8217;s only occasionally that things attract our attention, which is what happened with the following examples.</p>
<p><img src="http://danlockton.co.uk/research/images/01closebutton.jpg" alt="Door buttons, First Great Western" /></p>
<p>The &#8216;Open Door&#8217; buttons on First Great Western&#8217;s <a href="http://en.wikipedia.org/wiki/Networker_%28train%29">Class 165/166</a> trains (going into Paddington) are much larger than the &#8216;Close Door&#8217; buttons (which rarely need to be pressed anyway, since the doors are closed automatically before the train departs). I&#8217;m assuming they&#8217;re intentionally <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#prominence">more prominent</a> because it&#8217;s the button that people need to see and press in a hurry if they need to get off and the vestibule(?) area&#8217;s crowded (and it often is on this service), and larger for a kind of <a href="http://www.interaction-design.org/encyclopedia/fitts_law.html">Fitts&#8217; Law</a> reason: reducing the time taken to &#8216;acquire the target&#8217;. It&#8217;s also large enough to be able to elbow it or press it with a shoulder if you&#8217;re carrying things in both hands.  </p>
<p><img src="http://danlockton.co.uk/research/images/02escalators.jpg" alt="Escalators, Canary Wharf station" /></p>
<p>The escalators at Canary Wharf underground station, as at many others, have raised obstructions (often masquerading as &#8220;Stand on the right&#8221; signs) every couple of feet to prevent people sliding down the panelling between the handrails. When I looked at this before &#8211; the slightly more extreme <a href="http://architectures.danlockton.co.uk/2006/12/13/no-sliding/">spikes at Highbury &#038; Islington station</a> &#8211; there were some great <a href="http://architectures.danlockton.co.uk/2006/12/13/no-sliding/#comments">comments</a> including <a href="http://architectures.danlockton.co.uk/2006/12/13/no-sliding/#comment-28354">a story about what can happen when they obstructions aren&#8217;t present</a> (or rather when just one is &#8211; a large sign at the bottom). It did occur to me that the kind used at Canary Wharf would actually work quite well as hand-holds for climbing <em>up</em>, should you want to.</p>
<p><img src="http://danlockton.co.uk/research/images/03lookright.jpg" alt="Look Right marking on road, Canary Wharf" /></p>
<p>All over the UK, but particularly in urban areas with complex traffic movements, one-way systems or lots of visitors, such as here outside the DLR station at Canary Wharf, some pedestrian crossings are marked with &#8220;Look Right&#8221;, &#8220;Look Left&#8221; or &#8220;Look Both Ways&#8221; on the road, to suggest to pedestrians (<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">at just the right moment</a>) which way they should look to watch out for oncoming traffic. <a href="http://nudges.wordpress.com/">Richard Thaler</a> has mentioned this as a <a href="http://www.ergonomics.org.uk/item.php?s=7&#038;p=99&#038;i=169">&#8216;nudge&#8217; example</a> before. <a href="http://www.dailymail.co.uk/news/article-1202500/Mixed-signals-Road-sign-causes-chaos-telling-pedestrians-look-left-instead-right.html">It doesn&#8217;t always get implemented correctly</a>; there are also <a href="http://architectures.danlockton.co.uk/2009/01/05/staggering-insight/">other design tricks for influencing pedestrians to face the right way at crossings</a>. </p>
<p>I might be going beyond my expertise here, but it seems like it&#8217;s actually relatively unusual in much of Europe (perhaps because of the <a href="http://en.wikipedia.org/wiki/Vienna_Convention_on_Road_Signs_and_Signals">Vienna Convention</a>) to have instructional &#8216;injunctive&#8217; text on traffic signage (including markings), compared with some other parts of the world. For example, in the UK, since the 1960s at least we very rarely have signs such as <a href="http://www.flickr.com/photos/corey_azza/1959783829/">&#8220;Wrong Way, Go Back&#8221;</a> &#8211; there would more likely be a <a href="http://www.flickr.com/photos/evissa/355278982/">&#8220;No Entry&#8221;</a> sign, with no text. If you&#8217;re interested in British road signage, <a href="http://www.cbrd.co.uk/histories/wartoworboys/">this is one of the best articles on the subject</a>.</p>
<p><img src="http://danlockton.co.uk/research/images/04kissinggate.jpg" alt="Gate at Mudchute Park" /></p>
<p>Here&#8217;s a &#8216;kissing gate&#8217; at <a href="http://www.mudchute.org">Mudchute Park</a> presumably intended to prevent bicycles (though I would have thought a bike could fit through the gate next to it). <a href="http://architectures.danlockton.co.uk/2008/05/18/cyclepatholog/">As we&#8217;ve seen before, trying to stop cyclists using awkward gates doesn&#8217;t always work</a>. Given the location of this gate, it may also help prevent any animals which have escaped from the the farm from running out onto the road.</p>
<p><img src="http://danlockton.co.uk/research/images/05anticlimb.jpg" alt="Anti-climb paint, Mudchute allotments" /> </p>
<p>Also at Mudchute, these allotments have <a href="http://www.citynoise.org/article/1310">anti-climb paint</a> applied to the fence &#8211; a <a href="http://www.metafilter.com/50141/Signs-signs-everywhere-is-signs">slippery paint that stays &#8216;wet&#8217;</a> (here&#8217;s a <a href="http://www.anti-climb-paint.co.uk/examples/index.php">nice publicity photo</a>). I&#8217;ll be honest, I&#8217;ve often wondered how much effect this stuff really has against someone equipped with, say, rough-textured gloves who could, at least on a fence like the one in the picture, probably get his/her hand all the way round both the horizontal and vertical parts of the fence. Or just a loop of rope, or a hook, along with black clothes (to hide the paint that comes off) or disposable overalls plus some kind of disposable blanket or rug to cover the spikes and flatten the barbed wire would seem to be all you need. I&#8217;m not condoning this, of course &#8211; as an allotmenteer myself, I appreciate that they can well be an attractive target. </p>
<p>As an alternative to anti-climb paint, spikes, etc, these <a href="http://www.insight-security.com/per-rollerb.htm">roller bars</a> seem quite interesting.</p>
<p><img src="http://danlockton.co.uk/research/images/06mudchutebin1.jpg" alt="Bird bin, Mudchute farm" /><img src="http://danlockton.co.uk/research/images/07mudchutebin2.jpg" alt="Bird bin, Mudchute farm" /><img src="http://danlockton.co.uk/research/images/08mudchutebin3.jpg" alt="Bird bin, Mudchute farm" /></p>
<p>The yard of the <a href="http://www.mudchutekitchen.org/start.html">Mudchute Kitchen</a>, part of the <a href="http://www.mudchute.org/">farm</a>, has these friendly rubbish bins &#8211; a great example of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">affective engagement</a>, particularly somewhere where there are going to be lots of young children visiting on school trips or with families. The open beaks are an invitation, a <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#perceived">perceived affordance</a> that they should be &#8216;fed&#8217;. Whether it&#8217;s a good idea to &#8216;teach&#8217; children to feed litter to birds is another matter&#8230;</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/09alarmrecessed.jpg" alt="Recessed alarm, DLR" /><br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br />Unlike the &#8216;Open Door&#8217; button above &#8211; which doesn&#8217;t matter if it&#8217;s accidentally pressed since it only operates when the train is stationary and alongside the platform &#8211; passenger emergency alarms such as this type on the <a href="http://en.wikipedia.org/wiki/Docklands_Light_Railway_rolling_stock#B90.2FB92.2FB2K_rolling_stock">Docklands Light Railway</a> need to be prominent and visible, yet protected against accidental operation due to, for example, someone leaning on the button when the train is crowded. So, not only recessing it, but mounting it at the <em>top</em> of the recess, where even an inadvertent poke from an umbrella or elbow is less likely to make contact, is a clever <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/">errorproofing</a> solution.</p>
<p><img src="http://danlockton.co.uk/research/images/10normandoor.jpg" alt="A 'Norman' door, Canary Wharf" /></p>
<p>The shopping mall at Canary Wharf features &#8216;<a href="http://www.jnd.org/dn.mss/when_bugs_becom.html">Norman doors</a>&#8216; that despite having prominent, elegant, no doubt expensive stainless steel handles, must actually be pushed open, hence the necessity of the &#8216;Push&#8217; labels. Other than being able to <em>pull the doors closed</em> if necessary, or simply because it&#8217;s cheaper to make doors with the same fittings on both sides so they can be hinged either way, I&#8217;m not sure why this particular category of <a href="http://architectures.danlockton.co.uk/2008/05/29/un-hiding-affordance/">false affordance</a> is so common. Making the handles flatter on the &#8216;push&#8217; side would preserve a similar style visually but signal that they need to be pushed without needing to resort to a sign.</p>
<p>Couple of other observations: the comprehensive row of prohibition signs on the doors almost forms a design element itself, echoing the pattern of squares further down. You&#8217;re not allowed to do much other than spend money in this particular mall. Also, printing the word STYLE on posters in reflective foil does, unfortunately, mean that from some angles, the L and E will disappear.</p>
<p><img src="http://danlockton.co.uk/research/images/11atminterlock.jpg" alt="ATM forcing function" /></p>
<p>Getting some money out: we&#8217;re so used to ATMs returning the card before dispensing the cash that we often don&#8217;t even think about this <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#interlock">interlock</a> forcing function. In fact it may even momentarily surprise us <a href="http://www.cs.bham.ac.uk/~rxb/Teaching/HCI/blog/2004/03/old-problems-still-out-there-why-do.html">when ticket machines (for example) don&#8217;t work like this</a>. </p>
<p>But ATMs didn&#8217;t always operate like this either, and <a href="http://www.nytimes.com/1990/09/29/style/consumer-s-world-help-for-forgetful-bank-card-holders.html">when the cash was returned first, the card was often forgotten</a>. So the order was changed &#8211; as <a href="http://dx.doi.org/10.1016/j.ijhcs.2007.09.001">Phillip Chung &#038; Michael Byrne put it</a> &#8220;to place the hanging postcompletion action &#8216;on the critical path&#8217; to reduce or eliminate [its] omission&#8221; &#8211; although this card-then-cash format is <a href="http://thedailywtf.com/Comments/50-Cash-Fast.aspx#228433">by no means universal</a>.</p>
<p>I looked at some possible alternative solutions for the problem in <a href="http://dx.doi.org/10.1016/j.apergo.2009.09.001">this paper for Applied Ergonomics</a> (<a href="mailto:dan@danlockton.co.uk">e-mail me</a> if you&#8217;d like a copy), as a kind of test / demonstration of the Design with Intent toolkit.</p>
<p>(The above is actually a photo of a different machine to the one I used on this particular day, since there was a queue of people behind me) </p>
<p><img src="http://danlockton.co.uk/research/images/13spikessouthwark.jpg" alt="Spikes, Southwark" /></p>
<p>These friendly <a href="http://architectures.danlockton.co.uk/2008/12/16/inexclusive-design/">anti-sit spikes</a> (including a slightly crooked one on the left) outside the headquarters of <a href="http://www.londoncouncils.gov.uk/">London Councils</a> in Southwark just scream &#8220;We love the public!&#8221;. I guess the alcove could provide a useful hiding place for someone to jump out on passers-by or something. </p>
<p><img src="http://danlockton.co.uk/research/images/12eatsouthbank.jpg" alt="Eat, South Bank" /></p>
<p>Further along the South Bank, this branch of <a href="http://www.eat.co.uk/pages/facts.html">Eat</a> reminded me that B J Fogg used a photo of the Eat sign in his talk at <a href="http://www.plugmedia.be/blog/think-small-think-lettuce/">Design for Persuasion</a>, as an example of what he calls <a href="http://behaviormodel.org/triggers.html">hot triggers</a>: cues or calls to action which actually prompt a behaviour, assuming that the motivation and ability are there already. Someone walking along, hungry (motivated), with enough money to buy food (ability) needs a trigger, and a sign pretty much instructing one to eat is a particularly clear one. We didn&#8217;t eat there, of course &#8211; there are better places &#8211; but it&#8217;s an interesting tactic. </p>
<p><img src="http://danlockton.co.uk/research/images/14reversegate.jpg" alt="Gearstick, Reliant Scimitar SST" /></p>
<p>Finally, as we were about to drive home from the station, I thought about the reverse gear &#8216;gate&#8217; &#8211; a kind of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#lock-in">lock-out</a> &#8211; which prevents the driver changing accidentally directly from a forward gear into reverse (though it&#8217;s usually possible the other way round). Depending on the gearbox, you generally need to lift the gearstick over the &#8216;gate&#8217; or press a button while moving the stick, or in the case of my Reliant Scimitar (which has a 1980s Ford Sierra gearbox), press the gearstick itself downwards.</p>
<p>&nbsp;<br />
<strong>What do you see everyday that makes you think &#8220;they designed it like <em>that</em> so that people would do <em>this&#8221;</em>?</strong></p>
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		<title>Three quotes from clever people</title>
		<link>http://architectures.danlockton.co.uk/2009/12/07/three-quotes-from-clever-people/</link>
		<comments>http://architectures.danlockton.co.uk/2009/12/07/three-quotes-from-clever-people/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 14:35:06 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1334</guid>
		<description><![CDATA[&#8220;Engineers are not the only professional designers. Everyone designs who devises courses of action aimed at changing existing situations into preferred ones. The intellectual activity that produces material artefacts is no different fundamentally from the one that prescribes remedies for a sick patient or the one that devises a new sales plan for a company [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/simon.jpg" alt="Herbert Simon" />&#8220;Engineers are not the only professional designers. <strong>Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.</strong> The intellectual activity that produces material artefacts is no different fundamentally from the one that prescribes remedies for a sick patient or the one that devises a new sales plan for a company or a social welfare policy for a state.&#8221;</p>
<p><a href="http://en.wikipedia.org/wiki/Herbert_Simon">Herbert A. Simon</a>, <em><a href="http://books.google.com/books?id=k5Sr0nFw7psC">The Sciences of the Artificial</a></em>, 1969 (p.129 of 1981 MIT press 2nd edition)</p></blockquote>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/skinner.jpg" alt="BF Skinner" />&#8220;[W]e need to make vast changes in human behaviour, and we cannot make them with the help of nothing more than physics or biology, no matter how hard we try&#8230; <strong>What we need is a technology of behaviour</strong>.&#8221; </p>
<p><a href="http://en.wikipedia.org/wiki/B._F._Skinner">B.F. Skinner</a>, <em><a href="http://books.google.com/books?id=CtF6FDfUcQoC">Beyond Freedom and Dignity</a></em>, 1971 (p.10 of 1973 Pelican edition)<br />
<br />&nbsp;<br />&nbsp;
</p></blockquote>
<blockquote><p><img class="floatleft" src="http://danlockton.co.uk/research/images/forrester.jpg" alt="Jay Forrester" />&#8220;People may dislike the idea of &#8216;designing&#8217; social systems. Designing social systems may seem mechanistic or authoritarian. However, all social systems have been designed&#8230; <strong>People have designed the systems within which they live.</strong> The shortcomings of those systems result from defective design, just as the shortcomings of a power plant result from erroneous design.&#8221;</p>
<p><a href="http://en.wikipedia.org/wiki/Jay_Wright_Forrester">Jay W. Forrester</a>, &#8216;Designing the Future&#8217;, talk at University of Seville on December 15th 1998 (p.6 of <a href="http://sysdyn.clexchange.org/sdep/papers/Designjf.pdf">this PDF</a>)</p></blockquote>
<p><strong>Emphases</strong> in the above are mine. Arguably, in the Forrester quote, we have <em>not</em> consciously/intelligently enough designed the systems in which we live (hence the shortcomings), which I think is partly the point he&#8217;s making based on the rest of the talk. </p>
<p>I still think my favourite &#8216;Design with Intent&#8217;-related quote is <a href="http://architectures.danlockton.co.uk/2008/07/18/buckminster-fuller-and-design-with-intent/">this one from Buckminster Fuller</a>. It has an attractive blend of humility and confidence, seeing people not as the problem but as part of the solution. </p>
<p><em>Image sources: <a href="http://diva.library.cmu.edu/Simon/biography.html">Herbert Simon</a>; <a href="http://www.pbs.org/wgbh/aso/databank/entries/bhskin.html">B.F. Skinner</a>; <a href="http://www.csm.ornl.gov/ssi-expo/P2.html">Jay Forrester</a>.</em></p>
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		<title>Persuasion for peace</title>
		<link>http://architectures.danlockton.co.uk/2009/11/08/persuasion-for-peace/</link>
		<comments>http://architectures.danlockton.co.uk/2009/11/08/persuasion-for-peace/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 23:33:11 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Peace]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Worldwide]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1317</guid>
		<description><![CDATA[Influencing individual people&#8217;s behaviour often seems to be about mundane or trivial things, such as choosing one type of magazine subscription over another, or using less shower gel in a hotel bathroom. 
But if we&#8217;re honest, it&#8217;s only in aggregate that behaviour change is going to have any real effect on the world outside the [...]]]></description>
			<content:encoded><![CDATA[<p>Influencing individual people&#8217;s behaviour often seems to be about mundane or trivial things, such as choosing <a href="http://barryborsboom.wordpress.com/2009/06/01/the-psychology-of-decision-making/">one type of magazine subscription over another</a>, or <a href="http://architectures.danlockton.co.uk/2008/07/07/motel-6cc/">using less shower gel</a> in a hotel bathroom. </p>
<p>But if we&#8217;re honest, <em>it&#8217;s only in aggregate that behaviour change is going to have any real effect</em> on the world outside the specifics of individual interactions. I think most people involved with design for behaviour change appreciate that it&#8217;s going to be <a href="http://herd.typepad.com/"><strong>mass behaviour change</strong></a> that makes the difference to humanity&#8217;s <a href="http://www.behaviourchangeandtechnology.org/">health</a>, <a href="http://architectures.danlockton.co.uk/design-for-sustainable-behaviour/">environment</a>, happiness and effectiveness in the long run, whether via <a href="http://www.bjfogg.com/mip.html">mass interpersonal persuasion</a> or some other method.</p>
<p><img src="http://danlockton.co.uk/research/images/peacedotfacebook1.jpg" alt="peace.facebook.com" /></p>
<p>This is where the opportunity for the most ambitious, most audacious plans becomes apparent, and few are more ambitious than <a href="http://peace.stanford.edu/"><strong>Peace Dot</strong></a>, a new initiative from Stanford&#8217;s <a href="http://bit.ly/peaceteam">Peace Innovation Team</a>, led by <a href="http://www.bjfogg.com/">BJ Fogg</a> and bringing together companies and organisations as diverse as the <a href="http://peace.dalailamafoundation.org">Dalai Lama Foundation</a>, <a href="http://peace.facebook.com/">Facebook</a>, <a href="http://peace.couchsurfing.org/">CouchSurfing</a> and <a href="http://peacedot.sourceforge.net/">Sourceforge</a>. </p>
<p><img class="floatright" src="http://danlockton.co.uk/research/images/peacedotfacebook2.png" alt="peace.facebook.com" />The overall vision behind Stanford&#8217;s Peace Innovation work is clear &#8211; <strong>world peace could be possible in 30 years if we use innovation methods and new technology in the right way</strong>. The actual execution is something which will necessarily evolve and change as new technologies afford new possibilities and potential for connection and mass behavioural influence, and the Peace Dot project &#8211; while only a small part of this &#8211; is a great way to start and demonstrate what&#8217;s possible <em>right now</em>. </p>
<p>Initially at least, the focus is on getting a range of companies and organisations to demonstrate (via a special <em>peace.xxxxx.nnn</em> subdomain on their websites) how what they do is bringing people together, from different cultures, different countries, different religions, different political backgrounds etc, and encouraging understanding, cooperation and respect: a specific lens for considering corporate social responsibility in terms of contribution to peace. The &#8216;Peace Dot&#8217; initiative becomes something like a hashtag for organising and making available current and past data clearly, with a certain degree of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">social proof</a> to it: making it clear that stereotypes such as &#8220;X type of people don&#8217;t get on with Y type of people&#8221; are not necessarily true. </p>
<p>So <a href="http://peace.facebook.com/">Facebook is showing figures, updated daily (e.g. above &#038; right) of new connections between people from different groups</a> (as <a href="http://www.deaneckles.com/blog/">Dean Eckles</a> points out in <a href="http://www.guardian.co.uk/technology/2009/oct/28/facebook-world-peace-online-project?showAllComments=true#CommentKey:826eb176-4e5b-4c1a-8cc8-7315e55ac13b">a comment on the Guardian&#8217;s article about the initiative</a>, the graphs show new connections per day, rather than the cumulative total of connections, so the relative &#8216;flatline&#8217; of Muslim-Jewish connections is actually showing steady progress); <a href="http://peace.couchsurfing.org/">CouchSurfing</a> (below right) is highlighting how it helps initiate cultural exchanges, forming international friendships; while even relatively smaller organisations such as Kara Chanasyk&#8217;s <a href="http://peace.whitelotusdesign.com/">White Lotus Design</a> are able to demonstrate how what they do helps bring people together. <img class="floatright" src="http://danlockton.co.uk/research/images/peacedotcouchsurfing.png" alt="peace dot couchsurfing" /></p>
<p>As the <a href="http://peace.stanford.edu/">Peace Dot network</a> develops &#8211; with the idea spread via <a href="http://twitter.com/peacedot">Twitter</a>, <a href="http://www.facebook.com/pages/PeaceDOT/175088316638">Facebook</a>, <a href="http://groups.google.com/group/peace-dot">Google Groups</a> and so on &#8211; and more organisations get involved, I&#8217;m sure the strategies will develop too, with increasingly innovative persuasive approaches to influencing peace and cooperation. Even encouraging more people to believe that peace is <em>possible</em>, and believing that others believe that too, and that technology is able to help with this, is a significant development. It&#8217;s a very worthwhile project to keep an eye on, and it almost inevitably provokes us to consider the extent to which each of us has the potential to be involved, with this kind of initiative or with one of the many thousands of others that might arise: by definition, world peace needs all of us.</p>
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		<title>Design for Conversion</title>
		<link>http://architectures.danlockton.co.uk/2009/11/07/design-for-conversion/</link>
		<comments>http://architectures.danlockton.co.uk/2009/11/07/design-for-conversion/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 14:46:56 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1314</guid>
		<description><![CDATA[Design for Conversion: The Mobile Edition &#8211; taking place on 11th of December in Amsterdam &#8211; looks like a great conference. Organised by Arjan Haring, it&#8217;s described as &#8220;a mashup of persuasive design, principles of persuasion and evidence based marketing&#8221; and brings together user experience design, analytics and online marketing, with a &#8216;persuasion&#8217; focus. 
For [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://designforconversion.nl/">Design for Conversion: The Mobile Edition</a> &#8211; taking place on 11th of December in Amsterdam &#8211; looks like a great conference.</strong> Organised by <a href="http://www.thoughtsonhappiness.com/?q=content/arjan-haring">Arjan Haring</a>, it&#8217;s described as &#8220;a mashup of persuasive design, principles of persuasion and evidence based marketing&#8221; and brings together user experience design, analytics and online marketing, with a &#8216;persuasion&#8217; focus. </p>
<p>For this edition, it centres on using mobile technology, including speakers from Nokia, Symbian and Sagem and a multidisciplinary team-based challenge based on a real persuasive design problem &#8211; as Arjan puts it, &#8220;Design for Conversion is not for the faint at heart as there is no escaping the interactive nature of the format.&#8221; (I understand a card-deck version of the <a href="http://designwithintent.co.uk">Design with Intent toolkit</a>, not yet released, will be involved in the team challenges &#8211; it&#8217;s great to be able to help out like this, and have a different kind of audience try it out). Some of the <a href="http://designforconversion.nl/category/testimonials/">testimonials</a> from speakers at previous editions, such as Eric Schaffer, Andrew Chak and BJ Fogg are especially complimentary about how refreshing the interactive format is. </p>
<p>All in all, Design for Conversion seems like a colourful, exciting, friendly and relatively intimate (150 people) event, and <a href="http://designforconversion.nl/registration/ "><strong>until 11th November there is a discounted early-bird registration fee</strong></a>. Thanks to Arjan for letting me know about this, and I hope it all works out well. </p>
<p><em><a href="http://designforconversion.nl/2009/10/22/announcing-dfc-nyc-november-2010/">Next year&#8217;s edition</a>, taking place in New York, also sounds interesting, with <a href="http://www.dangoldstein.com/">Dan Goldstein</a> among the speakers.</em></p>
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		<title>Thoughts on the &#8216;fun theory&#8217;</title>
		<link>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/</link>
		<comments>http://architectures.danlockton.co.uk/2009/11/03/thoughts-on-the-fun-theory/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 15:57:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Affective]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Do artifacts have politics?]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Norms]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[advertising]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1263</guid>
		<description><![CDATA[
The &#8216;Piano Staircase&#8217; from Volkswagen&#8217;s thefuntheory.com
The Fun Theory (Rolighetsteorin), a competition / campaign / initiative from Volkswagen Sweden &#8211; created by DDB Stockholm &#8211; has been getting a lot of attention in the last couple of weeks from both design-related people and other commentators with an interest in influencing behaviour: it presents a series of [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/2lXh2n0aPyw&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/2lXh2n0aPyw&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object><br />
<em>The &#8216;Piano Staircase&#8217; from Volkswagen&#8217;s <a href="http://www.thefuntheory.com/?q=expriment/pianotrappan">thefuntheory.com</a></em></p>
<p>The <a href="http://www.thefuntheory.com/">Fun Theory</a> (<a href="http://www.rolighetsteorin.se/">Rolighetsteorin</a>), a competition / campaign / initiative from Volkswagen Sweden &#8211; created by <a href="http://www.campaignlive.co.uk/theWork/news/945705">DDB Stockholm</a> &#8211; has been getting a lot of attention in the last couple of weeks from <a href="http://kimberleycrofts.wordpress.com/2009/10/16/behaviour-change-through-fun-theory/">both</a> <a href="http://nataliehanson.wordpress.com/2009/10/14/delightful-steps/">design-related</a> people and <a href="http://derrenbrown.co.uk/blog/2009/10/bottle-bank-arcade-small-rewards-change-behaviour/">other commentators with an interest in influencing behaviour</a>: it presents a series of clever &#8216;design interventions&#8217; aimed at influencing behaviour through making things &#8220;fun to do&#8221; &#8211; <a href="http://www.youtube.com/watch?v=2lXh2n0aPyw">taking the stairs instead of the escalator</a>, <a href="http://www.youtube.com/watch?v=zSiHjMU-MUo">recycling glass via a bottle bank</a> and <a href="http://www.youtube.com/watch?v=cbEKAwCoCKw">using a litter bin</a>. The stairs are turned into a giant piano keyboard, with audio accompaniment; the bottle bank is turned into an arcade game, with sound effects and scores prominently displayed; and the litter bin has a &#8220;deep pit&#8221; effect created through sound effects played as items are dropped into it. It&#8217;s exciting to see that exploring design for behaviour change is being so enthusiastically pursued and explored, especially by ad agencies, since &#8211; if we&#8217;re honest &#8211; advertisers have long been the most successful at influencing human behaviour effectively (in the contexts intended). There&#8217;s an awful lot designers can learn from this, but I digress&#8230; </p>
<p>As a provocation and inspiration to enter the <a href="http://www.thefuntheory.com/?q=rolighetsstipendiet">competition</a>, these are great projects. The competition itself is interesting because it encourages entrants to &#8220;find [their] own <em>evidence</em> for the theory that fun is best way to change behaviour for the better&#8221;, suggesting that entries with some kind of demonstrated / tested element are preferred over purely conceptual submissions (however clever they might be) which have often been a hallmark of creative design competitions in the past. While the examples created and tested for the campaign are by no means &#8220;controlled experiments&#8221; (e.g. the stats in the videos about the extra amount of rubbish or glass deposited give little context about the background levels of waste deposition in that area, whether people have gone out of their way to use the &#8217;special&#8217; bins, and so on), they do demonstrate very well the (perhaps obvious) effect that making something fun, or engaging, is a way to get people interested in using it. </p>
<p><a href="http://www.youtube.com/watch?v=zSiHjMU-MUo"><img src="http://danlockton.co.uk/research/images/bottlebank.jpg" alt="Bottle bank arcade" /></a><a href="http://www.youtube.com/watch?v=cbEKAwCoCKw"><img src="http://danlockton.co.uk/research/images/deepestbin.jpg" alt="World's deepest bin" /></a></p>
<p><strong>Triggers</strong></p>
<p>Going a bit deeper, though, into what &#8220;the theory of fun&#8221; might really mean, it&#8217;s clear there are a few different effects going on here. To use concepts from <a href="http://www.behaviormodel.org/">B J Fogg&#8217;s <strong>Behaviour Model</strong></a>, assuming the <em>ability</em> to use the stairs, bottle bank or bin is already there, the remaining factors are <em>motivation</em> and <em>triggers</em>. Motivation is, on some level, presumably also present in each case, in the sense that someone carrying bottles to be recycled already wants to get rid of them, someone standing at the bottom of the stairs or escalator wants to get to the top, and someone with a piece of litter in her hand wants to discard it somehow (even if that&#8217;s just on the ground).</p>
<p>(But note that if, for example, people start picking up litter from elsewhere in order to use the bin because they&#8217;re excited by it, or if &#8211; as in the video &#8211; kids run up and down the stairs to enjoy the effect, this is something slightly different: the motivation has changed from &#8220;I&#8217;m motivated to get rid of the litter in my hand&#8221; to &#8220;I&#8217;m motivated to keep playing with this thing.&#8221; While no doubt useful results, these are slightly different target behaviours to the ones expressed at the start of the videos. &#8220;Can we get more people to take the stairs over the escalator by making it fun to do?&#8221; is not quite the same as &#8220;Can we get people so interested in running up and down the stairs that they want to do it repeatedly?&#8221;)</p>
<p>So the <em>triggers</em> are what the interventions are really about redesigning: adding some feature or cue which causes people who already have the ability and the motivation to choose this particular way of getting out of the railway station to the street above, or disposing of litter, or recycling glass. All three examples deliberately, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#prominence">prominently</a>, attract the interest of passers-by (&#8220;World&#8217;s deepest bin&#8221; graphics, otherwise incongruous black steps, illuminated 7-segment displays above the bottle bank) quite apart from the effect of seeing lots of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#socialproof">other people</a> gathered around, or using something in an unusual way. </p>
<p>And once they&#8217;ve triggered someone to get involved, to use them, there are different elements that come into play in each example. For example, the bottle bank &#8211; by using a game <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#metaphors">metaphor</a> &#8211; effectively <a href="http://architectures.danlockton.co.uk/2009/07/10/cialdini-on-the-beach/">challenges the user into continuing</a> (perhaps even entering a <a href="http://austega.com/education/articles/flow.htm">flow state</a>, though this is surely more likely with the stairs) and gives <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">feedback</a> on how well you&#8217;re doing as well as a kind of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#operant">reward</a>. The reward element is present in all three examples, in fact.</p>
<p>Perhaps the most relevant pattern in all these examples, and the &#8220;fun theory&#8221; concept itself, is that of <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">emotional or affective engagement</a>. The user experience of each is designed to evoke an emotional response, to motivate engagement through enjoyment or delight &#8211; and this is an area of design where a lot of great (and commercially applicable) research work has been done, by people such as <a href="http://studiolab.io.tudelft.nl/desmet">Pieter Desmet</a> (whose <a href="http://studiolab.io.tudelft.nl/desmet/dissertation">doctoral dissertation</a> is a model for this kind of design research), <a href="http://www.patrickwjordan.com/">Pat Jordan</a>, <a href="http://www.design-emotion.com/marco-van-hout/">Marco van Hout</a>, <a href="http://www.affectivedesign.org/">Trevor van Gorp</a>, <a href="http://www.jnd.org/books.html#42">Don Norman</a> and <a href="http://affect.media.mit.edu/">MIT&#8217;s Affective Computing group</a>. Taking a slightly different slant, David Gargiulo&#8217;s work on <a href="http://www.coda.ac.nz/unitec_design_di/4/">creating drama through interaction design</a> (found via <a href="http://www.90percentofeverything.com/">Harry Brignull</a>&#8217;s <a href="http://twitter.com/harrybr">Twitter</a>) is also pertinent here, as is <a href="http://www.danpink.com/archives/category/emotionally-intelligent-signage">Daniel Pink&#8217;s collection of &#8216;emotionally intelligent signage&#8217;</a> (thanks to Larry Cheng for bringing this to my attention).</p>
<p><strong>What sort of behaviour change, though?</strong></p>
<p>I suppose the biggest and most obvious criticism of projects such as the Rolighetsteorin examples is that they are merely one-time gimmicks, that a novelty effect is the most (maybe <em>only</em>) significant thing at work here. It&#8217;s not possible to say whether this is true or not without carrying out a <a href="http://en.wikipedia.org/wiki/Longitudinal_study">longitudinal study</a> of the members of the public involved over a period of time, or of the actual installations themselves. Does having fun using the stairs once (when they&#8217;re a giant piano) translate into taking the (boring) normal stairs in preference to an escalator on other occasions? (i.e. does it lead to attitude or preference change?) Or does the effect go away when the fun stairs do? </p>
<p>It may be, of course, that interventions with explicitly pro-social <a href="http://www.bogost.com/books/persuasive_games.shtml">rhetoric</a> embedded in them (such as the bottle bank) have an effect which bleeds over into other areas of people&#8217;s lives: do they think more about the environment, or being less wasteful, in other contexts? Have attitudes been changed beyond simply the specific context of recycling glass bottles using this particular bottle bank?</p>
<p><img src="http://danlockton.co.uk/research/images/intillestairs1.jpg" alt="Project by Stephen Intille &#038; House_n, MIT" /><img src="http://danlockton.co.uk/research/images/intillestairs2.jpg" alt="Project by Stephen Intille &#038; House_n, MIT" /></p>
<p><strong>How others have done it</strong> </p>
<p>This campaign isn&#8217;t the first to have tried to address these problems through design, of course. Without researching too thoroughly, a few pieces of work spring to mind, and I&#8217;m sure there are many more. Stephen Intille, Ron MacNeil, Jason Nawyn and Jacob Hyman in <a href="http://architecture.mit.edu/house_n/projects.html#stairs">MIT&#8217;s House_n group</a> have done work using a sign with the &#8216;<a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">just-in-time</a>&#8216; message &#8220;Your heart needs exercise &#8211; here&#8217;s your chance&#8221; (<strong>shown above</strong>) positioned over the stairs in a subway, flashing in people&#8217;s line-of-sight as they approach the decision point (between taking stairs or escalator) linked to a system which can record the effects in terms of people actually making one choice or the other, and hence compare the effect the intervention actually has. As cited in <a href="http://web.media.mit.edu/~intille/papers-files/Intille03Ubihealth.pdf">this paper</a> [PDF], <a href="http://ajp.psychiatryonline.org/cgi/content/abstract/137/12/1540">previous research by K D Brownell, A J Stunkard, and J M Albaum</a>, using the same message, in a similar situation, but statically displayed for three weeks before being removed, demonstrated that some effect remains on people&#8217;s choice of the stairs for the next couple of months. (That is, the effect <em>didn&#8217;t</em> go away immediately when the sign did &#8211; though we can&#8217;t say whether that&#8217;s necessarily applicable to the piano stairs too.)</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/dekort.png" alt="Persuasive Trash Cans by de Kort et al"/>Last year I mentioned Finland&#8217;s <a href="http://architectures.danlockton.co.uk/2008/07/12/thanks-for-the-rubbish/">&#8220;Kiitos, Tack, Thank you&#8221; bins</a>, and in the comments (which are well worth reading), Kaleberg mentioned <a href="http://architectures.danlockton.co.uk/2008/07/12/thanks-for-the-rubbish/#comment-214669">Parisian litter bins with SVP (s&#8217;il vous plaît) on them</a>; most notable here is the work of Yvonne de Kort, Teddy McCalley and Cees Midden at Eindhoven on &#8216;<a href="http://www.yvonnedekort.nl/pdfs/0013916507311035v1.pdf">persuasive trash cans</a>&#8216; [PDF], looking at the effects of different kinds of norms on littering behaviour, expressed through the design or messages used on litter bins (shown to the left here). </p>
<p>Work on the design of recycling bins is, I think, worthy of a post of its own, since it starts to touch more on perceived affordances (the shape of different kinds of slots, and so on) so I&#8217;ll get round to that at some point.</p>
<p><em>Many thanks to everyone who sent me the Fun Theory links, including <a href="http://www.kimberleycrofts.com/">Kimberley Crofts</a>, <a href="http://www.onlinesocialmarketing.com/">Brian Cugelman</a> and <a href="http://www.sociotechnicsolutions.com/">Dan Jenkins</a> (apologies if I&#8217;ve missed anyone out).</em> </p>
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		<title>What&#8217;s been going on recently</title>
		<link>http://architectures.danlockton.co.uk/2009/10/13/whats-been-going-on-recently/</link>
		<comments>http://architectures.danlockton.co.uk/2009/10/13/whats-been-going-on-recently/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 12:00:17 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1243</guid>
		<description><![CDATA[
RSA Design Directions 2009/10
The RSA&#8217;s 2009/10 Design Directions competition has been launched, which means up and down the country there are design students and new graduates working on one of the pretty wide selection of briefs. Given the RSA&#8217;s aim of &#8216;removing barriers to social progress&#8217; &#8211; with a significant commitment to using design to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/rsa.jpg" alt="The RSA House, London" /><br />
<strong>RSA Design Directions 2009/10</strong></p>
<p>The <a href="http://www.rsadesigndirections.org/">RSA&#8217;s 2009/10 Design Directions competition</a> has been launched, which means up and down the country there are design students and new graduates working on one of the <a href="http://www.rsadesigndirections.org/projects.html">pretty wide selection of briefs</a>. Given <a href="http://www.thersa.org/about-us/what-we-do">the RSA&#8217;s aim</a> of &#8216;removing barriers to social progress&#8217; &#8211; with a <a href="http://designandsociety.rsablogs.org.uk/">significant commitment to using design to do this</a> &#8211; the briefs are themed around design for social benefit, addressing issues ranging from helping <a href="http://www.rsadesigndirections.org/projects/projects3.html">an ageing workforce</a> to helping <a href="http://www.rsadesigndirections.org/projects/projects4.html">new architecture graduates</a> apply their skills in other contexts.</p>
<p>A couple of the briefs are explicitly about design for behaviour change, and thanks to working with Jamie Young of the <a href="http://designandbehaviour.rsablogs.org.uk/"><strong>RSA&#8217;s Design &#038; Behaviour project</strong></a> on some ideas for briefs earlier this year, the <a href="http://designwithintent.co.uk">Design with Intent toolkit</a> is explicitly referenced as a &#8216;resource&#8217; for the <a href="http://www.rsadesigndirections.org/projects/projects2.html"><strong>Independence Days</strong> brief</a> on &#8216;reinventing assistive technology&#8217; (sponsored by the Technology Strategy Board) and <a href="http://www.rsadesigndirections.org/projects/projects9.html"><strong>A matter of life&#8230;</strong></a>, a brief about improving patient compliance with taking prescribed medication (sponsored by GlaxoSmithKline). Both of these are very noble causes and I hope the Design with Intent patterns are useful inspiration in some small way; I look forward to seeing some of the results!</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/nedraworksheet.png" alt="Design Approach worksheet by Nedra Kline Weinreich"/><strong>Design Approach worksheet</strong></p>
<p><a href="http://www.social-marketing.com/">Nedra Kline Weinreich</a>, author of <a href="http://www.amazon.co.uk/gp/product/0761908676"><em>Hands-on Social Marketing</em></a>, has created a fantastic <strong><a href="http://www.slideshare.net/weinreich/design-approach-worksheet">Design Approach for Behaviour Change worksheet</a></strong> based on the 12 design patterns from my Design with Intent toolkit <a href="http://bura.brunel.ac.uk/bitstream/2438/3258/1/DwI_Toolkit_v09_linked_eBook_with_indiv_pages.pdf">poster</a>. </p>
<p>By re-framing each of the patterns as a <em>question</em> &#8211; e.g. &#8220;How can you provide a cue to action at the appropriate time?&#8221; for <em><a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#kairos">kairos</a></em> (discussed by BJ Fogg in his original book, <em><a href="http://books.google.com/books?id=r9JIkNjjTfEC">Persuasive Technology</a></em>) &#8211; Nedra turns the patterns more directly into cues for action themselves for a design team to brainstorm or think about. After working through the questions, asking each of them about the behaviour problem you&#8217;re working on, you pretty much end up with a set of possible solutions: this is a very clever way to structure the idea generation process. (As such I&#8217;ve added a link to Nedra&#8217;s worksheet to the DwI intro page of this site.)</p>
<p>Inspired by Nedra&#8217;s thinking, the next version of the DwI toolkit, which I&#8217;m putting together at present, will have a question element to each of the patterns.</p>
<p><img src="http://danlockton.co.uk/research/images/dfp.jpg" alt="Design for Persuasion, Brussels" /><br />
<strong>Design for Persuasion conference, Brussels</strong></p>
<p><a href="http://research.danlockton.co.uk/DfP_handout_DanLockton.pdf"><img class="floatright" src="http://danlockton.co.uk/research/images/dfphandout_thm.jpg" alt="Design for Persuasion handout"/></a>At the beginning of October I was honoured to be invited to speak at <a href="http://designforpersuasion.com/">Design for Persuasion</a>, a new conference taking place at the impressive <a href="http://www.surfhouse.be/">Belgacom Surfhouse</a> in Brussels, organised (very well) by <a href="http://mediachannel.wordpress.com/">Christel de Maeyer</a> and <a href="http://behaviormodel.org">BJ Fogg</a>. </p>
<p>The event was mainly directed towards &#8216;new media&#8217; persuasion and design, focusing on practical applications rather than academic studies, and featured some great presentations from people such as <a href="http://customer-engagement.net/">Richard Sedley</a> (who kindly took the above photo for me!), <a href="http://www.amyshuen.com/">Amy Shuen</a>, <a href="http://www.netlash.com/">Bart de Waele</a> (whose excellent <a href="http://www.slideshare.net/netlash/addictive-websites">&#8216;Addictive Websites&#8217; slides you can see here</a>), and <a href="http://designforpersuasion.com/program-speakers/">other expert practitioners</a>. Many of the presentations <a href="http://www.slideshare.net/event/design-for-persuasion">are on Slideshare</a>; there are also some <a href="http://www.flickr.com/photos/katrien/sets/72157622501280368/">very nice photos on Flickr</a> from Katrien Degreef.</p>
<p>Here&#8217;s my presentation (below) with <a href="http://research.danlockton.co.uk/dfp_transcript.txt">a transcript here</a> and <a href="http://research.danlockton.co.uk/dfp_photocredits.txt">image credits here</a>. The <a href="http://research.danlockton.co.uk/DfP_handout_DanLockton.pdf ">handout (picture above right) I refer to is here [PDF]</a>.</p>
<p>Many thanks to Christel and BJ for organising this, and to the great people I talked to, including <a href="http://studiolab.io.tudelft.nl/tromp/">Nynke</a>, Marijn and <a href="http://www.huh-questionmark.org/">Arjan</a>.</p>
<div style="width:425px;text-align:left" id="__ss_2161104"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/DanLockton/how-to-influence-user-behaviour-design-with-intent-design-for-persuasion-brussels" title="How to influence user behaviour: Design with Intent (Design for Persuasion, Brussels)">How to influence user behaviour: Design with Intent (Design for Persuasion, Brussels)</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=dfpdanlockton-091008010947-phpapp02&#038;rel=0&#038;stripped_title=how-to-influence-user-behaviour-design-with-intent-design-for-persuasion-brussels" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=dfpdanlockton-091008010947-phpapp02&#038;rel=0&#038;stripped_title=how-to-influence-user-behaviour-design-with-intent-design-for-persuasion-brussels" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/DanLockton">Dan Lockton</a>.</div>
</div>
<p><img src="http://danlockton.co.uk/research/images/burastats.png" alt="BURA stats"/><br />
<strong>A pleasing statistic</strong></p>
<p>Thanks to readers of this blog, the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">DwI toolkit v.0.9 poster</a> [<a href="http://danlockton.co.uk/research/images/dwi_poster.jpg">PDF</a>] I originally posted back in April is <a href="http://bura.brunel.ac.uk/sdum/stats?level=general&#038;type=access&#038;group=8&#038;topn=50">at time of writing, the most-downloaded document ever</a> from Brunel University&#8217;s institutional repository, <a href="http://bura.brunel.ac.uk/">BURA</a>. (Much, much more than any of our <a href="http://bura.brunel.ac.uk/items-by-author?author=Lockton%2C+D">other papers</a>, too!) </p>
<p>With 28,000 downloads since it went on BURA, plus another 5,000 or so directly from the blog before I changed where the link pointed, and probably a few <a href="http://books.google.com/books?id=dkwzmlcSDLYC&#038;lpg=PP1&#038;client=firefox-a&#038;pg=PP1#v=onepage&#038;q=&#038;f=false">directly from Google Books</a> (as well as a handful of at-cost sales of the physical printed poster) it gives me an incredibly warm feeling to think that so many people all over the world have found it interesting enough to read (and hopefully &#8211; in at least some cases! &#8211; use) it. Please do let me know (in the comments, or <a href="mailto:dan@danlockton.co.uk">by email</a>) if you&#8217;ve found it useful (or useless), what problems you&#8217;ve applied it to, how you think it could be improved, and so on, or <a href="http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/">have a go at the survey</a>.</p>
<p>The next version (v.0.95) will take a different form (cards &#8211; which some of you will have tried out in a couple of workshops) and include some new patterns, as well as &#8216;question&#8217; phrasing as mentioned above. I hope to have this available to download (or buy as a card deck) by the end of 2009.</p>
<p>Thanks again for making the DwI toolkit a success!</p>
<p><strong>Things which slipped by without me writing about them much here</strong></p>
<p>The last few months have been very busy for me as I rush to progress the PhD in sufficient depth and breadth while still doing other things, and I&#8217;m aware that I haven&#8217;t talked much about all this on the blog. I&#8217;ve been to the <a href="http://amd.newport.ac.uk/displayPage.aspx?object_id=10073&#038;parent_id=10072&#038;type=PAG">DiGRA conference</a> and had great discussions with <a href="http://www.bogost.com/">Ian Bogost</a> and <a href="http://www.slideshare.net/dings">Sebastian Deterding</a>; I&#8217;ve been to <a href="http://2009.dconstruct.org/">dConstruct</a> and talked to <a href="http://speedbird.wordpress.com/">Adam Greenfield</a>; been to <a href="http://greengaged.com/">Greengaged</a> and <a href="http://greengaged.com/articles/view/dan-lockton-on-design-with-intent/">blogged about it for the site</a>; been to a conference on <a href="http://www.cs.mdx.ac.uk/research/idc/ndm9/">Naturalistic Decision-Making</a> and got some incisive advice from <a href="http://en.wikipedia.org/wiki/Gary_A._Klein">Gary Klein</a> himself; and am about to present <a href="http://bura.brunel.ac.uk/handle/2438/3664">this paper</a> [<a href="http://bura.brunel.ac.uk/bitstream/2438/3664/1/Lockton_SI_paper_disclaimer_added.pdf">PDF</a>] at <a href="http://www.cfsd.org.uk/events/tspd14/index.html">Sustainable Innovation &#8216;09</a>. With the help of some great participants (including <a href="http://www.frankieroberto.com/weblog/1517">Frankie who interviewed me here!</a>) I&#8217;ve also managed to complete a series of Design with Intent workshops in which we&#8217;ve addressed a range of behaviour change briefs. The results of these workshops will be reported on here at some point soon, I promise!</p>
<p>So, stay tuned: as winter approaches, and sitting in front of a warm, <a href="http://www.theonion.com/content/news/report_90_of_waking_hours_spent">glowing rectangle</a> becomes more appealing, I will endeavour to blog more often and about more real examples of design with intent in the wild, a bit more like the blog used to be. Thanks for sticking with me.</p>
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		<title>Some interesting projects (Part 2)</title>
		<link>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/</link>
		<comments>http://architectures.danlockton.co.uk/2009/10/10/some-interesting-projects-part-2/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 13:57:44 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Affective]]></category>
		<category><![CDATA[Brunel]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Environmental]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1216</guid>
		<description><![CDATA[Following on from Part 1, here are a couple more very interesting student projects linking design and behaviour. This time, both involve providing feedback on the impact or costs of everyday behaviours in order to get people to think.
Tim Holley&#8217;s Tio project, developed in response to a brief by Onzo, and described as &#8216;A Light [...]]]></description>
			<content:encoded><![CDATA[<p>Following on from <a href="http://http://architectures.danlockton.co.uk/2009/08/19/some-interesting-projects-part-1/">Part 1</a>, here are a couple more very interesting student projects linking design and behaviour. This time, both involve <em>providing feedback</em> on the impact or costs of everyday behaviours in order to get people to think.</p>
<p><a href="http://www.timholley.de/Design_Home.html">Tim Holley&#8217;s <strong>Tio</strong></a> project, developed in response to a brief by <a href="http://onzo.co.uk/">Onzo</a>, and described as &#8216;A Light Switch to Help Children Save Energy&#8217; &#8211; deservedly won the HSBC Sustainability Prize at the <a href="http://www.madeinbrunel.com/">Made in Brunel</a> show:</p>
<blockquote><p><img src="http://danlockton.co.uk/research/images/tio_1.jpg" alt="Tio by Tim Holley" /><br />
&#8220;Children play a key role in reducing energy consumption due to the fact that they will be among the key decision-makers in the next 30 years. A simple way to engage and educate them is to concentrate on lighting, which accounts for up to 15% of electricity use in the home. The target market for Tio is 7-11 year-olds. This coincides with a period in primary education during which children begin to learn about the environment, energy and the effects that humans are having on the world. Tio [...]allow[s] children to demonstrate their knowledge of energy conservation to their family and encourage their role as ‘<strong>energy champions</strong>’ of the home. Tio has the potential to reduce lighting-use by up to 25%, resulting in an energy saving of up to 11% over a five year period&#8230;</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/tio_2.jpg" alt="Tio by Tim Holley" /><br />
The wall-mounted light switch[...] controls the lighting in the child’s room. Tio is soft and tactile, thus encourages user interaction. The character of ‘Tio’ displayed on the light switch encourages children to turn their lights off: <strong>Tio is happy when the lights have only been on for a short period of time. The longer they are left on, the angrier he becomes</strong>. This acts as an emotional reminder to turn the lights off&#8230;</p>
<p>The recommended ‘lights-on time’ is influenced by the child’s age, their daily activities and the time of day. [...] Information (‘lights-on’ time) is sent wirelessly from the wall switch to a computer. The computer programme allows the child to track their lighting-use performance over an extended period of time. The child takes care of a ‘virtual tree’ by moderating their lighting-use performance. This engages children to make a personal contribution to reducing energy consumption.&#8221;<br />
<img src="http://danlockton.co.uk/research/images/tio_3.jpg" alt="Tio by Tim Holley" /></p></blockquote>
<p>There are some clever ideas in there, including pester-power (&#8220;Make sure your parents turn off their lights too&#8221;) and, from a <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent toolkit</a> point of view, some of the patterns you might be able to identify include <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-cognitive/#affective">affective engagement</a>, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a>, <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-architectural/#material">material properties</a> and <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#metaphors">metaphors</a>. There&#8217;s some neat product detailing too, such as the way Tio&#8217;s expressions are formed by different patterns of LEDs being illuminated under the translucent case.</p>
<p>Tim was a very useful and insightful <a href="http://architectures.danlockton.co.uk/2008/12/12/invitation-to-participate/">tester</a> of an earlier version of the Design with Intent toolkit back in autumn 2008 (as part of the pilot study reported in <a href="http://bura.brunel.ac.uk/handle/2438/3257">this co-authored paper</a> [<a href="http://bura.brunel.ac.uk/bitstream/2438/3257/1/Lockton_et_al_Influencing_Interaction_preprint_ACM_disclaimer.pdf">direct PDF link</a>]) so it&#8217;s great to see his project get such recognition. He&#8217;s now working for Onzo in product R&#038;D strategy and has some exciting and ambitious plans for the future: as a very talented young designer bringing together creative user-centred design and technology expertise with an eye for business strategy, I&#8217;m sure Tim will go far.</p>
<p><img class="floatright" src="http://danlockton.co.uk/research/images/kirchmann.jpg" alt="Lehman's Inheritance by Alexander Kirchmann" />Across London at <a href="http://www.gold.ac.uk/static/design/shows/show2009/introduction.php">Goldsmiths</a>, Alexander Kirchmann&#8217;s <strong><a href="http://www.gold.ac.uk/static/design/shows/show2009/graduates/alexander-kirchmann.php">&#8216;Lehman&#8217;s Inheritance&#8217;</a></strong> project aims &#8220;to create and design products, that can help an individual to manage the [economic] crisis&#8221; such as this pint glass with cost markings (right). As Alexander puts it, &#8220;my products are the inheritance of the crash&#8230; By exposing people to their spending and also to their earnings my design is saving the owner money.&#8221;</p>
<p>This is an incredibly simple project (at least the example that&#8217;s illustrated &#8211; I&#8217;d be interested to know what other products Alexander modified / created). But the impact of exposing costs in this way &#8211; <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-persuasive/#selfmonitoring">self-monitoring</a> without any special equipment &#8211; could be very effective. In some of the recent workshops I&#8217;ve run with designers and students, similarly low-tech feedback concepts have been suggested for problems such as reducing water wastage (sinks with scales marked on them) and reducing overfilling of electric kettles.</p>
<p>More projects coming up in Part 3.</p>
<p><em>Images from the websites linked</em>.</p>
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		<title>Greengaged 2009</title>
		<link>http://architectures.danlockton.co.uk/2009/09/25/greengaged-2009/</link>
		<comments>http://architectures.danlockton.co.uk/2009/09/25/greengaged-2009/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 16:09:22 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1224</guid>
		<description><![CDATA[Been a little busy round here, continuing for the next week or so, but in the meantime I thought I&#8217;d share a post I was invited to write for Greengaged, the fantastic programme of events at the Design Council on sustainability, which took place this week. Thanks to Kate Andrews for the opportunity.
Next week: Design [...]]]></description>
			<content:encoded><![CDATA[<p>Been a little busy round here, continuing for the next week or so, but in the meantime I thought I&#8217;d share <a href="http://greengaged.com/articles/view/dan-lockton-on-design-with-intent/">a post I was invited to write for <strong>Greengaged</strong></a>, the fantastic programme of events at the Design Council on sustainability, which took place this week. Thanks to <a href="http://kateandrews.wordpress.com/">Kate Andrews</a> for the opportunity.</p>
<p>Next week: <a href="http://designforpersuasion.com/program-speakers/">Design for Persuasion</a> in Brussels; after that, I&#8217;ll be back on a schedule more suitable for blogging, for a while at least, and hope to get round to some of the great suggestions and ideas readers have sent in.  Thanks for your patience!</p>
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		<title>Design for Persuasion, 1st October, Brussels</title>
		<link>http://architectures.danlockton.co.uk/2009/09/16/design-for-persuasion-1st-october-brussels/</link>
		<comments>http://architectures.danlockton.co.uk/2009/09/16/design-for-persuasion-1st-october-brussels/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 06:48:03 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1221</guid>
		<description><![CDATA[On 1st October I&#8217;ll be talking about How to influence user behaviour: Design with Intent at the Design for Persuasion event in Brussels, alongside some great speakers including BJ Fogg, Richard Sedley and Christel De Maeyer. There are still some last-minute tickets available. Here&#8217;s a video from Christel and one from BJ about the event. [...]]]></description>
			<content:encoded><![CDATA[<p>On 1st October I&#8217;ll be talking about <strong>How to influence user behaviour: Design with Intent</strong> at the <a href="http://designforpersuasion.com/"><b>Design for Persuasion</b> event</a> in Brussels, alongside <a href="http://designforpersuasion.com/program-speakers/">some great speakers</a> including <a href="http://bjfogg.com/">BJ Fogg</a>, <a href="http://customer-engagement.net/">Richard Sedley</a> and <a href="http://mediachannel.wordpress.com/">Christel De Maeyer</a>. There are still some last-minute tickets <a href="http://designforpersuasion.com/registration/">available</a>. Here&#8217;s a <a href="http://vimeo.com/6251715">video from Christel</a> and <a href="http://vimeo.com/6254923">one from BJ</a> about the event. I&#8217;m looking forward to it! </p>
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		<title>September workshop sessions: invitation</title>
		<link>http://architectures.danlockton.co.uk/2009/08/19/september-workshop-sessions-invitation/</link>
		<comments>http://architectures.danlockton.co.uk/2009/08/19/september-workshop-sessions-invitation/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 15:31:34 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1212</guid>
		<description><![CDATA[
As part of my PhD I&#8217;m testing different variants of the Design with Intent toolkit with designers (and design students) to find out how well different configurations work when a designer&#8217;s faced with a brief about influencing user behaviour: how useful are the ideas in inspiring solutions, and how well does using it compare to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://danlockton.co.uk/research/images/workshops3.jpg" alt="Design with Intent workshop sessions" /><img src="http://danlockton.co.uk/research/images/workshops1.jpg" alt="Design with Intent workshop sessions" /></p>
<p>As part of my PhD I&#8217;m testing different variants of the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">Design with Intent toolkit</a> with designers (and design students) to find out how well different configurations work when a designer&#8217;s faced with a brief about influencing user behaviour: how useful are the ideas in inspiring solutions, and how well does using it compare to not using it?* </p>
<p>For the latest round of workshop sessions, to take place in September, I need <strong>6</strong> people to take part &#8211; if you&#8217;re a practising designer, design student or someone interested in this kind of field, and are able to give up a morning or afternoon, please do let me know. </p>
<p>I hope they&#8217;re relatively fun sessions &#8211; you get a series of design briefs and the idea is to generate and explain (sketches, notes, discussion) some possible solutions quite quickly &#8211; some briefs will mostly suit product solutions, while others are suitable for service solutions too. There&#8217;ll also be a bit about how you, as a designer, visualise and model the users you&#8217;re designing for, and how different design choices relate to different &#8216;models&#8217; of the user. If you&#8217;re working on anything to do with behaviour change, or design innovation methods, I hope it will be useful to you. </p>
<p>There are going to be 3 sessions, with 2 participants in each. The sessions will last around 3 hours each; for part of it, you&#8217;ll be working together, and for the other part you&#8217;ll be working on your own. They&#8217;ll be during the week, taking place at <a href="http://www.brunel.ac.uk/about/where/ux/uxacc">Brunel University</a> (Uxbridge, west London, end of the Piccadilly and Metropolitan lines). The most I can pay you for your time/travel is £10, plus cake or doughnuts or biscuits and plenty of coffee / tea / water. If that still sounds attractive, please <a href="mailto:dan@danlockton.co.uk">get in touch!</a></p>
<p>The exact dates aren&#8217;t decided yet, because it depends on who&#8217;s taking part, so if you&#8217;re interested, please <a href="mailto:dan@danlockton.co.uk">email me &#8211; dan@danlockton.co.uk</a> and suggest a few of the following dates when you&#8217;d be available and I&#8217;ll get back to you if / when I can pair up people around at the same time! Possible dates are: <strong>7, 8, 9, 10,</strong> (not 11 or 14)<strong>, 15, 16, 17, 18, 21, 22, 23, 24, 25 September 2009</strong>.</p>
<p>Thanks for your help!</p>
<p>P.S. If a team from your company or organisation would like to take part in a full / longer / tailored-to-what-you-need &#8216;Design with Intent&#8217; workshop, please get in touch too. The more people use this stuff, find flaws and suggest improvements, the better it&#8217;ll get and the more useful it&#8217;ll be.</p>
<p><img src="http://danlockton.co.uk/research/images/workshops2.jpg" alt="Design with Intent workshop sessions" /><br />
<em>Photos from some workshop sessions earlier this summer. Doughnuts will be provided; racing car might not be there.</em> </p>
<p>*The results, along with those from some of the other workshops I&#8217;ve run in the last few months, are going into an article to be submitted to <em>Design Studies</em>, and the results from part of the session may also be used in an article to be submitted to the <em>International Journal of Design</em>. </p>
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		<title>Some interesting projects (Part 1)</title>
		<link>http://architectures.danlockton.co.uk/2009/08/19/some-interesting-projects-part-1/</link>
		<comments>http://architectures.danlockton.co.uk/2009/08/19/some-interesting-projects-part-1/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 12:57:21 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Everyware]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Good design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Pervasive computing]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Techniques of persuasion]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>
		<category><![CDATA[User Psychology]]></category>
		<category><![CDATA[Wayfinding]]></category>
		<category><![CDATA[semiotics]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1198</guid>
		<description><![CDATA[I&#8217;ve come across some interesting student projects at various shows and exhibitions this summer, some of which address the relationship between design and people&#8217;s behaviour in different situations, and some of which explicitly aim to influence what people do and think. Here&#8217;s a selection (Part 2 and Part 3 will follow).

Jasmine Cox&#8217;s Displacement Engine (Dundee) [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve come across some interesting student projects at various shows and exhibitions this summer, some of which address the relationship between design and people&#8217;s behaviour in different situations, and some of which explicitly aim to influence what people do and think. Here&#8217;s a selection (<a href="http://architectures.danlockton.co.uk/?p=1216">Part 2</a> and Part 3 will follow).</p>
<p><img src="http://danlockton.co.uk/research/images/jasminecoxdisplacementengine1.jpg" alt="Displacement Engine by Jasmine Cox" /><img src="http://danlockton.co.uk/research/images/jasminecoxdisplacementengine2.jpg" alt="Displacement Engine by Jasmine Cox" /></p>
<p><a href="http://www.jasminecox.co.uk/">Jasmine Cox</a>&#8217;s <a href="http://www.jasminecox.co.uk/image.html"><strong>Displacement Engine</strong></a> (Dundee) is &#8220;a navigational compass which gives you a little extra push to break away from routine, to wander the unexplored route&#8230; By pulling the slider closer and pushing it further away, the user learns to relax the need to be heading in an absolute direction. It allows the experience of a place and an outdoor space to absorb and distract them.&#8221; The variability of the GPS signal means that the device perhaps won&#8217;t always be &#8216;reliable&#8217; &#8211; again, leading the user to explore and think for him or herself rather than being able to trust the device entirely. As Jasmine says <a href="http://jasminecoxipd.blogspot.com/2009/04/meeting-with-chris-speed.html">here</a>, it&#8217;s somewhere between a sat-nav and <a href="http://www.bopsecrets.org/SI/2.derive.htm"><em>dérive</em></a>.</p>
<p>The question of how much <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-visual/#possibilitytrees">the paths and routes we take</a> (physically and in whatever metaphorical way you can think of) are controlled, or at least influenced, by what maps, devices, signs, etc are telling us is something that I&#8217;ve touched a few times with this blog over the years (e.g. <a href="http://architectures.danlockton.co.uk/2007/08/03/pier-pressure/">here</a>). Practical semiotics as wayfinding decision-making heuristics, maybe. As someone who grew up obsessively poring over maps and atlases, memorising road networks and coastlines, trying to visualise these unknown places (and drawing plenty of my own), I&#8217;m fascinated by the possibilities of sat-navs and navigational devices which structure our choices for us (as<a href="http://speedbird.wordpress.com/2009/07/02/interactions-interview"> Adam Greenfield notes</a>, perhaps even removing routes we &#8216;don&#8217;t want to be walking down&#8217;), even though (in practice) I very much dislike using them, and it horrifies me to become reliant on them. I&#8217;ve had the &#8220;ROAD ENDS 800 FEET&#8221; sign looming at me out of the night after following a calm voice&#8217;s directions down a canyon track somewhere off Mulholland Drive. I&#8217;ve also spent happy afternoons driving across the Fens with a scruffy, annotated Philip&#8217;s Navigator on my lap and no purpose in mind other than seeing interesting places, and I know which I prefer. Jasmine&#8217;s project helps bridge that divide a bit, or at least twist it in a new and intriguing direction.</p>
<p>Jasmine&#8217;s <a href="http://jasminecoxipd.blogspot.com/">blog chronicling the development process</a> is interesting, too: it&#8217;s a great insight into the thought processes of how a project like this actually gets done, the decisions made at different stages, and how contingent the result is on conditions, insights and ideas earlier on. I expect something like this helps quite a lot with writing up a major project, though I know I always wrote the development story for my projects right at the end, when the various dead-ends and mistakes could be woven and re-ordered into something that sounded more professional, or so I hoped.</p>
<p><img class="floatleft" src="http://danlockton.co.uk/research/images/olivercraigsource2.jpg" alt="Source by Oliver Craig" /><img src="http://danlockton.co.uk/research/images/olivercraigsource1.jpg" alt="Source by Oliver Craig" /></p>
<p>Intended to encourage people to drink more water while out shopping or walking, without buying bottled water (and throwing away the bottle each time) <strong><a href="http://www.coroflot.com/public/individual_set.asp?from_url=true&#038;set_id=342421&#038;individual_id=145785">Source</a></strong> by <a href="http://www.olivercraigdesign.co.uk/">Oliver Craig</a> (Loughborough) is essentially a modern take on the public water fountain (which has disappeared in many areas of the UK &#8211; how many new shopping centres include them?), combining it with the convenience of bottled water: using special bottles filled via a valve in the base, pedestrians could get free filtered tap water from a network of fountains, positioned at the entrances to participating stores who would also sell the bottles. Re-using the bottles earns the user points which can be spent in the participating stores.</p>
<p>From one point of view, free fountains which don&#8217;t require a special bottle (i.e. no <a href="http://architectures.danlockton.co.uk/2009/04/06/lens-errorproofing/#specialisedaffordances">format lock-in</a>) would be preferable (<a href="http://news.bbc.co.uk/1/hi/health/8155616.stm">as so often in the UK, the concern is about &#8220;value for money&#8221; and vandalism rather than public need</a>), but something like Source, with special bottles, the sale of which funds the scheme, could be a step in the right direction.</p>
<p>Ravensbourne&#8217;s <a href="http://www.keiwada-design.com/">Kei Wada</a>&#8217;s <strong>How Long? <a href="http://www.keiwada-design.com/projects/Door%20knob.html">Door Knob</a> and <a href="http://www.keiwada-design.com/projects/Door%20Tag.html">Tag</a></strong>, along with his <strong><a href="http://www.keiwada-design.com/projects/Whos%20Turn.html">Whose Turn? Bottle Opener</a></strong> address behaviours in a shared environment such as a student house, applying design to &#8216;bad habits&#8217;. The Bottle Opener (right, below) &#8220;is a playful bottle opener that can be spun to help make decisions&#8221; such as who has to take the rubbish out, or buy milk, in the format of an object associated with parties and fun (whether this would increase or decrease the likelihood that housemates adhere to the &#8216;decision&#8217;, I don&#8217;t know!). </p>
<p>The Door Knob and Tag (left and middle, below) are timers for bathroom or shower doors &#8211; the knob is a replacement knob / lock for the door itself, while the tag can be hooked over the handle without actually enforcing a &#8216;lock&#8217;. But the principle is the same: &#8220;inspired by the annoying occurrence of never knowing how long flatmate will take in the shower. The person who takes the shower sets the timer when he/she locks the door, so the other housemates do not have to knock on the door and disturb their ablutions. When time is up, it rings to let the housemates know the room is vacant.&#8221; I particularly like Kei&#8217;s statement that &#8220;the act of setting the timer now becomes an extension of the motions involved in locking the door&#8221; &#8211; whether or not this kind of action (which requires prior thought in terms of deciding how long to set it for) could become an unconscious habit or not would be interesting to study. </p>
<p>Aside from annoying your housemates less, the timers could also work to reduce water and energy usage, in terms of time spent in the shower: if the alarm ringing sound were annoying or loud enough to make it socially unacceptable to spend too long in there, then this is a kind of socially enforced <a href="http://www.nigelsecostore.com/acatalog/Shower_Coach.html">shower timer</a>. </p>
<p><img src="http://danlockton.co.uk/research/images/keiwada1.jpg" alt="Kei Wada" /><img src="http://danlockton.co.uk/research/images/keiwada2.jpg" alt="Kei Wada" /><img src="http://danlockton.co.uk/research/images/keiwada3.jpg" alt="Kei Wada" /></p>
<p>More projects coming up in Parts <a href="http://architectures.danlockton.co.uk/?p=1216">2</a> and 3&#8230;</p>
<p><em>Images from the graduates&#8217; websites linked.</em></p>
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		<title>A survey for designers: more books to win</title>
		<link>http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/</link>
		<comments>http://architectures.danlockton.co.uk/2009/07/12/a-survey-for-designers-more-books-to-win/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 22:29:24 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design philosophy]]></category>
		<category><![CDATA[Design with Intent]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[DwI Method]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Site Announcements]]></category>

		<guid isPermaLink="false">http://architectures.danlockton.co.uk/?p=1191</guid>
		<description><![CDATA[Following last week&#8217;s card-sorting exercise (which went really well &#8211; thanks to everyone who took part), here&#8217;s something a bit more open-ended and ongoing.
I&#8217;m trying to find out how designers and design teams (in-house or consultancies) who&#8217;ve worked on influencing user behaviour think about what they&#8217;ve done &#8211; which techniques and patterns do people recognise [...]]]></description>
			<content:encoded><![CDATA[<p>Following last week&#8217;s <a href="http://architectures.danlockton.co.uk/2009/07/02/sort-some-cards-and-win-a-copy-of-the-hidden-dimension/">card-sorting exercise</a> (which went really well &#8211; thanks to everyone who took part), here&#8217;s something a bit more open-ended and ongoing.</p>
<p>I&#8217;m trying to find out how designers and design teams (in-house or consultancies) who&#8217;ve worked on influencing user behaviour think about what they&#8217;ve done &#8211; which techniques and patterns do people recognise that they&#8217;ve used, or considered? Do the patterns I&#8217;ve identified in the <a href="http://architectures.danlockton.co.uk/2009/04/06/the-design-with-intent-toolkit/">toolkit</a> actually make sense to people who&#8217;ve put this stuff into practice strategically? Or do people think about it differently?</p>
<p>So, if you&#8217;ve worked on persuasive technology, behaviour change design, or influencing user behaviour in general, across any field where you consider that you&#8217;re designing stuff (service design, product design, interaction design, social design, user experience, information architecture, HCI, social marketing, mobile interaction, web design, network engineering, pervasive/ubiquitous computing, transformation design, advertising, urban planning, human factors, ergonomics, built environments, healthcare, environmental, safety, crime prevention &#8211; anything, in fact), I&#8217;d really appreciate it if you could spare a few minutes to <a href="http://designwithintent.wufoo.com/forms/design-survey-influencing-user-behaviour/" target="_blank"><strong>have a go at this survey</strong></a>. It shouldn&#8217;t take too long unless you have a lot to tell me about!<br />
<a href="http://designwithintent.wufoo.com/forms/design-survey-influencing-user-behaviour/"><img class="floatleft" src="http://danlockton.co.uk/research/images/dwicards.jpg" alt="DwI Cards"/></a><br />
&#8216;<a href="http://designmind.frogdesign.com/blog/the-ethnography-defense.html">Designers thinking about the effect they can have on behaviour</a>&#8216; is a growing theme. The idea with this survey is that if we can collect together some good examples of where and how companies are using these ideas, what&#8217;s worked and what hasn&#8217;t (and why) (where you&#8217;re prepared to talk about it!), it&#8217;ll be a useful reference for everyone, as well as (potentially) a series of great case studies to be included in a book (at some point once my PhD&#8217;s out of the way). In the meantime, I&#8217;ll of course try to feature some of the projects on the blog.</p>
<p>If you take part in <a href="http://designwithintent.wufoo.com/forms/design-survey-influencing-user-behaviour/" target="_blank">the survey</a>, your details will go into a draw to win <strong>a classic book on design and behaviour</strong> (I&#8217;ll do one draw for every 20 participants). I&#8217;m not sure what the books will be yet, but there&#8217;s a lot to choose from. The survey doesn&#8217;t really have a closing date at present &#8211; I&#8217;ll leave it open as long as it&#8217;s getting interest.</p>
<p>Thanks for your help!</p>
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