What are architectures of control in design?

Architectures of control are features, structures or methods of operation designed into physical products, software, buildings, city layouts–or indeed any planned system with which a user interacts–which are intended to enforce, reinforce, or restrict certain modes of user behaviour.

While the use of architectures of control in computing is well-known, and a current issue of much debate (in terms of digital rights management, ‘trusted’ computing and network infrastructures themselves), it is apparent that technology–and a mindset that favours controlling users–is also offering increased opportunities for such architectures to be designed into a wide range of consumer products; yet, this trend has not been commonly recognised.

This site examines some of these applications, the intentions behind them, wider consequences and future uses of architectures of control. The assumption is made that products and systems can be engineered and designed with rationales and intentions behind them beyond the functionality or appearance requirements of a conventional specification or brief.

Home | Next: Architectures of control in the built environment


  1. Pingback: Architectures of Control in Design » Welcome : About this site

  2. Pingback: Architectures of Control in Design » Podcast of London Copyfighters’ Brunch

  3. Pingback: Architectures of Control in Design » Planned addiction as a method of control: a parasitic lock-in business model

  4. Pingback: Architectures of Control in Design » Ed Felten: DRM Wars, and ‘Property Rights Management’

  5. Pingback: nowuseit.com | links for 2006-09-22

  6. Pingback: GuerrillaPop » Blog Archive » Entretenimientos y Recomendaciones (Octubre 2006)

  7. griselda

    Canon powershot g3-g6 reminds me of Sony VX100 video camera (a “cult” product of the 90s). Both are products that made accessible good quality and creative features to independent producers, artists and beaver souls. It seams like once in a while companies are touched by some kind of fairy or muse that has the purpose of refreshing communication through democratization of technology, but sooner than later corporations return to their ontological state of greed and the “curse of satus-quo” prevails

    … “Architectures of control” sounds appropriate.

  8. Pingback: adaptive path » blog » blog archive » Signposts for the Week ending February 16, 2007

  9. Pingback: Metaverse Territories » Visible And Invisible Forces Of The Singularity

  10. Pingback: reblogged: Visible And Invisible Forces Of The Singularity « Metaverse Territories

  11. Pingback: Dan Lockton: A Fanatic About Architectures of Control » Fanatic Attack

  12. Pingback: Glorf IT - Bedenkliches aus dem IT-Alltag » Hinweis-Schilder, die die Welt nicht braucht

  13. Pingback: Inteaktionsdesign? – skrivet

Leave a Reply