A tilt-detector from this 1984 US patent, with intended application on a packing box.
The liquid detection stickers in mobile phones, which allow manufacturers and retailers to ascertain if a phone has got wet, and thus reject warranty claims (whether judiciously/appropriately or not), seem to be concerning a lot of people worldwide. Around a quarter of [...]
I know, I know a third of all blog posts indexed by Technorati are “apologies for the lack of posts recently,” and this is no exception.
I haven’t posted on the blog in the last week, mainly due to being very busy with work – I’ve unexpectedly been back at Tangerine in London (left) helping [...]
The dazzle painting of HMS Furious, c. 1918. Image from A Gallery of Dazzle-Painted Ships
A couple of weeks ago we looked at casino carpet design – a field where busy, garish graphic design is deliberately employed to repel viewers, and direct their attention somewhere else. Ben Hyde commented that deliberately unattractive “background music, lighting, seating, [...]
In Parts 1 and 2 of this series I looked at some aspects of what it’s like being a freelance designer / engineer / maker, and some of the things I’ve learned along the way. Lots of freelancers have blogs, and sites such as Freelance Switch and Sologig News draw together some very interesting (and [...]
While it hasn’t often come across on this blog, due to most of the focus being on architectures of control, I am, both personally and professionally, very interested in lightweight transport – its design, use and potential.
‘Choice of default’ is a theme which has come up a few times on the blog: in general, many people accept the options/settings presented to them, and do not question or attempt to alter them. The possibilities for controlling or shaping users’ behaviour in this way are, clearly, enormous; two interesting examples have recently been [...]
Long overdue, I’m currently reading Bruce Schneier’s excellent Beyond Fear, and realising that in many ways, security thinking overlaps with architectures of control: the goal of so many systems is to control users’ behaviour or to deny the user the ability to perform certain actions. I’ll post a fuller comparison and analysis in due course, [...]
Deliberately routing users via a longer or more circuitous route is found in many forms (with a variety of intentions) from misleading road signs, to endless click-through screens, splitting up articles, periodic rearrangement of supermarket shelves, and so on. This kind of forcing function can also be used to increase the likelihood of users reading [...]