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Poka-yoke

This category contains 23 posts

Eight design patterns for errorproofing

Go straight to the patterns
One view of influencing user behaviour – what I’ve called the ‘errorproofing lens’ – treats a user’s interaction with a system as a set of defined target behaviour routes which the designer wants the user to follow, with deviations from those routes being treated as ‘errors’. Design can help avoid the [...]

Salt licked?

UPDATE: See the detailed response below from Peter of Gateshead Council, which clarifies, corrects and expands upon some of the spin given by the Mail articles. The new shakers were supplied to the chip shop staff for use behind the counter: “Our main concern was around the amount of salt put on by staff seasoning [...]

Hard to handle

British Rail’s drop-the-window- then-stick-your-hand-outside- to-use-the-handle doors puzzled over by Don Norman in The Design of Everyday Things are still very much around, though often refurbished and repainted as with this delightful/vile pink First Great Western-liveried example.
I’m assuming that this design was intended to introduce an extra step into the door-opening procedure, a speed-hump, if you [...]

Lights reminding you to turn things off

Duncan Drennan, who writes the very thoughtful Art of Engineering blog, notes something extremely interesting: standby lights, if they’re annoying/visible enough, can actually motivate users to switch the device off properly:
Our DVD player has (to me) the most irritating standby light that I have ever seen on any device. When on, the light is constantly [...]

Design with Intent presentation from Persuasive 2008

Dan Lockton: Design With Intent (Persuasive 2008)
view presentation (tags: environment affordances sustainability lockton)

EDIT: I’ve now added the audio! Thanks everyone for the suggestions on how best to do it; the audio is hosted on this site rather than the Internet Archive as the buffering seemed to stall a bit too much. Let me know if [...]

Un-hiding an affordance

These (pretty shallow) steps in Dawlish, Devon, have been labelled as such, presumably because without this, some visitors wouldn’t notice, and would run, cycle or wheelchair down them and hurt themselves or others. Painting a white line along the edge is a common way of improving visibility of steps, but actual labelling is fairly unusual. [...]

Getting someone to do things in a particular order (Part 3)

Continued from part 2
This series is looking at what design techniques/mechanisms are applicable to guiding a user to follow a process or path, performing actions in a specified sequence. The techniques fall roughly into three ‘approaches’. In this post, I’m going to examine the Poka-yoke approach. If you’ve been following the previous posts, you’ll probably [...]

Home-made instant poka-yokes

Update: Also known as Useful Landmines in the 43 Folders world – thanks Pantufla!
Mistake-proofing – poka-yoke – can be as simple as encouraging/forcing yourself to do things in a sequence, to avoid forgetting or avoiding intermediate steps. If you’re the sort of person who hangs a jacket or bag on the door handle, so it [...]

Spear’s Spellmaster: Poka-yoke in the classroom

Back in September we looked at Mentor Teaching Machines, a clever type of non-linear textbook from the early 1970s which guides/constrains the user’s progression, in the process diagnosing some common types of misunderstanding and ‘remedying’ them. The comments were enlightening, too: there’s a lot more history to programmed teaching texts and programmed instruction than I [...]

Full, tilt

Jan Hoekstra’s Balancing Bowls for Royal VKB (via Boing Boing) are an interesting ‘portion control/guidance’ solution – as Cory Doctorow puts it:
The tilt is tiny, all of 3 degrees, and the net effect is very satisfying — you gradually add snacks to the “light” side until it makes a soft and very definite *click* as [...]

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